The document discusses quad tree composite tiling, an effective method for mixing vector and raster map tiles. It addresses issues with traditional tiling approaches for vector data as scale changes. A quad tree recursively subdivides tile space to homogenize tile size. Composite tiling creates a tile pyramid with vector tiles at higher zooms and raster at lower zooms. SVGMap enables this by embedding tiles within SVG and controlling tile visibility by zoom level. Tools generate static SVG quad tree composite tiles from GIS data.