This document contains the source code for a Java program that demonstrates various programming concepts to a user through a conversational interface. It walks the user through examples of data types, variables, input/output, mathematical operations, conditional statements, arrays and more. It collects user input, performs calculations, and provides feedback and explanations at each step. The overall purpose is to educate the user about basic Java programming concepts in an interactive way.
Asterisk: PVS-Studio Takes Up TelephonyAndrey Karpov
Asterisk is a software implementation of a telephone private branch exchange (PBX); it was created in 1999 by Mark Spencer of Digium. Like any PBX, it allows attached telephones to make calls to one another, and to connect to other telephone services, such as the public switched telephone network (PSTN) and Voice over Internet Protocol (VoIP) services. Its name comes from the asterisk symbol, *.
Asterisk is released under a dual license model, using the GNU General Public License (GPL) as a free software license and a proprietary software license to permit licensees to distribute proprietary, unpublished system components.
In this article, we are going to discuss the results of the check of the Asterisk project by PVS-Studio 5.18.
The project seems to be regularly checked by the Coverity analyzer, which is indicated by comments like this one:
/* Ignore check_return warning from Coverity for ast_exists_extension below */
However, I still found some disappointing typos in the code. Let's try to figure them out as well as other potential issues. The source code was downloaded from the project's SVN repository.
1. A queue is a first-in, first-out (FIFO) data structure where items are inserted at the rear of the queue and deleted from the front.
2. Queues can be implemented using arrays or linked lists, with operations including enqueue to add an item to the rear, and dequeue to remove an item from the front.
3. Queues have many applications where processing or accessing data in a first-come, first-served order is important, such as in operating systems, communication software, and printing.
OpenXR is a cross-platform API that enables combined real and virtual environments through human-machine interaction, including virtual reality, augmented reality, and mixed reality technologies. The document provides a high-level overview of key concepts in OpenXR, including instances, sessions, spaces, swapchains, input and haptics, and the render loop. It also summarizes how OpenXR separates applications actions from input devices and uses interaction profiles to map actions to inputs.
The document discusses various looping constructs and array concepts in VB.NET. It covers while, do, for, for each loops and nested loops. It explains arrays, multidimensional arrays, and array functions. It also discusses procedures, functions, and passing arguments by value and reference. Key looping constructs include while-end while, do-loop, for-next, and for each-next loops. Arrays allow storing multiple variables of the same type under one name. Functions and procedures are blocks of reusable code that can optionally return values. Arguments can be passed by value, where the called code cannot modify the original variable, or by reference, where the called code can modify the original variable.
A Decompiler for Blackhain-Based Smart Contracts BytecodeShakacon
The document discusses decompiling Ethereum smart contracts. It describes how smart contracts written in Solidity are compiled to Ethereum Virtual Machine (EVM) bytecode that is stored on the blockchain. The bytecode contains a dispatcher that uses the first 4 bytes of the call data, representing the function hash, to determine which function to execute. Function parameters and local variables are accessed using EVM instructions like CALLDATALOAD and stored in memory and on the stack.
This document contains the code for an integration project that provides a menu-driven program for completing various Java exercises related to variables, operators, arithmetic, flow control, methods, repetition, exceptions, OOP, arrays, strings, collections, and other Java topics. The code displays a menu, gets user input to select an exercise, and contains implementation code for 41 different exercises that is executed based on the user's selection.
OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics.
Asterisk: PVS-Studio Takes Up TelephonyAndrey Karpov
Asterisk is a software implementation of a telephone private branch exchange (PBX); it was created in 1999 by Mark Spencer of Digium. Like any PBX, it allows attached telephones to make calls to one another, and to connect to other telephone services, such as the public switched telephone network (PSTN) and Voice over Internet Protocol (VoIP) services. Its name comes from the asterisk symbol, *.
Asterisk is released under a dual license model, using the GNU General Public License (GPL) as a free software license and a proprietary software license to permit licensees to distribute proprietary, unpublished system components.
In this article, we are going to discuss the results of the check of the Asterisk project by PVS-Studio 5.18.
The project seems to be regularly checked by the Coverity analyzer, which is indicated by comments like this one:
/* Ignore check_return warning from Coverity for ast_exists_extension below */
However, I still found some disappointing typos in the code. Let's try to figure them out as well as other potential issues. The source code was downloaded from the project's SVN repository.
1. A queue is a first-in, first-out (FIFO) data structure where items are inserted at the rear of the queue and deleted from the front.
2. Queues can be implemented using arrays or linked lists, with operations including enqueue to add an item to the rear, and dequeue to remove an item from the front.
3. Queues have many applications where processing or accessing data in a first-come, first-served order is important, such as in operating systems, communication software, and printing.
OpenXR is a cross-platform API that enables combined real and virtual environments through human-machine interaction, including virtual reality, augmented reality, and mixed reality technologies. The document provides a high-level overview of key concepts in OpenXR, including instances, sessions, spaces, swapchains, input and haptics, and the render loop. It also summarizes how OpenXR separates applications actions from input devices and uses interaction profiles to map actions to inputs.
The document discusses various looping constructs and array concepts in VB.NET. It covers while, do, for, for each loops and nested loops. It explains arrays, multidimensional arrays, and array functions. It also discusses procedures, functions, and passing arguments by value and reference. Key looping constructs include while-end while, do-loop, for-next, and for each-next loops. Arrays allow storing multiple variables of the same type under one name. Functions and procedures are blocks of reusable code that can optionally return values. Arguments can be passed by value, where the called code cannot modify the original variable, or by reference, where the called code can modify the original variable.
A Decompiler for Blackhain-Based Smart Contracts BytecodeShakacon
The document discusses decompiling Ethereum smart contracts. It describes how smart contracts written in Solidity are compiled to Ethereum Virtual Machine (EVM) bytecode that is stored on the blockchain. The bytecode contains a dispatcher that uses the first 4 bytes of the call data, representing the function hash, to determine which function to execute. Function parameters and local variables are accessed using EVM instructions like CALLDATALOAD and stored in memory and on the stack.
This document contains the code for an integration project that provides a menu-driven program for completing various Java exercises related to variables, operators, arithmetic, flow control, methods, repetition, exceptions, OOP, arrays, strings, collections, and other Java topics. The code displays a menu, gets user input to select an exercise, and contains implementation code for 41 different exercises that is executed based on the user's selection.
OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics.
The document discusses selection statements and conditional logic in Java. It covers if, if-else, and nested if statements. It provides truth tables for common logical operators like &&, ||, !, and ^. It also presents several examples of programs that use conditional logic to check conditions and produce different outputs based on the results, such as computing BMI, generating math quizzes, and calculating lottery winnings.
This document summarizes the OpenGL ES 3.2 API reference guide. It provides an overview of key concepts like command syntax, shader and program objects, buffer objects, textures and samplers. It also lists functions for creating/deleting objects, binding objects, setting object parameters, and synchronizing operations. Section and table references are provided to the OpenGL ES specification for more details.
OpenGL® is the only cross-platform graphics API that enables developers of software for PC, workstation, and supercomputing hardware to create high- performance, visually-compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality.
The document discusses functions in C++. It covers function prototypes, definitions, parameters, return types, and passing arguments to functions. Examples are provided of defining, declaring, calling functions, and common errors like missing return types or incorrect parameter types. Predefined functions from headers like sqrt() from cmath and rand() from cstdlib are also demonstrated.
OpenSL ES is a royalty-free, cross-platform audio API for developing audio applications on embedded devices. It provides standardized and optimized access to audio functionality to reduce development effort and promote advanced audio capabilities. The document includes tables that map OpenSL ES objects to interfaces and show which interfaces are mandated or optional for different device profiles (phone, music, game). It also lists and describes various OpenSL ES functions and interfaces.
The document discusses different types of loops in Java including while, do-while, and for loops. It provides examples of using each loop type to repeatedly print a string, generate math quiz questions, and calculate a sum of user inputs. Key aspects covered include initializing and updating a loop counter, loop continuation conditions, and using loops with sentinel values to control the number of iterations.
This document contains code for several Java programs that perform various calculations and operations:
1. A FiveNumberSum program that declares integer variables, sums 5 numbers, and prints the result.
2. An ArithmeticTest program that performs arithmetic operations (addition, subtraction, multiplication, division, remainder) on two integers, prints the results, and demonstrates increment/decrement operators.
3. Additional programs include ones for a triangle class/tester, decimal-binary conversions, trigonometric functions, and determining if a number is odd or even.
The document discusses how to tune a query for better performance. It begins by explaining that the algorithm and approach are most important for performance and scalability. Writing procedural code should be avoided when possible in favor of set-based operations using SQL. Examples are provided of poorly written procedural code that could be improved by using SQL constructs instead. The document then demonstrates how to tune a sample query by adding relevant indexes and constraints based on the schema. Overall, the key points are to think in sets rather than procedurally, leverage SQL over procedural code, and understand how the schema and metadata impact query optimization.
SYCL is a C++ programming model for OpenCL that builds on OpenCL concepts like portability and efficiency while adding C++ ease of use and flexibility. The example code shows a typical SYCL application that schedules work on an OpenCL GPU using a queue, buffer, and parallel_for kernel. It initializes data in a buffer, enqueues work via a command group, and prints results.
In this chapter we will cover the conditional statements in C#, which we can use to execute different actions depending on a given condition. We will explain the syntax of the conditional operators if and if-else with suitable examples and explain the practical application of the operator for selection switch-case.
03. Operators Expressions and statementsIntro C# Book
In this chapter we will get acquainted with the operators in C# and the actions they can perform on the different data types. We will explain the priorities of the operators and we will analyze the different types of operators, according to the count of the arguments they can take and the actions they can perform. In the second part we will examine the conversion of data types. We will explain when and why it is needed to be done and how to work with different data types. At the end of the chapter we will pay special attention to the expressions and how we should work with them.
The document provides an overview of key concepts in the C# programming language including variables and data types, arrays, conditional logic, loops, methods, parameters, and delegates. It discusses basic syntax, operators, and how to perform common tasks like type conversions and working with dates and strings. The goal is to give readers enough information to get started with C# as well as refer back to for language details while working through ASP.NET examples.
In this chapter we will explore strings. We are going to explain how they are implemented in C# and in what way we can process text content. Additionally, we will go through different methods for manipulating a text: we will learn how to compare strings, how to search for substrings, how to extract substrings upon previously settled parameters and last but not least how to split a string by separator chars. We will demonstrate how to correctly build strings with the StringBuilder class. We will provide a short but very useful information for the most commonly used regular expressions. We will discuss some classes for efficient construction of strings. Finally, we will take a look at the methods and classes for achieving more elegant and stricter formatting of the text content.
03 of 03 parts
Get Part 1 from https://www.slideshare.net/ArunUmrao/notes-for-c-programming-for-bca-mca-b-sc-msc-be-amp-btech-1st-year-1
Get Part 2 from https://www.slideshare.net/ArunUmrao/notes-for-c-programming-for-bca-mca-b-sc-msc-be-amp-btech-1st-year-2
C is a general-purpose, procedural computer programming language supporting structured programming, lexical variable scope, and recursion, while a static type system prevents unintended operations. C provides constructs that map efficiently to typical machine instructions and has found lasting use in applications previously coded in assembly language. Such applications include operating systems and various application software for computers, from supercomputers to PLCs and embedded system.
The document discusses arrays, strings, and functions in C programming. It begins by explaining how to initialize and access 2D arrays, including examples to take input from the user and store it in a 2D array. It then discusses initializing and accessing multidimensional arrays. Next, it covers array contiguous memory and the advantages and limitations of arrays. Finally, it discusses common programming errors related to array construction for real-time applications.
glTF was designed by the Khronos Group for efficiently transferring 3D content over networks. It uses JSON files to describe 3D scenes, with references to separate binary files for geometry, animation, and other data. The JSON file defines scenes, nodes, meshes, materials and other elements that make up a 3D scene. Nodes can represent hierarchies and transformations in a scene. Meshes define geometry and references to material properties. Materials describe how objects appear based on physical properties. Together, these elements allow complex 3D scenes to be efficiently described and rendered across different platforms and applications.
This document provides a reference guide for the SYCL 1.2.1 API, summarizing key classes and functions for the SYCL runtime including:
- Device, context, platform, queue classes and their functions for device/context queries and command queue management.
- Buffer and accessor classes for managing data on devices and accessing it from kernels via pointers or indexing.
- Common interfaces for SYCL objects like copy constructors, comparisons, and properties.
- Event class for asynchronous operations and profiling.
It also briefly explains concepts like kernels, command groups, and host/device scopes in the SYCL programming model.
The document provides an overview of the Arduino programming language and hardware. It describes the basic structure of an Arduino program with setup() and loop() functions. It lists the main data types and functions for digital and analog input/output, time, math, random numbers, serial communication and more. It also provides information on libraries, the Arduino board pins and components, and compares Arduino to the Processing language.
The document describes implementing a rational number library (rational) that allows for exact computation with rational numbers. It provides a Rational class interface with functions like addition, subtraction, multiplication, and division of rational numbers. It also gives sample code and test cases to test the library functions. Students are tasked with completing the implementation of the Rational class and its member functions in the provided header and source code files.
This document provides information about basic input and output in Java using System.out, System.in, and the Scanner class. It discusses using print and println to display output, and how to handle input using System.in, BufferedReader, and the Scanner class. The Scanner class allows more flexible input, including the ability to test the next input, read different data types, and handle input errors.
The document contains summaries of code snippets and explanations of technical concepts. It discusses:
1) How a code snippet with post-increment operator i++ would output a garbage value.
2) Why a code snippet multiplying two ints and storing in a long int variable would not give the desired output.
3) Why a code snippet attempting to concatenate a character to a string would not work.
4) How to determine the maximum number of elements an array can hold based on its data type and memory model.
5) How to read data from specific memory locations using the peekb() function.
The document discusses selection statements and conditional logic in Java. It covers if, if-else, and nested if statements. It provides truth tables for common logical operators like &&, ||, !, and ^. It also presents several examples of programs that use conditional logic to check conditions and produce different outputs based on the results, such as computing BMI, generating math quizzes, and calculating lottery winnings.
This document summarizes the OpenGL ES 3.2 API reference guide. It provides an overview of key concepts like command syntax, shader and program objects, buffer objects, textures and samplers. It also lists functions for creating/deleting objects, binding objects, setting object parameters, and synchronizing operations. Section and table references are provided to the OpenGL ES specification for more details.
OpenGL® is the only cross-platform graphics API that enables developers of software for PC, workstation, and supercomputing hardware to create high- performance, visually-compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality.
The document discusses functions in C++. It covers function prototypes, definitions, parameters, return types, and passing arguments to functions. Examples are provided of defining, declaring, calling functions, and common errors like missing return types or incorrect parameter types. Predefined functions from headers like sqrt() from cmath and rand() from cstdlib are also demonstrated.
OpenSL ES is a royalty-free, cross-platform audio API for developing audio applications on embedded devices. It provides standardized and optimized access to audio functionality to reduce development effort and promote advanced audio capabilities. The document includes tables that map OpenSL ES objects to interfaces and show which interfaces are mandated or optional for different device profiles (phone, music, game). It also lists and describes various OpenSL ES functions and interfaces.
The document discusses different types of loops in Java including while, do-while, and for loops. It provides examples of using each loop type to repeatedly print a string, generate math quiz questions, and calculate a sum of user inputs. Key aspects covered include initializing and updating a loop counter, loop continuation conditions, and using loops with sentinel values to control the number of iterations.
This document contains code for several Java programs that perform various calculations and operations:
1. A FiveNumberSum program that declares integer variables, sums 5 numbers, and prints the result.
2. An ArithmeticTest program that performs arithmetic operations (addition, subtraction, multiplication, division, remainder) on two integers, prints the results, and demonstrates increment/decrement operators.
3. Additional programs include ones for a triangle class/tester, decimal-binary conversions, trigonometric functions, and determining if a number is odd or even.
The document discusses how to tune a query for better performance. It begins by explaining that the algorithm and approach are most important for performance and scalability. Writing procedural code should be avoided when possible in favor of set-based operations using SQL. Examples are provided of poorly written procedural code that could be improved by using SQL constructs instead. The document then demonstrates how to tune a sample query by adding relevant indexes and constraints based on the schema. Overall, the key points are to think in sets rather than procedurally, leverage SQL over procedural code, and understand how the schema and metadata impact query optimization.
SYCL is a C++ programming model for OpenCL that builds on OpenCL concepts like portability and efficiency while adding C++ ease of use and flexibility. The example code shows a typical SYCL application that schedules work on an OpenCL GPU using a queue, buffer, and parallel_for kernel. It initializes data in a buffer, enqueues work via a command group, and prints results.
In this chapter we will cover the conditional statements in C#, which we can use to execute different actions depending on a given condition. We will explain the syntax of the conditional operators if and if-else with suitable examples and explain the practical application of the operator for selection switch-case.
03. Operators Expressions and statementsIntro C# Book
In this chapter we will get acquainted with the operators in C# and the actions they can perform on the different data types. We will explain the priorities of the operators and we will analyze the different types of operators, according to the count of the arguments they can take and the actions they can perform. In the second part we will examine the conversion of data types. We will explain when and why it is needed to be done and how to work with different data types. At the end of the chapter we will pay special attention to the expressions and how we should work with them.
The document provides an overview of key concepts in the C# programming language including variables and data types, arrays, conditional logic, loops, methods, parameters, and delegates. It discusses basic syntax, operators, and how to perform common tasks like type conversions and working with dates and strings. The goal is to give readers enough information to get started with C# as well as refer back to for language details while working through ASP.NET examples.
In this chapter we will explore strings. We are going to explain how they are implemented in C# and in what way we can process text content. Additionally, we will go through different methods for manipulating a text: we will learn how to compare strings, how to search for substrings, how to extract substrings upon previously settled parameters and last but not least how to split a string by separator chars. We will demonstrate how to correctly build strings with the StringBuilder class. We will provide a short but very useful information for the most commonly used regular expressions. We will discuss some classes for efficient construction of strings. Finally, we will take a look at the methods and classes for achieving more elegant and stricter formatting of the text content.
03 of 03 parts
Get Part 1 from https://www.slideshare.net/ArunUmrao/notes-for-c-programming-for-bca-mca-b-sc-msc-be-amp-btech-1st-year-1
Get Part 2 from https://www.slideshare.net/ArunUmrao/notes-for-c-programming-for-bca-mca-b-sc-msc-be-amp-btech-1st-year-2
C is a general-purpose, procedural computer programming language supporting structured programming, lexical variable scope, and recursion, while a static type system prevents unintended operations. C provides constructs that map efficiently to typical machine instructions and has found lasting use in applications previously coded in assembly language. Such applications include operating systems and various application software for computers, from supercomputers to PLCs and embedded system.
The document discusses arrays, strings, and functions in C programming. It begins by explaining how to initialize and access 2D arrays, including examples to take input from the user and store it in a 2D array. It then discusses initializing and accessing multidimensional arrays. Next, it covers array contiguous memory and the advantages and limitations of arrays. Finally, it discusses common programming errors related to array construction for real-time applications.
glTF was designed by the Khronos Group for efficiently transferring 3D content over networks. It uses JSON files to describe 3D scenes, with references to separate binary files for geometry, animation, and other data. The JSON file defines scenes, nodes, meshes, materials and other elements that make up a 3D scene. Nodes can represent hierarchies and transformations in a scene. Meshes define geometry and references to material properties. Materials describe how objects appear based on physical properties. Together, these elements allow complex 3D scenes to be efficiently described and rendered across different platforms and applications.
This document provides a reference guide for the SYCL 1.2.1 API, summarizing key classes and functions for the SYCL runtime including:
- Device, context, platform, queue classes and their functions for device/context queries and command queue management.
- Buffer and accessor classes for managing data on devices and accessing it from kernels via pointers or indexing.
- Common interfaces for SYCL objects like copy constructors, comparisons, and properties.
- Event class for asynchronous operations and profiling.
It also briefly explains concepts like kernels, command groups, and host/device scopes in the SYCL programming model.
The document provides an overview of the Arduino programming language and hardware. It describes the basic structure of an Arduino program with setup() and loop() functions. It lists the main data types and functions for digital and analog input/output, time, math, random numbers, serial communication and more. It also provides information on libraries, the Arduino board pins and components, and compares Arduino to the Processing language.
The document describes implementing a rational number library (rational) that allows for exact computation with rational numbers. It provides a Rational class interface with functions like addition, subtraction, multiplication, and division of rational numbers. It also gives sample code and test cases to test the library functions. Students are tasked with completing the implementation of the Rational class and its member functions in the provided header and source code files.
This document provides information about basic input and output in Java using System.out, System.in, and the Scanner class. It discusses using print and println to display output, and how to handle input using System.in, BufferedReader, and the Scanner class. The Scanner class allows more flexible input, including the ability to test the next input, read different data types, and handle input errors.
The document contains summaries of code snippets and explanations of technical concepts. It discusses:
1) How a code snippet with post-increment operator i++ would output a garbage value.
2) Why a code snippet multiplying two ints and storing in a long int variable would not give the desired output.
3) Why a code snippet attempting to concatenate a character to a string would not work.
4) How to determine the maximum number of elements an array can hold based on its data type and memory model.
5) How to read data from specific memory locations using the peekb() function.
The document contains summaries of code snippets and explanations of technical concepts. It discusses:
1) How a code snippet with post-increment operator i++ would output a garbage value.
2) Why a code snippet multiplying two ints and storing in a long int variable would not give the desired output.
3) Why a code snippet attempting to concatenate a character to a string would not work.
4) How to determine the maximum number of elements an array can hold based on its data type and memory model.
5) How to read data from specific memory locations using the peekb() function in C.
This document provides an overview of the Arduino C programming language structure and common elements used in Arduino sketches. It discusses the setup() and loop() functions, data types, control structures like if/else statements and switch/case, and comments. Example code is provided to illustrate many of these concepts.
This document contains instructions for several Java programming exercises involving classes, packages, inheritance, overriding, exceptions, and threads. It outlines code for programs that demonstrate concepts like classes and objects, command line arguments, bitwise operators, method overriding, and packages. For each exercise, it provides the aim, algorithm, sample code, input/output, and result to verify the output. The exercises are intended to help students learn and practice core Java programming concepts.
The document provides an overview of the C programming language. It states that C was developed in 1972 by Dennis Ritchie at Bell Labs and was used to develop the UNIX operating system. The document then covers various features of C like it being a mid-level programming language, having structured programming, pointers, loops, functions, arrays, and more. It provides examples to explain concepts like input/output functions, data types, operators, control structures, and pointers.
This document provides an overview of key C# language concepts including variables and data types, arrays, array lists, enumerations, operators, type conversions, the DateTime and TimeSpan types, conditional logic, loops, methods, parameters, delegates, and comments. It describes basic syntax for these concepts and provides examples to illustrate their usage in C# code.
This document provides an overview of an intermediate computer programming course at the University of Gondar in Ethiopia. The course code is CoEng2111 and it is taught by instructor Wondimu B. Topics that will be covered in the course include C++ basics, arrays, strings, functions, and recursion. The course materials are presented over several pages that define concepts, provide code examples, and explain key ideas like variables, data types, operators, and array implementation in C++.
This document provides information about an intro to Java programming course including loops, arrays, and good programming style. It discusses calculating employee pay using loops and conditional logic. It also covers frequent programming issues like invalid method signatures and variable scopes. The document then explains loops, arrays, and combining them. It provides examples of using while, for, and nested loops. It also demonstrates declaring, initializing, and accessing array elements as well as looping through arrays. Finally, it discusses programming style guidelines and provides an assignment on analyzing marathon race results.
This document discusses conditional execution and if/else statements in Java. It covers the basic if statement, if/else statement, relational operators, nested if/else structures, and misuse of if statements. It also discusses logical operators, evaluating logical expressions, factoring if/else code, methods that return values based on if/else conditions, and ensuring all code paths return a value. Finally, it discusses cumulative algorithms using if/else structures and loops to calculate running sums and products.
This document discusses using the Scanner class in Java to take user input from the console. It explains the different Scanner methods like nextInt(), nextDouble(), etc. for reading different data types. It provides examples of programs that take user input, perform calculations, and output results. It also includes exercises for students to practice writing programs that take multiple user inputs and perform operations like addition, multiplication, averaging marks, and calculating area and volume using user-provided values.
This document provides an overview of key concepts in the Java programming language, including:
- Java is an object-oriented language that is simpler than C++ and supports features like platform independence.
- The Java development environment includes tools for compiling, debugging, and running Java programs.
- Java programs work with basic data types like int and double, as well as user-defined classes, variables, and arrays.
- The document explains operators, control structures, formatting output, and the basics of classes and objects in Java.
This document provides an overview of primitive data types, expressions, and definite loops (for loops) in Java. It discusses Java's primitive types like int, double, char, and boolean. It covers arithmetic operators, precedence rules, and mixing numeric types. It also introduces variables, declarations, assignments, and using variables in expressions. Finally, it explains the syntax of for loops using initialization, a test condition, and an update to repeat a block of code a specified number of times.
The document provides an index and overview of key Python coding concepts for students studying GCSE and IGCSE, including functions for printing, accepting user input, mathematical operators, conditional statements, loops, lists, dictionaries, reading and writing files, and an introduction to classes and objects. Each concept is given a page number and a brief code example and explanation to demonstrate its usage.
This document provides information about loops, arrays, and good programming style from a course on introductory Java programming. It discusses the following key points:
1. Loops like while and for can be used to repeat blocks of code. Common loop issues like infinite loops and off-by-one errors are addressed.
2. Arrays provide a way to store and access multiple values of the same type. Arrays have a length property and values can be accessed using indexes.
3. Good programming style makes code more readable through use of indentation, whitespace, and meaningful names. Duplicated checks should be avoided.
The document concludes with an assignment to find the best and second best performers from
The document discusses arrays, strings, and functions in C programming. It begins by explaining how to initialize and access 2D arrays, including examples of declaring and initializing a 2D integer array and adding elements of two 2D arrays. It also covers initializing and accessing multidimensional arrays. The document then discusses string basics like declaration and initialization of character arrays that represent strings. It explains various string functions like strlen(), strcat(), strcmp(). Finally, it covers functions in C including declaration, definition, call by value vs reference, and passing arrays to functions.
The purpose of this C++ programming project is to allow the student .pdfRahul04August
The purpose of this C++ programming project is to allow the student to perform parallel array
and multidimensional array processing. The logic for string and Cstring has already been
completed, so the assignment can be started before we actually cover string and Cstring in detail.
This program has the following three menu options:
Solution
/*
This program uses simple arrays, multidimensional arrays, cstrings, strings, and files.
It allows a payroll clerk to choose an option from a menu. The choices are:
A: List the Payroll Information by Employee Name
B: Search Payroll Information by Employee Name
X: Exit the Payroll Information Module
The following items for each employee are saved in the file p10.txt:
Employee ID (1000 - 9999)
Last Name (15 characters)
First Name (15 characters)
Rate (5.00 - 10.00)
Hours W1,W2,W3,W4 (0-60)
*/
#include // file processing
#include // cin and cout
#include // toupper
#include // setw
#include // cstring functions strlen, strcmp, strcpy stored in string.h
#include // string class
#define stricmp strcasecmp
#define strnicmp strncasecmp
using namespace std;
//Disable warning messages C4267 C4996.
//To see the warnings, comment out the following line.
//#pragma warning( disable : 4267 4996)
//Warning C4267: coversion from size_t to int, possible lost of data
//size_t is a data type defined in and is an unsigned integer.
//The function strlen returns a value of the type size_t, but in
//searchByName we assign the returned value to an int.
//We could also declare the variable as size_t instead of int.
// size_t stringLength;
//Warning C4996: strnicmp strcpy, stricmp was declared deprecated, means
//the compiler encountered a function that was marked with deprecated.
//The deprecated function may no longer be supported in a future release.
//Global Constants
//When using to declare arrays, must be defined with const modifier
const int ARRAY_SIZE = 20, HOURS_SIZE = 4, NAME_SIZE = 16;
//Declare arrays as global so we don\'t have to pass the arrays to each function.
//Normally we wouldn\'t declare variables that change values a global.
int employeeId[ARRAY_SIZE];
string firstName[ARRAY_SIZE];
char lastName[ARRAY_SIZE][NAME_SIZE];
double rate[ARRAY_SIZE];
int hours[ARRAY_SIZE][HOURS_SIZE];
int numberOfEmps; //count of how many employees were loaded into arrays
int sumHours[ARRAY_SIZE] = {0}; //initialize arrays to zero by providing a
double avgHours[ARRAY_SIZE] = {0}; //value for the first element in the array
//Function Prototypes
void loadArray( );
void sumAndComputeAvgHours( );
void listByName( );
void searchByName( );
void sortByName( );
void swapValues(int i, int minIndex);
void listEmployees( );
void listEmployeesHeadings( );
void listEmployeesDetails(int i);
void listEmployeesTotals( );
void displayContinuePrompt( );
//Program starts here
int main()
{
//Declare and initialize local main variables
char choice; //menu option
//Load the arrays with data
loadArray();
//Sum and compute the average hours
sumAndComputeAv.
Analysis of Haiku Operating System (BeOS Family) by PVS-Studio. Part 2PVS-Studio
The document summarizes analysis of the Haiku operating system using the PVS-Studio static analyzer. Various bugs and issues were detected, including: incorrect string handling, bad loops, improper use of variables with the same name, array overruns, unsafe memory handling, and other logical errors. The analyzer identified multiple areas for improvement to enhance code quality and eliminate potential bugs.
The document summarizes new features in C# 4.0 including optional and named parameters, dynamic typing, tuples, complex numbers, parallel programming, and thread-safe data structures. It also mentions code contracts, memory-mapped files, and the Managed Extensibility Framework.
The analyzer detected over 40 bugs in the OpenToonz source code related to memory management, pointer usage, string handling and exception handling. Specifically, it found issues like dynamic memory being allocated with new and freed with delete, pointers being dereferenced before being checked for null, function return values being ignored and exceptions being caught by value instead of reference. Addressing these issues would improve the quality and robustness of the code.
1. C:UsersOwnerworkspaceIntegration ProjectsrcPS1 - Copy.java Sunday, May 01, 2016 3:31 PM
1 import java.util.Scanner;
2
3 import jdk.nashorn.internal.runtime.regexp.joni.exception.InternalException;
4
5 public class PS1
6 {
7 public static void main(String[] args)
8 {
9 Scanner input = new Scanner(System.in);
10 String name = null;
11 int num1 = 0;
12 int num2 = 0;
13 int sum;
14
15 // A variable is simply a place in memory. In this case, I have declared
16 // three variables with the data type int.
17
18 System.out.println("Hello and welcome to Joe's Integration Project! "
19 + "Please input a name that will be used as personal "
20 + "reference throughout the course of this project.");
21
22 try
23 {
24 name = input.nextLine();
25 }
26
27 catch (ClassCastException e)
28 {
29 System.out.println("Please enter a name.");
30 }
31
32 System.out.println("Okay! The name you'd like to use is " + name
33 + ". Got " + "it.");
34 System.out.println("Let's get started by doing some basic math with "
35 + "two integers, beginning with addition. Please enter "
36 + "the first integer.");
37
38 //Here, I am implementing exception handling for num1. For example,
39 //explicitly inputting a double such as 5.6 would produce an operation
40 //error.
41 try
42 {
43 num1 = input.nextInt();
44
45 System.out.print("Thank you, " + name + ". ");
46 System.out.println("Please enter the second integer.");
47 num2 = input.nextInt();
48 }
49
50 catch (Exception e)
51 {
52 System.out.println("Sorry, please enter an integer.");
53 }
54
55 sum = num1 + num2;
56 System.out.println("I see...The answer is " + sum + ".");
57
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2. C:UsersOwnerworkspaceIntegration ProjectsrcPS1 - Copy.java Sunday, May 01, 2016 3:31 PM
58
59 double num3 = 0;
60 double num4 = 0;
61 double sum2;
62
63 // Unlike earlier in the program, I am using the data type double rather
64 // than int. These are merely two of the eight primitive Java data types.
65 // The following is a list and description of all eight data types:
66
67 // 1. byte: The byte data type is an 8-bit signed two's complement
68 // integer
69 // It has a minimum value of -128 and a maximum value of 127
70 // (inclusive).
71 // The byte data type can be useful for saving memory in large arrays,
72 // where
73 // the memory savings actually matters. They can also be used in place
74 // of
75 // int where their limits help to clarify your code; the fact that a
76 // variable's range is limited can serve as a form of documentation.
77
78 // 2. short: The short data type is a 16-bit signed two's complement
79 // integer.
80 // It has a minimum value of -32,768 and a maximum value of 32,767
81 // (inclusive). As with byte, the same guidelines apply: you can use a
82 // short
83 // to save memory in large arrays, in situations where the memory
84 // savings
85 // actually matters.
86
87 // 3. int: By default, the int data type is a 32-bit signed two's
88 // complement integer, which has a minimum value of -231 and a maximum
89 // value
90 // of 231-1. In Java SE 8 and later, you can use the int data type to
91 // represent an unsigned 32-bit integer, which has a minimum value of 0
92 // and
93 // a maximum value of 232-1. Use the Integer class to use int data type
94 // as
95 // an unsigned integer.
96
97 // 4. long: The long data type is a 64-bit two's complement integer.
98 // The signed long has a minimum value of -263 and a maximum value of
99 // 263-1.
100 // In Java SE 8 and later, you can use the long data type to represent
101 // an
102 // unsigned 64-bit long, which has a minimum value of 0 and a maximum
103 // value
104 // of 264-1. Use this data type when you need a range of values wider
105 // than
106 // those provided by int. The Long class also contains methods like
107 // compareUnsigned, divideUnsigned etc to support arithmetic operations
108 // for
109 // unsigned long.
110
111 // 5. float: The float data type is a single-precision 32-bit IEEE 754
112 // floating point. Its range of values is beyond the scope of this
113 // discussion, but is specified in the Floating-Point Types, Formats,
114 // and
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3. C:UsersOwnerworkspaceIntegration ProjectsrcPS1 - Copy.java Sunday, May 01, 2016 3:31 PM
115 // Values section of the Java Language Specification. As with the
116 // recommendations for byte and short, use a float (instead of double)
117 // if
118 // you need to save memory in large arrays of floating point numbers.
119
120 // 6. double: The double data type is a double-precision 64-bit IEEE
121 // 754 floating point. For decimal values, this data type is generally
122 // the
123 // default choice. As mentioned above, this data type should never be
124 // used
125 // for precise values, such as currency.
126
127 // 7. boolean: The boolean data type has only two possible values:
128 // true and false. Use this data type for simple flags that track
129 // true/false
130 // conditions. This data type represents one bit of information, but its
131 // "size" isn't something that's precisely defined.
132
133 // 8.char: The char data type is a single 16-bit Unicode character. It
134 // has
135 // a minimum value of 'u0000' (or 0) and a maximum value of 'uffff'
136 // (or 65,535 inclusive).
137
138 System.out.println("I'm a pretty good program, right? I can also add "
139 + "numbers that have fractional values, such as 5.5 "
140 + "and -15. Let's give it a try.");
141
142 System.out.println("Please enter the first number you'd like to add.");
143 try
144 {
145 num3 = input.nextDouble();
146
147 System.out.println("Thank you " + name
148 + ". Please enter the second number" + ".");
149 num4 = input.nextDouble();
150 }
151
152 catch (Exception e)
153 {
154 System.out.print("Sorry, please enter an integer.");
155 }
156
157
158 int num5;
159 int num6;
160 int result1;
161 int result2;
162 float result3;
163
164 // Result 3 represents integer division. This variable is declared as a
165 // float in order to properly approximate the value of the quotient as
166 //having a decimal value or remainder, such as with the number 2.25.
167
168 sum2 = num3 + num4;
169 System.out.println("Excellent! The sum of those two numbers is " + sum2
170 + ".");
171 System.out.println("Alright, let's turn things up a bit. Now we'll use "
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4. C:UsersOwnerworkspaceIntegration ProjectsrcPS1 - Copy.java Sunday, May 01, 2016 3:31 PM
172 + "two more integer values and output the results "
173 + "of subtracting, multiplying and dividing them.");
174
175 System.out.println("Please enter the first integer you'd like to use "
176 + "to demonstrate these mathematical operations.");
177 try
178 {
179 num5 = input.nextInt();
180
181 System.out.println("Okay, now for the second number that you'd like "
182 + "to use:");
183 num6 = input.nextInt();
184
185 result1 = num5 - num6;
186 result2 = num5 * num6;
187 result3 = (float) num5 / num6;
188 System.out.println("Thank you! ");
189 System.out.println("The difference is " + result1 + ".");
190 System.out.println("The product is " + result2 + ".");
191 System.out.println("The quotient is " + result3 + ".");
192
193 int num7;
194
195 System.out.println("Pretty cool, right? I know it is. For my next "
196 + "trick, we'll be determining if a chosen integer "
197 + "is even or odd. Go ahead, enter an integer "
198 + "and see what happens.");
199 num7 = input.nextInt();
200
201
202 // Here, I am going to establish conditions within an if else
203 //statement in order to determine if the user's integer is even
204 //or odd.
205
206 if (num7 % 2 == 0)
207 System.out.println("That number is..wait don't tell me, I got "
208 + "this..even, right? ");
209 else
210 System.out.println("Okay, let's see, that number is..carry the "
211 + "two..odd! ");
212 }
213
214 catch (Exception e)
215 {
216 System.out.println("Please make sure you entered an integer");
217 }
218
219
220 double Celsius = 0;
221 double Fahrenheit;
222
223 System.out.println("But that's not all. Ever wanted to know what a "
224 + "temperature in Celsius is in Fahrenheit? Just type in a "
225 + "temperature in Celsius and prepare to be blown away!" );
226 try
227 {
228 Celsius = input.nextDouble();
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5. C:UsersOwnerworkspaceIntegration ProjectsrcPS1 - Copy.java Sunday, May 01, 2016 3:31 PM
229 }
230
231 catch (Exception e)
232 {
233 System.out.println("Please enter a double value");
234 }
235
236 Fahrenheit = ((Celsius * 9) / 5) + 32;
237 System.out.println("That temperature in Fahrenheit is " + Fahrenheit
238 + ". Boom, I just blew you away, didn't I? Don't deny it." );
239
240 System.out.println("Finally, let's have a quick lesson on driving a car "
241 + "with a manual transmission, in the case of how to "
242 + "drive off from a dead stop, when to shift during "
243 + "daily driving and how to come to a complete stop "
244 + "without stalling the car, such as in the event of "
245 + "a red traffic light.");
246
247 int choice = 0;
248
249 System.out.println("Please choose which event you would like to learn "
250 + "about by typing in a number, with 1 being the first "
251 + "event, 2 being the second event and 3 being the third "
252 + "event, respectively.");
253 try
254 {
255 choice = input.nextInt();
256 }
257
258 catch (Exception e)
259 {
260 System.out.println("Please enter either 1, 2, or 3.");
261 }
262
263 String eventString = null;
264 switch (choice) {
265 case 1:
266 eventString = "Fully depress the clutch and put the car in "
267 + "first gear. Then slowly give it gas and slowly let off "
268 + "of the clutch.";
269 break;
270 case 2:
271 eventString = "When to the point of moving after driving off in, "
272 + "first gear, once you reach about 2500 to 3000 rpm, "
273 + "shift to the next gear and continue to do so for "
274 + "all gears.";
275 break;
276 case 3:
277 eventString = "To come to a complete stop, simply depress the "
278 + "clutch fully and shift the car into neutral, or no "
279 + "gear. Then apply the brake pedal as necessary.";
280 break;
281 }
282
283 System.out.println(eventString);
284
285 System.out.println("Excellent! Thank you for your time thusfar. This "
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6. C:UsersOwnerworkspaceIntegration ProjectsrcPS1 - Copy.java Sunday, May 01, 2016 3:31 PM
286 + "next section will begin by demonstrating relational "
287 + "and conditional operators.");
288
289 // Relational operators are tools in Java that are used to determine if
290 // an operand is less than, greater than and equal or not equal to
291 // another
292 // operand. There are six relational operators:
293 // 1. Equal to: ==
294 // 2. Not equal to: !=
295 // 3. Greater than: >
296 // 4. Greater than or equal to: >=
297 // 5. Less than: <
298 // 6. Less than or equal to: <=
299 // Conditional operators perform Conditional-AND and Conditional-OR
300 // operations on two boolean expressions. Therefore, there are two
301 // conditional operators:
302 // 1. && Conditional-AND
303 // 2. || Conditional-OR
304
305 int num8 = 0;
306 int num9 = 0;
307
308 System.out.println("Alright, I'm going to read two numbers from 1 to 10 "
309 + "and determine if they are either greater than or less than "
310 + "one another. Please enter the first number.");
311 try
312 {
313 num8 = input.nextInt();
314
315 System.out.println("Thank you! Now please enter the second number.");
316 num9 = input.nextInt();
317 }
318
319 catch (Exception e)
320 {
321 System.out.println("Invalid input. Please try again.");
322 }
323
324 //For this loop I am using a while loop with relational operators to
325 //compare two inputted numbers with a value from 1 to 10.
326 //The code in parentheses of the loop below would be considered
327 //arguments.
328 while (num8 < num9)
329 {
330 System.out.println(num9 + " is greater than " + num8 + ".");
331 break;
332 }
333 while (num8 > num9)
334 {
335 System.out.println(num9 + " is less than " + num8 + ".");
336 break;
337 }
338
339 //The following is a demonstration for a class that finds the radius and area
340 //of a circle:
341 //public class Testing
342 //{
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7. C:UsersOwnerworkspaceIntegration ProjectsrcPS1 - Copy.java Sunday, May 01, 2016 3:31 PM
343 //private double radius;
344 //private double area;
345
346 //public Testing()
347 //{
348 //radius = 0;
349 //area = 0;
350 //}
351
352 //public Testing(double radius) <--this method contains a double parameter.
353 //{
354 //this.radius = radius;
355 //}
356
357 //public double getRadius()
358 //{
359 //return radius;
360 //}
361
362 //public void setRadius(double radius)
363 //{
364 //this.radius = radius;
365 //}
366
367 //public double getArea()
368 //{
369 //return area;
370 //}
371
372 //public void setArea(double area)
373 //{
374 //area = radius * radius * Math.PI;
375 //}
376
377 //public String toString()
378 //{
379 //return "The radius of the circle is: " + radius + ", and the "
380 //+ "area is: " + area;
381 //}
382
383 System.out.println("Awesome! For this next component, I will read 5 "
384 + "numbers from the user and determine the largest and "
385 + "smallest values. Please enter five integers.");
386
387 int[] anArray = new int[5];
388 int total = 0;
389
390 try
391 {
392 System.out.println("Integer 1:");
393 anArray[0] = input.nextInt();
394 total += anArray[0];
395
396 System.out.println("Integer 2:");
397 anArray[1] = input.nextInt();
398 total += anArray[1];
399
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8. C:UsersOwnerworkspaceIntegration ProjectsrcPS1 - Copy.java Sunday, May 01, 2016 3:31 PM
400 System.out.println("Integer 3:");
401 anArray[2] = input.nextInt();
402 total += anArray[2];
403
404 System.out.println("Integer 4:");
405 anArray[3] = input.nextInt();
406 total+= anArray[3];
407
408 System.out.println("Integer 5:");
409 anArray[4] = input.nextInt();
410 total += anArray[4];
411
412 System.out.println("The value " + anArray[0] + " is found at "
413 + "index [0].");
414
415 } catch (ArrayStoreException e)
416 {
417 System.out.println("Please enter an integer.");
418 }
419
420 System.out.println("Thank you! The sum of these values is " + total
421 + ".");
422
423 int smallest = anArray[0];
424 int largest = anArray[0];
425
426 //Here, I am using a nested "if" loop within a for loop in order to
427 //determine the largest and smallest values within the array.
428
429 for (int index = 1; index < anArray.length; index++)
430 {
431 if (anArray[index] > largest)
432 largest = anArray[index];
433 else if (anArray[index] < smallest)
434 smallest = anArray[index];
435 }
436
437 System.out.println("The smallest value is " + smallest + ".");
438 System.out.println("The largest value is " + largest + ".");
439
440 //Two dimensional arrays are like standard arrays except that, as expected,
441 //they have two dimensions instead of one.
442
443 int[][] demo = new int [2][2];
444 demo [0][0] = 1;
445 demo [0][1] = 2;
446 demo [1][0] = 3;
447 demo [1][1] = 4;
448
449 System.out.println("For my 2d array demo, I will print the values from "
450 + "the first and second index places: ");
451
452 System.out.println("From first index: " + demo [0][0]);
453 System.out.println("From second index: " + demo [0][1]);
454
455
456 System.out.println("Now, to demonstrate string processing, I will "
-8-
9. C:UsersOwnerworkspaceIntegration ProjectsrcPS1 - Copy.java Sunday, May 01, 2016 3:31 PM
457 + "concatenate two strings and print the values of each one." );
458
459 String demo2 = "Happy";
460 String demo3 = "coding";
461
462 System.out.println("When concatenated: " + demo2 + demo3);
463
464 System.out.println("The length of the first string is " + demo2.length()
465 + ".");
466
467 System.out.println("The length of the second string is " + demo3.length()
468 + ".");
469
470 //One can think of the fact that a variety of objects, such as in real life,
471 //have certain characteristics in common with one another. In essence,
472 //classes are able to obtain commonly used state and behavior from other
473 //classes. For example:
474
475 //public class App {
476
477 //public static void main(String[] args) {
478
479 //Machine mach1 = new Machine();
480 //mach1.start();
481
482 //Person person1 = new Person("Bob");
483 //person1.greet();
484
485 //Info info1 = new Machine();
486 //info1.showInfo();
487
488 //Info info2 = person1;
489 //info2.showInfo();
490
491 //System.out.println();
492
493 //outputInfo(mach1);
494 //outputInfo(person1);
495 //}
496
497 //private static void outputInfo(Info info) {
498 //info.showInfo();
499 //}
500
501 //}
502
503 //As with polymorphism, the term is derived from its biology definition in
504 //which an organism or species can have various forms or stages.
505 //Ultimately, subclasses can define their own behaviors in addition to
506 //sharing similar functionality of the parent class. For example:
507
508 //public class App {
509
510 //public static void main(String[] args) {
511
512
513 //Plant plant1 = new Plant();
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10. C:UsersOwnerworkspaceIntegration ProjectsrcPS1 - Copy.java Sunday, May 01, 2016 3:31 PM
514
515 //Tree tree = new Tree();
516
517 //Plant plant2 = tree;
518
519 //plant2.grow();
520
521 //tree.shedLeaves();
522
523
524 //doGrow(tree);
525 //}
526
527 //public static void doGrow(Plant plant) {
528 //plant.grow();
529 //}
530
531 //}
532
533 System.out.println("This is the conclusion of my program, thank you for "
534 + "your cooperation.");
535
536
537 }
538 }
539
540
541
542
543
544
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