Preliminary findings of the DDFV seed project “Research through Design for Values”, as presented at the DDFV playground meeting of 17 May 2018. The aim of this exploratory project is to gain insights on design research on values by studying seven projects carried on by the Industrial Design Engineering and Architecture Faculty at Delft University of Technology. For more info, see http://designforvalues.tudelft.nl/projects/research-design-values/
This document summarizes a journal entry about a major research project examining different methods of co-design across Europe. The research involved surveys and interviews with stakeholders in co-design projects to understand their experiences and perspectives. Key findings included that there is no single definition of co-design, and different stakeholders described varying approaches. Challenges identified in co-design projects included communication issues, lack of experience among facilitators, and insufficient participation from the public. The goal of the research was to develop recommendations to help designers approach co-design projects more knowledgeably and produce better outcomes.
The document describes tools and methods used to facilitate design processes involving multiple perspectives. It introduces the "HEC Design Lens" which can be used to analyze facilitation based on its human-centered (H), experiential (E), and creative (C) dimensions. Examples are provided of activities used in various events to address these dimensions by inviting reflection on diverse perspectives, using immersive formats, and prompting innovative thinking. A five-level framework is also presented for analyzing networked series of events from the scale of individual activities up to large programs.
Different methods of co design- how can different decisions in co-design affe...Michael Solaymantash
This document outlines a case study research project on co-design methods across Europe. It begins with an introduction describing the research objectives to investigate how cultural differences may lead to different co-design decisions and outcomes in different European countries. It then reviews relevant literature on co-design definitions, public participation, and methods. Several case studies of co-design projects in Europe are described. The document outlines the research approach, which includes field research interviews with citizens, stakeholders, and project teams in different countries. Key findings from the field research are presented, noting challenges around media attention, diversity of stakeholders, trust between groups, and implementing outcomes.
This document discusses a presentation on how public organizations can incorporate design experiments. It provides context on a PhD research project studying a 10-year design experiment within the Australian Taxation Office. The presentation covers 5 paradoxes observed in embedding design within a public sector organization, based on a case study of the Australian Taxation Office. The paradoxes discussed are: 1) To embed design within an organization, it must also be embedded outside the organization. 2) Design needs both freedom and discipline. 3) Design is both mandatory and a choice. 4) Design collaborates to compete for resources and space. 5) Who is considered a designer is both exclusive and inclusive.
MINDSTORMING: UPA 2011 full presentationDante Murphy
This document provides an overview of a workshop on collaborative design for social change. The workshop aims to teach participants about different types of design collaboration through participatory activities. Participants will learn about collaboration, participation, and workshop methodologies. They will practice taking structured notes and prototyping solutions to validate hypotheses. The goal is for participants to understand how to assess when design collaboration could benefit a social initiative and which methodology is most appropriate. The workshop emphasizes a collaborative process of research, ideation, and design to effectively drive social change.
Doing Co-design: What, why, with whom and howPenny Hagen
Talk presented by Penny Hagen and Natalie Rowland for UX Australia 2013 in Melbourne.
In co-design those impacted by the proposed design are actively involved as partners in the design process. Co-design is being used in government, community and health sectors to extend traditional consultation methods and increase program reach and impact. Co-design approaches are also being used by corporates to engage internal stakeholders and customers, identify new service opportunities and improve existing ones. But what is it, why do it and how?
When ‘doing’ co-design, the role of the designer becomes one of facilitator: enabling participation, designing the right triggers, questions and scaffolds in which meaningful and effective participation can occur. Getting this right can be challenging and raise a few interesting questions along the way.
In this presentation we will share our approach to co-design developed over the last eight years working with a range of organisations in Australia and New Zealand. The presentation will draw upon case studies such as the design of HIV testing services with Australian men, the design of service strategies and mental health programs with young people and mental health professionals and an organisational wide co-design training for program for librarians, aimed at preparing them to become co-designers themselves.
The presentation will cover the key principles and framework we apply in designing co-design workshops, favourite activities for involving and priming groups of people for productive participation as well as tips and considerations for doing co-design in dynamic, sensitive and political situations.
We will also explore questions raised by co-design such as:
How creative can ‘users’ be?
What level of influence do ‘users’ have?
What happens to the expertise of the ‘designer’?
How far can we/should we take it?
How do you know when you (or the organisation you are working with) are ready adopt a co-design approach?
Collaborating for Complexity: SIUC SynergeticsPeter Jones
Fuller said: “Humanity will overcome complexity through design science.” But we will never 'overcome' complexity. We will navigate it by collaborative design.
But the problem is, we really do not collaborate well. We need more than methods - we need cultural change, and to disrupt the way we think about problem solving.
This document summarizes a journal entry about a major research project examining different methods of co-design across Europe. The research involved surveys and interviews with stakeholders in co-design projects to understand their experiences and perspectives. Key findings included that there is no single definition of co-design, and different stakeholders described varying approaches. Challenges identified in co-design projects included communication issues, lack of experience among facilitators, and insufficient participation from the public. The goal of the research was to develop recommendations to help designers approach co-design projects more knowledgeably and produce better outcomes.
The document describes tools and methods used to facilitate design processes involving multiple perspectives. It introduces the "HEC Design Lens" which can be used to analyze facilitation based on its human-centered (H), experiential (E), and creative (C) dimensions. Examples are provided of activities used in various events to address these dimensions by inviting reflection on diverse perspectives, using immersive formats, and prompting innovative thinking. A five-level framework is also presented for analyzing networked series of events from the scale of individual activities up to large programs.
Different methods of co design- how can different decisions in co-design affe...Michael Solaymantash
This document outlines a case study research project on co-design methods across Europe. It begins with an introduction describing the research objectives to investigate how cultural differences may lead to different co-design decisions and outcomes in different European countries. It then reviews relevant literature on co-design definitions, public participation, and methods. Several case studies of co-design projects in Europe are described. The document outlines the research approach, which includes field research interviews with citizens, stakeholders, and project teams in different countries. Key findings from the field research are presented, noting challenges around media attention, diversity of stakeholders, trust between groups, and implementing outcomes.
This document discusses a presentation on how public organizations can incorporate design experiments. It provides context on a PhD research project studying a 10-year design experiment within the Australian Taxation Office. The presentation covers 5 paradoxes observed in embedding design within a public sector organization, based on a case study of the Australian Taxation Office. The paradoxes discussed are: 1) To embed design within an organization, it must also be embedded outside the organization. 2) Design needs both freedom and discipline. 3) Design is both mandatory and a choice. 4) Design collaborates to compete for resources and space. 5) Who is considered a designer is both exclusive and inclusive.
MINDSTORMING: UPA 2011 full presentationDante Murphy
This document provides an overview of a workshop on collaborative design for social change. The workshop aims to teach participants about different types of design collaboration through participatory activities. Participants will learn about collaboration, participation, and workshop methodologies. They will practice taking structured notes and prototyping solutions to validate hypotheses. The goal is for participants to understand how to assess when design collaboration could benefit a social initiative and which methodology is most appropriate. The workshop emphasizes a collaborative process of research, ideation, and design to effectively drive social change.
Doing Co-design: What, why, with whom and howPenny Hagen
Talk presented by Penny Hagen and Natalie Rowland for UX Australia 2013 in Melbourne.
In co-design those impacted by the proposed design are actively involved as partners in the design process. Co-design is being used in government, community and health sectors to extend traditional consultation methods and increase program reach and impact. Co-design approaches are also being used by corporates to engage internal stakeholders and customers, identify new service opportunities and improve existing ones. But what is it, why do it and how?
When ‘doing’ co-design, the role of the designer becomes one of facilitator: enabling participation, designing the right triggers, questions and scaffolds in which meaningful and effective participation can occur. Getting this right can be challenging and raise a few interesting questions along the way.
In this presentation we will share our approach to co-design developed over the last eight years working with a range of organisations in Australia and New Zealand. The presentation will draw upon case studies such as the design of HIV testing services with Australian men, the design of service strategies and mental health programs with young people and mental health professionals and an organisational wide co-design training for program for librarians, aimed at preparing them to become co-designers themselves.
The presentation will cover the key principles and framework we apply in designing co-design workshops, favourite activities for involving and priming groups of people for productive participation as well as tips and considerations for doing co-design in dynamic, sensitive and political situations.
We will also explore questions raised by co-design such as:
How creative can ‘users’ be?
What level of influence do ‘users’ have?
What happens to the expertise of the ‘designer’?
How far can we/should we take it?
How do you know when you (or the organisation you are working with) are ready adopt a co-design approach?
Collaborating for Complexity: SIUC SynergeticsPeter Jones
Fuller said: “Humanity will overcome complexity through design science.” But we will never 'overcome' complexity. We will navigate it by collaborative design.
But the problem is, we really do not collaborate well. We need more than methods - we need cultural change, and to disrupt the way we think about problem solving.
This document outlines Mob Lab's approach to human-centered design for campaigning. It discusses key principles of design thinking like empathy, prototyping, and collaboration. The document then details Mob Lab's 5-day process for campaign planning which includes stages for defining challenges, gaining user insights, generating ideas, prototyping solutions, and creating an implementation plan. It recognizes benefits like more diverse engagement but also challenges like adapting to a new process and limitations around evidence of impact. Overall the document presents Mob Lab's design-led approach to campaign planning and testing new strategies with target audiences.
Emerging shifts in customer consciousness, cultural, economic and technological trends
related to sustainability are forcing brands to think differently. Conscious customers with their money and power determine the path brands have to take.
The significance and popularity of behavior change content becomes more considerable
as sustainable advocates such as Sustainable Brands and triplepundit have a special section on behavior change. The common point among all these articles is the future of innovation is behavior change, changing consumer perception.
Therefore, this study focuses on guiding principles for brands to empower customers in adopting sustainable behaviors by creating meaningful experiences for them.
Designer believes creating meaningful experiences requires innovative engagement and valuable relationships between users and products.
This work presents a collection of ‘ethical by design’ principles for considering ethical aspects in the design and implementation of technology-based products and services. It is a work-in-progress describing the need for new, innovative concepts and approaches in ethical design-based thinking. The work argues that design thinking should and can be ‘ethical by design’; that designs should strive to go beyond the ethical guidelines that are set by regulatory bodies and other such governance. This manifesto of ‘ethical by design’ principles is intended to support developers, providers, and users in the collaborative process of inherently and explicitly including ethics into product and service design.
Presented at ECCE 2017, September 19–22, 2017, Umeå, Sweden.
Social Innovation & Open Innovation - Coaching Material for Social Entrepreneursikosom GmbH
Definition of Social Innovation, Open Innovation and Co-Design in Social Business contexts. This slide is part of the project "CE-RESPONSIBLE " by Interreg Central Europe. Hear the presentation at www.net4socialimpact.eu
Coaching material about innovation process.pdfBrodoto
This document provides an overview of coaching material on social innovation. It introduces key concepts around social innovation, including definitions, terminology, and how social innovations address societal problems. The material aims to help participants understand social innovation ecosystems and recognize social innovations and their impacts. It covers topics such as defining social innovation, tools and approaches for developing innovations, and financing possibilities for supporting innovations. The overall goal is to equip participants with knowledge of social innovation.
1. Participation and engagement metrics to understand how well the organization is reaching and involving people from diverse backgrounds. This could include things like event attendance, online course enrollments, membership numbers.
2. Qualitative feedback from stakeholders to gain insights into people's experiences and how the organization can improve. Surveys, interviews, and focus groups can provide rich data beyond just numbers.
3. Organizational culture metrics to assess how diversity and inclusion values are taking hold within the organization itself. Things like inclusion scores, representation in leadership, and policies/practices would be important to track.
4
Creative Methods for Designing Confident Life DecisionsMarce Milla
This was my final project for my Design Management masters program at SCAD Savannah. I was interested in discovering if Design Thinking tools and methods could be applied to a more everyday life realm and have a positive impact in the decision making process of graduate students.
This document provides an overview of assessment and evaluation approaches. It discusses educational evaluation standards from organizations in the United States and Philippines. Evaluation approaches are classified based on epistemology, perspective, and orientation. Objectivist approaches use empirical inquiry while subjectivist approaches consider personal experiences. True evaluation determines value, quasi-evaluation may or may not, and pseudo-evaluation promotes views. Various evaluation methods are described like experimental research, testing programs, and accountability studies.
Slides made from "A Guide to Social Return on Investment - Principle 2: Understanding What Changes" by the Social Value UK organization. This could also go in the Economics or Investor Relations categories.
Coaching Material about innovation processes - Part 2.pdfBrodoto
This document provides information about tools and approaches for developing and supporting social innovation. It discusses various methods for framing problems, diagnosing underlying issues, and generating solutions, including systems thinking models, participatory design, open innovation, and crowdsourcing ideas. Specific techniques are described, such as quality circles, ethnographic research, and challenges/competitions. Co-design is highlighted as an approach that engages stakeholders in all phases of the design process to develop solutions that meet user needs.
Taking the next step: Building Organisational Co-design CapabilityPenny Hagen
A presentation on building organisational co-design capability, shared as part of Master Class for Design 4 Social Innovation Conference in Sydney, 2014. http://design4socialinnovation.com.au/
For a little more context on the slides and the handout used as the basis for discussion in the MasterClass see: http://www.smallfire.co.nz/2014/10/22/building-organisational-co-design-capability/
The document provides an agenda and introduction for a workshop on theory of change. The agenda includes introductions, presentations on theory of change, working in groups to develop theories of change for basic and more complex programs, and a discussion of enabling factors and assumptions. The introduction explains that participants will add their names to a digital board, introduce themselves, and share any experience or aims for the workshop. The presentation will introduce theory of change as a process for conceptualizing how programs, projects or organizations intend to cause change.
Social Marketing Strategies in Health Care: An IntroductionCTSI at UCSF
This document provides an introduction to social marketing. It defines social marketing as using commercial marketing concepts and strategies to influence behaviors related to health or the environment, rather than for profit. The key differences from commercial marketing are that social marketing aims for improved well-being rather than profit. It discusses how social marketing draws from various disciplines like public health, psychology, and design. The document outlines several frameworks for social marketing campaigns, including examining barriers and benefits, the marketing mix of product, price, place, and promotion, and total process planning. It also discusses theories used in social marketing and some critiques, and provides two case studies of successful social marketing campaigns.
An Introduction to Design Thinking for EvaluationCameron Norman
This document discusses connecting evaluation and design thinking. It argues that evaluation should incorporate principles of design to view evaluation as both a product and service used for learning and adaptation. The document outlines several design thinking principles that are relevant for evaluators, such as embracing whimsy, biasing toward action, and prioritizing people. It then walks through different stages of design thinking - from problem finding and research to prototyping, refining, and evolving - and discusses implications for how evaluations can support and learn from each stage. The goal is for evaluations to help create value and innovation by understanding what is valued for whom and designing accordingly.
The document introduces a design research approach called Envisioning Transitions. This approach was developed based on a case study called Connected Care that aimed to create design solutions for healthcare and wellbeing. One of the main challenges in healthcare is empowering people to change unhealthy lifestyle patterns and tackle chronic diseases. The Envisioning Transitions approach helps multidisciplinary teams understand lifestyle transitions over time through three levels - solutions, experiences, and socio-cultural changes - to develop meaningful and integrated healthcare solutions.
1) The document outlines key components to include in an impact framework for assessing ICT-enabled social innovation initiatives, including ICT, personal social services, social innovation, social investment, and impact assessment.
2) It discusses recognized measurement methodologies involving setting goals, developing a framework, selecting metrics, and undertaking analysis. Theories of change are commonly used.
3) Stakeholders in impact measurement are identified as impact creators, funders, beneficiaries and recipients, each with different perspectives.
4) Existing good practice frameworks address measuring social impact generally as well as specific areas like ICT and social innovation. Guidelines emphasize qualitative and quantitative approaches.
These are detailed notes from the visit at the Copenhagen's Danish Design Centre, which had on display a very informative exhibition on a model for a design-driven innovation, developed by the Danish Design Centre.
Design-driven Innovation (DIN) is a tool for developing better responses to complex challenges while ensuring implementation through a design-driven approach.
I was interested in the potential of this model for designing public communication.
The credit for all the information in this document goes to Danish Design Centre.
Sheets of a talk given by Dr. Jacky Bourgeois at the Playground Meeting of the Delft Design for Values (DDfV) Institute that took place at 13 December 2018.
This document outlines Mob Lab's approach to human-centered design for campaigning. It discusses key principles of design thinking like empathy, prototyping, and collaboration. The document then details Mob Lab's 5-day process for campaign planning which includes stages for defining challenges, gaining user insights, generating ideas, prototyping solutions, and creating an implementation plan. It recognizes benefits like more diverse engagement but also challenges like adapting to a new process and limitations around evidence of impact. Overall the document presents Mob Lab's design-led approach to campaign planning and testing new strategies with target audiences.
Emerging shifts in customer consciousness, cultural, economic and technological trends
related to sustainability are forcing brands to think differently. Conscious customers with their money and power determine the path brands have to take.
The significance and popularity of behavior change content becomes more considerable
as sustainable advocates such as Sustainable Brands and triplepundit have a special section on behavior change. The common point among all these articles is the future of innovation is behavior change, changing consumer perception.
Therefore, this study focuses on guiding principles for brands to empower customers in adopting sustainable behaviors by creating meaningful experiences for them.
Designer believes creating meaningful experiences requires innovative engagement and valuable relationships between users and products.
This work presents a collection of ‘ethical by design’ principles for considering ethical aspects in the design and implementation of technology-based products and services. It is a work-in-progress describing the need for new, innovative concepts and approaches in ethical design-based thinking. The work argues that design thinking should and can be ‘ethical by design’; that designs should strive to go beyond the ethical guidelines that are set by regulatory bodies and other such governance. This manifesto of ‘ethical by design’ principles is intended to support developers, providers, and users in the collaborative process of inherently and explicitly including ethics into product and service design.
Presented at ECCE 2017, September 19–22, 2017, Umeå, Sweden.
Social Innovation & Open Innovation - Coaching Material for Social Entrepreneursikosom GmbH
Definition of Social Innovation, Open Innovation and Co-Design in Social Business contexts. This slide is part of the project "CE-RESPONSIBLE " by Interreg Central Europe. Hear the presentation at www.net4socialimpact.eu
Coaching material about innovation process.pdfBrodoto
This document provides an overview of coaching material on social innovation. It introduces key concepts around social innovation, including definitions, terminology, and how social innovations address societal problems. The material aims to help participants understand social innovation ecosystems and recognize social innovations and their impacts. It covers topics such as defining social innovation, tools and approaches for developing innovations, and financing possibilities for supporting innovations. The overall goal is to equip participants with knowledge of social innovation.
1. Participation and engagement metrics to understand how well the organization is reaching and involving people from diverse backgrounds. This could include things like event attendance, online course enrollments, membership numbers.
2. Qualitative feedback from stakeholders to gain insights into people's experiences and how the organization can improve. Surveys, interviews, and focus groups can provide rich data beyond just numbers.
3. Organizational culture metrics to assess how diversity and inclusion values are taking hold within the organization itself. Things like inclusion scores, representation in leadership, and policies/practices would be important to track.
4
Creative Methods for Designing Confident Life DecisionsMarce Milla
This was my final project for my Design Management masters program at SCAD Savannah. I was interested in discovering if Design Thinking tools and methods could be applied to a more everyday life realm and have a positive impact in the decision making process of graduate students.
This document provides an overview of assessment and evaluation approaches. It discusses educational evaluation standards from organizations in the United States and Philippines. Evaluation approaches are classified based on epistemology, perspective, and orientation. Objectivist approaches use empirical inquiry while subjectivist approaches consider personal experiences. True evaluation determines value, quasi-evaluation may or may not, and pseudo-evaluation promotes views. Various evaluation methods are described like experimental research, testing programs, and accountability studies.
Slides made from "A Guide to Social Return on Investment - Principle 2: Understanding What Changes" by the Social Value UK organization. This could also go in the Economics or Investor Relations categories.
Coaching Material about innovation processes - Part 2.pdfBrodoto
This document provides information about tools and approaches for developing and supporting social innovation. It discusses various methods for framing problems, diagnosing underlying issues, and generating solutions, including systems thinking models, participatory design, open innovation, and crowdsourcing ideas. Specific techniques are described, such as quality circles, ethnographic research, and challenges/competitions. Co-design is highlighted as an approach that engages stakeholders in all phases of the design process to develop solutions that meet user needs.
Taking the next step: Building Organisational Co-design CapabilityPenny Hagen
A presentation on building organisational co-design capability, shared as part of Master Class for Design 4 Social Innovation Conference in Sydney, 2014. http://design4socialinnovation.com.au/
For a little more context on the slides and the handout used as the basis for discussion in the MasterClass see: http://www.smallfire.co.nz/2014/10/22/building-organisational-co-design-capability/
The document provides an agenda and introduction for a workshop on theory of change. The agenda includes introductions, presentations on theory of change, working in groups to develop theories of change for basic and more complex programs, and a discussion of enabling factors and assumptions. The introduction explains that participants will add their names to a digital board, introduce themselves, and share any experience or aims for the workshop. The presentation will introduce theory of change as a process for conceptualizing how programs, projects or organizations intend to cause change.
Social Marketing Strategies in Health Care: An IntroductionCTSI at UCSF
This document provides an introduction to social marketing. It defines social marketing as using commercial marketing concepts and strategies to influence behaviors related to health or the environment, rather than for profit. The key differences from commercial marketing are that social marketing aims for improved well-being rather than profit. It discusses how social marketing draws from various disciplines like public health, psychology, and design. The document outlines several frameworks for social marketing campaigns, including examining barriers and benefits, the marketing mix of product, price, place, and promotion, and total process planning. It also discusses theories used in social marketing and some critiques, and provides two case studies of successful social marketing campaigns.
An Introduction to Design Thinking for EvaluationCameron Norman
This document discusses connecting evaluation and design thinking. It argues that evaluation should incorporate principles of design to view evaluation as both a product and service used for learning and adaptation. The document outlines several design thinking principles that are relevant for evaluators, such as embracing whimsy, biasing toward action, and prioritizing people. It then walks through different stages of design thinking - from problem finding and research to prototyping, refining, and evolving - and discusses implications for how evaluations can support and learn from each stage. The goal is for evaluations to help create value and innovation by understanding what is valued for whom and designing accordingly.
The document introduces a design research approach called Envisioning Transitions. This approach was developed based on a case study called Connected Care that aimed to create design solutions for healthcare and wellbeing. One of the main challenges in healthcare is empowering people to change unhealthy lifestyle patterns and tackle chronic diseases. The Envisioning Transitions approach helps multidisciplinary teams understand lifestyle transitions over time through three levels - solutions, experiences, and socio-cultural changes - to develop meaningful and integrated healthcare solutions.
1) The document outlines key components to include in an impact framework for assessing ICT-enabled social innovation initiatives, including ICT, personal social services, social innovation, social investment, and impact assessment.
2) It discusses recognized measurement methodologies involving setting goals, developing a framework, selecting metrics, and undertaking analysis. Theories of change are commonly used.
3) Stakeholders in impact measurement are identified as impact creators, funders, beneficiaries and recipients, each with different perspectives.
4) Existing good practice frameworks address measuring social impact generally as well as specific areas like ICT and social innovation. Guidelines emphasize qualitative and quantitative approaches.
These are detailed notes from the visit at the Copenhagen's Danish Design Centre, which had on display a very informative exhibition on a model for a design-driven innovation, developed by the Danish Design Centre.
Design-driven Innovation (DIN) is a tool for developing better responses to complex challenges while ensuring implementation through a design-driven approach.
I was interested in the potential of this model for designing public communication.
The credit for all the information in this document goes to Danish Design Centre.
Similar to Research Through Design for Values (20)
Sheets of a talk given by Dr. Jacky Bourgeois at the Playground Meeting of the Delft Design for Values (DDfV) Institute that took place at 13 December 2018.
In this first lecture in the Design for Values Fundamentals series prof. dr. Ibo van de Poel spoke about how to operationalize values so that they can be properly taken into account in the design of new technologies/products. Future lectures will among others address value conflicts, values dynamics and value assessment. More information on the lecture series can be found at http://designforvalues.tudelft.nl/ddfv-fundamentals-series/.
Presentation by Ansgar Koene (Chair of IEEE P7003 – Algorithmic Bias Working Group, University of Notthingham, UK) at the event "Incorporating Ethical Considerations in Autonomous & Intelligent Systems (A/IS) – Policy & Industry Requirements in the Algorithmic Age". The event took place on 11 June 2018 and was jointly organized by IEEE Standards Association (IEEE-SA) and the Delft Design for Values Institute (DDFV). For more info see http://designforvalues.tudelft.nl/event/incorporating-ethical-considerations-in-ai-policy-industry-requirements/
Presentation by Zoltan Szlavik (Lead at IBM Benelux Center for Advanced Studies) at the event "Incorporating Ethical Considerations in Autonomous & Intelligent Systems (A/IS) – Policy & Industry Requirements in the Algorithmic Age". The event took place on 11 June 2018 and was jointly organized by IEEE Standards Association (IEEE-SA) and the Delft Design for Values Institute (DDFV). For more info see http://designforvalues.tudelft.nl/event/incorporating-ethical-considerations-in-ai-policy-industry-requirements/
Presentation by Jean-Luc Dormoy (member IEEE EPPC Working Group on ICT) at the event "Incorporating Ethical Considerations in Autonomous & Intelligent Systems (A/IS) – Policy & Industry Requirements in the Algorithmic Age". The event took place on 11 June 2018 and was jointly organized by IEEE Standards Association (IEEE-SA) and the Delft Design for Values Institute (DDFV). For more info see http://designforvalues.tudelft.nl/event/incorporating-ethical-considerations-in-ai-policy-industry-requirements/
Presentation by Clara Neppel (Senior Director of the IEEE European office in Vienna) at the event "Incorporating Ethical Considerations in Autonomous & Intelligent Systems (A/IS) – Policy & Industry Requirements in the Algorithmic Age". The event took place on 11 June 2018 and was jointly organized by IEEE Standards Association (IEEE-SA) and the Delft Design for Values Institute (DDFV). For more info see http://designforvalues.tudelft.nl/event/incorporating-ethical-considerations-in-ai-policy-industry-requirements/
Presentation by Mario Mariniello (Digital Adviser of the European Political Strategy Centre, European Commission) at the event "Incorporating Ethical Considerations in Autonomous & Intelligent Systems (A/IS) – Policy & Industry Requirements in the Algorithmic Age". The event took place on 11 June 2018 and was jointly organized by IEEE Standards Association (IEEE-SA) and the Delft Design for Values Institute (DDFV). For more info see http://designforvalues.tudelft.nl/event/incorporating-ethical-considerations-in-ai-policy-industry-requirements/
Talk given at the 'playground meeting' of the Delft Design for Values (DDFV) Institute of 15 March 2018. Playground meetings are our informal lunch meetings for discussing DDFV projects, plans and challenges. Presenter is dr. Pieter Vermaas, executive director of the DDFV Institute and working at the philosophy section of Delft University of Technology. More info on the meeting: http://designforvalues.tudelft.nl/2018/values-never-conflict-only-practices-do/
Talk given at the 'playground meeting' of the Delft Design for Values Institute of 15 March 2018. Playground meetings are our informal lunch meetings for discussing DDFV projects, plans and challenges. Presenter is dr. Annemiek van Boeijen, assistant professor at the TU Delft Faculty of Industrial Design Engineering. More info on the meeting: http://designforvalues.tudelft.nl/2018/values-never-conflict-only-practices-do/
Presentation given at a seminar on "the impact of algorithms on fundamental rights", 22 March 2018, organized by the Dutch Ministry of the Interior and Kingdom Relations, Department of Constitutional Affairs. Jeroen van den Hoven is professor of ethics and technology at Delft University of Technology and scientific director of the Delft Design for Values Institute.
My Fashion PPT is my presentation on fashion and TrendssMedhaRana1
This Presentation is in one way a guide to master the classic trends and become a timeless beauty. This will help the beginners who are out with the motto to excel and become a Pro Fashionista, this Presentation will provide them with easy but really useful ten ways to master the art of styles. Hope This Helps.
World trade center in kerala proposal- AR. DEEKSHITH MAROLI 724519251008 REPORTdeekshithmaroli666
World trade center live proposal in kerala.
Future of our nation is looking towards kerala..?
Yes, because the biggest sludge less port is going to open in kerala soon and also about the hidden massing growth of tourism, it , business sector
2. Research through Design
Program
explicit focus on design for values
Call NWO Creative Industries:
Research
Through
Design
Architecture,
Industrial Design,
Fashion
Guidelines for funding proposals for research under
the Research Through Design Programme
reflection on methods and tactics for the future
7 TUD projects awarded
innovative approaches to design-based research
4. Research through Design
Industrial Engineering Faculty
Participatory City Making
(Ingrid Mulder)
MyFutures
(Pieter Jan Stappers and
Froukje Sleeswijk Visser)
Resourceful Aging
(Elisa Giaccardi)
Smart clothing
(Kaspar Jansen)
Mycelium-based Mate-
rials for product design
(Elvin Karana)
5. Research through Design
Faculty of Architecture and the Built Environment
Beyond the Current
(Clarine van Oel)
Double Face 2.0
(Martin Tenpierik and
Michela Turin)
6. Research through Design for Values
Objective and program
takes stock
of the RtD
projects
makes the values
explicit
generates
insights on
design for values
debate on design
for values
8. VALUES OF
ACCOUNTABILITY ANDY
TRANSPARENCY
definition
Transparency: tendency to be open in
communication
Accountability: providing evidence of past
actions
more about these values
• Usually can’t be designed but more
facilitated
• Usually depend on factors such as the
availability of information, its
comprehensibility, its accessibility, and how
it supports the user’s decision making
process.
•ICT is argued to facilitate accountability
and transparency
VALUES OF
DEMOCRACY ANDY
JUSTICE
definition
Democracy: process of collective decision
making, in which the members of the
process have equality in participating and
in which decisions are made by a group
Justice: a decision or policy is just
legitimate if it is the result of a public
deliberation based on rational arguments
more about these values
• In relation to technology: some factors
that determine a tech’s impact on
democracy and justice might be
technological, many factors are however
out of engineers’ control. Design methods
that seek democracy and justice tend to
focus on the design process: where the
engineers have control
VALUE
OF
INCLUSIVENESS
definition
Design for Inclusiveness: designing of
mainstream products and/or services that
are accessible to, and usable by, as many
people as reasonably possible . . . without
the need for special adaptation or
specialized design
more about this value
Principal methods:
• Participatory design
• Cooperative design
• Contextual design
• Other methods: Empathy, User evaluation
and observation sessions, Simulation aids,
Outsourcing the expert in inclusive design,
Best practice/design guidance
VALUE
OF HUMAN
WELL-BEING
definition
Well-being: state of person which
designates that they are happy or flourishing
and that their life is going well for them
more about this value
Few approaches to design for well-being:
• Emotional design: design to evoke
emotional experiences and pleasure
• Capability approaches: focus on the
enhancement of people’s basic capabilities
for leading a good life
• Positive psychology approaches: focus on
meaningful activities that contribute to
happiness or take away sources of
unhappiness
VALUE
OF
PRESENCE
definition
Presence: facilitates designs that make it
possible for us to be able to have agency,
accept responsibility, and be able to
engage with others in meaningful
interaction, making it possible for us to steer
towards our own well-being and survival
more about this value
Designing presence as requirement should
target specific functionalities, such as
facilitate social interaction, facilitate
collaboration, exchange, a marketplace,
and distributed structures of governance.
VALUE
OF
PRIVACY
definition
Privacy: 1. Freedom from intrusion, the right
to be left alone
2. Control of information over oneself
3. Freedom from surveillance, the right to
not be tracked, followed or watched (in
one’s own private space)
more about this value
Ways to design a system that respects the
user’s privacy:
1. Never store any personal info
2. Follow very strict privacy rules when
storing and processing personal data
3. Only store and process anonymized
personal data
VALUE
OF
REGULATION
definition
Regulation: a process involving the
sustained and focused attempt to alter the
behavior of others according to defined
standards or purposes with the intention of
producing a broadly defined outcome or
outcomes
more about this value
Design can be employed as an instrument
of regulatory control, used intentionally by
state and non-state actors in particular
contexts for the purposes of producing
broadly defined outcomes which affect
others
VALUE
OF
RESPONSIBILITY
definition
1. Design for Individual responsibility:
design activity that explicitly takes into
account the effect of technological designs
on the possibility of users to assume
responsibility or to be responsibles
2. Design for Collettive responsibility:
design activity that explicitely affects the
allocation of responsibility among the ones
operating or using the technology and other
affected people
more about this value
Design heuristics can be drawn but there
isn’t a methodology for systematically
designing for the value of responsibility
VALUE
OF
SAFETY
definition
Safety: the conservation of human life and
its effectiveness, and the prevention of
damage to items, consistent with mission
requirements
more about this value
1. Safety engineering: employs simple
design principles or rules of thumb such as
inherent safety, multiple barriers and
numerical safety margins to reduce risk of
accidents
2. Probabilistic risk analysis: combines the
probabilities of individual events in event
chains leading to accidents in order to
identify design elements in need of
improvement and often also to optimize the
use of resources
VALUE
OF
SUSTAINABILITY
definition
Sustainability: development that meets the
needs of the present without compromising
the ability of future generations to meet their
own needs
more about this value
Includes the triple P model: companies
should give equal weight to the following
aspects:
• People: social aspects of employees in a
company (or Base-of-the-Pyramid people)
• Planet: ecological consequences of the
product
• Profit: economic profitability
VALUE
OF
TRUST
definition
Design for Trust: encompasses both
the creation of reliable and trustworthy
products and systems and also explicit
reflection on the trust of the user
more about this value
Designers invite trust directly by using
perceptual and social cues known to
encourage trust. Focus shifts from the
reliability of the system to the psychological
state of the user (this is partially caused by
the ICT revolution). Trust becames an explicit
subject of design.
values cards
Methodology
of the research
9. VALUES OF
ACCOUNTABILITY ANDY
TRANSPARENCY
definition
Transparency: tendency to be open in
communication
Accountability: providing evidence of past
actions
more about these values
• Usually can’t be designed but more
facilitated
• Usually depend on factors such as the
availability of information, its
comprehensibility, its accessibility, and how
it supports the user’s decision making
process.
•ICT is argued to facilitate accountability
and transparency
VALUES OF
DEMOCRACY ANDY
JUSTICE
definition
Democracy: process of collective decision
making, in which the members of the
process have equality in participating and
in which decisions are made by a group
Justice: a decision or policy is just
legitimate if it is the result of a public
deliberation based on rational arguments
more about these values
• In relation to technology: some factors
that determine a tech’s impact on
democracy and justice might be
technological, many factors are however
out of engineers’ control. Design methods
that seek democracy and justice tend to
focus on the design process: where the
engineers have control
VALUE
OF
INCLUSIVENESS
definition
Design for Inclusiveness: designing of
mainstream products and/or services that
are accessible to, and usable by, as many
people as reasonably possible . . . without
the need for special adaptation or
specialized design
more about this value
Principal methods:
• Participatory design
• Cooperative design
• Contextual design
• Other methods: Empathy, User evaluation
and observation sessions, Simulation aids,
Outsourcing the expert in inclusive design,
Best practice/design guidance
VALUE
OF HUMAN
WELL-BEING
definition
Well-being: state of person which
designates that they are happy or flourishing
and that their life is going well for them
more about this value
Few approaches to design for well-being:
• Emotional design: design to evoke
emotional experiences and pleasure
• Capability approaches: focus on the
enhancement of people’s basic capabilities
for leading a good life
• Positive psychology approaches: focus on
meaningful activities that contribute to
happiness or take away sources of
unhappiness
VALUE
OF
PRESENCE
definition
Presence: facilitates designs that make it
possible for us to be able to have agency,
accept responsibility, and be able to
engage with others in meaningful
interaction, making it possible for us to steer
towards our own well-being and survival
more about this value
Designing presence as requirement should
target specific functionalities, such as
facilitate social interaction, facilitate
collaboration, exchange, a marketplace,
and distributed structures of governance.
VALUE
OF
PRIVACY
definition
Privacy: 1. Freedom from intrusion, the right
to be left alone
2. Control of information over oneself
3. Freedom from surveillance, the right to
not be tracked, followed or watched (in
one’s own private space)
more about this value
Ways to design a system that respects the
user’s privacy:
1. Never store any personal info
2. Follow very strict privacy rules when
storing and processing personal data
3. Only store and process anonymized
personal data
VALUE
OF
REGULATION
definition
Regulation: a process involving the
sustained and focused attempt to alter the
behavior of others according to defined
standards or purposes with the intention of
producing a broadly defined outcome or
outcomes
more about this value
Design can be employed as an instrument
of regulatory control, used intentionally by
state and non-state actors in particular
contexts for the purposes of producing
broadly defined outcomes which affect
others
VALUE
OF
RESPONSIBILITY
definition
1. Design for Individual responsibility:
design activity that explicitly takes into
account the effect of technological designs
on the possibility of users to assume
responsibility or to be responsibles
2. Design for Collettive responsibility:
design activity that explicitely affects the
allocation of responsibility among the ones
operating or using the technology and other
affected people
more about this value
Design heuristics can be drawn but there
isn’t a methodology for systematically
designing for the value of responsibility
VALUE
OF
SAFETY
definition
Safety: the conservation of human life and
its effectiveness, and the prevention of
damage to items, consistent with mission
requirements
more about this value
1. Safety engineering: employs simple
design principles or rules of thumb such as
inherent safety, multiple barriers and
numerical safety margins to reduce risk of
accidents
2. Probabilistic risk analysis: combines the
probabilities of individual events in event
chains leading to accidents in order to
identify design elements in need of
improvement and often also to optimize the
use of resources
VALUE
OF
SUSTAINABILITY
definition
Sustainability: development that meets the
needs of the present without compromising
the ability of future generations to meet their
own needs
more about this value
Includes the triple P model: companies
should give equal weight to the following
aspects:
• People: social aspects of employees in a
company (or Base-of-the-Pyramid people)
• Planet: ecological consequences of the
product
• Profit: economic profitability
VALUE
OF
TRUST
definition
Design for Trust: encompasses both
the creation of reliable and trustworthy
products and systems and also explicit
reflection on the trust of the user
more about this value
Designers invite trust directly by using
perceptual and social cues known to
encourage trust. Focus shifts from the
reliability of the system to the psychological
state of the user (this is partially caused by
the ICT revolution). Trust becames an explicit
subject of design.
focus groups
Methodology
of the research
11. Findings
Values hierarchy
VALUE
OF HUMAN
WELL-BEING
definition
Well-being: state of person which
designates that they are happy or flourishing
and that their life is going well for them
more about this value
Few approaches to design for well-being:
• Emotional design: design to evoke
emotional experiences and pleasure
• Capability approaches: focus on the
enhancement of people’s basic capabilities
for leading a good life
• Positive psychology approaches: focus on
meaningful activities that contribute to
happiness or take away sources of
unhappiness
VALUE
OF
SUSTAINABILITY
definition
Sustainability: development that meets the
needs of the present without compromising
the ability of future generations to meet their
own needs
more about this value
Includes the triple P model: companies
should give equal weight to the following
aspects:
• People: social aspects of employees in a
company (or Base-of-the-Pyramid people)
• Planet: ecological consequences of the
product
• Profit: economic profitability
VALUE
OF
PRESENCE
definition
Presence: facilitates designs that make it
possible for us to be able to have agency,
accept responsibility, and be able to
engage with others in meaningful
interaction, making it possible for us to steer
towards our own well-being and survival
more about this value
Designing presence as requirement should
target specific functionalities, such as
facilitate social interaction, facilitate
collaboration, exchange, a marketplace,
and distributed structures of governance.
overarching goals medium
14. Findings
Projects’ approach
cultural
challenge
user
as starting point
Double Face 2.0
Smart clothing
Mycelium-based
Materials for product
design
Beyond the Current
Participatory City Making
MyFutures
technology application
as starting point
Resourceful Aging
19. Findings
Technology-driven projects
designers
architechts
researchers
people in the
field
team
prototype
VALUES OF
ACCOUNTABILITY ANDY
TRANSPARENCY
VALUE
OF
REGULATION
VALUES OF
ACCOUNTABILITY ANDY
TRANSPARENCY
VALUES OF
DEMOCRACY ANDY
JUSTICE
VALUE
OF
TRUST
empowering
VALUE
OF
PRESENCE
who? values related to
what?
how?
28. Findings
Shared Values hierarchy
medium:
how?
empowering
VALUE
OF
PRESENCE
overarching goals:
why?
VALUE
OF HUMAN
WELL-BEING
VALUE
OF
SUSTAINABILITY
people in the
field
case-specific values
brought in by users
target:
who?
users
values:
related to what?
medium:
how?
empowering
VALUE
OF
PRESENCE
overarching goals:
why?
VALUE
OF HUMAN
WELL-BEING
VALUE
OF
SUSTAINABILITY
prototype
team
29. Next steps
Analyze:
• Organize co-creative workshops to analyze and reflect on the findings
• Develop the clusterization further making it more project-specific
• Discussion/analysis of the specific projects and their values
• Discuss the relevant exeptions within the projects
• Find new lenses through which the findings could be read
Diffuse:
• Develop website and artefacts to showcase the research on values
30. Discussion
• Who brings in the values?
• How definitions affect meaning (value of presence vs value of empowerment)?
• How different fields of knowledge affect the definitions of the values?
• How the broadness of a value affects its role (very broad values vs very specific values)?
• What could be the underlying reason of the value structure we identified?