SlideShare a Scribd company logo
1 of 40
Download to read offline
For some time, we had 4 troop types,
Troop Types
• Infantry: Supply Troops, Militiamen, Scouts, Pike men, Swordsmen, Blood thorn,
Executioner, Halberdier, Saboteur, Duelist, Foot Soldier
• Horsed: Cavalry, Heavy Cavalry, Hussar, Sidhe Corruptor, Dragoon, Talon Archers
• Ranged: Archers, Flame Archers, Long Bowman, Five Fingers
• Siege: Wagons, Ballista, Battering Rams, Catapults, Siege Wall, Onagers, Mangonels
And a new troop type was added, consisting sofar of 8 new troops;
Spell Casters:
• Shield Sorcerer, (trainable troop)
• Toxic Conjurer, (trainable troop)
• Soul Stealer, (Rare troop)
• Plague Doctor (Rare troop)
• Swamp Witches (Rare troop)
• Rot Familiars, (trainable troop)
• Null Mages (Rare troop)
• Pulse Mage (trainable troop)
• Lightning Witch (Rare troop)
• Disciple of Ra (Rare troop)
• Ceryneian Hind Wagon (trainable troop)
“The SpellCasters participate in normal combat, but what makes them stand apart
is that each type of Spellcaster has a special skill unique to that unit type.
Information of what each unit does can be found in the Barracks and on the Reports
after battles.
Each Spellcaster type will have a symbol with its information indicating whether
that unit buffs your army, debuffs the enemy army, or attacks on its own”.
“Buffs Your Army”
“Attacks on its own”
“Debuffs the enemy
Army”
* SpellCasters are designed to help your existing units to either cover their
weaknesses or add to their strengths. A Spellcaster on its own will be easily
defeated, but pairing your SpellCasters with the right units will give you a
formidable army.
* The strength of each SpellCasters unique ability is determined by one of the
SpellCasters stats and by the SpellCasters Spell Power stat.
(example)
* They receive Champion boosts, the same as the existing units.
* They receive general Throne Room boosts, but not the existing class boosts.
Spellcaster class-specific Throne Room buffs have been added. It is now possible to
have Throne Room items with Spellcaster Attack, Defense, Life, Combat Speed,
Range, and Spell Power buffs and debuffs. These Throne Room buffs act the same
as the existing Infantry, Ranged, Horsed, or Siege-specific buffs. These new buffs
have been added to TR items and Uniques.
* SpellCasters will participate in Dark Forest combat, but the sinister forces there
will suppress the SpellCasters’ magic’s. (So not worth it to use for DF’ing)
* The more SpellCasters you send into a battle, the stronger their magic will be.
When attacking, you have to balance how many regular units you bring with how
many SpellCasters you bring, but on defense, it’s wise to use as many SpellCasters
as you can.
* The modifiers are different for each Spellcaster but consistent for all players (so
a Plague Doctor has a different modifier than a Soul Stealer, but every Plague
Doctor for every player has the same modifier).
Range(d) Troop Priority List
01- Spell Shield
02- Sidhe Corruptor
03- Siege Walls
04- Greek Fire
05- Wall Mounted X-Bows
06- Catapult
07- Heavy Onagers
08- Mangonel
09- Ballista
10- Trebuchet
11- Toxic Conjurer
12- Swamp Witches
13- Archer
14- Five Fingers
15- Flame Archer
16- Long Bow Man
17- Plague Doctor
18- Lightning Witch
19- Disciple of Ra
20- Scout
21- Null Mage
22- Pulse Mage
23- Hussar
24- Talon Archer
25- Cavalry
26- Heavy Cavalry
27- Dragoon
28- Soul Stealer
29- Pike man
30- Halberdier
31- Militiaman
32- Swordsman
33- Battering Ram
34- Supply Wagon
35- Ceryneian Hind Wagon
36- Supply Troop
37- Executioner
38- Duelists
39- Foot soldier
40- Blood thorn
41- Shield Sorcerer
42- Rot Familiar
43- Saboteur
44- Caltrops
45- Spikes
46- Defensive Tower
47- Redoubt Tower
48- Wall
• Shield Sorcerers are at the
end (with the shield itself up
front to absorb damage while
it's still in action).
• Max damage shields 30
Billion
• Note: Sidhe Corruptors have additional
priority over the Siegewalls since they do
so much Damage and are so fast. Range(d)
units focus on them to stop the initial
threat and then focus on the main forces.
• Note: The life and SpellPower of the
Pulse Mage are used to generate a
shielding effect against archers for the
troops behind them. Capable of
affecting twice the number of archer
units, Pulse Mages are great disruptors
of Archer attacks (All Ranged + Talon
Archer)
Shield Sorcerer
Shield Sorcerers - The Shield Sorcerers create a magical shield at the start of combat. This
barrier will absorb all damage and protect your army until the enemy forces destroy your
shield.
The strength of the shield is determined by how many Shield Sorcerers you bring into battle,
your Shield Sorcerers’ Defense stat, and your Shield Sorcerers’ Spell Power stat. The higher
your stats, the more damage the shield can absorb.
After creating the shield, the Shield Sorcerers enter combat and fight alongside the rest of your
army.
Shield Sorcerers pair well with units with high Combat Speed or Defense against Ranged units,
allowing your army to close the gap in Range while taking less damage.
Fact Sheet:
• Can be trained if you have a level 10 alchemy lab (par city) and a level 10
barrack
• Shield Sorcerers can absorb max 30 billion damage.
“The Shield Sorcerers protected your troops from 30,000,000,000 damage this
battle.”
• SpellPower & Defense are the stats that affect shields. Sacrifice Boosts both.
• Best to use with following stats in a TR Preset:
1) Defense
2) Combat Speed buff
3) Accuracy buff
4) SpellPower (important)
• Mix SoulStealers with Shield Sorcerers. Each alone are quite weak by themselves and
they will better use both of their max potentials if they are paired.
•
Firstly, their base stats are affected by the blood lust selection in a fey city
therefore treated in this instance as an infantry troop (attack [+50%], life [-
25%], CS speed [+50%]) (However they do not benefit from or are affected by
infantry TR stats)
• Troop priority list: Shield Sorcerers are at the end (with the shield itself up
front to absorb damage while it's still in action)
• Base Formula: Shield Health= (Number of Shield Sorcerers entering the
battle) *(Caster's Defense/Modifier) *(Casters’ base Spell Power*TR Spell
Power boost)
• Shield Health= (Number of Shield Casters) *(Caster's Defense/350) *(Casters’
base Spell Power*TR Spell Power boost)
• Shield Sorcerers will be really dangerous if you have besides Spell Power
Enough Defense & Accuracy Debuff.
Soul Stealers
Soul Stealers - The Soul Stealers sap the Life of enemies they attack to heal
members of their own ranks.
The amount of Soul Stealers that can be healed or revived is determined by the
amount of damage the Soul Stealers do that turn and their Spell Power stat. The
more damage they do in a turn; the more Life they get back.
Soul Stealers make for a good defensive line for your slower or Ranged fighters.
Fact Sheet:
• Is a RARE troop, cannot be trained? You need to obtain in troop box
promotions.
• It Only takes 50k to take a battle to 100 rounds unless you debuff spell
power.
• with enough spell power the Soul Stealer goes 100 rounds IF they can hit
something ... if ranged type troops hit them before they simply die.
• Souls Stealers are the “Achilles heel” for people defending Full City if used
correctly.
• Mix Soul Stealers with Shield Sorcerers. Each alone are quite weak by themselves and
they will better use both of their max potentials if they are paired.
• Troop priority list: Soul Stealers are around the middle of the list.
• Base Formula: Soul Stealers:
• Health Returned per round= (Damage done that round/ Modifier)
*(Casters’ base Spell Power*TR boost)
• Soul Stealers can't heal themselves for more than their max Health.
• Here's the example from the design document (it's an extreme example to
explain the functionality, so don't get too hung up on the specific numbers):
The healing should resolve on the same turn as the attacking. So if a Soul
Stealer has 10 Life left, attacks and should be awarded 100 Life from the
spell, and the enemy attacks and does 30 damage, the Caster is still alive. The
Soul Stealer would have the 10 Life it started with plus the 100 Life from the
spell then minus the 30 from the enemy attack, for 80 Life left after that
round.
• Soul Stealers are really Dangerous if you have besides Spell Power, Combat
Speed, Accuracy & Attack.
Toxic Conjurer
The Toxic Conjurers use acidic bombs to attack your enemies from a distance. They
have Range similar to an Archer but fight like an Infantry unit. Their magic adds
extra Attack to their acid, with the damage bonus determined based on the Casters’
Life and Spell Power. Toxic Conjurers make for a good addition to your Ranged
ranks since the Casters also fight at a distance. They will attack the units closest to
your Ranged lines, while your Archers attack the enemies in the distance.
Troop Rebalance
10-09-2017
Changes:
Attack increases from 250 to 280
Range increases from 1100 to 1250
SpellPower increases from 250 to 260
Fact Sheet:
• Can be trained if you have a level 10 alchemy lab (par city) and a level 10
barrack.
• Very effective to mix them with ranged troops due to their own range.
• Troop priority list: Toxics are near the front of the list.
• It might be helpful to think of the Toxic Conjurer's spell as a
second hit. The unit hits the enemy normally and then does a second hit
with the spell. So if your spell equation comes to "100", it's like you're
hitting the enemy again with a unit with 100 Attack. It doesn't just add the
spell damage on top of your normal hit. So if your Conjurer has 200 attack
and a spell of 100, you're doing a hit at 200 and another hit at 100, not a hit
at 300.
• Base Formula: Toxic Conjurers:
• Bonus Attack = (Caster's Life/Modifier) *(Casters’ base Spell Power*TR
boost)
• Toxic Conjurers will be really dangerous if you have besides Spell Power
Enough Life & Accuracy.
Plague Doctor
The Plague Doctors use their skills in medicine and magic to poison your enemies.
Every time a Plague Doctor attacks an enemy, the enemy will have its maximum
Life reduced. The amount of Life the enemy troop loses is based on the number of
Plague Doctors fighting and the Casters’ Attack and Spell Power stats. Surviving
enemies will be healed upon returning back to their Castle. The Plague Doctors’
poison takes multiple rounds to be completely effective, so they pair well with
defensive units that can block the enemy and allow your Casters to continuously
attack the opposing forces. Since Plague Doctors are reducing Life, they are
especially useful against Soul Stealers and Shield Sorcerers.
Troop Rebalance
10-20-2016
Changes:
Life increases from 1800 to 2000
Range increases from 900 to 1300
Fact Sheet:
• Since Plague Doctors are reducing Life, they are especially useful against
Soul Stealers and Shield Sorcerers. Plague Doctors are the counter unit
against Soul Stealers & Shields.
• They Can Not be trained, as they are classified as RARE troops, you can get
them from boxes, special promotions, etc.
• Troop priority list: Plague Doctors are after Ranged Troops
• For the Plague Doctors, you're applying the maximum Health reduction to
the entire stack of enemies you're attacking. So if you have 500 Plague
Doctors attacking 1000 Cavalry, all 1000 Cavalry will lose a bit of maximum
Health.
• Base Formula: Plague Doctors:
• Health Reduction Per Turn Attacking = (Number of Plague Doctors
Attacking) *(Caster’s Attack/Modifier) *(Casters’ base Spell Power*TR
boost)
• They can reduce a unit's max Health down to 1, but you have to actually be
able to deliver the damage to kill the unit.
• Toxic Conjurer modifier is 2500.
• Plague Doctors are particular; they are really Powerful combined with Toxic
Conjurers. (But easily defeated by opposite Range(d) Troops)
Swamp Witch
Swamp Witches use their magic’s to turn the battlefield into a swamp to
slow down enemy troops while leaving your own army unaffected.
The effect of the Mire on the enemy troop is based on the number of
Swamp Witches fighting and the Casters’ Combat Speed and Spell Power
stats. The more Swamp Witches you summon to fight together the greater
& stronger the Mire Effect will be. However, the enemy will never be Mired
down completely! For the Witches to be completely effective they need to
be protected by the shield of the other Caster and be paired with other units
that can hit the enemy from afar. If you can lead their battles with a
Champion that favors the Swamp Witches trades, you can effectively Mire
the battlefield.
Troop Rebalance
10-09-2017
Changes:
Attack increases from 550 to 700
Speed increases from 510 to 550
Life increases from 1200 to 1400
SpellPower increases from 330 to 360
Fact Sheet:
• Mire - a stretch of swampy or boggy ground. Difficult to cross slowing
you down.
• The Witches are variables, meaning the lesser, the lesser the effect, the
more you use, the stronger the effect.
• In example, 100 units will get you -0.03% effect. As to where 200k can
create a 68% speed reduction. (Mire)
• You need High SpellPower and CS buffs (general or SpellCaster
specific) and a considerable number for them to be effective.
• To Maximize the CS effect and thus create the Mire effect you need a
(winning) champion with CS buff. (at least 100 CS Buff).
• Total Speed Reduction = (Number of Swamp Witches alive)
*((Combat Speed+Champion Modifier)/a special modifier number)
*(Casters’ base Spell Power+Champion Modifier)
• For sure the effect can never be 100% as this would Mire down the
opponent’s troops completely.
• Highest I have created thus far is 90%. (The Cap)
Rot Familiar
A new Troop type has arrived from the Dark realms of Camelot! The all new Rot Familiar!
The Rot Familiars use their spell magic to sap the spirit of their enemies. In small
numbers, they are ineffective, but in large groups they can sap effectively!
Using a large amount of Rot Familiars with high SpellPower and Attack buffs will yield
the best results. High attack items like Savage Rage, Savage Attack (item to be released)
Blood Frenzy and Blood Fury will favor the Rot Familiars greatly. A Champion that favors
the Sap effect will boost their effect as well.
The Rot Familiars Sap can never lower the enemy below the Defense debuff Cap. The Rot
Familiar functions differently than the Swamp Witches. Where the Witches slow less and
less as the battle goes on (because they are dying off), the Rot Familiars power stacks
each round. So if you lower everyone's Defense by 10 one round and the Familiars all die
off, then next round the enemies Defense is still lowered by 10.
The Rot Familiar can be trained by any Faction City provided you meet the training
requirements.
Fact Sheet:
• The Rot Familiars are variables, meaning the lesser, the lesser the effect,
the more you use, the stronger the effect.
• To Maximize the Sap effect and thus create the Defense debuff effect
you need a (winning) champion with Attack buff.
• Rot Familiars power stacks each round. So if you lower everyone's
Defense by 10 one round and the Familiars all die off, then next round
the enemies Defense is still lowered by 10.
•
Defense Reduced per turn = (Number of Rot Familiars
attacking)*(Attack/ a special modifier number) *(Casters’ base
Spell Power)
• With the Champion Hall stats that can affect Spell Power, the formula
would change to:
• Defense Reduced per turn = (Number of Familiars
attacking)*((Attack+Champion Boost)/ a special modifier number)
*(Casters’ base Spell Power+Champion Boost)
• Highest I have created thus far is 906.914.11
Null Mage
This is a medium range, high speed unit that uses its powers to reduce enemy
units SpellPower.
There is a formula that determines how much of the enemy troops SpellPower is
reduced. This reduction occurs as a percentage rather than a raw number.
The Formula is as follows. 20% is based off of Defense and 80% is based off of
Spell Power. This means, if Null Mage has max Spell power from TR boosts (300
Base SP + 5000% TR boost - 15300) or higher, then they will reduce the enemy
Spell Power by 80%. And then if they have, “Max” Defense (90 base Def + 5000%
TR Boost-4590) or higher, then they will reduce the enemy Spell Power by 20%. So
you will need to have both of these stats at their “max” to have the full 100% effect.
Max stats refers to their base stats with max TR boost. With Champ stats you can
go well higher than the normal max of defense.
Fact Sheet:
• So based on this formula, if for example your Null Mage has 6000
SpellPower, it will reduce the enemy troops SpellPower by (15300x80)/6000
SpellPower. This amounts to around 31% reduction.
• The same way if your Null Mage has 3000 defense it will reduce the enemy
troops SpellPower by (4590x20)/3000 SpellPower. This amounts to around
30% reduction.
The total of these two is the amount of SpellPower the Null Mage will reduce.
• Also note that each Null Mage will reduce the SpellPower of a single unit. If
that unit is killed, then the Null Mage will target a different unit. If the reverse
is true, and the Null mage is killed before their targeted unit dies, the next
round that targeted unit will have their spell power restored.
• There is no range when it comes to affecting a unit. At the start of round
one, no matter what the distance is between troops, Null mages will
immediately latch onto an enemy troop and start affecting them.
• Null Mages will follow the priority list when looking for units to target with
it’s spell debuff. Null Mages are also quite high on the ranged priority list.
• Once the Null Mages are killed, the enemy Spell Power returns to its
normal unaffected values (Unit base value plus the Throne Room and
Champion buffs).
Pulse Mage
The turbulent energy around the Pulse Mages disrupt the arrows of
enemy archers. (Affects all RANGED troops)
The life and SpellPower of the Pulse Mage are used to generate a
shielding effect against archers for the troops behind them. Capable of
affecting twice the number of archer units, Pulse Mages are great
disruptors of archer attacks and a must have unit in your army.
- Great when defending with good quantities.
Lightning Witch
The Lightning Witch will equally damage all troops within Range. Ex: It’s base
damage is 1250.
If there are 10 troops within its Range, each round the L Witch will do is 1250/10 =
125 damage to each round of the troops.
If there are 20 troops within its Range, it will do 1250/20 = 62.5 damage to each of
the troops.
This will also apply to any of the troops that come within Range even after the
battle has started.
Fact Sheet:
The Spellcasters formula determines how much damage is done.
The formula is as follows:
The lightning Witch’s SpellPower will determine how much damage the with does
with each attack. If a lightning Witch has Max SpellPower from TR boosts ( 340
Base SP + 5000% TR boost -17340 SpellPower) or higher, this will increase their
Base damage by 75% ( 1.75 x 1250). This will increase the damage to 2187,5 when
they have max SpellPower.
So for Example, if the SpellPower is not max ( 17340° but at 15.000, the Lightning
Witch will do (15.000 x 2187.5) 17.340 = 1892.3 Damage.
Disciple of Ra
Skills : Base attack increases for every round on the same enemy.
This Spellcaster will damage only 1 troop within the Range like the Archers but the
base attack will be increased on every round if the Disciple is attacking the same
enemy unit.
Upon killing that enemy unit, the base attack will be reverted to the original value.
Fact Sheet:
The Spellcasters formula determines how much damage is done.
The formula is as follows:
If base damage is 1900 and the 1st
round the spellcaster will do 1900 damage on
the enemy unit. (Enemy Unit life = 4.000)
Now the enemy life will be 2.100 and this round the Spellcaster will do an extra
Damage with the below formula.
Base Attack + N% of the enemy total life remaining.
1st
round = 1.900 on 4.000
2nd
round = 1.900 +N% (2.100)
3rd
round Enemy will be dead and the SpellCaster Damage should revert back to
base stat.
- Increasing the SpellPower will increase the range of this troop.
- The SpellPower will determine how much range they aquire.
- If Disciple has max SpellPower from TR boosts ( 300 Base SP + 5000 TR
Boost = 15.300 SpellPower ) or higher, this will increase the Range to 2.325
when they have max SpellPower.
- So if the SpellPower is not at max (15.300) but at 12.000 the Disciple of Ra
will have ( 12.000 x 2.325 = 1.823,5 Range)
Ceryneian Hind Wagon
In Greek mythology, the Ceryneian Hind also called Cerynitis or the Golden Hind,
was an enormous hind, that lived in Keryneia, Greece. It was sacred to Artemis, the
chaste goddess of the hunt, animals, and unmarried women. It had golden antlers like
a stag and hooves of bronze or brass, and it was said that it could outrun an arrow in
flight.
Skills : Can carry enormous load.
This Spellcasters SpellPower will determine the load and speed of this troop
Fact Sheet:
If the Ceryneian Hind Wagon has max SpellPower from TR boosts ( 300 Base SP +
5000% TR Boost = 15.300 SpellPower ) or higher , this will increase their base
load by 50%.
This will increase the load to 22.500 when they have max SpellPower applied.
If the SpellPower is not maxed, but at 12.000 for example, they will have ( 12.000 x
22.500) / 15.300 = 17.647 load.
If the Ceryneian Hind Wagon has max SpellPower from TR boosts ( 300 Base SP +
5000% TR Boost = 15.300 SpellPower ) or higher, this will their base speed by
100%.
This will increase the Speed to 1600 when they have max SpellPower.
So for example if the SpellPower is not max (15.300) but at 12.000, they will have (
12.000 x 1.600 ) /15.300 = 1254,5 Speed.
SpellCasters are a great Bonus to a
TR Preset:
Toxic’s, SoulStealers & Shield Sorcerers are more efficient with
Combat Speed Debuff on your own TR.
Toxic’s will be dangerous if you have enough Life / Accuracy
Shield Sorcerers will be dangerous if you have enough Defense /
Accuracy debuff.
SoulStealers will be dangerous if you have Combat Speed, / Accuracy
/ Attack.
Plague Doctors are powerful combined with Toxic’s but easily
defeated by the opposite Range(d) troops.
Swamp Witches will be dangerous in Higher numbers (variable
effect), Combat Speed, SpellPower, Champion Combat Speed Buff.
Rot Familiars will be dangerous in Higher numbers (variable effect),
and with high Attack, Sacrificed + Life, Combat Speed, SpellPower,
Null Mages will be dangerous in Higher numbers (variable effect), and
with high Attack, Accuracy debuff, SpellPower,
Pulse Mages will be dangerous in Higher numbers (variable effect),
and with high Attack, Sacrificed + Life, SpellPower,
Pulse Mages will be dangerous in Higher numbers (variable effect),
and with high Attack, Sacrificed, SpellPower + CH Attack
Arcana Bonus (Pushes SpellPower over Cap)
- You can go over the SpellPower Cap raising this stat even higher for Defense
or Attack purposes.
Following Boosts will allow SpellPower to go over Cap and stack on top of
Arcana Bonus.
Increases SpellPower by 25% for 4 Hours.
Increases SpellPower by 25% for 24 Hours.
Accuracy for SpellCasters
Caps for SpellCasters
• Spellcaster Attack 1200% / -25%
• Spellcaster Defense 6000% / -25%
• Spellcaster Life 300% / -25%
• Spellcaster Combat Speed 375% / -25%
• Spellcaster Range 222% / -25%
• Spellcaster SpellPower 6000% / -6000%
• Caps for spell casters follow the same caps as regular Attack, Defense, Life
etc.
• QUESTION: Can throne room debuffs affect Spell Caster's life, Attack and
Defense? Like can Attack debuff kill Spell Caster's Attack?
• ANSWER: The generic Troop buffs and debuffs apply to ALL Troops.
Let us Illustrate that here and on the Next page
Left side is attack with NO TR and right side is attack with a few GENERAL stats.
L Side No TR used stats used R side
So you see that with NORMAL Attack, Defense, Combat Speed, that we use for
regular troops (archers, Cav, etc.) also the stats for these Spellcaster Troops go up.
Illustrated here above, between left side NO TR and Right Side with Regular TR. So
Regular Buff and De-buff work.
Let’s Mix It Now in following example with regular stats and Spellcaster stats and
same troops attack a city, where the same troops are defending.
(Attacker uses Ore Guardian, defender Wood Guardian, Both Fey Cities, No
Champions used, No Sacrifices)
Attacker Defender
So beyond the spell power it's really no different than the other troop type buffs
and debuffs... it all functions the same and it stacks.
As an example, you can stack 1000 Regular Attack + 1000 Horsed Attack, giving
you 2000 Horsed Attack. (stacked total)
This is the same with regular buffs and debuffs; 4000 general Defense + 1000
Spellcaster Defense gives you 5000 Spellcaster Defense. (stacked total)
So would it be fair to say, that you should concentrate on getting the 5k SpellPower
in buff or debuff, (or in mixed combo) in a preset, without focusing too much on the
specific Spellcaster life, attack, defense. Since the general stats work for
SpellCasters, you should be focusing on SpellPower, since the 5k is a big
influencer.
SpellCasters Tr Cards Examples
These Spellcaster cards exist in Uniques and in cards you have found in cresting
with the stats you wanted. Furthermore, you can enhance existing cards with
BRIGHT jewels, and add SpellPower in BUFF or Debuff or other stats.
SpellCasters Champion Cards
Examples
Champion Rings
Your kingdom’s Champions will soon be able to equip the most stylish gear this side of a
glowing sword: The Rings! Unlike previous equipment slots, you will be able to mix and match
your Rings and equip two at the same time. There aren’t slot-specific Rings, so if you find one
you like, you can equip it to either hand. Double up on your favorite stats or cover your bases
and equip a little bit of everything!
The Rings can also add the Spellcaster-specific troop stats to your Champion gear, giving you
access to the Spellcaster buffs and debuffs previously only found in the Throne Room.
Keep an eye out for the initial launch notice on the forums or Caravan and then check out the
Barbarian Camps, Dark Forests, Wilds, and rival players near you to start finding the Rings
after battles.
Note :
SpellPower in Champion in
Buff & Debuff does NOT work.
All the specific stats like
SpellCaster Attack, Life,
Defense etc. in buff & debuff
work Correctly.
TR Preset Example
Below are examples of TR’s that have SpellPower in it, in buff & debuff.
SpellCasters Battle Report Example
When More information becomes available, I will update the guide to
reflect that, where needed.
If you have additional information, then plus share with me so I can
update.
Thanks To SpellCaster ZAW for the additional information.
Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means “lively” domains full of activity.
http://www.slideshare.net/Aderik/documents

More Related Content

What's hot

Darks Spell -- Ranged and Spellcaster
Darks Spell  --  Ranged and SpellcasterDarks Spell  --  Ranged and Spellcaster
Darks Spell -- Ranged and SpellcasterSilver Caprice
 
The Hybrid Life Tank Throne Room
The Hybrid Life Tank Throne RoomThe Hybrid Life Tank Throne Room
The Hybrid Life Tank Throne RoomSilver Caprice
 
Barbarian raids guide level 1to15
Barbarian raids guide level 1to15 Barbarian raids guide level 1to15
Barbarian raids guide level 1to15 Silver Caprice
 
How to be a Difficult Farm
How to be a Difficult FarmHow to be a Difficult Farm
How to be a Difficult FarmSilver Caprice
 
The 2 step dark forest method
The 2 step dark forest methodThe 2 step dark forest method
The 2 step dark forest methodSilver Caprice
 
Bonus to Bonus versus
Bonus to Bonus versus Bonus to Bonus versus
Bonus to Bonus versus Silver Caprice
 
Dark Abyss--Range Debuff Throne Room
Dark Abyss--Range Debuff Throne RoomDark Abyss--Range Debuff Throne Room
Dark Abyss--Range Debuff Throne RoomSilver Caprice
 
Schiltron2--Horsed attack counter
Schiltron2--Horsed attack counterSchiltron2--Horsed attack counter
Schiltron2--Horsed attack counterSilver Caprice
 
Highlight Defenders.pdf
Highlight Defenders.pdfHighlight Defenders.pdf
Highlight Defenders.pdfSilver Caprice
 
Spellcaster Cresting Wilds
Spellcaster Cresting WildsSpellcaster Cresting Wilds
Spellcaster Cresting WildsSilver Caprice
 
Schiltron--Counter for Attacks of Horsed Troops
Schiltron--Counter for Attacks of Horsed TroopsSchiltron--Counter for Attacks of Horsed Troops
Schiltron--Counter for Attacks of Horsed TroopsSilver Caprice
 

What's hot (20)

Darks Spell -- Ranged and Spellcaster
Darks Spell  --  Ranged and SpellcasterDarks Spell  --  Ranged and Spellcaster
Darks Spell -- Ranged and Spellcaster
 
The Hybrid Life Tank Throne Room
The Hybrid Life Tank Throne RoomThe Hybrid Life Tank Throne Room
The Hybrid Life Tank Throne Room
 
Barbarian raids guide level 1to15
Barbarian raids guide level 1to15 Barbarian raids guide level 1to15
Barbarian raids guide level 1to15
 
Talon Archer
Talon ArcherTalon Archer
Talon Archer
 
War Elephants
War ElephantsWar Elephants
War Elephants
 
Champions
ChampionsChampions
Champions
 
How to be a Difficult Farm
How to be a Difficult FarmHow to be a Difficult Farm
How to be a Difficult Farm
 
Load Debuff2.pdf
Load Debuff2.pdfLoad Debuff2.pdf
Load Debuff2.pdf
 
The 2 step dark forest method
The 2 step dark forest methodThe 2 step dark forest method
The 2 step dark forest method
 
Agile Sidhes 5
Agile Sidhes 5 Agile Sidhes 5
Agile Sidhes 5
 
Bonus to Bonus versus
Bonus to Bonus versus Bonus to Bonus versus
Bonus to Bonus versus
 
Dark Abyss--Range Debuff Throne Room
Dark Abyss--Range Debuff Throne RoomDark Abyss--Range Debuff Throne Room
Dark Abyss--Range Debuff Throne Room
 
Schiltron2--Horsed attack counter
Schiltron2--Horsed attack counterSchiltron2--Horsed attack counter
Schiltron2--Horsed attack counter
 
Highlight Defenders.pdf
Highlight Defenders.pdfHighlight Defenders.pdf
Highlight Defenders.pdf
 
Spellcaster Cresting Wilds
Spellcaster Cresting WildsSpellcaster Cresting Wilds
Spellcaster Cresting Wilds
 
Schiltron--Counter for Attacks of Horsed Troops
Schiltron--Counter for Attacks of Horsed TroopsSchiltron--Counter for Attacks of Horsed Troops
Schiltron--Counter for Attacks of Horsed Troops
 
Deadeye Accuracy
Deadeye AccuracyDeadeye Accuracy
Deadeye Accuracy
 
Powerbotplustabs2.pdf
Powerbotplustabs2.pdfPowerbotplustabs2.pdf
Powerbotplustabs2.pdf
 
Peace time throne room
Peace time throne room Peace time throne room
Peace time throne room
 
Nomad Camps3
Nomad Camps3Nomad Camps3
Nomad Camps3
 

More from Silver Caprice

Alliance Expedition Battle
Alliance Expedition BattleAlliance Expedition Battle
Alliance Expedition BattleSilver Caprice
 
The 2 Step DarkForest Method.pdf
The 2 Step DarkForest Method.pdfThe 2 Step DarkForest Method.pdf
The 2 Step DarkForest Method.pdfSilver Caprice
 
Finding your Receipt on FB
Finding your Receipt on FB Finding your Receipt on FB
Finding your Receipt on FB Silver Caprice
 
Portales de Dominio (Version 2)
Portales de Dominio (Version 2)Portales de Dominio (Version 2)
Portales de Dominio (Version 2)Silver Caprice
 
Domain Portal Instructions (Version 2)
Domain Portal Instructions (Version 2)Domain Portal Instructions (Version 2)
Domain Portal Instructions (Version 2)Silver Caprice
 
Glory of Rome: Battleground
Glory of Rome:  BattlegroundGlory of Rome:  Battleground
Glory of Rome: BattlegroundSilver Caprice
 
Glory of Rome: Grazing Your Troops to Save on Food Consumption.pdf
Glory of Rome:  Grazing Your Troops to Save on Food Consumption.pdfGlory of Rome:  Grazing Your Troops to Save on Food Consumption.pdf
Glory of Rome: Grazing Your Troops to Save on Food Consumption.pdfSilver Caprice
 
Glory of Rome: Cresting for cities 3 to 6
Glory of Rome:  Cresting for cities 3 to 6Glory of Rome:  Cresting for cities 3 to 6
Glory of Rome: Cresting for cities 3 to 6Silver Caprice
 
Spanish Glory of Rome: Guía de inicio para nuevos jugadores
Spanish Glory of Rome:  Guía de inicio para nuevos jugadoresSpanish Glory of Rome:  Guía de inicio para nuevos jugadores
Spanish Glory of Rome: Guía de inicio para nuevos jugadoresSilver Caprice
 
Glory of Rome: Start Up Guide for New Players.pdf
Glory of Rome:  Start Up Guide for New Players.pdfGlory of Rome:  Start Up Guide for New Players.pdf
Glory of Rome: Start Up Guide for New Players.pdfSilver Caprice
 
Glory of Rome Priority List of Troops
Glory of Rome Priority List of TroopsGlory of Rome Priority List of Troops
Glory of Rome Priority List of TroopsSilver Caprice
 
Espanol Encontrar ciudades para robar recursos en Glory of Rome
Espanol Encontrar ciudades para robar recursos en Glory of RomeEspanol Encontrar ciudades para robar recursos en Glory of Rome
Espanol Encontrar ciudades para robar recursos en Glory of RomeSilver Caprice
 
Finding Cities to Farm in Glory of Rome
Finding Cities to Farm in Glory of RomeFinding Cities to Farm in Glory of Rome
Finding Cities to Farm in Glory of RomeSilver Caprice
 
Glory of Rome Domain Selection
Glory of Rome Domain SelectionGlory of Rome Domain Selection
Glory of Rome Domain SelectionSilver Caprice
 
como-hacer-dificil-el-granjeo.en.es.pdf
como-hacer-dificil-el-granjeo.en.es.pdfcomo-hacer-dificil-el-granjeo.en.es.pdf
como-hacer-dificil-el-granjeo.en.es.pdfSilver Caprice
 
tutorial-powerbot-3.pdf
tutorial-powerbot-3.pdftutorial-powerbot-3.pdf
tutorial-powerbot-3.pdfSilver Caprice
 
The Blessing to Continue.pdf
The Blessing to Continue.pdfThe Blessing to Continue.pdf
The Blessing to Continue.pdfSilver Caprice
 

More from Silver Caprice (20)

Alliance Expedition Battle
Alliance Expedition BattleAlliance Expedition Battle
Alliance Expedition Battle
 
The 2 Step DarkForest Method.pdf
The 2 Step DarkForest Method.pdfThe 2 Step DarkForest Method.pdf
The 2 Step DarkForest Method.pdf
 
Finding your Receipt on FB
Finding your Receipt on FB Finding your Receipt on FB
Finding your Receipt on FB
 
Portales de Dominio (Version 2)
Portales de Dominio (Version 2)Portales de Dominio (Version 2)
Portales de Dominio (Version 2)
 
Domain Portal Instructions (Version 2)
Domain Portal Instructions (Version 2)Domain Portal Instructions (Version 2)
Domain Portal Instructions (Version 2)
 
DomainPortalsTurkish
DomainPortalsTurkishDomainPortalsTurkish
DomainPortalsTurkish
 
Glory of Rome: Battleground
Glory of Rome:  BattlegroundGlory of Rome:  Battleground
Glory of Rome: Battleground
 
Glory of Rome: Grazing Your Troops to Save on Food Consumption.pdf
Glory of Rome:  Grazing Your Troops to Save on Food Consumption.pdfGlory of Rome:  Grazing Your Troops to Save on Food Consumption.pdf
Glory of Rome: Grazing Your Troops to Save on Food Consumption.pdf
 
Glory of Rome: Cresting for cities 3 to 6
Glory of Rome:  Cresting for cities 3 to 6Glory of Rome:  Cresting for cities 3 to 6
Glory of Rome: Cresting for cities 3 to 6
 
Spanish Glory of Rome: Guía de inicio para nuevos jugadores
Spanish Glory of Rome:  Guía de inicio para nuevos jugadoresSpanish Glory of Rome:  Guía de inicio para nuevos jugadores
Spanish Glory of Rome: Guía de inicio para nuevos jugadores
 
Glory of Rome: Start Up Guide for New Players.pdf
Glory of Rome:  Start Up Guide for New Players.pdfGlory of Rome:  Start Up Guide for New Players.pdf
Glory of Rome: Start Up Guide for New Players.pdf
 
Glory of Rome Priority List of Troops
Glory of Rome Priority List of TroopsGlory of Rome Priority List of Troops
Glory of Rome Priority List of Troops
 
Espanol Encontrar ciudades para robar recursos en Glory of Rome
Espanol Encontrar ciudades para robar recursos en Glory of RomeEspanol Encontrar ciudades para robar recursos en Glory of Rome
Espanol Encontrar ciudades para robar recursos en Glory of Rome
 
Finding Cities to Farm in Glory of Rome
Finding Cities to Farm in Glory of RomeFinding Cities to Farm in Glory of Rome
Finding Cities to Farm in Glory of Rome
 
Glory of Rome Domain Selection
Glory of Rome Domain SelectionGlory of Rome Domain Selection
Glory of Rome Domain Selection
 
como-hacer-dificil-el-granjeo.en.es.pdf
como-hacer-dificil-el-granjeo.en.es.pdfcomo-hacer-dificil-el-granjeo.en.es.pdf
como-hacer-dificil-el-granjeo.en.es.pdf
 
tutorial-powerbot-3.pdf
tutorial-powerbot-3.pdftutorial-powerbot-3.pdf
tutorial-powerbot-3.pdf
 
OGTAB factor.pdf
OGTAB factor.pdfOGTAB factor.pdf
OGTAB factor.pdf
 
The Blessing to Continue.pdf
The Blessing to Continue.pdfThe Blessing to Continue.pdf
The Blessing to Continue.pdf
 
Equinox 6
Equinox 6Equinox 6
Equinox 6
 

Recently uploaded

Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...stazi3110
 
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...MyIntelliSource, Inc.
 
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...gurkirankumar98700
 
The Evolution of Karaoke From Analog to App.pdf
The Evolution of Karaoke From Analog to App.pdfThe Evolution of Karaoke From Analog to App.pdf
The Evolution of Karaoke From Analog to App.pdfPower Karaoke
 
Alluxio Monthly Webinar | Cloud-Native Model Training on Distributed Data
Alluxio Monthly Webinar | Cloud-Native Model Training on Distributed DataAlluxio Monthly Webinar | Cloud-Native Model Training on Distributed Data
Alluxio Monthly Webinar | Cloud-Native Model Training on Distributed DataAlluxio, Inc.
 
software engineering Chapter 5 System modeling.pptx
software engineering Chapter 5 System modeling.pptxsoftware engineering Chapter 5 System modeling.pptx
software engineering Chapter 5 System modeling.pptxnada99848
 
Salesforce Certified Field Service Consultant
Salesforce Certified Field Service ConsultantSalesforce Certified Field Service Consultant
Salesforce Certified Field Service ConsultantAxelRicardoTrocheRiq
 
ODSC - Batch to Stream workshop - integration of Apache Spark, Cassandra, Pos...
ODSC - Batch to Stream workshop - integration of Apache Spark, Cassandra, Pos...ODSC - Batch to Stream workshop - integration of Apache Spark, Cassandra, Pos...
ODSC - Batch to Stream workshop - integration of Apache Spark, Cassandra, Pos...Christina Lin
 
Unveiling Design Patterns: A Visual Guide with UML Diagrams
Unveiling Design Patterns: A Visual Guide with UML DiagramsUnveiling Design Patterns: A Visual Guide with UML Diagrams
Unveiling Design Patterns: A Visual Guide with UML DiagramsAhmed Mohamed
 
Der Spagat zwischen BIAS und FAIRNESS (2024)
Der Spagat zwischen BIAS und FAIRNESS (2024)Der Spagat zwischen BIAS und FAIRNESS (2024)
Der Spagat zwischen BIAS und FAIRNESS (2024)OPEN KNOWLEDGE GmbH
 
办理学位证(UQ文凭证书)昆士兰大学毕业证成绩单原版一模一样
办理学位证(UQ文凭证书)昆士兰大学毕业证成绩单原版一模一样办理学位证(UQ文凭证书)昆士兰大学毕业证成绩单原版一模一样
办理学位证(UQ文凭证书)昆士兰大学毕业证成绩单原版一模一样umasea
 
Cloud Management Software Platforms: OpenStack
Cloud Management Software Platforms: OpenStackCloud Management Software Platforms: OpenStack
Cloud Management Software Platforms: OpenStackVICTOR MAESTRE RAMIREZ
 
Asset Management Software - Infographic
Asset Management Software - InfographicAsset Management Software - Infographic
Asset Management Software - InfographicHr365.us smith
 
chapter--4-software-project-planning.ppt
chapter--4-software-project-planning.pptchapter--4-software-project-planning.ppt
chapter--4-software-project-planning.pptkotipi9215
 
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...soniya singh
 
Building Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop SlideBuilding Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop SlideChristina Lin
 
Implementing Zero Trust strategy with Azure
Implementing Zero Trust strategy with AzureImplementing Zero Trust strategy with Azure
Implementing Zero Trust strategy with AzureDinusha Kumarasiri
 
Cloud Data Center Network Construction - IEEE
Cloud Data Center Network Construction - IEEECloud Data Center Network Construction - IEEE
Cloud Data Center Network Construction - IEEEVICTOR MAESTRE RAMIREZ
 
Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024
Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024
Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024StefanoLambiase
 
Automate your Kamailio Test Calls - Kamailio World 2024
Automate your Kamailio Test Calls - Kamailio World 2024Automate your Kamailio Test Calls - Kamailio World 2024
Automate your Kamailio Test Calls - Kamailio World 2024Andreas Granig
 

Recently uploaded (20)

Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
 
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
 
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
 
The Evolution of Karaoke From Analog to App.pdf
The Evolution of Karaoke From Analog to App.pdfThe Evolution of Karaoke From Analog to App.pdf
The Evolution of Karaoke From Analog to App.pdf
 
Alluxio Monthly Webinar | Cloud-Native Model Training on Distributed Data
Alluxio Monthly Webinar | Cloud-Native Model Training on Distributed DataAlluxio Monthly Webinar | Cloud-Native Model Training on Distributed Data
Alluxio Monthly Webinar | Cloud-Native Model Training on Distributed Data
 
software engineering Chapter 5 System modeling.pptx
software engineering Chapter 5 System modeling.pptxsoftware engineering Chapter 5 System modeling.pptx
software engineering Chapter 5 System modeling.pptx
 
Salesforce Certified Field Service Consultant
Salesforce Certified Field Service ConsultantSalesforce Certified Field Service Consultant
Salesforce Certified Field Service Consultant
 
ODSC - Batch to Stream workshop - integration of Apache Spark, Cassandra, Pos...
ODSC - Batch to Stream workshop - integration of Apache Spark, Cassandra, Pos...ODSC - Batch to Stream workshop - integration of Apache Spark, Cassandra, Pos...
ODSC - Batch to Stream workshop - integration of Apache Spark, Cassandra, Pos...
 
Unveiling Design Patterns: A Visual Guide with UML Diagrams
Unveiling Design Patterns: A Visual Guide with UML DiagramsUnveiling Design Patterns: A Visual Guide with UML Diagrams
Unveiling Design Patterns: A Visual Guide with UML Diagrams
 
Der Spagat zwischen BIAS und FAIRNESS (2024)
Der Spagat zwischen BIAS und FAIRNESS (2024)Der Spagat zwischen BIAS und FAIRNESS (2024)
Der Spagat zwischen BIAS und FAIRNESS (2024)
 
办理学位证(UQ文凭证书)昆士兰大学毕业证成绩单原版一模一样
办理学位证(UQ文凭证书)昆士兰大学毕业证成绩单原版一模一样办理学位证(UQ文凭证书)昆士兰大学毕业证成绩单原版一模一样
办理学位证(UQ文凭证书)昆士兰大学毕业证成绩单原版一模一样
 
Cloud Management Software Platforms: OpenStack
Cloud Management Software Platforms: OpenStackCloud Management Software Platforms: OpenStack
Cloud Management Software Platforms: OpenStack
 
Asset Management Software - Infographic
Asset Management Software - InfographicAsset Management Software - Infographic
Asset Management Software - Infographic
 
chapter--4-software-project-planning.ppt
chapter--4-software-project-planning.pptchapter--4-software-project-planning.ppt
chapter--4-software-project-planning.ppt
 
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
Russian Call Girls in Karol Bagh Aasnvi ➡️ 8264348440 💋📞 Independent Escort S...
 
Building Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop SlideBuilding Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
Building Real-Time Data Pipelines: Stream & Batch Processing workshop Slide
 
Implementing Zero Trust strategy with Azure
Implementing Zero Trust strategy with AzureImplementing Zero Trust strategy with Azure
Implementing Zero Trust strategy with Azure
 
Cloud Data Center Network Construction - IEEE
Cloud Data Center Network Construction - IEEECloud Data Center Network Construction - IEEE
Cloud Data Center Network Construction - IEEE
 
Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024
Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024
Dealing with Cultural Dispersion — Stefano Lambiase — ICSE-SEIS 2024
 
Automate your Kamailio Test Calls - Kamailio World 2024
Automate your Kamailio Test Calls - Kamailio World 2024Automate your Kamailio Test Calls - Kamailio World 2024
Automate your Kamailio Test Calls - Kamailio World 2024
 

Spellcasters 8

  • 1.
  • 2. For some time, we had 4 troop types, Troop Types • Infantry: Supply Troops, Militiamen, Scouts, Pike men, Swordsmen, Blood thorn, Executioner, Halberdier, Saboteur, Duelist, Foot Soldier • Horsed: Cavalry, Heavy Cavalry, Hussar, Sidhe Corruptor, Dragoon, Talon Archers • Ranged: Archers, Flame Archers, Long Bowman, Five Fingers • Siege: Wagons, Ballista, Battering Rams, Catapults, Siege Wall, Onagers, Mangonels And a new troop type was added, consisting sofar of 8 new troops; Spell Casters: • Shield Sorcerer, (trainable troop) • Toxic Conjurer, (trainable troop) • Soul Stealer, (Rare troop) • Plague Doctor (Rare troop) • Swamp Witches (Rare troop) • Rot Familiars, (trainable troop) • Null Mages (Rare troop) • Pulse Mage (trainable troop) • Lightning Witch (Rare troop) • Disciple of Ra (Rare troop) • Ceryneian Hind Wagon (trainable troop)
  • 3. “The SpellCasters participate in normal combat, but what makes them stand apart is that each type of Spellcaster has a special skill unique to that unit type. Information of what each unit does can be found in the Barracks and on the Reports after battles. Each Spellcaster type will have a symbol with its information indicating whether that unit buffs your army, debuffs the enemy army, or attacks on its own”. “Buffs Your Army” “Attacks on its own” “Debuffs the enemy Army”
  • 4. * SpellCasters are designed to help your existing units to either cover their weaknesses or add to their strengths. A Spellcaster on its own will be easily defeated, but pairing your SpellCasters with the right units will give you a formidable army. * The strength of each SpellCasters unique ability is determined by one of the SpellCasters stats and by the SpellCasters Spell Power stat. (example) * They receive Champion boosts, the same as the existing units. * They receive general Throne Room boosts, but not the existing class boosts. Spellcaster class-specific Throne Room buffs have been added. It is now possible to have Throne Room items with Spellcaster Attack, Defense, Life, Combat Speed, Range, and Spell Power buffs and debuffs. These Throne Room buffs act the same as the existing Infantry, Ranged, Horsed, or Siege-specific buffs. These new buffs have been added to TR items and Uniques. * SpellCasters will participate in Dark Forest combat, but the sinister forces there will suppress the SpellCasters’ magic’s. (So not worth it to use for DF’ing) * The more SpellCasters you send into a battle, the stronger their magic will be. When attacking, you have to balance how many regular units you bring with how many SpellCasters you bring, but on defense, it’s wise to use as many SpellCasters as you can.
  • 5. * The modifiers are different for each Spellcaster but consistent for all players (so a Plague Doctor has a different modifier than a Soul Stealer, but every Plague Doctor for every player has the same modifier).
  • 6. Range(d) Troop Priority List 01- Spell Shield 02- Sidhe Corruptor 03- Siege Walls 04- Greek Fire 05- Wall Mounted X-Bows 06- Catapult 07- Heavy Onagers 08- Mangonel 09- Ballista 10- Trebuchet 11- Toxic Conjurer 12- Swamp Witches 13- Archer 14- Five Fingers 15- Flame Archer 16- Long Bow Man 17- Plague Doctor 18- Lightning Witch 19- Disciple of Ra 20- Scout 21- Null Mage 22- Pulse Mage 23- Hussar 24- Talon Archer 25- Cavalry 26- Heavy Cavalry 27- Dragoon 28- Soul Stealer 29- Pike man 30- Halberdier 31- Militiaman 32- Swordsman 33- Battering Ram 34- Supply Wagon 35- Ceryneian Hind Wagon 36- Supply Troop 37- Executioner 38- Duelists 39- Foot soldier 40- Blood thorn 41- Shield Sorcerer 42- Rot Familiar 43- Saboteur 44- Caltrops 45- Spikes 46- Defensive Tower 47- Redoubt Tower 48- Wall • Shield Sorcerers are at the end (with the shield itself up front to absorb damage while it's still in action). • Max damage shields 30 Billion • Note: Sidhe Corruptors have additional priority over the Siegewalls since they do so much Damage and are so fast. Range(d) units focus on them to stop the initial threat and then focus on the main forces. • Note: The life and SpellPower of the Pulse Mage are used to generate a shielding effect against archers for the troops behind them. Capable of affecting twice the number of archer units, Pulse Mages are great disruptors of Archer attacks (All Ranged + Talon Archer)
  • 7. Shield Sorcerer Shield Sorcerers - The Shield Sorcerers create a magical shield at the start of combat. This barrier will absorb all damage and protect your army until the enemy forces destroy your shield. The strength of the shield is determined by how many Shield Sorcerers you bring into battle, your Shield Sorcerers’ Defense stat, and your Shield Sorcerers’ Spell Power stat. The higher your stats, the more damage the shield can absorb. After creating the shield, the Shield Sorcerers enter combat and fight alongside the rest of your army. Shield Sorcerers pair well with units with high Combat Speed or Defense against Ranged units, allowing your army to close the gap in Range while taking less damage.
  • 8. Fact Sheet: • Can be trained if you have a level 10 alchemy lab (par city) and a level 10 barrack • Shield Sorcerers can absorb max 30 billion damage. “The Shield Sorcerers protected your troops from 30,000,000,000 damage this battle.” • SpellPower & Defense are the stats that affect shields. Sacrifice Boosts both. • Best to use with following stats in a TR Preset: 1) Defense 2) Combat Speed buff 3) Accuracy buff 4) SpellPower (important) • Mix SoulStealers with Shield Sorcerers. Each alone are quite weak by themselves and they will better use both of their max potentials if they are paired. • Firstly, their base stats are affected by the blood lust selection in a fey city therefore treated in this instance as an infantry troop (attack [+50%], life [- 25%], CS speed [+50%]) (However they do not benefit from or are affected by infantry TR stats) • Troop priority list: Shield Sorcerers are at the end (with the shield itself up front to absorb damage while it's still in action) • Base Formula: Shield Health= (Number of Shield Sorcerers entering the battle) *(Caster's Defense/Modifier) *(Casters’ base Spell Power*TR Spell Power boost) • Shield Health= (Number of Shield Casters) *(Caster's Defense/350) *(Casters’ base Spell Power*TR Spell Power boost) • Shield Sorcerers will be really dangerous if you have besides Spell Power Enough Defense & Accuracy Debuff.
  • 9. Soul Stealers Soul Stealers - The Soul Stealers sap the Life of enemies they attack to heal members of their own ranks. The amount of Soul Stealers that can be healed or revived is determined by the amount of damage the Soul Stealers do that turn and their Spell Power stat. The more damage they do in a turn; the more Life they get back. Soul Stealers make for a good defensive line for your slower or Ranged fighters.
  • 10. Fact Sheet: • Is a RARE troop, cannot be trained? You need to obtain in troop box promotions. • It Only takes 50k to take a battle to 100 rounds unless you debuff spell power. • with enough spell power the Soul Stealer goes 100 rounds IF they can hit something ... if ranged type troops hit them before they simply die. • Souls Stealers are the “Achilles heel” for people defending Full City if used correctly. • Mix Soul Stealers with Shield Sorcerers. Each alone are quite weak by themselves and they will better use both of their max potentials if they are paired. • Troop priority list: Soul Stealers are around the middle of the list. • Base Formula: Soul Stealers: • Health Returned per round= (Damage done that round/ Modifier) *(Casters’ base Spell Power*TR boost) • Soul Stealers can't heal themselves for more than their max Health. • Here's the example from the design document (it's an extreme example to explain the functionality, so don't get too hung up on the specific numbers): The healing should resolve on the same turn as the attacking. So if a Soul Stealer has 10 Life left, attacks and should be awarded 100 Life from the spell, and the enemy attacks and does 30 damage, the Caster is still alive. The Soul Stealer would have the 10 Life it started with plus the 100 Life from the spell then minus the 30 from the enemy attack, for 80 Life left after that round. • Soul Stealers are really Dangerous if you have besides Spell Power, Combat Speed, Accuracy & Attack.
  • 11. Toxic Conjurer The Toxic Conjurers use acidic bombs to attack your enemies from a distance. They have Range similar to an Archer but fight like an Infantry unit. Their magic adds extra Attack to their acid, with the damage bonus determined based on the Casters’ Life and Spell Power. Toxic Conjurers make for a good addition to your Ranged ranks since the Casters also fight at a distance. They will attack the units closest to your Ranged lines, while your Archers attack the enemies in the distance. Troop Rebalance 10-09-2017 Changes: Attack increases from 250 to 280 Range increases from 1100 to 1250 SpellPower increases from 250 to 260
  • 12. Fact Sheet: • Can be trained if you have a level 10 alchemy lab (par city) and a level 10 barrack. • Very effective to mix them with ranged troops due to their own range. • Troop priority list: Toxics are near the front of the list. • It might be helpful to think of the Toxic Conjurer's spell as a second hit. The unit hits the enemy normally and then does a second hit with the spell. So if your spell equation comes to "100", it's like you're hitting the enemy again with a unit with 100 Attack. It doesn't just add the spell damage on top of your normal hit. So if your Conjurer has 200 attack and a spell of 100, you're doing a hit at 200 and another hit at 100, not a hit at 300. • Base Formula: Toxic Conjurers: • Bonus Attack = (Caster's Life/Modifier) *(Casters’ base Spell Power*TR boost) • Toxic Conjurers will be really dangerous if you have besides Spell Power Enough Life & Accuracy.
  • 13. Plague Doctor The Plague Doctors use their skills in medicine and magic to poison your enemies. Every time a Plague Doctor attacks an enemy, the enemy will have its maximum Life reduced. The amount of Life the enemy troop loses is based on the number of Plague Doctors fighting and the Casters’ Attack and Spell Power stats. Surviving enemies will be healed upon returning back to their Castle. The Plague Doctors’ poison takes multiple rounds to be completely effective, so they pair well with defensive units that can block the enemy and allow your Casters to continuously attack the opposing forces. Since Plague Doctors are reducing Life, they are especially useful against Soul Stealers and Shield Sorcerers. Troop Rebalance 10-20-2016 Changes: Life increases from 1800 to 2000 Range increases from 900 to 1300
  • 14. Fact Sheet: • Since Plague Doctors are reducing Life, they are especially useful against Soul Stealers and Shield Sorcerers. Plague Doctors are the counter unit against Soul Stealers & Shields. • They Can Not be trained, as they are classified as RARE troops, you can get them from boxes, special promotions, etc. • Troop priority list: Plague Doctors are after Ranged Troops • For the Plague Doctors, you're applying the maximum Health reduction to the entire stack of enemies you're attacking. So if you have 500 Plague Doctors attacking 1000 Cavalry, all 1000 Cavalry will lose a bit of maximum Health. • Base Formula: Plague Doctors: • Health Reduction Per Turn Attacking = (Number of Plague Doctors Attacking) *(Caster’s Attack/Modifier) *(Casters’ base Spell Power*TR boost) • They can reduce a unit's max Health down to 1, but you have to actually be able to deliver the damage to kill the unit. • Toxic Conjurer modifier is 2500. • Plague Doctors are particular; they are really Powerful combined with Toxic Conjurers. (But easily defeated by opposite Range(d) Troops)
  • 15. Swamp Witch Swamp Witches use their magic’s to turn the battlefield into a swamp to slow down enemy troops while leaving your own army unaffected. The effect of the Mire on the enemy troop is based on the number of Swamp Witches fighting and the Casters’ Combat Speed and Spell Power stats. The more Swamp Witches you summon to fight together the greater & stronger the Mire Effect will be. However, the enemy will never be Mired down completely! For the Witches to be completely effective they need to be protected by the shield of the other Caster and be paired with other units that can hit the enemy from afar. If you can lead their battles with a Champion that favors the Swamp Witches trades, you can effectively Mire the battlefield. Troop Rebalance 10-09-2017 Changes: Attack increases from 550 to 700 Speed increases from 510 to 550 Life increases from 1200 to 1400 SpellPower increases from 330 to 360
  • 16. Fact Sheet: • Mire - a stretch of swampy or boggy ground. Difficult to cross slowing you down. • The Witches are variables, meaning the lesser, the lesser the effect, the more you use, the stronger the effect. • In example, 100 units will get you -0.03% effect. As to where 200k can create a 68% speed reduction. (Mire) • You need High SpellPower and CS buffs (general or SpellCaster specific) and a considerable number for them to be effective. • To Maximize the CS effect and thus create the Mire effect you need a (winning) champion with CS buff. (at least 100 CS Buff). • Total Speed Reduction = (Number of Swamp Witches alive) *((Combat Speed+Champion Modifier)/a special modifier number) *(Casters’ base Spell Power+Champion Modifier) • For sure the effect can never be 100% as this would Mire down the opponent’s troops completely. • Highest I have created thus far is 90%. (The Cap)
  • 17. Rot Familiar A new Troop type has arrived from the Dark realms of Camelot! The all new Rot Familiar! The Rot Familiars use their spell magic to sap the spirit of their enemies. In small numbers, they are ineffective, but in large groups they can sap effectively! Using a large amount of Rot Familiars with high SpellPower and Attack buffs will yield the best results. High attack items like Savage Rage, Savage Attack (item to be released) Blood Frenzy and Blood Fury will favor the Rot Familiars greatly. A Champion that favors the Sap effect will boost their effect as well. The Rot Familiars Sap can never lower the enemy below the Defense debuff Cap. The Rot Familiar functions differently than the Swamp Witches. Where the Witches slow less and less as the battle goes on (because they are dying off), the Rot Familiars power stacks each round. So if you lower everyone's Defense by 10 one round and the Familiars all die off, then next round the enemies Defense is still lowered by 10. The Rot Familiar can be trained by any Faction City provided you meet the training requirements.
  • 18. Fact Sheet: • The Rot Familiars are variables, meaning the lesser, the lesser the effect, the more you use, the stronger the effect. • To Maximize the Sap effect and thus create the Defense debuff effect you need a (winning) champion with Attack buff. • Rot Familiars power stacks each round. So if you lower everyone's Defense by 10 one round and the Familiars all die off, then next round the enemies Defense is still lowered by 10. • Defense Reduced per turn = (Number of Rot Familiars attacking)*(Attack/ a special modifier number) *(Casters’ base Spell Power) • With the Champion Hall stats that can affect Spell Power, the formula would change to: • Defense Reduced per turn = (Number of Familiars attacking)*((Attack+Champion Boost)/ a special modifier number) *(Casters’ base Spell Power+Champion Boost) • Highest I have created thus far is 906.914.11
  • 19. Null Mage This is a medium range, high speed unit that uses its powers to reduce enemy units SpellPower. There is a formula that determines how much of the enemy troops SpellPower is reduced. This reduction occurs as a percentage rather than a raw number. The Formula is as follows. 20% is based off of Defense and 80% is based off of Spell Power. This means, if Null Mage has max Spell power from TR boosts (300 Base SP + 5000% TR boost - 15300) or higher, then they will reduce the enemy Spell Power by 80%. And then if they have, “Max” Defense (90 base Def + 5000% TR Boost-4590) or higher, then they will reduce the enemy Spell Power by 20%. So you will need to have both of these stats at their “max” to have the full 100% effect. Max stats refers to their base stats with max TR boost. With Champ stats you can go well higher than the normal max of defense.
  • 20. Fact Sheet: • So based on this formula, if for example your Null Mage has 6000 SpellPower, it will reduce the enemy troops SpellPower by (15300x80)/6000 SpellPower. This amounts to around 31% reduction. • The same way if your Null Mage has 3000 defense it will reduce the enemy troops SpellPower by (4590x20)/3000 SpellPower. This amounts to around 30% reduction. The total of these two is the amount of SpellPower the Null Mage will reduce. • Also note that each Null Mage will reduce the SpellPower of a single unit. If that unit is killed, then the Null Mage will target a different unit. If the reverse is true, and the Null mage is killed before their targeted unit dies, the next round that targeted unit will have their spell power restored. • There is no range when it comes to affecting a unit. At the start of round one, no matter what the distance is between troops, Null mages will immediately latch onto an enemy troop and start affecting them. • Null Mages will follow the priority list when looking for units to target with it’s spell debuff. Null Mages are also quite high on the ranged priority list. • Once the Null Mages are killed, the enemy Spell Power returns to its normal unaffected values (Unit base value plus the Throne Room and Champion buffs).
  • 21. Pulse Mage The turbulent energy around the Pulse Mages disrupt the arrows of enemy archers. (Affects all RANGED troops) The life and SpellPower of the Pulse Mage are used to generate a shielding effect against archers for the troops behind them. Capable of affecting twice the number of archer units, Pulse Mages are great disruptors of archer attacks and a must have unit in your army. - Great when defending with good quantities.
  • 22. Lightning Witch The Lightning Witch will equally damage all troops within Range. Ex: It’s base damage is 1250. If there are 10 troops within its Range, each round the L Witch will do is 1250/10 = 125 damage to each round of the troops. If there are 20 troops within its Range, it will do 1250/20 = 62.5 damage to each of the troops. This will also apply to any of the troops that come within Range even after the battle has started.
  • 23. Fact Sheet: The Spellcasters formula determines how much damage is done. The formula is as follows: The lightning Witch’s SpellPower will determine how much damage the with does with each attack. If a lightning Witch has Max SpellPower from TR boosts ( 340 Base SP + 5000% TR boost -17340 SpellPower) or higher, this will increase their Base damage by 75% ( 1.75 x 1250). This will increase the damage to 2187,5 when they have max SpellPower. So for Example, if the SpellPower is not max ( 17340° but at 15.000, the Lightning Witch will do (15.000 x 2187.5) 17.340 = 1892.3 Damage.
  • 24. Disciple of Ra Skills : Base attack increases for every round on the same enemy. This Spellcaster will damage only 1 troop within the Range like the Archers but the base attack will be increased on every round if the Disciple is attacking the same enemy unit. Upon killing that enemy unit, the base attack will be reverted to the original value.
  • 25. Fact Sheet: The Spellcasters formula determines how much damage is done. The formula is as follows: If base damage is 1900 and the 1st round the spellcaster will do 1900 damage on the enemy unit. (Enemy Unit life = 4.000) Now the enemy life will be 2.100 and this round the Spellcaster will do an extra Damage with the below formula. Base Attack + N% of the enemy total life remaining. 1st round = 1.900 on 4.000 2nd round = 1.900 +N% (2.100) 3rd round Enemy will be dead and the SpellCaster Damage should revert back to base stat. - Increasing the SpellPower will increase the range of this troop. - The SpellPower will determine how much range they aquire. - If Disciple has max SpellPower from TR boosts ( 300 Base SP + 5000 TR Boost = 15.300 SpellPower ) or higher, this will increase the Range to 2.325 when they have max SpellPower. - So if the SpellPower is not at max (15.300) but at 12.000 the Disciple of Ra will have ( 12.000 x 2.325 = 1.823,5 Range)
  • 26. Ceryneian Hind Wagon In Greek mythology, the Ceryneian Hind also called Cerynitis or the Golden Hind, was an enormous hind, that lived in Keryneia, Greece. It was sacred to Artemis, the chaste goddess of the hunt, animals, and unmarried women. It had golden antlers like a stag and hooves of bronze or brass, and it was said that it could outrun an arrow in flight. Skills : Can carry enormous load. This Spellcasters SpellPower will determine the load and speed of this troop
  • 27. Fact Sheet: If the Ceryneian Hind Wagon has max SpellPower from TR boosts ( 300 Base SP + 5000% TR Boost = 15.300 SpellPower ) or higher , this will increase their base load by 50%. This will increase the load to 22.500 when they have max SpellPower applied. If the SpellPower is not maxed, but at 12.000 for example, they will have ( 12.000 x 22.500) / 15.300 = 17.647 load. If the Ceryneian Hind Wagon has max SpellPower from TR boosts ( 300 Base SP + 5000% TR Boost = 15.300 SpellPower ) or higher, this will their base speed by 100%. This will increase the Speed to 1600 when they have max SpellPower. So for example if the SpellPower is not max (15.300) but at 12.000, they will have ( 12.000 x 1.600 ) /15.300 = 1254,5 Speed.
  • 28. SpellCasters are a great Bonus to a TR Preset: Toxic’s, SoulStealers & Shield Sorcerers are more efficient with Combat Speed Debuff on your own TR. Toxic’s will be dangerous if you have enough Life / Accuracy Shield Sorcerers will be dangerous if you have enough Defense / Accuracy debuff. SoulStealers will be dangerous if you have Combat Speed, / Accuracy / Attack.
  • 29. Plague Doctors are powerful combined with Toxic’s but easily defeated by the opposite Range(d) troops. Swamp Witches will be dangerous in Higher numbers (variable effect), Combat Speed, SpellPower, Champion Combat Speed Buff. Rot Familiars will be dangerous in Higher numbers (variable effect), and with high Attack, Sacrificed + Life, Combat Speed, SpellPower, Null Mages will be dangerous in Higher numbers (variable effect), and with high Attack, Accuracy debuff, SpellPower, Pulse Mages will be dangerous in Higher numbers (variable effect), and with high Attack, Sacrificed + Life, SpellPower, Pulse Mages will be dangerous in Higher numbers (variable effect), and with high Attack, Sacrificed, SpellPower + CH Attack
  • 30. Arcana Bonus (Pushes SpellPower over Cap) - You can go over the SpellPower Cap raising this stat even higher for Defense or Attack purposes.
  • 31. Following Boosts will allow SpellPower to go over Cap and stack on top of Arcana Bonus. Increases SpellPower by 25% for 4 Hours. Increases SpellPower by 25% for 24 Hours. Accuracy for SpellCasters
  • 32. Caps for SpellCasters • Spellcaster Attack 1200% / -25% • Spellcaster Defense 6000% / -25% • Spellcaster Life 300% / -25% • Spellcaster Combat Speed 375% / -25% • Spellcaster Range 222% / -25% • Spellcaster SpellPower 6000% / -6000% • Caps for spell casters follow the same caps as regular Attack, Defense, Life etc. • QUESTION: Can throne room debuffs affect Spell Caster's life, Attack and Defense? Like can Attack debuff kill Spell Caster's Attack? • ANSWER: The generic Troop buffs and debuffs apply to ALL Troops. Let us Illustrate that here and on the Next page Left side is attack with NO TR and right side is attack with a few GENERAL stats.
  • 33. L Side No TR used stats used R side So you see that with NORMAL Attack, Defense, Combat Speed, that we use for regular troops (archers, Cav, etc.) also the stats for these Spellcaster Troops go up. Illustrated here above, between left side NO TR and Right Side with Regular TR. So Regular Buff and De-buff work.
  • 34. Let’s Mix It Now in following example with regular stats and Spellcaster stats and same troops attack a city, where the same troops are defending. (Attacker uses Ore Guardian, defender Wood Guardian, Both Fey Cities, No Champions used, No Sacrifices) Attacker Defender
  • 35. So beyond the spell power it's really no different than the other troop type buffs and debuffs... it all functions the same and it stacks. As an example, you can stack 1000 Regular Attack + 1000 Horsed Attack, giving you 2000 Horsed Attack. (stacked total) This is the same with regular buffs and debuffs; 4000 general Defense + 1000 Spellcaster Defense gives you 5000 Spellcaster Defense. (stacked total) So would it be fair to say, that you should concentrate on getting the 5k SpellPower in buff or debuff, (or in mixed combo) in a preset, without focusing too much on the specific Spellcaster life, attack, defense. Since the general stats work for SpellCasters, you should be focusing on SpellPower, since the 5k is a big influencer.
  • 36. SpellCasters Tr Cards Examples These Spellcaster cards exist in Uniques and in cards you have found in cresting with the stats you wanted. Furthermore, you can enhance existing cards with BRIGHT jewels, and add SpellPower in BUFF or Debuff or other stats.
  • 37. SpellCasters Champion Cards Examples Champion Rings Your kingdom’s Champions will soon be able to equip the most stylish gear this side of a glowing sword: The Rings! Unlike previous equipment slots, you will be able to mix and match your Rings and equip two at the same time. There aren’t slot-specific Rings, so if you find one you like, you can equip it to either hand. Double up on your favorite stats or cover your bases and equip a little bit of everything! The Rings can also add the Spellcaster-specific troop stats to your Champion gear, giving you access to the Spellcaster buffs and debuffs previously only found in the Throne Room. Keep an eye out for the initial launch notice on the forums or Caravan and then check out the Barbarian Camps, Dark Forests, Wilds, and rival players near you to start finding the Rings after battles. Note : SpellPower in Champion in Buff & Debuff does NOT work. All the specific stats like SpellCaster Attack, Life, Defense etc. in buff & debuff work Correctly.
  • 38. TR Preset Example Below are examples of TR’s that have SpellPower in it, in buff & debuff.
  • 40. When More information becomes available, I will update the guide to reflect that, where needed. If you have additional information, then plus share with me so I can update. Thanks To SpellCaster ZAW for the additional information. Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have a better under understanding of the game. The more players participate, the better the overall experience is for all players. More attacking and defending means “lively” domains full of activity. http://www.slideshare.net/Aderik/documents