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Intro Lecture
Today’s agenda
1. Introducing the App Market, S-
     Pen and Samsung Apps
   o    The app market, where
        Samsung Apps fits and cool
        features of the Note
2. The student developer
     challenge 2012
    o   How it works, what’s on offer
        and what we’re looking for
3. Inspiration
   o    8 weeks to create an app?
        What are we expecting?
4. What next?
   o    How to get involved and
        where to get help
1. INTRODUCING, APP MARKET,
ANDROID
& SAMSUNG APPS
The app market
1. Big, lucrative market
    o   Over 50 billion apps downloaded
    o   Analysts estimate $29.5bn by 2013
    o   App developers making $10-100Ms
    o   Natural Motion’s CSR Racing $12M in July!
2. Multiple business models:
Freemium, Premium, Ad-funded
    o     Multiple tiers of app pricing established,
          but freemium with in-app purchase
          leading the way
    o     Also revenue via advertising
3. Main stores (apps)
    o     Apple App Store (c.700K) Sept 2012
    o     Android Market (c.675K) Sept 2012
    o     Samsung Apps Store (c.80K) Sept 2012
    o     less competition , better chance of
          being the next big thing!
4. Games lead the way, but there is
     demand for all app types
Why Samsung
o Samsung are dominating
  the smartphone market.
o 10 Million notes sold by
  Aug ‘12.
o Samsung Apps spans 120
  countries and different
  platforms.
o 80k apps means less
  competition.
o Extensive and free to use
  resources. Remote testing
  lab, thorough certification
  process.
Why Android
1. The biggest Smartphone OS
   o   51% market share
       (compared to 31% iOS)
   o   500M install base
   o   Over 1m activations a day
       Q3 ‘12
2. Advanced tools / support
   o   Open nature means lots of
       tools and help out there
3. Multiple OS/Formats
   o   Ice Cream Sandwich is latest
       but fragmentation exists
       across devices
2. STUDENT DEVELOPER
CHALLENGE 2012
5 Reasons you should care!
1. Money!!!
   o    £12.5K prize fund with £5,000
        top prize and £500 to be won
        the at codeathon stage.
2. Devices for Every Team
   o    Note 2 and 10.1 with S-Pen
3. Expert Support
   o    SERI team on hand at
        codeathons, lectures, etc
4. Priceless Promotion
   o    ALL qualifying apps pushed
        on the Samsung Apps store
5. Bragging Rights
   o    Taking the crown from last
        years University!
How does the challenge work?
1. Introductory Lecture (Now!)
    o      Heads-up on the platform
2. 24hr Codeathon (3-4 weeks)
     November!
     o     Progress your idea with help from
           SERI experts
3. Halfway Checkpoint (+ 4 weeks)
    o      Send in an executable file and get
           feedback + tips
4. Submission Deadline (+ 4 weeks)
    o      Final apps are checked and shortlist
           created
5. Code Camp (Jan-Feb)
    o      Feedback on your work, time to
           tweak before final
6. Grand Final (Mid-March)
    o      Apps presented and winners selected
7.App Promotion (March onwards)
o   All qualifying apps promoted
What are we looking for?
1. Cool apps of any kind
   o    Productivity, games, web-
        apps…just not scientific
        calculators!
2. Critera – we’re judging:
   o    (a) level of innovation
   o    (b) suitability for the
        platform
   o    (c) commercial feasibility
   o    (d) quality of application*
(* At the codeathon judging stage
     development progress will be
     used in place of quality.)
How will Samsung promote apps?
1. Apps feature in a
   dedicated category
2. Promote category and
   apps in newsletter
3. Promotion of category
   on Samsung channels
4. News coverage on
   Steel Media channels
5. Press Release
3. MOBILE ISSUES AND
INSPIRATION
Things to think about whilst coding…
1. Different screen sizes
   o   5.3” and 10.1”
2. Different inputs
   o   S-Pen is prominent
   o   Also voice, motion, face
       recognition, GPS, etc
3. Constant connection
   o   Can communicate data and
       messages and use internet
   o   But bear in mind data costs
       (what happens offline?)
4. Cross-platform sharing?
   o   Will it work on othr Android
       phones devices?
Key Samsung SDKs
S Pen
Samsung’s unique stylus pen designed
exclusively for the Note devices. Has a variety
of apps purposely designed with it in mind.
Used when precision is needed. CAN capture
and annotate any screen and the phone can
recognise pressure, and a range of gestures.


Ch@tON
A communication service which serves more
than 120 countries in 60 languages on
Android, iOS, and bada , Blackberry and
windows. Main functions are chatting one to
one or in groups and can be used to send and
receive media files.
Galaxy Notes: BACK TO BACK
1.       Operating System
     o       Both running on Android Ice cream
             sandwich
2.       Processor Power
     o       Both very powerful devices.
     o       Note (5.3) has a 1.4 GHz dual core
     o       Note 10.1 has a quad core 1.4 GHz
3.       Display
     o       Both devices support 1280 x 800
             Display Resolution and can record in
             1080p
     o       5.3 and 10.1 screens respectively
4.       Input
     o       Note has an 8 megapixel camera with
             a 5 mega pixel front facing camera
     o       Note 10.1 has a 5.camera and a 1.9 FF
             camera
     o       Both have the S pen
     o       Both devices have GPS
     o       Both have accelerometer, gyro,
             proximity, compass and barometer
What’s achievable in timeframe?
1. Need to be realistic
   about what can be done
   – not an MMO!
2. Simple games/apps can
   be v. successful
3. Think of idea that can
   be prototyped quickly
4. Focus on doing one
   thing really well
5. Leave time for testing!
Inspiration…Flight Control
Dev: Firemint
Dev Time: 2 weeks
Team size: 1
Downloads: 3 million +
Concept: Guide planes to
   runways using touch-
   screen controls
Key elements: Intuitive
   controls, simple
   graphics, well-balanced
Inspiration…Doodle Jump
Dev: Lima Sky
Dev Time: c. 2 months
Team size: 2
Downloads: 10 million +
Concept: Jump between
   moving platforms
Key elements: v.simple
   accelerometer
   controls, distinctive
   visual style
Inspiration…Student Apps
The following apps were created by students of the
   Student Developer Challenge last year!
 Team: Moeba
 App:Quartic Llama
 Innovative colour-changing action
      game with a distinctive
      organic art style.
 o Simple gameplay
 o Great graphic design
 o Last years winner! Have since
    gone onto starting up their
    own company and won
    funding.
Inspiration…Student Apps (2)

Team: The Time Is Now
App: Don’t be lazy
This ultimate alarm clock makes sure
you don’t sleep in!

o Alarm clock idea
o 3 stages of tasks that had to be
  completed before alarm could be
  turn off
o - Simple but effective
Inspiration…Student Apps (3)

Team: Razvan Moisa
App: Doodle Fight
Sketch your own fighter then do
     battle with your friends!
o Easy menu setup
o Freedom to draw your own
  fighter
o Touch screen utilised perfectly
Inspiration…Student Apps (3)
Team: Alex Ghitulescu
App: Evacuate M15
Guide the rockets safely home,
     evacuate the planet, blow up
     the asteroids, save the world!
o Multiple levels with varied
   difficulty
o Easy to grasp
o Physics altered for planets
   atmosphere to replicate
   gravity
Inspiration…Student Apps Round Up
Some other app ideas…
o App: Colour Fight
  Simple but addictive colour-
  matching puzzler.
o App: Password Wallet
  A secure solution to managing
  multiple passwords.
o App: Destrocktion
  The ideal game for
  procrastinators. The longer
  you wait to stop the rocks, the
  higher the score.
o App: London Bikes
  Get on your (nearest) bike with
  this smart location-based app.
Do’s & Dont’s
Do give yourself plenty of time
    for testing
Do plan out your app and get
    advice
Do think about the best skill-sets
    of your team
Do take inspiration from other
    apps but...

Don’t just rip-off an idea
Don’t use IP without permission,
    it won’t get into the store!
Business Models 101
How will your app be monetised?(What
      effect on design?)
1. Premium/Paymium
     o    Charge a fee for your app –
          what price?
2. Freemium
     o    Free-App to download with in-
          app purchase or level packs
          (what are these?)
3. Ad-funded
     o    Totally free app to
          download/play with
          embedded ads
4. Combo
     o    A combination of some of the
          above models (i.e. paid app
          with in-app purchase and ads)
4. WHAT NEXT?
How can I get involved?
1. Form a team (1+)
2. Sign up at
www.studentdeveloperchallenge.com
3. Have a cool idea
4. Download the SDKs and have a
    play
5. Turn up to codeathon and
    develop your idea
6. Make a good app!
7. WIN! £££
HELP!!!
  Don’t panic there’s plenty at hand…
o SERI team during lectures,
  codeathons and online
o Online developer resources
  www.developer.samsung.com
o The challenge site itself
  www.studentdeveloperchallenge
  .com
o Devices on loan to University
  and students teams
o Check out online media such as
  www.PocketGamer.Biz
SIGN UP TODAY!
REGISTER NOW AT:
   WWW.STUDENTDEVELOPERCHALLENGE.COM

Contacts:
(Steel Media) Lee Kenny, Events Manager – lee.kenny@steelmedia.couk
(SERI) Sameer Ballewar - s1.ballewar@partner.samsung.com
(SERI) Keith Bauwise – keith.b@partner.samsung.com
(SERI) Manfred Bortenschlager - manfred.b@samsung.com
-
Twitter: @StudentDevChall      Facebook: StudentDeveloperChallenge
Scd2012 ppt
Scd2012 ppt

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Scd2012 ppt

  • 2. Today’s agenda 1. Introducing the App Market, S- Pen and Samsung Apps o The app market, where Samsung Apps fits and cool features of the Note 2. The student developer challenge 2012 o How it works, what’s on offer and what we’re looking for 3. Inspiration o 8 weeks to create an app? What are we expecting? 4. What next? o How to get involved and where to get help
  • 3. 1. INTRODUCING, APP MARKET, ANDROID & SAMSUNG APPS
  • 4. The app market 1. Big, lucrative market o Over 50 billion apps downloaded o Analysts estimate $29.5bn by 2013 o App developers making $10-100Ms o Natural Motion’s CSR Racing $12M in July! 2. Multiple business models: Freemium, Premium, Ad-funded o Multiple tiers of app pricing established, but freemium with in-app purchase leading the way o Also revenue via advertising 3. Main stores (apps) o Apple App Store (c.700K) Sept 2012 o Android Market (c.675K) Sept 2012 o Samsung Apps Store (c.80K) Sept 2012 o less competition , better chance of being the next big thing! 4. Games lead the way, but there is demand for all app types
  • 5. Why Samsung o Samsung are dominating the smartphone market. o 10 Million notes sold by Aug ‘12. o Samsung Apps spans 120 countries and different platforms. o 80k apps means less competition. o Extensive and free to use resources. Remote testing lab, thorough certification process.
  • 6. Why Android 1. The biggest Smartphone OS o 51% market share (compared to 31% iOS) o 500M install base o Over 1m activations a day Q3 ‘12 2. Advanced tools / support o Open nature means lots of tools and help out there 3. Multiple OS/Formats o Ice Cream Sandwich is latest but fragmentation exists across devices
  • 8. 5 Reasons you should care! 1. Money!!! o £12.5K prize fund with £5,000 top prize and £500 to be won the at codeathon stage. 2. Devices for Every Team o Note 2 and 10.1 with S-Pen 3. Expert Support o SERI team on hand at codeathons, lectures, etc 4. Priceless Promotion o ALL qualifying apps pushed on the Samsung Apps store 5. Bragging Rights o Taking the crown from last years University!
  • 9. How does the challenge work? 1. Introductory Lecture (Now!) o Heads-up on the platform 2. 24hr Codeathon (3-4 weeks) November! o Progress your idea with help from SERI experts 3. Halfway Checkpoint (+ 4 weeks) o Send in an executable file and get feedback + tips 4. Submission Deadline (+ 4 weeks) o Final apps are checked and shortlist created 5. Code Camp (Jan-Feb) o Feedback on your work, time to tweak before final 6. Grand Final (Mid-March) o Apps presented and winners selected 7.App Promotion (March onwards) o All qualifying apps promoted
  • 10. What are we looking for? 1. Cool apps of any kind o Productivity, games, web- apps…just not scientific calculators! 2. Critera – we’re judging: o (a) level of innovation o (b) suitability for the platform o (c) commercial feasibility o (d) quality of application* (* At the codeathon judging stage development progress will be used in place of quality.)
  • 11. How will Samsung promote apps? 1. Apps feature in a dedicated category 2. Promote category and apps in newsletter 3. Promotion of category on Samsung channels 4. News coverage on Steel Media channels 5. Press Release
  • 12. 3. MOBILE ISSUES AND INSPIRATION
  • 13. Things to think about whilst coding… 1. Different screen sizes o 5.3” and 10.1” 2. Different inputs o S-Pen is prominent o Also voice, motion, face recognition, GPS, etc 3. Constant connection o Can communicate data and messages and use internet o But bear in mind data costs (what happens offline?) 4. Cross-platform sharing? o Will it work on othr Android phones devices?
  • 14. Key Samsung SDKs S Pen Samsung’s unique stylus pen designed exclusively for the Note devices. Has a variety of apps purposely designed with it in mind. Used when precision is needed. CAN capture and annotate any screen and the phone can recognise pressure, and a range of gestures. Ch@tON A communication service which serves more than 120 countries in 60 languages on Android, iOS, and bada , Blackberry and windows. Main functions are chatting one to one or in groups and can be used to send and receive media files.
  • 15. Galaxy Notes: BACK TO BACK 1. Operating System o Both running on Android Ice cream sandwich 2. Processor Power o Both very powerful devices. o Note (5.3) has a 1.4 GHz dual core o Note 10.1 has a quad core 1.4 GHz 3. Display o Both devices support 1280 x 800 Display Resolution and can record in 1080p o 5.3 and 10.1 screens respectively 4. Input o Note has an 8 megapixel camera with a 5 mega pixel front facing camera o Note 10.1 has a 5.camera and a 1.9 FF camera o Both have the S pen o Both devices have GPS o Both have accelerometer, gyro, proximity, compass and barometer
  • 16. What’s achievable in timeframe? 1. Need to be realistic about what can be done – not an MMO! 2. Simple games/apps can be v. successful 3. Think of idea that can be prototyped quickly 4. Focus on doing one thing really well 5. Leave time for testing!
  • 17. Inspiration…Flight Control Dev: Firemint Dev Time: 2 weeks Team size: 1 Downloads: 3 million + Concept: Guide planes to runways using touch- screen controls Key elements: Intuitive controls, simple graphics, well-balanced
  • 18. Inspiration…Doodle Jump Dev: Lima Sky Dev Time: c. 2 months Team size: 2 Downloads: 10 million + Concept: Jump between moving platforms Key elements: v.simple accelerometer controls, distinctive visual style
  • 19. Inspiration…Student Apps The following apps were created by students of the Student Developer Challenge last year! Team: Moeba App:Quartic Llama Innovative colour-changing action game with a distinctive organic art style. o Simple gameplay o Great graphic design o Last years winner! Have since gone onto starting up their own company and won funding.
  • 20. Inspiration…Student Apps (2) Team: The Time Is Now App: Don’t be lazy This ultimate alarm clock makes sure you don’t sleep in! o Alarm clock idea o 3 stages of tasks that had to be completed before alarm could be turn off o - Simple but effective
  • 21. Inspiration…Student Apps (3) Team: Razvan Moisa App: Doodle Fight Sketch your own fighter then do battle with your friends! o Easy menu setup o Freedom to draw your own fighter o Touch screen utilised perfectly
  • 22. Inspiration…Student Apps (3) Team: Alex Ghitulescu App: Evacuate M15 Guide the rockets safely home, evacuate the planet, blow up the asteroids, save the world! o Multiple levels with varied difficulty o Easy to grasp o Physics altered for planets atmosphere to replicate gravity
  • 23. Inspiration…Student Apps Round Up Some other app ideas… o App: Colour Fight Simple but addictive colour- matching puzzler. o App: Password Wallet A secure solution to managing multiple passwords. o App: Destrocktion The ideal game for procrastinators. The longer you wait to stop the rocks, the higher the score. o App: London Bikes Get on your (nearest) bike with this smart location-based app.
  • 24. Do’s & Dont’s Do give yourself plenty of time for testing Do plan out your app and get advice Do think about the best skill-sets of your team Do take inspiration from other apps but... Don’t just rip-off an idea Don’t use IP without permission, it won’t get into the store!
  • 25. Business Models 101 How will your app be monetised?(What effect on design?) 1. Premium/Paymium o Charge a fee for your app – what price? 2. Freemium o Free-App to download with in- app purchase or level packs (what are these?) 3. Ad-funded o Totally free app to download/play with embedded ads 4. Combo o A combination of some of the above models (i.e. paid app with in-app purchase and ads)
  • 27. How can I get involved? 1. Form a team (1+) 2. Sign up at www.studentdeveloperchallenge.com 3. Have a cool idea 4. Download the SDKs and have a play 5. Turn up to codeathon and develop your idea 6. Make a good app! 7. WIN! £££
  • 28. HELP!!! Don’t panic there’s plenty at hand… o SERI team during lectures, codeathons and online o Online developer resources www.developer.samsung.com o The challenge site itself www.studentdeveloperchallenge .com o Devices on loan to University and students teams o Check out online media such as www.PocketGamer.Biz
  • 30. REGISTER NOW AT: WWW.STUDENTDEVELOPERCHALLENGE.COM Contacts: (Steel Media) Lee Kenny, Events Manager – lee.kenny@steelmedia.couk (SERI) Sameer Ballewar - s1.ballewar@partner.samsung.com (SERI) Keith Bauwise – keith.b@partner.samsung.com (SERI) Manfred Bortenschlager - manfred.b@samsung.com - Twitter: @StudentDevChall Facebook: StudentDeveloperChallenge

Editor's Notes

  1. Clarify situation with devices