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The Runic Megaliths are a Time Limited Alliance only events where special Runic
Megalith spaces will appear throughout the Domain. All Alliance members with
an Alliance HQ can fight each other for control of the Runic Megalith spaces.
Whoever is in control in control of the Runic Megaliths for the longest
amount of time will gain powerful rewards, both for themselves and for
their Alliance.
Locating the Megaliths
There are 3 ways to find the Megaliths.
1. A blind search where you simply move the map around and hope to see one.
2. Use the bot so search a province at a time
3. You can wait for the game to release the cords in the forums. They are
usually posted in the Events and Contests area of the forums.
There are only 20 Megaliths per domain!
Attacking & Capturing a Runic Megalith.
- At the start, each Megalith will/ May have many troops defending it.
- These troops do not revive after battle and once they are defeated, the player who
finished them off will take control of the Megalith.
- A preset number of bonus troops will come to reinforce the player when they 1st
capture the Megalith. (War Cry Buff will double that)
- Any player cannot attack the same Megalith more than once every 30 minutes. But
you can Port and attack the remaining Megaliths.
- You cannot attack a Megalith that is currently controlled by a fellow Alliance
member.
- A Player cannot control two separate Megaliths at the same time.
- You cannot send units to Fortify/Reinforce the Megalith.
- Only the Troops that defeated the troops in the Megalith will be there to defend it. (+
Bonus Troops and extra Bonus Troops from War Cry)
- While you have control of the Megalith, you will not see your Mystical Runes
increasing every second. Mystical Runes are awarded to you all at once when you
are defeated and lose control of a Megalith or when the event ends.
Megaliths can appear with a player name, a --- or a ???. You can use
March+ to see who is
under the mist there if
their name is not
apparent.
You can only send 200,000 troops from a level 12 Rally Point and 215,000
from a level 13 Rally Point.
250.000 From level 14 Rally Point & 275.000 from a level 15 Rally point.
Troops defend the Megalith in the beginning. After they are killed, they do
not regenerate. The player’s troops replace the megalith troops but there are
bonus troops that the Megalith provides each player that holds it. (for
Example)
These troops will join your remaining troops to battle for the megalith when
you are attacked.
*Double When the War Cry Bonus is activated by Chancellor.
First you gain control of a Megalith.
An In-game HQ message as well
Defending a Megalith after Capture.
As additional help, besides Arcane Bonuses you can activate these Shop items
as well for help on Defense.
Reinforcements.
Mystical Runes
For every second that you are in control of a Runic Megalith you will generate 1 Mystical
Rune. These Runes are used only in ranking which Alliance and players controlled the
Megaliths for the longest and cannot be used for any other purpose. Runes will be
consumed at the end of every Runic Megalith event and do not carry over from one event
to the next.
After I lose control of the Megalith, how do I know how
many Runes I collected?
You get 1 rune for every second you control a Megalith. Once you lose the
Megalith, you will get a notice in the HQ messages with the Runes you have
earned.
Overall you Can watch the Leader board for the Event.
The Leaderboard
There is a leaderboard on the runes and even if your reports in your HQ are not
correct, the runes are calculated correctly on the leaderboard!
Prizes
Each time the Runic Megalith event is running there are special prizes given to the
top performing Alliances and individual players who control the Megalith the
longest.
There are 3 different types of awards that can be given out:
1. The player with the highest individual amount of Mystical Runes. Prizes are
awarded regardless if their Alliance performed well or not.
2. The Alliance with the highest collective Mystical Runes. Prizes will be awarded
to every member of the Alliance, as long as they sent at least ONE attack on
a Megalith.
3. The final prize type will go to the best player in a winning Alliance, based on
the player’s individual collected Mystical Runes.
“Please check the caravan message for details of that event for details.”
Using Alliance War Cry Buff Bonus.
During a Runic Megalith event, the Chancellor of an Alliance can use amber that is
stored in the HQ Vault to activate the Alliance War Cry Buff.
This is a special time limited buff that is applied to EVERY member of your
Alliance.
Whenever you take control of a Runic Megalith (Capture), a group of Bonus Troops
are added to your troops to help you Defend the Runic Megalith. (Against other
players that want to capture the Runic Megalith you are in control of)
The Alliance war Cry Buff inspires TWICE as many troops to come to your aid to
help you defend your captured Runic Megalith.
The number of Bonus Troops are preset for EACH Runic Megalith Event, but having
the Alliance War Cry Buff will give TWICE as many Troops.
Alliance War Cry Bonus costs 5.000 Amber and lasts 1Hour.
(Cost Will be changed to 1.000 Amber in future)
(Shop Items) Runic Megalith Consumable Items.
There are 5 special consumable items that can give you a Boost while Defending a Runic
Megalith.
"Runic Aggression"
"A powerful Rune that boosts Attack by 10% while defending a Runic Megalith. Lasts 1
hour."
"Runic Endurance"
"A powerful Rune that boosts Defense by 10% while defending a Runic Megalith. Lasts 1
hour."
"Runic Swiftness"
"A powerful Rune that boosts Speed by 10% while defending a Runic Megalith. Lasts 1
hour."
"Runic Focus"
"A powerful Rune that boosts Range by 10% while defending a Runic Megalith. Lasts 1
hour."
"Runic Vitality"
"A powerful Rune that boosts Life by 10% while defending a Runic Megalith. Lasts 1
hour."
These Boosts will not grant you any bonus when attacking a Runic Megalith, stacking
boosts will not increase the 10% buff.
Alliance HQ related Troops
There is NO Throne Room, No Champ Fighting in the HQ related Runic Megalith events.
This includes No Boosts from Guardian(s) No Boost from Blessings, Iron skin, Blood Fury
etc. No Sacrificing.
Thus, JUST Base Stats (Attack, Defense, Life, Combat speed, Range) including Accuracy.
(Invisible base stat)
Foot Soldiers, Dragoons, Long bowman, Mangonels & Five Fingers are new Runic Spire
trainable troops which can be used in normal PvP and thus all your cities.
Foot Soldiers – Infantry Troops
“Foot Soldiers serve the Alliance with crushing melee strikes that can overcome the strongest
defenses”
Dragoons – Horsed Troops
“Dragoons patrol the Alliance’s land, using high defense and lightning speed to shrug of weak
attacks and race down the battlefield”
Long bowman – RangeD Troops
“Use a sharp eye and piercing shots to keep the Alliance’s land free from intruders.’
Mangonel – Siege Troops
“Mangonels are devastating siege weapons that throw powerful projectiles at enemy
defenses.’
Five Fingers – RangeD Troops
“Five Fingers use their incredible skills with the crossbow to shoot multiple enemies with every
shot.’
They are trainable but with a daily limit. (5 bundles) To train them you must use Troop
Bundles that you can obtain trough your FREE Alliance Gifting.
These troops have an additional bonus when Defending a Megalith.
(20% to Attack, Defense, Life, Speed & Range)
NO 20% Boost given when Attacking a Runic Megalith.
Do I have to use the new Megalith troops to attack?
No, any troops will work. But the base stats of these troops are very strong and
the Long Bow Archers have the highest Range Base stats of all troops in game.
Arcane Aura Megalith Bonuses
Every Alliance HQ's Arcane Temple has an aura surrounding it. While your city is within
the aura, the Alliance buff will give a greater buff value than when your city is outside of
it. Arcane Temple can also supply alliances & players with bonuses for Megalith Events.
Following 2 examples.
Thus, if you attack a Megalith who is also in the Aura then, you get the full Attack bonus
of 10% For Alliance or 5% Personal (if active). If the Megalith is outside, even though you
are inside the Aura, it is 5% (if active)
Alliance HQ
Thus, if you Defend a Megalith who is also in the Aura then, you get the full Defense
bonus of 10% for alliance or 5% Personal (if active). If the Megalith is outside the Aura,
even though you are inside the Aura, it is 5% (if activated)
Megalith events can be played individually or as an Alliance but teamwork as an Alliance
always pays off. Bonus wise the Alliance buff is higher than the Personal one.
Coordinating attacks and porting to various Megalith locations to retake can be fun as an
Alliance effort and more successful.
Alliance HQ
Notes:
- Alliances are ranked only against other Alliances in the same Domain, thus
Not Cross World.
- If you have recently changed Alliance while this event is running, you will
not be allowed to participate in the current event and must wait till next
time.”
- If your alliance runs the Tower Reports in Alliance Chat, you will see there
who was attacked and if you were defeated or defended successfully.
- There are no tower alerts when you are getting attacked.
Patch Notes 2017:
- Sacrificing: Has been nulled on Megalith. Although possible to Sac, the
Sacced stats are not getting added on Attack nor Defense.
Status: Fixed.
- Misted Hostile: If you were trying to Attack a Megalith held by an Alliance
you were Hostile with you could not Attack, and resulted in an Error. The fix
then was to set all your Hostile Alliances to Neutral to fix this problem.
Status: Fixed.
- War cry Bonus: Previous events even though activating this Bonus by the
Chancellor it did nothing. Currently when activated it does give the Double
Bonus troops.
Status: Fixed
- Sending a Champion to Megalith. Not possible anymore.
Status Fixed.
- Megalith Troop bonus stats. Troops that receive automatically a troop stat
bonus or troops that receive a troop stat bonus from Arcane Temple bonus
have the higher stats in Green in Original Reports and PB+ reports.
Megalith Report Fix
If you Win, YOUR report will
show the Won Item
If you Lose, YOUR report will NOT
show the Won Item from the Winner
Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but it leaves
also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have a better under
understanding of the game. The more players participate, the better the overall experience is for all players. More attacking and
defending means “lively” domains full of activity.
http://www.slideshare.net/Aderik/documents

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Runic Megaliths

  • 1. The Runic Megaliths are a Time Limited Alliance only events where special Runic Megalith spaces will appear throughout the Domain. All Alliance members with an Alliance HQ can fight each other for control of the Runic Megalith spaces. Whoever is in control in control of the Runic Megaliths for the longest amount of time will gain powerful rewards, both for themselves and for their Alliance.
  • 2. Locating the Megaliths There are 3 ways to find the Megaliths. 1. A blind search where you simply move the map around and hope to see one. 2. Use the bot so search a province at a time 3. You can wait for the game to release the cords in the forums. They are usually posted in the Events and Contests area of the forums. There are only 20 Megaliths per domain!
  • 3. Attacking & Capturing a Runic Megalith. - At the start, each Megalith will/ May have many troops defending it. - These troops do not revive after battle and once they are defeated, the player who finished them off will take control of the Megalith. - A preset number of bonus troops will come to reinforce the player when they 1st capture the Megalith. (War Cry Buff will double that) - Any player cannot attack the same Megalith more than once every 30 minutes. But you can Port and attack the remaining Megaliths. - You cannot attack a Megalith that is currently controlled by a fellow Alliance member. - A Player cannot control two separate Megaliths at the same time. - You cannot send units to Fortify/Reinforce the Megalith. - Only the Troops that defeated the troops in the Megalith will be there to defend it. (+ Bonus Troops and extra Bonus Troops from War Cry) - While you have control of the Megalith, you will not see your Mystical Runes increasing every second. Mystical Runes are awarded to you all at once when you are defeated and lose control of a Megalith or when the event ends.
  • 4. Megaliths can appear with a player name, a --- or a ???. You can use March+ to see who is under the mist there if their name is not apparent. You can only send 200,000 troops from a level 12 Rally Point and 215,000 from a level 13 Rally Point. 250.000 From level 14 Rally Point & 275.000 from a level 15 Rally point. Troops defend the Megalith in the beginning. After they are killed, they do not regenerate. The player’s troops replace the megalith troops but there are bonus troops that the Megalith provides each player that holds it. (for Example) These troops will join your remaining troops to battle for the megalith when you are attacked. *Double When the War Cry Bonus is activated by Chancellor.
  • 5. First you gain control of a Megalith. An In-game HQ message as well
  • 6. Defending a Megalith after Capture. As additional help, besides Arcane Bonuses you can activate these Shop items as well for help on Defense. Reinforcements.
  • 7. Mystical Runes For every second that you are in control of a Runic Megalith you will generate 1 Mystical Rune. These Runes are used only in ranking which Alliance and players controlled the Megaliths for the longest and cannot be used for any other purpose. Runes will be consumed at the end of every Runic Megalith event and do not carry over from one event to the next.
  • 8. After I lose control of the Megalith, how do I know how many Runes I collected? You get 1 rune for every second you control a Megalith. Once you lose the Megalith, you will get a notice in the HQ messages with the Runes you have earned. Overall you Can watch the Leader board for the Event.
  • 9. The Leaderboard There is a leaderboard on the runes and even if your reports in your HQ are not correct, the runes are calculated correctly on the leaderboard! Prizes Each time the Runic Megalith event is running there are special prizes given to the top performing Alliances and individual players who control the Megalith the longest. There are 3 different types of awards that can be given out: 1. The player with the highest individual amount of Mystical Runes. Prizes are awarded regardless if their Alliance performed well or not. 2. The Alliance with the highest collective Mystical Runes. Prizes will be awarded to every member of the Alliance, as long as they sent at least ONE attack on a Megalith. 3. The final prize type will go to the best player in a winning Alliance, based on the player’s individual collected Mystical Runes. “Please check the caravan message for details of that event for details.”
  • 10. Using Alliance War Cry Buff Bonus. During a Runic Megalith event, the Chancellor of an Alliance can use amber that is stored in the HQ Vault to activate the Alliance War Cry Buff. This is a special time limited buff that is applied to EVERY member of your Alliance. Whenever you take control of a Runic Megalith (Capture), a group of Bonus Troops are added to your troops to help you Defend the Runic Megalith. (Against other players that want to capture the Runic Megalith you are in control of) The Alliance war Cry Buff inspires TWICE as many troops to come to your aid to help you defend your captured Runic Megalith. The number of Bonus Troops are preset for EACH Runic Megalith Event, but having the Alliance War Cry Buff will give TWICE as many Troops. Alliance War Cry Bonus costs 5.000 Amber and lasts 1Hour. (Cost Will be changed to 1.000 Amber in future)
  • 11. (Shop Items) Runic Megalith Consumable Items. There are 5 special consumable items that can give you a Boost while Defending a Runic Megalith. "Runic Aggression" "A powerful Rune that boosts Attack by 10% while defending a Runic Megalith. Lasts 1 hour." "Runic Endurance" "A powerful Rune that boosts Defense by 10% while defending a Runic Megalith. Lasts 1 hour." "Runic Swiftness" "A powerful Rune that boosts Speed by 10% while defending a Runic Megalith. Lasts 1 hour." "Runic Focus" "A powerful Rune that boosts Range by 10% while defending a Runic Megalith. Lasts 1 hour." "Runic Vitality" "A powerful Rune that boosts Life by 10% while defending a Runic Megalith. Lasts 1 hour." These Boosts will not grant you any bonus when attacking a Runic Megalith, stacking boosts will not increase the 10% buff.
  • 12. Alliance HQ related Troops There is NO Throne Room, No Champ Fighting in the HQ related Runic Megalith events. This includes No Boosts from Guardian(s) No Boost from Blessings, Iron skin, Blood Fury etc. No Sacrificing. Thus, JUST Base Stats (Attack, Defense, Life, Combat speed, Range) including Accuracy. (Invisible base stat) Foot Soldiers, Dragoons, Long bowman, Mangonels & Five Fingers are new Runic Spire trainable troops which can be used in normal PvP and thus all your cities. Foot Soldiers – Infantry Troops “Foot Soldiers serve the Alliance with crushing melee strikes that can overcome the strongest defenses” Dragoons – Horsed Troops “Dragoons patrol the Alliance’s land, using high defense and lightning speed to shrug of weak attacks and race down the battlefield” Long bowman – RangeD Troops “Use a sharp eye and piercing shots to keep the Alliance’s land free from intruders.’ Mangonel – Siege Troops “Mangonels are devastating siege weapons that throw powerful projectiles at enemy defenses.’ Five Fingers – RangeD Troops “Five Fingers use their incredible skills with the crossbow to shoot multiple enemies with every shot.’ They are trainable but with a daily limit. (5 bundles) To train them you must use Troop Bundles that you can obtain trough your FREE Alliance Gifting.
  • 13. These troops have an additional bonus when Defending a Megalith. (20% to Attack, Defense, Life, Speed & Range) NO 20% Boost given when Attacking a Runic Megalith. Do I have to use the new Megalith troops to attack? No, any troops will work. But the base stats of these troops are very strong and the Long Bow Archers have the highest Range Base stats of all troops in game.
  • 14. Arcane Aura Megalith Bonuses Every Alliance HQ's Arcane Temple has an aura surrounding it. While your city is within the aura, the Alliance buff will give a greater buff value than when your city is outside of it. Arcane Temple can also supply alliances & players with bonuses for Megalith Events. Following 2 examples. Thus, if you attack a Megalith who is also in the Aura then, you get the full Attack bonus of 10% For Alliance or 5% Personal (if active). If the Megalith is outside, even though you are inside the Aura, it is 5% (if active) Alliance HQ
  • 15. Thus, if you Defend a Megalith who is also in the Aura then, you get the full Defense bonus of 10% for alliance or 5% Personal (if active). If the Megalith is outside the Aura, even though you are inside the Aura, it is 5% (if activated) Megalith events can be played individually or as an Alliance but teamwork as an Alliance always pays off. Bonus wise the Alliance buff is higher than the Personal one. Coordinating attacks and porting to various Megalith locations to retake can be fun as an Alliance effort and more successful. Alliance HQ
  • 16. Notes: - Alliances are ranked only against other Alliances in the same Domain, thus Not Cross World. - If you have recently changed Alliance while this event is running, you will not be allowed to participate in the current event and must wait till next time.” - If your alliance runs the Tower Reports in Alliance Chat, you will see there who was attacked and if you were defeated or defended successfully. - There are no tower alerts when you are getting attacked.
  • 17. Patch Notes 2017: - Sacrificing: Has been nulled on Megalith. Although possible to Sac, the Sacced stats are not getting added on Attack nor Defense. Status: Fixed. - Misted Hostile: If you were trying to Attack a Megalith held by an Alliance you were Hostile with you could not Attack, and resulted in an Error. The fix then was to set all your Hostile Alliances to Neutral to fix this problem. Status: Fixed. - War cry Bonus: Previous events even though activating this Bonus by the Chancellor it did nothing. Currently when activated it does give the Double Bonus troops. Status: Fixed - Sending a Champion to Megalith. Not possible anymore. Status Fixed. - Megalith Troop bonus stats. Troops that receive automatically a troop stat bonus or troops that receive a troop stat bonus from Arcane Temple bonus have the higher stats in Green in Original Reports and PB+ reports.
  • 18. Megalith Report Fix If you Win, YOUR report will show the Won Item If you Lose, YOUR report will NOT show the Won Item from the Winner
  • 19. Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have a better under understanding of the game. The more players participate, the better the overall experience is for all players. More attacking and defending means “lively” domains full of activity. http://www.slideshare.net/Aderik/documents