Problem Statement-
As of 2022, Teams has over 270 million monthly active users. Launched in 2017, with 2 million monthly active users, they have been able to grow their users more than 10x times in only 5 years. You’ve recently joined as VP of Product with Microsoft Teams. You realized your forte has been to cater mainly to businesses and educational institutions up until now, with the entire application built around making collaboration better in workspaces and schools and colleges.
However, with offices and schools/colleges opening up, you fear Teams might become obsolete and start losing the growth trajectory they have been on up until now. You want to break your synonymity with only offices and educational institutions and want to bring changes in the current app to acquire more users who are looking to communicate with others.
The Electronic Entertainment Expo, E3, is recognized as North America’s largest gaming expo of the year and an opportunity for the most established and rising developers, publishers, and manufacturers in gaming to showcase and launch upcoming platforms, games and merchandise.
Over the course of 4 days, we focused on how the evolution of gaming can impact brands, both inside and outside of the gaming industry. As ever, our goal was to find the ways to help brands achieve their business objectives through the benefits offered by gaming’s evolution.
Game development innovations like virtual reality and a higher level of internet penetration have made gaming more enjoyable and convenient. Further developments in technologies like blockchain eased asset exchanges within games. While gamers are thrilled to try new releases of their favorite games, game developers should continuously evolve their skills.
https://www.tycoonstory.com/business/game-development-trends-of-2021/
The Electronic Entertainment Expo, E3, is recognized as North America’s largest gaming expo of the year and an opportunity for the most established and rising developers, publishers, and manufacturers in gaming to showcase and launch upcoming platforms, games and merchandise.
Over the course of 4 days, we focused on how the evolution of gaming can impact brands, both inside and outside of the gaming industry. As ever, our goal was to find the ways to help brands achieve their business objectives through the benefits offered by gaming’s evolution.
Game development innovations like virtual reality and a higher level of internet penetration have made gaming more enjoyable and convenient. Further developments in technologies like blockchain eased asset exchanges within games. While gamers are thrilled to try new releases of their favorite games, game developers should continuously evolve their skills.
https://www.tycoonstory.com/business/game-development-trends-of-2021/
Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
Microsoft Media & Entertainment Newsletter, December 2020Jennifer Cooper
The Microsoft Worldwide Media and Entertainment Industry team is pleased to share with you the December 2020 Newsletter with latest customer, partner and events news.
ANDi’s core focus is on Recommendations and personalisation.
Helping users find the right product from millions, learning with an intelligent “tinder swipe” feature, tracking mobile usage and creating personal user profiles to match them with the best options from the app stores. This includes assisting users with their downloaded apps and identifying which are the best time to promote new products for purchase or download.
Gaming Companies and Communities for Drupal OpenSense Labs
Game developers are considered geniuses, and the fact that Drupal influences a large portion of success is a no secret. Here are some of the reasons why gaming companies and communities are adopting for Drupal over any other CMS.
Austin as a Digital Media Nexus. Presentation to the Technology Advisors Gro...Frank Coppersmith
September 2013 presentation to Austin's Technology Advisors Group presenting the current state of the video game and related industries, both globally and in Austin, Texas. The presentation looks at the game industry's market size, key players (especially in Austin), the shift from console and desktop computing to mobile gaming, technical challenges and opportunities.
This assignment was part of the hiring process at Tracxn. The problem statement was designing an effective customer ticketing system. The detailed problem statement is shared below-
You are the Head of the Customer Support department for a B2B company providing research services. Your team acts as the primary point of contact for all customer queries and is responsible for resolving them. Each customer query is treated as a ticket and the system to resolve these tickets is being referred to as the ticketing system. You are required to design this ticketing system.
Indian start-ups are going through a hard time, with many of them laying off employees for reasons like conserving cash for day-to-day operations. Since the start of this year, almost 8,000 employees have been laid off from various start-ups, indicating trouble brewing in the near future. Some estimates say that this number will likely increase as the year progresses. Other instances like Paytm’s Paytm mall losing nearly all of its valuation are painful examples of things going south in the Indian start-up scenario. However, to understand the current situation at hand, it is imperative that we start from the beginning with a healthy dose of context.
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Developing for Consoles as an Indie in 2018Sarah Sexton
Gaming consoles are closed platforms. They demand quality over quantity. To prove you are serious as a video game developer, what should you do? What can you do to help promote yourself in the community as an indie dev? Xbox Development is improving its Dev Mode, releasing a new Creator's Program, and launching the upcoming Xbox One X. Learn what goes into the process of publishing video games to Microsoft's major gaming consoles in 2018.
Microsoft Media & Entertainment Newsletter, December 2020Jennifer Cooper
The Microsoft Worldwide Media and Entertainment Industry team is pleased to share with you the December 2020 Newsletter with latest customer, partner and events news.
ANDi’s core focus is on Recommendations and personalisation.
Helping users find the right product from millions, learning with an intelligent “tinder swipe” feature, tracking mobile usage and creating personal user profiles to match them with the best options from the app stores. This includes assisting users with their downloaded apps and identifying which are the best time to promote new products for purchase or download.
Gaming Companies and Communities for Drupal OpenSense Labs
Game developers are considered geniuses, and the fact that Drupal influences a large portion of success is a no secret. Here are some of the reasons why gaming companies and communities are adopting for Drupal over any other CMS.
Austin as a Digital Media Nexus. Presentation to the Technology Advisors Gro...Frank Coppersmith
September 2013 presentation to Austin's Technology Advisors Group presenting the current state of the video game and related industries, both globally and in Austin, Texas. The presentation looks at the game industry's market size, key players (especially in Austin), the shift from console and desktop computing to mobile gaming, technical challenges and opportunities.
This assignment was part of the hiring process at Tracxn. The problem statement was designing an effective customer ticketing system. The detailed problem statement is shared below-
You are the Head of the Customer Support department for a B2B company providing research services. Your team acts as the primary point of contact for all customer queries and is responsible for resolving them. Each customer query is treated as a ticket and the system to resolve these tickets is being referred to as the ticketing system. You are required to design this ticketing system.
Indian start-ups are going through a hard time, with many of them laying off employees for reasons like conserving cash for day-to-day operations. Since the start of this year, almost 8,000 employees have been laid off from various start-ups, indicating trouble brewing in the near future. Some estimates say that this number will likely increase as the year progresses. Other instances like Paytm’s Paytm mall losing nearly all of its valuation are painful examples of things going south in the Indian start-up scenario. However, to understand the current situation at hand, it is imperative that we start from the beginning with a healthy dose of context.
[Project] Customer experience and buying behaviour in e-commerce sitesBiswadeep Ghosh Hazra
The growing usage of internet in India provides an extremely lucrative market for many retailers and businesses. If e-retailers get to know the factors that broadly affect online behaviour, and the corresponding relationships between the type of online buyers and these factors, then they can further fine tune their marketing strategies to convert potential customers into permanent customers, while keeping the existing online ones.
This project on consumer behaviour is a part of a study, that broadly focuses on the factors which Indian online buyers keep in mind while they are shopping online. The research conducted found that Customer Service, Customer Review/Recommendations and Discount/Offers are the three dominant factors that influence online consumer perception. Consumer behaviour is an applied discipline because some decisions are significantly affected by their expected actions. The two perspectives that demand application of its knowledge are societal and micro perspectives. Internet is changing the very method consumers shop, buy goods and services, and has rapidly become a global phenomenon.
Today all companies must use the Internet with the goal of cutting marketing costs, and at the same time, received quantitative information; thereby reducing the price of the services and products, the companies offer. High competition compels companies to continuously look for cost cutting measures. Companies also use internet to communicate, convey and disseminate information, to take feedback, conduct satisfaction surveys with customers and most importantly, to sell the product.
Analysing in terms of-
Liquidity Ratio
1. Current Ratio (Current Assets / Current Liabilities)
2. Liquid Ratio (Cash + Marketable Securities + Account Receivables) / Current Liabilities
Profitability Ratio
1. Gross Margin (Gross profit / Sales)
2. Net Profit Ratio (Net Profit / Net Sales)
3. ROE (PAT / Equity)
4. ROCE (EBIT/Capital Employed)
Solvency Ratio
1. Debt/Equity
2. Debt/TA
Problem Statement: To determine whether the buying propensity of Indians towards smartphones is dependent on Age, Profession and Gender
Objective:
To determine whether the buying propensity of Indians towards smartphones is dependent on
1. Age
2. Profession
3. Gender
To what extent these factors affect the willingness of the Indian people to purchase a smartphone
Sources of data collection
We have collected data from primary sources by floating a Google Form which was filled by our batchmates, friends and relatives, each belonging to different age groups, diverse backgrounds and also working in varied domains.
Introduction
For any business to be successful, having a proper supply chain management is a must. It involves the suppliers, retailers, the distribution channels and the manufactures. Leveraging the optimization of the supply chain can lead to improvements in the domains of demand planning, Inventory control, decision making, order fulfillment and customer service.
Dairy business accounts for one of the major revenue in Odisha’s economy. Unlike other domain of business, the main raw material, milk is a highly perishable product and thus time plays an effective and significant role. The supply chain includes breeding of animal and cattle, centers for collection of milk, processing centers to condense the milk and bring it to consumable form and making other products and finally the distribution systems to reach out the customers via wholesalers and retailers. We have identified, three major anchors, a) the daily processors who aim to maximize the profit, b) the milk collection centers who aim to sell the most and c) the distributers who want quality and availability as per the demand.
This project aims at optimizing the transportation cost involved in the entire chain i.e daily process of the collection from the farms, from processing centers to distributing centers.
Problem Description
As a part of our project we had to design an optimal model for the dairy supply chain. The company that we have chosen is Milky Moo which has a processing center in GOP, Puri. It has successfully met the needs of the customers in Odisha as well as in regions of Bengaluru and Hyderabad. The company has established itself as a leading producer of dairy products in Odisha. The company is highly concerned withpthe time required for transporting the raw materials as the raw product is a perishable item and this can directly affect the production system’s.
Modelling Approach
The number of hours of work for the company’s processing plant is 12 hours starting from 5:30 am to 5:30 pm.
Assumptions:
1. The demand is equal to supply
2. There is no production after official working hours.
3. Each plant is capable of producing 100% output and is equally productive.
4. Each Processing plant can handle 50% of the load
5. The vehicles used for shipment run 15km for 1 liters of diesel
6. Diesel Price in Bhubaneswar : Rs 68/Ltr
7. Capacity of vehicles : 3500 litres of milk
8. Cost of shipment for 1 km = Rs. 3.90
The 3 aspects of supply chain are: collection centers, processing units and distribution centers. The initial process involves collection of milk from local farmers in the milk collection centers located at various places.
A. About the company and the Sustainability Initiatives
Royal Dutch Shell PLC, which is more commonly known as Shell, founded in the year 1907, is a group of global energy and petrochemical companies employing more than 80,000 people in more than 70 countries. The organization was formed as a result of the merger of Royal Dutch Petroleum Company and Shell Transport and Trading Company Limited. The company is currently headquartered in The Hague, Netherlands, and Incorporated in England and Wales. Forbes Global 2000, in the year 2019, ranked Shell as the 9th largest company in the world, the largest company outside the PRC and the USA, as well as the largest energy company in the world. Shell also topped the ranking of Forbes Global 500 in the year 2013. Shell is a public limited company with its shares listed on Euronext Amsterdam, London Stock Exchange, New York Stock Exchange, and Philippine Stock Exchange. Its primary listing is on the London Stock Exchange and is a part of the FTSE 100 Index.
Shell has been engaged in vertical integration and is now present in every area of the O&G industry. Shell is actively engaged in the exploration, production, logistics, distribution, power generation, petrochemicals, and commerce. Shell has also ventured into renewable sources of energy such as hydrogen, wind, bio-fuel, and energy-kite.
Shell has divided its operations into different businesses:
Upstream: This organisation is engaged in the exploration and extraction of crude oil, natural gas, and natural gas liquids. Marketing and transporting of Oil and Gas are also done by this division.
Integrated Gas: This organisation is engaged in the management of LNG activities and the production of GTL fuels. It also includes the exploration for and the extraction of natural gas, and the operation and maintenance of the infrastructure that is necessary to make gas available in the market.
New Energies: This organisation is future-focused. It is engaged in the exploration of new opportunities and investment in commercially viable areas. Its main focus is on alternative sources of energy for transport such as hydrogen, bio-fuel, and electricity. Wind and solar energy are also areas of focus.
Downstream: This organisation is engaged in the creation of an integrated value chain that refines and trades crude oil and others into different products, which are then sold all around the globe. The products include petrol, diesel, aviation fuel, sulphur, heating oil, marine fuel, bio-fuel, lubricants, and bitumen. In addition to these, petrochemicals and oil sand activities are also managed by this organisation.
Projects and Technology: This organisation is engaged in managing the projects undertaken by the company to ensure its timely completion and innovation for new technologies. It provides technical assistance to other organisations as well.
The project is based on the following-
1) Internal rate of return (IRR) is the rate of return that will equate the present value of a multi-year cash flow with the cost of investing in a project
The IRR is the discount rate that renders the NPV of the project equal to zero
2) Profitability index also called as Benefit- Cost ratio or desirability factor is relationship between present value of cash inflow and the present value of cash outflow.
A) Introduction:
This project covers in-depth two restaurants (one small and one mid-sized) and their way of working on a daily basis. Both of these restaurants were covered extensively throughout for around a month where we got to know their method of day to day working and also the strategies that they follow to minimize cost and increase profitability.
B) What we did:
As per our project guidelines, we chose two restaurants, one mid-level and another a small restaurant, serving a modest number of customers per day. For both the restaurants, we spoke to the owners and formed an estimated balance sheet, business model, income statement, cost classification, cost collection, sources of revenue and inventory management. We also covered the various ways these restaurants deliver food, either through Food Aggregators or through takeouts and in-house customers. We then found out the Break-Even Point (in sales) for these restaurants. Finally, the report concludes with some recommendations for both of these restaurants in order to improve visibility and increase sales.
Developments which led to the current banking scenario:
Phase of having high inflation and interest rates
Major deregulation policies implemented in 1980s-boosted cross-border investment.
High levels of regulations via Basel III
China’s successful policy of state-directed economy - challenged by the middle-class’s needs
Power Division between the East and the West.
Governments’ decision to raise more money from taxes- direct implementation on banks
This led to more and more need for innovation.
Warehouse management is an essential piece of the supply chain process and creates a clearly defined breakpoint between the supply and demand aspects of any business.
Warehousing consists of two prime elements of cost and administration through: -
1. Minimize total operational cost
2. Giving the ideal degree of service
A warehouse can work in different forms from a single territory as a base receiving, storing and preparing for delivery to the complete commercial center to a mind-boggling organization central, regional and local facilities.
Chosen Organization is Wal-Mart since it is the largest retail corporation and has extraordinary supply chain management.
The report discusses Udyog Enterprises, a distributor of construction chemicals for Sika company. It stores the chemicals by Sika in its inventories and then supplies them to companies as per demand. The customers are largely divided into two main segments, industrial buyers and retail buyers. 95% of the revenue comes from retail buyers.
The methods through which the company generates leads are-
Sika provides them information about the projects happening
Through site visits by a team of engineer from Sika and sales force from Udyog
Through some information in newspaper ads
Through word-of-mouth, if the company hears about any projects going on then we approach the company.
This presentation describes the Hospitality Industry in India and how to solve the possible quality, inventory management and other operational issues that are rampant there and what service level innovations can solve these issues. It also takes into account COVID-19.
[Project] FRAMEWORK FOR SUPPORTING “BUSINESS PROCESS REENGINEERING “-BASED BU...Biswadeep Ghosh Hazra
A short presentation on Business Process Re-engineering Based Models. It consists of Strategic, Project Management, Information Technology, Top Management and Cultural Factors. There are various models/frameworks and indicators like- Porters 5 Forces Model, 4 CSFs for BPR Implementation, From-to analysis, Financial Indicators.
[Project] Retail Management Report Brands Versus Private Labels- Fighting to WinBiswadeep Ghosh Hazra
INTRODUCTION-
Private label brands are on the rise right now everywhere in the world and command a higher unit share than the strongest of national brands in 77 out of 250 product supermarket categories which is an astonishing 31% and even in 100 of those categories, Private Label comes a close second or third position. However, manufacturers do not realize that sales of private labels sales vary with the economic conditions of the country they are operating in. Their share goes up when the economy is suffering and tanks in stronger growth periods.
The proof of this claim is evident from the following fact- During the last 20 years, Private Label share of markets has averaged out at a decent 14% of the U.S dollar supermarket sales. This share was 17% during 1981-82 at the peak of the recession and in the year 1994, this share dropped to 14.8% despite receiving media adulation. Private labels have managed to pressurize strong national and international brands but brands must also assess the threats that are possible from private labels and whether they will decline or mature in the future.
European Markets have seen quite success with Private Label Brands and compared to USA supermarkets which has only 15% of their sales come from Private Label Brands, European supermarkets has 54% of their sales from PLBs. This is because in Europe, the television markets are highly regulated and hence advertising is limited. Also, grocery chains dominate the entire European landscape and hence retailers hold more power in relation to manufacturers than in the United States of America.
The project describes the Distribution, Analysis and Social Media Campaign for a fictional Agarbatti company called OMM Agarbatti. We developed a rural campaign along with a strong social media strategy.
We covered-
1) BUILDING RURAL DISTRIBUTION
2) NGOs IN DIFFERENT LOCATIONS
3) SOME KEY STATISTICS
4) INFOGRAPHICS
5) DEMOGRAPHIC DIVISION
6) Distribution Strategy in BOP market
7) Incentives to women
8) POSITIONING STATEMENT
9) RATIONALE BEHIND THE CAMPAIGN
10) Poster for Social Media Campaign
11) Marketing strategy adopted
12) Newspaper Advertising
13) YouTube marketing
14) Facebook campaign
15) Instagram campaign
In this report, we have a clear objective of planning and designing the IT structure and its implementation in the firm.
The objectives are as follows:
• Analyse the IT sector scenario and the company structure and working
• Risk assessment of the business environment
• Process, Application and Technology Integration
• Define a cloud strategy for Mindfire Solutions
• Devise the Technology Scorecard for the departments
• Suggest Change Management in regards to cloud implementation
• Prepare an action plan for each stakeholder
• State the benefits of the IT implementation
Dove is a personal care brand which is owned by Unilever. It was created in the year 1955 by an American chemist named Vincent Lamberti. The Dover products are sold in more than 150 countries and are offering a range of products for women, men and children. Dove's logo is a silhouette profile of the brand's namesake bird. The products include beauty bars, lotions/moisturizers, antiperspirants/deodorants, hair care, body washes, or facial care products.
Introduction:
National Aluminum Company Limited (NALCO) is a Navratna PSU under Ministry of Mines. It was established on 7th January, 1981, with its registered office at Bhubaneswar. It has one of the largest integrated Bauxite-Alumina-Power Complex in India. The Bauxite Mines and Alumina Refinery are located at Damanjodi, Koraput and its Captive Power Plant and Smelter Plant at Angul.It also has ventured into backward integration by establishing a Caustic Soda plant in Gujarat. The procurement and handling process for each of the above varies due to multiple factors and the same has been highlighted further in the report.
Objective:
To understand the ‘Material Requirement Planning ‘process at National Aluminum Company Limited (NALCO) at Bhubaneswar. The project is aimed at deepening the group’s understanding of the topic by critically analyzing the existing process at the selected company.
[Project] TO STUDY THE PREFERENCES AND PERCEPTIONS OF THE CONSUMERS TOWARDS T...Biswadeep Ghosh Hazra
OBJECTIVE
The Objective of the project is to study the preferences and perceptions of the consumers towards the various Chips Brands in the market.
We conducted a survey to identify the number and nature of Dimensions consumers use to perceive different brands in the marketplace. The Positioning of current brands on these dimensions and the gaps in the market will help a new Chips brand to fit in the space where there is a gap.
What is the TDS Return Filing Due Date for FY 2024-25.pdfseoforlegalpillers
It is crucial for the taxpayers to understand about the TDS Return Filing Due Date, so that they can fulfill your TDS obligations efficiently. Taxpayers can avoid penalties by sticking to the deadlines and by accurate filing of TDS. Timely filing of TDS will make sure about the availability of tax credits. You can also seek the professional guidance of experts like Legal Pillers for timely filing of the TDS Return.
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Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
In this deck, you will learn the significance of workplace discipline for organisational success. You’ll also learn
• Four (4) workplace discipline methods you should consider
• The best and most practical approach to implementing workplace discipline.
• Three (3) key tips to maintain a disciplined workplace.
As a business owner in Delaware, staying on top of your tax obligations is paramount, especially with the annual deadline for Delaware Franchise Tax looming on March 1. One such obligation is the annual Delaware Franchise Tax, which serves as a crucial requirement for maintaining your company’s legal standing within the state. While the prospect of handling tax matters may seem daunting, rest assured that the process can be straightforward with the right guidance. In this comprehensive guide, we’ll walk you through the steps of filing your Delaware Franchise Tax and provide insights to help you navigate the process effectively.
RMD24 | Debunking the non-endemic revenue myth Marvin Vacquier Droop | First ...BBPMedia1
Marvin neemt je in deze presentatie mee in de voordelen van non-endemic advertising op retail media netwerken. Hij brengt ook de uitdagingen in beeld die de markt op dit moment heeft op het gebied van retail media voor niet-leveranciers.
Retail media wordt gezien als het nieuwe advertising-medium en ook mediabureaus richten massaal retail media-afdelingen op. Merken die niet in de betreffende winkel liggen staan ook nog niet in de rij om op de retail media netwerken te adverteren. Marvin belicht de uitdagingen die er zijn om echt aansluiting te vinden op die markt van non-endemic advertising.
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Improving profitability for small businessBen Wann
In this comprehensive presentation, we will explore strategies and practical tips for enhancing profitability in small businesses. Tailored to meet the unique challenges faced by small enterprises, this session covers various aspects that directly impact the bottom line. Attendees will learn how to optimize operational efficiency, manage expenses, and increase revenue through innovative marketing and customer engagement techniques.
Unveiling the Secrets How Does Generative AI Work.pdfSam H
At its core, generative artificial intelligence relies on the concept of generative models, which serve as engines that churn out entirely new data resembling their training data. It is like a sculptor who has studied so many forms found in nature and then uses this knowledge to create sculptures from his imagination that have never been seen before anywhere else. If taken to cyberspace, gans work almost the same way.
Memorandum Of Association Constitution of Company.pptseri bangash
www.seribangash.com
A Memorandum of Association (MOA) is a legal document that outlines the fundamental principles and objectives upon which a company operates. It serves as the company's charter or constitution and defines the scope of its activities. Here's a detailed note on the MOA:
Contents of Memorandum of Association:
Name Clause: This clause states the name of the company, which should end with words like "Limited" or "Ltd." for a public limited company and "Private Limited" or "Pvt. Ltd." for a private limited company.
https://seribangash.com/article-of-association-is-legal-doc-of-company/
Registered Office Clause: It specifies the location where the company's registered office is situated. This office is where all official communications and notices are sent.
Objective Clause: This clause delineates the main objectives for which the company is formed. It's important to define these objectives clearly, as the company cannot undertake activities beyond those mentioned in this clause.
www.seribangash.com
Liability Clause: It outlines the extent of liability of the company's members. In the case of companies limited by shares, the liability of members is limited to the amount unpaid on their shares. For companies limited by guarantee, members' liability is limited to the amount they undertake to contribute if the company is wound up.
https://seribangash.com/promotors-is-person-conceived-formation-company/
Capital Clause: This clause specifies the authorized capital of the company, i.e., the maximum amount of share capital the company is authorized to issue. It also mentions the division of this capital into shares and their respective nominal value.
Association Clause: It simply states that the subscribers wish to form a company and agree to become members of it, in accordance with the terms of the MOA.
Importance of Memorandum of Association:
Legal Requirement: The MOA is a legal requirement for the formation of a company. It must be filed with the Registrar of Companies during the incorporation process.
Constitutional Document: It serves as the company's constitutional document, defining its scope, powers, and limitations.
Protection of Members: It protects the interests of the company's members by clearly defining the objectives and limiting their liability.
External Communication: It provides clarity to external parties, such as investors, creditors, and regulatory authorities, regarding the company's objectives and powers.
https://seribangash.com/difference-public-and-private-company-law/
Binding Authority: The company and its members are bound by the provisions of the MOA. Any action taken beyond its scope may be considered ultra vires (beyond the powers) of the company and therefore void.
Amendment of MOA:
While the MOA lays down the company's fundamental principles, it is not entirely immutable. It can be amended, but only under specific circumstances and in compliance with legal procedures. Amendments typically require shareholder
2. What
• What is the problem statement?
• What is the current situation of MS Teams?
Why
• Why is the solution proposed?
Who
• Who will be the target customers?
Where
• Where will the solution reside with respect to the Teams
application?
When
• When can the solution be implemented?
How
• How will the solution impact Microsoft Teams?
5W1H framework
The subsequent slides will try to answer the following questions-
3. Problem statement
As of 2022, Teams has over 270 million monthly active users. Launched in 2017, with 2 million monthly
active users, they have been able to grow their users more than 10x times in only 5 years. You’ve recently
joined as VP of Product with Microsoft Teams. You realized your forte has been to cater mainly to
businesses and educational institutions up until now, with the entire application built around making
collaboration better in workspaces and schools and colleges.
However, with offices and schools/colleges opening up, you fear Teams might become obsolete and start
losing the growth trajectory they have been on up until now. You want to break your synonymity with only
offices and educational institutions and want to bring changes in the current app to acquire more users
who are looking to communicate with others.
4. Overview of MS Teams
of Fortune 500 companies
use Teams phone
>90
%
Bank of Montreal, Chevron,
LVMH, NetApp, and General
Motors
Recent
customers
During the pandemic, MS teams users increased at a CAGR of
~54%, as work from home as a preferred model of working
picked up the pace.
$96.57
$110.36
$125.84 $130.68
$166.09
5.94%
14.28%
14.03%
3.84%
27.10%
0.00%
10.00%
20.00%
30.00%
$0.00
$50.00
$100.00
$150.00
$200.00
2017 2018 2019 2020 2021
Microsoft’s financials over the last 5 years (in Mn)
vs growth rate
Net Revenue Revenue Growth
In the first three quarters of 2022, Microsoft surpassed more
than 88% of its 2021 revenue. Additionally, the huge jump in
growth from 2020 to 2021 is proof of its Covid gains.
Educational institutions are
using MS Teams for remote
and hybrid learning
>240,000
Advantages of using teams
for education-
• Immersive experience
• Assignments and insights
for students
• Collaboration using the
whiteboard
5. Proposed solution and features
Channels
Communities
Communities
Communities are creator-focused
and provide a chance for fans to
interact with their favourite
creators and enable fans to watch
game streams of creators.
Channels
Channels are like broadcasting
zones where creators and
companies can update their
followers about the recent
developments and engage in
meaningful conversations.
Teams gg (gg stands for Good Game, in gaming terminology) is a sub-application that nests in the main Teams application.
This is designed specifically for gamers and will fit into the current Microsoft ecosystem of products and services. The
importance of creator-focused products and services cannot be ignored especially considering products like YouTube, Twitch,
and Discord are extremely popular with the masses. The pandemic has further boosted their popularity amongst people.
Teams gg will cater to gamers and try to build an inclusive gaming community that strives to take the gaming industry
forward, by leaps and bounds. Teams gg will come free with Xbox game pass subscriptions and can also be purchased as a
standalone feature for a specific feature.
6. The importance of the Activision acquisition
$68.7
$26.2
$19.7
$8.5 $8.1 $7.5
$0.0
$10.0
$20.0
$30.0
$40.0
$50.0
$60.0
$70.0
$80.0
Activision
Bliizzard
LinkedIn Nuance Skype ZeniMax
Media
GitHub
Acquisition value (USD Bn)
The scale of the acquisition can be appreciated to a greater extent when we consider that at $ 68.7 Bn, it is only $ 1.3 Bn short of
the combined value of its next five biggest acquisitions. The addition of Activation games into the subscription services will help
Microsoft further position its subscription service as a preferred alternative to Sony’s PlayStation Plus. With the acquisition, Xbox
will become the third biggest gaming company by revenue after Sony and Tencent. This trend of acquisitions is expected to
continue for Microsoft as they will always be on the lookout to acquire popular gaming titles to their Xbox portfolio.
7. Microsoft and Activision synergy
Activision has a good presence in
the e-Sports industry as its
subsidiary, Blizzard entertainment,
owns massive IPs like Overwatch,
StarCraft II, and Hearthstone, which
are some of the best-known first-
person shooters (FPS), strategy,
and turn-based games,
respectively.
Xbox can now use Activision’s
existing player base of 400 million
active players spread across 190
countries. This will also help Xbox
add subscribers to its cloud-based
gaming subscription service, Game
Pass, which is already 25 Mn
subscribers strong.
Activision owns popular games like
Call of Duty, and World of Warcraft
which sold millions of copies to
date. With the current
subscription-type revenue model in
gaming combined with Activision’s
massively popular IPs, Xbox is well-
positioned to benefit to a great
extent.
8. A brief snapshot of the gaming industry
$84.80 $93.10
$106.50
$121.70
$138.50 $145.70
$155.89
$178.37
$197.11
$217.06
$0.00
$50.00
$100.00
$150.00
$200.00
$250.00
Year-wise value of the video games industry (in $ Bn)
Year wise value of the video games Industry (in $ Bn)
45.0
28.0
19.0
6.5 1.5
Video game market share 2021
Smartphone Games
Console Games
Downloaded/Boxed PC Games
From pixelated characters on screen to stunning visual graphics and player experience, the gaming industry indeed has come a
long way. It is a multi-billion-dollar industry currently and is expected to cross $ 200 Bn in 2023. Gaming has been an integral
part of society, and as the world goes increasingly digital, the prospects of the gaming industry look even more enticing. The
total gaming market is expected to balloon further as mobile penetration increases amongst the masses.
9. Activision’s share in the continuously popular eSports market
$279.15
$129.35
$111.34 $90.04
$42.98 $41.29 $36.25 $32.21 $31.12 $26.69
1590
6081
750
2665
388
73
6283
765 74
948
0
1000
2000
3000
4000
5000
6000
7000
$0.00
$50.00
$100.00
$150.00
$200.00
$250.00
$300.00
Prize money (in Mn) vs number of tournaments held for top 10 games
Prize money (in $ Mn) Tournaments
Esports is gaining popularity and acceptance amongst the masses and is aided by digital mediums like YouTube and Twitch,
where streamers play their favourite games and earn donations from fans. Activision’s heavy presence in the graph above
cannot be denied as its subsidiary Blizzard entertainment owns massive IPs like Overwatch, StarCraft II, and Hearthstone,
which are some of the best-known first-person shooters (FPS), strategy, and turn-based games, respectively.
10. The Microsoft ecosystem to be leveraged
c
Cloud Support
Gaming
Microsoft already has the ecosystem in place to put together Teams gg. It can even leverage its now closed Mixer streaming
service capabilities. Mixer used a low-latency streaming protocol known as FTL ("Faster Than Light"). This enables an extremely
fast, near real-time streaming experience for viewers. The entire architecture will be supported by Azure, and companies and
creators get daily analytics of their performance via Power BI custom dashboards.
Communication
Analytics
Streaming
11. User personas
The pro-gamer An average gamer A game enthusiast
• Name- Richard Tyler Blevins
(Ninja)
• Age- 30 years
• Pain points-
o Lack of seamless
streaming options
o Lack of dedicated game-
related engagement
mediums
• Wants to-
o Communicate seamlessly
with team-mates
o Update fans with the
latest developments
• Name- Mary Adams
• Age- 22 years
• Pain points-
o Lack of meaningful ways
to really connect with
fans, especially for smaller
creators
• Wants to-
o Grow her name within the
gaming community by
engaging with fellow
creators
o Effective monetization of
her streams
• Name- Sean Blake
• Age- 35 years
• Pain points-
o Not satisfied with the
current streaming options
• Wants to-
o Have a dedicated
community where
members who share
similar interests can get
together
o See his favourite streamer
stream, and record
streams to capture epic
moments
12. TAM-SAM-SOM
3.24 Bn
1.21 Bn (400
Mn from
Activision)
~328 Mn
(25 Mn from
Xbox Game
pass)
The total number of gamers in the world is an estimated 3.24
Bn. That becomes the total addressable market for Teams gg.
Going by estimated 25% market capture, it brings to 810 Mn Service
Available Market which excludes 400 Mn of Activision’s player base.
This 400 Mn comes from the acquisition.
Even if Microsoft targets 25% of the SAM, it comes to 302.5 Mn excluding
the 25 Mn members who already have a Game pass membership. This
brings the total SOM to a healthy 328 Mn users.
13. Exploring Teams gg
Teams gg
Teams gg present on the main Xbox
website. Teams gg will be part of the
Xbox Game Pass subscription
Although Xbox Cloud Gaming allows gaming over cross-platforms (PC-mobile-console), Teams gg will first beta test with the
website version (PC gaming) as it will allow for a wider range of dedicated players playing first-person games
14. Exploring Teams gg (Channel)
Popular comments Add a
comment/reply
Like/dislike the
post
Find my latest video about Elden Ring here!
Search channels
Hoodie Gamer
Step into the shoes of Ash Williams or his friends from the iconic Evil Dead franchise and work
together in a game loaded with over-the-top co-op and PVP multiplayer action! Play as a
team of four survivors, exploring, looting, crafting, managing your fear, and finding key items
to seal the breach between worlds in a game inspired by all three original Evil Dead films as
well as the Starz original Ash vs Evil Dead television series.
Your channels
Channels
Communities
Evil Dead The Game
24-05-2022 (1 hour ago)
22-05-2022
24 May 2022
22 May 2022
Profile of
user
Message about
latest
developments
Interactions
Profile of
creator/company
Broadcast Zone
Evil Dead The Game
Hoodie Gamer
15. Exploring Teams gg (Communities)
Elden Ring
(1-5 PST)
GTA V
(3-6 PST)
Marvel’s
Avengers
(2-5 PST) Call of
Duty
(4-7 PST)
Fall Guys
(8-11 PST)
Creators can add members to their
respective communities and appoint
moderators to ensure the community
functions properly.
Gameboy Supreme
Streaming calendar
for creators
Creator video
streaming
Number of
community
members
Total recorded
streaming time
Creators can interact with their fans and see
daily analytics within communities.
Profile picture of the creator.
The Live signal notifies fans
that the creator is currently
streaming
Keywords most
used by creator
16. Exploring Teams gg (Communities)
Gamer boy
abc@microsoft.com
Xbox Game pass member
Add a Teams account
User profile picture
and email details
Provision of adding a
normal teams account
to the Teams gg
account
17. Success Metrics and KPI
Feature KPI Metrics
Channel • Number of active users in 24 hours
• Number of active users in 30 days
• DAU/MAU ratio = (daily active users / monthly active
users) x 100
• Number of users who use the feature in a set time
period/number of users who use the feature in a
previous time period
• Total amount of time spent on feature/total number of
users
• Monthly active users (MAUs)
• Daily active users (DAUs)
• Engagement metric for the channel
feature
• Feature retention rate
• Average feature session length
Community • Total number of fans in all communities/total number of
creators
• Total recording hours/total creators
• DAU/MAU ratio = (daily active users / monthly active
users) x 100
• Number of active users in 24 hours
• Number of active users in 30 days
• Number of users who use the feature in a set time
period/number of users who use the feature in a
previous time period
• Total amount of time spent on feature/total number of
users
• Average community size
• Average stream recording per creator
• Engagement metric for the community
feature
• Monthly active users (MAUs)
• Daily active users (DAUs)
• Feature retention rate
• Average feature session length
18. Prioritization
Feature Reach (out of
100 users)
Impact Confidence (in
%)
Effort (in
person
months)
Score Priority
Channel 85 4 80% 4 68 2
Community 95 5 100% 6 79.166 1
Score calculation= (Reach*Impact*Confidence)/Effort
Impact (1-3)
1= Minimal impact
2= Low impact
3= Moderate impact
4= High Impact
5= Huge impact
Confidence
100%= Highest confidence
80%= High confidence
50%%= Medium confidence
<50%= Low confidence
Communities with their potential for engagement between fans and creators rightfully emerge as the first feature to be
prioritized.
19. Revenue strategy
The default number of community members is 5,000. There
will be a pricing mechanism to increase community
member numbers, e.g., $4.99 per month for additional
5,000 members.
Companies can boost their posts with the help of
promotion tools in Teams gg. This will increase their reach
on channels and help Teams gg earn revenue.
Creators Fans
Fans can highlight their messages to their favourite creators
by purchasing custom badges and emojis using gg coins.
The ratio of a particular currency to gg coins can be set by
the management.
Fans can also increase the stream limit that is associated
with their accounts. The default stream limit time would be
set to 5 hours. Further hours can be purchased and added
to the account, e.g., a one-time payment of $9.99 for five
more hours added permanently.
Companies
Creators can purchase gifts for their top fans, ranging from
one-time customized badges to rare game equipment and
skins.
20. GTM Strategy
Solution
development +
Testing
Pre launch Beta launch Feedback cycle Full release
For both features,
extensive research
on competitors and
trends impacting
market demand is to
be carried out
before delving into
the solution
development and
testing phase.
The product will be
launched in the
target geographies-
Asia has the highest
impact in terms of
gaming, so
launching in
countries like South
Korea, Japan, and
India, and that too
for 1-2% of the user
base.
Beta Launch to be
done in multiple
geographies after
understanding the
expected feasibility
and impact from
each geography.
The beta launch will
be accompanied by
a pre-order button
on the Microsoft
website
The full release will
encompass all
regions and be
accompanied by
celebrity gamer
endorsements who
will act as
influencers for the
larger gaming fan
base.
A sample of every
1,000th user to be
used for getting
valuable feedback.
Other sampling
methods can be
used as per
convenience.
21. The websites have helped form the data, statistics, and overall reasoning of the solution proposed by me-
• https://finance.yahoo.com/news/microsoft-teams-surpasses-270m-monthly-234320102.html
• https://www.geekwire.com/2022/microsoft-teams-surpasses-270m-monthly-active-users-as-growth-slows-from-early-days-of-
pandemic/#:~:text=In%20daily%20active%20users%2C%20Teams,used%20Zoom%20video%20conferencing%20service.
• https://www.zdnet.com/article/microsoft-teams-now-has-more-than-270-million-monthly-active-users/
• https://www.statista.com/statistics/1033742/worldwide-microsoft-teams-daily-and-monthly-
users/#:~:text=The%20number%20of%20daily%20active,of%20second%20quarter%20of%202021.
• https://www.windowscentral.com/microsoft-teams-now-has-more-270-million-monthly-active-users
• https://www.microsoft.com/en-us/Investor/earnings/trended/quarterly-income-statements.aspx
• https://www.windowscentral.com/microsoft-teams-now-has-more-270-million-monthly-active-users
• https://www.esportsearnings.com/games
• https://multiskills-ng.com/why-more-schools-are-adopting-microsoft-teams-for-
education/#:~:text=According%20to%20Microsoft%20Reports%2C%20more,for%20remote%20and%20hybrid%20learning.
• https://newzoo.com/products/reports/global-games-market-report/
• Top Games Awarding Prize Money - Esports Game Rankings :: Esports Earnings
• https://www.microsoft.com/en-us/Investor/annual-reports.aspx
• Microsoft to acquire Activision Blizzard to bring the joy and community of gaming to everyone, across every device - Stories
Sources