This document provides project documentation for "More Information @ Small Screen", including a project summary, preliminary research, and process documentation. The project explores presenting web-based text on small mobile phone screens by creating digital prototypes and conducting user tests. The preliminary research covers screen sizes, existing studies on small screens, typography principles, and movement-based prototypes. The process documentation describes testing different typography variables like typeface, size, and movement behaviors.
This is the first time I presented the concept of Quality of Experience to a public audience. It was on February 2001, in Japan, during and event about quality of service in mobile networks.
A case study analysis on digital convergent design: Skynet Platformdi8it
This document presents the results of a case study analysis on the SkyNet digital convergent design platform. The study employed structured interviews to survey people's attitudes, perceptions, and behaviors regarding convergent services. Key findings include:
1) Participants were most likely to engage with interactive TV features directly related to enhancing TV content experience, such as getting additional information about shows.
2) Internet-based interactive services saw less usage, suggesting people view TV as primarily for passive viewing.
3) Exposure to interactive features through devices like Sky+ boxes increased likelihood of using interactivity.
4) Constraints like slow performance or disrupting the TV experience reduced openness to interactivity. Participants preferred features that
Multimedia involves combining various media types such as text, graphics, audio, video and animation in an interactive computer-based form. It allows users to determine what content is presented and when through an interactive and nonlinear experience. Common applications of multimedia include entertainment, education, corporate communications and reference materials. Ongoing research focuses on areas such as content analysis, networking protocols, user interfaces, applications and multi-modal interaction.
This document summarizes recent developments in Medialogy education at Aalborg University Copenhagen, focusing on the role of sound in interactive new media. It describes how sound has been a pillar of Medialogy since its establishment in 2002. Faculty research focuses on sound synthesis for interactive media like games and VR. Students' projects combine motion tracking with interactive soundscape design using Max/MSP. The Master's program focuses on sound in multimodal interfaces and augmented acoustic spaces.
The University of Pennsylvania adopted the MIR3 inEnterprise Intelligent Notification platform to provide rapid mass notification in emergencies. The system allows Penn to send alerts to over 52,000 students, faculty and staff within minutes via email, SMS and voicemail. It also enables Penn to instantly convene its entire Crisis Management Team via conference call to assess and respond to incidents. Tests of the system have shown it can reliably reach the entire campus community in under 8 minutes, providing Penn with improved safety and security.
The document discusses several topics related to copyright, technology, and morality. It addresses the criminalization of copyright infringement and banning of technologies like peer-to-peer networks and circumvention devices. It also examines frameworks for understanding the relationship between technology and responsibility, including the instrumentalist approach, capabilities approach, and ideology approach. Key debates addressed include the moral agency of technology, digital rights management, and peer-to-peer file sharing.
The document discusses different frameworks for understanding the relationship between technology and morality in the context of copyright. It analyzes approaches that view technology in instrumental terms based on its intended use, capabilities-based approaches that consider potential uses, and ideology approaches that see technology as embodying certain values and organizing principles. The document also examines issues around peer-to-peer networks, definitions of infringement, and digital rights management technologies.
This is the first time I presented the concept of Quality of Experience to a public audience. It was on February 2001, in Japan, during and event about quality of service in mobile networks.
A case study analysis on digital convergent design: Skynet Platformdi8it
This document presents the results of a case study analysis on the SkyNet digital convergent design platform. The study employed structured interviews to survey people's attitudes, perceptions, and behaviors regarding convergent services. Key findings include:
1) Participants were most likely to engage with interactive TV features directly related to enhancing TV content experience, such as getting additional information about shows.
2) Internet-based interactive services saw less usage, suggesting people view TV as primarily for passive viewing.
3) Exposure to interactive features through devices like Sky+ boxes increased likelihood of using interactivity.
4) Constraints like slow performance or disrupting the TV experience reduced openness to interactivity. Participants preferred features that
Multimedia involves combining various media types such as text, graphics, audio, video and animation in an interactive computer-based form. It allows users to determine what content is presented and when through an interactive and nonlinear experience. Common applications of multimedia include entertainment, education, corporate communications and reference materials. Ongoing research focuses on areas such as content analysis, networking protocols, user interfaces, applications and multi-modal interaction.
This document summarizes recent developments in Medialogy education at Aalborg University Copenhagen, focusing on the role of sound in interactive new media. It describes how sound has been a pillar of Medialogy since its establishment in 2002. Faculty research focuses on sound synthesis for interactive media like games and VR. Students' projects combine motion tracking with interactive soundscape design using Max/MSP. The Master's program focuses on sound in multimodal interfaces and augmented acoustic spaces.
The University of Pennsylvania adopted the MIR3 inEnterprise Intelligent Notification platform to provide rapid mass notification in emergencies. The system allows Penn to send alerts to over 52,000 students, faculty and staff within minutes via email, SMS and voicemail. It also enables Penn to instantly convene its entire Crisis Management Team via conference call to assess and respond to incidents. Tests of the system have shown it can reliably reach the entire campus community in under 8 minutes, providing Penn with improved safety and security.
The document discusses several topics related to copyright, technology, and morality. It addresses the criminalization of copyright infringement and banning of technologies like peer-to-peer networks and circumvention devices. It also examines frameworks for understanding the relationship between technology and responsibility, including the instrumentalist approach, capabilities approach, and ideology approach. Key debates addressed include the moral agency of technology, digital rights management, and peer-to-peer file sharing.
The document discusses different frameworks for understanding the relationship between technology and morality in the context of copyright. It analyzes approaches that view technology in instrumental terms based on its intended use, capabilities-based approaches that consider potential uses, and ideology approaches that see technology as embodying certain values and organizing principles. The document also examines issues around peer-to-peer networks, definitions of infringement, and digital rights management technologies.
This document outlines the schedule and goals for a hands-on workshop at the 7th International Conference on Design & Emotion in Chicago. The workshop will explore using gestures as a means of sketching immaterial materials and refining design concepts through conversation with materials. Participants will develop an understanding of gesture as a design tool and work to create a prototype gesture-based sketching tool.
The document describes two workshops where participants worked to design novel controls and interfaces using everyday materials. In the first workshop, participants conceived prototype controls and discussed their findings. The second workshop provided additional materials and focused on refining early ideas. Participants explored new materials and methods for communicating design concepts. The workshops demonstrated that participatory design with materials can help designers conceive novel controls and refine ideas through conversation.
This document introduces the Archive of Controversy, which archives controversial cases. It includes sections on recent cases, a call for case submissions, information about the Center for Art in Society and Archive of Controversy. It also lists members and their biographies. The Archive of Controversy seeks to archive controversial topics or issues in the arts to document different perspectives. It maintains a collection of past cases and accepts submissions of new controversies for consideration. The organization is run by members from Carnegie Mellon University.
The document describes an intelligent system that helps the Oliver family with various meal planning and food preparation tasks. It provides suggestions for menus, recipes, grocery shopping lists, budgeting, meeting health goals, and dealing with schedule changes or leftovers. The system learns the family's preferences over time and makes personalized recommendations based on their needs.
This guide provides information to help choose the best mailing options based on the item being mailed. It discusses different services like Express Mail, Priority Mail, First-Class Mail, and others. Key factors to consider include the shape and weight of the item, desired speed of delivery, and cost. The guide also provides tips for addressing mail correctly, preparing packages, and adding extra services for protection and confirmation of delivery.
The document discusses research into reorganizing the rates section of the Domestic Mail Manual (DMM). Currently, rates are organized by class. The team explored organizing rates by shape instead to align with the proposed shape-based information architecture. They created prototypes of rate tables incorporating visual elements and analyzed how to reflow the rate information into the new table of contents. Two options were proposed for the introductory rates section: organizing by shape with retail and discount methods together (Option 1) or organizing by method then shape (Option 2).
Technology Infrastructure For The Pervasive Vision, Does It Exist Yet?Olivia Moran
This document will explore the technologies used for pervasiveness in an attempt to determine whether or not the technology infrastructure needed to implement the pervasive vision is really there yet. The different hardware and software used by professionals to create pervasive solutions will be examined.
It will focus on the limitations of mobile devices, the operating systems they will use, Wireless Application Protocol (W.A.P.), Transmission Control Protocol and the Internet Protocol (TCP/IP). Also examined is the over use of ad hoc solutions. Wireless networks and protocols as well as the software used for pervasive application development will be examined.
It will illustrate how seamless communication occurs and the role that network operators and the handover process play in the achievement of this goal. It will consider how a lack of standards is impacting on the success and growth of the pervasive industry as well as the issue of user acceptance.
Digital ethnography: The
next wave in understanding
the consumer experience
In the search for market insights, Tim Plowman and Davis Masten maintain that
the pathways to information should include PCs, cell phones,Webcams, global
positioning equipment, digital cameras, and a growing number of other technologies.
Structured creatively for self-reporting, passive observation, and participant
observation, these media can yield facts businesses can analyze to shape individual
and strategic design decisions.
Digital collaboration tools have the potential to improve business efficiency and engagement by enabling effective collaboration across distributed teams. However, current solutions like audio/video conferencing and document sharing only partially address communication problems. Virtual worlds provide an immersive 3D environment that more closely mimics face-to-face interaction by allowing users to be represented by avatars, share documents and 3D models in real-time, and leverage additional non-verbal cues. When implemented securely within an organization's network and integrated with standard productivity tools, virtual worlds can create a more engaging and effective digital collaboration solution compared to traditional alternatives.
The document summarizes a diploma project to design interaction features for a smartphone. The project involved researching mobile phone usage patterns and touchscreen interaction. Based on findings that people have different usage habits and prefer minimal screen interactions, concepts were developed for organizing contacts and communication features through tagging and simplified menus. The product, called "Firestorm", would be an application for Linux devices with a browser-based interface and automatic/user tagging of information.
Speed and Simplicity: Design and Usability for Multi-device WebsitesDoug Gapinski
We’ve entered the age of sequential and simultaneous browsing. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. Tablets and mobile remain hot topics for sales, use, and design. In an age where most users are accessing sites via multiple devices, top companies are focusing on fast and clean delivery of information.
This webinar focused on how new realities are changing web design, web design process, and usability standards.
Session Outline
• Ubiquitous computing, ubiquitous internet
• Sequential and simultaneous browsing
• The rise of the tablet
• Flat design for a lumpy web
• Speed matters
• Usability strategies
We’ve entered the age of sequential and simultaneous browsing. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. Tablets and mobile remain hot topics for sales, use, and design. In an age where most users are accessing sites via multiple devices, top companies are focusing on fast and clean delivery of information.
This webinar focused on how new realities are changing web design, web design process, and usability standards.
Session Outline
• Ubiquitous computing, ubiquitous internet
• Sequential and simultaneous browsing
• The rise of the tablet
• Flat design for a lumpy web
• Speed matters
• Usability strategies
The Audioverse In Your Pocket - Invited Talk at ABC Radio National - Harries ...Michael Harries
Public radio, and radio in general, is at risk of disruption by new audio technologies (podcasts, etc). However there are interesting opportunities when a longer-term technology-strategy view is brought to bear.
This presentation is from an invited talk at the Australian ABC Radio National ( August 2009) as part of their strategic process.
Here's how they describe themselves: "With over 60 distinct programs each week, the Australian Broadcasting Corporation's Radio National is different from any other radio station in Australia. Where else could you hear, for example, an exploration of ideas in science, followed by the latest in books from around the world, then a program about the mind and human behaviour?"
http://www.abc.net.au/rn/
Promoting growth through direct banking: anywhere, anytime, and device.Christopher Smith
The document discusses trends in mobile banking and provides recommendations for banks. It notes that within 5 years, mobile banking may become the most significant banking channel. It outlines key trends such as the rapid adoption of mobile internet that is outpacing desktop internet, the growth of social media and mobile advertising. The document recommends that banks establish frameworks to measure the economic contribution of mobile initiatives, set clear targets, and ensure mobile strategies are linked to overall business strategies in order to succeed in mobile banking.
The document discusses the importance of mobile design and information. It notes that in 2007 over 4 billion people used mobile phones and mobile convenience is linked to survival. However, much of the web is not mobile-friendly and mobile design is still emerging. It then discusses designing a mobile application for a church, with phases including testing other apps, wireframing, and user testing. Key lessons included emphasizing important information, using space wisely, and testing designs early and often. The conclusion is that mobile information demand will increase and designers must focus on usability to serve users through the collision of mobile and computer programming.
This document discusses mobile social media and marketing. It provides an overview of mobile apps, mobile web, and SMS. It compares mobile and online services, noting how carriers control networks while aggregators connect to networks. It also discusses marketing strategies using mobile, including through apps, media, advertising, and consulting firms.
Mobile cloud computing provides access to information and resources through mobile phones by moving data processing from the phone to cloud servers. This overcomes limitations of mobile phones like limited storage, small screens, and flaky browsers/connections. Mobile cloud computing grew from 1998 to 2014, reaching billions of subscribers. It has potential to spread concepts widely, especially in Africa, by making technology more common and familiar. Mobile cloud computing will see more smartphones and sophisticated feature phones, with lower-end phones driving growth. Apps will be native or web-based, and networks will provide faster, more extensive connectivity.
The researchers conducted a study depriving participants of PC internet access for 4 days and only allowing mobile internet access to understand needs and identify design implications for the mobile web. Two key findings emerged: 1) the mobile experience favors predictability over exploration due to form factors and users want information, not web pages due to usability issues on mobile. The researchers recommend designing for partial attention, interruptibility and privileging information delivery over traditional web pages.
Social media and mobile devices have combined to help create the always-with-us, always-on, always-connected campus. Not just student-to-student but, importantly, institution/faculty/staff-to-student as well as staff-to-staff. We need to look beyond the silo-ed, one-way web sites of the past towards more personal, two-way applications that take advantage of this sea change on campus. The ways in which our users will want to interact with us, the types of tasks they’ll want to complete, and the types of devices we’ll want to deliver to will just continue to proliferate.
Now is the time to reevaluate.
Using lessons learned at a large land-grant institution we’ll look at what the future friendly campus might look like, ways to plant the seed of that change and tips on how to accomplish it.
This presentation was given at the 2012 .eduGuru Summit on April 11, 2012.
Mobile phones now have powerful sensing capabilities. The document describes 4 mobile sensing applications called MobSens that leverage phones' sensors for health, social, and environmental monitoring. The applications allow individuals and communities to collect and share data. Challenges in building such applications include deploying the software and dealing with variability in phone hardware, but MobSens addresses these through its reusable components and testing strategies.
This document outlines the schedule and goals for a hands-on workshop at the 7th International Conference on Design & Emotion in Chicago. The workshop will explore using gestures as a means of sketching immaterial materials and refining design concepts through conversation with materials. Participants will develop an understanding of gesture as a design tool and work to create a prototype gesture-based sketching tool.
The document describes two workshops where participants worked to design novel controls and interfaces using everyday materials. In the first workshop, participants conceived prototype controls and discussed their findings. The second workshop provided additional materials and focused on refining early ideas. Participants explored new materials and methods for communicating design concepts. The workshops demonstrated that participatory design with materials can help designers conceive novel controls and refine ideas through conversation.
This document introduces the Archive of Controversy, which archives controversial cases. It includes sections on recent cases, a call for case submissions, information about the Center for Art in Society and Archive of Controversy. It also lists members and their biographies. The Archive of Controversy seeks to archive controversial topics or issues in the arts to document different perspectives. It maintains a collection of past cases and accepts submissions of new controversies for consideration. The organization is run by members from Carnegie Mellon University.
The document describes an intelligent system that helps the Oliver family with various meal planning and food preparation tasks. It provides suggestions for menus, recipes, grocery shopping lists, budgeting, meeting health goals, and dealing with schedule changes or leftovers. The system learns the family's preferences over time and makes personalized recommendations based on their needs.
This guide provides information to help choose the best mailing options based on the item being mailed. It discusses different services like Express Mail, Priority Mail, First-Class Mail, and others. Key factors to consider include the shape and weight of the item, desired speed of delivery, and cost. The guide also provides tips for addressing mail correctly, preparing packages, and adding extra services for protection and confirmation of delivery.
The document discusses research into reorganizing the rates section of the Domestic Mail Manual (DMM). Currently, rates are organized by class. The team explored organizing rates by shape instead to align with the proposed shape-based information architecture. They created prototypes of rate tables incorporating visual elements and analyzed how to reflow the rate information into the new table of contents. Two options were proposed for the introductory rates section: organizing by shape with retail and discount methods together (Option 1) or organizing by method then shape (Option 2).
Technology Infrastructure For The Pervasive Vision, Does It Exist Yet?Olivia Moran
This document will explore the technologies used for pervasiveness in an attempt to determine whether or not the technology infrastructure needed to implement the pervasive vision is really there yet. The different hardware and software used by professionals to create pervasive solutions will be examined.
It will focus on the limitations of mobile devices, the operating systems they will use, Wireless Application Protocol (W.A.P.), Transmission Control Protocol and the Internet Protocol (TCP/IP). Also examined is the over use of ad hoc solutions. Wireless networks and protocols as well as the software used for pervasive application development will be examined.
It will illustrate how seamless communication occurs and the role that network operators and the handover process play in the achievement of this goal. It will consider how a lack of standards is impacting on the success and growth of the pervasive industry as well as the issue of user acceptance.
Digital ethnography: The
next wave in understanding
the consumer experience
In the search for market insights, Tim Plowman and Davis Masten maintain that
the pathways to information should include PCs, cell phones,Webcams, global
positioning equipment, digital cameras, and a growing number of other technologies.
Structured creatively for self-reporting, passive observation, and participant
observation, these media can yield facts businesses can analyze to shape individual
and strategic design decisions.
Digital collaboration tools have the potential to improve business efficiency and engagement by enabling effective collaboration across distributed teams. However, current solutions like audio/video conferencing and document sharing only partially address communication problems. Virtual worlds provide an immersive 3D environment that more closely mimics face-to-face interaction by allowing users to be represented by avatars, share documents and 3D models in real-time, and leverage additional non-verbal cues. When implemented securely within an organization's network and integrated with standard productivity tools, virtual worlds can create a more engaging and effective digital collaboration solution compared to traditional alternatives.
The document summarizes a diploma project to design interaction features for a smartphone. The project involved researching mobile phone usage patterns and touchscreen interaction. Based on findings that people have different usage habits and prefer minimal screen interactions, concepts were developed for organizing contacts and communication features through tagging and simplified menus. The product, called "Firestorm", would be an application for Linux devices with a browser-based interface and automatic/user tagging of information.
Speed and Simplicity: Design and Usability for Multi-device WebsitesDoug Gapinski
We’ve entered the age of sequential and simultaneous browsing. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. Tablets and mobile remain hot topics for sales, use, and design. In an age where most users are accessing sites via multiple devices, top companies are focusing on fast and clean delivery of information.
This webinar focused on how new realities are changing web design, web design process, and usability standards.
Session Outline
• Ubiquitous computing, ubiquitous internet
• Sequential and simultaneous browsing
• The rise of the tablet
• Flat design for a lumpy web
• Speed matters
• Usability strategies
We’ve entered the age of sequential and simultaneous browsing. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. Tablets and mobile remain hot topics for sales, use, and design. In an age where most users are accessing sites via multiple devices, top companies are focusing on fast and clean delivery of information.
This webinar focused on how new realities are changing web design, web design process, and usability standards.
Session Outline
• Ubiquitous computing, ubiquitous internet
• Sequential and simultaneous browsing
• The rise of the tablet
• Flat design for a lumpy web
• Speed matters
• Usability strategies
The Audioverse In Your Pocket - Invited Talk at ABC Radio National - Harries ...Michael Harries
Public radio, and radio in general, is at risk of disruption by new audio technologies (podcasts, etc). However there are interesting opportunities when a longer-term technology-strategy view is brought to bear.
This presentation is from an invited talk at the Australian ABC Radio National ( August 2009) as part of their strategic process.
Here's how they describe themselves: "With over 60 distinct programs each week, the Australian Broadcasting Corporation's Radio National is different from any other radio station in Australia. Where else could you hear, for example, an exploration of ideas in science, followed by the latest in books from around the world, then a program about the mind and human behaviour?"
http://www.abc.net.au/rn/
Promoting growth through direct banking: anywhere, anytime, and device.Christopher Smith
The document discusses trends in mobile banking and provides recommendations for banks. It notes that within 5 years, mobile banking may become the most significant banking channel. It outlines key trends such as the rapid adoption of mobile internet that is outpacing desktop internet, the growth of social media and mobile advertising. The document recommends that banks establish frameworks to measure the economic contribution of mobile initiatives, set clear targets, and ensure mobile strategies are linked to overall business strategies in order to succeed in mobile banking.
The document discusses the importance of mobile design and information. It notes that in 2007 over 4 billion people used mobile phones and mobile convenience is linked to survival. However, much of the web is not mobile-friendly and mobile design is still emerging. It then discusses designing a mobile application for a church, with phases including testing other apps, wireframing, and user testing. Key lessons included emphasizing important information, using space wisely, and testing designs early and often. The conclusion is that mobile information demand will increase and designers must focus on usability to serve users through the collision of mobile and computer programming.
This document discusses mobile social media and marketing. It provides an overview of mobile apps, mobile web, and SMS. It compares mobile and online services, noting how carriers control networks while aggregators connect to networks. It also discusses marketing strategies using mobile, including through apps, media, advertising, and consulting firms.
Mobile cloud computing provides access to information and resources through mobile phones by moving data processing from the phone to cloud servers. This overcomes limitations of mobile phones like limited storage, small screens, and flaky browsers/connections. Mobile cloud computing grew from 1998 to 2014, reaching billions of subscribers. It has potential to spread concepts widely, especially in Africa, by making technology more common and familiar. Mobile cloud computing will see more smartphones and sophisticated feature phones, with lower-end phones driving growth. Apps will be native or web-based, and networks will provide faster, more extensive connectivity.
The researchers conducted a study depriving participants of PC internet access for 4 days and only allowing mobile internet access to understand needs and identify design implications for the mobile web. Two key findings emerged: 1) the mobile experience favors predictability over exploration due to form factors and users want information, not web pages due to usability issues on mobile. The researchers recommend designing for partial attention, interruptibility and privileging information delivery over traditional web pages.
Social media and mobile devices have combined to help create the always-with-us, always-on, always-connected campus. Not just student-to-student but, importantly, institution/faculty/staff-to-student as well as staff-to-staff. We need to look beyond the silo-ed, one-way web sites of the past towards more personal, two-way applications that take advantage of this sea change on campus. The ways in which our users will want to interact with us, the types of tasks they’ll want to complete, and the types of devices we’ll want to deliver to will just continue to proliferate.
Now is the time to reevaluate.
Using lessons learned at a large land-grant institution we’ll look at what the future friendly campus might look like, ways to plant the seed of that change and tips on how to accomplish it.
This presentation was given at the 2012 .eduGuru Summit on April 11, 2012.
Mobile phones now have powerful sensing capabilities. The document describes 4 mobile sensing applications called MobSens that leverage phones' sensors for health, social, and environmental monitoring. The applications allow individuals and communities to collect and share data. Challenges in building such applications include deploying the software and dealing with variability in phone hardware, but MobSens addresses these through its reusable components and testing strategies.
2012 (Spring) - Mobile technology Adoption - Developing CountriesAlfonso Sintjago
The document discusses using smart phones to distribute low-cost, high-quality educational content through community technology centers in the Dominican Republic. It outlines a plan to provide small loans for community members to trade in basic phones for smart phones for educational purposes. The smart phones would allow access to educational content and courses through the community technology centers using subsidized or free data plans. The document compares ICT indicators and literacy rates in the Dominican Republic to regional averages.
Mobile cloud computing combines mobile web and cloud computing to address limitations of the mobile web like limited storage, small screens, and unreliable browsers/connections. It takes data processing off mobile devices and into the cloud, creating a common platform across devices. While mobile cloud computing currently has under 1 billion subscribers, its potential is high given over 5 billion mobile subscribers globally, especially in Africa where it could provide widespread access to information and resources.
Mobile cloud computing combines mobile web and cloud computing to address limitations of the mobile web like limited storage, small screens, and unreliable browsers and connections. It takes data processing away from mobile phones and into the cloud, creating a common platform across devices. While mobile cloud computing currently has under 1 billion subscribers, its potential is high given there are over 5 billion mobile subscribers that could benefit, especially in Africa. The concept involves innovating bespoke products and services suited for ubiquitous access on any mobile device.
6 Rules to Designing Amazing Mobile Apps (@media 2011)Brian Fling
THE PATH TO CREATING MEMORABLE MOBILE EXPERIENCES
Building a mobile app isn’t easy. Regardless of chosen platform or technology creating a memorable mobile experience has some pretty intense challenges throughout. However if you can get it right it can have some incredible rewards and propel your brand in more ways than one. After spending ten years building mobile apps for some of the biggest companies in the world, author and mobile designer Brian Fling shares his six rules for building amazing apps that will either you get you started or improve upon your next release.
Presentation at the Serious Games Institute October 27, 2009 by Ron Edwards on the nature of work, drivers of collaboration and need for better tools, and how virtual worlds are an optimum fit for enterprise collaboration. Ron is the CEO of Ambient Performance in London.
This document summarizes a service design project to redesign public health checkup reports in Korea. It describes the problems with the previous reports, including low rates of disease discovery and follow up. It then details the service design process used, including discovery, definition, development and delivery phases. Key activities like stakeholder interviews and prototyping are mentioned. The new design focused on trust, healthy habits and communication. Features included customized information flow, participation tools and before/after comparisons. Surveys found 93-94% of people better understood their health and planned to change habits due to the new report.
Miso Kim defense on Designing for Participationkimmiso
This dissertation examines the nature of service and participation through a dialectic approach. It explores whether there is an underlying principle of service, defines the nature of service through a historical analysis, identifies layers of participation, and applies the framework to conceptual models. The dissertation was submitted to Carnegie Mellon University's School of Design to earn a Doctor of Philosophy degree under the supervision of a dissertation committee.
This document provides the rates for various mail classes including First-Class Mail, Express Mail, Periodicals, and Standard Mail effective June 30, 2002. The rates are broken down by mail format, weight, and level of presorting/automation. First-Class Mail rates range from $0.37 to $3.13 depending on weight and level of presorting. Express Mail rates are listed by weight in 1-pound increments up to 70 pounds. Periodicals rates include pound rates and piece rates that vary by zone and level of presorting. Standard Mail rates are provided for regular and carrier route mail by presort level and automation discounts.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Jenny is a new member of a grocery co-op who is pregnant with her first child. She uses her co-op device to add items like spinach, wheat germ, and oatmeal cookies to her shopping list based on advice from her sister to increase her folic acid intake. At the store, her device guides her to items on her list and provides nutritional information. Edna, an experienced co-op member, uses her device to advertise her Lamaze class and share pregnancy tips by transferring information to the social table in the cafe. Jenny finds the tips on the social table helpful for her own pregnancy.
This document provides an agenda and map for the Global Service Jam taking place in Pittsburgh from February 24-26, 2012. The jam will be held at the Margaret Morrison building at Carnegie Mellon University. Over the course of the 48 hour event, participants will work in teams to ideate, develop, and present prototypes for projects to solve social problems. The agenda outlines activities for each day, including brainstorming, prototyping, mentor feedback, and a final presentation session.
The document provides information about various services and colleges at Carnegie Mellon University, including parking locations and options, dining, housing, computing services, the seven colleges, and buildings and visitor information. It lists the seven colleges and provides more details about parking garages and locations.
Control is an important factor in user interface and service design. In services, control issues are magnified as control is split among many stakeholders and constraints. The document proposes a framework for understanding control with three types: behavioral, cognitive, and decisional. Behavioral control is direct action capability. Cognitive control involves information access and experience appraisal. Decisional control is capability of choice. Design lenses are introduced as tools to frame control-related design problems. A case study of airport travel uncovered control perception issues and opportunities through user research.
This document summarizes the history and development of service design in South Korea. It discusses how service design efforts began in 2008 with publications and conferences, and have grown to include government partnerships, education programs, and large scale projects and events like DesignDIVE, which aims to advance service design practices and their application across various industries in Korea.
The document shows that regions with higher adult male literacy rates tend to have higher rates of lung cancer. Europe and Central Asia have the highest literacy rates at 99% and highest lung cancer rates at 54 cases per 100,000 men. In contrast, Sub-Saharan Africa has the lowest literacy rates at 66% and lowest lung cancer rates at 6 cases per 100,000 men. The document suggests that literacy programs may have the unintended effect of increasing lung cancer incidence.
Particle is an iTunes addon for the iPad that brings music to life through a visualizer interface. It functions as both a visualizer and full media player, reacting and adapting to music playback through touch interaction. Particle provides an intuitive way to listen to and interact with music libraries by making music manipulation feel more organic while maintaining full iTunes functionality.
1. The bronze altar and laver were located in the outer courtyard of the tabernacle for sacrifices and washing. The altar was made of acacia wood overlaid with bronze.
2. The incense altar inside the tabernacle was made of acacia wood overlaid with gold. Priests burned incense on it twice daily and the high priest made atonement on it once a year.
3. The Ark of the Covenant inside the tabernacle was a gold-covered chest containing the tablets of the law. It was carried by poles inserted into gold rings and flanked by two golden cherubim.
The document discusses designing church spaces to better facilitate interaction and participation. It proposes distributing workers throughout the seating area so they can influence others. The speaker would move around and involve observers, helping influence spread from the inside out. By nurturing leaders who nurture others, and designing levels of interaction, the space could reach its full potential for discussion, input and feedback, creating an interactive rhetorical situation. Future considerations include developing the concept further and exploring other external factors.
Particle is an iTunes addon for the iPad that brings music to life through a visualizer interface. It functions as both a visualizer and full media player, reacting and adapting to music playback through touch interaction. Particle provides an intuitive way to listen to and interact with music libraries by making music manipulation feel more organic while maintaining full iTunes functionality.
This document discusses user-oriented approaches to designing news services. It describes how service design focuses on the journeys and touchpoints that consumers experience over time rather than just individual episodes. The document also discusses service blueprinting, a method created by a CitiBank executive to help design and analyze service processes. It emphasizes exploring services from the perspective of different audiences like customers, support, news providers and vendors. The goal is to design user-centered interfaces that focus on what consumers really care about rather than just service design details.
The document is a student paper about light-years as a unit of distance that measures time. It explains that a light-year is the distance that light travels in one year, and is often used to measure galactic distances. It then discusses how the vast scale of light-years makes the concept difficult for humans to comprehend. The paper proposes explaining light-years using a two-dimensional representation that frames the phenomenon in more relatable human terms.
Neverland is a device that allows users to collect physical objects as virtual items in a personal museum by taking photos of them. Users can own and share objects, leave messages and media attached to items, and browse other users' museums that are organized and searchable. Neverland enhances social interactions through shared collections and creates engaging experiences by building virtual representations of real-world objects.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
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5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
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TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
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Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
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Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Tatiana Kojar
Skybuffer AI, built on the robust SAP Business Technology Platform (SAP BTP), is the latest and most advanced version of our AI development, reaffirming our commitment to delivering top-tier AI solutions. Skybuffer AI harnesses all the innovative capabilities of the SAP BTP in the AI domain, from Conversational AI to cutting-edge Generative AI and Retrieval-Augmented Generation (RAG). It also helps SAP customers safeguard their investments into SAP Conversational AI and ensure a seamless, one-click transition to SAP Business AI.
With Skybuffer AI, various AI models can be integrated into a single communication channel such as Microsoft Teams. This integration empowers business users with insights drawn from SAP backend systems, enterprise documents, and the expansive knowledge of Generative AI. And the best part of it is that it is all managed through our intuitive no-code Action Server interface, requiring no extensive coding knowledge and making the advanced AI accessible to more users.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Deep Dive: Getting Funded with Jason Jason Lemkin Founder & CEO @ SaaStr
Processbook
1. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
More Information @ Small Screen
By Miso Kim
A Studio Project Submitted in Candidacy for the De-
gree of
Master of Design in Interaction Design
The School of Design
Carnegie Mellon University
Miso Kim, MDes in Interaction Design Candidate
Prof. Daniel Boyarski, Thesis Advisor
c 2005 Miso Kim
Carnegie Mellon University
Pittsburgh, Pennsylvania
May 2004
2. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Project Summary
Project title Methodology Abstract
More Information @ Small Screen The potential of digital displays and the limitations of Throughout human history, the ways of representing
small screens suggest that the display of information information changed as the medium for communication
should be different from existing analog media. To find developed. Both mobile phones and the Internet are rep-
Designer a design solution, the following research needs to be resentative communication mediums in the current age,
Miso Kim undertaken: and a recent development of mobile phones is toward
1. Theoretical Research Based on Readings convergence of other diverse media. The idea of embed-
ding a wireless Internet connection into a mobile phone
Advisor 1) The nature of information, focusing on form and is the core of this convergence.
structure.
Prof. Daniel Boyarski However, the fact that the Internet is based on image
2) The advantages and disadvantages of the tempo- and text raises a challenging design problem when dis-
ral nature of information representation in digital playing this data on a mobile device. These devices tend
Project start and end date media, compared to the fixed representation in to have smaller screens, which is a limitation for display-
August 2004 ~ May 2005 analog media. ing complex visual information. Current developments in
3) The characteristics of Web-based information. high-resolution technology support the clear display of
2. Research on Examples, Technologies, and Issues text and images, but the task of presenting large amounts
Intended audience
of text on a small screen is a major challenge. I believe
People who are familiar with mobile phone technology Current and future technologies and issues related to that an exploration of this problem will contribute to the
this problem, such as small screen displays, resolu- development of mobile devices as integrated personal
tion, typography and type design, motion and com- media, which will lead to potential mega-media in the
Context munication. future.
Presenting web-based text in mobile phone I explored the challenge of presenting large amounts of
verbal information on a small screen, and created a com-
File name and format pelling experience as a digital prototype that represents
one solution to this problem.
smallscreen.swf
3. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Preliminary Research
1. Screen size 1.1 in 1.8 in 2.3 in 2.7 in
The tension between the need for compact-size-
phone and the need for big screen decided the screen
sizes below:
• Usually: 1.8 in
• Largest: 2.3 in (selected for the project)
• PDA Phone: 2.7 in
4. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Preliminary Research
2. Existing researches on readings on small screen • Screen size: large • Screen size: small • Screen size: small • Screen size: small
• Type size: large • Type size: large • Type size: small • Type size: small
1) Scrolling behavior caused by small screen brings
• Scroll: none • Scroll: vertical / horizontal • Scroll: vertical / horizontal • Scroll: vertical / horizontal
perceptional breaks
• Focused (attentive) activity: achieving goal,
searching for certain information, comprehensive
reading
• Unfocused (inattentive) activity: scanning for
things that interest them.
• “The effect of small screen is more obvious in
focused activity.”
• “Small screen users have to Interacted with the
display window to a much higher degree. They
paged backwards and forwards through the text
much more in the small screen, in an attempt to
orientate themselves, to provide context as they
progressed through the text.”
• “They have to carry far many scroll actions. Such
activity interrupts their primary tasks.”
2) Words per line is more important than number of
lines being presented
• “The full width display was read 25% faster than
the screen which was 1/3 the width. The impact
of varying the display height, however was very
much less dramatic.”
• Tomonari, Elson, Harpold, Stamper, Sukaviriya. Using small screen space more efficiently
5. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Preliminary Research
3. Existing typography principles for legibility of
long body text
• Type size: 9~12 depending on the x-height, me-
dium weight.
• Line width: 18 and 24 picas, consisting of about
10~12 words. (type size 9~12 )
• Leading: 1 ~ 4 of the type size depending on the
typeface used. (type size 9~12 )
• Typeface: Serif type faces are preferred. (type size
9~12 )
• Typeface on digital display: Typefaces designed
for web, san-serif
Still, it is a interesting question whether these typog-
raphy principles for big paper and big screen would
still be applicable for small screens to achieve the best
legibility, especially considering that people bring the
screen closer to their eyes when looking at the mobile
phone screen. The distance between the eyes of people
reading text from books and computers and mobile
phone are different.
I wanted to find out the answer for this question by
creating sets of prototypes and conducting test with
them. The typography principles I selected for this test
include Movement, Direction,Typeface, and Type Size.
• Rehe, Rolf. Typography: how to make it most legible
• Boyarski, Neuwirth, Forlizzi and Regli. A Study of Fonts Designed for Screen Display, CHI 98
6. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Process 1: Movement
The temporal nature of digitally-displayed information
allows the element of time to be introduced into the
list of typography principles. Also, “movement” as the
result of designing time has a great potential to solve
the problem of excessive scrolling issue, as well as the
effective use of small space.
I began from the four basic movement behavior on the
right, and then generated diverse iterations and hybrids
• Typeface: Verdana regular • Typeface: Verdana bold
as I collected feedbacks from testers. Following three
• Type Size: small • Type Size: small
page shows the procedure.
• Type Behavior: scroll (per page) • Type Behavior: flow (per line)
• Typeface: Verdana bold • Typeface: Verdana bold
• Type Size: medium • Type Size: large
• Type Behavior: RSVP (3 lines) • Type Behavior: RSVP (1 word)
7. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Scroll Scroll Scroll Scroll Flow Flow RSVP
• Page by page • Half by half • Page by page • Line by line • Line by line • Line by line • Word by word
• Half grey • One line grey • One line highlight • Center line focus • Wider focus
Negative
Somewhat
negative
Somewhat
positive
Positive
Reader A • Had hard time relocating. • On the fourth page “Oh, I see how it
works. Now it’s pretty easy.”
• “This is what I meant.” • “Awesome! How about you make it
smoother?”
• Well... Don’t like the fact that He can’t
control.
• This works better for text. But I want
to know the total amount, and how
• Didn’t like this.
• Native Speaker • Concerned about the discrepancy • Why scrollbar? What’s the role of much left to read. • Said it’s not natural way of human
between the size and proportion of • Text too small scrollbar? What about alternative? • Preferred Scroll in general, but sug- • Mentioned about Flow (narrow) that reading. (word by word, he means)
• Fine Art scrollbar and the actual amount of - Measuring how long is the text. gested that the movement of the text it’s too much not using the space. Hard to remember what I just saw. Out
• Multimedia text. • Concerned about the discrepancy - Locating where in the text. should be smoother. “it’s like the news in the TV” of context.
between the size and proportion of - Feedback to how much of text is being
scrollbar and the actual amount of scrolled one time.
text.
• Suggestion to collaborate this with
highlight. Text before: grey. Text com-
ing: highlight.
Reader B • The ‘texture’ of the text is too heavy. • Frustrated at first. Why is it the same • Oh one line makes big difference! • Scroll (one line): text too small. This • This even better. I wear glasses. More • This is better. I like to see what was • NO. It’s not for reading.
I find my eyes jumping the words. text? Maybe you make it same to the last is good. All I’m reading is one line whitespace and enough leading make before and what will be next.
• International line so that I can see what’s coming make it better. it easier to read. Less stress. I like • It’s not the speed, but just hard to
• I always skim on the websites. If I • After getting used to the system, next. seeing one word at one time. • I would like to have some ‘breath’ follow. It’s not kind. Not gentle as the
• Interaction Design
need to read, I print. But this one found that she’s looking at only half • But Most of the screen is filled by though. one before. It’s just bombombom...
• Web design too hard to skim. How about high- of the screen. context info. • I like to keep it flow down, but want like screaming. Remember the rule of
lighting key words? to be able to go back, stop, change 5-7 chunking?
• Not using the screen effectively. • When changing from down key to up the speed. After for a while, I get
• Hard to locate where new text begins. key, the highlight jumps awkward. tired. Stay and move again.
• And why not center? It’ weird to see • Put some ‘resting space’ between
the bottom all the time. But in this, paragraphs. But I don’t know where I
I can’t do it as quick. am or how long is the text. It will be
a problem in skimming.
• Why use scrollbar? • Need smoother transition. • Need a way for user control. • Need a way for user control. • Need chunking and context.
Further
Development
X X • Feedback needed also for coming text. • Why the highlight not center? • Too much empty space vs. whitespace
make me feel comfortable
• Need feedback for the length of the
text etc.
• If use scrollbar, be careful with the • “Resting space”
proportion.
8. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Scroll Scroll Flow Flow RSVP RSVP Flow
• Page by page • Line by line • Line by line • Line by line • Word by word • Some chunking • Right to left
• One line grey • One line highlight • Center line focus • Wider focus • Fadeout
Negative
Somewhat
negative
Somewhat
positive
Positive
Reader C • Hard to say. Not obvious. It took me
some time to see what is the grey
• Text is pretty small. Depend on the
situation. If it’s e-mail, I would be
• I like the previous one that I could
see 3 lines in the middle. Give me
• Fast. I wanna be able to stop it. It’s
really hard to keep the pace. Speed.
• I feel like watching a commercial.
Something’s so strong. Emphasiz-
• A little easy too read but not much
difference. Doesn’t make me feel like
• This has similar issues. It’s like
commercial. Readable, still, predeter-
• Native Speaker line. I like that I can see one line more comfortable reading it line by some room for my pace. ing words. Really powerful. Article reading an article. mined. I wander who decides that. Ed-
from the previous page. How about line. If it’s news, I would like to skim would be too long to use this kind of ited. You have chosen what to tell me.
• Interaction Design arrow to show whether I’m going up it. (Preferred Scroll – grayline) I also method. I don’t have control. If it’s long text,
• Web design or down for reinforcing? want to know how many “pages” I I want the text stay as background (if
have left and the summary of content. news, objective)
(two lines or so ) so that I can decide
whether I shall read this or not. It’s
very important to know the length.
Why the highlight not in the middle?
Reader D • I really like it. This is what I always
needed. The frustration that I have
• I hate going line by line.. The only
reason that I do it is that I can not
• Ow! This is interesting. I like it. I’m
lazy. The focus is in the center and
• Still, I read much faster. But not
much annoying. This reminds me
• No. This is not. I have to skip over a
lot of words in my natural reading,
• Still so choppy. Increase my cognitive
load. I have to transfer words.
• The part for heading is interesting.
Nice that It comes from right that
• Native Speaker in web browsers is that I can never locate myself after pagedown. I don’t have to move my eyes. But I the news ticker in times square. It’s and this forces me to read even I can keep my eyes in the middle.
locate where I am when pagedown. read much faster than this. slow, but the space is big enough so the words like a, is, etc. (Cognitive Pretty natural.
• CPID The scroll is so arbitrary. • This lighter type works better in this you can catch up or wait to see the psychology)
• Web design lighting. But the bold may be better • And if I’m in a outside environment next. Briefing of the news and stock • But I wonder why it’s broken some
• This grey line gives great feedback. I when backlight. I’m too lazy to click like a bus, I may not be able to at- info etc. • This may work for poetry, but news place while I’m reading it. It looks so
know exactly what to do. Much like the small button every line by line. tend to this all the time. Need some articles, there are a lot of words significant. Also, the one line thing
reading a book. interactive ways to change the pace. • I need more of clear area, maybe 6~7 that I’ll want to skip. Not important make me almost read every spell of
And what if the focus was wider? lines? Still I think the first one was words. ‘terrorism’ instead of reading it as
• Typography good enough to read best, but this may be good for skim- one word. Not very annoying, though,
comfortably. ming headlines when I’m not willing compared to RSVP.
to be attentive.
• Also may be good for series of
headlines.
Further • How about arrow to show whether I’m • Would be good for attentive reading, • Need a way for user control. • Need a way for user control. • Hopeless? • Feels “too creative” and “not objec-
Development
going up or down for reinforcing? like e-mail.
• Feedback needed for how many
• Would be good for skimming, like
headlines, briefing of the news and
X tive”
• May be good for series of headlines.
“pages” left stock info etc. (inattentive skimming.) It will be
important to present good chunk of
• Summary needed for news kind of info • Need even more of clear area. info.
to decide whether to read or not.
9. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Scroll Scroll Flow Flow Flow RSVP Flow
• Page by page • Line by line • Page by page • Line by line • Line by line • Some chunking • Right to left
• Two lines grey • One line highlight • Smooth transition • Wider focus • Wider focus • Fadeout
Negative
Somewhat
negative
Somewhat
positive
Positive
Reader E • It took me while to understand that
it’s page by page. Because so much
• I don’t like the line by line neither.
Yellow highlight as indicator good at
• I recommend this. My favorite. Now
seeing this, I like the to keep one line
• This is nice. (People tend to click the
key immediately and get disappointed
• It’s kind of choppy. I don’t like this. I won’t remember
anything. Visually it’s not enough text
No. Too creative for plain text. Also, the
direction is reversed from how I read.
• Native Speaker amount of text, I do a lot of skim- the beginning, but becomes annoying from last screen better. Keep the last by the fact that they can’t control. • What’s the background yellow? Oh, that I can remember. Separated too The fading not necessary.
ming. So much info. and unnecessary after while. line. I do like this a lot. Nice speed, But she just drew herself back and it’s shifting to right. I like the idea, much.
• CPID too. Serif definitely better. I love the watched it.) It each people can but seems to be a little bet distract-
• English background • Connection between screen is unnec- • Font better than the one before, but motion. No problem with the direction change the speed, this will be the ing. Expected to be a image. When
essary once I figure out that it’s page too light. The scrollbar change too of the bar. one. It doesn’t make me feel antsy sometimes there’s one word per line
by page. So much text-I get bored. small that I make myself click fast to that I have to change. ‘cause it works annoys me. Slow...
I wanna see more of lines by lines get feedback. • What if you try up to down? I really by itself.
changes. It’s too passive... wanna like the new bar. Scrollbar is too
more manipulation. Need more tracker. specific.
Reader F • A lot of text. The width is too small.
Type looks very small to me to. Why
• Font: letters are more clear but text
overall is too light. Harder to read.
• Georgia is nicer. • I like this best. Little fast, but I
think this is good. I want to be able
• Little slow. • This is not working. RSVP is good
idea, but this must be finessed more.
Oh, no. Not so much. I don’t see how
this make the reading any better. But
• Native Speaker not use horizontal screen? What Try crispy. Too tired to go line by • I lose which one I was looking at. to have control. If I can control, or • The typesize is the best among what It’s like robot is talking to me. Text, the one line thing has potentials. What
about Lucina Grande instead of Ver- line. It it’s always at the bottom, not Last line has to be highlighted when stop, I like this a lot. Up slower the I saw so far. is just there and I phrase... is natural. about meta-stream with three lines at
• Interaction Design dana? Verdana is made of pixels and needed. The edge will do that. What I press the down key. speed, down to faster, some point If the RSVP does it good, it’s good. one time? Main story, footnote, ad-
• Web design looks bad when rasterized. Lucina is about the center? That’ll be landmark. it reversed. I don’t think the white • Frame rate is too low, too. But now, it’s like Steven Hawking ditional info.
taller. Tall typeface and less lines. Re- • I like the navigation bar. It’s right space is bad. But if needed, progress talking to me. As long as it’s in good
minds me of the bible... the last word • If it’s list, really need to be able to that we don’t need scrollbar. It’s for bar can stay in the whitespace. • At first, I thought the color is vertical way, it may work.
is the first word in the next page. One see all things at one time. Unless I mouse. But progress is usually up or and then I began wonder why slope. I
word at the bottom. It confuses me, have to remember and go back. It’s right... not conventional. • When reading thoroughly, I like that I only know that it’s some sort of prog-
though, in the line. I get to read the the problem of voice system. It’s hard like that it preset info to me. I don’t ress. Didn’t grab the intention. But
line twice. Also, took a few lines to to grab the whole thing. Especially need to manipulate it constantly. It’s it’s in the background and moving
figure out the system. when I have to make a decision. Also like reading book. Compared to scroll, very slowly. Not a deterrence reading
need to know how long the text is. it like buckle vs. spoon. the text.
Further • Try Lucina Grande and bigger fontsize. • List (when making a decision) need
to be together or must have a way to
•Serif working better. • Need a way for user control. • Background color not clear meaning
what.
• Observe native speaker reading • Feels “too creative”
Development • Go back to wide screen? go back. • Keep attention to the last word when • How long the wheel? • Try mixing with Flow? • Fading not necessary.
moving • Typesize the best.
• May not need the indicator all the • Why highlight not in center? • Progress bar in the white space? • The one line thing has potentials.
time. • Progress bar not conventional? What about meta-stream with three
• Bold font works better. • Would be good for “reading thorough- lines at one time? Main story, foot-
• Try one word, instead of one line. ly” situation. note, additional info...
10. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Process 1: Movement Attentive Reading
Based on the user testing and feedback, 4 movement
were selected as the most effective “typography” for
different context of use.
Email
Scroll Scroll
Small Chunks • Page by page • Page by page
Big Chunks
of information
of information
(List, Outline) (Body Text)
News
Flow Flow
• Right to left • Page by page
• Fadeout • Smooth transition
Inattentive Reading
11. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Process 2: Direction
The handheld nature of small device adds another ele- Manual Scroll Automatic Flow
ment to the typography principles for small screen. The • Horizontal • Horizontal
direction of the screen (vertical or horizontal) signifi-
cantly affects the number of words per line. I assumed
that changing the direction of the mobile phone screen
from vertical to horizontal may feed to the small screen
problem that I learned in Preliminary Research phase,
and the testing result in next page clearly shows that
the answer is “yes.”
For the test of direction, typeface, and typesize, I used
Flashlite program to make them actually work in a
mobile phone. Every time of the testing, 4 texts of same
difficulty were presented in different mixture with the
variable being tested for the purpose of fair result.
Manual Scroll Automatic Flow
• Horizontal • Horizontal
13. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Process 3: Typeface
Horizontal screen was selected in the last testing. The Verdana Regular Verdana Bold
next step was to find out whether there is a prefer-
ence between Serif and Sanserif, and Regular and Bold.
Georgia and Verdana, which were designed for screen-
display, were used for the test.
The result shows that there’s clear preference to Sanserif
over Serif in small screen environment. However, prefer-
ence for Regular or Bold varied from people to people.
For this project, I selected Verdana Bold for next phase
for the universality, because it was the preference of
the older people.
Georgia Regular Georgia Bold
15. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Process 4: Type Size
The next step was to study appropriate type size. Font 7 point 8.5 point 10 point
size from 6pt to 20pt was given to the users in the
steps of 0.5 pt. The users were be able go between the
different type sizes when they press the button. And I
asked them to tell me which font they fell comfortable
to read, at which point they feel like the font is too
small, and at which point they the font feels too big.
The result shows that people’s preference varies greatly
by ages, taste, and environmental situation. This result
suggest that there must be a way for people to be able
to change the font size based on their need and context
of use.
11.5 point 13 point 14.5 point
17. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Process 5: Interface
The researches so far shows that the typography to
make the text on small screen most legible are
• Automatic flow for attentive reading / Manual
scroll for inattentive reading
• Horizontal
• Verdana Regular / Bold
• Typeface between 8.5~12.5
After the collecting information about the typography,
the next step was to build an interface to use them “The position of the squares now seems to have some connection
altogether. I tested 5 users, whose feedbacks are quoted with the coming text.”
"It’s too slow. And I need to see the title and name together.” “Wow! This is cool!”
below the screens on the right side. “Too many color for such a tiny screen. And the image takes up so
“I need to see the name first, before I see the title.” “I like this a lot. Totally makes sense.” much space.”
“What’s the blue line at the bottom? Ah, it’s changing. I think it “It will be interesting to see what happens when combining this “The black text still catches my eyes when it goes away. The coming
indicates amount.” feature with zoom-in and zoom-out.” one is fine.”
“This is very effective.” “The text should begin from the middle...” “Good idea. The transition startled me, though. What about making
the transition more smooth?”
“Nice transition.” “It’s too much work if I have to press 5 times down anytime I want
to stop. And “Back” or “Previous’ will make more sense than “exit” if “I don’t know where to put my eyes when the font changes.”
I go back to main menu when I press it.”
“Uhm. It’s quite easy, once I figure out.”
18. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Visual Documentation of the Project
Text stays in the same direction when the user rotates
the device. This way, the user can read the text in the
direction they like. And when he changes the direction,
the trasition is natural and intuitive.
19. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Visual Documentation of the Project
The list flows from right to left. It gets highlighted as it
approaches to the center of the screen. As it moves out
of the screen to the left, it fades out.
The boxes in the right under corner indicates how many
pages the selected list.
As the user push the button down to read the next line
of the list, the first list stops and the newly selected
line begins to move.
20. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Visual Documentation of the Project
When the user wants to skip the list and quickly glance,
or look for something, he can push the button to the
right or left. Then the list will quickly move to show the
next one.
When pressing the button, the user can enter into the
selected list, and read the content.
21. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Visual Documentation of the Project
As the user presses the button, the list makes a smooth
transition to become the title of the body part.
22. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Visual Documentation of the Project
As the body text begins to flow, the boxes in the right
side indicates which page the user is looking at now,
and how many pages does this e-mail has in total.
The user can control the speed by pushing the but-
ton downward to make it faster, or pushing the button
upward to make it faster.
23. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Visual Documentation of the Project
The user can stop the flow of the text by pressing the
button. Also, he can control the size of the text by
pushing the button to the left to decrease the size
of the text, and pushing the button the the right to
increase the size of the text.
24. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Visual Documentation of the Project
The user can go back to the main menu any time by
pressing the Back button.
25. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Visual Documentation of the Project
As the user pushes the button down to view the list of
the news, the list under e-mail dissapears to save the
space. When the user press the button when a list is
highlighted, the screen shows the content of the list.
26. More Information @ Small Screen Project Summary Preliminary research Process documentation Project documentation
Visual Documentation of the Project
The list trasits into title text to introduce the body text
following. And when the user pushes the buttom down-
ward, the screen moves to the next page of the text
with a smooth transition.
Pushing button upward will show the previos page. And
increading and decreading the text size works the same
to reading e-mail.