This document summarizes a museum experience project that uses augmented reality and gaming elements to enhance visitors' interactions with artworks. The project would allow visitors to:
1) Learn about artworks through interactive 3D animations operated by a Wii controller or webcam. This would provide educational content for children and adults.
2) Collect virtual souvenirs of sculptures using a ticket card that displays the completed virtual works.
3) Navigate the museum using beacon technology on a mobile app to discover highlights and nearby artworks.
The goal is to make the art experience more engaging and intimate through digital technologies.
From Interaction & Exhibition Design to Service Design in MuseumsSeb Chan
Presented at UX Australia's Service Design 2016, Melbourne, March 2016 and covering work previously done for Powerhouse Museum (Sydney), Cooper Hewitt (NYC), and at ACMI (Melbourne).
The following slide share is a creative presentation for an opportunity with one of Imaginations clients Telstra and their partnership with The Museum of Contemporary Art.
If you want to help or donate please donate at my paypal:
dyokimura@gmail.com
arts 10
SUPPORT ME:
https://www.buymeacoffee.com/dyokimura6
CHECK MY GAMING CHANNEL:
https://www.youtube.com/channel/UCoKOObshfyyxhVkw1VjyQNA
This 30' presentation was given at a Museum Association workshop (Edinburgh 2012) and tries to explain some more about the use of mobile devices in museums : the pros, cons, prices... 30 minutes is really not much, so sorry if I missed something.
Tnx to Shelley Manion for her interesting contribution to the workshop.
From Interaction & Exhibition Design to Service Design in MuseumsSeb Chan
Presented at UX Australia's Service Design 2016, Melbourne, March 2016 and covering work previously done for Powerhouse Museum (Sydney), Cooper Hewitt (NYC), and at ACMI (Melbourne).
The following slide share is a creative presentation for an opportunity with one of Imaginations clients Telstra and their partnership with The Museum of Contemporary Art.
If you want to help or donate please donate at my paypal:
dyokimura@gmail.com
arts 10
SUPPORT ME:
https://www.buymeacoffee.com/dyokimura6
CHECK MY GAMING CHANNEL:
https://www.youtube.com/channel/UCoKOObshfyyxhVkw1VjyQNA
This 30' presentation was given at a Museum Association workshop (Edinburgh 2012) and tries to explain some more about the use of mobile devices in museums : the pros, cons, prices... 30 minutes is really not much, so sorry if I missed something.
Tnx to Shelley Manion for her interesting contribution to the workshop.
1. Museum as a plat form Master in I-Design Final Project 2010 Project Leader_ Massimo Banzi Project Assistant_ Renzo Giusti External Advisors_ Beltran Berrocal Claudio Moderini In Collaboration with Fondacion Escultor Berrocal member_ Ju Pei Hsu
21. to collect whole highlight sculptures , visitor can own the mark card that can show complete virtual sculpture through webcam. + to discover by yourself
22. 75% 100% How much percentage you finish your collection journey ! How much percentage of virtual sculpture you get !
24. In the museum, the most common way to guide visitors is using audio guide and brochure.
25.
26. Usually we don’t want to think or even have no idea where to go at first.
27. Mobile Application good helper App is that in the museum the user can navigate with the help of Wifi-beacons and the image browser pops the closest highlight up when the visitor walks around.
28. The guy work for MOMA said: I began discovering more about our design collection than I ever did on a desktop or laptop computer. Call it intimacy (or design) but something made me dig, and in digging I found my new five favorite typographic pieces in MoMA’s collection (this list will change, as it often does, as I keep exploring).