Practical Augmented Visualization on Handheld Devices for Cultural Heritage
1. Augmented Visualization on Handheld Devices for
Cultural Heritage
Giovanni Murru
Marco Fratarcangeli
Tommaso Empler
2. Click to edit Master title styleOutline
Context
Design
Implementation
Experiments
Conclusion
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
3. Context – Cultural Heritage
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
4. Context – Cultural Heritage
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
5. Context – Cultural Heritage
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
6. Context – Cultural Heritage
Cultural
Heritage
People
Mobile
History
Reconstruction
Understanding
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
7. Context – Augmented Reality
¤ Augmented Reality enriches information
¤ 3D models, 2D informative labels
¤ Illusion that what is real and what is virtual
coexist in the same space. [Azuma-1997]
¤ A new kind of human-computer interaction.
¤ Two main approaches
¤ Specialized Devices
¤ Smartphone and tablets
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
8. Design – Choice of Hardware
¤ Smartphones and Tablets.
¤ Limitation in memory, cpu and gpu power.
¤ Rich equipment of sensors.
¤ Possible to use OpenGL and shaders.
¤ Portable and Lightweight
¤ Well suited for AR application.
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
9. Click to edit Master title styleDesign – Choice of Software
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
10. Click to edit Master title styleDesign – Architecture Models
¤ Design of a 3D reconstruction based on
the research of [Viscogliosi, 2010]
¤ Collaboration with the faculty of
Architecture, Valle Giulia in Rome.
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
11. Click to edit Master title styleDesign – Information Board
¤ Design of a custom
information board
¤ Placed near the ruins
of Imperial Fora
¤ Augmented Reality
on the map
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
12. Click to edit Master title styleDesign – System Architecture
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
13. Click to edit Master title style
A
video
showing
how
the
app
works
Nervar – Promotional Video
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
14. Click to edit Master title styleImplementation – Nervar
¤ Development of Nervar, an app dedicated to the
Imperial Fora of Rome.
¤ Access an interactive reconstruction of the area
directly on a panel located near the ruins.
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
15. Click to edit Master title styleImplementation – Nervar
¤ Maps with Localization and highlighted area of
the Imperial Fora of Rome
¤ Ruins vs Reconstruction status button
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
16. Click to edit Master title styleImplementation – Nervar
¤ Maps with Localization and highlighted area of
the Imperial Fora of Rome
¤ Ruins vs Reconstruction status button
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
17. Click to edit Master title styleImplementation – Nervar
Point
of
Interest
Photo
Gallery
3D
model
details
History
Audio
guide
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
18. Click to edit Master title styleExperiments – Performance charts
¤ Test of the application in different conditions:
¤ Indoor/Outdoor
¤ Low/High light condition
¤ Reflections / Partial occlusion
¤ Performance comparison between different devices:
¤ Last test of Nervar
¤ Needs Dual Core
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
Single
Core
A4
Dual
Core
A5
Ruins
12-‐17
fps
60
fps
Reconstruction
7-‐8
fps
30
fps
19. Click to edit Master title styleExperiments – Nervar
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
20. Click to edit Master title styleConclusion
¤ A framework for providing cultural information using augmented reality
on mobile smartphones and tablets.
¤ Test of the framework in a real case scenario, the app Nervar.
¤ Collaboration with experts of Architecture, Archaeology and History.
¤ Work was presented at CAA UK 2013:
¤ Conference about new and innovative developments in the digital technologies
applied to cultural heritage and ancient world studies.
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage
21. Click to edit Master title styleank You For Your Attention! J
¤ Questions?
¤ Demo of the app
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
¤ [Azuma, 1997] Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators
and Virtual Environments, 6(4):355–385.
¤ [Viscogliosi, 2010] Viscogliosi, A. (2010). Il foro transitiorio. In Divus Ves- pasianus. Il
bimillenario dei Flavi., pages 202–208. Mondadori Electa.
Augmented
Visualization
on
Handheld
Devices
for
Cultural
Heritage