A presentation fpr the faire of the subject ICT.
In this project you can see three activities whose objective is that children learn the main characteristics about animals.
Start your school year with a Smart Start activity. This activity builds teamwork while helping your students learn about team roles. Some prep is needed for this series, however step by step directions are included.
This document summarizes different types of animal behavior, including innate versus learned behavior. Innate behaviors are inborn, such as reflexes and complex instincts. Learned behaviors develop during an animal's lifetime through processes like conditioning and problem-solving. Social behaviors involve interactions within a species, while territorial behaviors defend resources through aggression or submission displays. Communication occurs through courtship rituals, pheromones, sounds, lights and other means.
1. The document discusses play behavior in cats and the use and selection of toys.
2. It describes the development of three types of play in kittens - social, locomotory, and object play - and how these types change and develop from kittens into adulthood.
3. The article provides guidance to owners on encouraging appropriate play in cats through the use of various toys that simulate different aspects of predation, as well as maintaining stimulation and play sessions as cats would receive in natural environments.
This document outlines concepts related to animal behavior, including stimuli that elicit behaviors and physiological responses, the role of experience in influencing behaviors through learning processes, how behaviors aid individual survival and reproduction, and how behaviors may evolve to benefit populations. Key points covered include fixed action patterns triggered by sign stimuli, communication methods like pheromones and sounds, associative learning processes like classical and operant conditioning, mating behaviors and sexual selection, and how altruism can increase inclusive fitness.
Presentation made by Dr. Orly Lazarov at the Alzheimer Research Forum Live Webinar of March 20, 2013 - http://www.alzforum.org/res/for/journal/detail.asp?liveID=209
This document is a collection of links to videos about animal behavior and communication. It discusses different forms of animal language from bees' dances to great apes' use of sign language. The document also contains numerous humorous "LOL cats" images and references to animal internet memes. It seeks to showcase the variety in animal play, social interactions, and means of sending messages.
The behaviors of eating, sleeping and crying in animals are innate behaviors that are genetically programmed and not learned. An example of an innate behavior is a fixed action pattern exhibited by parent gulls, which will regurgitate food for their chicks in the same sequence in response to chick tapping, even if the stimulus is removed. Learned behaviors develop through experience and include habituation where an animal stops responding to a stimulus after repeated exposure, as well as conditioning where an association is formed between a stimulus and response through reinforcement.
Start your school year with a Smart Start activity. This activity builds teamwork while helping your students learn about team roles. Some prep is needed for this series, however step by step directions are included.
This document summarizes different types of animal behavior, including innate versus learned behavior. Innate behaviors are inborn, such as reflexes and complex instincts. Learned behaviors develop during an animal's lifetime through processes like conditioning and problem-solving. Social behaviors involve interactions within a species, while territorial behaviors defend resources through aggression or submission displays. Communication occurs through courtship rituals, pheromones, sounds, lights and other means.
1. The document discusses play behavior in cats and the use and selection of toys.
2. It describes the development of three types of play in kittens - social, locomotory, and object play - and how these types change and develop from kittens into adulthood.
3. The article provides guidance to owners on encouraging appropriate play in cats through the use of various toys that simulate different aspects of predation, as well as maintaining stimulation and play sessions as cats would receive in natural environments.
This document outlines concepts related to animal behavior, including stimuli that elicit behaviors and physiological responses, the role of experience in influencing behaviors through learning processes, how behaviors aid individual survival and reproduction, and how behaviors may evolve to benefit populations. Key points covered include fixed action patterns triggered by sign stimuli, communication methods like pheromones and sounds, associative learning processes like classical and operant conditioning, mating behaviors and sexual selection, and how altruism can increase inclusive fitness.
Presentation made by Dr. Orly Lazarov at the Alzheimer Research Forum Live Webinar of March 20, 2013 - http://www.alzforum.org/res/for/journal/detail.asp?liveID=209
This document is a collection of links to videos about animal behavior and communication. It discusses different forms of animal language from bees' dances to great apes' use of sign language. The document also contains numerous humorous "LOL cats" images and references to animal internet memes. It seeks to showcase the variety in animal play, social interactions, and means of sending messages.
The behaviors of eating, sleeping and crying in animals are innate behaviors that are genetically programmed and not learned. An example of an innate behavior is a fixed action pattern exhibited by parent gulls, which will regurgitate food for their chicks in the same sequence in response to chick tapping, even if the stimulus is removed. Learned behaviors develop through experience and include habituation where an animal stops responding to a stimulus after repeated exposure, as well as conditioning where an association is formed between a stimulus and response through reinforcement.
Animal behavior can be studied in terms of evolution, neurology, and ecology. Behavior is defined as actions performed by muscles or glands under control of the nervous system in response to stimuli. The scientific study of behavior is called ethology. Both proximate and ultimate causes influence behavior. Proximate causes are immediate environmental stimuli and mechanisms, while ultimate causes relate to survival and reproduction benefits. Many animals breed in spring/summer due to warmer temperatures and abundant food providing higher chances of offspring viability.
This PPT is for FYBSc students of University of Mumbai, Maharashtra, India, studying in course one semester II.
For further query you may email at sudesh_rathod@yahoo.co.in
This document discusses several aspects of mental health and substance use considerations. It defines mental health and notes that mental health disorders are treatable. It then discusses how substance use is often connected to other mental illnesses like depression, anxiety, ADHD, PTSD, and bipolar disorder. Common signs and symptoms of various mental health disorders are provided like mood swings for mood disorders, excessive worry for anxiety, and feelings of hopelessness for depression. Causes of mental illness can include genetics, life experiences, brain injuries, and substance use. The relationship between substance use and specific disorders like anxiety, depression, and bipolar disorder is explored.
This document discusses various behavioral addictions and their characteristics. It describes three types of "highs" - arousal, satiation, and fantasy - that people experience with addictive behaviors. It then examines specific addictions like compulsive shopping, compulsive exercise, relationship addiction, sexual addiction, and cybersex addiction. For each, it provides warning signs and discusses how prolonged engagement can alter brain chemistry and neurotransmission, creating physiological dependence on the exciting or pleasurable stimuli provided by the addictive behavior.
This document discusses gambling disorder and problem gambling. It notes that gambling disorder is similar to substance use disorders in its clinical expression, brain origins, comorbidity, physiology, and treatment approaches. It provides definitions of gambling from Gamblers Anonymous and others. It also lists common risk factors for problem and pathological gambling like low self-esteem, depression, poor impulse control, and more. Screening tools like the Lie-Bet Questionnaire and Brief Biosocial Gambling Screen are presented. Tips for responsible gambling and dealing with the financial and relationship impacts of problem gambling are provided. Resources for treatment and support are listed at the end.
This document summarizes different types of animal behavior including innate behaviors, learned behaviors, social behaviors, and communication. It discusses how behaviors can be inherited instincts or developed through learning and experience. Key points include the differences between innate behaviors that are fixed versus learned behaviors that are flexible, examples of innate behaviors like imprinting and migration, how learning occurs through classical and operant conditioning, and the social behaviors animals use for interacting, cooperating, competing, and communicating such as dominance hierarchies, cooperation, and language.
This document discusses animal behavior and how it is influenced by both innate and learned responses. It defines behavior as a response to a stimulus and explains that behavior helps organisms maintain homeostasis to survive and reproduce. The types of stimuli that can trigger behaviors include internal cues like hunger or pain, as well as external cues from predators, mates, or environmental changes. Sensory receptors detect these stimuli and activate the nervous system. Behaviors can be innate or learned through various processes like habituation, observational learning, classical and operant conditioning, play, and insight learning. Both innate behaviors like migration and learned behaviors like language are described.
The document discusses different types of innate animal behavior, including innate, reflexive, instinctive, and learned behaviors. It provides examples and definitions for each type. Innate behaviors are inborn and do not require learning, such as fish swimming and geese migrating. Reflex behaviors are automatic responses to stimuli that do not involve consciousness. Instinctive behaviors are complex, innate behaviors that are performed without prior learning or experience, such as fixed action patterns in animals.
The article discusses how animal enrichment is increasingly influencing the planning and design of laboratory animal facilities. There is growing interest in enrichment from regulatory bodies and guidance documents. Facility designs are moving beyond basic toys and foraging materials to incorporate elements like playrooms, natural light, outdoor views, open group housing, and animal runs to better mimic animals' natural environments. This holistic approach champions enrichment housing solutions. Recent facility tours and a new drug safety assessment building project show the importance facilities are placing on designs that support animal enrichment.
Gambling has a long history dating back to 1300 BC and comes in many forms like dice, cards, horse racing, sports betting, and casinos. While Las Vegas is typically associated with gambling, the global gambling industry is now worth $125 billion with Macau surpassing Las Vegas as the world's largest gambling center. Gambling can be enjoyed recreationally but also carries risks like addiction which affects around 5% of gamblers by increasing dopamine release. It is important to remember that riches won gambling can also be lost, so people should only gamble with what they can afford to lose and know when to walk away.
The document provides an introduction to ELISA (enzyme-linked immunosorbent assay), which is a biochemical technique used mainly in immunology to detect the presence of an antibody or antigen in a sample. It describes the basic principles and steps of the ELISA process, which involves detecting antibodies or antigens using an enzyme-labeled secondary antibody and color changing reaction. Key aspects covered include antigen-antibody binding, use of enzyme labels, substrate conversion, and quantitative/qualitative applications of ELISA for detecting various molecules.
The autonomic nervous system (ANS) controls involuntary functions like heartbeat, breathing, and digestion. It has two divisions - the sympathetic and parasympathetic systems.
The sympathetic system prepares the body for "fight or flight" through actions like increasing heart rate. It uses norepinephrine as a neurotransmitter. The parasympathetic system allows the body to "rest and digest" through actions like slowing the heart rate. It uses acetylcholine as a neurotransmitter.
Both systems involve two neurons - a preganglionic neuron from the CNS and a postganglionic neuron. They differ in the lengths of their neurons and the locations of their cell bodies. Together they work to maintain homeostasis through complementary
This document contains a teacher's portfolio showcasing various visible thinking routines used to engage students in reading comprehension. The routines described include activities used before, during, and after reading to spark student interest, analyze images, make predictions, explore ideas, draw connections, and reflect on themes and lessons learned. The teacher finds that these routines help develop students' reading skills and make the learning process more interactive, collaborative, and meaningful.
This document provides an overview of a 7-week unit plan for teaching Suzanne Collins' novel The Hunger Games in a KS3 English class. Key elements of the unit include:
- Using the novel to spark discussions on morality and relationships through its dystopian themes.
- Developing reading comprehension through strategies like reciprocal reading and close analysis of quotes.
- Creative writing assignments like diary entries, monologues, and designing fictional tributes for the games.
- Comparing the novel's world to reality television and examining how tension is built in the opening paragraphs.
- Having students summarize chapters, compare characters to mythological heroes, and work to understand different perspectives.
The unit
The document outlines a 4-day lesson plan using art to teach students about insect life cycles. On day 1, students viewed an online art slideshow of insect life cycles and used science and art vocabulary to describe the pieces. On day 2, students went on an insect hunt and took digital photos. On day 3, students created life cycle diagrams of an insect using a computer program. On day 4, students made clay sculptures of adult insects and painted them. The teacher assessed students using a rubric and found the project successfully taught life cycles while incorporating art.
This document provides a lesson plan on exploring the five senses. The objectives are to identify the five senses, describe how sense organs send messages to the brain, appreciate the importance of the senses, and understand how the senses work together. Activities include a game where students pass sensory information from one to the next to identify objects, and investigating fruits with their senses. The lesson focuses on sight and identifying the parts of the eye and their functions, using sight to observe and describe objects, and discussing the importance of vision.
This document outlines short term activities for three different classes at the Muslim Hands School of Excellence in Balakot.
The first activity is for a 5th grade Islamic studies class on the topic of "Musawat". It involves students visiting the library to read about the historical backgrounds of Muslim migration from Makkah to Madina. Students will then work in pairs and groups to define "Musawat", provide evidence from the Quran and life of Muhammad, and discuss how to implement equality in their society.
The second activity is for a 4th grade art and craft class on CD decoration. Students will observe and describe CDs, then work in groups to design and decorate their own CDs using various materials
This document discusses an assignment given to teachers to create a storyboard based on a story from their textbook. The teacher explains how they educated their students about storyboards using online resources. They then had students work in groups to draw scenes from the story on large pieces of paper. The students acted out the story using the drawings as backgrounds. Working together on the storyboard helped improve the students' creativity, communication skills, and understanding of the material. The teacher found storyboards to be an effective teaching tool that engages students and allows them to express their talents.
1) The document describes the author's experience teaching English to primary students virtually during the Covid-19 pandemic. They developed two units on "My House" and "Clothes" using a variety of online resources like WhatsApp, Zoom, and educational games/videos.
2) The units incorporated students' English textbooks and introduced topics through imaginary and real contexts. A variety of engaging activities targeted different skills and learning styles. Interdisciplinary work with an art teacher fostered student creativity.
3) Reflecting on the experience, the author is proud of student engagement and learning but would incorporate more synchronous lessons next time. The pandemic challenged teachers to improve technology skills and plan dynamic lessons for virtual learning.
The library teacher provides three lessons as examples of their work:
1. A kindergarten lesson introducing fiction and non-fiction genres using a PowerPoint and game. Students learned to identify the genres and what makes a story fictional or non-fictional.
2. A lesson for grades 1-2 about Earth Day where students listened to a story, learned what Earth Day is for, and made their own books listing ways to help the Earth.
3. A third lesson is mentioned but no details are provided. The teacher aims to improve lessons by adding more critical thinking and hands-on activities.
This document provides instructions for a classroom activity to make paper plate spiders. It details the materials needed, preparation time, learning objectives, and step-by-step instructions. The activity aims to help children develop fine motor skills by bending pipe cleaners and applying decorations. It also works on hand-eye coordination when drawing eyes and threading ribbon. Safety concerns are noted and suggestions given for incorporating additional subjects like math, literacy, and problem solving.
Animal behavior can be studied in terms of evolution, neurology, and ecology. Behavior is defined as actions performed by muscles or glands under control of the nervous system in response to stimuli. The scientific study of behavior is called ethology. Both proximate and ultimate causes influence behavior. Proximate causes are immediate environmental stimuli and mechanisms, while ultimate causes relate to survival and reproduction benefits. Many animals breed in spring/summer due to warmer temperatures and abundant food providing higher chances of offspring viability.
This PPT is for FYBSc students of University of Mumbai, Maharashtra, India, studying in course one semester II.
For further query you may email at sudesh_rathod@yahoo.co.in
This document discusses several aspects of mental health and substance use considerations. It defines mental health and notes that mental health disorders are treatable. It then discusses how substance use is often connected to other mental illnesses like depression, anxiety, ADHD, PTSD, and bipolar disorder. Common signs and symptoms of various mental health disorders are provided like mood swings for mood disorders, excessive worry for anxiety, and feelings of hopelessness for depression. Causes of mental illness can include genetics, life experiences, brain injuries, and substance use. The relationship between substance use and specific disorders like anxiety, depression, and bipolar disorder is explored.
This document discusses various behavioral addictions and their characteristics. It describes three types of "highs" - arousal, satiation, and fantasy - that people experience with addictive behaviors. It then examines specific addictions like compulsive shopping, compulsive exercise, relationship addiction, sexual addiction, and cybersex addiction. For each, it provides warning signs and discusses how prolonged engagement can alter brain chemistry and neurotransmission, creating physiological dependence on the exciting or pleasurable stimuli provided by the addictive behavior.
This document discusses gambling disorder and problem gambling. It notes that gambling disorder is similar to substance use disorders in its clinical expression, brain origins, comorbidity, physiology, and treatment approaches. It provides definitions of gambling from Gamblers Anonymous and others. It also lists common risk factors for problem and pathological gambling like low self-esteem, depression, poor impulse control, and more. Screening tools like the Lie-Bet Questionnaire and Brief Biosocial Gambling Screen are presented. Tips for responsible gambling and dealing with the financial and relationship impacts of problem gambling are provided. Resources for treatment and support are listed at the end.
This document summarizes different types of animal behavior including innate behaviors, learned behaviors, social behaviors, and communication. It discusses how behaviors can be inherited instincts or developed through learning and experience. Key points include the differences between innate behaviors that are fixed versus learned behaviors that are flexible, examples of innate behaviors like imprinting and migration, how learning occurs through classical and operant conditioning, and the social behaviors animals use for interacting, cooperating, competing, and communicating such as dominance hierarchies, cooperation, and language.
This document discusses animal behavior and how it is influenced by both innate and learned responses. It defines behavior as a response to a stimulus and explains that behavior helps organisms maintain homeostasis to survive and reproduce. The types of stimuli that can trigger behaviors include internal cues like hunger or pain, as well as external cues from predators, mates, or environmental changes. Sensory receptors detect these stimuli and activate the nervous system. Behaviors can be innate or learned through various processes like habituation, observational learning, classical and operant conditioning, play, and insight learning. Both innate behaviors like migration and learned behaviors like language are described.
The document discusses different types of innate animal behavior, including innate, reflexive, instinctive, and learned behaviors. It provides examples and definitions for each type. Innate behaviors are inborn and do not require learning, such as fish swimming and geese migrating. Reflex behaviors are automatic responses to stimuli that do not involve consciousness. Instinctive behaviors are complex, innate behaviors that are performed without prior learning or experience, such as fixed action patterns in animals.
The article discusses how animal enrichment is increasingly influencing the planning and design of laboratory animal facilities. There is growing interest in enrichment from regulatory bodies and guidance documents. Facility designs are moving beyond basic toys and foraging materials to incorporate elements like playrooms, natural light, outdoor views, open group housing, and animal runs to better mimic animals' natural environments. This holistic approach champions enrichment housing solutions. Recent facility tours and a new drug safety assessment building project show the importance facilities are placing on designs that support animal enrichment.
Gambling has a long history dating back to 1300 BC and comes in many forms like dice, cards, horse racing, sports betting, and casinos. While Las Vegas is typically associated with gambling, the global gambling industry is now worth $125 billion with Macau surpassing Las Vegas as the world's largest gambling center. Gambling can be enjoyed recreationally but also carries risks like addiction which affects around 5% of gamblers by increasing dopamine release. It is important to remember that riches won gambling can also be lost, so people should only gamble with what they can afford to lose and know when to walk away.
The document provides an introduction to ELISA (enzyme-linked immunosorbent assay), which is a biochemical technique used mainly in immunology to detect the presence of an antibody or antigen in a sample. It describes the basic principles and steps of the ELISA process, which involves detecting antibodies or antigens using an enzyme-labeled secondary antibody and color changing reaction. Key aspects covered include antigen-antibody binding, use of enzyme labels, substrate conversion, and quantitative/qualitative applications of ELISA for detecting various molecules.
The autonomic nervous system (ANS) controls involuntary functions like heartbeat, breathing, and digestion. It has two divisions - the sympathetic and parasympathetic systems.
The sympathetic system prepares the body for "fight or flight" through actions like increasing heart rate. It uses norepinephrine as a neurotransmitter. The parasympathetic system allows the body to "rest and digest" through actions like slowing the heart rate. It uses acetylcholine as a neurotransmitter.
Both systems involve two neurons - a preganglionic neuron from the CNS and a postganglionic neuron. They differ in the lengths of their neurons and the locations of their cell bodies. Together they work to maintain homeostasis through complementary
This document contains a teacher's portfolio showcasing various visible thinking routines used to engage students in reading comprehension. The routines described include activities used before, during, and after reading to spark student interest, analyze images, make predictions, explore ideas, draw connections, and reflect on themes and lessons learned. The teacher finds that these routines help develop students' reading skills and make the learning process more interactive, collaborative, and meaningful.
This document provides an overview of a 7-week unit plan for teaching Suzanne Collins' novel The Hunger Games in a KS3 English class. Key elements of the unit include:
- Using the novel to spark discussions on morality and relationships through its dystopian themes.
- Developing reading comprehension through strategies like reciprocal reading and close analysis of quotes.
- Creative writing assignments like diary entries, monologues, and designing fictional tributes for the games.
- Comparing the novel's world to reality television and examining how tension is built in the opening paragraphs.
- Having students summarize chapters, compare characters to mythological heroes, and work to understand different perspectives.
The unit
The document outlines a 4-day lesson plan using art to teach students about insect life cycles. On day 1, students viewed an online art slideshow of insect life cycles and used science and art vocabulary to describe the pieces. On day 2, students went on an insect hunt and took digital photos. On day 3, students created life cycle diagrams of an insect using a computer program. On day 4, students made clay sculptures of adult insects and painted them. The teacher assessed students using a rubric and found the project successfully taught life cycles while incorporating art.
This document provides a lesson plan on exploring the five senses. The objectives are to identify the five senses, describe how sense organs send messages to the brain, appreciate the importance of the senses, and understand how the senses work together. Activities include a game where students pass sensory information from one to the next to identify objects, and investigating fruits with their senses. The lesson focuses on sight and identifying the parts of the eye and their functions, using sight to observe and describe objects, and discussing the importance of vision.
This document outlines short term activities for three different classes at the Muslim Hands School of Excellence in Balakot.
The first activity is for a 5th grade Islamic studies class on the topic of "Musawat". It involves students visiting the library to read about the historical backgrounds of Muslim migration from Makkah to Madina. Students will then work in pairs and groups to define "Musawat", provide evidence from the Quran and life of Muhammad, and discuss how to implement equality in their society.
The second activity is for a 4th grade art and craft class on CD decoration. Students will observe and describe CDs, then work in groups to design and decorate their own CDs using various materials
This document discusses an assignment given to teachers to create a storyboard based on a story from their textbook. The teacher explains how they educated their students about storyboards using online resources. They then had students work in groups to draw scenes from the story on large pieces of paper. The students acted out the story using the drawings as backgrounds. Working together on the storyboard helped improve the students' creativity, communication skills, and understanding of the material. The teacher found storyboards to be an effective teaching tool that engages students and allows them to express their talents.
1) The document describes the author's experience teaching English to primary students virtually during the Covid-19 pandemic. They developed two units on "My House" and "Clothes" using a variety of online resources like WhatsApp, Zoom, and educational games/videos.
2) The units incorporated students' English textbooks and introduced topics through imaginary and real contexts. A variety of engaging activities targeted different skills and learning styles. Interdisciplinary work with an art teacher fostered student creativity.
3) Reflecting on the experience, the author is proud of student engagement and learning but would incorporate more synchronous lessons next time. The pandemic challenged teachers to improve technology skills and plan dynamic lessons for virtual learning.
The library teacher provides three lessons as examples of their work:
1. A kindergarten lesson introducing fiction and non-fiction genres using a PowerPoint and game. Students learned to identify the genres and what makes a story fictional or non-fictional.
2. A lesson for grades 1-2 about Earth Day where students listened to a story, learned what Earth Day is for, and made their own books listing ways to help the Earth.
3. A third lesson is mentioned but no details are provided. The teacher aims to improve lessons by adding more critical thinking and hands-on activities.
This document provides instructions for a classroom activity to make paper plate spiders. It details the materials needed, preparation time, learning objectives, and step-by-step instructions. The activity aims to help children develop fine motor skills by bending pipe cleaners and applying decorations. It also works on hand-eye coordination when drawing eyes and threading ribbon. Safety concerns are noted and suggestions given for incorporating additional subjects like math, literacy, and problem solving.
History: ancient egypt lesson 1 two temple placerowenaausa
The document provides the lesson plan and activities for a series of lessons on Ancient Egypt. In the first lesson, students will look at images from Ancient Egypt and ask questions to make inferences. They will sort the images into groups and put them in chronological order. In the second lesson, students will analyze how Egypt changed over time by further sequencing images and matching them to descriptions. The third lesson focuses on the significance of Egypt's landscape and geography. In the final lesson, students learn about how the Ancient Egyptians recorded information using hieroglyphics and practice writing their names.
This document describes a cooperative learning activity that involves students working in groups to research and create posters about different senses. It uses the jigsaw technique where students initially work in expert groups on a particular sense, then reform into new groups to share what they learned with peers. Students will research images online, use dictionaries, and create a poster. They will then assess each other's posters. The activity aims to have students learn about different senses through group work and peer teaching.
This document outlines an activity to teach children about fireflies and basic circuits using paper. The activity involves reading a story about fireflies, discussing what the children know about fireflies, and having them draw and color a picture of a firefly. They will then create a simple paper circuit by attaching copper tape, a battery, and an LED light to their drawing, causing the light to illuminate and mimic a firefly's glow. The goal is for children to learn about fireflies and how electricity can be used to create light through hands-on creation of their own paper circuit fireflies.
This document provides details on an activity to make alien puppets out of kitchen roll and craft materials. The activity aims to teach children about aliens while developing their fine motor, gross motor, language, and problem-solving skills. Children will cut, paint, and decorate the kitchen roll aliens with googly eyes, pipe cleaners, and glitter. The document outlines materials needed, instructions, potential adaptations, and learning goals addressed.
This document provides details on an activity to make aliens out of kitchen roll and craft materials. The activity aims to teach children about aliens while developing their fine motor, gross motor, language, and other skills. Key steps include cutting and painting the kitchen roll, adding pipe cleaner arms and paper antennae. Questions are provided to encourage problem solving and engagement with the creative process. The activity is meant for ages 3-6 and can link to other space-themed learning.
The lesson plan is for a 5th year intermediate English class with 14 students. It focuses on asking subject and object questions. The plan includes 7 activities: 1) an introduction game to review countries, 2) identifying question patterns in a quiz, 3) practice identifying question types, 4) a Kahoot game with questions, 5) a grammar exercise, 6) pairwork asking questions, and 7) a group conversation with self-made questions. The plan aims to develop listening, speaking and grammar skills around question formation.
- Eric, a student teacher, created a 5-day unit on ancient Greek culture for 7th graders that involved students reading a short textbook chapter, answering questions, and creating papier-mâché Grecian urns over 4 days. On the last day, students would take a vocabulary quiz.
- The author, feeling skeptical, asked Eric to show how the unit aligned with state standards about exploring diverse cultural elements and explaining how culture defined groups. Eric realized the urn project did not meet the standards.
- The article argues that many "hands-on" projects in classrooms, like Eric's urn project, are "Grecian Urns" that consume instructional time but do little
The document describes how a teacher will organize students into groups of four and use two cooperative learning techniques in a unit on plants. The first technique is Jigsaw, where students in expert groups will read different texts on plants and report back to their original groups. The second technique is Round Robin, where each student in a group of three will take turns sharing something new about plants, describing different flowers and where they can be found. The goal of these techniques is to have students learn from each other.
This document contains a learning journal for a student that summarizes their development over two semesters in several key areas: collaboration, research/questioning, communication, thinking, self-management, and health/physical skills. For each area, there are two entries that provide examples of skills demonstrated by the student during specific activities and lessons. The document also explains that learning journals make children's learning visible, support play-based learning, and help teachers understand how children learn.
The document provides an overview of Lesson 1 from Chapter 1 of a learning module titled "Discovering the Beauty within Me". The lesson aims to help students build confidence by learning how to use reference materials, present a talent to the class, and determine word meanings using context clues. It outlines objectives, materials, and suggested activities for engaging with a reading selection and building values like self-esteem and respect for others.
Similar to Presentation: Learn by playing #rict1314. (20)
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
2. Activity 1: Do you know that..?
The first session is bassed on doing a board in “Pinterest” where the students have to
upload images with creative common licences. They also have to put three important and
three interesting characteristics about the animal of the group.
So, firstly the teacher divide the class in four groups.
For example:
Group 1: Birds Group 2: Felines Group 3: Insects Group 4: Cetacean
So, after that the students have to search photos with creative commons licences in
``Flickr . They can see the tuttorial about how can they use flickr in the case that they
don t know it.
And then, they have to search information in the web
Later , they have to do a board , where they upload photos with creative common licences
and put several characteristic about the group of animal that they have .
For example, the group who have the felines have to do a board in “Pinterest” with the
characteristics about these animals and a photo of a feline.
Finally , each group must present their board in class and explain it to their peers the
important characteristic ,interesting things etc.
7. Activity 2:Who is who?
• This session consists in doing a game called “Who is who?”.
• First, the teachers do a circle with the students and they sit down on
the floor.
• Then, they give to each student a card with a picture of an animal
that they have studied during the last session.
• Then a student starts with the game and the rest of the class have to
ask him or her questions in order to guess the correct animal. And he
or she only can answer yes or no.
• With this activity the teachers want to see that the students have
interiorized the information that their classmates exposed with
pinterest .
8. Activity 3: Create your own comic
This task consists in doing a comic with one of the tools that offer the web. In that
case, the teachers present one free app to do it, “Make beliefs comix”.
If they don’t know how to use it, they can see it in the tutorial (Using
makebeliefscomix).
Secondly, the teachers have to explain that the fist task consists in create a
superhero, whose skills have to be related with the characteristics of animals.
For that reason, the teachers divide the children alphabetically in groups and each
group is going to create a superhero using the characteristics that they have
searched before.
But the superhero has to belong to one of this group of animals.
1. Felines
2. Birds
3. Insects
4. Cetacean
11. Knowledge dimension
First session:
The aim of this session is that children can remember better the information
because they have had to search information by themselves and then doing a board
in “Pinterest” with pictures. So, it is a good and useful way to understand and
remember the concepts.
Second session:
This session is a funny way to describe, memorize and explain the information that
they have just seen.
Final session:
Once the students have finished the presentation of their comic, the teachers ask
the group why they have chosen this superhero. So, knowledge dimensions that
they are using are APLYING and CREATING.
12. Evaluation
In the first activity, teachers are going to evaluate the board made with
“Pinterest”, the presentation of the board, if children have learnt how to
use “Flickr” and what is the importance of images with Creative
Commons Licences.
In the second activity, teachers evaluate the participation and the
actitude in the game “Who is who”.
And in the third activity, they are going to evaluate the comic that
stydents have done. For example, if they have related well the
characterisitics that they have studied with the animal.
And if they have interiorized the concepts that theachers have been
explainning during these three activities.