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Engineering | Architecture | Design-Build | Surveying | GeoSpatial Solutions
Real-Time 3D Data
Visualization and
Analysis of Unlimited
Detail
March 27, 2013
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 2
Presenter
Josh Beck, GISP
Software Consultant for Merrick & Company
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 3
Corporate headquarters: Greenwood Village, CO
Founded in 1955; employee-owned
Corporate Overview
Geospatial
 LiDAR Acquisition and
Processing
 MARS© LiDAR
Processing Software
 Orthophoto and
Photogrammetric
 MS / HSI / TIR
 Multi-Sensor Data
Fusion
 Satellite Imagery
 Application
Development
 Surveying
 UAS Mapping
National Security
 Dept. of Defense
 Federal
Nuclear
 Commercial Nuclear
 DOE / NNSA
Energy
 Oil & Gas
 Utilities
 Bioprocessing
 Renewables
 Nuclear
 The Merrick
Consultancy
Life Sciences
 Federal
 University / Private
 Commissioning /
Validation
 Healthcare Facilities
Infrastructure
 Water Services
 Local Government
 Private Development
 Federal / DoD
 Energy
 Sustainable
Infrastructure
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 4
Merrick & Company Office Locations
500 employees at 13 national
and 4 international offices
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 5
Merrick’s International Project Experience
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 6
LiDAR Data Management
Traditional Display and Rendering Methods
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 7
Points Loaded into RAM
Pros Cons Conclusion
Potential for fast 2D and
3D point rendering,
depending on data size
Data processing and view
rendering sessions are
limited by RAM –
performance can degrade
even with large amounts
of RAM utilized
Great for small datasets,
commonly used for
creating static videos of
point clouds (must
recreate video from
scratch for alternative
perspectives)
Fast access to data for
processing, depending on
data size
Wait time for points
loading into RAM is
typically slow,
impracticable for massive
LiDAR datasets
Ineffective for very dense
LiDAR data captures, or
extensive geographic
regions. Impossible to
render huge volumes of
point clouds (“Big Data”)
at full resolution
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 8
Points Loaded into RAM Example
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 9
Point Streaming, Low Resolution Block
Technique, and Point Decimation
Pros Cons Conclusion
Special (not typical) point
decimation techniques
can “intelligently” reduce
the data size while
preserving the important
details (i.e. model
keypoint creations)
Data rendering is
decimated during
navigation and then
streamed in when
movement stops, still a
slow rendering processes
as the software fetches
points from disc
This is the current
accepted technique for
rendering large point
clouds. Most geospatial
analysts are trained to
accept the visual
limitations imposed by
software, hardware, and
“Big Data”.
Less RAM is required
than previous technique,
though more RAM does
increase the performance
High risk of missing small
or key features during
navigation due to minimal
point display during
movements
Unsatisfactory for many
applications where
access to all the data at
full resolution should be
mandatory
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 10
Point Streaming, Low Resolution Block
Technique, and Point Decimation Example
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 11
LiDAR Data Management
Breakthrough Technology
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 12
Advanced Spatial Indexing
Pros Cons Conclusion
All points are viewable at
all times, instantly
Initial one-time indexing
or pre-processing can
take time but once it’s
done, the data loads
instantaneously
Best technology for large
point cloud data
management
Minimal RAM utilization
since spatial indexing is
file and software based
Indexing can require high
performance hardware to
process data
Best technology for
massive LiDAR point
cloud rendering
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 13
Unlimited Size and Full 3D Resolution
 Access to all LiDAR and/or 3D point data, no matter what
the size
 The current system has been tested to support approximately 1.4
petabytes of LAS data – this is only a test limit, not a system limit
 The system has been tested with synthetic data at a density of 64
points per cubic millimeter across a test area of 1 square kilometer
 2D and 3D navigation is instantaneous, no waiting for data
to load or streaming of data into view window
 Able to see every point in the dataset, only limited by the
number of screen pixels on the viewing device
 Load times and speed of performance are not related to
the size or resolution of the 3D data
 Load times are less than one second, no matter how large
the datasets
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 14
Additional Advantages
 Points are stored in a compressed format
 Compression ratios are around 5-20% of the original LAS size
 No decompression lag unlike other compressed LiDAR technologies or
file compressors like Winzip or WinRAR
 Data can be viewed in stereoscopic 3D if desired
 This technology is accessible through a converter/viewer or SDK
 No dependency on high end computer hardware
 Utilizes multi-core and/or multi-threaded CPUs but does not require high
end models
 Does not require GP-GPU processing for high speed performance
 Does not require large amounts of RAM, 2 GB is adequate
 Does not even require high speed disc I/O. Rendering speed is similar
whether the data is local, on a network, or even accessed through a
USB 2.0 port
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 15
Size, Load Time, and Computer Resources
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 16
Next Generation 3D Software
 3D data freedom
 Points are not loaded into RAM - no more memory limitation
 Points are not decimated or pyramided – no more thinned data displays
 Real time 3D point access is direct from disc or network utilizing
two revolutionary techniques:
 Advanced 3D spatial index
 Intelligent search algorithm to find and display just the points needed - at
most, one point per screen pixel at 30 frames per second
 Ability to work with the actual 3D data, not derivative products or a
combination of different geospatial data types
 No need to grid elevation data, loosing critical 3D information
 Movement away from 2D or 2.5D - actual points can be viewed and
measured in 3D space, not 3D represented by only colors or shadings
 No need to keep features separated by data types (vector, raster, etc.)
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 17
Urban Example
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 18
Rural Example
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 19
Mobile Example
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 20
Terrestrial Example
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 21
Internet Streaming
 3D models can be accessed worldwide across a network
or the internet
 No need for multiple local storage points of 3D models if an
internet connection is available
 3D models can be hosted at a single location
 Only a single copy of the data needs to be stored which
can be served up to unlimited internet users, dramatically
decreasing data storage requirements, costs, and
complexities
 Version control - if changes to the data are required, these
are done only one time to the source data
 Data can even be streamed over the internet without the
need for a browser plug-in
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 22
Colombian Coast Demo
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 23
More Than Just LiDAR
 3D data can present imagery or originate from it
 RGB fused LiDAR
 3D Ortho – interpolated LiDAR at the resolution of imagery
 Colorized 3D point clouds derived from stereo pairs using dense
matching techniques (i.e. semi-global matching or multi-ray
photogrammetry)
 3D models from multi-angled oblique imagery
 More groundbreaking possibilities in the works
 3D Models
 3D models can automatically be converted to this format to be
rendered and streamed from a single platform in unlimited amounts
and detail
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 24
3D Ortho – not an image drape or TIN render
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 25
Semi-Global Matching
Images courtesy of Intergraph
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 26
Oblique Image SGM
Images courtesy of Intergraph
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 27
Multi-Ray Photogrammetry
Images courtesy of Microsoft's UltraMap 3.0
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 28
Oblique Image Texturing Example
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 29
Summary
 Real time 3D data rendering at full resolution and detail
 Compressed data size
 Data loads in 1 second no matter the size
 Unlimited amount of data to manage, load, display, etc.
 Low computer resource requirements
 Preserves true 3D data, not rasterized derivative products
 Capable of streaming 3D data across network or internet
 Centralized data storage
 Version control
 Big data is now accessible and even portable
 Opportunity for 3D imagery and 3D models
Copyright © 2010 Merrick & Company All rights reserved.
PREXXXX 30
Thank you
Josh Beck
Software Consultant
Merrick & Company
josh.beck@merrick.com
303-353-3715
http://www.merrick.com/Geospatial

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Real-Time 3D Data Visualization and Analysis of Unlimited Detail

  • 1. Engineering | Architecture | Design-Build | Surveying | GeoSpatial Solutions Real-Time 3D Data Visualization and Analysis of Unlimited Detail March 27, 2013
  • 2. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 2 Presenter Josh Beck, GISP Software Consultant for Merrick & Company
  • 3. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 3 Corporate headquarters: Greenwood Village, CO Founded in 1955; employee-owned Corporate Overview Geospatial  LiDAR Acquisition and Processing  MARS© LiDAR Processing Software  Orthophoto and Photogrammetric  MS / HSI / TIR  Multi-Sensor Data Fusion  Satellite Imagery  Application Development  Surveying  UAS Mapping National Security  Dept. of Defense  Federal Nuclear  Commercial Nuclear  DOE / NNSA Energy  Oil & Gas  Utilities  Bioprocessing  Renewables  Nuclear  The Merrick Consultancy Life Sciences  Federal  University / Private  Commissioning / Validation  Healthcare Facilities Infrastructure  Water Services  Local Government  Private Development  Federal / DoD  Energy  Sustainable Infrastructure
  • 4. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 4 Merrick & Company Office Locations 500 employees at 13 national and 4 international offices
  • 5. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 5 Merrick’s International Project Experience
  • 6. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 6 LiDAR Data Management Traditional Display and Rendering Methods
  • 7. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 7 Points Loaded into RAM Pros Cons Conclusion Potential for fast 2D and 3D point rendering, depending on data size Data processing and view rendering sessions are limited by RAM – performance can degrade even with large amounts of RAM utilized Great for small datasets, commonly used for creating static videos of point clouds (must recreate video from scratch for alternative perspectives) Fast access to data for processing, depending on data size Wait time for points loading into RAM is typically slow, impracticable for massive LiDAR datasets Ineffective for very dense LiDAR data captures, or extensive geographic regions. Impossible to render huge volumes of point clouds (“Big Data”) at full resolution
  • 8. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 8 Points Loaded into RAM Example
  • 9. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 9 Point Streaming, Low Resolution Block Technique, and Point Decimation Pros Cons Conclusion Special (not typical) point decimation techniques can “intelligently” reduce the data size while preserving the important details (i.e. model keypoint creations) Data rendering is decimated during navigation and then streamed in when movement stops, still a slow rendering processes as the software fetches points from disc This is the current accepted technique for rendering large point clouds. Most geospatial analysts are trained to accept the visual limitations imposed by software, hardware, and “Big Data”. Less RAM is required than previous technique, though more RAM does increase the performance High risk of missing small or key features during navigation due to minimal point display during movements Unsatisfactory for many applications where access to all the data at full resolution should be mandatory
  • 10. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 10 Point Streaming, Low Resolution Block Technique, and Point Decimation Example
  • 11. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 11 LiDAR Data Management Breakthrough Technology
  • 12. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 12 Advanced Spatial Indexing Pros Cons Conclusion All points are viewable at all times, instantly Initial one-time indexing or pre-processing can take time but once it’s done, the data loads instantaneously Best technology for large point cloud data management Minimal RAM utilization since spatial indexing is file and software based Indexing can require high performance hardware to process data Best technology for massive LiDAR point cloud rendering
  • 13. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 13 Unlimited Size and Full 3D Resolution  Access to all LiDAR and/or 3D point data, no matter what the size  The current system has been tested to support approximately 1.4 petabytes of LAS data – this is only a test limit, not a system limit  The system has been tested with synthetic data at a density of 64 points per cubic millimeter across a test area of 1 square kilometer  2D and 3D navigation is instantaneous, no waiting for data to load or streaming of data into view window  Able to see every point in the dataset, only limited by the number of screen pixels on the viewing device  Load times and speed of performance are not related to the size or resolution of the 3D data  Load times are less than one second, no matter how large the datasets
  • 14. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 14 Additional Advantages  Points are stored in a compressed format  Compression ratios are around 5-20% of the original LAS size  No decompression lag unlike other compressed LiDAR technologies or file compressors like Winzip or WinRAR  Data can be viewed in stereoscopic 3D if desired  This technology is accessible through a converter/viewer or SDK  No dependency on high end computer hardware  Utilizes multi-core and/or multi-threaded CPUs but does not require high end models  Does not require GP-GPU processing for high speed performance  Does not require large amounts of RAM, 2 GB is adequate  Does not even require high speed disc I/O. Rendering speed is similar whether the data is local, on a network, or even accessed through a USB 2.0 port
  • 15. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 15 Size, Load Time, and Computer Resources
  • 16. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 16 Next Generation 3D Software  3D data freedom  Points are not loaded into RAM - no more memory limitation  Points are not decimated or pyramided – no more thinned data displays  Real time 3D point access is direct from disc or network utilizing two revolutionary techniques:  Advanced 3D spatial index  Intelligent search algorithm to find and display just the points needed - at most, one point per screen pixel at 30 frames per second  Ability to work with the actual 3D data, not derivative products or a combination of different geospatial data types  No need to grid elevation data, loosing critical 3D information  Movement away from 2D or 2.5D - actual points can be viewed and measured in 3D space, not 3D represented by only colors or shadings  No need to keep features separated by data types (vector, raster, etc.)
  • 17. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 17 Urban Example
  • 18. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 18 Rural Example
  • 19. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 19 Mobile Example
  • 20. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 20 Terrestrial Example
  • 21. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 21 Internet Streaming  3D models can be accessed worldwide across a network or the internet  No need for multiple local storage points of 3D models if an internet connection is available  3D models can be hosted at a single location  Only a single copy of the data needs to be stored which can be served up to unlimited internet users, dramatically decreasing data storage requirements, costs, and complexities  Version control - if changes to the data are required, these are done only one time to the source data  Data can even be streamed over the internet without the need for a browser plug-in
  • 22. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 22 Colombian Coast Demo
  • 23. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 23 More Than Just LiDAR  3D data can present imagery or originate from it  RGB fused LiDAR  3D Ortho – interpolated LiDAR at the resolution of imagery  Colorized 3D point clouds derived from stereo pairs using dense matching techniques (i.e. semi-global matching or multi-ray photogrammetry)  3D models from multi-angled oblique imagery  More groundbreaking possibilities in the works  3D Models  3D models can automatically be converted to this format to be rendered and streamed from a single platform in unlimited amounts and detail
  • 24. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 24 3D Ortho – not an image drape or TIN render
  • 25. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 25 Semi-Global Matching Images courtesy of Intergraph
  • 26. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 26 Oblique Image SGM Images courtesy of Intergraph
  • 27. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 27 Multi-Ray Photogrammetry Images courtesy of Microsoft's UltraMap 3.0
  • 28. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 28 Oblique Image Texturing Example
  • 29. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 29 Summary  Real time 3D data rendering at full resolution and detail  Compressed data size  Data loads in 1 second no matter the size  Unlimited amount of data to manage, load, display, etc.  Low computer resource requirements  Preserves true 3D data, not rasterized derivative products  Capable of streaming 3D data across network or internet  Centralized data storage  Version control  Big data is now accessible and even portable  Opportunity for 3D imagery and 3D models
  • 30. Copyright © 2010 Merrick & Company All rights reserved. PREXXXX 30 Thank you Josh Beck Software Consultant Merrick & Company josh.beck@merrick.com 303-353-3715 http://www.merrick.com/Geospatial