Dokumen ini membahas tentang pengalaman menggunakan aplikasi digital coloring. Pengguna merasa hasil coloring yang dihasilkan kurang disukai oleh pacarnya dan dirinya sendiri, mungkin karena kurang latihan sehingga kurang asik. Pengguna juga merasa proses coloring terlalu cepat.
This document discusses developing games for Windows 8 and Windows 8.1. It notes that many existing Windows 7 users may upgrade to Windows 8/8.1, and games can be developed to work across devices like PCs, phones, and tablets using the same codebase. Popular game engines like Unity, Cocos2d, and MonoGame are supported. The document recommends using C++ with DirectX for graphics performance across a range of hardware. Sample games developed with these techniques are also demonstrated.
Games user research is conducted to validate that games are fun, easy to use, challenging, and provide engaging experiences. It explores how users interact with games rather than testing the users themselves. Common methods of games user research include focus groups, heuristic evaluations, interviews, questionnaires/surveys, and observational studies. These methods provide both qualitative and quantitative feedback on user experiences and can help identify issues for improvement early in the development process. The goal is to gather meaningful data to inform game design decisions while avoiding influencing users' responses.
Games can teach valuable marketing lessons. Some lessons include: 1) Smaller teams may be more innovative than larger ones, like some game clans; 2) Involving players in design and content keeps them engaged, like user-generated content and competitions; 3) Both simple and complex approaches aren't always better - it depends on knowing your audience; 4) Regular updates and changes keep players engaged but can introduce bugs or shift the meta in unintended ways. Games provide tools for learning useful skills when focused on marketing principles.
Self Deception and Self Discipline by DepeAgate Studio
The document discusses self-discipline and self-betrayal. It states that self-discipline is the ability to do what needs to be done when it needs to be done. It describes how acts of self-betrayal can lead one to see the world in a way that justifies those acts, distorting one's view of reality. It introduces the concept of "the box," which occurs when one betrays themselves and takes on characteristics like making excuses and denying responsibility. The document advises that to get out of the box, one must cease resisting others and liberating self-justifying thoughts and feelings.
This document discusses lean analytics and its framework. Lean analytics uses data to build startups faster. It describes the lean analytics stages of empathy, stickiness, virality, revenue, and scale. For each stage, it provides examples of companies that used analytics to test assumptions, improve user engagement and retention, increase organic growth, optimize customer acquisition costs, and achieve sustainable scalability. The framework advocates focusing on one key metric per stage and business type to guide product development and growth.
Dokumen ini membahas tentang pengalaman menggunakan aplikasi digital coloring. Pengguna merasa hasil coloring yang dihasilkan kurang disukai oleh pacarnya dan dirinya sendiri, mungkin karena kurang latihan sehingga kurang asik. Pengguna juga merasa proses coloring terlalu cepat.
This document discusses developing games for Windows 8 and Windows 8.1. It notes that many existing Windows 7 users may upgrade to Windows 8/8.1, and games can be developed to work across devices like PCs, phones, and tablets using the same codebase. Popular game engines like Unity, Cocos2d, and MonoGame are supported. The document recommends using C++ with DirectX for graphics performance across a range of hardware. Sample games developed with these techniques are also demonstrated.
Games user research is conducted to validate that games are fun, easy to use, challenging, and provide engaging experiences. It explores how users interact with games rather than testing the users themselves. Common methods of games user research include focus groups, heuristic evaluations, interviews, questionnaires/surveys, and observational studies. These methods provide both qualitative and quantitative feedback on user experiences and can help identify issues for improvement early in the development process. The goal is to gather meaningful data to inform game design decisions while avoiding influencing users' responses.
Games can teach valuable marketing lessons. Some lessons include: 1) Smaller teams may be more innovative than larger ones, like some game clans; 2) Involving players in design and content keeps them engaged, like user-generated content and competitions; 3) Both simple and complex approaches aren't always better - it depends on knowing your audience; 4) Regular updates and changes keep players engaged but can introduce bugs or shift the meta in unintended ways. Games provide tools for learning useful skills when focused on marketing principles.
Self Deception and Self Discipline by DepeAgate Studio
The document discusses self-discipline and self-betrayal. It states that self-discipline is the ability to do what needs to be done when it needs to be done. It describes how acts of self-betrayal can lead one to see the world in a way that justifies those acts, distorting one's view of reality. It introduces the concept of "the box," which occurs when one betrays themselves and takes on characteristics like making excuses and denying responsibility. The document advises that to get out of the box, one must cease resisting others and liberating self-justifying thoughts and feelings.
This document discusses lean analytics and its framework. Lean analytics uses data to build startups faster. It describes the lean analytics stages of empathy, stickiness, virality, revenue, and scale. For each stage, it provides examples of companies that used analytics to test assumptions, improve user engagement and retention, increase organic growth, optimize customer acquisition costs, and achieve sustainable scalability. The framework advocates focusing on one key metric per stage and business type to guide product development and growth.
Dokumen tersebut membahas tentang prinsip-prinsip dasar pencahayaan alami, termasuk penjelasan mengapa langit berwarna biru dan bagaimana cahaya dipantulkan permukaan. Dokumen ini juga menjelaskan berbagai kondisi pencahayaan alami seperti sinar matahari siang, sore hari, terbenam, malam, dan lainnya beserta pengaruh warna dan kontras cahaya. Prinsip-prinsip pencahayaan digunakan untuk
The document discusses strategies for building a strong brand. It explains that brands are valuable assets that outlive products and convey quality and experience. Effective brand building requires understanding brand positioning, consumer behavior, media communication, and brand experience. Specific strategies are outlined, including maximizing social media to create awareness and minimizing risk when expanding internationally by understanding local customers and language implications of the brand name.
This document discusses how to create a DIY vocal booth for professional bedroom vocal recording. It explains that a vocal booth helps absorb room reverb and can increase self-confidence during recording. Instructions are provided on constructing a DIY vocal booth using inexpensive materials like moving blankets, cardboard, and sweaters to line the walls for sound absorption.
This document discusses quality assurance testing for video games. It defines what a bug is and categories of common bugs, like visual, audio, and stability issues. Bugs are ranked by severity from low to critical priority. The duties of quality assurance testers are outlined as finding, replicating, reporting, and verifying fixes for any bugs, while also ensuring the game is fun to play. Testers must play games daily for a long period of time in order to identify even subtle bugs.
Game Development and Production by DevonAgate Studio
This document summarizes a chapter from a book about game development. It discusses several key challenges in game development:
1) Game development requires extensive planning to manage costs and schedules. Without a formal plan and methodology, games often run over budget and are delayed.
2) Very few games are profitable, as the market is saturated with thousands of titles but only a small number are commercial successes. Developers must have realistic financial expectations.
3) Preproduction, where the game vision and design are developed, is often rushed due to competitive pressures. Not fully planning the design can cause problems later on.
4) Game development involves contributions from many roles across design, programming, art, audio, management, and
Introduction to Global Illumination by AryoAgate Studio
This document provides an introduction to global illumination techniques for real-time rendering. It summarizes several methods including direct lighting only, reflective shadow maps, virtual point lights, light propagation volumes, and radiance maps. Performance results are given for different resolutions and methods, with virtual point lights at 800x600 resolution and 36 point lights achieving 47 fps. Further optimization of virtual point lights to an array was able to achieve 65 fps. Light propagation volumes were slower at less than 1 fps for an 8x8x8 volume.
Presentasi dari Nelson Gustav Wisana, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com
Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 8 Februari 2014 di Bandung Digital Valley.
Presentasi dari Deny Supryadi, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com
Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 8 Februari 2014 di Bandung Digital Valley.
Presentasi dari Farhad Fadilla, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com
Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 8 Februari 2014 di Bandung Digital Valley.
This document provides tips for breaking into the video game testing industry. It recommends getting noticed through activities like modding, beta testing, and participating in forums and conferences. When seeking employment, people should check game company websites, job boards, and professional/social networks for opportunities. The document emphasizes that companies may be hiring even if no positions are listed, and advises tailoring cover letters and resumes to the role. Interviews will assess a candidate's passion and ability to meticulously find bugs in games.
Dokumen tersebut merangkum program pengembangan game card Alchemist di Agate Studio. Program ini melibatkan para desainer dalam membuat konsep, mekanik, dan prototype permainan bertema manajemen idol dengan gaya deck building. Beberapa poin utama yang dirangkum adalah tujuan membuat prototype game berkualitas tinggi, tinjauan awal mekanik permainan, umpan balik dari tes awal, dan rencana pengembangan selanjutnya.
Computational advertising uses data and algorithms to match users and advertisements in specific contexts. It has several advantages over traditional advertising methods, including lower costs per opportunity and the ability to personalize ads. The computational advertising landscape involves advertisers paying for ad placements on a cost per thousand impressions (CPM) or cost per click (CPC) basis. Programmatic advertising allows campaigns to be run automatically through real-time bidding on digital ad exchanges. It provides benefits like automated processes and buy-side reporting tools.
The document discusses game programming patterns, focusing on design patterns like command, flyweight, observer, prototype, singleton, and state. It provides examples of how each pattern can be used in game programming, such as using commands to configure inputs and give directions to actors, using observers for notifications between objects, and using the state pattern to allow objects to change behaviors based on internal state changes.
Dokumen ini membahas tentang kualitas grafik generasi berikutnya dalam pembuatan game AAA menggunakan Unity. Beberapa poin utama adalah pemodelan asset 3D dengan teknik modular dan penempatan texture, penggunaan normal map dan peta material ID, serta pengaturan pencahayaan menggunakan lightmap dan render ke cubemap untuk menambah realisme. Dokumen ini juga membahas tentang kemungkinan untuk meningkatkan kualitas grafik game menjadi AAA w
Dokumen tersebut membahas tentang prinsip-prinsip dasar pencahayaan alami, termasuk penjelasan mengapa langit berwarna biru dan bagaimana cahaya dipantulkan permukaan. Dokumen ini juga menjelaskan berbagai kondisi pencahayaan alami seperti sinar matahari siang, sore hari, terbenam, malam, dan lainnya beserta pengaruh warna dan kontras cahaya. Prinsip-prinsip pencahayaan digunakan untuk
The document discusses strategies for building a strong brand. It explains that brands are valuable assets that outlive products and convey quality and experience. Effective brand building requires understanding brand positioning, consumer behavior, media communication, and brand experience. Specific strategies are outlined, including maximizing social media to create awareness and minimizing risk when expanding internationally by understanding local customers and language implications of the brand name.
This document discusses how to create a DIY vocal booth for professional bedroom vocal recording. It explains that a vocal booth helps absorb room reverb and can increase self-confidence during recording. Instructions are provided on constructing a DIY vocal booth using inexpensive materials like moving blankets, cardboard, and sweaters to line the walls for sound absorption.
This document discusses quality assurance testing for video games. It defines what a bug is and categories of common bugs, like visual, audio, and stability issues. Bugs are ranked by severity from low to critical priority. The duties of quality assurance testers are outlined as finding, replicating, reporting, and verifying fixes for any bugs, while also ensuring the game is fun to play. Testers must play games daily for a long period of time in order to identify even subtle bugs.
Game Development and Production by DevonAgate Studio
This document summarizes a chapter from a book about game development. It discusses several key challenges in game development:
1) Game development requires extensive planning to manage costs and schedules. Without a formal plan and methodology, games often run over budget and are delayed.
2) Very few games are profitable, as the market is saturated with thousands of titles but only a small number are commercial successes. Developers must have realistic financial expectations.
3) Preproduction, where the game vision and design are developed, is often rushed due to competitive pressures. Not fully planning the design can cause problems later on.
4) Game development involves contributions from many roles across design, programming, art, audio, management, and
Introduction to Global Illumination by AryoAgate Studio
This document provides an introduction to global illumination techniques for real-time rendering. It summarizes several methods including direct lighting only, reflective shadow maps, virtual point lights, light propagation volumes, and radiance maps. Performance results are given for different resolutions and methods, with virtual point lights at 800x600 resolution and 36 point lights achieving 47 fps. Further optimization of virtual point lights to an array was able to achieve 65 fps. Light propagation volumes were slower at less than 1 fps for an 8x8x8 volume.
Presentasi dari Nelson Gustav Wisana, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com
Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 8 Februari 2014 di Bandung Digital Valley.
Presentasi dari Deny Supryadi, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com
Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 8 Februari 2014 di Bandung Digital Valley.
Presentasi dari Farhad Fadilla, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com
Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 8 Februari 2014 di Bandung Digital Valley.
This document provides tips for breaking into the video game testing industry. It recommends getting noticed through activities like modding, beta testing, and participating in forums and conferences. When seeking employment, people should check game company websites, job boards, and professional/social networks for opportunities. The document emphasizes that companies may be hiring even if no positions are listed, and advises tailoring cover letters and resumes to the role. Interviews will assess a candidate's passion and ability to meticulously find bugs in games.
Dokumen tersebut merangkum program pengembangan game card Alchemist di Agate Studio. Program ini melibatkan para desainer dalam membuat konsep, mekanik, dan prototype permainan bertema manajemen idol dengan gaya deck building. Beberapa poin utama yang dirangkum adalah tujuan membuat prototype game berkualitas tinggi, tinjauan awal mekanik permainan, umpan balik dari tes awal, dan rencana pengembangan selanjutnya.
Computational advertising uses data and algorithms to match users and advertisements in specific contexts. It has several advantages over traditional advertising methods, including lower costs per opportunity and the ability to personalize ads. The computational advertising landscape involves advertisers paying for ad placements on a cost per thousand impressions (CPM) or cost per click (CPC) basis. Programmatic advertising allows campaigns to be run automatically through real-time bidding on digital ad exchanges. It provides benefits like automated processes and buy-side reporting tools.
The document discusses game programming patterns, focusing on design patterns like command, flyweight, observer, prototype, singleton, and state. It provides examples of how each pattern can be used in game programming, such as using commands to configure inputs and give directions to actors, using observers for notifications between objects, and using the state pattern to allow objects to change behaviors based on internal state changes.
Dokumen ini membahas tentang kualitas grafik generasi berikutnya dalam pembuatan game AAA menggunakan Unity. Beberapa poin utama adalah pemodelan asset 3D dengan teknik modular dan penempatan texture, penggunaan normal map dan peta material ID, serta pengaturan pencahayaan menggunakan lightmap dan render ke cubemap untuk menambah realisme. Dokumen ini juga membahas tentang kemungkinan untuk meningkatkan kualitas grafik game menjadi AAA w
The document outlines quality standards and requirements, known as the "quality bar", for applications in the Windows Phone Store. It defines requirements in several areas such as user experience, design, performance, and more. Applications must meet all "must fix" requirements, which include things like having no critical bugs, following Windows Phone design guidelines, providing smooth performance, and being localized correctly. The document provides examples of specific issues that would require fixes or improvements.
This document provides tips for pitching a startup to investors. It discusses the importance of traction, introductions, crafting a high-concept pitch and elevator pitch. An effective elevator pitch should describe the product, problem it solves, traction or social proof, team experience and a call to action. A presentation deck further expands on the company summary, team, problem/solution, technology, marketing, sales, competition and future milestones. Obtaining a term sheet formalizes the investment and leads to stock and legal agreements finalizing the funding. The goal is to tell a compelling story that intrigues investors and turns them into supporters of the startup's vision.
Dokumen tersebut merangkum tentang perangkat Emotiv EPOC, yaitu headset yang mendeteksi aktivitas otak dan gerakan kepala untuk mengontrol permainan komputer. Perangkat ini dapat mendeteksi berbagai jenis gerakan otak, ekspresi wajah, dan emosi melalui sensor-sensor yang dipasang di kepala. Informasi hasil deteksi kemudian diterjemahkan menjadi perintah input untuk permainan melalui software khusus.
Presentasi dari Valentinus Rama Kurniangga, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com
Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 16 Agustus 2014 di Bandung Digital Valley.
The document describes the architecture of an MMO game called Happy Me. It discusses three key parts of the architecture: an object management system using MVC design, an automatic synchronization framework between server and client, and a custom network message dispatching system. The architecture provides a seamless MVC framework across server and client and addresses common challenges in synchronization for active server games. It also allows the game to easily scale on AWS infrastructure.
This document discusses ways to persuade people effectively. It notes that nagging and coercion do not work and that the art of persuasion is getting people to want what you want. It identifies 10 common barriers to successful persuasion, such as talking too much, providing too much information, and getting desperate. Research shows that people are persuaded by those who keep promises, are reliable, sincere, honest, and knowledgeable. Key skills for successful persuaders include having high self-esteem, empathy, good listening skills, building rapport and trust, clear communication, and being organized.
This document contains information about various audio equipment including microphones, audio interfaces, studio monitors, headphones, and a MIDI keyboard controller. It provides specifications for the Line 6 TonePort UX1 and M-Audio Fast Track audio interfaces, Shure SM58 microphone, Behringer C-1 and C-2 condenser microphones, M-Audio Axiom 49 and KeyRig49 MIDI keyboard controllers, Sony earbuds, Sennheiser headphones, Xiaomi earphones, Samson MediaOne studio monitors, and Behringer Tube Ultragain Mic100 microphone preamplifier.
Heroes of the Storm (HoTS) adalah game bergenre online team brawler dari Blizzard yang menampilkan hero dari franchise perusahaan. Pemain dapat membangun hero dengan menyesuaikan gaya bermain dan berkompetisi di berbagai medan pertempuran. Game ini menawarkan 29 hero unik yang dapat diperoleh melalui mata uang dalam game atau uang nyata, serta fitur-fitur yang terbuka seiring dengan meningkatnya level akun pemain.
Advanced encryption standard (aes) epulAgate Studio
The Advanced Encryption Standard (AES) is a specification for encrypting electronic data established by the U.S. National Institute of Standards and Technology in 2001. AES is based on the Rijndael cipher developed by Belgian cryptographers Joan Daemen and Vincent Rijmen. AES encryption operates in rounds, with each round consisting of substeps like subbytes, shiftrow, mixcolumns, and addroundkey.
The document discusses RTF, a real-time framework for developing scalable multiplayer online games. RTF provides an object-oriented, C++-based middleware system that abstracts the complexity of distributed programming and scalability mechanisms. It supports zoning, instancing, and replication distribution concepts and includes features like automatic serialization, portals for entity movement between zones, and interest management through publish-subscribe. The framework aims to simplify the development of large-scale, real-time multiplayer online games.
Sleep mode turns off most computer operations like the hard drive while keeping RAM powered to allow quick boot times when waking. It uses battery power and is best for short absences. Hibernation saves RAM contents to the hard drive, fully powers down to consume no power, and allows restoring files on startup but takes longer than sleep mode. It is best used for prolonged absences over hours from the computer.
This document discusses ways to harden the security of an Apache web server. It covers configuring SSH authentication, limiting access to the Apache configuration, disabling unnecessary modules, restricting directory access, using mod_security to prevent SQL injection attacks, using mod_evasive to prevent DOS attacks, enabling Apache logging, and using Fail2Ban to ban malicious IPs. The goal is to secure the Apache service, machine, and application level to prevent exposures and attacks.
Materi ini sangat penting sebagai kita pendidik di smk untuk apa untuk memberikan motifasi kepada kita sebagai pendidik di smk bahwa tujuan akhir kita tidak hanya transfer ilmu saja melainkan juga mengantar peserta didik menuju du di
Banyak orang menganggap mempelajari kitab Wahyu adalah sulit. Selain karena membicarakan simbol-simbol yang tidak biasa, kitab Wahyu juga memiliki tema-tema yang kompleks. Nah, bagaimana cara terbaik membedah kitab Wahyu?
Mari kita pelajari bersama lebih dahulu 3 pasal pertama dari kitab ini dalam kelas diskusi "Bedah Kitab Wahyu" (BKW) pada 19—26 Juni 2024 melalui grup WA.
Sebelum kelas dimulai, ikuti lebih dahulu pemaparan materinya via Zoom pada:
Rabu, 19 Juni 2024.
- Pagi: pkl. 10.30—12.00 WIB
- Malam: pkl. 19.00—20.30 WIB
Daftarkan diri Anda segera di https://bit.ly/form-mlc.
Kontak:
WA: 0821-3313-3315 (MLC)
E-Mail: kusuma@in-christ.net
Modul Ajar Bahasa Inggris Kelas 11 Fase F Kurikulum MerdekaFathan Emran
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5. C minor
• Pernyataan cinta
• Ratapan cinta yang sengsara
• Lesu
• Kerinduan
• Desahan cinta dari jiwa yang sakit
6. Db Mayor
• Kerlingan/lirikan
• Kesedihan
• Tidak bisa tertawa tetapi bisa
tersenyum
• Tidak bisa melolong tapi
setidaknya bisa meringis
• Akibatnya hanya karakter dan
perasaan yang tidak biasa yang
dapat dibawa ke dalam kunci ini
7. C# minor
• Ratapan tobat
• Percakapan intim dengan Tuhan
• Teman dan bantuan dalam
kehidupan
• Kekecewaan dalam persahabatan
dan cinta
8. D Mayor
• Kemenangan
• Teriakan perang
• Sukacita
• Simfoni yang mengundang
• Pawai
• Lagu-lagu liburan
11. E minor
• Naif
• Pernyataan cinta seorang wanita
• Penyesalan tanpa mengeluh
• Rintihan disertai dengan beberapa
air mata
• Harapan untuk segera selesai ke
dalam kebahagiaan murni C mayor
14. F# Mayor
• Kemenangan atas kesulitan
• Kelegaan ketika rintangan berhasil
diatasi
• Gema jiwa yang keras berjuang
dan akhirnya menaklukkan terletak
pada semua penggunaan tombol
ini.
22. Bb Mayor
• Cinta ceria
• Hati nurani
• Harapan
Aspirasi untuk dunia yang lebih
baik
23. Bb minor
• Makhluk aneh
• Malam
• Muka masam
• Mengejek Tuhan dan dunia
• Puas dengan dirinya sendiri dan
dengan segala sesuatu
• Persiapan untuk bunuh diri