This document provides artwork, sketches, and notes from the creature design process for Resident Evil 6. It features designs for various mutated creatures created by the C-virus, including zombies, the J'avo enemies, and creatures that undergo multiple mutations. The designers aimed to create frightening yet unique monsters that fit within the Resident Evil universe. They drew inspiration from insects and other sources to conceptualize the creatures' mutated forms and abilities.
El documento proporciona información sobre la exposición "El mundo de Dau al Set", que presenta el grupo artístico Dau al Set. El grupo estuvo activo en Barcelona a finales de los años 40 y principios de los 50 e incluía a los pintores Modesto Cuixart, Joan Ponç, Antonio Tapies y Joan-Josep Tharrats, los poetas Joan Brossa y Juan Eduardo Cirlot, y el filósofo Arnau Puig. La exposición incluye textos que explican el surgimiento y legado de Dau al Set, así como obras de los
El resumen describe un club de lectura sobre marketing en línea llamado The Monday Reading Club. El club se reúne mensualmente en varias ciudades para discutir libros de marketing seleccionados previamente. El documento proporciona detalles sobre el libro que se discutirá en la reunión de Sevilla - "La Vaca Púrpura" de Seth Godin, el cual argumenta que las empresas deben crear productos y servicios notables para diferenciarse. Finalmente, se recomienda el libro "Neuromarketing" para la próxima lectura
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Este documento presenta resúmenes de los virus y criaturas de la serie de videojuegos Resident Evil de Umbrella Corporation, incluyendo los virus T, G y otros de las entregas Resident Evil 0, 1, 2, 3 y Code Veronica. También incluye información sobre los personajes principales de cada juego y breves descripciones de criaturas como zombis, perros infectados y murciélagos.
The document compares The Elder Scrolls V: Skyrim and Fallout: New Vegas. It notes that Skyrim has a better atmosphere, is longer, has better graphics, more races, and features dragons. Meanwhile, Fallout: New Vegas has casinos, companions that can be hired, more expansions, multiple possible endings, and a better soundtrack. In the end, it recommends Fallout: New Vegas for those who prefer a post-apocalyptic setting with role-playing choices, and Skyrim for those wanting a medieval fantasy setting with character customization options.
This document profiles several concept artists and provides brief biographies and descriptions of their work. It discusses Adam Adamowicz and his work on Fallout 3 and Skyrim at Bethesda Softworks. It also mentions Robert Chew and his robotic animal series imagining anti-poaching operations, as well as Simon Stålenhag's retrofuturistic illustrations blending machines with Swedish landscapes from past decades. Dave Melvin's creature designs for video games are highlighted. Pascal Blanché's illustrations of a strange ancient yet futuristic alien planet are also summarized. The document concludes by briefly profiling additional concept artists including Sandara, Justin Sweet, and Vance Kovacs.
Leonora Carrington nació en Inglaterra en 1917 y se unió al movimiento surrealista francés en 1936, donde conoció a artistas como Max Ernst, Paul Éluard y Man Ray. Huyó a España durante la persecución nazi y luego a Nueva York, para finalmente establecerse en México en 1942 junto a otros surrealistas europeos. Carrington residió en México por más de 50 años, donde exploró temas como la mitología celta, el gnosticismo, la alquimia y el arte tibetano en su obra.
El documento proporciona información sobre la exposición "El mundo de Dau al Set", que presenta el grupo artístico Dau al Set. El grupo estuvo activo en Barcelona a finales de los años 40 y principios de los 50 e incluía a los pintores Modesto Cuixart, Joan Ponç, Antonio Tapies y Joan-Josep Tharrats, los poetas Joan Brossa y Juan Eduardo Cirlot, y el filósofo Arnau Puig. La exposición incluye textos que explican el surgimiento y legado de Dau al Set, así como obras de los
El resumen describe un club de lectura sobre marketing en línea llamado The Monday Reading Club. El club se reúne mensualmente en varias ciudades para discutir libros de marketing seleccionados previamente. El documento proporciona detalles sobre el libro que se discutirá en la reunión de Sevilla - "La Vaca Púrpura" de Seth Godin, el cual argumenta que las empresas deben crear productos y servicios notables para diferenciarse. Finalmente, se recomienda el libro "Neuromarketing" para la próxima lectura
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Este documento presenta resúmenes de los virus y criaturas de la serie de videojuegos Resident Evil de Umbrella Corporation, incluyendo los virus T, G y otros de las entregas Resident Evil 0, 1, 2, 3 y Code Veronica. También incluye información sobre los personajes principales de cada juego y breves descripciones de criaturas como zombis, perros infectados y murciélagos.
The document compares The Elder Scrolls V: Skyrim and Fallout: New Vegas. It notes that Skyrim has a better atmosphere, is longer, has better graphics, more races, and features dragons. Meanwhile, Fallout: New Vegas has casinos, companions that can be hired, more expansions, multiple possible endings, and a better soundtrack. In the end, it recommends Fallout: New Vegas for those who prefer a post-apocalyptic setting with role-playing choices, and Skyrim for those wanting a medieval fantasy setting with character customization options.
This document profiles several concept artists and provides brief biographies and descriptions of their work. It discusses Adam Adamowicz and his work on Fallout 3 and Skyrim at Bethesda Softworks. It also mentions Robert Chew and his robotic animal series imagining anti-poaching operations, as well as Simon Stålenhag's retrofuturistic illustrations blending machines with Swedish landscapes from past decades. Dave Melvin's creature designs for video games are highlighted. Pascal Blanché's illustrations of a strange ancient yet futuristic alien planet are also summarized. The document concludes by briefly profiling additional concept artists including Sandara, Justin Sweet, and Vance Kovacs.
Leonora Carrington nació en Inglaterra en 1917 y se unió al movimiento surrealista francés en 1936, donde conoció a artistas como Max Ernst, Paul Éluard y Man Ray. Huyó a España durante la persecución nazi y luego a Nueva York, para finalmente establecerse en México en 1942 junto a otros surrealistas europeos. Carrington residió en México por más de 50 años, donde exploró temas como la mitología celta, el gnosticismo, la alquimia y el arte tibetano en su obra.
This document provides a summary of the key points made in a book about the Holocaust, Jews, anti-Semitism, and Nazism. It begins by establishing the verifiable facts about the Holocaust and outlines how the Quran teaches respect for Jews and Christians. It then discusses the historical roots of anti-Semitism in Europe. The document explains how Nazism was a form of paganism rooted in Darwinian ideas. It concludes by stating that the morality of the Quran rejects all forms of racism including anti-Semitism.
1) Imam al-Ghazali discusses the etiquettes and proper methods of reciting the Quran according to Islamic tradition.
2) He outlines 10 external rules and 10 mental tasks that should be followed when reciting the Quran to properly understand and benefit from its recitation.
3) Al-Ghazali also addresses the issue of interpreting the Quran according to one's personal opinion, explaining why this was prohibited by the Prophet but still allowing for independent understanding of meanings from the Quran.
4) The work draws on Quranic verses, hadith, and the writings of early Muslim scholars to present a systematic overview of how to properly recite and understand the Q
O documento descreve o movimento artístico e cultural do Realismo que se desenvolveu no século XIX. O Realismo se caracterizou pela abordagem de temas sociais e tratamento objetivo da realidade humana, com linguagem política e denúncia de problemas sociais como miséria e pobreza. Uma corrente do Realismo foi o Naturalismo, que também apresentou uma visão objetiva da realidade, mas sem o conteúdo ideológico do Realismo.
This book provides a global perspective on water sustainability issues. It begins with an introduction noting the looming global water crisis and rising demand for water resources. The book is divided into three parts. Part 1 discusses current status and challenges related to water, including rising demand, water and poverty, governance and financing, pollution and health issues, conflicts over water resources, and the impacts of climate change. Part 2 examines nature's water resources including the water cycle and shrinking freshwater stores. Part 3 considers approaches toward achieving sustainability, such as reducing demand, increasing supplies, improving water quality, managing seawater and weather, and improving monitoring, management or aid to developing nations. The book concludes by assessing whether global water sustainability is achievable.
This document provides an introduction to a guide on water quality monitoring. It discusses how water quality is being degraded globally by various human activities like pollution, wasteful use, and destructive land and water management practices. Major causes of water quality issues include toxic chemical discharge, overpumping of aquifers, atmospheric transport of pollutants, and eutrophication. Good water quality is crucial for sustainable development. The guide aims to help design and implement effective freshwater quality monitoring programs to study impacts and trends of pollution.
The document discusses the history and development of artificial intelligence over the past 70 years. It outlines some of the key milestones in AI research including the creation of logic theories, machine learning algorithms, and neural networks. Recent advances in deep learning now allow AI systems to perform complex tasks like image recognition and natural language processing.
Este documento apresenta vários artistas surrealistas como Salvador Dalí, René Magritte e Joan Miró, descrevendo algumas de suas obras mais famosas. Também inclui breves biografias de artistas surrealistas contemporâneos como Vladimir Kush, Vincent Cacciotti e Jacek Yerka, além de listar fontes sobre os artistas.
Thomas Del Mar Ltd
In association with Sotherby's
ANTIQUE ARMS, ARMOUR & MILITARIA
PROPERTY OF MEMBERS OF THE PRUSSIAN ROYAL FAMILY
THE PROPERTY OF A EUROPEAN NOBLEMAN
PROPERTY FROM THE DESCENDANT FAMILY OF ARTHUR RICHARD DUFTY CBE
PROPERTY FROM THE LATTIMER FAMILY COLLECTIONS, NEW JERSEY
THE PROPERTY OF A EUROPEAN PRINCE
PROPERTY FROM THE ESTATE OF BRUCE GEORGE
PROPERTY SOLD BY THE DESCENDANT FAMILY OF THE 8TH EARL OF AIRLIE
PROPERTY FROM THE COLLECTION OF HARVEY A. MURTON
TO BE SOLD BY AUCTION AT
Thomas Del Mar Ltd
25 Blythe Road
London
W14 0PD
PUBLIC EXHIBITION
Sunday 26th June
12 noon to 4pm
Monday 27th June
10am to 7pm
Tuesday 28th June
10am to 5pm
DAY OF SALE
Wednesday 29th June 2016
at 12 noon, precisely
http://issuu.com/25blytheroadltd/docs/thomas_del_mar_ltd_antique_arms_arm?workerAddress=ec2-52-23-250-23.compute-1.amazonaws.com
Human Rights in Islam and Common Misconceptions: In this booklet the author address human rights in the light of perfectly balanced system of laws and principles of Islam. These rights are bases on revelations from the Divine Book of Muslims, the Glorious Qur’an and from the Sunnah, the practice of Allah’s Messenger -pbuh- the two main sources of Islamic life and jurisprudence.
Surrealism was started in Dada art by Andre Breton, who wrote the Surrealism Manifesto in 1924. The manifesto proposed joining the conscious and unconscious realms of experience so that dreams and fantasies could be part of everyday life. Surrealism was influenced by psychological theories of the time and sought to merge dream and reality in response to World Wars I and II. Notable surrealist artists mentioned include Salvador Dali, Joan Miro, Yves Tanguy, Max Ernst, Giorgio De Chirico, Rene Magritte, Kay Sage, and Meret Oppenheim.
O documento descreve o surgimento e características do movimento surrealista, influenciado pelas ideias de Freud sobre o inconsciente. O surrealismo surgiu na França na década de 1920 buscando libertar a mente da lógica e dar vazão aos sonhos. Artistas como Dalí, Miró e Ernst são exemplos deste movimento que também influenciou a literatura, teatro e cinema. O surrealismo teve influência no modernismo brasileiro, observado em obras de Tarsila do Amaral e outros artistas.
[Scholar.geology physical geography-botany] fundamentals of soil science (hen...Santiago Morales
This document provides an overview of the 8th edition of the textbook "Fundamentals of Soil Science" by Henry D. Foth. The preface outlines major revisions made to the textbook, including careful revision of topics, changes in depth of coverage, and the inclusion of many new figures and tables. The book is organized into 19 chapters covering topics such as soil physical properties, soil water, soil fertility, soil taxonomy, and the relationship between soils and plant growth, erosion, and environmental quality. Color photos of soil profiles are also included. The preface expresses the author's hope that readers will find the book both informative and interesting.
Surrealism was an artistic movement that began in the early 20th century that aimed to express the subconscious mind through fantastical imagery. It grew out of Dadaism and was officially founded in 1924 by Andre Breton. Key surrealist techniques included automatism, where artists created works unconsciously through free association, and juxtaposing unrelated objects. Major surrealist artists included Salvador Dali, Rene Magritte, Max Ernst, Joan Miro, and later Frida Kahlo, Remedios Varo, and Leonora Carrington. Surrealism had a significant influence on later artistic movements and aimed to challenge rationalism and social norms through liberating the imagination.
Gate material civil engineering, environmental engineeringklirantga
THE GATE ACADEMY's GATE Correspondence Materials consist of complete GATE syllabus in the form of booklets with theory, solved examples, model tests, formulae and questions in various levels of difficulty in all the topics of the syllabus. The material is designed in such a way that it has proven to be an ideal material in-terms of an accurate and efficient preparation for GATE.
Quick Refresher Guide : is especially developed for the students, for their quick revision of concepts preparing for GATE examination. Also get 1 All India Mock Tests with results including Rank,Percentile,detailed performance analysis and with video solutions
GATE QUESTION BANK : is a topic-wise and subject wise collection of previous year GATE questions ( 2001 – 2013). Also get 1 All India Mock Tests with results including Rank,Percentile,detailed performance analysis and with video solutions
This document provides instructions and descriptions for operating a Sony digital audio player. It outlines the player's main menu options, including playing music files, adjusting sound settings, searching for songs, connecting to a computer, and more. The summary is organized by sections in the menu like "All Songs", "Settings", "Search", and "FM" to give an overview of the player's key features and functionality.
This document is a user guide for Keylight, a blue and green screen keying plug-in for Adobe After Effects. The guide provides an overview of Keylight's features and capabilities, basic and advanced workflows for using Keylight to key out screens, and tutorials for common keying scenarios. It also includes release notes, example images, and information about The Foundry, the developer of Keylight.
447 - The Filmmaker S Guide To Production DesignKate Campbell
This document provides an overview of production design for filmmakers. It begins with a brief history of production design in motion pictures and a definition of production design. It then covers topics such as visualizing a screenplay, developing design metaphors, conducting research, working with an art department during pre-production, creating concept drawings and storyboards, drafting, and planning. The overall document serves as a guide for filmmakers to understand the role and process of production design.
The Complete Book Of Calligraphy Lettering A Comprehensive Guide.pdfCristianRobertoZambr
This document provides an overview of the contents of The Complete Book of Calligraphy Lettering. It includes a brief history of calligraphy and outlines four chapters focused on traditional calligraphy styles, alphabets, and illuminated calligraphy. The chapters cover topics like different calligraphy hands, numerals, borders, illumination supplies, and how to write with gouache. The document lists the various calligraphy styles, alphabets, and hands that are presented and taught in the book.
This document is a tutorial manual for Poser 7 that covers 3D basics, Poser 7 operations, content management, adding realism through texture mapping, and other advanced topics. It includes over 100 pages of detailed instructions on using Poser 7's tools and features through step-by-step lessons. The manual is copyrighted by e frontier America, Inc. and e frontier, Inc. and requires agreeing to the product license before use. It contains chapters on topics like 3D elements, materials, lighting, animation, character creation, and the Face Room for texture mapping.
This document is a tutorial manual for Poser 7 that covers 3D basics and Poser operations. It includes chapters on 3D space, elements, materials, groups, Poser tools, posing, rendering, content management, and Firefly render tips. The manual provides instructions and lessons to help users learn how to use Poser 7's features and create 3D characters and animations. It also contains information on copyright and trademarks for the software.
This document provides a table of contents and overview for a roleplaying game manual. It outlines character creation processes like choosing a race, class, abilities and equipment. It also summarizes in-game systems like combat, magic, skills, feats and multiplayer functions. Charts are included that detail attributes of classes, skills, saves and more. The manual aims to explain the core systems and provide reference for players.
This document provides a summary of the key points made in a book about the Holocaust, Jews, anti-Semitism, and Nazism. It begins by establishing the verifiable facts about the Holocaust and outlines how the Quran teaches respect for Jews and Christians. It then discusses the historical roots of anti-Semitism in Europe. The document explains how Nazism was a form of paganism rooted in Darwinian ideas. It concludes by stating that the morality of the Quran rejects all forms of racism including anti-Semitism.
1) Imam al-Ghazali discusses the etiquettes and proper methods of reciting the Quran according to Islamic tradition.
2) He outlines 10 external rules and 10 mental tasks that should be followed when reciting the Quran to properly understand and benefit from its recitation.
3) Al-Ghazali also addresses the issue of interpreting the Quran according to one's personal opinion, explaining why this was prohibited by the Prophet but still allowing for independent understanding of meanings from the Quran.
4) The work draws on Quranic verses, hadith, and the writings of early Muslim scholars to present a systematic overview of how to properly recite and understand the Q
O documento descreve o movimento artístico e cultural do Realismo que se desenvolveu no século XIX. O Realismo se caracterizou pela abordagem de temas sociais e tratamento objetivo da realidade humana, com linguagem política e denúncia de problemas sociais como miséria e pobreza. Uma corrente do Realismo foi o Naturalismo, que também apresentou uma visão objetiva da realidade, mas sem o conteúdo ideológico do Realismo.
This book provides a global perspective on water sustainability issues. It begins with an introduction noting the looming global water crisis and rising demand for water resources. The book is divided into three parts. Part 1 discusses current status and challenges related to water, including rising demand, water and poverty, governance and financing, pollution and health issues, conflicts over water resources, and the impacts of climate change. Part 2 examines nature's water resources including the water cycle and shrinking freshwater stores. Part 3 considers approaches toward achieving sustainability, such as reducing demand, increasing supplies, improving water quality, managing seawater and weather, and improving monitoring, management or aid to developing nations. The book concludes by assessing whether global water sustainability is achievable.
This document provides an introduction to a guide on water quality monitoring. It discusses how water quality is being degraded globally by various human activities like pollution, wasteful use, and destructive land and water management practices. Major causes of water quality issues include toxic chemical discharge, overpumping of aquifers, atmospheric transport of pollutants, and eutrophication. Good water quality is crucial for sustainable development. The guide aims to help design and implement effective freshwater quality monitoring programs to study impacts and trends of pollution.
The document discusses the history and development of artificial intelligence over the past 70 years. It outlines some of the key milestones in AI research including the creation of logic theories, machine learning algorithms, and neural networks. Recent advances in deep learning now allow AI systems to perform complex tasks like image recognition and natural language processing.
Este documento apresenta vários artistas surrealistas como Salvador Dalí, René Magritte e Joan Miró, descrevendo algumas de suas obras mais famosas. Também inclui breves biografias de artistas surrealistas contemporâneos como Vladimir Kush, Vincent Cacciotti e Jacek Yerka, além de listar fontes sobre os artistas.
Thomas Del Mar Ltd
In association with Sotherby's
ANTIQUE ARMS, ARMOUR & MILITARIA
PROPERTY OF MEMBERS OF THE PRUSSIAN ROYAL FAMILY
THE PROPERTY OF A EUROPEAN NOBLEMAN
PROPERTY FROM THE DESCENDANT FAMILY OF ARTHUR RICHARD DUFTY CBE
PROPERTY FROM THE LATTIMER FAMILY COLLECTIONS, NEW JERSEY
THE PROPERTY OF A EUROPEAN PRINCE
PROPERTY FROM THE ESTATE OF BRUCE GEORGE
PROPERTY SOLD BY THE DESCENDANT FAMILY OF THE 8TH EARL OF AIRLIE
PROPERTY FROM THE COLLECTION OF HARVEY A. MURTON
TO BE SOLD BY AUCTION AT
Thomas Del Mar Ltd
25 Blythe Road
London
W14 0PD
PUBLIC EXHIBITION
Sunday 26th June
12 noon to 4pm
Monday 27th June
10am to 7pm
Tuesday 28th June
10am to 5pm
DAY OF SALE
Wednesday 29th June 2016
at 12 noon, precisely
http://issuu.com/25blytheroadltd/docs/thomas_del_mar_ltd_antique_arms_arm?workerAddress=ec2-52-23-250-23.compute-1.amazonaws.com
Human Rights in Islam and Common Misconceptions: In this booklet the author address human rights in the light of perfectly balanced system of laws and principles of Islam. These rights are bases on revelations from the Divine Book of Muslims, the Glorious Qur’an and from the Sunnah, the practice of Allah’s Messenger -pbuh- the two main sources of Islamic life and jurisprudence.
Surrealism was started in Dada art by Andre Breton, who wrote the Surrealism Manifesto in 1924. The manifesto proposed joining the conscious and unconscious realms of experience so that dreams and fantasies could be part of everyday life. Surrealism was influenced by psychological theories of the time and sought to merge dream and reality in response to World Wars I and II. Notable surrealist artists mentioned include Salvador Dali, Joan Miro, Yves Tanguy, Max Ernst, Giorgio De Chirico, Rene Magritte, Kay Sage, and Meret Oppenheim.
O documento descreve o surgimento e características do movimento surrealista, influenciado pelas ideias de Freud sobre o inconsciente. O surrealismo surgiu na França na década de 1920 buscando libertar a mente da lógica e dar vazão aos sonhos. Artistas como Dalí, Miró e Ernst são exemplos deste movimento que também influenciou a literatura, teatro e cinema. O surrealismo teve influência no modernismo brasileiro, observado em obras de Tarsila do Amaral e outros artistas.
[Scholar.geology physical geography-botany] fundamentals of soil science (hen...Santiago Morales
This document provides an overview of the 8th edition of the textbook "Fundamentals of Soil Science" by Henry D. Foth. The preface outlines major revisions made to the textbook, including careful revision of topics, changes in depth of coverage, and the inclusion of many new figures and tables. The book is organized into 19 chapters covering topics such as soil physical properties, soil water, soil fertility, soil taxonomy, and the relationship between soils and plant growth, erosion, and environmental quality. Color photos of soil profiles are also included. The preface expresses the author's hope that readers will find the book both informative and interesting.
Surrealism was an artistic movement that began in the early 20th century that aimed to express the subconscious mind through fantastical imagery. It grew out of Dadaism and was officially founded in 1924 by Andre Breton. Key surrealist techniques included automatism, where artists created works unconsciously through free association, and juxtaposing unrelated objects. Major surrealist artists included Salvador Dali, Rene Magritte, Max Ernst, Joan Miro, and later Frida Kahlo, Remedios Varo, and Leonora Carrington. Surrealism had a significant influence on later artistic movements and aimed to challenge rationalism and social norms through liberating the imagination.
Gate material civil engineering, environmental engineeringklirantga
THE GATE ACADEMY's GATE Correspondence Materials consist of complete GATE syllabus in the form of booklets with theory, solved examples, model tests, formulae and questions in various levels of difficulty in all the topics of the syllabus. The material is designed in such a way that it has proven to be an ideal material in-terms of an accurate and efficient preparation for GATE.
Quick Refresher Guide : is especially developed for the students, for their quick revision of concepts preparing for GATE examination. Also get 1 All India Mock Tests with results including Rank,Percentile,detailed performance analysis and with video solutions
GATE QUESTION BANK : is a topic-wise and subject wise collection of previous year GATE questions ( 2001 – 2013). Also get 1 All India Mock Tests with results including Rank,Percentile,detailed performance analysis and with video solutions
This document provides instructions and descriptions for operating a Sony digital audio player. It outlines the player's main menu options, including playing music files, adjusting sound settings, searching for songs, connecting to a computer, and more. The summary is organized by sections in the menu like "All Songs", "Settings", "Search", and "FM" to give an overview of the player's key features and functionality.
This document is a user guide for Keylight, a blue and green screen keying plug-in for Adobe After Effects. The guide provides an overview of Keylight's features and capabilities, basic and advanced workflows for using Keylight to key out screens, and tutorials for common keying scenarios. It also includes release notes, example images, and information about The Foundry, the developer of Keylight.
447 - The Filmmaker S Guide To Production DesignKate Campbell
This document provides an overview of production design for filmmakers. It begins with a brief history of production design in motion pictures and a definition of production design. It then covers topics such as visualizing a screenplay, developing design metaphors, conducting research, working with an art department during pre-production, creating concept drawings and storyboards, drafting, and planning. The overall document serves as a guide for filmmakers to understand the role and process of production design.
The Complete Book Of Calligraphy Lettering A Comprehensive Guide.pdfCristianRobertoZambr
This document provides an overview of the contents of The Complete Book of Calligraphy Lettering. It includes a brief history of calligraphy and outlines four chapters focused on traditional calligraphy styles, alphabets, and illuminated calligraphy. The chapters cover topics like different calligraphy hands, numerals, borders, illumination supplies, and how to write with gouache. The document lists the various calligraphy styles, alphabets, and hands that are presented and taught in the book.
This document is a tutorial manual for Poser 7 that covers 3D basics, Poser 7 operations, content management, adding realism through texture mapping, and other advanced topics. It includes over 100 pages of detailed instructions on using Poser 7's tools and features through step-by-step lessons. The manual is copyrighted by e frontier America, Inc. and e frontier, Inc. and requires agreeing to the product license before use. It contains chapters on topics like 3D elements, materials, lighting, animation, character creation, and the Face Room for texture mapping.
This document is a tutorial manual for Poser 7 that covers 3D basics and Poser operations. It includes chapters on 3D space, elements, materials, groups, Poser tools, posing, rendering, content management, and Firefly render tips. The manual provides instructions and lessons to help users learn how to use Poser 7's features and create 3D characters and animations. It also contains information on copyright and trademarks for the software.
This document provides a table of contents and overview for a roleplaying game manual. It outlines character creation processes like choosing a race, class, abilities and equipment. It also summarizes in-game systems like combat, magic, skills, feats and multiplayer functions. Charts are included that detail attributes of classes, skills, saves and more. The manual aims to explain the core systems and provide reference for players.
Sculptris is an easy to use 3D sculpting software that allows artists to focus on creativity without technical constraints. While still in alpha phase, Sculptris Alpha 6 provides further refinement with intuitive sculpting and painting tools. The guide introduces the various brush types, controls, and scene management options in Sculptris to help users create 3D artwork.
[Fantasy flight games]_fireborn_the_roleplaying_g(bookos.org)alexander alexander
This document provides credits for the creative contributors to the Fireborn roleplaying game. It lists the lead developer, additional developers, writers, illustrators, graphic designers, editors, and playtesters who helped create the game. The introduction also notes the original concept was by Greg Benage and the game is published by Fantasy Flight Games.
This document is an excerpt from a book that provides guidance on growing a business online through publishing content, promoting the business, participating in online communities, tracking results, and continuous learning. It covers topics such as setting up a website, blog, newsletter, social media profiles, and more to engage customers and spread brand awareness. The book also discusses offline promotion methods and gives tips for networking, conducting surveys, seminars, and other community involvement activities. Continuous learning through reading blogs, newsletters and books is emphasized.
The document appears to be from a clothing catalog featuring stretch fabrics. It describes several tops and pants available in various colors and styles. The tops include a round neck top with pockets and a split neck tunic with contrast piping. The pants include an elastic waist pant that can be worn in different styles, and a drawstring pant with contrast inserts and pockets. Colors and sizes are provided for each item.
This document is a Harry Potter fan fiction story written by Green Gecko. It is the sequel to the author's first fan fiction story "Resonance". The summary provides background on the plot of the first story, in which Harry defeats Voldemort in his 6th year and forms an unexpected understanding and adoption by Professor Snape over the summer. The sequel story continues Harry's 7th year experiences with Snape as his adopted father and begins his training as an Auror, while still facing lingering threats from remaining Death Eaters. The author acknowledges that the story diverges from canon details introduced in later official books.
A document provides warnings and safety information about photosensitive seizures from video games. It notes that flashing lights and patterns in video games can potentially trigger epileptic seizures in a very small percentage of people, even without a prior history of epilepsy. It describes symptoms of such seizures like lightheadedness or loss of awareness. The document advises stopping play and seeing a doctor if symptoms occur, and lists precautions like taking breaks and ensuring proper lighting to reduce risks.
The document is a book about the art of Flash animation that covers various topics such as drawing techniques, character design, storyboarding, sound design, and the animation process. It provides guidance on tools for drawing animation, methods for designing characters, using cameras and shots in storyboards, adding soundtracks, and techniques for acting with pixels to bring drawings to life in Flash. The book aims to help readers learn Flash animation beyond just the software itself.
This document is a catalog for Gerber gear that provides tools and equipment for self-reliant individuals. It introduces new innovations for 2010 that include sportier knives, more compact tools, and brighter lights. The company's mission is to supply tools to help people survive and thrive through self-reliance. The catalog contains sections listing knives, tools, equipment, axes, saws, machetes, shovels, and lights.
The document is a catalog listing various types of fitness equipment from the Legend Fitness brand. It includes racks, cages, and platforms from both the Pro Series and Performance Series. It also lists free weight equipment, body weight equipment, plate-loaded machines, storage solutions, and pin-selector machines. The catalog provides photos and specifications for each product.
Schock is a leading manufacturer of granite sinks, producing over a million sinks per year at its headquarters in Germany. The company invented granite sinks and has been the top manufacturer for 30 years. Schock's premium material is Cristadur, which features nanotechnology for easy cleaning and natural silver ions for antibacterial properties. Cristadur sinks are highly durable and scratch resistant due to their quartz and acrylic composition. Schock prioritizes sustainability through long-lasting materials, German production meeting high environmental standards, and energy-efficient manufacturing processes.
This document appears to be a catalog of European dairy bulls from 2011. It includes listings of bulls of several breeds including Holstein, Jersey, Brown Swiss/Ayrshire, English Red and Frisian, Guzerat, and information sections on the characteristics of Holstein and Jersey bulls, understanding genetic proofs, and a breeding cross table. The bull listings include the bull's name, breed and what appears to be genetic merit information.
This document provides information and regulations for U.S. residents traveling internationally, including what documents are needed to enter the U.S., duty exemptions and rates, prohibited items, and tips for declaring goods acquired abroad. The U.S. Customs and Border Protection (CBP) inspect travelers and their belongings to enforce laws and collect duties on certain items imported from other countries.
This document is the table of contents for a book titled "Move the Mouse & Make Millions: A non-technical guide for growing your business online". The book provides strategies for business owners to promote and grow their business using online tools and tactics. It is organized into 6 chapters that cover preparing an online strategy, publishing content, promoting the business online, participating in online communities, tracking results, and continuing to learn online skills. The document lists over 90 specific tactics that business owners can implement across websites, blogs, social media and more.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
3. Zombie Zombie
B.O.W. Organisms contaminated by the Lepotista s zombie gas are transformed into non-
human entities. While the transformation is reminiscent of the events that took place in
Raccoon City, these new zombies are agile, and some even have the ability to use simple
creator's comment
In Resident Evil 6, inhaling a gas turns you into a Zombie. In previous installments, getting
bitten was the cause of becoming a zombie. The process of turning into a zombie causes
the skin to dehydrate and crack, giving us a juxtaposition between the dry outer skin and
the rotten blood and bodily fluids which you see seeping out of the cracks.【Fukui】
>> Design Proposal (Adam Benford)
tools such as knives or firearms.
>> Final Design
>> Design Proposal 1
4 Zombie 5
4. >> Design Proposal 2
ダウンジャケット スーツ一式 カーゴパンツ Yシャツ・七分パンツ Pコート トレンチコート ブルソン 袖長ベスト 短パン
・
ランニングスタイル シャツ パーカー・ダブパン 自転車 コックさん 店員 ポリス 警備員
Pコート ランニングスタイル ブラウス フェミニン ハーフパンツ ワンピース 店員 着ぐるみ系
creator's comment
In designing the game, we focused on
infusing a local identity and a sense that
these characters were living actual lives
before they succumbed to the gas. Each
zombie is designed in a way that gives
them an identity, where their clothing tells
you what they did or how they used to
live.【Fukui】
6 Zombie Zombie 7
5. Burial Zombie >> Final Design
A type of zombie whose body has dried out as though it
has been mummified. These are corpses from the Tall Oaks
Cathedral and the Catacombs below it, which have been
reanimated by the C-Virus. This group of zombies includes
corpses which were experimented on, in addition to those which
were buried much longer ago. Some are still wearing the armor
in which they were buried.
■出来れば筋肉に
隙間が欲しい
creator's comment
This new zombie design started as a simple mummy which had risen from
a graveyard. We wanted to make it more suited to Resident Evil 6, so
we had the C-Virus cause its skin to dry and crack, revealing a still-wet
muscular structure underneath.【Nakaoka】
>> Design Proposal
>> Concept Art
■動くとボロボロ
カスが落ちる
>> Details
Zombie Dog C
A dog which has been afflicted with the
Lepotitsa s zombie gas. Like humans, their eyes
become white and cloudy, and their bodies
deteriorate to the point where there is bone
exposed. The C in their name refers to the
C-Virus.
creator's comment
To many people, the zombie dogs are a hallmark of the
Resident Evil series. We very much wanted to bring
the zombie dogs back in this game. While the breed is
different, we based many things off of the design of the
original zombie dogs, such as the rotting body and the
visibility of internal organs.【Fukui】
8 Zombie Zombie 9
6. Shrieker >> Design Proposal
A zombie whose throat has virulently overdeveloped. They emit
a sound which excites other zombies. The sound that a Shrieker
emits causes other zombies to gather around and become violent.
Shriekers also release a ghastly howl on the brink of death, so
caution must be taken when killing them.
>> Final Design
>> Throat Visualization
creator's comment
We were designing a zombie that yells out for other zombies to
gather around, so we came up with an overdeveloped throat.
We had many proposals for the pattern of cracks forming on
its throat, and we came to a final decision after testing many
models. In the end, we chose the CGI that gave us the best
balance between looks and ease of recognition.【Takano】
10 Zombie Zombie 11
7. Whopper >> Details
A giant zombie who is over 2 meters tall. Becoming a zombie
made it even more powerful than it already was, and it is now
able to lift things like buses with ease. This zombie is also
extremely resilient, and will take more than a few shotgun shots
to be stopped. However, its heavy weight leads to a tendency to
be unbalanced, and its feet can sometimes wobble while moving
around.
>>Final Design
>>Design Proposal
creator's comment
In previous installments, the large zombies
tended to look good and be very muscular,
almost like wrestlers. This time around, we
made the zombie fat rather than muscular,
and had it gain strength and speed from the
Virus that infected it.【Nakaoka】
12 Zombie Zombie 13
8. Bloodshot >> Details 1
A zombie whose muscular structure has flipped to the outside of their body,
causing them to be even more violent than standard zombies. Based on the
characteristics of their transformation, they seem to be zombies that have
been further affected by the C-Virus, but the truth is unknown. They are
physically superior to standard zombies, moving with more agility
and able to pounce upon targets with ease.
>> Final Design
creator's comment
To design a more powerful zombie, first we
came up with a zombie whose head had split
open, covering its body with blood. But when
we drew it up, we were told that it was too
gory. We decided to take the Licker from creator's comment
past games and make it walk on two legs,
It becomes too gory if we depict it realistically, but it s not a zombie if we make it into a full-on
giving it a more monster-ish vibe.【Nakaoka】
monster. This zombie was very difficult to design, and I remember having to redesign it many
times. This zombie involved a lot of model retakes as well.【Nakaoka】
14 Zombie Zombie 15
9. J'avo J'avo(Eastern Europe)
J avo were humans exposed to the C-Virus. Their existence was confirmed during the
civil war in Edonia. They have numerous eyes on their faces and lack the ability to think
or process pain, giving them the ability to perform superhuman feats. They also seem
>> 決定稿
to maintain a great deal of intelligence, and are able to not only use weapons, but to
coordinate movements within their groups as well.
creator's comment
We started with the keyword Black Tears but settled on adding
extra eyes to the face instead. I think it is reminiscent of the eyes
of an insect, which works well for these characters.【Takano】
16 '
'avo
J'avo J'avo 17
10. J'avo(Chinese) >>Final Design
6 months after the civil war in Edonia, the J avo
resurfaced during a bio-terrorism attack in China. While
their characteristics are similar to their Eastern European
cousins, this group chooses to wear masks as camouflage,
making them more difficult to detect. Many of them also
wield distinctly Chinese swords, making them deadly at
close range combat.
>>Design Proposal
creator's comment
Because the story takes place in China, we actually
designed them before we had done the Eastern
European version. At first, the masks were more
detailed and ornamental, but we decided on a more
simple design so that they would stand out and be
more recognizable from a distance while in-game.
We also originally gave them red towels and cloths to
carry to give them a sense of uniformity.【Takano】
18 '
'avo
J'avo 19
11. J'avo(MutationS)
avo(MutationS)
avo(MutationS) Glava-Sluz
After taking damage, its head has grown back deformed and enlarged. The puffy section
towards the back contains a sticky fluid. They can spit that fluid out towards a target to
trap them by preventing their movements. The fluid itself does no harm, but its viscosity
>> Design Proposal
will root you in place, making you a prime target for all of the creatures around you.
creator's comment
We were inspired by silkworms and >> Rough Designs
lobster moths, which both spit out fluid
which is stored inside of their bodies.
This creature was finalized towards the
end of the design process, and I think it
turned out to be adequately disgusting.
【Takano】
>> Final Design
20 J'avo(Mutations) J'avo(Mutations) 21
12. Glava-Smech Glava-Begunats
Its jaws have grown out like a stag beetle s mandible, This creature s head is split into three parts, each looking
>> Final Design
and it can use them to grasp a target and crush them. like cicada larvae. Each head thinks on its own, and can act
Even powerful agents and special forces cannot escape independently of the others. Because it literally has multiple
major damage if caught by these jaws. However, an minds, the body is often confused and cannot be controlled,
extremely large head results in their movements being swinging weapons and firing guns indiscriminately. The only way
rather slow. to stop it is to kill it.
>> Final Design
>> Details
>> Rough Design
creator's comment
We wanted the visual design to simply say, Getting close to this guy creator's comment
is dangerous. Its weakness is the central part of its head, where you This creature has a body that is out of control. Each cicada
can see what looks like a skull. We added that detail to make sure it head has its own mind, and you can tell that they are thinking
maintained the sense of a mutated head.【Takano】 independently of one another, so you get the impression of
unpredictability.【Takano】
22 J'avo(Mutations) J'avo(Mutations) 23
13. Glava-Dim >> Details 2
Its head has transformed into what looks like two
bees. It can release smoke bombs from the tip of
the bee s tails. It also spreads the smoke it releases
by flapping its wings, making visibility bad and
confusing enemies. This creature plays a supporting
role to other J avo in combat.
>> Final Design
>> Details 1
creator's comment
The motif is a bee, which is fairly straightforward.
The two bee stingers are actually the lungs and
heart which have mutated. It can shoot smoke
bombs, which are actually packets of blood. When
they explode, the blood vaporizes, creating the mist.
【Takano】
24 J'avo(Mutations) J'avo(Mutations) 25
14. Telo-Krljusht Telo-Eksplozija
A creature which has attempted to heal its This creature s upper body has mutated into what looks like
>>Final Design
damaged body by growing scales from within. a group of worms bundled up against one another. On taking
These scales are extremely hard, fending off damage, it will explode and devastate a wide area around
handheld weapons as well as bullets. While lacking it. Compared to its swollen upper body, its lower body is
special attacks due to the fact that no other part as-is, leading it to have terrible balance. As a result, these
of its body has mutated, its defensive prowess creatures wobble frequently even while advancing towards a
makes it a very formidable foe. target.
creator's comment
We called these Invincible Bodies during
development, and based the mutation s
design on sea lice. The mutation is fairly
tame, so they lack the visual impact of some
of the other creatures, but the models are
highly detailed. If you have a chance, take a
close look at them in-game.【Takano】
>> Final Design
>> Details
>> Design Proposal
>> Details
creator's comment
We called these Bomb Mutations and based their design on the
larvae of stag beetles. At first we only designed the stomachs of
the larvae, but we then decided to incorporate them fully from all
directions, so we made the soft bodies visible from every angle. The
design itself is very simple, so we paid extra attention to the texture
and movements.【Takano】
26 J'avo(Mutations) J'avo(Mutations) 27
15. Telo-Magla Ruka-Khvatanje
This creature has sprouted Featuring a worm-like arm, it uses the tentacles at
moth-like wings from the the end of the arm to capture targets and slam
f r o n t o f i t s b o d y, a n d them into wall or the ground. The arm can extend
spreads a poisonous mist far distances and the tentacles are completely
whenever it flaps its wings. controllable, making it easy to seek out any targets
While the poisonous mist is that are simply hiding behind objects.
not fatal, it robs targets of
their sight, making it very
tough to survive an attack.
Unlike other transformations,
creator's comment
once the poisonous mist
This creature s motif is a lugworm, and we
is spread, this creature will
called him Snatch . Just making his arm
return to its pre-mutated look like a worm would be boring, so we
state. had a separate colored tentacle shoot out
when the arm is outstretched. This design
was finalized very quickly. We actually spent
more time on adjusting the model s texture.
【Takano】
creator's comment
Based on a moth, this creature aims to rob targets of their
sight, much like the Glava-Dim. There are many colors of
gasses released in this game, with each color having its own
reasoning or effect. These are the details that we would most
like for people to notice. Because this creature spreads pollen, >> Final Design
we have made the gas a yellow color.【Takano】
>> Final Design >> Rough Design
28 J'avo(Mutations) J'avo(Mutations) 29
16. Ruka-Srp >> Rough Designs
Its damaged arm has transformed into
a sharp sickle, which it uses to slice
through its enemies. The sickle has a
very long reach, and its exaggerated
swinging motion makes it very hard
to dodge, even from a distance.
Although it is bent in many places, the
sickle is very hard, and will repel most
attacks.
creator's comment
We called this the Sickle Mutation and it is
based on a praying mantis. This was the first
mutation that we designed. We decided not
to simply make the mutations exaggerated
and grotesque, but to also preserve a sense
of the human body part which it replaced.
For instance, you can see that this creature s
sickle still retains its fingers.【Takano】
>> Final Design
30 J'avo(Mutations) '
'avo(Mutations)
J'avo(Mutations) 31
17. Ruka-Bedem >> Details 2
This creature s arm has transformed
into a large shield, and can be used as
a protective wall against any bullets
fired its way. It can also rush forward
with the shield in position, delivering
a powerful strike to any enemies.
Approaching this creature from the
front is not advisable.
殻部分が交互に伸縮し、
creator's comment 更に個別にもずれて動くイメージ
We called this one the Shield Mutation
and included what look to be fingers at the
end of each part of the arm. We decided
early on to use sea lice as a motif, but we
struggled with how to make the arm mutate
into a large shield, and how to maintain its
credibility as an organic entity.【Takano】
>> Final Design
>> Details1
外側の前腕屈筋が
肥大しているイメージ
筋肉の上に沿って生えているので
殻も連動して動く
32 '
'avo(Mutations)
J'avo(Mutations) 33
18. Noga-Let Noga-Oklop
This creature s legs have mutated into something This creature s legs are wrapped in armor as hard as steel,
resembling the wings of a moth, allowing it to fly making them almost impossible to physically damage. The
while its body hangs upside down. The ability to mutated legs also have great strength, and are able to crush
fly makes it impossible to hit with close combat human bones with a simple kick. It is impossible to shoot out
weapons, and its wings are sturdier than they their legs, so it is advisable to fight them from a distance.
seem, providing excellent defense which makes
them hard to damage. If you choose to ignore
them, they will inevitably swoop down from a
>> Final Design
blind angle and deliver a fatal blow.
>> Final Design
creator's comment
creator's comment
We called this one the Flight Mutation. It is similar in motif to the Telo-
The sea lice armored legs are asymmetric and have human leg
Magla, which was based on a moth. In choosing a theme for the enemies in
parts built into them, giving them a nice, disgusting look. Early
a Resident Evil series, we can t just settle on something because it s new or
on, we gave the legs more heft, but the added weight made
hasn t been done before. We are careful to choose a motif that has a bit of
>> Rough Designs them less fun to fight. We kept lightening them, and now they
grotesqueness to it.【Takano】
are agile acrobats that attack from above.【Takano】
34 J'avo(Mutations) J'avo(Mutations) 35
19. Noga-Trchanje Noga-Skakanje
This creature s spider-like legs allow it to crawl This creature s legs have mutated to resemble that of a
freely onto walls and ceilings. It tends to seek out grasshopper, granting it a powerful ability to jump. It can reach a >> Rough Design
a safe spot and hide there until a target presents helicopter in mid-ascent. It is adept at capturing targets in terrain
itself, unleashing blind-angle attacks and guerilla that features a large variance in elevation. While it cannot take
tactics. It is most deadly in congested buildings, advantage of its jumping abilities in close quarters, it is able to
where its movement speed stands out. handle weapons, making it a threat
no matter what.
>> Final Design
>> Final Design >> Design Proposal
creator's comment
creator's comment We called this one the Jump Mutation. It s based on a
The motif used is a clearly a spider. In our initial designs, we had the spider legs grasshopper or a flea. At first its legs were bulkier, almost
attached to the bottom portion of the zombie. However, we felt that it didn t have like a robot. That didn t look like an insect, so we refined the
enough of a scare-factor, so we decided to have the upper body hanging upside design to make it sharper. If you look closely, you can still
down.【Takano】 see the human bone structure.【Takano】
36 J'avo(Mutations) J'avo(Mutations) 37
20. When a J avo is heavily damaged, the C-Virus it carries becomes highly active and
CHRYSALID
CHRYSALID
CHRYSALID
envelops the body with a hardened shell, resulting in a Chrysalid. Inside of the shell, the
>> 決定稿
C-Virus is busy mutating and rebuilding the organism s bio-structure. Once the mutation
is complete, the creature will burst out of the shell.
creator's comment
We used this as the title screen
image, so in a way, this creature
represents Resident Evil 6 . This is
what will happen to all of those who
have been infected by the C-Virus.
After this stage, the creature will
transform into Complete Mutations.
We struggled with defining the
process that got them to that
stage.【Kuroyabu】
>> Design Proposal
38 CHRYSALID CHRYSALID 39
21. Napad
COMPLETE MUTATIONS
COMPLETE MUTATIONS
COMPLETE MUTATIONS This creature has a hard outer skin and a great deal of strength, and is able to slam
into enemies to slay them. It often swings its arms and beats its chest when excited,
>> Details
reminiscent of a gorilla. It also releases steam from various parts of its body as a
mechanism to prevent overheating.
>> Final Design
creator's comment
While most mutations are based on insects,
the Complete Mutations are B.O.W.s that
are based on animals. The Napad was the
first one we designed. We used a gorilla
as a motif, and made it specialize in close
combat. Thus, its arms are huge and it is
very violent and aggressive, making it an
imposing enemy.【Nakaoka】
40 COMPLETE MutationS COMPLETE MutationS 41
22. Strelats >> Design Proposal
This creature releases a gas whenever someone enters its territory.
It also transforms part of its frill into needles, and can fire these as
missiles towards any enemies. Its movement is very quick, and it is
able to climb walls and ceilings like a lizard, making it very hard to hit
with an attack.
>> Final Design
creator's comment
The motif is a frilled lizard, and the basic
concept is that it keeps its distance and
attacks by firing missiles. While its arms
have transformed into weak, insect-like
appendages, its frill is bony and it can
fire those bones as missiles.【Nakaoka】
42 COMPLETE MutationS COMPLETE MutationS 43
23. Mesets >> Details
This creature has an appearance similar to a crow, and it is able to fly freely under
the shadow of the moon. When hunting prey, it will circle above while tracking before
swooping down towards its target. Once it grasps its target, it will fly up again and drop
the target from an extreme height.
>> Final Design
creator's comment
As you can see, this design is based on a crow. Insect wings
are mixed into the bird feathers, and the legs have mutated
to look like insects. You can tell from the details that the
direction of the head and legs are reversed, so it looks like a
human performing a bridge. 【Nakaoka】
44 Perfect Mutation COMPLETE MutationS 45
24. Gnezdo
Small, bee-like creatures that have gathered together to form a
humanoid shape. Inside of this "nest" is a queen bee, which acts
as the core. The queen controls the movements for the entire
group, and their nervous systems are interconnected. Killing the
queen will destroy all of the bees in the group.
>> Design Proposal
creator's comment
The core concept was to have a group of insects
which banded together to create a humanoid form.
It wasn't so much about design, but rather a test
to see whether or not we could bring this idea to
life. We couldn't build a model of this creature, so
the special effects staff really worked hard on it to
make it happen. 【Nakaoka】
>> Final Design
>> Concept Art
creator's comment
We submitted the concept art and
everybody liked the idea, so the design
was finalized early on. For the design
proposal, we were asked "How will it look
when it flies?" and "What is the silhouette
like for the insect legs? The shapes you
see are basically the same as what we
put in the final design.【Nakaoka】
46 COMPLETE MutationS 47
25. Lepotitsa >> Final Design >> Design Proposal
Its name means "pretty woman" but its looks are anything but.
The zombie gas that it releases from its pores changes other
organisms into zombies. One Lepotitsa can release gas as far
as a radius of around 3 miles. They were responsible for the
chilling incident at Tall Oaks.
>> Details
頭部が開くギミック
>> Rough Designs
creator's comment
The concept is that this creature creates other zombies. It
creator's comment
developed from the design stage to the modeling stage fairly
smoothly. It seems like it's smiling, but that's because its Creatures that formed from inhaling the C-Virus will become less insect-like
muscles are pulled tight. I think it's actually in staggering pain. and more humanoid if they are more developed. A Lepotitsa has almost no
We also made its breathing noises sound like laughter, to make insect attributes, and is mainly humanoid.【Takano】
it a bit more disturbing. 【Takano】
48 COMPLETE MutationS COMPLETE MutationS 49
26. Ogroman >> Final Design
This creature is easily a few times bigger than
any human, and also possesses extreme strength,
allowing it to destroy whatever it wants. It has barely
enough intelligence to obey orders, and is primarily
used to fight on the frontlines in combat. During
the civil war of Edonia, the insurgents used them in
battle to great effect against the BSAA.
creator's comment
Our concept was to make an infantile creature,
but to make it huge. While most people would
imagine a large creature to be aggressive, we
decided to make it loose and apathetic, which
leads to movements that you wouldn't expect.
【Takano】
creator's comment
This creature is very young, so it doesn't have eyes or teeth
yet. Most mutations are colored white, and many creatures
(such as the Ustanak) give almost an albino impression.
【Takano】
>> Details 1
50 COMPLETE MutationS COMPLETE MutationS 51
27. Rasklapanje >> Final Design >> Details 1
Its bluish-white outer skin protects the leech-like innards that compose
its body. It is able to shape-shift freely, like an organism without a
skeleton. The outer skin can be separated freely from the main body,
so it is able to cut off parts of its body while attacking a target. It is
extremely averse to fire, and high temperatures can cause the main
body to jump out of its outer skin.
>> Details 2
creator's comment
We had a base concept of the various parts moving
independently of one another, so from there we tried
to come up with a scary design. Having torn off bits
of its body attacking you is only effective if it is done
realistically. We made the overall silhouette very human-
like, and made sure that you could tell which body part
(hands, feet, etc.) is being torn off. That s what drives
up the fear factor. The design of the innards was based
on sea cucumbers.【Nakaoka】
52 COMPLETE MutationS COMPLETE MutationS 53
28. Ubistvo >> Final Design
creator's comment
The chainsaw on this creature s right arm is mutated from its spine and
The chainsaw is composed of the right side of
ribs, and contains its heart as well. Destroying the right arm will kill this its ribs and the blade is its spine. Its heart is
creature. While it is humanoid in shape, it has a very high level of health also incorporated in the chainsaw, and this is
its weak spot. Only the upper left portion of its
and will hunt down a target with extreme prejudice. After it has cornered
body remains human. The rest of the design is
its target it will proceed to slaughter it, much like its name implies.
based on the larvae of the diving beetle and the
shells of giant isopods.【Nakaoka】
>> Details
creator's comment
This creature s concept is a living chainsaw. At first,
we created a design where the creature is holding a
mechanical chainsaw. However, we really wanted for the
chainsaw to be alive, so we managed to incorporate it
into the creature s body.【Nakaoka】
54 COMPLETE MutationS COMPLETE MutationS 55
29. Brzak >> Final Design & Details 1
This B.O.W. is shaped like a giant shark, but originated from a human
who was exposed to the C-Virus. It has developed advanced sensory
organs that allow it to detect the movement of the waves and in
the water. Once it detects a human or zombie nearby, it will brutally
pounce on its target. Its eyes and ears are barely functional, so it is not
interested in things that do not move, such as floating corpses.
creator's comment
This creature had a straightforward concept,
where it is based on a shark swimming in water.
However, as this is still a human that has been
mutated from exposure to the C-Virus, we've
maintained some human body parts. In the
details on the opposite page, you can see the
front flippers look like human arms, and the tip
of the flippers has what look to be fingers. We
made an effort to keep these human
features.【Nakaoka】
>> Details 2
56 COMPLETE MutationS COMPLETE MutationS 57
30. Iluzija
This creature is shaped like a giant snake, and is able to move freely
through buildings by destroying any walls that stand in its path. It
gets excited once it spots a target, and secretes a liquid that bends
light from the outside, allowing it to blend in with its surroundings.
Thus it can stalk its prey while staying completely hidden, instilling
fear as a "shadow".
creator's comment
The concept behind this creature was to
create a large snake which could become
invisible. While it looks like a snake, it was
originally a human much like the Brzak,
so the eyes and spine still retain a
human-like shape.【Nakaoka】
>> Concept Art
creator's comment
The above design was drawn up to measure just how large the snake would be before we submitted a finalized design. The two images below were
used in the project proposal for a scene where BSAA agents are captured and dragged away.【Nakaoka】
58 COMPLETE MutationS COMPLETE MutationS 59
31. Sent in by Neo-Umbrella to capture Jake, this creature's name means "arise" in Serbian. Its body
Ustanak
Ustanak
Ustanak
is almost impenetrable and it possesses an extreme amount of strength. It also uses the Gimmick
creator's comment
Arm equipped to its right arm in a way best suited to the situation at hand. In order to improve its
Jake's biggest and most fearsome adversary, the Ustanak is similar
eyesight, it will produce Okos from its back. These creatures, which share sensory nerves with the
to "Nemesis" which appeared in earlier installments of the series. This
Ustanak, act as an extra pair creature is absolutely dedicated to hunting Jake down. Because Jake
of eyes. himself is pretty wild, we made this creature's design very powerful.
【Kuroyabu】
>>Gimmick Arm
>> Drill Arm
>> Gatling >> Oko
60
32. >> Final Design >> Design Proposal 1 >> Design Proposal 3
>> Design Proposal 2
creator's comment
We based the design on the key phrase "White Demon", so we added a lot of
white to its outer body design. While differentiating it from Nemesis, we made
their facial structures similar as a nod to fans of the previous games in the
series. The skin on its face is not its own, but a patchwork of skin taken from
other humans.【Kuroyabu】
62 Ustanak Ustanak 63