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CameronMcRae created concept art for a character's robes and weapons for a game. The robes were inspired by clothing in Dragon Age and were designed to look ragged and torn to fit the character's story of being in combat frequently. A symbol representing the character's organization was added to the bottom of the robe. Several staff designs were explored before selecting one that complemented the robes. Originally a blade was considered for the staff but was replaced with a dagger as a secondary weapon. Final touches were added to the robes and staff designs to make the character appear more battle-ready.
