1) The document discusses Relive, a serious game created by Federico Semeraro and the Italian Resuscitation Council to teach cardiopulmonary resuscitation (CPR) skills.
2) It describes how the game was tested on school children who showed improvements in CPR knowledge and skills after playing Relive for a few months.
3) It also discusses the potential for virtual reality technologies like Relive to play a greater role in CPR training by making it more engaging and effective at reaching different target groups.
The EuSoMII 2015 newsletter containing information on the European Society of Medical Imaging Informatics and articles on the topic of Medical Imaging Informatics
Lab Medicine Pathology Grand Rounds presentation for Thursday Dec. 13th, 2012 in ECHA 2-420 at noon on Technology and the Future of Medicine: The Course and the Reality.
The EuSoMII 2015 newsletter containing information on the European Society of Medical Imaging Informatics and articles on the topic of Medical Imaging Informatics
Lab Medicine Pathology Grand Rounds presentation for Thursday Dec. 13th, 2012 in ECHA 2-420 at noon on Technology and the Future of Medicine: The Course and the Reality.
Solez Bellagio Conference Electronic Strategies for Information and Research:...Kim Solez ,
PowerPoint file for presentation given ten years ago at the historic Bellagio Conference "Prevention of Renal Diseases in the Emerging World:Toward Global Health Equity"
16-18 March, 2004, Bellagio Study and Conference Center
Lake Como, Italy see http://www.cybernephrology.ualberta.ca/COMGAN/Bellagio/ Sound files: http://www.cybernephrology.ualberta.ca/COMGAN/Bellagio/Pres/Solez/SolezA.wav http://www.cybernephrology.ualberta.ca/COMGAN/Bellagio/Pres/Solez/SolezB.wav
http://unityindiversity.ualberta.ca/ Dr. Kim Solez speaking here Thursday noon August 21, 2014 on "IT and Me: Reflections of a Pathologist, Futurist, Technology Advocate Doctor Guy!"
A systematic approach towards designing low-cost motor and cognitive rehabili...Sergi Bermudez i Badia
Nowadays it is widely accepted that games, and entertainment technologies in general, have very interesting features that, if used properly, can largely contribute to the effectiveness of treatments in different health domains. These games, also known as games-with-a-purpose, need to achieve a very difficult and interesting balance among science, health, engineering and entertainment. In this talk I will present the approach we follow at the NeuroRehabLab, where we combine games, Human Computer Interaction and clinical rehabilitation guidelines to develop interactive systems that are novel and effective tools for motor and cognitive rehabilitation, with special emphasis on stroke. I will discuss the effect of interface technology in motor-cognitive interference in task performance; a participatory design approach with health professionals to develop parameterized models for the training of Activities of Daily Living in a simulated environment; and how we automate the parameter selection process in these games by means of an adaptive approach. This strategy allows these systems to be used by patients of different cognitive and motor skills while still providing a personalized training.
An Overview of VR Technology and Smulation in Healthcare
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
The onrushing wave of Virtual Reality and Augmented Reality technology will profoundly impact healthcare.
Working in concert with data analytics provided by wearable technology, VR and AR technology will shift the locus of clinical care from the hospital and the clinic to the home and workplace, and through improved analytics enable personalized medicine.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as anxiety and depression to PTSD, addictions, autism, cognitive aging, stroke recovery, and physical rehabilitation, to name just a few.
Individualized health and wellness protocols/treatment plans can be enhanced by using VR and AR to promote adherence and to encourage healthy lifestyles.
As the cost of healthcare rises, VR and AR technology can serve as an effective telemedicine platform to reduce costs of care delivery and improve clinical efficiency.
Visualizing Reward Circuitry and CNS Weight Management Pathways via the Oculu...Clinical Tools, Inc
Tanner B, Metcalf M, Tanner B. Visualizing Reward Circuitry and CNS Weight Management Pathways via the Oculus Rift™ Virtual Reality Headset. Poster presented at the 2017 Winter Conference on Brain Research Meeting January 31,
2017, Big Sky, MT.
Rhoton Collection (R) is the great collection of neuroanatomy sides by Dr. Albert Rhoton, a world-class neurosurgeon and teacher. This collection is hosted and maintained by AANS and NREF. This slideshow was presented during the online conference done by Neurosurgical.tv in memory of Dr. Rhoton.
The Indian Dental Academy is the Leader in continuing dental education , training dentists in all aspects of dentistry and
offering a wide range of dental certified courses in different formats.
The Indian Dental Academy is the Leader in continuing dental education , training dentists in all aspects of dentistry and
offering a wide range of dental certified courses in different formats.
Solez Bellagio Conference Electronic Strategies for Information and Research:...Kim Solez ,
PowerPoint file for presentation given ten years ago at the historic Bellagio Conference "Prevention of Renal Diseases in the Emerging World:Toward Global Health Equity"
16-18 March, 2004, Bellagio Study and Conference Center
Lake Como, Italy see http://www.cybernephrology.ualberta.ca/COMGAN/Bellagio/ Sound files: http://www.cybernephrology.ualberta.ca/COMGAN/Bellagio/Pres/Solez/SolezA.wav http://www.cybernephrology.ualberta.ca/COMGAN/Bellagio/Pres/Solez/SolezB.wav
http://unityindiversity.ualberta.ca/ Dr. Kim Solez speaking here Thursday noon August 21, 2014 on "IT and Me: Reflections of a Pathologist, Futurist, Technology Advocate Doctor Guy!"
A systematic approach towards designing low-cost motor and cognitive rehabili...Sergi Bermudez i Badia
Nowadays it is widely accepted that games, and entertainment technologies in general, have very interesting features that, if used properly, can largely contribute to the effectiveness of treatments in different health domains. These games, also known as games-with-a-purpose, need to achieve a very difficult and interesting balance among science, health, engineering and entertainment. In this talk I will present the approach we follow at the NeuroRehabLab, where we combine games, Human Computer Interaction and clinical rehabilitation guidelines to develop interactive systems that are novel and effective tools for motor and cognitive rehabilitation, with special emphasis on stroke. I will discuss the effect of interface technology in motor-cognitive interference in task performance; a participatory design approach with health professionals to develop parameterized models for the training of Activities of Daily Living in a simulated environment; and how we automate the parameter selection process in these games by means of an adaptive approach. This strategy allows these systems to be used by patients of different cognitive and motor skills while still providing a personalized training.
An Overview of VR Technology and Smulation in Healthcare
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
The onrushing wave of Virtual Reality and Augmented Reality technology will profoundly impact healthcare.
Working in concert with data analytics provided by wearable technology, VR and AR technology will shift the locus of clinical care from the hospital and the clinic to the home and workplace, and through improved analytics enable personalized medicine.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as anxiety and depression to PTSD, addictions, autism, cognitive aging, stroke recovery, and physical rehabilitation, to name just a few.
Individualized health and wellness protocols/treatment plans can be enhanced by using VR and AR to promote adherence and to encourage healthy lifestyles.
As the cost of healthcare rises, VR and AR technology can serve as an effective telemedicine platform to reduce costs of care delivery and improve clinical efficiency.
Visualizing Reward Circuitry and CNS Weight Management Pathways via the Oculu...Clinical Tools, Inc
Tanner B, Metcalf M, Tanner B. Visualizing Reward Circuitry and CNS Weight Management Pathways via the Oculus Rift™ Virtual Reality Headset. Poster presented at the 2017 Winter Conference on Brain Research Meeting January 31,
2017, Big Sky, MT.
Rhoton Collection (R) is the great collection of neuroanatomy sides by Dr. Albert Rhoton, a world-class neurosurgeon and teacher. This collection is hosted and maintained by AANS and NREF. This slideshow was presented during the online conference done by Neurosurgical.tv in memory of Dr. Rhoton.
The Indian Dental Academy is the Leader in continuing dental education , training dentists in all aspects of dentistry and
offering a wide range of dental certified courses in different formats.
The Indian Dental Academy is the Leader in continuing dental education , training dentists in all aspects of dentistry and
offering a wide range of dental certified courses in different formats.
Local Advanced Lung Cancer: Artificial Intelligence, Synergetics, Complex Sys...Oleg Kshivets
Overall life span (LS) was 1671.7±1721.6 days and cumulative 5YS reached 62.4%, 10 years – 50.4%, 20 years – 44.6%. 94 LCP lived more than 5 years without cancer (LS=2958.6±1723.6 days), 22 – more than 10 years (LS=5571±1841.8 days). 67 LCP died because of LC (LS=471.9±344 days). AT significantly improved 5YS (68% vs. 53.7%) (P=0.028 by log-rank test). Cox modeling displayed that 5YS of LCP significantly depended on: N0-N12, T3-4, blood cell circuit, cell ratio factors (ratio between cancer cells-CC and blood cells subpopulations), LC cell dynamics, recalcification time, heparin tolerance, prothrombin index, protein, AT, procedure type (P=0.000-0.031). Neural networks, genetic algorithm selection and bootstrap simulation revealed relationships between 5YS and N0-12 (rank=1), thrombocytes/CC (rank=2), segmented neutrophils/CC (3), eosinophils/CC (4), erythrocytes/CC (5), healthy cells/CC (6), lymphocytes/CC (7), stick neutrophils/CC (8), leucocytes/CC (9), monocytes/CC (10). Correct prediction of 5YS was 100% by neural networks computing (error=0.000; area under ROC curve=1.0).
- Video recording of this lecture in English language: https://youtu.be/lK81BzxMqdo
- Video recording of this lecture in Arabic language: https://youtu.be/Ve4P0COk9OI
- Link to download the book free: https://nephrotube.blogspot.com/p/nephrotube-nephrology-books.html
- Link to NephroTube website: www.NephroTube.com
- Link to NephroTube social media accounts: https://nephrotube.blogspot.com/p/join-nephrotube-on-social-media.html
CDSCO and Phamacovigilance {Regulatory body in India}NEHA GUPTA
The Central Drugs Standard Control Organization (CDSCO) is India's national regulatory body for pharmaceuticals and medical devices. Operating under the Directorate General of Health Services, Ministry of Health & Family Welfare, Government of India, the CDSCO is responsible for approving new drugs, conducting clinical trials, setting standards for drugs, controlling the quality of imported drugs, and coordinating the activities of State Drug Control Organizations by providing expert advice.
Pharmacovigilance, on the other hand, is the science and activities related to the detection, assessment, understanding, and prevention of adverse effects or any other drug-related problems. The primary aim of pharmacovigilance is to ensure the safety and efficacy of medicines, thereby protecting public health.
In India, pharmacovigilance activities are monitored by the Pharmacovigilance Programme of India (PvPI), which works closely with CDSCO to collect, analyze, and act upon data regarding adverse drug reactions (ADRs). Together, they play a critical role in ensuring that the benefits of drugs outweigh their risks, maintaining high standards of patient safety, and promoting the rational use of medicines.
Recomendações da OMS sobre cuidados maternos e neonatais para uma experiência pós-natal positiva.
Em consonância com os ODS – Objetivos do Desenvolvimento Sustentável e a Estratégia Global para a Saúde das Mulheres, Crianças e Adolescentes, e aplicando uma abordagem baseada nos direitos humanos, os esforços de cuidados pós-natais devem expandir-se para além da cobertura e da simples sobrevivência, de modo a incluir cuidados de qualidade.
Estas diretrizes visam melhorar a qualidade dos cuidados pós-natais essenciais e de rotina prestados às mulheres e aos recém-nascidos, com o objetivo final de melhorar a saúde e o bem-estar materno e neonatal.
Uma “experiência pós-natal positiva” é um resultado importante para todas as mulheres que dão à luz e para os seus recém-nascidos, estabelecendo as bases para a melhoria da saúde e do bem-estar a curto e longo prazo. Uma experiência pós-natal positiva é definida como aquela em que as mulheres, pessoas que gestam, os recém-nascidos, os casais, os pais, os cuidadores e as famílias recebem informação consistente, garantia e apoio de profissionais de saúde motivados; e onde um sistema de saúde flexível e com recursos reconheça as necessidades das mulheres e dos bebês e respeite o seu contexto cultural.
Estas diretrizes consolidadas apresentam algumas recomendações novas e já bem fundamentadas sobre cuidados pós-natais de rotina para mulheres e neonatos que recebem cuidados no pós-parto em unidades de saúde ou na comunidade, independentemente dos recursos disponíveis.
É fornecido um conjunto abrangente de recomendações para cuidados durante o período puerperal, com ênfase nos cuidados essenciais que todas as mulheres e recém-nascidos devem receber, e com a devida atenção à qualidade dos cuidados; isto é, a entrega e a experiência do cuidado recebido. Estas diretrizes atualizam e ampliam as recomendações da OMS de 2014 sobre cuidados pós-natais da mãe e do recém-nascido e complementam as atuais diretrizes da OMS sobre a gestão de complicações pós-natais.
O estabelecimento da amamentação e o manejo das principais intercorrências é contemplada.
Recomendamos muito.
Vamos discutir essas recomendações no nosso curso de pós-graduação em Aleitamento no Instituto Ciclos.
Esta publicação só está disponível em inglês até o momento.
Prof. Marcus Renato de Carvalho
www.agostodourado.com
Best Ayurvedic medicine for Gas and IndigestionSwastikAyurveda
Here is the updated list of Top Best Ayurvedic medicine for Gas and Indigestion and those are Gas-O-Go Syp for Dyspepsia | Lavizyme Syrup for Acidity | Yumzyme Hepatoprotective Capsules etc
Title: Sense of Taste
Presenter: Dr. Faiza, Assistant Professor of Physiology
Qualifications:
MBBS (Best Graduate, AIMC Lahore)
FCPS Physiology
ICMT, CHPE, DHPE (STMU)
MPH (GC University, Faisalabad)
MBA (Virtual University of Pakistan)
Learning Objectives:
Describe the structure and function of taste buds.
Describe the relationship between the taste threshold and taste index of common substances.
Explain the chemical basis and signal transduction of taste perception for each type of primary taste sensation.
Recognize different abnormalities of taste perception and their causes.
Key Topics:
Significance of Taste Sensation:
Differentiation between pleasant and harmful food
Influence on behavior
Selection of food based on metabolic needs
Receptors of Taste:
Taste buds on the tongue
Influence of sense of smell, texture of food, and pain stimulation (e.g., by pepper)
Primary and Secondary Taste Sensations:
Primary taste sensations: Sweet, Sour, Salty, Bitter, Umami
Chemical basis and signal transduction mechanisms for each taste
Taste Threshold and Index:
Taste threshold values for Sweet (sucrose), Salty (NaCl), Sour (HCl), and Bitter (Quinine)
Taste index relationship: Inversely proportional to taste threshold
Taste Blindness:
Inability to taste certain substances, particularly thiourea compounds
Example: Phenylthiocarbamide
Structure and Function of Taste Buds:
Composition: Epithelial cells, Sustentacular/Supporting cells, Taste cells, Basal cells
Features: Taste pores, Taste hairs/microvilli, and Taste nerve fibers
Location of Taste Buds:
Found in papillae of the tongue (Fungiform, Circumvallate, Foliate)
Also present on the palate, tonsillar pillars, epiglottis, and proximal esophagus
Mechanism of Taste Stimulation:
Interaction of taste substances with receptors on microvilli
Signal transduction pathways for Umami, Sweet, Bitter, Sour, and Salty tastes
Taste Sensitivity and Adaptation:
Decrease in sensitivity with age
Rapid adaptation of taste sensation
Role of Saliva in Taste:
Dissolution of tastants to reach receptors
Washing away the stimulus
Taste Preferences and Aversions:
Mechanisms behind taste preference and aversion
Influence of receptors and neural pathways
Impact of Sensory Nerve Damage:
Degeneration of taste buds if the sensory nerve fiber is cut
Abnormalities of Taste Detection:
Conditions: Ageusia, Hypogeusia, Dysgeusia (parageusia)
Causes: Nerve damage, neurological disorders, infections, poor oral hygiene, adverse drug effects, deficiencies, aging, tobacco use, altered neurotransmitter levels
Neurotransmitters and Taste Threshold:
Effects of serotonin (5-HT) and norepinephrine (NE) on taste sensitivity
Supertasters:
25% of the population with heightened sensitivity to taste, especially bitterness
Increased number of fungiform papillae
Muktapishti is a traditional Ayurvedic preparation made from Shoditha Mukta (Purified Pearl), is believed to help regulate thyroid function and reduce symptoms of hyperthyroidism due to its cooling and balancing properties. Clinical evidence on its efficacy remains limited, necessitating further research to validate its therapeutic benefits.
3. Disclosure
Past President Italian Resuscitation Council
Scientific and Educational Committee BLS chair ERC
FERC European Resuscitation Council (ERC)
EuReCa National Coordinator
A breathtaking picnic and Relive Project Coordinator
Star Wars & Star Trek addicted
4. Dedicated to the Next Generation
Andrea was born 20th November 2010
2nd December 2010 First Skype Call Bologna to ERC Porto
23th November 2010 Andrea slept with music from iPod
20th November 2010 6.35 his first photo with iPhone
5. Captain’s Log
Cardiac arrest
Kids save lives
New tech for CPR training
Relive: a serious game for CPR training
Virtual Reality & CPR
Future plans
6.
7. 2 full jumbo jets crashing with
no survivors each and every day.
1,000 deaths per day every day of the year across Europe.
Cardiac Arrest
10. Time window for lay-resuscitation (7 min)
Collapse Professional resuscitation by
emergency medical services
(EMS)
Breckwoldt J et al. Resuscitation 80-2009
Toleranceofoxygendeprivation
Begin of irreversible brain damage
Time is brain
13. Kids save lives statement
“…We recommend educating school children in resuscitation from the age of 12 years
or earlier for 2 h per year. If school children receive such training, they are also likely to
teach this to their family at home – and they themselves will never forget. We will see
not only an increase in the number of cardiac arrest survivors worldwide, but also the
social benefits of enthusiastic and positive young people. They learn to help others.
School children and teachers are important “multipliers” in both private and public
settings and thus, in the longer term, the proportion of trained individuals in society will
markedly increase, leading to an increase in the overall rate of lay resuscitation….”
Böttiger BW et al. Resuscitation 2015
14. Kids Save Lives – ERC position statement on school children education in CPR. August 2016 Volume 105, Pages A1–A3
Kids Save Lives – ERC position statement
on school children education in CPR
25. Semeraro et al. Resuscitation 82 (2011) 436–441
iCPR: a new and friendly application for
cardiopulmonary resuscitation training
26. iCPR: a new and friendly application for
cardiopulmonary resuscitation training
Semeraro et al. Resuscitation 82 (2011) 436–441
27. A breathtaking picnic
Free App for iOS and Android.
Topic: Cardiac Arrest adult & Infant/Child Choking
Language: Italian, English, French, Deutsch, Nederlands
App / Digital tale (6-10 years old)
28.
29. relivegame.org
Relive is a free sci-fi adventure game about CPR. Its main purpose is to increase the awareness about
this topic and encourage people to take a CPR class and be prepared to intervene in case of need.
Discover the story and challenge your friends in tournament mode!
Language: Italian, English, Dutch
33. Ten male participants were recruited from students and researchers (non-
CPR experts) at the PERCRO Laboratory.
For each participant, the experiment consisted of a group of three trials of
CC each lasting 30 s and characterized by a different depth CC (4–6 cm).
Each group of trials was repeated for each of the two RGB-D sensors, 60
trials in total. For each of the 60 trials, the data were simultaneously
acquired with RELIVE Tracking and with a traditional training mannequin.
Relive tracking
34. The best RELIVE Tracking
performance was obtained with
RELIVE Tracking using Microsoft
Kinect® v1, with an average
square quadratic error equal to
4.3 ± 0.3 mm, whereas the worst
was with the Creative Senz3d®
with a mean square quadratic
error equal to 6.5 ± 0.3 mm.
Relive tracking
35. Kids (learn how to) save lives in the
school with the serious game Relive
Semeraro et el. Resuscitation 116 (2017) 27–32
Month 1-2
Month 3-4 Competition
Month 8 Retention
65 students
65 students
50 students
15 students
dropped out
36. Semeraro et el. Resuscitation 116 (2017) 27–32
Baseline Participants
Sixty-five students were enrolled in the study: 75% male and 25% female.
The median age was 16 ± 1 years old; BMI was 21 ± 3.
Endpoints
The primary endpoint was the overall improvement in schoolchildren CPR awareness in terms of knowledge (MCQ
results) and skills (CC rate and depth).
The secondary endpoints included the usability test of Relive as a tool to learn CPR and the differences in
performance according to sex and BMI class.
Kids (learn how to) save lives in the
school with the serious game Relive
37. Semeraro et el. Resuscitation 116 (2017) 27–32
Kids (learn how to) save lives in the
school with the serious game Relive
38. Semeraro et el. Resuscitation 116 (2017) 27–32
Kids (learn how to) save lives in the
school with the serious game Relive
39. Semeraro et el. Resuscitation 116 (2017) 27–32
Kids (learn how to) save lives in the
school with the serious game Relive
40.
41. We received 258 responses from 18 countries. The background of participants was: key
person in national resuscitation council, educator, instructor and members of the ERC
Research NET
42.
43.
44. Do you believe virtual reality could play a role in the future of training?
45. Do you believe virtual reality could works better with some target groups?
46. Virtual Reality CPR AED
Italian Resuscitation Council
The aim of VR CPR AED project would be to develop a
self-directed learning station BLS and AED.
VR CPR AED is an assisted learning mode for CPR
procedures.
In this mode the learner will follow the tutorial to learn
how to correctly perform CPR and use AED.
The tutorial takes place in a special environment, where
an overlay will show the steps for the procedure.
All the tutorial sessions are tracked and the learner
receives
a feedback about the quality of the CPR procedure.
47. A WINNING SOLUTION BOTH
FOR GENERAL POPULATION/KIDS
AND HEALTHCARE PROFESSIONALS
GENERAL POPULATION & KIDS HEALTHCARE PROFESSIONALS
Opportunity to spread knowledge
about the CPR in a ludic way
Very immersive and engaging experience
Every training center use the technology
Possibility to train and retraining healthcare
professionals very quickly
48. Italian Resuscitation Council
Scientific Supervision
Giuseppe (Frodo) Ristagno, Andrea (Aragorn) Scapigliati & Federico (Legolas) Semeraro
The Lord of the Rings: The Fellowship of the ERC
49. Out Of Hospital Adult
Cardiac Arrest Scenario
Chest compression only
and defibrillation scenario
Location: Santo Stefano Square
Virtual Reality CPR AED
Italian Resuscitation Council
50. In Hospital Adult
Cardiac Arrest Scenario
Adult Basic Life Support
Defibrillation Scenario
Virtual Reality CPR AED
Italian Resuscitation Council
51. Out Of Hospital Pediatric
Cardiac Arrest Scenario
Pediatric Basic Life Support
Defibrillation Scenario
Virtual Reality CPR AED
Italian Resuscitation Council