1) eSports originated in the 1980s with competitive arcade gaming but truly took off in South Korea in the late 1990s with the popularity of StarCraft played in internet cafes. 2) Attempts have been made to create mobile-based and robot-enhanced eSports, but PC-based eSports remains the most commercially viable due to longer value chains and ability to engage audiences. 3) Robot-enhanced sports (reSports) involving robotic drones and autonomous vehicles is poised to become the next phase of eSports as the technology becomes more advanced and accessible. Countries like South Korea that pioneered eSports stand to benefit economically from leadership in reSports.