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Jay H. Lee
401 East 34th Street
New York, New York 10016 United States
(203) 313 8375
jay.lee.hyeon@gmail.com
May 2010 - May 2014
Education
Rensselaer Polytechnic Institute, Troy, NY
Bachelor of Science, Computer Science, May 2014
Bachelor of Science, Games and Simulation Arts and Sciences, May 2014
Coursework
Software Design & Documentation
▪ Designed, constructed, and tested a universal map editor tool for tile based 2D games as lead programmer
Game Production
▪ Lead game artist and assistant programmer for a semester long project
Game Development 2
▪ Developed a 3D top down MOBA shooter as lead programmer in Unity3D
Experimental Game Design
▪ Designed and implemented an AI architecture utilizing behavior trees and constructed a testing framework to support it in
Unity3D
Skills
Applications: Selenium, Git, Jenkins, Cucumber, Django, Perforce, SourceTree, Microsoft Office suite
Enviornments: Pycharm, UDK, Unity3D, Visual Studio, Ubuntu, Windows, OSX
Languages: Python, C#, JavaScript (unityscript), Java, C, C++
Interdisciplinary: Animation, Pixel Art, Creative Writing
Other: Spoken Korean (fluent), Agile Methodology
Experience
Riot Games, Santa Monica, CA May 2013 - August 2013
QA Tools & Automation Intern
▪ Lead a small team of engineers to design and build out the automation infrastructure for facilitating automated test scripts across
Datto's product line.
▪ Constructed specialized testing environments to run automated tests on
▪ Wrote automated regression and integration tests
▪ Created specialized tools to emulate and trigger product edge cases for testing purposes
▪ Maintained continuous integration of automated tests across new builds of production code
▪ Created tools to test Datto's product line from both black box and white box perspectives
Datto Backup, Inc., Norwalk, CT June 2011 - August 2011
Programming Intern
▪ Worked closely with upper-level programmers to learn about group-project enviornments and time management methods
▪ Developed small scale features for the Datto devices and pushed updates to several model versions
▪ Liasion between the Tech Support and the Development Team concerning issues related to development
Datto Backup, Inc., Norwalk, CT
Software Engineer in Test
▪ Spearheaded the creation of automated gameplay tests on LKG(Last Known Good) builds
▪ Analyzed the current Game LKG build, and identified and prioritized tests to automate
▪ Educated new QA Tech analysts on creating and running tests using the Build Verification System (Framework used to build and
run automated tests)
▪ Collaborated with QA Tech analysts to maintain and added features to the Lightbringer chart generator (Visualized development
status around the company)
August 2014 - Present

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Jay Lee Resume

  • 1. Jay H. Lee 401 East 34th Street New York, New York 10016 United States (203) 313 8375 jay.lee.hyeon@gmail.com May 2010 - May 2014 Education Rensselaer Polytechnic Institute, Troy, NY Bachelor of Science, Computer Science, May 2014 Bachelor of Science, Games and Simulation Arts and Sciences, May 2014 Coursework Software Design & Documentation ▪ Designed, constructed, and tested a universal map editor tool for tile based 2D games as lead programmer Game Production ▪ Lead game artist and assistant programmer for a semester long project Game Development 2 ▪ Developed a 3D top down MOBA shooter as lead programmer in Unity3D Experimental Game Design ▪ Designed and implemented an AI architecture utilizing behavior trees and constructed a testing framework to support it in Unity3D Skills Applications: Selenium, Git, Jenkins, Cucumber, Django, Perforce, SourceTree, Microsoft Office suite Enviornments: Pycharm, UDK, Unity3D, Visual Studio, Ubuntu, Windows, OSX Languages: Python, C#, JavaScript (unityscript), Java, C, C++ Interdisciplinary: Animation, Pixel Art, Creative Writing Other: Spoken Korean (fluent), Agile Methodology Experience Riot Games, Santa Monica, CA May 2013 - August 2013 QA Tools & Automation Intern ▪ Lead a small team of engineers to design and build out the automation infrastructure for facilitating automated test scripts across Datto's product line. ▪ Constructed specialized testing environments to run automated tests on ▪ Wrote automated regression and integration tests ▪ Created specialized tools to emulate and trigger product edge cases for testing purposes ▪ Maintained continuous integration of automated tests across new builds of production code ▪ Created tools to test Datto's product line from both black box and white box perspectives Datto Backup, Inc., Norwalk, CT June 2011 - August 2011 Programming Intern ▪ Worked closely with upper-level programmers to learn about group-project enviornments and time management methods ▪ Developed small scale features for the Datto devices and pushed updates to several model versions ▪ Liasion between the Tech Support and the Development Team concerning issues related to development Datto Backup, Inc., Norwalk, CT Software Engineer in Test ▪ Spearheaded the creation of automated gameplay tests on LKG(Last Known Good) builds ▪ Analyzed the current Game LKG build, and identified and prioritized tests to automate ▪ Educated new QA Tech analysts on creating and running tests using the Build Verification System (Framework used to build and run automated tests) ▪ Collaborated with QA Tech analysts to maintain and added features to the Lightbringer chart generator (Visualized development status around the company) August 2014 - Present