The student used a variety of media technologies throughout the planning, research, construction, and evaluation stages of their music video project. These included YouTube to research existing music videos, Google Images to find examples of digipaks and advertisements, Microsoft Word for documentation, a Sony camera to film audience research and the music video, iMovie to edit footage, Final Cut Pro for advanced video editing and effects, Photoshop to design the digipak and advertisement, and different presentation tools like Prezi, video, and screenshots for the evaluations. The student found these technologies helpful for presenting their work professionally and learning new skills, but encountered some challenges with file sizes, battery life, and software limitations.
The document discusses the various media technologies used at different stages of an A2 media project. It describes using a Mac computer with software like Final Cut Pro, Photoshop, and Blogger. Video and photo footage was captured using cameras and edited in Final Cut Pro. Photoshop was used to design ancillary texts. Research was organized and shared using Blogger, which allowed embedding of images, files and videos. Communication was done through Facebook Messenger and iPhones. The document provides details on how each technology was utilized at different stages of planning, production and evaluation.
The document discusses the various new media technologies used throughout the stages of researching, planning, producing, and evaluating a coursework project. Key technologies included Apple desktops and laptops running Final Cut Pro and After Effects for video editing. A DSLR camera was used to capture high quality footage. WordPress, SlideShare, Scribd, YouTube, and social media helped with research, planning, and audience updates. WIX and Photoshop aided in creating a website and poster.
The document discusses the various technologies used at each stage of creating the film "A Truncated Parable of Complete Normality". Technologies like Blogger, YouTube, Celtx, Google Drive, HD-1000 camera, GoPro Steadicam, Final Cut Express, After Effects, Photoshop, Prezi and Slideshare were used for planning, research, script-writing, filming, editing, posters, and presenting. Overall, the group felt they were able to use technologies in sophisticated ways that made the filmmaking process easier and cost-effective.
The document discusses the various technologies used at each stage of creating the film "A Truncated Parable of Complete Normality". Technologies like Blogger, YouTube, Celtx, Google Drive, HD-1000 camera, GoPro Steadicam, Final Cut Express, After Effects, Photoshop, Prezi and Slideshare were used for planning, research, script-writing, filming, editing, posters, and presenting. Overall, the group felt they were able to use technologies in sophisticated ways that made the filmmaking process easier and cost-effective.
This document discusses the use of various media technologies throughout the research, planning, and construction stages of a project to create a promotional music video package. In the research stage, online tools like YouTube, SurveyMonkey, Facebook Messenger, Blogger, and SlideShare were used to gather information, conduct audience research, collaborate as a group, present work, and develop digital skills. In planning, tools like Prezi, Photoshop, and InDesign were used to create pitches, storyboards, draft designs, and forms. In construction, a DSLR camera was used to film footage, Adobe Premiere Pro was used to edit the video, and Photoshop was used to enhance images for the
How did you use media technologies in thecsullivans05
The document discusses the use of various media technologies throughout the planning, construction, and evaluation stages of a project. In the planning stage, internet research was conducted using resources like Trailer Addict and Google. Movie Maker was used to create a storyboard. In construction, a camcorder, tripod, microphone, and eMac were used to film and edit footage into a trailer. Photoshop and Microsoft Word were used to design a film poster. Evaluation involved interview footage, a Prezi presentation, podcast, and PowerPoint.
Powere what have you learnt about technologies from the.pptx evalllMaisiesmith16
We have learned how to use various technologies like cameras, computers, editing software, and more through constructing our media product. Some group members were unfamiliar with the Mac computer and editing software at first but we helped each other learn. We learned how to film with the camera, edit videos using Adobe Premiere on Mac which was different than Windows, and add effects like changing to black and white. While the software was difficult to learn initially, we became proficient through practice and can now use technologies like Photoshop, Blogger, and more confidently. There is still room for improvement, such as better camera skills and photo editing, but overall our skills have increased significantly through this project.
This document discusses the use of various media technologies throughout the research, planning, construction, and editing stages of a music video project. In the research stage, online surveys, YouTube, Google Images, and focus groups were used to gather audience feedback. Planning involved file sharing, online presentation software, scanning, and Photoshop. Shooting utilized DSLR cameras, mounts, and trips. Editing was done with Adobe Premiere Pro to lay audio over video, cut clips, add transitions/effects, and color grade for consistency. Stock footage from YouTube introduced the narrative. A variety of software and tools were leveraged at each stage of production.
The document discusses the various media technologies used at different stages of an A2 media project. It describes using a Mac computer with software like Final Cut Pro, Photoshop, and Blogger. Video and photo footage was captured using cameras and edited in Final Cut Pro. Photoshop was used to design ancillary texts. Research was organized and shared using Blogger, which allowed embedding of images, files and videos. Communication was done through Facebook Messenger and iPhones. The document provides details on how each technology was utilized at different stages of planning, production and evaluation.
The document discusses the various new media technologies used throughout the stages of researching, planning, producing, and evaluating a coursework project. Key technologies included Apple desktops and laptops running Final Cut Pro and After Effects for video editing. A DSLR camera was used to capture high quality footage. WordPress, SlideShare, Scribd, YouTube, and social media helped with research, planning, and audience updates. WIX and Photoshop aided in creating a website and poster.
The document discusses the various technologies used at each stage of creating the film "A Truncated Parable of Complete Normality". Technologies like Blogger, YouTube, Celtx, Google Drive, HD-1000 camera, GoPro Steadicam, Final Cut Express, After Effects, Photoshop, Prezi and Slideshare were used for planning, research, script-writing, filming, editing, posters, and presenting. Overall, the group felt they were able to use technologies in sophisticated ways that made the filmmaking process easier and cost-effective.
The document discusses the various technologies used at each stage of creating the film "A Truncated Parable of Complete Normality". Technologies like Blogger, YouTube, Celtx, Google Drive, HD-1000 camera, GoPro Steadicam, Final Cut Express, After Effects, Photoshop, Prezi and Slideshare were used for planning, research, script-writing, filming, editing, posters, and presenting. Overall, the group felt they were able to use technologies in sophisticated ways that made the filmmaking process easier and cost-effective.
This document discusses the use of various media technologies throughout the research, planning, and construction stages of a project to create a promotional music video package. In the research stage, online tools like YouTube, SurveyMonkey, Facebook Messenger, Blogger, and SlideShare were used to gather information, conduct audience research, collaborate as a group, present work, and develop digital skills. In planning, tools like Prezi, Photoshop, and InDesign were used to create pitches, storyboards, draft designs, and forms. In construction, a DSLR camera was used to film footage, Adobe Premiere Pro was used to edit the video, and Photoshop was used to enhance images for the
How did you use media technologies in thecsullivans05
The document discusses the use of various media technologies throughout the planning, construction, and evaluation stages of a project. In the planning stage, internet research was conducted using resources like Trailer Addict and Google. Movie Maker was used to create a storyboard. In construction, a camcorder, tripod, microphone, and eMac were used to film and edit footage into a trailer. Photoshop and Microsoft Word were used to design a film poster. Evaluation involved interview footage, a Prezi presentation, podcast, and PowerPoint.
Powere what have you learnt about technologies from the.pptx evalllMaisiesmith16
We have learned how to use various technologies like cameras, computers, editing software, and more through constructing our media product. Some group members were unfamiliar with the Mac computer and editing software at first but we helped each other learn. We learned how to film with the camera, edit videos using Adobe Premiere on Mac which was different than Windows, and add effects like changing to black and white. While the software was difficult to learn initially, we became proficient through practice and can now use technologies like Photoshop, Blogger, and more confidently. There is still room for improvement, such as better camera skills and photo editing, but overall our skills have increased significantly through this project.
This document discusses the use of various media technologies throughout the research, planning, construction, and editing stages of a music video project. In the research stage, online surveys, YouTube, Google Images, and focus groups were used to gather audience feedback. Planning involved file sharing, online presentation software, scanning, and Photoshop. Shooting utilized DSLR cameras, mounts, and trips. Editing was done with Adobe Premiere Pro to lay audio over video, cut clips, add transitions/effects, and color grade for consistency. Stock footage from YouTube introduced the narrative. A variety of software and tools were leveraged at each stage of production.
The group used a Sony DV camera to film their project which was easy to use. They edited the footage using Final Cut Express, GarageBand for soundtracks, and LiveType and Photoshop for titles and logos. The process involved planning, storyboarding, filming a rough cut, getting feedback, and editing the final project which they published online.
The document discusses the process of creating a short film called "Fraction". It describes filming with a Sony DV camera, editing with Final Cut Express, creating music with GarageBand, titles with LiveType, and publishing the final product online. Key steps included storyboarding, shooting a rough cut, getting peer feedback, and editing the final project based on that feedback before publishing online.
The document discusses the process of creating a final media project called "Fraction". It describes using various technologies like a Sony DV camera, Final Cut Express, GarageBand, and Photoshop. It outlines the steps taken which included planning the concept, researching other projects, storyboarding, filming a rough cut, getting peer feedback, and publishing the final project online.
During their research, the group used online search engines and websites to gather information on psychological thrillers and existing real media products in the genre.
In planning, they created mood boards using online images and evaluated psychological thriller films on YouTube to determine conventions. They also used a blogging platform to document the process.
For construction, they shot footage on a handheld video camera and used Adobe Premiere Pro and Photoshop to edit the film and design the poster and magazine cover. They found sound effects and music on YouTube to incorporate.
To evaluate their work, they created a PowerPoint presentation and added it to their blog using various editing effects from the software.
The document discusses how various media technologies were used at different stages of constructing a documentary project. In the research stage, a WordPress blog was used to gather audience feedback but yielded unreliable results at times. Digital cameras allowed filming audience feedback for reference. A promo video provided ideas but confused some without context. YouTube and Google provided research resources and convention examples. In planning, WordPress organized work and set deadlines. Mobile phones and computers enabled remote communication. Ipads were used as prompters during production but made actors appear unnatural. Various editing software customized edits. Photoshop created titles and print ads. Voice recorders captured audio. Tutorials improved professionalism. Evaluation used Prezi for a presentation, iPads gathered
The document summarizes the use of new media technology throughout the planning, research, construction, and evaluation stages of a media project. Various tools were used including Blogger for organizing work, Prezi for brainstorming ideas, Paint for storyboarding, Survey Monkey for collecting audience feedback, and Excel for analyzing results. Video and photos were taken using an iPhone and digital camera. Premiere Elements and Photoshop were used for video and image editing. YouTube and Vimeo were utilized for sharing the finished trailer online.
The document summarizes the use of new media technology throughout the planning, research, construction, and evaluation stages of a media project. Various tools were used including Blogger for organizing work, Prezi for brainstorming ideas, Paint for storyboards, Survey Monkey for collecting audience feedback, and Excel to analyze survey results. Video and photos were taken using an iPhone and digital camera. Premiere Elements was used to edit footage into a trailer, and Photoshop edited magazine covers and posters. YouTube and Vimeo hosted the finished trailer.
Lauren used various new media technologies throughout her project. During the research and planning stage, she used the blogging platform Blogger to document her findings, planning, and evaluations. This allowed her to present information in an interactive way with images, videos, and presentations. For filming, she used a high definition digital video camera and stills camera along with a tripod to capture footage for her music video. She edited the footage using iMovie and added effects to manipulate the video. She also used photo editing software to alter images for her digipak design. During the evaluation stage, she utilized slidesharing and photo hosting sites, as well as movie making software, to analyze and showcase her work in an engaging multimedia format.
The document summarizes the use of new media technology throughout the planning, research, construction, and evaluation stages of a media project. Various tools were used including Blogger for organizing work, Prezi for brainstorming ideas, Paint for storyboards, Survey Monkey for collecting audience feedback, and Excel to analyze survey results. Video and photos were taken using an iPhone and digital camera. Premiere Elements and Photoshop were used to edit video into a trailer and design ancillary texts. YouTube and Vimeo were utilized to share the finished trailer online.
The document discusses the production of a music video for the song "You Lost Me" by Christina Aguilera. It describes the use of iMovie '09 for video editing, including techniques like beat marking, ken burns effect, stabilization, and colorization. It also discusses using Serif PagePlus 11 to create ancillary materials like a digipak and advert. Canon cameras were used for video and still photography. Issues with lighting and software bugs caused delays. For future projects, the author would use higher quality cameras and stick to one idea for ancillary tasks.
YouTube, Prezi, Scribd, SlideShare, iMovie, Photoshop, and social media were used at various stages of planning, constructing, and evaluating a music video project.
YouTube was used for research, inspiration, and sharing work. Prezi and presentation tools allowed for organizing information. Photoshop skills like cloning were used for image editing. iMovie enabled editing techniques like overlays. Social media like Facebook spread awareness of the finished video. Various online platforms facilitated sharing work and gaining influence from other creations.
The research, planning, and evaluation stages of the project made extensive use of media technologies. Social media like Facebook was used to contact the band and plan meetings. Surveys were created on Survey Monkey to gather audience research. Discussions were recorded on smartphones and uploaded to SoundCloud. Photoshop was used for planning mockups and creating finished designs for the digipak and magazine advert. Filming used DSLR cameras and smartphones. Premiere was the primary editing software. The finished video was uploaded to YouTube and embedded on blogs using technologies like Blogger, SlideShare, and Word.
The document describes how a group used various new media technologies in the different stages of creating a movie trailer. In the research stage, they used YouTube to find existing trailers, IMDB for information on films, and Wikipedia for background on trailers. In planning, they used Blogger to write down ideas and plans. They also used Word to get feedback on potential film titles. In construction, they used a video camera to film footage, a still camera for poster/magazine images, iMovie to edit the trailer, Photoshop to edit images, and InDesign for the poster and magazine cover. They also used a marketing video website and uploaded the trailer to YouTube and social media for evaluation and feedback.
The document summarizes the use of new technologies in the construction and evaluation of a coursework project. Various software were used at different stages, including:
- Google and Wikipedia for initial research on the band and music genre.
- Imovie and digital camcorders for filming, editing footage, and creating an animatic storyboard.
- Fireworks for designing promotional materials like adverts and DVD covers.
- PowerPoint and Prezi for presenting research findings and evaluation questions in an engaging format with embedded videos and hyperlinks.
The student used various media technologies throughout their project. In research, they used YouTube to view music videos and analyze conventions. They also used SurveyMonkey to create and distribute a survey to gather audience data. In planning, they used Final Draft, Photoshop, and InDesign to write a script and storyboard and create draft designs. In construction, they filmed with a DSLR camera and edited in Premiere Pro. They designed packaging in InDesign and Photoshop. For evaluation, they uploaded work to WordPress and used PowerPoint and Word to analyze their process and outcomes.
The document discusses the use of new media technologies in the production of a short film. Various online tools were used for research, planning, filming, editing, and evaluation. Google, IMDb, YouTube, and BBFC helped with initial research and inspiration. Blogger, Facebook, Word, and Celtx supported planning and organization. Filming utilized a Canon camera. Adobe Premier Pro was the primary editing software, and Photoshop created the film poster. Evaluation involved slideshare, prezi, and blogger, though these platforms occasionally crashed or had navigation issues. Overall, the document outlines how various online tools facilitated each stage of the short film process.
The document summarizes the hardware and software used during the research and planning stage of an advanced portfolio project. It describes using an Apple Mac computer, testing various cameras including a Sony N50 and Panasonic HC-V250 to determine the best for filming. A tripod, mobile phone, scanner, stills camera, Photoshop, Final Cut Express, and Grab software were also utilized. The hardware and software provided benefits like accessibility, skill refreshment, and ability to document the research process, though some presented challenges around availability and file transfers between devices.
The document discusses the various new and old media technologies used at different stages of producing a media trailer. During planning, the group relied heavily on internet research and tools like Google, Slideshare, and communication apps. In the research stage, they analyzed other trailers on YouTube and used Google, Word, and PowerPoint for tasks. Key construction technologies included Premiere Pro for editing, Photoshop for images, and Soundbible for audio. Evaluation work utilized iMovies, PowerPoint and YouTube. Equipment for filming included a camera, tripod and LED light.
The document discusses the various media technologies used by Dilara and Tana during the planning, research, construction, and evaluation stages of their media project. They used online resources like Google, YouTube, and Slideshare for planning and research. Applications such as Photoshop, Premiere Pro, and WordPress were used for construction. Evaluation involved technologies like iMovies, PowerPoint, and video recording on iPhone. A variety of equipment including a camera, tripod, and LED light were also employed.
The document discusses the use of various media technologies in the production, research, and evaluation stages of media projects for foundation and advanced media studies courses.
For research, the author used websites like YouTube and 'Art of the Title' to study thriller film openings and gain inspiration. Google Images and real media texts were also researched. Surveys were conducted using in-person interviews filmed on a camcorder and online questionnaires created in Word and Excel.
For production, Macs and Photoshop were used to create logos, and an iPhone camera was used for a photoshoot due to lack of other options. A Sony camcorder captured footage, while a Nikon D3200 was later used for
1) The document discusses how the media product uses and challenges conventions of horror films through elements like sound, characters, and scenes. Tension is built through chilling sounds and voices. Flashbacks are indicated through crows calling. The "last girl" character follows conventions but is also unique. Chases and obstacles create suspense. The villain appears normal rather than distinctive. Mise-en-scene is made more modern by everyday clothing rather than dark costumes typically worn by villains. Overall, conventions are both followed and put a unique spin on to surprise the audience.
The document provides background information on the artist Kesha and describes plans for a music video for her song "Cannibal". It will tell the story of Kesha as a cannibal who takes male victims to a deserted forest. Various scenes and costumes are described to portray Kesha as a sexually appealing yet disturbed cannibal character who dominates and threatens her male victim. Inspiration is drawn from disturbing videos by Rihanna and Lady Gaga to create an unsettling video that is memorable.
The group used a Sony DV camera to film their project which was easy to use. They edited the footage using Final Cut Express, GarageBand for soundtracks, and LiveType and Photoshop for titles and logos. The process involved planning, storyboarding, filming a rough cut, getting feedback, and editing the final project which they published online.
The document discusses the process of creating a short film called "Fraction". It describes filming with a Sony DV camera, editing with Final Cut Express, creating music with GarageBand, titles with LiveType, and publishing the final product online. Key steps included storyboarding, shooting a rough cut, getting peer feedback, and editing the final project based on that feedback before publishing online.
The document discusses the process of creating a final media project called "Fraction". It describes using various technologies like a Sony DV camera, Final Cut Express, GarageBand, and Photoshop. It outlines the steps taken which included planning the concept, researching other projects, storyboarding, filming a rough cut, getting peer feedback, and publishing the final project online.
During their research, the group used online search engines and websites to gather information on psychological thrillers and existing real media products in the genre.
In planning, they created mood boards using online images and evaluated psychological thriller films on YouTube to determine conventions. They also used a blogging platform to document the process.
For construction, they shot footage on a handheld video camera and used Adobe Premiere Pro and Photoshop to edit the film and design the poster and magazine cover. They found sound effects and music on YouTube to incorporate.
To evaluate their work, they created a PowerPoint presentation and added it to their blog using various editing effects from the software.
The document discusses how various media technologies were used at different stages of constructing a documentary project. In the research stage, a WordPress blog was used to gather audience feedback but yielded unreliable results at times. Digital cameras allowed filming audience feedback for reference. A promo video provided ideas but confused some without context. YouTube and Google provided research resources and convention examples. In planning, WordPress organized work and set deadlines. Mobile phones and computers enabled remote communication. Ipads were used as prompters during production but made actors appear unnatural. Various editing software customized edits. Photoshop created titles and print ads. Voice recorders captured audio. Tutorials improved professionalism. Evaluation used Prezi for a presentation, iPads gathered
The document summarizes the use of new media technology throughout the planning, research, construction, and evaluation stages of a media project. Various tools were used including Blogger for organizing work, Prezi for brainstorming ideas, Paint for storyboarding, Survey Monkey for collecting audience feedback, and Excel for analyzing results. Video and photos were taken using an iPhone and digital camera. Premiere Elements and Photoshop were used for video and image editing. YouTube and Vimeo were utilized for sharing the finished trailer online.
The document summarizes the use of new media technology throughout the planning, research, construction, and evaluation stages of a media project. Various tools were used including Blogger for organizing work, Prezi for brainstorming ideas, Paint for storyboards, Survey Monkey for collecting audience feedback, and Excel to analyze survey results. Video and photos were taken using an iPhone and digital camera. Premiere Elements was used to edit footage into a trailer, and Photoshop edited magazine covers and posters. YouTube and Vimeo hosted the finished trailer.
Lauren used various new media technologies throughout her project. During the research and planning stage, she used the blogging platform Blogger to document her findings, planning, and evaluations. This allowed her to present information in an interactive way with images, videos, and presentations. For filming, she used a high definition digital video camera and stills camera along with a tripod to capture footage for her music video. She edited the footage using iMovie and added effects to manipulate the video. She also used photo editing software to alter images for her digipak design. During the evaluation stage, she utilized slidesharing and photo hosting sites, as well as movie making software, to analyze and showcase her work in an engaging multimedia format.
The document summarizes the use of new media technology throughout the planning, research, construction, and evaluation stages of a media project. Various tools were used including Blogger for organizing work, Prezi for brainstorming ideas, Paint for storyboards, Survey Monkey for collecting audience feedback, and Excel to analyze survey results. Video and photos were taken using an iPhone and digital camera. Premiere Elements and Photoshop were used to edit video into a trailer and design ancillary texts. YouTube and Vimeo were utilized to share the finished trailer online.
The document discusses the production of a music video for the song "You Lost Me" by Christina Aguilera. It describes the use of iMovie '09 for video editing, including techniques like beat marking, ken burns effect, stabilization, and colorization. It also discusses using Serif PagePlus 11 to create ancillary materials like a digipak and advert. Canon cameras were used for video and still photography. Issues with lighting and software bugs caused delays. For future projects, the author would use higher quality cameras and stick to one idea for ancillary tasks.
YouTube, Prezi, Scribd, SlideShare, iMovie, Photoshop, and social media were used at various stages of planning, constructing, and evaluating a music video project.
YouTube was used for research, inspiration, and sharing work. Prezi and presentation tools allowed for organizing information. Photoshop skills like cloning were used for image editing. iMovie enabled editing techniques like overlays. Social media like Facebook spread awareness of the finished video. Various online platforms facilitated sharing work and gaining influence from other creations.
The research, planning, and evaluation stages of the project made extensive use of media technologies. Social media like Facebook was used to contact the band and plan meetings. Surveys were created on Survey Monkey to gather audience research. Discussions were recorded on smartphones and uploaded to SoundCloud. Photoshop was used for planning mockups and creating finished designs for the digipak and magazine advert. Filming used DSLR cameras and smartphones. Premiere was the primary editing software. The finished video was uploaded to YouTube and embedded on blogs using technologies like Blogger, SlideShare, and Word.
The document describes how a group used various new media technologies in the different stages of creating a movie trailer. In the research stage, they used YouTube to find existing trailers, IMDB for information on films, and Wikipedia for background on trailers. In planning, they used Blogger to write down ideas and plans. They also used Word to get feedback on potential film titles. In construction, they used a video camera to film footage, a still camera for poster/magazine images, iMovie to edit the trailer, Photoshop to edit images, and InDesign for the poster and magazine cover. They also used a marketing video website and uploaded the trailer to YouTube and social media for evaluation and feedback.
The document summarizes the use of new technologies in the construction and evaluation of a coursework project. Various software were used at different stages, including:
- Google and Wikipedia for initial research on the band and music genre.
- Imovie and digital camcorders for filming, editing footage, and creating an animatic storyboard.
- Fireworks for designing promotional materials like adverts and DVD covers.
- PowerPoint and Prezi for presenting research findings and evaluation questions in an engaging format with embedded videos and hyperlinks.
The student used various media technologies throughout their project. In research, they used YouTube to view music videos and analyze conventions. They also used SurveyMonkey to create and distribute a survey to gather audience data. In planning, they used Final Draft, Photoshop, and InDesign to write a script and storyboard and create draft designs. In construction, they filmed with a DSLR camera and edited in Premiere Pro. They designed packaging in InDesign and Photoshop. For evaluation, they uploaded work to WordPress and used PowerPoint and Word to analyze their process and outcomes.
The document discusses the use of new media technologies in the production of a short film. Various online tools were used for research, planning, filming, editing, and evaluation. Google, IMDb, YouTube, and BBFC helped with initial research and inspiration. Blogger, Facebook, Word, and Celtx supported planning and organization. Filming utilized a Canon camera. Adobe Premier Pro was the primary editing software, and Photoshop created the film poster. Evaluation involved slideshare, prezi, and blogger, though these platforms occasionally crashed or had navigation issues. Overall, the document outlines how various online tools facilitated each stage of the short film process.
The document summarizes the hardware and software used during the research and planning stage of an advanced portfolio project. It describes using an Apple Mac computer, testing various cameras including a Sony N50 and Panasonic HC-V250 to determine the best for filming. A tripod, mobile phone, scanner, stills camera, Photoshop, Final Cut Express, and Grab software were also utilized. The hardware and software provided benefits like accessibility, skill refreshment, and ability to document the research process, though some presented challenges around availability and file transfers between devices.
The document discusses the various new and old media technologies used at different stages of producing a media trailer. During planning, the group relied heavily on internet research and tools like Google, Slideshare, and communication apps. In the research stage, they analyzed other trailers on YouTube and used Google, Word, and PowerPoint for tasks. Key construction technologies included Premiere Pro for editing, Photoshop for images, and Soundbible for audio. Evaluation work utilized iMovies, PowerPoint and YouTube. Equipment for filming included a camera, tripod and LED light.
The document discusses the various media technologies used by Dilara and Tana during the planning, research, construction, and evaluation stages of their media project. They used online resources like Google, YouTube, and Slideshare for planning and research. Applications such as Photoshop, Premiere Pro, and WordPress were used for construction. Evaluation involved technologies like iMovies, PowerPoint, and video recording on iPhone. A variety of equipment including a camera, tripod, and LED light were also employed.
The document discusses the use of various media technologies in the production, research, and evaluation stages of media projects for foundation and advanced media studies courses.
For research, the author used websites like YouTube and 'Art of the Title' to study thriller film openings and gain inspiration. Google Images and real media texts were also researched. Surveys were conducted using in-person interviews filmed on a camcorder and online questionnaires created in Word and Excel.
For production, Macs and Photoshop were used to create logos, and an iPhone camera was used for a photoshoot due to lack of other options. A Sony camcorder captured footage, while a Nikon D3200 was later used for
1) The document discusses how the media product uses and challenges conventions of horror films through elements like sound, characters, and scenes. Tension is built through chilling sounds and voices. Flashbacks are indicated through crows calling. The "last girl" character follows conventions but is also unique. Chases and obstacles create suspense. The villain appears normal rather than distinctive. Mise-en-scene is made more modern by everyday clothing rather than dark costumes typically worn by villains. Overall, conventions are both followed and put a unique spin on to surprise the audience.
The document provides background information on the artist Kesha and describes plans for a music video for her song "Cannibal". It will tell the story of Kesha as a cannibal who takes male victims to a deserted forest. Various scenes and costumes are described to portray Kesha as a sexually appealing yet disturbed cannibal character who dominates and threatens her male victim. Inspiration is drawn from disturbing videos by Rihanna and Lady Gaga to create an unsettling video that is memorable.
This document summarizes the key aspects of the video game "Bully". It is targeted towards 15+ year olds who are in or have finished secondary school. Promotion of the game included TV commercials, magazine covers, and posters. Key features are that it is an open-world sandbox game with extra missions, lessons, and opportunities to purchase new outfits. The game was developed by Rockstar Vancouver and Rockstar New England and released on PlayStation 2, Xbox 360, PC, and Wii platforms. However, the game does not involve any convergence of different media forms.
This document provides biographical information about Ye Chang, a 21-year-old man from Wengling, Taizhou, Zhejiang in China. He enjoys basketball, movies, billiards, music and his favorite foods. His heroes are Will Smith and former Chinese president Hu Jintao. His goal is to become a businessman in the future. He studies programming languages like VB, C, C++, Java and VC, and VB is his favorite.
The document discusses different horror films and their target audiences. It analyzes the 1960 film Psycho and the 2009 film Orphan. Psycho features themes of theft and murder, and was rated 15 for its disturbing violent scenes. While graphic by 1960s standards, it may receive a 12A rating today. Orphan contains disturbing violence as the main character Esther hurts others. It earned a 15 rating for detailed violence and sexual content, which could distress younger audiences. The document examines how each film was rated based on its content and what age groups would comprise the target audience.
Drupagora 2013 : Drupal8 et Symfony2, quel impact ?ekino
Nombreuses sont les directions digitales ayant aussi bien des besoins éditoriaux que métiers. D'un point de vue business, il n'est pas possible de séparer les deux.
Basiquement, quels choix avons-nous ?
- partir sur un CMS et coder en "CMS"...
- partir sur un framework et réinventer le CMS...
Aujourd'hui, une des solutions est d'alier le meilleur des 2 mondes, mais a aussi ses problématiques :
- comment faire communiquer les 2 solutions ?
- où trouver les bons profils compte tenu de expertise différentes ?
- comment ne pas complexifier la maintenance et l'exploitation ?
Bref, pour ce qui est d'aujourd'hui, c'est possible, mais difficile... Mais demain ?
The document discusses the various media technologies used at different stages of a project. Final Cut Express was used for video editing, allowing effects and precise editing but was difficult to learn. Photoshop enabled editing photos by adding clouds and brightening images. A video camera captured footage but limited access impacted filming time. PowerPoint was used for the evaluation due to familiarity, while Blogger documented progress. Jamendo provided a royalty-free song. Overall, the technologies helped at each stage despite some learning curves or limitations.
This document discusses the various technologies the student learned while constructing their media product for a coursework assignment. The student gained skills in editing video with Final Cut Pro, creating titles with Motion, filming with cameras and tripods, and composing original music and soundtracks with Logic Pro. While some of the technologies like Blogger, Final Cut Pro, and Logic Pro were challenging to learn initially, with practice over months the student was able to become proficient in using the software and technologies to complete their coursework.
The document discusses the filmmaking process for creating an opening sequence. It describes using different technologies like DV and HD cameras, and programs like Final Cut, GarageBand, Photoshop and LiveType for editing footage, creating titles, and making a soundtrack. Challenges included battery life when filming in HD, learning new software, and poor organization that led to wasted time and need for reshoots. Locations and props were used to add realism, and the sequence was published online for feedback.
How did you use new media technologies in the construction, research and plan...ellengauntlett
New media technologies were used extensively throughout the construction, research, planning and evaluation stages of the project. A computer allowed for efficient online research of film trailers, magazines, and other inspirations. Blogger was used to document research and planning. iMovie was used to edit filmed trailer footage and add music and sounds. Photoshop facilitated editing of digital photos for the film poster and magazine cover. Feedback was gathered through screenings, YouTube, and interviews recorded on video camera. The computer and new media technologies helped present the evaluation through PowerPoints, slideshows, and voiceovers with images and sounds in iMovie.
D:\How Did You Use Media Technologies In Thefahminaali
Charlotte Myers used various media technologies to complete her construction and research project. She used Windows Paint to create a simple logo for her fake product. She scanned storyboards into Paint and uploaded them to her blog. Adobe Flash Producer was used to create a flashing image for the product website pop-up. Adobe Dreamweaver allowed her to design the pop-up and import the flashing image. A Panasonic digital camera was used to film footage for television ads and record an audio jingle. Adobe Premier helped edit clips and add effects to produce two finished television ads with background music and transitions. Blogger allowed her to document the process and share work in progress and final products online. Research was also conducted using online resources
Question 4. How did you use new media technologies in the construction and re...gdewsb
During the research, planning, construction, and evaluation stages of creating a music video, the document discusses using various technologies. Technologies used during research included YouTube to view existing music videos and websites like Slideshare and Wikipedia to research music video theories. Blogger was used to share information and work. During planning, a video camera, scanner, and iMovie were used to test techniques, share work, and get audience feedback. Corel Draw, Corel PhotoPaint, and a still camera were used to create album covers and posters. During construction, a video camera, iMovie, and video conversion websites were used to film, edit, and acquire music. iMovie features like clip adjustments and trimming were used to edit footage
Media technologies played a vital role in all stages of producing a teaser trailer, from planning and construction to evaluation. Planning involved using software like PowerPoint, Excel, and Word to organize information and present results. Construction included using a DV camcorder to film shots, Photoshop to edit photos, and InDesign for layout. Post-production editing was done in Adobe Premiere. Feedback was gathered by sharing the teaser privately on YouTube and receiving audience responses.
By completing preliminary and final film projects, the student learned about various technologies. They used Final Cut and MPEG Streamclip to edit footage from a Sony camera and import it to Final Cut for editing. Online apps like Timetoast, YouTube, Blogger and Slideshare were also utilized. Timetoast helped track progress, YouTube provided inspiration, and Blogger/Slideshare shared work. Photoshop allowed creating titles and logos. Through this process, the student gained experience using these technologies and can now complete video projects more quickly and efficiently.
This document discusses the various technologies the author learned while constructing a media coursework project, including video editing software like Final Cut Pro, sound editing with Logic Pro, and motion graphics with Motion. The author summarizes learning how to edit video, compose soundtracks, and create titles with these programs. Shooting footage also taught camera skills like steady shots. Overall, the technologies allowed the author to organize, create, and share all aspects of the project.
This document summarizes what the author learned about various technologies from constructing a media product for a course. The author learned skills like editing video with Final Cut Pro, creating titles with Motion, filming with cameras and tripods, and creating soundtracks with Logic Pro. The author also learned how to use the blogging platform Blogger to organize their work, embed content from other sites, and share their project. Overall, the various technologies taught the author new skills that will help with future coursework projects.
This document summarizes what the author learned about various technologies through completing a coursework project. The author gained skills in editing video with Final Cut Pro, creating titles with Motion, filming with cameras and tripods, and creating soundtracks with Logic Pro. They also learned how to use the blogging platform Blogger to organize their work, embed videos and other media, and change post dates. Completing the project taught the author how to effectively use these various technologies and software programs.
This document summarizes what the author learned about various technologies through completing a coursework project. The author gained skills in editing video using Final Cut Pro, creating titles and motions using Motion, filming with cameras and tripods, and creating soundtracks using Logic Pro. The author also learned how to organize their work and share elements created in different programs using the blogging platform Blogger. Overall, the technologies allowed the author to efficiently construct and share their media project, though some programs like Final Cut Pro and Logic Pro took time to learn due to their complex features.
The document discusses how the author used various media technologies at different stages of their media project. During the research stage, they used YouTube to analyze film trailers in the horror genre and identify conventions. They also used Blogger to organize research and planning. For construction, they used a Nikon camera to film footage and Sony Vegas Pro for video editing. Photoshop and Illustrator were used to create ancillary tasks like a poster and magazine cover. Blogger and social media were utilized for evaluation and feedback. While some technical difficulties arose with new software and equipment, the author believes their technical skills improved overall through completing the project.
Evaluation Q4 - How did you use media technologies in the construction, resea...Sam Benzie
The document discusses the various media technologies used during the construction, research, planning and evaluation of a music video project. Google, YouTube, and Blogger were used extensively for researching locations, analyzing other videos, and documenting the project's progress. Adobe Photoshop, Premier Pro, and After Effects were used to edit photos, video footage and add effects. A digital camera, video camera and tripod were used to capture footage and photos. The internet and mobile phone also aided in the planning process.
How did you use Media Technologies in the...amygrogan
Final Cut Express was used to edit the music video, allowing for video transitions, effects, and easy importing of footage and music. Though new to the software, the group learned to use it effectively in a week. Photoshop and InDesign were also used to create promotional materials like logos, album artwork, and advertisements. While learning curves existed for the new software, the programs ultimately enabled professional-looking outputs. Evaluation was conducted through a blog on Blogger and a PowerPoint uploaded to SlideShare, allowing for embedding of videos, images, and formatting of text. Both platforms presented some disadvantages like limitations on formatting or uploading large files.
The document discusses various technologies used in the production of a film opening, including:
- Blogger to plan and chronicle the production process
- Facebook to communicate between group members
- LiveType to create titles and credits
- iMac desktop, Premier Pro, and camera equipment to film, edit, and produce the opening
- YouTube to upload and showcase the final production
The writer discusses learning to use these technologies and how they helped make the production process more efficient and the final product more professional. Skills like writing, communication, designing, editing, and camera work were developed through using these tools.
The group used several technologies to produce their music video project including:
1) Canon DSLR cameras for filming due to their high image quality and accessibility.
2) Adobe Premiere Pro for editing as the group was familiar with the software.
3) Photoshop for designing graphics like the album artwork and website images using skills from previous coursework.
4) Online tools like Moonfruit for creating their website since it allowed collaborative editing from different locations.
The students learned several skills from creating their media product:
1) They learned how to use video and photo editing software like Final Cut Pro and Photoshop that allowed them to add effects, transitions, titles and layer different media.
2) Mobile technology and social media helped with collaboration, and research websites provided statistics and examples that informed their genre and style choices.
3) Tools like Google Docs, SlideShare, YouTube and blogger made it easy to share work and get feedback from others in real-time.
How did you use media technologies in thecsullivans05
The document discusses the use of various media technologies throughout the planning, construction, and evaluation stages of a project. In the planning stage, internet research was conducted using resources like Trailer Addict and Google. Movie Maker was used to create a storyboard. In construction, a camcorder, tripod, microphone, and eMac were used to film and edit footage into a trailer. Photoshop and Microsoft Word were used to design a film poster. Evaluation involved interview footage, a Prezi presentation, podcast, and PowerPoint.
This document is a call sheet for a music video shoot for the song "Cannibal" by Ke$ha. It outlines the shoot date of October 10th onwards and locations in Hartlepool, England. It then lists the crew members and their contact information. It details the camera, lighting, and props needed for the shoot including a fake animal heart and dramatic makeup. It describes the costumes and makeup for the main character Emily Wilson including a leather outfit, leopard print leotard, and normal black top. It also describes James' single outfit as no shirt and dark jeans to show scratches and blood as the main character tortures and kills him.
This document is a call sheet for filming a music video for the song "Cannibal" by Ke$ha. It provides details on the shoot date, locations, crew members and their contact information. It also lists the camera equipment, lighting equipment, props, and wardrobe needed. The main female character will wear 3 outfits - a leather jacket outfit, a leopard print leotard, and a long black top. Her makeup transitions between dark, red lipstick, and coral lipstick looks. The main male character will wear just dark jeans to show scratches and blood as the female character tortures and kills him, relating to the song.
This document is a call sheet for filming the music video for Ke$ha's song "Cannibal" over multiple days in October. It outlines the crew members contact details, required camera and lighting equipment, props including fake blood and an animal heart, and costumes including outfits emphasizing sex appeal for the main female character and bare skin for the male character to show scratches and blood as the female character tortures and kills him. Locations include a walkway and ocean road in Hartlepool from 9am to 6pm.
This document is a call sheet for a music video shoot for the song "Cannibal" by Ke$ha. It outlines the shoot date of October 10th onwards and locations in Hartlepool, England. It then lists the crew members and their contact information. It details the camera, lighting, and props needed for the shoot including a fake animal heart and dramatic makeup. It describes the costumes and makeup for the main character Emily Wilson, including outfits relating to the song's themes. It also briefly describes the single outfit for the male character James who will be tortured by Emily's character throughout the video.
The document discusses the process of planning and filming a horror opening sequence for a class project. The students analyzed horror films like Nightmare on Elm Street 3 and The Orphan to understand effective openings. They created a storyboard and plot diagram to plan camera angles, sounds, and scenes. The opening sequence was filmed using a variety of shots and includes titles and credits to set up the horror theme and fulfill the assignment requirements. The students feel they improved in using specific shots and creating a successful product that meets the brief of a horror or film noir opening.
The document discusses the technologies and equipment used to film and edit a short horror film sequence. A Sony HD camera was used for filming, along with a tripod. Problems included scheduling around actors' availability and weather delays. More advanced studio equipment like lights and backdrops were used for one scene. Clips were initially edited in iMovie, then Final Cut Pro was used for its professional features. Copyright-free sound effects from iTunes were added rather than attempting to use the unfamiliar GarageBand program.
1) Shanice is a 17-year-old girl trying to survive while being stalked by 5 people who want to kill her due to her traumatic past of abuse.
2) The film will reveal Shanice's past through flashbacks and show her struggling to trust others as she tries to identify her would-be killers.
3) As the film concludes, Shanice is killed by one of the men stalking her, and the truth about her past is finally revealed.
This call sheet provides production details for a 2-3 minute horror opening sequence to be filmed on February 8th or 9th at Burn Valley Gardens. It lists the crew and cast members contact information and roles. It also lists the camera, lighting, and sound equipment needed as well as props, wardrobe, and makeup details to establish the scenes and characters. Natural lighting will be used and the costumes are designed to show the innocence of one character initially and her distressed state later while another remains pristine.
This call sheet provides details for a 2-3 minute opening horror sequence shoot taking place on February 8th at Hartlepool Sixth Form College – Brinkburn Youth Club. It lists the contact information for 5 crew/cast members and details the camera equipment, lighting equipment, props, wardrobe, and makeup needs for the shoot.
Dark Castle Entertainment is a film production company focused solely on horror films. It is a subsidiary of Warner Bros. and has produced successful films like The Orphan (2009) and House of Wax (2005). Dark Castle Entertainment was inspired by 1950s-1960s horror filmmaker William Castle and aims to recreate his style with modern films. Their highest earning film is Gothika which made $141.5 million at the box office. In total, Dark Castle Entertainment films have earned around $690.5 million.
Weapons such as glass, knives, rope, and wire are used in horror films, along with loose costumes and dramatic makeup used mainly in killing scenes. Gore films use extremely detailed storylines and injuries to immerse viewers more deeply in the film. Haunted houses are featured to build tension as the killer lurks in darkened places like woodlands or cellars, waiting to attack victims amid alerting sounds. A common storyline sees the villain killing many but one, usually the main character, survives as the "last girl standing".
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
AI-Powered Food Delivery Transforming App Development in Saudi Arabia.pdfTechgropse Pvt.Ltd.
In this blog post, we'll delve into the intersection of AI and app development in Saudi Arabia, focusing on the food delivery sector. We'll explore how AI is revolutionizing the way Saudi consumers order food, how restaurants manage their operations, and how delivery partners navigate the bustling streets of cities like Riyadh, Jeddah, and Dammam. Through real-world case studies, we'll showcase how leading Saudi food delivery apps are leveraging AI to redefine convenience, personalization, and efficiency.
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
Essentials of Automations: The Art of Triggers and Actions in FME
Q4
1. Q4)
How did you use media technologies in the construction and
research, planning and evaluation stages?
The planning and research stages of our project were very in depth and we
used a range of different "media technologies" to collect the information and
resources we needed. Firstly we needed to look at existing music videos that
fell into our chosen genre (pop and R&B), the reason we chose this specific
genre is because we wanted our video to be fun and up tempo, these are some
of the words I would personally use to describe the genre, as being a pop and
R&B fan myself I have encountered a variety of videos and songs. We used
YouTube to search for certain songs we believed where a part of that specific
genre and watched the whole clip before collecting the embed code and
inserting the video link onto our blogs, each of us then analysed 2 videos and
linked them to media conventions. Collecting the embed code was simple as it
was available just underneath the video link and was transferred quickly and
easily and because YouTube is a world-renowned website we knew it was
highly unlikely that viruses could be caused.
After completing that task we went onto analyse both digipak and advert
examples, again from pop and R&B artists, this would help us with our future
tasks of creating our own digipak and advert as we could get tips and be able
to notice clearly the elements used throughout each. For example; artists
name, song title, an image of some sort, record label e.t.c. To collect these
images we used simply Google Images and it came up with a range of different
ones for us to choose from so meant it wasn’t hard for us to separately analyse
2 each, the images were of a average size so the examiner can look at it clearly
and notice each aspect we have talked about but also Google allows you to
save the images free of charge, which was useful for us as the process of saving
the image and adding it to our blogs to analyse was completed very quickly.
However a downfall to this program was that some of the images had no
relevance to our genre and meant we did have to take a lot of lesson time to
search for specific digipak and adverts that would link to our work.
When it came to filling in things like; the treatment sheet and call sheets for
each destination and risk assessment, we simply used Microsoft Word as it
meant the work was presented in a more professional manner compared to
hand written and was another use of media program to show on our blogs.
When it came to filling out the call sheet our subject tutors gave us mock ups
of what to fill in for each destination, however the treatment sheet and risk
assessment was all our own doing, from scratch we added all the information
which meant it was easier for us to understand and put into our own words
but also if any spelling errors should occur then this would show up on
Microsoft Word and give us suggestions of what we might have meant, this
small element could result in our work being of a higher level so it’s critical
that we do check our spelling and grammar. After writing up our answers we
copied the documents across to our blogs.
The final technology we used through the research and planning stage was the
Sony Hard Drive Camera, in which we used to film our audience research, it’s
a small hand held camera and very easy to work with, the only settings we
used when collecting our research was the play and stop buttons; play when
we were recording a person’s answers to the question and stop when they had
2. finished and we then moved onto another student before the same process
was put into place again. In previous lessons I have had problems with the
camera’s running out of battery after a certain time; however this one was
fully charged and lasted the duration of our recordings. When finished we
simply used a wire to attach the camera to the MAC before selecting the file
and copying it into I Movie which is the program that allowed us to select the
best clips and put them into place in sync, this is a more simple program to
use compared to Final Cut (which we used for our music video) as it has less
settings to concentrate on, but overall throughout the duration of our research
and planning a variety of technologies where used and all at the highest ability
to show off each group members skills.
When we had completed the research and planning section of our blog, we
then moved onto the construction of the music video. This included posts
from discussions in the group to how we had put adverts and digipak together
and the final version of the music video. The equipment in which we used to
film our music video consisted of a Sony Hard Drive camera; this allowed us
to create a variety of different shots through the cameras features such as
zooming in to create meat shots. For some scenes we connected the camera to
a tripod to allow smooth and steady camera movements for example the use of
whip pan in our frantic running scene. However a downfall that came with the
camera was its lack of battery charge as when filming some scenes the
camera's battery descended rapidly. Also for the beginning scenes we filmed
the tripod was of an unsteady quality and this did interfere with our clips
which we reported back to our subject tutor with so she could bare it in mind
when it came to viewing these clips in our video.
When it came to uploading our footage we used I movie in order to change
each of the clips to a .mov format so the quality would be at its highest and at
a more professional standard, then opened each of the clips into Final Cut
where we could watch them in full and decide which would be successful
enough to be included in the actual music video itself, due to the extreme
quality of this program it meant we could cut back to specific parts of the
video and separate them from others if it meant making the whole video look
rushed and unedited. This is also the program we used to add on various
effects to our clips; the jerky screen movement of our main character during
the couch scene, we added this effect because we thought that the scene
looked slightly boring compared to the rest of the video and by adding the
effect to each separate clip it made each one of them more eye catching and
interesting to look at.
It had elements which included a razor, where you could cut off a small part of
the clip that we may not have wanted to use due to “camera faults” or “focus of
the characters” e.t.c this was a process that took a small amount of time, it was
the rendering of the large clips that took the longest, especially when we
added effects on top of the clips, Final Cut had to select the clip and change it
to the new version but because of the large files we were compressing it
sometimes meant half the lesson was taken up by just rendering, so for next
time we know to cut down our clips into sections.
An element that our group especially found useful was the fact we could speed
up the clips to as fast as we wanted, we also had the option to change the clip
to backwards these both came into use because the whole video is about
making her look disjointed and mental and by changing these small things the
small clip can look completely different. We added these two effects on a
3. group of clips towards the end of the video, they all made a montage and
linked into together well.
The final main point that Final Cut has compared to any other program is the
amount of space you can use to edit clips, we made around 5 layers of different
clips so they didn’t get mixed up, but you have the option to keep adding
layers when needed but also locking the layers so none of the clips involved
can’t move when we were focusing on a specific one, because as we found out
if you don’t lock each layer and you make changes to one it moves the rest of
the clips out of place.
After fully completing our music video each of the posts that came with it were
basically just updating our blogs so all written work was done on there, apart
from the rough cuts which needed to be compressed into Quick Time before
being added to You Tube, we then took the embed code and updated them to
our blog. We created 3 of these and it showed how each time we had changed
the video to make it better.
Then it went onto the ancillary tasks (Digipak and Advert), these were both
completed in Photoshop, However we used a Nikon camera to capture the
photo shoot we put together especially for these two projects. When finished
we selected the best few images and added them to Photoshop, because we
had used a leopard print reflection not much editing needed to be done to the
images themselves, except from a slight amount of contrast to increase the
amount of emphasis on the print, it was just the marketing points we needed
to include. For example on the digipak; the artist’s name, song title, list of
songs, copyright information, bar code and company logo. As for the digipak;
artist’s name, song title, phone scanner, release date, company logo, opinions
from magazines and websites. All of these elements where added using the
text tool on Photoshop we just downloaded the fonts separately from a
internet font website and added them into the font selection for us to choose
(Werewolf and Katy Berry), The barcode and phone scanner were both copied
from Google images and transferred in as a new layer and our company logo
was created in a new tab and then also transferred. The process of adding
everything in didn’t take long it was more positioning each of the layers that
was fiddly especially on the digipak.
Overall Photoshop was a successful program to use as I believe it had all the
appropriate settings we needed to create the digipak and advert in a
professional way. However some groups may have struggled to use it because
it is slightly complicated, but because I am a photography student I do
understand most things. Both files needed to be changed to a jpg before
adding them to our blogs for analysis.
Finally we had to create evaluations to go along with our video; there were 4
separate questions, which we devised out into the group equally. We decided
to try and create each question using a different technology to show the
examiner how diverse we are. However the options where very limited, we had
the choice of a Prezi, creating our own video, Power point or we came up with
our own plan for this question by writing it on Microsoft word then creating
either recordings using Screenr of me showing how to use each program or
just collecting screen grabs. For question 1 we decided to create a video
because it’s the longest and most detailed question and would take less time
talking about it and adding in other elements rather than write everything
4. down. For this we used the media studio which is available through college to
film our video because it has a green screen which we transferred our video
onto as it played in the background as we talked so that viewers would have
something to look at and the video was more entertaining rather than us sat in
the classroom talking into the camera. There was also a range of lights
available and we had the use of the ICT assistant to work all the controls and
add our video to the green screen, but also add our writing onto the auto
queue and control the speed e.t.c to a level that we could all read comfortably,
without he’s help we wouldn’t have completed the video in the lesson time as
we would of had to work everything ourselves so it was a great help. After
filming all of the parts, the ICT assistant transferred each of the files onto my
art drive so I could access them instantly in the classroom to start editing the
video together. We again used Final Cut to put the video together, as well as
including our filming from the studio we over lapped our voices with clips
from our music video that linked in to what we were talking about but also
downloaded videos via YouTube and Zamzar where you add the web address
and convert to mov and the file gets sent to your Hotmail account, these
videos were the ones we were influenced by and also used clips from them to
compare with our own. The same rules applied for Final Cut as above.
When evaluating questions 2& 3 we decided to use Prezi and I did one and
Sophie completed the other. Prezi is an online power point website in which
you can add loads of sections of writing and images and then make a path
which links them all together before showing it finally in a power point. It’s a
very easy program to use as you can change the fonts to what suits you and
also the background and font colours using theme wizard (which I kept in
with our brand identity – purple and the font – white) you also write whatever
amount you need and then alter the size of how the font is shown on screen,
you can also rotate it so it’s more interesting to look at. However because my
question was so detailed I kept my writing all straight on and tried to separate
some of the writing to ensure it was understandable for all. The only bad thing
about Prezi is that it has no spell checker, so this was very time consuming for
me to go through everything I had written to check for mistakes, it would have
been so much easier if it changed them automatically.
Finally this is evaluation question 4 which I have completed on Microsoft
Word because it’s slightly like bringing everything together, so I thought it
would be way too long to include in a video and too much to write about in a
Prezi, so this is the next most professional way to go around presenting it. It is
also a program which checks spelling so has saved me a lot of time, however
just presenting the question like this would be seen as “boring” compared to
the way we have presented the other 3 questions in the evaluation section. So
after completing the written part I am either going to record step by step
tutorials using the Screenr program on the internet in which you record
yourself talking through exactly what you are doing on screen, for example I
could be adding text to Photoshop, as well as showing them where you add
text I will also be talking through it. However with only one lesson left to
complete the evaluations I may have to resort to something less adventurous,
screen grabs of me completing certain tasks, both will be easy to understand
just the Screenr might be more interesting to watch.
Overall I think using a lot of different technologies through this coursework
5. module has give me lots of confidence to try new things but also made me
passionate about creating each piece of my work to the highest standard I can
because I have the resources to do it, I just need the motivation and I hope
throughout everything I have done it’s clearly shown.