The document discusses how a music star's public image is constructed through various materials and media. It uses Madonna as an example of an artist who skillfully crafted her star image through her songs, album covers, music videos, live performances, and frequent reinvention of her style. Madonna gained popularity in the 1980s through music videos that promoted her hits and identified her with particular images. Her changing styles transformed her into a fashion icon and cultural influence, demonstrating how star construction can give an artist significant power and impact.
We are green and gold photography provides ideas for photographing students and teachers at the school in their uniforms or participating in sports and other activities, as well as architectural photos of school buildings and features representing the school colors of green and gold. The document outlines taking portrait photos of groups of students in their uniforms, action shots of students playing sports like football and tennis, portrait photos of student friend groups and teachers, and architectural photos of school buildings and rails displaying the school's gold color.
The document discusses various software skills the author has learned to complete their coursework, including Adobe Photoshop, Adobe InDesign, GarageBand, and Final Cut Pro. Adobe Photoshop and InDesign were used to create professional-looking designs for a billboard poster and newspaper pages. GarageBand was utilized to edit an audio trailer for a radio segment. While the software took time to learn, the author was able to produce high quality final products once proficient in each program. Final Cut Pro was previously used but required refreshing skills for evaluating green screen interviews.
This document defines an AcademicPerformance class that creates a GUI application for forecasting students' academic performance. It imports various Java libraries for GUI components and event handling. The class initializes labels, combo boxes, buttons, and text areas to display student grades and forecast results. It defines handlers for button click events to clear inputs, forecast results, and display additional information. The main method sets up the frame, content panel, menu bar, and adds all components before making the frame visible.
Le Conseil Régional du Tourisme d’Agadir SMD, en collaboration avec le Réseau de Développement Touristique Rural (RDTR) et l’Office National Marocain du Tourisme (ONMT), organise un séminaire sur : La dimension rurale et écotouristique de l’arrière
pays d’Agadir - Région SMD
El Marketing social, estudio de caso en España.chemacd
Social marketing is a form of non-commercial marketing used to promote ideas, concepts, and values that benefit society and generate debate or fight against harmful situations. The document analyzes case studies of notable social marketing campaigns in Spain in recent years focused on health and justice. It finds that non-profit actions enjoy great social acceptance and alternative communication generates opportunities for social marketing campaigns. Social marketing provides significant non-monetary benefits to organizations.
The mooc agency - Web-conférence du FFFOD du 10/12/13FFFOD
Présentation de Paul Farnet de The MOOC Agency lors de la web-conférence du FFFOD du 10/12/13 "MOOC, un nouveau marché pour de nouveaux acteurs ?"
L'enregistrement de la web-conférence : http://livesession.adobeconnect.com/p19rw9h5dz3/
Analisi e presentazione dello scenario dell'Internet of Things: cos'è, cosa sarà, tecnologie attuali e future, scenari imprenditoriali. Lezione effettuata in collaborazione con On Screen Communications ed Emanuele Bonanni per I-Lab Luiss.
FICHA DE PREVENÇÃO DE RISCOS DE EQUIPAMENTOS máquina de soldarcatsaraiva
Este documento lista os riscos associados à máquina de soldar, como incêndios, queimaduras e intoxicações, e medidas de prevenção como inspecções periódicas do equipamento, uso de proteções individuais adequadas, e manter um extintor de incêndios por perto.
The document discusses English tenses and provides information on several tenses including the present tense, present continuous tense, and present perfect tense. It explains the structure and use of each tense through examples. For the present tense, it notes how we form questions and negatives and the uses for general truths and habitual actions. For the present continuous tense, it outlines how we make it and how we use it for ongoing actions now or in the future with a plan. For the present perfect tense, it describes the simple structure of subject + have/has + past participle and notes this tense can be difficult for some language speakers.
The document summarizes information about photosynthesis and ATP. It discusses:
1) ATP provides the immediate energy for biological processes through the hydrolysis of its phosphate bonds. ATP is continuously regenerated through photophosphorylation, oxidative phosphorylation, and substrate-level phosphorylation.
2) Photosynthesis has two stages - the light-dependent reaction where light energy is captured by chlorophyll and electrons are used to generate ATP and NADPH, and the light-independent reaction where ATP and NADPH are used to convert carbon dioxide into glucose.
3) Limiting factors like temperature, carbon dioxide concentration, and light intensity affect the rate of photosynthesis, and commercial greenhouses control these factors to enhance plant
Um modelo de objeto de aprendizagem com ênfase no planejamento para o MoodleThiago Reis da Silva
Apresentação no XXII Ciclo de Palestras sobre Novas Tecnologias na Educação, evento realizado em conjunto com o Programa de Pós-Graduação em Informática na Educação da UFRGS, de 10 a 13 de dezembro de 2013, em Porto Alegre-RS.
東京大学本郷キャンパスにて1月9日に開催されたAndroid Bazaar and Conference 2011 Winter向けの講演資料です。日経BP社日経ITpro主催の「Android Application Award 2010-2011 Winter」(結果発表は3月)に向けた活動の全容がここに。
Kenichi Kambara gave a presentation on transitioning from Android native development to Flutter development. He discussed key concepts for Flutter layouts such as Column and Row widgets for vertical and horizontal layouts, the CrossAxisAlignment property, and using Expanded widgets with flex properties to control the size of child widgets. He concluded by highlighting Column, Row, CrossAxisAlignment, and Expanded as important widgets and properties for Flutter layouts.
This document summarizes a Flutter Meetup Tokyo event where Kenichi Kambara gave a presentation on Flutter. The presentation introduced Flutter and covered topics like UI/UX design with padding and text fields, adding icons for Android and iOS, and sharing functionality using the share plugin. It concluded by thanking attendees and providing contact details for requests.
The document discusses Flutter, an open-source mobile application development SDK created by Google. It summarizes an agenda for a talk on Flutter, covering topics like building user interfaces with Flutter and Dart, using Material Design, and tips for Flutter development. YouTube links are provided for sessions on Flutter from Google I/O 2018, and resources on Flutter documentation and codelabs are listed.
This document summarizes a Flutter Meetup presentation on internationalization in Flutter apps. It outlines a 3 step process for internationalization: 1) extracting string resources to ARB files, 2) generating localized string Dart files from the ARB files, and 3) implementing the localized strings in the main app code. It also includes information about the speaker and links for contact.
This document provides highlights from Google I/O 2018, including details about codelabs, office hours, app reviews, the keynote, sessions, and the sandbox area. It also mentions several specific projects showcased at I/O like Move Mirror, AR, Google Lens, Letters on the air, Music Creator, and Smart Display. The author is Kenichi Kambara, a mobile developer who regularly attends conferences. Contact information is provided at the end for technical requests.
This document summarizes Kenichi Kambara's presentation on Flutter and Wear OS at Google I/O 2018 Tokyo. The presentation introduced Flutter, Google's mobile app SDK for building native iOS and Android apps using Dart. It covered how to build beautiful UIs using Flutter and Material Design through live coding examples. It also summarized sessions from Google I/O about Flutter and introduced updates to Wear OS, including new features from Google Assistant, text-to-speech, and creating actions for Wear OS using Kotlin.
This document is a summary of potatotips #50 by Kenichi Kambara about introducing Flutter. It discusses the author's background working on mobile development. It then explains some basics of Flutter like its widgets tree structure with a Scaffold and AppBar. The conclusion mentions that Flutter GUI was introduced at Google I/O 2018. Contact info is provided in an appendix.
Kenichi Kambara gave a presentation on Flutter at the Flutter Meetup Tokyo #1. He introduced Flutter and discussed how to save sample data using the shared_preferences plugin. Kambara emphasized that Dart is the programming language used to build Flutter GUIs and that Google announced Flutter at I/O 2018. He closed by thanking the audience and providing links to his social media profiles.
This document provides tips for Google I/O 2018 and summarizes the speaker's background. It outlines that the keynote, sessions, sandbox, and codelabs are parts of I/O. It also demonstrates building a simple UI with Flutter, a Google-developed UI toolkit using Dart. The document ends by providing a link to additional I/O tips and thanking the audience.
This document is a summary of a presentation about Flutter. It introduces Flutter, shows how to set up the Flutter SDK, and demonstrates building a simple UI with widgets. It explains how to structure widgets in a tree with parents and children. It also shows how to detect the current platform and theme the app differently for iOS versus other platforms. The conclusion encourages learning more about Dart and Dart 2. Contact information is provided at the end for technical talks or writings.
This document discusses developing Android apps for Google Assistant. It explains that there are two main approaches: using the Google Assistant for Android or developing original Android apps. For original apps, it covers client-server communication between Dialogflow and an Android app using requests and responses, as well as creating the app's user interface. Code examples in Kotlin are provided to illustrate setting up communication with Dialogflow from an Android app.
This document discusses Dialogflow, formerly known as API.AI. It provides an overview of Dialogflow, including how it can be used to build conversational interfaces for platforms like Google Assistant, Slack, and Facebook Messenger. It also describes some key Dialogflow concepts like intents, entity extraction, and training machine learning models to handle natural language understanding.
This document discusses Dialogflow, an AI assistant creation platform. It introduces Dialogflow, noting it can be used to build assistants for Google Assistant, Slack, Facebook Messenger, and Twitter. The document then covers the main components of Dialogflow - intents, entities, fulfillment, and integrations. Intents are used to define what actions or goals trigger the assistant's responses, entities allow parameters to be passed to intents, fulfillment determines how the assistant responds, and integrations connect Dialogflow agents to other platforms and services.
This document is an introduction to Kotlin presented by Kenichi Kambara. It discusses Kotlin features like smart casts, default arguments, and extension functions. It also lists some of Kenichi's background and conferences attended. The conclusion thanks attendees and provides links to connect with Kenichi on social media.
This document discusses Picture in Picture (PIP) mode in Android O. It provides an overview of PIP and the steps to implement it. PIP allows a video or other media to be played in a small floating window while other apps are in use. To enable PIP, the activity must be marked as supporting it in the manifest. Then in code, a PictureInPictureParams object can be used to enter PIP mode. The document shows examples of proper and improper PIP implementation and concludes that PIP allows users more flexibility to multitask with media.
This document summarizes Kotlin features for Android development. It discusses converting Java code to Kotlin, handling null safety, resolving data binding issues, platform signature clashes, and using smart casts. The appendix provides contact details for the author to request technical speeches or writings on Kotlin.
This document summarizes topics from Google I/O 2017, including Android O (Beta). It discusses how Android Kotlin was made an official supported language but not a replacement, the release of Android Instant Apps, and the beta release of Android O. Key topics for Android O beta include Autofill with Google, Notification dots, and Smart Text Selection. The document concludes that the Android O preview 2 added these features and was available as an over-the-air beta update.
This document summarizes how to publish Android Wear apps for versions 1.x and 2.x. It explains that for version 1.x, a single APK contained both the phone and watch apps, while for version 2.x the phone and watch apps have separate APKs. It recommends using product flavors and build variants to generate two APKs, one compatible with 1.x and one for 2.x, that can be published to the Google Play Store for Wear.
Android Studio 2.3 includes several new features to improve the design, development, and IDE experience. In design, the layout editor was updated with improved property handling. The vector asset editor and support for WebP images were also added. For development, Instant Run was updated and a new App Links Assistant was introduced. The IDE itself was updated with new features like breadcrumbs and background images based on upgrades to IntelliJ 2016.2. Overall, the 2.3 beta release focuses on enhancements in key areas to provide a better Android development environment.
This document discusses new features in Android 7.0 Nougat including split-screen multitasking, picture-in-picture video, and updates for multi-window support. It provides an overview of changes to the activity lifecycle and recommendations for testing and supporting different orientations and screen sizes. Code samples and Android developer documentation links are referenced for implementing these multi-window and freeform mode features.