Qiaochu Li is a game designer with experience designing freemium mobile games. He has a Master's in Entertainment Technology from Carnegie Mellon University and a Bachelor's in Computer Science and Psychology from Peking University. Currently he works at MunkyFun designing their mobile strategy title League of War: Mercenaries. Previously he interned at Kabam designing multiple freemium mobile RPG titles. In school projects he led the Emotionshop experimental game project and designed the CAVE Interactive location-based puzzle game.
1. ...Qiaochu (Mac) Li.
Game Designer
Education
2014–2016 Master of Entertainment Technology Carnegie Mellon University, Pittsburgh
2010–2014 Bachelor of Science Peking University, Beijing
Major in Computer Science & Major in Psychology
Experience
16 - Cur Game Designer MunkyFun Inc., San Francisco
Working on freemium mobile strategy title, League of War: Mercenaries.
• Design mechanics and events solving existing design caveats.
• Level design across all game modes.
• Rebalance difficulty and progression curves based on live data.
• Refine game data pipeline across Spreadsheet and Unity.
15 - 16 Intern - Game Designer Kabam Inc., San Francisco
Work on multiple freemium mobile RPG titles, including Star Wars: Uprising.
• Rebalance game systems, including ranking, loots, and daily tasks.
• Implement new data for game contents.
• Set up pipelines with artists and engineers on content creation.
• Conduct metagame research on Chinese top grossing games.
Projects
Fall 15 Emotionshop (experimental game project) Carnegie Mellon University, Pittsburgh
Team Lead and Developer
Lead a team of 5 developers to explore designing emotions in games
by rapid prototyping.
• Exhibit in Different Games Conference 2016.
• Publish featured blogpost series of 3 on Gamasutra.
• Manage the whole team to deliver 20+ games and a final product.
Spring 15 CAVE Interactive (location-based game) Carnegie Mellon University, Pittsburgh
Game Designer and Programmer
Create a 5-minute puzzle game in a 3D environment.
• Make three prototypes to explore first time experience (FTE) in the CAVE.
• Conduct three playtest events and refine the puzzle game accordingly.
Fall 14 Build Virtual Worlds (academic course) Carnegie Mellon University, Pittsburgh
Programmer
Build a game in every 2 weeks with an interdisciplinary team for each.
• Create virtual world experience in VR.
• Use cutting-edge platforms: Kinect, Oculus Rift, Leap Motion.
Interests
Ludum Dare, Fiction, Board game, Squash
Contact
1000 National Dr.
San Bruno, CA 94066
United States
+1(412)636-4047
lqc.atlas@gmail.com
http://qiaochuli.com
Languages
Native in Chinese
Professional in English
Elementary in German
Design
Mobile Freemium
Virtual Reality
System Design
Level Design
Economy Design
Rapid Prototype
Monetization
Boardgame
Programming
C#, C++
Java, HTML/CSS
Lua, Javascript, PHP
Source Control
Perforce, Git
Software
Unity 3D
Adobe Illustrator
Adobe Photoshop
Adobe Indesign
Adobe Premiere
Maya 3D
Microsoft Office