The document discusses a potential immersive gaming product or service to help alleviate fear in leadership. It outlines considerations for who might use such a product, including companies looking to teach procedures and individuals interested in developing leadership skills. The product is envisioned as a program that could enhance teamwork and social/leadership skills through allowing failures without real-world repercussions. It could be used both online, such as in meetings, and offline through building confidence in risk-taking.