Project by: Vishruth Khare (CO393) , Vishwas Agarwal (CO395)
Submitted to: Ms. Chingmuankim Naulak
Subject: Computer Graphics (CO-313)
About: The game is a side-scroller where the player controls a bird, attempting to fly between rows of green pipes, which are equally sized gaps placed at random heights, without coming into contacting them. Each successful pass through a pair of pipes awards the player one point. If the player touches the pipes, it ends the game. The bird briefly flaps upward each time the player taps the key; if the key is not tapped, the bird falls due to gravity. The player is awarded several milestones, such as a bronze medal if they reached twenty points, a silver medal from Forty points, a gold medal from Fifty, and a platinum medal from Hundred points. The achievements get stored in the collectable haul.
Compatibility: Any system with Love2D framework installed can compile, execute and play this game.
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
Project by: Vishruth Khare (CO393) , Vishwas Agarwal (CO395)
Submitted to: Ms. Chingmuankim Naulak
Subject: Computer Graphics (CO-313)
About: The game is a side-scroller where the player controls a bird, attempting to fly between rows of green pipes, which are equally sized gaps placed at random heights, without coming into contacting them. Each successful pass through a pair of pipes awards the player one point. If the player touches the pipes, it ends the game. The bird briefly flaps upward each time the player taps the key; if the key is not tapped, the bird falls due to gravity. The player is awarded several milestones, such as a bronze medal if they reached twenty points, a silver medal from Forty points, a gold medal from Fifty, and a platinum medal from Hundred points. The achievements get stored in the collectable haul.
Compatibility: Any system with Love2D framework installed can compile, execute and play this game.
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
a college seminar power point presentation on upcoming gaming technologies
p.s: the fonts i used were different then its shown plz install the font "Shopping Script", "Cheveuxdange", "lato light", and "mv boli"
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Card Game Development, Dice Game Development, Web & Desktop Games Development, Mobile / PDA Games Development, I-phone Game Development, Flash Game Development, Interactive TV Game Development, Game Engine Development, Game Testing and Analysis,
Console Based Games
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
a college seminar power point presentation on upcoming gaming technologies
p.s: the fonts i used were different then its shown plz install the font "Shopping Script", "Cheveuxdange", "lato light", and "mv boli"
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
The minor project was about the deployment of a simple endless runner game made in Unity 3d. The project would provide the basic understanding about the algorithms that should be used to make a game of this type.
The project that we have undertaken aims to develop a 2D Adventures game. The
project “Game Development (Platformer Game Development)” includes the following
functionalities:
Realistic Experience
2D view
Good Graphics
Faster performance
Offline Game
No need for the Internet
DSC RNGPIT - Getting Started with Game Development Day 1DeepMevada1
DSC RNGPIT had organized a session on Game Development where students where introduced to the basics of Game Development and the Unity Game Engine Interface.
Students were also introduced to the game development flowchart where an example of Flappy Bird was given, and were also given a task to make flowcharts for their games.
Forest Assassin is a 2D adventure platformer game with easy controls and fun gameplay, which helps every one to get started, this is a classic platformer game with wonderfully designed characters and world. To complete the game collect all the coins and the trophy try to collect all 100 gold coins to become the highest scorer in this adventurers platformer game, on your way you will face many obstacles and enemies and use your sword to fight with the enemy.
Immunizing Image Classifiers Against Localized Adversary Attacksgerogepatton
This paper addresses the vulnerability of deep learning models, particularly convolutional neural networks
(CNN)s, to adversarial attacks and presents a proactive training technique designed to counter them. We
introduce a novel volumization algorithm, which transforms 2D images into 3D volumetric representations.
When combined with 3D convolution and deep curriculum learning optimization (CLO), itsignificantly improves
the immunity of models against localized universal attacks by up to 40%. We evaluate our proposed approach
using contemporary CNN architectures and the modified Canadian Institute for Advanced Research (CIFAR-10
and CIFAR-100) and ImageNet Large Scale Visual Recognition Challenge (ILSVRC12) datasets, showcasing
accuracy improvements over previous techniques. The results indicate that the combination of the volumetric
input and curriculum learning holds significant promise for mitigating adversarial attacks without necessitating
adversary training.
Overview of the fundamental roles in Hydropower generation and the components involved in wider Electrical Engineering.
This paper presents the design and construction of hydroelectric dams from the hydrologist’s survey of the valley before construction, all aspects and involved disciplines, fluid dynamics, structural engineering, generation and mains frequency regulation to the very transmission of power through the network in the United Kingdom.
Author: Robbie Edward Sayers
Collaborators and co editors: Charlie Sims and Connor Healey.
(C) 2024 Robbie E. Sayers
Sachpazis:Terzaghi Bearing Capacity Estimation in simple terms with Calculati...Dr.Costas Sachpazis
Terzaghi's soil bearing capacity theory, developed by Karl Terzaghi, is a fundamental principle in geotechnical engineering used to determine the bearing capacity of shallow foundations. This theory provides a method to calculate the ultimate bearing capacity of soil, which is the maximum load per unit area that the soil can support without undergoing shear failure. The Calculation HTML Code included.
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
Welcome to WIPAC Monthly the magazine brought to you by the LinkedIn Group Water Industry Process Automation & Control.
In this month's edition, along with this month's industry news to celebrate the 13 years since the group was created we have articles including
A case study of the used of Advanced Process Control at the Wastewater Treatment works at Lleida in Spain
A look back on an article on smart wastewater networks in order to see how the industry has measured up in the interim around the adoption of Digital Transformation in the Water Industry.
Industrial Training at Shahjalal Fertilizer Company Limited (SFCL)MdTanvirMahtab2
This presentation is about the working procedure of Shahjalal Fertilizer Company Limited (SFCL). A Govt. owned Company of Bangladesh Chemical Industries Corporation under Ministry of Industries.
About
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
Technical Specifications
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
Key Features
Indigenized remote control interface card suitable for MAFI system CCR equipment. Compatible for IDM8000 CCR. Backplane mounted serial and TCP/Ethernet communication module for CCR remote access. IDM 8000 CCR remote control on serial and TCP protocol.
• Remote control: Parallel or serial interface
• Compatible with MAFI CCR system
• Copatiable with IDM8000 CCR
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
Application
• Remote control: Parallel or serial interface.
• Compatible with MAFI CCR system.
• Compatible with IDM8000 CCR.
• Compatible with Backplane mount serial communication.
• Compatible with commercial and Defence aviation CCR system.
• Remote control system for accessing CCR and allied system over serial or TCP.
• Indigenized local Support/presence in India.
• Easy in configuration using DIP switches.
CFD Simulation of By-pass Flow in a HRSG module by R&R Consult.pptxR&R Consult
CFD analysis is incredibly effective at solving mysteries and improving the performance of complex systems!
Here's a great example: At a large natural gas-fired power plant, where they use waste heat to generate steam and energy, they were puzzled that their boiler wasn't producing as much steam as expected.
R&R and Tetra Engineering Group Inc. were asked to solve the issue with reduced steam production.
An inspection had shown that a significant amount of hot flue gas was bypassing the boiler tubes, where the heat was supposed to be transferred.
R&R Consult conducted a CFD analysis, which revealed that 6.3% of the flue gas was bypassing the boiler tubes without transferring heat. The analysis also showed that the flue gas was instead being directed along the sides of the boiler and between the modules that were supposed to capture the heat. This was the cause of the reduced performance.
Based on our results, Tetra Engineering installed covering plates to reduce the bypass flow. This improved the boiler's performance and increased electricity production.
It is always satisfying when we can help solve complex challenges like this. Do your systems also need a check-up or optimization? Give us a call!
Work done in cooperation with James Malloy and David Moelling from Tetra Engineering.
More examples of our work https://www.r-r-consult.dk/en/cases-en/
2. Introduction
The Flappy Bird game is a popular side-scrolling mobile game that gained widespread popularity
due to its simple yet addictive gameplay. In the game, the player controls a bird, guiding it
through
a series of green pipes that have gaps in them. The objective is to navigate the bird through the
gaps by tapping on the screen or pressing a key to make the bird flap its wings, causing it to
ascend momentarily.
3. Project Objective
Our objective for this project is to implement the game on PiTFT screen. We try
to create user-friendly interfaces to allow user better understand the game
instructions and workflows. The game allows users to choose playing modes
and background settings, and to control bird using touchscreen or keyboard
buttons. It also contains a score board function to track previous history.
4. Design
Our design process is to first create all static interfaces and buttons associated with
each interface. Then we started to create single player mode, including pipe and
background shifting, bird falling or jumping, score and life tracking, sound effect.
Then we created a backend json file and read/write to it when store new record.
Finally, we created the dual player mode based on the single player mode.
5. Testing
We tested our program in the same way as the developing steps. We tested the
overall structure of the game by traversing each interface, and test the single player
mode by checking the update of the score and life when bird moves. One difficulty
is that we need the user to input NetID to store their score. However, pygame does
not contain type-in box to get the keyboard input. Therefore, we added a new
interface and transfer the keyboard input to string and draw the string on the
screen. Finally, we finished the dual player implementation in a very short period of
time because all the fucntionalities are the same as in single player mode.
6. Drawings
This is the front page
This is the instruction page
This is the score board page
This is pause page when
users have to pause the
game because of
emergency
7. Results
Everything in our project performed as planned and our
team meets the goals outlined in the description. We
designed a new flappy bird game. In the demo, we
encouraged professor Skovira and TAs to play the game,
which gave everyone a lot of fun. Finally, the project got the
highly praise from professor Skovira and TAs.
8. Conclusion
Our final project was planned, developed and demonstrated as expected. We designed
a new version of Flappy Bird Game written in Python, which could be played either on
PiTFT screen or personal computer. Firstly, a user-friendly interface was implemented.
Secondly, single player mode was realized. In single player mode, each player have 3
lives and their NetIDs and final scores will be writen to a score board, which keeps track
of top 10 scores. Then the code of dual player mode was written. It gives users the
opportunity to compete with their friends, which will bring a lot of fun. We also
implemented two background settings, daytime and night modes. The users could also
choose either one background mode before playing the game. One difficulty for users
is that the horizontal shifting speed will increasing as time goes on. We also
implemented a hidden trick in the single player mode. When user achieves 10 scores,
the flappy bird will evolve into flappy Joe.