SkyStitch: a Cooperative Multi-UAV-based Real-time Video Surveillance System ...Kitsukawa Yuki
パターン・映像情報処理特論において論文を紹介した時の発表資料です。
Xiangyun Meng, Wei Wang, and Ben Leong. 2015. SkyStitch: A Cooperative Multi-UAV-based Real-time Video Surveillance System with Stitching. In Proceedings of the 23rd ACM international conference on Multimedia (MM '15). ACM, New York, NY, USA, 261-270. DOI=http://dx.doi.org/10.1145/2733373.2806225
SkyStitch: a Cooperative Multi-UAV-based Real-time Video Surveillance System ...Kitsukawa Yuki
パターン・映像情報処理特論において論文を紹介した時の発表資料です。
Xiangyun Meng, Wei Wang, and Ben Leong. 2015. SkyStitch: A Cooperative Multi-UAV-based Real-time Video Surveillance System with Stitching. In Proceedings of the 23rd ACM international conference on Multimedia (MM '15). ACM, New York, NY, USA, 261-270. DOI=http://dx.doi.org/10.1145/2733373.2806225
Slides from the reading group presentation where I introduced a new Python interface for IRTK.
See http://kevin-keraudren.blogspot.co.uk/2013/12/irtk-python.html for more details and the iPython notebook demo.
Acceleration of the Longwave Rapid Radiative Transfer Module using GPGPUMahesh Khadatare
This poster presents Weather Research and Forecast (WRF)
model is a next-generation mesoscale numerical weather
prediction system designed to serve both operational forecasting
and atmospheric research communities. WRF offers multiple
physics options, one of which is the Long-Wave Rapid Radiative
Transfer Model (RRTM). Even with the advent of large-scale
parallelism in weather models, much of the performance increase
has came from increasing processor speed rather than increased
parallelism. We present an alternative method of scaling model
performance by exploiting emerging architectures like GPGPU
using the fine-grain parallelism. We claim to get much more than
23.71x, performance gain by using asynchronous data transfer,
use of texture memory and the techniques like loop unrolling.
メタメリズムを使ったアート作品を作るための絵の具の調合割合を計算する手法を開発しました.ある光のもとで観測した油絵と別の光のもとで観測した油絵が異なる絵に見えるトリックアート作品を作ることができます.
We proposed a method to estimate the mixing ratio of oil paints in order to create artistic illusion caused by metameric paints. You can create artistic illusion that makes different picture seen under different light.
Iterative Visual Recognition for Learning Based Randomized Bin-pickingKensuke Harada
This paper proposes a iterative visual recognition system
for learning based randomized bin-picking. Since the configuration on randomly stacked objects while executing the current picking trial is just partially different from the configuration while executing the previous picking trial, we consider detecting the poses of objects just by using a part of visual image taken at the current picking trial where it is different from the visual image taken at the previous picking trial. By using this method, we do not need to try to detect the poses of all objects included in the pile at every picking trial.
Assuming the 3D vision sensor attached at the wrist of a manipulator, we first explain a method to determine the pose of a 3D vision sensor maximizing the visibility of randomly stacked objects. Then, we explain a method for detecting the poses of randomly stacked objects. Effectiveness of our proposed approach is confirmed by experiments using a dual-arm manipulator where a 3D vision sensor and the two-fingered hand attached at the right and the left wrists, respectively.
Reducing Render Time in Ray Tracing by Pixel Averaging ijcga
Many computer graphics rendering algorithms and techniques use ray tracing for generating natural and photo-realistic images. Ray tracing is a method to convert 3D-modeles into 2D-high quality images by
complex computation. The millions of rays must be simulated and traced to create realistic image. A
method for reducing render time is acceleration structures. The kd-tree is the most commonly used in accelerating ray tracing algorithms. This paper has focused on reducing render time. We propose tow methods that are combined with ray tracing method for obtaining some pixel colour of image plane. Our methods are linear algorithm and are faster than ray tracing method. Our results show that our methods are at least 50% faster than spatial median approach for reasonably complex scenes with around 70k
polygons and about 0.2% quality degradation. In this article, we show that these proposal methods can be
combined with other ray tracing methods such as SAH to reduce render time.
REDUCING RENDER TIME IN RAY TRACING BY PIXEL AVERAGINGijgca
Many computer graphics rendering algorithms and techniques use ray tracing for generating natural and photo-realistic images. Ray tracing is a method to convert 3D-modeles into 2D-high quality images by complex computation. The millions of rays must be simulated and traced to create realistic image. A
method for reducing render time is acceleration structures. The kd-tree is the most commonly used in accelerating ray tracing algorithms. This paper has focused on reducing render time. We propose tow methods that are combined with ray tracing method for obtaining some pixel colour of image plane. Our methods are linear algorithm and are faster than ray tracing method. Our results show that our methods are at least 50% faster than spatial median approach for reasonably complex scenes with around 70k polygons and about 0.2% quality degradation. In this article, we show that these proposal methods can be
combined with other ray tracing methods such as SAH to reduce render time.
Currently, in both market and the academic communities have required applications based on image and video processing with several real-time constraints. On the other hand, detection of moving objects is a very important task in mobile robotics and surveillance applications. In order to achieve this, we are using a alternative means for real time motion detection systems. This paper proposes hardware architecture for motion detection based on the background subtraction algorithm, which is implemented on FPGAs (Field Programmable Gate Arrays). For achieving this, the following steps are executed: (a) a background image (in gray-level format) is stored in an external SRAM memory, (b) a low-pass filter is applied to both the stored and current images, (c) a subtraction operation between both images is obtained, and (d) a morphological filter is applied over the resulting image. Afterward, the gravity center of the object is calculated and sent to a PC (via RS-232 interface).
Double-constrained RPCA based on Saliency Maps for Foreground Detection in Au...ActiveEon
Paper Presentation, ISBC 2015 Workshop conjunction with AVSS 2015, Karlsruhe, Germany, 2015.
Double-constrained RPCA based on Saliency Maps for Foreground Detection in Automated Maritime Surveillance
This is the presentation for Tamas Miklovicz thesis work defence in 2017, University of Miskolc. The work summarises the geological 3D modelling of the Recsk Cu-Mo porphyry-skarn deposit and gives a overview on the applicability of CHPM technology (http://www.chpm2030.eu).
The full material is available here: https://drive.google.com/open?id=0B0rhl8Z8xjEoZEx3ek5VVnl0WkU
The study evaluates three background subtraction techniques. The techniques ranges from very basic
algorithm to state of the art published techniques categorized based on speed, memory requirements and
accuracy. Such a review can effectively guide the designer to select the most suitable method for a given
application in a principled way. The algorithms used in the study ranges from varying levels of accuracy
and computational complexity. Few of them can also deal with real time challenges like rain, snow, hails,
swaying branches, objects overlapping, varying light intensity or slow moving objects.
What is time-resolved cathodoluminescence?Delmic B.V.
Time-resolved cathodoluminescence is a technique in which the time dynamics of the cathodoluminescence emission process is observed.
This presentation will give you an overview of the time-resolved cathodoluminescence techniques: lifetime imaging (or emission decay) and g(2) imaging, which is also known in physics as second-order correlation function.
The SPARC is a high-performance cathodoluminescence detection system designed and produced by Delmic, which offers a unique solution for cathodoluminescence imaging. With the Delmic LAB Cube (a time-resolved CL module) for the SPARC, it is possible to extend the SPARC to do lifetime and antibunching experiments.
For questions about cathodoluminescence, the SPARC and the LAB Cube, please leave a comment below or
visit www.delmic.com and send us an email.
Slides from the reading group presentation where I introduced a new Python interface for IRTK.
See http://kevin-keraudren.blogspot.co.uk/2013/12/irtk-python.html for more details and the iPython notebook demo.
Acceleration of the Longwave Rapid Radiative Transfer Module using GPGPUMahesh Khadatare
This poster presents Weather Research and Forecast (WRF)
model is a next-generation mesoscale numerical weather
prediction system designed to serve both operational forecasting
and atmospheric research communities. WRF offers multiple
physics options, one of which is the Long-Wave Rapid Radiative
Transfer Model (RRTM). Even with the advent of large-scale
parallelism in weather models, much of the performance increase
has came from increasing processor speed rather than increased
parallelism. We present an alternative method of scaling model
performance by exploiting emerging architectures like GPGPU
using the fine-grain parallelism. We claim to get much more than
23.71x, performance gain by using asynchronous data transfer,
use of texture memory and the techniques like loop unrolling.
メタメリズムを使ったアート作品を作るための絵の具の調合割合を計算する手法を開発しました.ある光のもとで観測した油絵と別の光のもとで観測した油絵が異なる絵に見えるトリックアート作品を作ることができます.
We proposed a method to estimate the mixing ratio of oil paints in order to create artistic illusion caused by metameric paints. You can create artistic illusion that makes different picture seen under different light.
Iterative Visual Recognition for Learning Based Randomized Bin-pickingKensuke Harada
This paper proposes a iterative visual recognition system
for learning based randomized bin-picking. Since the configuration on randomly stacked objects while executing the current picking trial is just partially different from the configuration while executing the previous picking trial, we consider detecting the poses of objects just by using a part of visual image taken at the current picking trial where it is different from the visual image taken at the previous picking trial. By using this method, we do not need to try to detect the poses of all objects included in the pile at every picking trial.
Assuming the 3D vision sensor attached at the wrist of a manipulator, we first explain a method to determine the pose of a 3D vision sensor maximizing the visibility of randomly stacked objects. Then, we explain a method for detecting the poses of randomly stacked objects. Effectiveness of our proposed approach is confirmed by experiments using a dual-arm manipulator where a 3D vision sensor and the two-fingered hand attached at the right and the left wrists, respectively.
Reducing Render Time in Ray Tracing by Pixel Averaging ijcga
Many computer graphics rendering algorithms and techniques use ray tracing for generating natural and photo-realistic images. Ray tracing is a method to convert 3D-modeles into 2D-high quality images by
complex computation. The millions of rays must be simulated and traced to create realistic image. A
method for reducing render time is acceleration structures. The kd-tree is the most commonly used in accelerating ray tracing algorithms. This paper has focused on reducing render time. We propose tow methods that are combined with ray tracing method for obtaining some pixel colour of image plane. Our methods are linear algorithm and are faster than ray tracing method. Our results show that our methods are at least 50% faster than spatial median approach for reasonably complex scenes with around 70k
polygons and about 0.2% quality degradation. In this article, we show that these proposal methods can be
combined with other ray tracing methods such as SAH to reduce render time.
REDUCING RENDER TIME IN RAY TRACING BY PIXEL AVERAGINGijgca
Many computer graphics rendering algorithms and techniques use ray tracing for generating natural and photo-realistic images. Ray tracing is a method to convert 3D-modeles into 2D-high quality images by complex computation. The millions of rays must be simulated and traced to create realistic image. A
method for reducing render time is acceleration structures. The kd-tree is the most commonly used in accelerating ray tracing algorithms. This paper has focused on reducing render time. We propose tow methods that are combined with ray tracing method for obtaining some pixel colour of image plane. Our methods are linear algorithm and are faster than ray tracing method. Our results show that our methods are at least 50% faster than spatial median approach for reasonably complex scenes with around 70k polygons and about 0.2% quality degradation. In this article, we show that these proposal methods can be
combined with other ray tracing methods such as SAH to reduce render time.
Currently, in both market and the academic communities have required applications based on image and video processing with several real-time constraints. On the other hand, detection of moving objects is a very important task in mobile robotics and surveillance applications. In order to achieve this, we are using a alternative means for real time motion detection systems. This paper proposes hardware architecture for motion detection based on the background subtraction algorithm, which is implemented on FPGAs (Field Programmable Gate Arrays). For achieving this, the following steps are executed: (a) a background image (in gray-level format) is stored in an external SRAM memory, (b) a low-pass filter is applied to both the stored and current images, (c) a subtraction operation between both images is obtained, and (d) a morphological filter is applied over the resulting image. Afterward, the gravity center of the object is calculated and sent to a PC (via RS-232 interface).
Double-constrained RPCA based on Saliency Maps for Foreground Detection in Au...ActiveEon
Paper Presentation, ISBC 2015 Workshop conjunction with AVSS 2015, Karlsruhe, Germany, 2015.
Double-constrained RPCA based on Saliency Maps for Foreground Detection in Automated Maritime Surveillance
This is the presentation for Tamas Miklovicz thesis work defence in 2017, University of Miskolc. The work summarises the geological 3D modelling of the Recsk Cu-Mo porphyry-skarn deposit and gives a overview on the applicability of CHPM technology (http://www.chpm2030.eu).
The full material is available here: https://drive.google.com/open?id=0B0rhl8Z8xjEoZEx3ek5VVnl0WkU
The study evaluates three background subtraction techniques. The techniques ranges from very basic
algorithm to state of the art published techniques categorized based on speed, memory requirements and
accuracy. Such a review can effectively guide the designer to select the most suitable method for a given
application in a principled way. The algorithms used in the study ranges from varying levels of accuracy
and computational complexity. Few of them can also deal with real time challenges like rain, snow, hails,
swaying branches, objects overlapping, varying light intensity or slow moving objects.
What is time-resolved cathodoluminescence?Delmic B.V.
Time-resolved cathodoluminescence is a technique in which the time dynamics of the cathodoluminescence emission process is observed.
This presentation will give you an overview of the time-resolved cathodoluminescence techniques: lifetime imaging (or emission decay) and g(2) imaging, which is also known in physics as second-order correlation function.
The SPARC is a high-performance cathodoluminescence detection system designed and produced by Delmic, which offers a unique solution for cathodoluminescence imaging. With the Delmic LAB Cube (a time-resolved CL module) for the SPARC, it is possible to extend the SPARC to do lifetime and antibunching experiments.
For questions about cathodoluminescence, the SPARC and the LAB Cube, please leave a comment below or
visit www.delmic.com and send us an email.
Development and Evaluation of a Representation Method of 3DCG Pre-Rendering A...Tomohiro Fukuda
This ppt is presented in CAADRIA2008 (The 13th International Conference on Computer Aided Architectural Design Research in Asia).
As a method of dissemination of environmental symbiosis design towards
environmental problem solutions, 3DCG pre-rendering animation (3DCGPRA) which has
a high quality of representation and has a powerful appeal, is expected to be particularly
effective. After arranging components required in an environmental symbiosis design, the
representation targets which needed to be developed were clarified. In addition,
representation methods of shade and shadow, grass, human activity, and symbiosis methods
etc. were developed. In a real project, a 7’ 3DCGPRA was created applying these new
methods, and its validity was evaluated.
This paper presents a simulation on the relative location recognition of multi-robots using MRDS (Microsoft Robotics Developer Studio). Multiple robots allow a more robust recognition of their relative locations in accuracy and performance compared to having just a single robot client. However, in order to experiment with a cooperative robot system that utilizes multiple robots units, there are constraints relating to large initial production costs for the robot units as well as having to secure a certain size of space for the experiment. This paper has resolved those issues by performing the multi-robot relative location recognition experiment in a simulated virtual space using MRDS, a robot application tool. Moreover, relative coordinates of robots were recognized by using omni-directional panoramic vision sensors on the simulation program
This slide was presented at the Meeting on Image Recognition and Understanding (MIRU) 2013, Tokyo, Japan. This work was awaded the MIRU Nagao prize. The authors are: I. Sato, M. Ambai, and K. Suzuki (Denso IT Laboratory, Inc.).
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
7. Introduction(3)
Proposed method(3/7)
Experiment(6)
Discussion(2)
CG Lab, Hiroshima City University
http://www.cg.info.hiroshima-cu.ac.jp/
Sun
Unpolarized
Scattering
Partially
polarized
light
Component parallel to scattering plane (superscript: || )
Component perpendicular to scattering plane (superscript:
Polarization of scattered light
)
8. Introduction(3)
I
I
||
Proposed method(4/7)
||
A 1
A 1
e
e
Z
1
Z
2
1
Experiment(6)
Re
Z
CG Lab, Hiroshima City University
http://www.cg.info.hiroshima-cu.ac.jp/
Z
Re
Discussion(2)
Light
source
2
Haze
Maximum scattered light A
Distance
Camera
Observed Scattered light A
light
Attenuated object light T
I
Attenuation exp(- Z)
Distance Z
Object
Object light R
Camera
Formulation of observed light
10. Introduction(3)
Proposed method(6/7)
Observed light
I 1p
Camera
Distance Z1
Experiment(6)
CG Lab, Hiroshima City University
http://www.cg.info.hiroshima-cu.ac.jp/
Discussion(2)
Haze
Input:
Traffic
sign 1
Traffic
sign 2
Observed light
I 2q
||
A ,A ,
1
P
||
||
I1 p
A 1
e
Z1
A 1
e
Z1
1
2
||
2q
A 1
I 2q
A 1
I
1
2
p P
I1 p
Traffic
sign 2
Object light
R 2q
arg min
||
Q
Traffic
sign 1
||
A , A ,
A ,A ,
1
Camera
||
Output:
Distance Z 2
Object light
R 1p
||
I 1 , I 1 , I 2 , I 2 , Z 1 , Z 2 , R1 , R 2
||
e
Z2
1
2
q Q
e
Z2
1
2
2
R1 p e
Z1
2
R1 p e
Z1
2
R2qe
Z2
R2q e
Z2
2
Levenberg-Marquardt method
A
||
64 for 8bit camera
A
[Initial value]
1
Z1
Z2
2
Parameter estimation from two references
11. Introduction(3)
Proposed method(7/7)
Experiment(6)
Discussion(2)
CG Lab, Hiroshima City University
http://www.cg.info.hiroshima-cu.ac.jp/
[Schechner 2003] use sky region as A
A
Reason 1: Stratosphere is far
Reason 2: Universe is dark
If sky is unobserved...
If mountain boundary undetected...
Related work
18. Introduction(3)
Proposed method(7)
Experiment(6)
Discussion(1/2)
CG Lab, Hiroshima City University
http://www.cg.info.hiroshima-cu.ac.jp/
Sky area not concerned
Image enhanced at
not only reference objects
but also other objects
Close objects fail
Particle distribution isn’t uniform
Particle size isn’t same
Water tank size is finite
Specular reflection of reference object
Dark diffuse reflection
Illumination isn’t uniform
Close distance from illumination
Polarization of water surface
Affected by incident angle
Discussion
19. Introduction(3)
Proposed method(7)
Experiment(6)
Discussion(2/2)
CG Lab, Hiroshima City University
http://www.cg.info.hiroshima-cu.ac.jp/
Color relatime polarization camera
Set camera on vehicles
Traffic sign recognition
On-line parameter updation
High precision using 3 or more traffic signs
Creating traffic sign database
Compute distance from traffic sign size
Intrinsic camera calibration
Future work
20. (c) Daisuke Miyazaki 2013
All rights reserved.
http://www.cg.info.hiroshima-cu.ac.jp/~miyazaki/
Daisuke Miyazaki, Daisuke Akiyama, Masashi Baba, Ryo
Furukawa, Shinsaku Hiura, Naoki Asada, “Polarization-based
dehazing using two reference objects,” CPCV, 2013.
Computer Graphics Laboratory, Hiroshima City University
http://www.cg.info.hiroshima-cu.ac.jp/