The key to solving society's crises is to facilitate all the people to come together face the big issues and create win/win solutions. Here's how to do it.
My Seatmate Lives In China Future Of EducationVicki Davis
Presentation at the Future of Education conference about the importance of Global Collaborative projects, the positives and negatives experienced in the <a href="http://horizonproject.wikispaces.com">Horizon project</a> which had 5 classrooms from 5 countries, and the <a href="http://flatclassroomproject">Flat Classroom Project</a> which won ISTE's SIGtel Telelearning award - 1st place award for 2007's best tele learning project. This is experience from the field.
Also the formula for the potential of introducing such projects in other schools was given based upon the formula from the Inner game of tennis. There is an elluminate recording of this presentation that will be posted at the <a href="http://ltc.umanitoba.ca/moodle/course/view.php?id=12">future of education conference moodle</a>.
Slides from lecture by Paul DiGangi in the Strategy module in the 2011 Media Management Course at Stockholm School of Economics and the Royal Institute of Technology. Here is more information on the course: http://nordicworlds.net/2011/01/21/strategy-course-focuses-on-virtual-worlds-and-gaming-industries/.
The document discusses the potential second coming of enterprise architecture (EA) and whether emerging approaches could help re-establish its practical business relevance. It notes that mainstream EA practices have high consensus but little evidence, while emerging practices have low consensus but need a stronger evidence base. The document explores whether EA is losing momentum due to issues with scope, perspective, or lack of relevance to business problems, and poses questions on whether emerging EA approaches could help address these challenges and renew its influence.
Value Creation & the Evolution of Organizational Business ModelsPaul Di Gangi
This document discusses how business models are evolving due to changes in technology and society. It defines the business model as an organization's approach to creating and capturing value. Traditional closed models that keep knowledge internal are giving way to more open models that leverage both internal and external resources. The most collaborative model is the co-created model where organizations encourage knowledge sharing between internal and external stakeholders for mutual benefit. The document also discusses how information technology enables user-driven innovation and private-collective knowledge communities that blur organizational boundaries.
Design For Online Community: Beyond the HypeLynn Cherny
This document discusses design considerations for online communities. It begins by introducing the speaker and their credentials working with early online communities. It then discusses the business reasons for interest in online communities in the Web 2.0 era. The main part of the document outlines a plan of action for designing successful online communities, including defining community goals, understanding different definitions of community, identifying who will build and moderate the community, applying design principles, and measuring community success.
A new(ish) perspective on knowledge management in small organisations, with a little bit of Frank Zappa and Superman 3 thrown in. Originally delivered at the NCVO Information Management Conference, London, Nov 2008.
Design principles for a global movement on disability supportCitizen Network
1. The document discusses design principles for developing a global movement to advance self-directed support. It outlines challenges such as slow progress, debates over terminology and models, and a lack of consistent pressure on governments.
2. Key design principles for an effective self-directed support system are proposed, including that it be rights-based, person-centered, clear, flexible, easy to use, community-focused, sustainable, and innovative. Groups discuss how these principles apply in their own contexts.
3. Building a global movement requires overcoming challenges like distorted implementation and divided allies. Respecting differences, learning from evidence, building alliances, and working together as citizens are discussed as ways to organize collective intelligence and communities
1. Knowledge management is evolving from a focus on explicit and transactional knowledge to tacit and relational knowledge as the world becomes more networked and participatory.
2. Social capital, or the collective value created through relationships and cooperation, is becoming the new currency and face of knowledge in this new environment.
3. For knowledge management to be effective moving forward, the focus needs to shift from content and collection to context and connection by leveraging social networks and communities to encourage interaction, collaboration, and innovation.
My Seatmate Lives In China Future Of EducationVicki Davis
Presentation at the Future of Education conference about the importance of Global Collaborative projects, the positives and negatives experienced in the <a href="http://horizonproject.wikispaces.com">Horizon project</a> which had 5 classrooms from 5 countries, and the <a href="http://flatclassroomproject">Flat Classroom Project</a> which won ISTE's SIGtel Telelearning award - 1st place award for 2007's best tele learning project. This is experience from the field.
Also the formula for the potential of introducing such projects in other schools was given based upon the formula from the Inner game of tennis. There is an elluminate recording of this presentation that will be posted at the <a href="http://ltc.umanitoba.ca/moodle/course/view.php?id=12">future of education conference moodle</a>.
Slides from lecture by Paul DiGangi in the Strategy module in the 2011 Media Management Course at Stockholm School of Economics and the Royal Institute of Technology. Here is more information on the course: http://nordicworlds.net/2011/01/21/strategy-course-focuses-on-virtual-worlds-and-gaming-industries/.
The document discusses the potential second coming of enterprise architecture (EA) and whether emerging approaches could help re-establish its practical business relevance. It notes that mainstream EA practices have high consensus but little evidence, while emerging practices have low consensus but need a stronger evidence base. The document explores whether EA is losing momentum due to issues with scope, perspective, or lack of relevance to business problems, and poses questions on whether emerging EA approaches could help address these challenges and renew its influence.
Value Creation & the Evolution of Organizational Business ModelsPaul Di Gangi
This document discusses how business models are evolving due to changes in technology and society. It defines the business model as an organization's approach to creating and capturing value. Traditional closed models that keep knowledge internal are giving way to more open models that leverage both internal and external resources. The most collaborative model is the co-created model where organizations encourage knowledge sharing between internal and external stakeholders for mutual benefit. The document also discusses how information technology enables user-driven innovation and private-collective knowledge communities that blur organizational boundaries.
Design For Online Community: Beyond the HypeLynn Cherny
This document discusses design considerations for online communities. It begins by introducing the speaker and their credentials working with early online communities. It then discusses the business reasons for interest in online communities in the Web 2.0 era. The main part of the document outlines a plan of action for designing successful online communities, including defining community goals, understanding different definitions of community, identifying who will build and moderate the community, applying design principles, and measuring community success.
A new(ish) perspective on knowledge management in small organisations, with a little bit of Frank Zappa and Superman 3 thrown in. Originally delivered at the NCVO Information Management Conference, London, Nov 2008.
Design principles for a global movement on disability supportCitizen Network
1. The document discusses design principles for developing a global movement to advance self-directed support. It outlines challenges such as slow progress, debates over terminology and models, and a lack of consistent pressure on governments.
2. Key design principles for an effective self-directed support system are proposed, including that it be rights-based, person-centered, clear, flexible, easy to use, community-focused, sustainable, and innovative. Groups discuss how these principles apply in their own contexts.
3. Building a global movement requires overcoming challenges like distorted implementation and divided allies. Respecting differences, learning from evidence, building alliances, and working together as citizens are discussed as ways to organize collective intelligence and communities
1. Knowledge management is evolving from a focus on explicit and transactional knowledge to tacit and relational knowledge as the world becomes more networked and participatory.
2. Social capital, or the collective value created through relationships and cooperation, is becoming the new currency and face of knowledge in this new environment.
3. For knowledge management to be effective moving forward, the focus needs to shift from content and collection to context and connection by leveraging social networks and communities to encourage interaction, collaboration, and innovation.
The document summarizes the key discussions and outcomes of the 2010 Online Security Jam hosted by NATO and the European Union. Over 3,800 participants from 124 countries engaged in thematic conversations over 5 days to discuss the future of Western security policy. Recommendations from the event called for NATO to develop a civilian arm and the European Union to create its own intelligence agency. The document then outlines challenges facing policymaking and new approaches and tools that could help address these challenges through greater collaboration, transparency, participation and harnessing distributed knowledge.
The document discusses strategies for reaching priority audiences and developing future support through volunteering, donations, advocacy, and social activism. It notes trends like "Goodsumption" and social transparency triumph, and suggests focusing outreach on groups like "Young, Free and Singles," "Family Citizens," and "Big Society Champions" using various platforms, devices, and roles. Key messages encourage innovative thinking about volunteer roles, social media strategy, and sharing ideas from other organizations.
Wikinomics: crowdsharing and innovation Rahul Singh
This document discusses the concepts of Wikinomics and crowdsourcing. Wikinomics refers to the effects of extensive collaboration and user participation on business, as popularized in a 2006 book. Crowdsourcing involves outsourcing tasks to a distributed group of people through an open call. The document outlines the central ideas of Wikinomics such as openness, sharing, and acting globally. It also discusses the benefits and challenges of crowdsourcing, including crowd-wisdom, crowd-voting, crowdsourced design, and crowd-funding. Finally, it provides examples of successful crowdsourcing implementations in each of these areas.
The document discusses several key trends that are driving change such as the acceleration of information growth and sharing, the rise of virtual worlds and networks, and new business models that leverage both internal and external resources. It suggests that organizations need to embrace more open and collaborative models to keep pace with these trends in order to create and share knowledge across boundaries.
The document discusses the transition from traditional top-down management (Management 1.0) to a more collaborative approach (Management 2.0). Management 1.0 led to disengaged, disenchanted, misaligned, and misguided workforces. In contrast, Management 2.0 fosters a creative workforce where everyone has a voice, ideas compete equally, and commitment is voluntary. The document then proposes an Intranet 2.0 approach called the "Cyber Water Cooler" to connect, communicate, collaborate, culturalize, and create using tools like meeting centers, survey centers, communities of interest, and innovation competition centers.
Talk on how to repair the digital divide among political factions. Suggested socio-technical pattern language for intelligent discourse. John C. Thomas
Edward Andersson, Deputy Director of Involve, reflects on where engagement is heading in a time of Localism and Austerity, looks at creative methods of engagement and gives advice on when and how they should be used.
A recording of the presentation can be found here: http://www.youtube.com/watch?v=v2Ej3NbCjes
This document discusses social capital and its importance for organizations. It defines social capital as the ability to distribute and leverage trust within an organization. It discusses how social capital is measured by the amount of trust and reciprocity between individuals and communities. Social capital provides advantages to individuals and groups through their connections and relationships within a network. Maintaining a balance of connectivity and structural holes is important for organizations to access new and diverse information.
This document discusses criticisms of "slacktivism" and argues that online activism can strengthen offline activism. It notes that the internet allows for loose, globally connected groups to take action outside of traditional organizers. While online sharing may start individually, people can come together around shared interests or dissatisfaction. The social web allows for relationship and network building beyond just anger or selling products. Online participation does not necessarily substitute for real-world action but may positively impact offline mobilization.
This document discusses micro-volunteering and how the National Trust could utilize it. Micro-volunteering involves convenient, bite-sized tasks that are crowdsourced and networked. The document explores different micro-volunteering platforms that exist and considers how the National Trust's existing communication tools and lists of micro tasks could connect their 27 million supporters who want to help with volunteering opportunities. Examples of micro-volunteering already occurring in some National Trust properties are provided.
Many networks organize governance and operations with structures that mirror those of organizations: governing boards, committees, and operations staff. Unfortunately, these structures have often been a bad fit with networks, leading to decreased involvement and engagement by network participants who aren't on the governing board and shrinking network size and impact.
More and more networks are experimenting with and co-creating innovative network governance and structures that are self-organizing, encouraging and supporting the formation of collaborative circles for many or all of the operations and coordination functions of the network.
June Holley will share examples and offer several checklists and strategy worksheets to help your network determine if these new structures might be appropriate for them.
CIPD presentation – working beyond our hierarchical boundariesCasey Morrison
Volunteering is becoming less hierarchical and more collaborative. People are increasingly volunteering informally through online networks and sharing platforms. This has led to more distributed, leaderless organizations where people self-organize around shared values through online networks and cooperation without top-down coordination. Now the default way to get things done is through online networks rather than traditional organizations.
The document announces an event called "Contact" on October 20, 2011 that will bring together technology innovators, social change agents, and artists to discuss how emerging technologies can be used to create a better world and accelerate positive social change through open collaboration, peer-to-peer networks, and other approaches representing a "new paradigm." The day-long event will include keynote talks and workshops led by audience members to spark new ideas, opportunities to meet with experts and organizations, and an "Ideas Bazaar" where projects can be proposed and developed.
Here Comes Everybody & Cognitive Surplus ReviewKristenstan
This document summarizes and analyzes two books by Clay Shirky: Here Comes Everybody: The Power of Organizing Without Organizations (2008) and Cognitive Surplus: Creativity and Generosity in a Connected Age (2010). Shirky studies how the internet impacts society. The books discuss how new tools enabled by the internet lower transaction costs and allow groups to form more easily. Shirky also explores how social media can harness unused cognitive surplus or free time from the public for creative and civic purposes.
Shift Happens: how to share knowledge in a network centric worldChris Fletcher
The document discusses knowledge transfer and retention in modern workplaces. It outlines how the rise of Web 2.0 technologies and social media have led to a more networked world and participation culture. This has shifted the focus of knowledge management from content collection to context and connection. Effective knowledge transfer now relies more on collaboration and building social capital through networks both virtual and physical.
What is Agile & Agile Project Management?. Introduction to Plan-based vs value-driven development; Scrum framework and roles and ceremonies; self-organised team, agile values. and leadership
It's a card game.
It addresses agile themes and topics in weird, morbid, and political incorrect question.
It was created by @UdoWiegaertner, @AnjaStiedl, @M_Tarnowski, et.al. inspired by a open space session of @JordannGross at Play4Agile16
Free download: http://bit.ly/p4a16-AgileBlackStories
Presentation at: Agile Games Night Tools4AgileTeams2016
Innovation Games — The Seriously Fun Way to Do Work!Michael Tarnowski
Innovation Games are a set of originally market research oriented, facilitated and directed games. They are focussed, on real-time collaborative games as means of engaging customers and stakeholders to reveal what really matters to them and to get breakthrough ideas.
Use Innovation Games for such things as portfolio management, requirements management and any number of tasks that require innovative thinking, priorisation, brainstorming and cross-functional collaboration.
The document summarizes the key discussions and outcomes of the 2010 Online Security Jam hosted by NATO and the European Union. Over 3,800 participants from 124 countries engaged in thematic conversations over 5 days to discuss the future of Western security policy. Recommendations from the event called for NATO to develop a civilian arm and the European Union to create its own intelligence agency. The document then outlines challenges facing policymaking and new approaches and tools that could help address these challenges through greater collaboration, transparency, participation and harnessing distributed knowledge.
The document discusses strategies for reaching priority audiences and developing future support through volunteering, donations, advocacy, and social activism. It notes trends like "Goodsumption" and social transparency triumph, and suggests focusing outreach on groups like "Young, Free and Singles," "Family Citizens," and "Big Society Champions" using various platforms, devices, and roles. Key messages encourage innovative thinking about volunteer roles, social media strategy, and sharing ideas from other organizations.
Wikinomics: crowdsharing and innovation Rahul Singh
This document discusses the concepts of Wikinomics and crowdsourcing. Wikinomics refers to the effects of extensive collaboration and user participation on business, as popularized in a 2006 book. Crowdsourcing involves outsourcing tasks to a distributed group of people through an open call. The document outlines the central ideas of Wikinomics such as openness, sharing, and acting globally. It also discusses the benefits and challenges of crowdsourcing, including crowd-wisdom, crowd-voting, crowdsourced design, and crowd-funding. Finally, it provides examples of successful crowdsourcing implementations in each of these areas.
The document discusses several key trends that are driving change such as the acceleration of information growth and sharing, the rise of virtual worlds and networks, and new business models that leverage both internal and external resources. It suggests that organizations need to embrace more open and collaborative models to keep pace with these trends in order to create and share knowledge across boundaries.
The document discusses the transition from traditional top-down management (Management 1.0) to a more collaborative approach (Management 2.0). Management 1.0 led to disengaged, disenchanted, misaligned, and misguided workforces. In contrast, Management 2.0 fosters a creative workforce where everyone has a voice, ideas compete equally, and commitment is voluntary. The document then proposes an Intranet 2.0 approach called the "Cyber Water Cooler" to connect, communicate, collaborate, culturalize, and create using tools like meeting centers, survey centers, communities of interest, and innovation competition centers.
Talk on how to repair the digital divide among political factions. Suggested socio-technical pattern language for intelligent discourse. John C. Thomas
Edward Andersson, Deputy Director of Involve, reflects on where engagement is heading in a time of Localism and Austerity, looks at creative methods of engagement and gives advice on when and how they should be used.
A recording of the presentation can be found here: http://www.youtube.com/watch?v=v2Ej3NbCjes
This document discusses social capital and its importance for organizations. It defines social capital as the ability to distribute and leverage trust within an organization. It discusses how social capital is measured by the amount of trust and reciprocity between individuals and communities. Social capital provides advantages to individuals and groups through their connections and relationships within a network. Maintaining a balance of connectivity and structural holes is important for organizations to access new and diverse information.
This document discusses criticisms of "slacktivism" and argues that online activism can strengthen offline activism. It notes that the internet allows for loose, globally connected groups to take action outside of traditional organizers. While online sharing may start individually, people can come together around shared interests or dissatisfaction. The social web allows for relationship and network building beyond just anger or selling products. Online participation does not necessarily substitute for real-world action but may positively impact offline mobilization.
This document discusses micro-volunteering and how the National Trust could utilize it. Micro-volunteering involves convenient, bite-sized tasks that are crowdsourced and networked. The document explores different micro-volunteering platforms that exist and considers how the National Trust's existing communication tools and lists of micro tasks could connect their 27 million supporters who want to help with volunteering opportunities. Examples of micro-volunteering already occurring in some National Trust properties are provided.
Many networks organize governance and operations with structures that mirror those of organizations: governing boards, committees, and operations staff. Unfortunately, these structures have often been a bad fit with networks, leading to decreased involvement and engagement by network participants who aren't on the governing board and shrinking network size and impact.
More and more networks are experimenting with and co-creating innovative network governance and structures that are self-organizing, encouraging and supporting the formation of collaborative circles for many or all of the operations and coordination functions of the network.
June Holley will share examples and offer several checklists and strategy worksheets to help your network determine if these new structures might be appropriate for them.
CIPD presentation – working beyond our hierarchical boundariesCasey Morrison
Volunteering is becoming less hierarchical and more collaborative. People are increasingly volunteering informally through online networks and sharing platforms. This has led to more distributed, leaderless organizations where people self-organize around shared values through online networks and cooperation without top-down coordination. Now the default way to get things done is through online networks rather than traditional organizations.
The document announces an event called "Contact" on October 20, 2011 that will bring together technology innovators, social change agents, and artists to discuss how emerging technologies can be used to create a better world and accelerate positive social change through open collaboration, peer-to-peer networks, and other approaches representing a "new paradigm." The day-long event will include keynote talks and workshops led by audience members to spark new ideas, opportunities to meet with experts and organizations, and an "Ideas Bazaar" where projects can be proposed and developed.
Here Comes Everybody & Cognitive Surplus ReviewKristenstan
This document summarizes and analyzes two books by Clay Shirky: Here Comes Everybody: The Power of Organizing Without Organizations (2008) and Cognitive Surplus: Creativity and Generosity in a Connected Age (2010). Shirky studies how the internet impacts society. The books discuss how new tools enabled by the internet lower transaction costs and allow groups to form more easily. Shirky also explores how social media can harness unused cognitive surplus or free time from the public for creative and civic purposes.
Shift Happens: how to share knowledge in a network centric worldChris Fletcher
The document discusses knowledge transfer and retention in modern workplaces. It outlines how the rise of Web 2.0 technologies and social media have led to a more networked world and participation culture. This has shifted the focus of knowledge management from content collection to context and connection. Effective knowledge transfer now relies more on collaboration and building social capital through networks both virtual and physical.
What is Agile & Agile Project Management?. Introduction to Plan-based vs value-driven development; Scrum framework and roles and ceremonies; self-organised team, agile values. and leadership
It's a card game.
It addresses agile themes and topics in weird, morbid, and political incorrect question.
It was created by @UdoWiegaertner, @AnjaStiedl, @M_Tarnowski, et.al. inspired by a open space session of @JordannGross at Play4Agile16
Free download: http://bit.ly/p4a16-AgileBlackStories
Presentation at: Agile Games Night Tools4AgileTeams2016
Innovation Games — The Seriously Fun Way to Do Work!Michael Tarnowski
Innovation Games are a set of originally market research oriented, facilitated and directed games. They are focussed, on real-time collaborative games as means of engaging customers and stakeholders to reveal what really matters to them and to get breakthrough ideas.
Use Innovation Games for such things as portfolio management, requirements management and any number of tasks that require innovative thinking, priorisation, brainstorming and cross-functional collaboration.
LEGO® Serious Play® — For Managers.
Solve Your Business Challenges Playfully & with Fun!
Condensed version of my LSP presentation for managers & C-level.
LEGO® Serious Play® is a structured, facilitated method. It answers questions rephrasing the business topics. The models built and their stories shared by the builders are the answers. It is a playful and still serious way to create new insights and to develop innovative ideas.
LEGO® Serious Play®. How To Solve Your Business Challenges PlayfullyMichael Tarnowski
LEGO® Serious Play® (LSP) is a structured and facilitated workshop method for strategic decision making and problem resolution in business environments.
LSP answers questions rephrasing the business topics. The models built and their stories shared by the builders are the answers. LSP is a playful and still serious way to create new insights and to develop innovative ideas.
Elevator Pitch: LEGO® Serious Play® — Strategic Decision Making & Problem Re...Michael Tarnowski
LEGO® Serious Play® — Strategic Decision Making & Problem Resolution with Fun!
Elevator Pitch.
LEGO® Serious Play is a facilitated method for strategic decision-making and problem resolution in business environments.
You could use LSP for merger & acquisition (M&A) evaluation, SWAT analysis, strategy or vision definition, product development, organisational design/development, brand design, or developing business, department. or team goals - to name a few.
The document discusses various concepts related to agile management including scrum, lean startup, design thinking, benefits of agile approaches, and management philosophies. It also covers topics like self-organizing teams, different levels of managerial authority, developing competence, enhancing communication structures, delivering value, continuous improvement, and tracking happiness. The Management 3.0 model is presented as having six organizational views based on complexity thinking.
The document describes an interactive simulation that measures the time it takes to complete three writing projects by writing letters, Roman numerals, and numbers in different colors. It runs the projects row by row, writing each item in a row before moving to the next. As it runs, it displays the items written and the elapsed time. The total time taken to complete all projects row by row is just over 1 minute and 7 seconds.
What do we mean by dialogue? Certainly it is more than conscious speaking and attentive listening in a group. Indeed, when participating in a real dialogue we recognize and understand the depth and value of the experience, but may find it impossible to call it up on demand. We know dialogue is much more than method, and does not lend itself to methodological practices. But perhaps it can play a more meaningful role in design practice, in particular for design situations where stakeholders must have a voice in and play an active role in the deployment of designed solutions.
Michael Edson, Relevance, Existence, and Smithsonian Strategy, for OCLC "Web ...Michael Edson
The Smithsonian has developed a new strategic plan focused on solving complex problems through interdisciplinary collaboration. However, the Smithsonian faces challenges with relevance as its web presence and reach have declined compared to competitors. To address this, the Smithsonian used an open, transparent and participatory process to develop a new web strategy using workshops, wikis and public feedback to engage internal and external stakeholders.
Community innovation can take three forms: (1) having the community design and develop new products, (2) allowing the community to change and improve existing products, and (3) adjusting an organization's strategy based on community input. Examples of communities innovating new products include Threadless and open-source footwear projects. Communities can change existing products by providing feedback on how to better meet user needs, as seen with News To Me and citizen journalism sites. Prediction markets and bug tracking are examples of communities helping adjust strategies. However, building and maintaining engaged communities poses challenges around moderation, incentivization, and focus.
Michael Edson: Prototyping the Smithsonian CommonsMichael Edson
The document discusses prototyping the Smithsonian Commons, which is proposed as a new digital platform and presence for the Smithsonian Institution. It summarizes the Smithsonian's strategic plan and goals of updating their digital experience, learning model, and balancing autonomy and control. A key aspect is creating the Smithsonian Commons, which would stimulate learning, creation and innovation by providing open access to the Smithsonian's research, collections and communities online. The presentation discusses building prototypes to demonstrate what a Smithsonian Commons would look like from the perspective of different types of users.
Michael Edson @ Forum One: Strategy and Audience (long version)Michael Edson
Long version of presentation about the Smithsonian's Web and New Media Strategy and how it relates to the goal of creating more audience-centric Web sites. For Forum One, National Press Club, Washington, D.C. November 5, 2009.
Honours lecture about leadership, crowdsourcing and social mediaFrank Willems
Frank Willems gave a lecture about crowdsourcing and social media. He is a professor at Hanze University of Applied Sciences in Groningen and innovator in directing and crowdsourcing. The agenda included discussing change management and leadership, social networks, crowdsourcing, social media as a trigger for change, and the Hanze Social Media Lab project. The lecture covered concepts like social capital, connecting social capital, crowdsourcing, tribes, co-creation and examples like LEGO design crowdsourcing, fishermen collecting data, restaurant reviews, and bird counting communities.
Networking; past present and future; and the importance of personalityEd Mitchell
Presentation about networking and the current tyranny of growth and quantity over quality in networks. Outline of the importance of considering personalities, relevant facilitation and some future methods to balance it
All Together Now 01/05/08 presentation; how physical communities can be suppo...Ed Mitchell
This document discusses organizing communities and groups. It provides examples of the Bristol Climbing Centre and activmob platform. These case studies show how communities can self-organize through various online and offline tools, but that coordination is needed. The document advocates for designing community support models before implementing technology tools, and ensuring facilitation is provided to help groups emerge and collaborate effectively.
Using Social Media and Online Technologies in the Public Workforce SystemColleen LaRose
Using Social Media and Online Technologies in the Public Workforce System
The document discusses how social media and online technologies can be leveraged in the public workforce system. It defines social media as internet-based applications that allow users to create and share user-generated content. Social media fosters interactive dialogue and strengthens relationships. The document outlines various social media platforms like Facebook, Twitter, LinkedIn, blogs and their uses. It discusses how professionals in different industries are using social media to share best practices and make connections. The document provides examples of how workforce professionals can collaborate with economic developers using social media. It emphasizes controlling one's online image and presence on social media.
What Type of Digital Transformation? Reinventing Social Thought and Action...Douglas Schuler
Presentation at International School for Digital Transformation, July 20, 2009. Porto, Portugal.
Discusses the concept of civic intelligence and the Liberating Voices pattern language project as an example of civic intelligence.
This five-session discussion guide helps people get involved in an important issue facing all of us: the well-being of our youngest children. The guide looks at how we are connected to the lives of children in our community and the “invisible” effects of racism and poverty. It also guides people in developing plans for action.
This document provides an overview of vision, leadership, and civic engagement. It discusses defining and communicating a clear vision, identifying concrete organizing issues, using force field analysis to drive change, and tips for effective communication. It also covers how social media can integrate technology, social interaction, and content to transform people into content producers. Examples are given of how social media, mobile technology, and mashups can be used for civic engagement and social impact.
Presentation for Cause2Mkt, August 25, 2010.
The best online communities provide the best experiences for their members by creating content worth talking about. Here are some case studies, tips, and next steps for progressive organizations exploring the online community space.
The document discusses how to build communities using content. It outlines that communities today are about conversations rather than one-way information delivery. It then discusses the role of community managers in planning and curating content to connect people and engage the community. Content is described as the key to making a community findable, shareable, searchable, and worth discussing. The document provides tips for community managers, such as developing an understanding of the community and connecting people directly.
Naava Frank: Learning Communities for Professionalcaje32
This document discusses learning communities and communities of practice (CoPs) as tools for professional development. It defines key aspects of CoPs, including that they are groups of professionals who systematically share expertise to improve their practice. The document then outlines three core processes that learning communities use: surfacing questions/needs, building connections, and eliciting tacit knowledge. Specific techniques are provided for each process.
Agile Design and Collaborative Creativity in Web of ThingsMartin Mahaux
The document discusses agile design and collaborative creativity for socio-technical systems like the Web of Things. It argues that to drive sustainable innovation in these complex, fast-moving systems, an agile design approach is needed that incorporates collaboration through iterative experimental design with stakeholders. Creativity is defined as something that is both novel and useful. The document also discusses the role of participation, noting that it can lead to more sustainability if certain obstacles are mitigated, as it empowers people and revives democracy by opening up solution spaces to more viewpoints and concerns. However, it may be restricted to elites unless specific facilitation is provided, and individualism or tensions between amateurs and experts could still undermine participation's benefits.
This document outlines the agenda for the Flat Classroom Workshop 2010 focusing on opening up education through global collaboration. It discusses how emerging technologies allow for mass collaboration and innovation. Participants brainstorm challenges for collaborative classroom projects, analyze ideas, and plan a project involving global collaboration between multicultural classrooms. The goal is for teams to design a new learning experience, pitch their idea for feedback, and present their refined project involving multimedia and creating the future of education.
i4 2020 Session: Mucking Around Innovation Culture & Toolsi4 2020
Ben Weinlick discusses patterns of innovation culture that can help organizations tackle complex challenges through disciplined innovation. He outlines six patterns: 1) supporting looking in unexpected places for new ideas, 2) valuing diverse perspectives, 3) bottom-up co-design, 4) playfulness, 5) environments fostering creative collisions, and 6) understanding user needs. Weinlick emphasizes the need for both innovative culture and tools, and provides examples of how these patterns have helped address issues like social services and disability inclusion. The presentation encourages participants to consider how to apply these patterns within their own work to enable meaningful innovation.
This discussion guide takes a look at when, where, and what young people learn. How do we create the kind of community where all young people will have a chance to learn – in and beyond the school day?
13062024_First India Newspaper Jaipur.pdfFIRST INDIA
Find Latest India News and Breaking News these days from India on Politics, Business, Entertainment, Technology, Sports, Lifestyle and Coronavirus News in India and the world over that you can't miss. For real time update Visit our social media handle. Read First India NewsPaper in your morning replace. Visit First India.
CLICK:- https://firstindia.co.in/
#First_India_NewsPaper
Essential Tools for Modern PR Business .pptxPragencyuk
Discover the essential tools and strategies for modern PR business success. Learn how to craft compelling news releases, leverage press release sites and news wires, stay updated with PR news, and integrate effective PR practices to enhance your brand's visibility and credibility. Elevate your PR efforts with our comprehensive guide.
Youngest c m in India- Pema Khandu BiographyVoterMood
Pema Khandu, born on August 21, 1979, is an Indian politician and the Chief Minister of Arunachal Pradesh. He is the son of former Chief Minister of Arunachal Pradesh, Dorjee Khandu. Pema Khandu assumed office as the Chief Minister in July 2016, making him one of the youngest Chief Ministers in India at that time.
केरल उच्च न्यायालय ने 11 जून, 2024 को मंडला पूजा में भाग लेने की अनुमति मांगने वाली 10 वर्षीय लड़की की रिट याचिका को खारिज कर दिया, जिसमें सर्वोच्च न्यायालय की एक बड़ी पीठ के समक्ष इस मुद्दे की लंबित प्रकृति पर जोर दिया गया। यह आदेश न्यायमूर्ति अनिल के. नरेंद्रन और न्यायमूर्ति हरिशंकर वी. मेनन की खंडपीठ द्वारा पारित किया गया
Howard Fineman, Veteran Political Journalist and TV Pundit, Dies at 75
Reinventing Democracy
1. Reinventing Democracy! In our Organizations, Communities and Society By Jim Rough and DeAnna Martin www.WiseDemocracy.org
2. QUESTION ? What would happen to society (or our organizations) … if everyone could come together creatively and respectfully … face the big issues … and invent win/win solutions? What issue would this NOT positively affect?
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5. What’s so special here? The quality of thinking, CHOICE-CREATING … where diverse people address a BIG issue collaboratively and creatively, seeking win/win breakthrough answers Choice-creating is distinct from “dialogue,” “deliberation,” problem-solving,” etc. 1)
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9. SB: “Society’s Breakthrough” 5) Triangle Box Circle The Wisdom Council Process is entirely scalable. It can be used nationally to facilitate “We the People” to take charge … and shift our System from the Box to the Circle.