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Param-Info Technologies Dubai
iOS and Android platforms
Main Points
 Development Costs
 Screen Size and Resolution
 User Experience
 Physical Buttons
 Coding Languages
 Navigation Differences
 Add your final evaluation
Introduction
ParamInfo is a globally renowned service
providing company in India, UAE, Bahrain, Qatar
and USA helping improve our client’s efficiency,
support their global competitiveness. We provide
end-to-end application development services to
help you to build an innovative mobile
application involves Android application
development and IOS app development with
offering robust and scalable app development
globally at affordable cost.
Development Costs
Android iOS
Android is the most popular
operating system in the world,
with over 1 billion users.
Android has a worldwide
smartphone penetration rate
of 85% and recently crossed
the 50% mark in UAE, with
more apps on the Google Play
store than the App Store.
Today’s developers are
constantly creating excellent
apps for a wide range of
areas. One of these domains
is iOS. If you’ve worked with
iOS App Development
Company before, you know
it’s not a simple task.
Developers today have
access to open-source iOS
libraries ..
Android Cost
Small
 5 key feature pages + static content, login, sign up
 AED2000 – AED5,000
Medium
 7-10 key feature pages + static content, login, sign up
 AED5,000 – AED25,000
Enterprise
 12-18 key feature pages + static content, login, sign
up
 More than AED5k
ioS Cost
Simple
 AED4000 – AED10,000
Medium
 AED10,000 – AED50,000
Complex
 More than AED50k
Screen Size and Resolution
Android:
The newly released report includes an analysis all
continents to give you a detailed breakdown of the
most popular mobile screen resolutions in use.
According to the report:
 720×1280 is most used in 9 countries
 750×1334 is most used in 5 countries
 640×1136 is most used in 3 countries
 1080×1920 is most used in 2 countries
Screen Size and Resolution
iOS:
iOS devices have a variety of screen sizes and people can
use them in either portrait or landscape orientation.
 iPhone 12 Pro:
390x844 pt (1170x2532 px @3x)
 iPhone 12:
390x844 pt (1170x2532 px @3x)
 12.9" iPad Pro:
1024x1366 pt (2048x2732 px @2x)
 11“ iPad Pro:
834x1194 pt (1668x2388 px @2x)
User Experience
Android :
 The android believes you can do many things at
the same time.
 This results in the android trying to satisfy the user
coping with the many open distractions.
 On Android, if you want to go back to what you
were doing before, you have to get off the path
you are on and go through a unique path. But they
made each unique path very short.
User Experience
• iOS:
 The iOS believes that your focus can only be on one
thing at a time.
 The iOS is just focused on immediate use.
 On the iOS, every step you make is layered on the
previous. So, if you have navigated many things in a
short while, you can trackback In succession.
 You can’t charge the iOS while it is off so it is little bit
annoying.
User Experience
Summary:
I think iOS gives a better user experience than
android. Although, the android UX is pretty good
too. However, both systems have important
advantages that make them compelling. The day
android decides to become like the iOS, it will
meet its doom. And likewise, if the iOS becomes
like android, that will be the end of its
dominance.
Physical Buttons
• Android :
 Power off/On button
 Volume Up Button
 Volume Down Button
Physical Buttons
• iOS
 Top Button
 Ring Silent Button
 Volume UP/Down Button
 Side Button
 Home Touch ID Sensor
Coding Languages
Android iOS
 Java
 Kotlin
 React Native
 C#
 C++
 Xamarin
 Lua
 Ionic
 Swift
 Objective-C
 React Native
 Flutter
 Xamarin
 Lua
 Ionic
 Rust
Navigation Differences
Android
• 48x48 PxHome screen (medium DPI
Phones)
• 1x72x72 PxHome screen (high DPI
Phones)
• 1.5x96x96 PxHome screen (xhdpi phones)
• 2x144x144 PxHome screen (xxhdpi phones)
• 3x192x192 PxHome screen (xxxhdpi
Navigation Differences
iOS
 180x180 pxi Phone Home screen for
@3x phones (e.g. all
iPhone 12 models, 11
Pro, X, Xs, 8+)
 120x120 PxiPhone Home
Screen for @2x phones
(e.g. 11, XR, 8)1024x1024
PxApp Store
Add your final evaluation
 Numerically speaking, Android wins 10 categories and iOS wins
seven, but iOS wins in some of the more important categories —
we don’t think rooting or alternative app stores are as important
for most people as accessibility or security, for example. However,
it’s very difficult to compare the two. Because Apple controls both
the hardware and the software of their devices, you’ll find iOS
offers a more uniform experience across devices.
 A straight comparison of the latest versions of Android and iOS
wouldn’t be very representative of most people’s experience,
because most Android devices aren’t running the latest version.
The experience you get is further complicated by the fact that
most Android smartphone manufacturers add their own user
interface on top of Google’s stock Android.
Main Points
 The performance differences
 The cost differences
 Support differences to 3rd party
 Libraries Integration Issues
 Exposure level to the target audience
The Performance Differences
Android :
 Reliability and security is a multi-process system, in which each
application runs in its own process.
 System Management have single thread of execution.
 Android have open Source.
 Visualization Can be virtualized.
 Memory Management automatic memory management which handled
by garbage collector.
 Restriction Flexible.
The Performance Differences
iOS :
 Reliability and security has no security software s on the
device, which could reduce the risk of infection from
malicious software.
 System Management have one or more thread of
execution.
 ios have Closed Source.
 Visualization Cannot be virtualized.
 Memory Management not automatic and developers
have to adjust that by themselves.
 Restriction not Flexible.
The Cost Differences
 iPhones are expensive relative to many Android phones for a
couple of reasons first, Apple designs and engineers not only
the hardware of each phone, but the software too. Apple crafts
and controls the entire user experience.
 Historically, competitors like Samsung have built the handsets,
and used Google’s Android operating system to run them.
Carefully integrating software and hardware is more resource
intensive, and thus, naturally, raises the price of the phone.
Support Differences to 3rd
Party
 Android and iOS have a huge range of third-party email
apps available as well. However, Gmail is a stronger
default email app than iOS’ Mail. Since Gmail is the most
popular email address system in the world, it makes
sense that the Gmail app would be a winner. You can also
add email addresses from different providers in Gmail
with ease.
 The intuitiveness of the app with other Google Suite
apps sets it apart from the rest. There are several ways to
get apps that aren't in the App Store. If you trust the app
and its download source, you can trust a third-party
app to add it on iPhone.
Libraries Integration Issues
 Continuous integration systems let you automatically
build and test your app every time you check in updates
to your source control system. You can use any
continuous integration tool that can initiate a Gradle
build to build your Android Studio projects.
 When you navigate to Build > Generate Signed Bundle /
APK and attempt to configure app signing for an app
bundle or an APK, entering different passwords for the
key and keystore may result in the error.
 Gson (Android)
 Retrofit (Android)
Libraries Integration Issues
iOS:
 Starting in Xcode 11.0, Apple recommended against using
a single .framework file to bundle a binary framework or
library for multiple platforms, although they still allowed
it. As of Xcode 12.3, however, Apple no longer allows
this; instead, you must use an .xcframework file.
 To support running a project on an iOS simulator,
versions of the Agora SDK earlier than v3.3.0 bundle a
library for multiple platforms in a .framework file,
so .framework files are identified by Xcode as a
prohibited configuration when you use an iOS simulator
to build a project.
Exposure level to the target
audience
• Androids outnumber iPhones 3 to 1 in the
worldwide market. US numbers differ with the
iPhone leading with a 55% market share
compared to Android’s 44%. The minute
difference is shared among small players like
Windows, KaiOS, and Samsung. Based on the
figures, Android is more popular among
smartphone users.
Exposure level to the target
audience
• Apple has sold 44.8 million units compared to
Samsung’s 79.2 million units sold as of the third
quarter of 2019. Specific markets like the US,
Canada, and Japan show a preference for the
iPhone. Apple fans also buy accessories, apps,
and Apple-specific services that are valued in
the billions. Aside from individual end-users,
Apple devices are also the preferred business
phone for work-related use of its business
integrations and services.
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iOS vs Android: Comparing Development Costs, Performance and User Experience

  • 1. Param-Info Technologies Dubai iOS and Android platforms
  • 2. Main Points  Development Costs  Screen Size and Resolution  User Experience  Physical Buttons  Coding Languages  Navigation Differences  Add your final evaluation
  • 3. Introduction ParamInfo is a globally renowned service providing company in India, UAE, Bahrain, Qatar and USA helping improve our client’s efficiency, support their global competitiveness. We provide end-to-end application development services to help you to build an innovative mobile application involves Android application development and IOS app development with offering robust and scalable app development globally at affordable cost.
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  • 5. Development Costs Android iOS Android is the most popular operating system in the world, with over 1 billion users. Android has a worldwide smartphone penetration rate of 85% and recently crossed the 50% mark in UAE, with more apps on the Google Play store than the App Store. Today’s developers are constantly creating excellent apps for a wide range of areas. One of these domains is iOS. If you’ve worked with iOS App Development Company before, you know it’s not a simple task. Developers today have access to open-source iOS libraries ..
  • 6. Android Cost Small  5 key feature pages + static content, login, sign up  AED2000 – AED5,000 Medium  7-10 key feature pages + static content, login, sign up  AED5,000 – AED25,000 Enterprise  12-18 key feature pages + static content, login, sign up  More than AED5k
  • 7. ioS Cost Simple  AED4000 – AED10,000 Medium  AED10,000 – AED50,000 Complex  More than AED50k
  • 8. Screen Size and Resolution Android: The newly released report includes an analysis all continents to give you a detailed breakdown of the most popular mobile screen resolutions in use. According to the report:  720×1280 is most used in 9 countries  750×1334 is most used in 5 countries  640×1136 is most used in 3 countries  1080×1920 is most used in 2 countries
  • 9. Screen Size and Resolution iOS: iOS devices have a variety of screen sizes and people can use them in either portrait or landscape orientation.  iPhone 12 Pro: 390x844 pt (1170x2532 px @3x)  iPhone 12: 390x844 pt (1170x2532 px @3x)  12.9" iPad Pro: 1024x1366 pt (2048x2732 px @2x)  11“ iPad Pro: 834x1194 pt (1668x2388 px @2x)
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  • 11. User Experience Android :  The android believes you can do many things at the same time.  This results in the android trying to satisfy the user coping with the many open distractions.  On Android, if you want to go back to what you were doing before, you have to get off the path you are on and go through a unique path. But they made each unique path very short.
  • 12. User Experience • iOS:  The iOS believes that your focus can only be on one thing at a time.  The iOS is just focused on immediate use.  On the iOS, every step you make is layered on the previous. So, if you have navigated many things in a short while, you can trackback In succession.  You can’t charge the iOS while it is off so it is little bit annoying.
  • 13. User Experience Summary: I think iOS gives a better user experience than android. Although, the android UX is pretty good too. However, both systems have important advantages that make them compelling. The day android decides to become like the iOS, it will meet its doom. And likewise, if the iOS becomes like android, that will be the end of its dominance.
  • 14. Physical Buttons • Android :  Power off/On button  Volume Up Button  Volume Down Button
  • 15. Physical Buttons • iOS  Top Button  Ring Silent Button  Volume UP/Down Button  Side Button  Home Touch ID Sensor
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  • 17. Coding Languages Android iOS  Java  Kotlin  React Native  C#  C++  Xamarin  Lua  Ionic  Swift  Objective-C  React Native  Flutter  Xamarin  Lua  Ionic  Rust
  • 18. Navigation Differences Android • 48x48 PxHome screen (medium DPI Phones) • 1x72x72 PxHome screen (high DPI Phones) • 1.5x96x96 PxHome screen (xhdpi phones) • 2x144x144 PxHome screen (xxhdpi phones) • 3x192x192 PxHome screen (xxxhdpi
  • 19. Navigation Differences iOS  180x180 pxi Phone Home screen for @3x phones (e.g. all iPhone 12 models, 11 Pro, X, Xs, 8+)  120x120 PxiPhone Home Screen for @2x phones (e.g. 11, XR, 8)1024x1024 PxApp Store
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  • 21. Add your final evaluation  Numerically speaking, Android wins 10 categories and iOS wins seven, but iOS wins in some of the more important categories — we don’t think rooting or alternative app stores are as important for most people as accessibility or security, for example. However, it’s very difficult to compare the two. Because Apple controls both the hardware and the software of their devices, you’ll find iOS offers a more uniform experience across devices.  A straight comparison of the latest versions of Android and iOS wouldn’t be very representative of most people’s experience, because most Android devices aren’t running the latest version. The experience you get is further complicated by the fact that most Android smartphone manufacturers add their own user interface on top of Google’s stock Android.
  • 22. Main Points  The performance differences  The cost differences  Support differences to 3rd party  Libraries Integration Issues  Exposure level to the target audience
  • 23. The Performance Differences Android :  Reliability and security is a multi-process system, in which each application runs in its own process.  System Management have single thread of execution.  Android have open Source.  Visualization Can be virtualized.  Memory Management automatic memory management which handled by garbage collector.  Restriction Flexible.
  • 24. The Performance Differences iOS :  Reliability and security has no security software s on the device, which could reduce the risk of infection from malicious software.  System Management have one or more thread of execution.  ios have Closed Source.  Visualization Cannot be virtualized.  Memory Management not automatic and developers have to adjust that by themselves.  Restriction not Flexible.
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  • 26. The Cost Differences  iPhones are expensive relative to many Android phones for a couple of reasons first, Apple designs and engineers not only the hardware of each phone, but the software too. Apple crafts and controls the entire user experience.  Historically, competitors like Samsung have built the handsets, and used Google’s Android operating system to run them. Carefully integrating software and hardware is more resource intensive, and thus, naturally, raises the price of the phone.
  • 27. Support Differences to 3rd Party  Android and iOS have a huge range of third-party email apps available as well. However, Gmail is a stronger default email app than iOS’ Mail. Since Gmail is the most popular email address system in the world, it makes sense that the Gmail app would be a winner. You can also add email addresses from different providers in Gmail with ease.  The intuitiveness of the app with other Google Suite apps sets it apart from the rest. There are several ways to get apps that aren't in the App Store. If you trust the app and its download source, you can trust a third-party app to add it on iPhone.
  • 28. Libraries Integration Issues  Continuous integration systems let you automatically build and test your app every time you check in updates to your source control system. You can use any continuous integration tool that can initiate a Gradle build to build your Android Studio projects.  When you navigate to Build > Generate Signed Bundle / APK and attempt to configure app signing for an app bundle or an APK, entering different passwords for the key and keystore may result in the error.  Gson (Android)  Retrofit (Android)
  • 29. Libraries Integration Issues iOS:  Starting in Xcode 11.0, Apple recommended against using a single .framework file to bundle a binary framework or library for multiple platforms, although they still allowed it. As of Xcode 12.3, however, Apple no longer allows this; instead, you must use an .xcframework file.  To support running a project on an iOS simulator, versions of the Agora SDK earlier than v3.3.0 bundle a library for multiple platforms in a .framework file, so .framework files are identified by Xcode as a prohibited configuration when you use an iOS simulator to build a project.
  • 30. Exposure level to the target audience • Androids outnumber iPhones 3 to 1 in the worldwide market. US numbers differ with the iPhone leading with a 55% market share compared to Android’s 44%. The minute difference is shared among small players like Windows, KaiOS, and Samsung. Based on the figures, Android is more popular among smartphone users.
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  • 32. Exposure level to the target audience • Apple has sold 44.8 million units compared to Samsung’s 79.2 million units sold as of the third quarter of 2019. Specific markets like the US, Canada, and Japan show a preference for the iPhone. Apple fans also buy accessories, apps, and Apple-specific services that are valued in the billions. Aside from individual end-users, Apple devices are also the preferred business phone for work-related use of its business integrations and services.