In the last years the interest for designing and implementing
smart spaces grew significantly. Many researchers adopted a top-down approach, focusing on embedding smartness in buildings, objects and everyday artefacts. In my research work I propose the adoption of a user-centred design approach to reach a new definition of smart spaces based
on people's needs and requirements. The main goal will be the definition of a new interaction paradigm supporting natural and spontaneous ways of exchanging information between people and their surroundings.
Starting from the difference between “place” and
“space”, we propose to define the concept of hybrid
space for characterizing a place in which people and
technologies cohabit in a synergic way.
Having this goal in mind and aiming at sustainable
mobility, we focused on biking as a way of living urban
spaces and we interviewed a group of people with the
aim of discovering the relations between these notions.
After analyzing the results of the interviews, we
propose to adopt a critical design approach to
encourage the reflection about the perceptions of place
and space from users to define the concept of hybrid
space as a pleasure place in which people
Objects tell human stories — real things connect people to ideasARTOMATIC
The explosion of digital technology is creating an interesting human problem — more media overwhelms us with messages we have no time to think about. Our natural human response is to rely on our intuition.
We are becoming more intuitive in a logic-driven age.
Unlike digital media made of code and numbers, physical objects are just like us — their very nature as separate entities is familiar to us and we innately understand them.
Maybe it’s time to rediscover the language of physical objects and use their considerable power to make intuitive connections and tell stories we don’t need to think about.
Physicality is a language — a brief introductionARTOMATIC
Technology gives us too much to think about; here is a language that speaks to us anyway.
Up until digital technology created a world made of virtuality, existence was taken for granted. Yet, we still pay little attention to the physical language that feeds us a wealth of understanding. This is a language hidden in plain sight because it's almost entirely unconscious — we simply don't think about it. However, an subconscious language is valuable and powerful in an age of information overload.
Starting from the difference between “place” and
“space”, we propose to define the concept of hybrid
space for characterizing a place in which people and
technologies cohabit in a synergic way.
Having this goal in mind and aiming at sustainable
mobility, we focused on biking as a way of living urban
spaces and we interviewed a group of people with the
aim of discovering the relations between these notions.
After analyzing the results of the interviews, we
propose to adopt a critical design approach to
encourage the reflection about the perceptions of place
and space from users to define the concept of hybrid
space as a pleasure place in which people
Objects tell human stories — real things connect people to ideasARTOMATIC
The explosion of digital technology is creating an interesting human problem — more media overwhelms us with messages we have no time to think about. Our natural human response is to rely on our intuition.
We are becoming more intuitive in a logic-driven age.
Unlike digital media made of code and numbers, physical objects are just like us — their very nature as separate entities is familiar to us and we innately understand them.
Maybe it’s time to rediscover the language of physical objects and use their considerable power to make intuitive connections and tell stories we don’t need to think about.
Physicality is a language — a brief introductionARTOMATIC
Technology gives us too much to think about; here is a language that speaks to us anyway.
Up until digital technology created a world made of virtuality, existence was taken for granted. Yet, we still pay little attention to the physical language that feeds us a wealth of understanding. This is a language hidden in plain sight because it's almost entirely unconscious — we simply don't think about it. However, an subconscious language is valuable and powerful in an age of information overload.
Paper title: Syncretic Social Agency: Deterritorialised Robotics and Mixed Reality Data Transfer Systems.. Apolgies for formatting issues from this being a .doc!!
Originally run at University of Tartu for Undergraduates and up.
Audience: anyone with an interest in the meaning and philosophy behind our interaction with the technological world around us.
Sticky Data and Superstitious Patterns: Visualization beyond CognitivismDietmar Offenhuber
Visualization is often exclusively treated as an affair between the eye and the mind, based on the idea that perceiving and thinking are forms of pattern recognition and computation. But patterns can be misleading, and visual languages play a much larger role in mediating our interactions, facilitating, and constraining our awareness of the systems we are embedded in. My work deals with the roles of visual representations for understanding and governing large urban systems. Using examples from remote sensing, waste systems, street lighting and others, I will discuss critical issues of working with data in the context of socio-technical systems.
Talk at the Data Visualization program at the New School, NY, Nov. 3, 2015
Information ecology includes a much richer set of tools than that employed to date by information engineers and architects. Information ecologists can mobilize not only architectural designs and IT but also information strategy, politics, behaviour, support staff, and work processes to produce better information environments. … They rely on the disciplines of biology, sociology, psychology, economics, political science, and business strategy – to frame their approach to information use.
Distributed Cognition and The Social WebBrynn Evans
Theories like Distributed Cognition may help us understand user interactions and information flows on social web services. I discuss theory, provide examples from research, and look at limitations of current thinking on measuring and studying social interactions online.
IAS 2017 - Presence for Information Architects - Slide Deck (Final)T. Zachary Frazier
Slide deck for presentation made to IASummit 2017 in Vancouver, B.C., March 26th, 2016 at 10:15AM. Talk describes how presence can be used as a way to talk about the user experience of interacting with blended and virtual environments in virtual, mixed, and augmented reality contexts.
Elastic Experiences: Designing Adaptive Interaction for Individuals and Crowd...lukehespanhol
This material covers Luke Hespanhol's talk at the OzCHI 2011 conference, Australian National University, Canberra, 01-Dec-2011.
It presents insights into the design process acquired during the implementation and evaluation of an interactive art installation for two very distinct public environments. Issues of scalability, robustness and performance became progressively interwoven with the concern of creating an overall user experience sustaining consistent high engagement levels. Contextual factors such as audience size, dimensions of the interactive space and length of exposure to the artwork had to be handled gracefully in order not to interfere with the interaction flow. Adopting a research by and through design approach, the work uncovered a series of findings that are pervasive to the design of adaptive interactive experiences.
Paper title: Syncretic Social Agency: Deterritorialised Robotics and Mixed Reality Data Transfer Systems.. Apolgies for formatting issues from this being a .doc!!
Originally run at University of Tartu for Undergraduates and up.
Audience: anyone with an interest in the meaning and philosophy behind our interaction with the technological world around us.
Sticky Data and Superstitious Patterns: Visualization beyond CognitivismDietmar Offenhuber
Visualization is often exclusively treated as an affair between the eye and the mind, based on the idea that perceiving and thinking are forms of pattern recognition and computation. But patterns can be misleading, and visual languages play a much larger role in mediating our interactions, facilitating, and constraining our awareness of the systems we are embedded in. My work deals with the roles of visual representations for understanding and governing large urban systems. Using examples from remote sensing, waste systems, street lighting and others, I will discuss critical issues of working with data in the context of socio-technical systems.
Talk at the Data Visualization program at the New School, NY, Nov. 3, 2015
Information ecology includes a much richer set of tools than that employed to date by information engineers and architects. Information ecologists can mobilize not only architectural designs and IT but also information strategy, politics, behaviour, support staff, and work processes to produce better information environments. … They rely on the disciplines of biology, sociology, psychology, economics, political science, and business strategy – to frame their approach to information use.
Distributed Cognition and The Social WebBrynn Evans
Theories like Distributed Cognition may help us understand user interactions and information flows on social web services. I discuss theory, provide examples from research, and look at limitations of current thinking on measuring and studying social interactions online.
IAS 2017 - Presence for Information Architects - Slide Deck (Final)T. Zachary Frazier
Slide deck for presentation made to IASummit 2017 in Vancouver, B.C., March 26th, 2016 at 10:15AM. Talk describes how presence can be used as a way to talk about the user experience of interacting with blended and virtual environments in virtual, mixed, and augmented reality contexts.
Elastic Experiences: Designing Adaptive Interaction for Individuals and Crowd...lukehespanhol
This material covers Luke Hespanhol's talk at the OzCHI 2011 conference, Australian National University, Canberra, 01-Dec-2011.
It presents insights into the design process acquired during the implementation and evaluation of an interactive art installation for two very distinct public environments. Issues of scalability, robustness and performance became progressively interwoven with the concern of creating an overall user experience sustaining consistent high engagement levels. Contextual factors such as audience size, dimensions of the interactive space and length of exposure to the artwork had to be handled gracefully in order not to interfere with the interaction flow. Adopting a research by and through design approach, the work uncovered a series of findings that are pervasive to the design of adaptive interactive experiences.
Presentation to the Design students at Norwich University of the Arts that explored how interaction with data increasingly mediates peoples relationship with cities.
Presentazione della seconda parte della ricerca " Fedeltà e Multicanalità nel retail: un connubio possibile?" realizzata dalla prof.ssa Silvia Bellini nell'ambito dell'XI Edizione del Convegno "Il Futuro del Micromarketing", svoltasi a Parma il 21 ottobre 2011.
La sintesi dell'intervento di Edoardo Loasses, Direttore Marketing Auchan e Marino Vignati, Direttore IT Auchan, alla tavola rotonda sul tema "Direzioni Marketing e IT alleate per il loyalty marketing che verrà?", nell'ambito della XIV Edizione del Convegno Annuale dell'Osservatorio Fedeltà UniPR dal titolo "Dalla carta al digitale: cosa cambia per la loyalty".
Our research question is the role of body in a
Ubiquitous Computing era where the space is becoming
smart and the human body wears/embeds a set of
technological components to enhance its capabilities.
Starting from these considerations, we propose a study
for the design of an innovative gestural corpus to allow
a natural, simple interaction and communication in
smart space. The goals of this work are 1) to examine
the relation between body and space in Ubiquitous era;
2) to investigate the potential of body and senses to
improve one’s ability to interact with surroundings; 3)
to present a study for a new gestural corpus for smart
spaces, adopting a bodystorming approach. This paper
introduces the general approach, describes our current
statement of research and outlines the planned study
design.
This presentation lists some brain-computer interface technologies that exist today and that could be attainable in future. At the end, philosophical comments about this kind of technology and transhumanism are purposed, in order to reveal the key difference between a humain brain and artificial intelligence.
Morphological computing as self-organisation
of a cognizing intelligent agent
presented at
International Conference on Intelligence Science - ICIS2016
University of Chengdu, China, October 31 - November 1,
http://www.intsci.ac.cn/ICIS2016
Chaps29 the entirebookks2017 - The Mind MahineSyedVAhamed
In this chapter, we take bold step and propose the unthinkable: The genesis of a Customizable Mind Machine.
Thought that stems from the mind is deeply seated in a biological framework of neurons. The biological origin lies
in the marvel of evolution over the eons and refined ever so fast, faster than in the prior centuries. Three (a, b and
c), triadic objects are ceaselessly at work. At a personal level (a) Mind, knowledge and machines have been
intertwined like inspiration, words and language since the dawn of the human evolution and more recently (b)
technology, manufacturing and economics have formed a web for (c) wealth, global marketing and insatiable needs
of humans and civilization. These triadic cycles of nine essential objects of human existence are spinning quicker
and quicker every year. The Internet offers the mind no choice but to leap and soar over history and over the globe.
Alternatively, human mind can sink deeper and deeper into ignorance and oblivion. More recently, the Artificial
Intelligence at work in the Internet had challenged the natural intelligence at the cognizance level in the mind to find
its way to breakthroughs and innovations.
We integrate functions of the mind with the processing of knowledge in the hardware of machines by freely
traversing the neural, mental, physical, psychological, social, knowledge, and computational spaces. The laws of
neural biology and mind, laws of knowledge and social sciences and finally the laws of physics and mechanics, in
each of the spaces are unique and executed by distinctive processors for each space. Much as mind rules over
matter, the triad of mind, space and time creates a human-space that rules over the Relativistic-space of matter,
space and time.
Keywords—Mind, Knowledge, Machines, Technology, Human Needs, Knowledge Windows, Perceptual Spaces
Gordana Dodig-Crnkovic: Participating and Anticipating. Actors and Agents Net...José Nafría
Lecture belonging to the thematic axis: "Cosmological Perspectives of the Possible Worlds"
International Workshop on Social Networks: from communicating to solidary netwoks (an interdisciplinary Approach), Sierra Pambley, León, Spain, Septiembre de 2013
http://primer.unileon.es/eventos/RS2013
Similar to PhD Thesis: Interaction with a personalised smart space for enhancing everyday life (20)
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
3. Department of Computer Science - University ofTorino
SMART SPACE
The concept of smart space characterises a physical place where
people and technologies cohabit and continuously exchange
information in order to create an interactive space where people's
needs and requests are satisfied in an intelligent way.3
4. SMART SPACE/2
Many researches adopted a
top-down approach, focusing on
embedding smartness in
buildings, objects and everyday
artefacts.
Department of Computer Science - University ofTorino
4
5. SMART SPACE/4
The new properties of this
space are changing the way in
which people interact with it
through body and gestures,
requiring people to learn new
artificial and often non-
natural forms of interaction
in order to be able to interact
with the new capabilities of
the space.
Department of Computer Science - University ofTorino
6
3
5
6. Department of Computer Science - University ofTorino
7
Introducing technologies in
everyday environments makes
it harder to maintain these
relationships introducing
distraction, mediation and
overload of information.
6
7. Department of Computer Science - University ofTorino
8
In general, technologies are
bringing novel interactional
modalities in daily routine.
7
8. Human beings establish a deep relation with the physical environment
in which they live and how, in turn, the environment influences the
creation of their own identities and their personalities.in the space itself.
Department of Computer Science - University ofTorino
58
10. 1) to examine the definition of the space and smart space in
order achieve the definition of a personalised smart space;
2) to investigate the relation between human body and space
to improve one’s ability to interact in a natural way;
3) to present a study for a new gestural corpus and to define
new affordances for the PSMA.
RESEARCH QUESTIONS
Department of Computer Science - University ofTorino11
1) to examine the definition of the space and smart space in
order achieve the definition of a personalised smart space;
2) to investigate the relation between human body and space
to improve one’s ability to interact in a natural way;
3) to present a study for a new gestural corpus and to define
new affordances for the PSMA.
RESEARCH QUESTIONS
Department of Computer Science - University ofTorino11
1) to examine the definition of the space and smart space in
order achieve the definition of a personalised smart space;
2) to investigate the relation between human body and space
to improve one’s ability to interact in a natural way;
3) to present a study for a new gestural corpus and to define
new affordances for the PSMA.
RESEARCH QUESTIONS
Department of Computer Science - University ofTorino1110
11. RESEARCH QUESTION/1
Define the smartness in the space
Department of Computer Science - University ofTorino
12
Define the smartness in the space
11
12. 1
RESEARCH QUESTION/1
Define the smartness in the space
Department of Computer Science - University ofTorino
12
Define the smartness in the space
SCEJO B T
Y
D
B
E
C
A
P
12
1
2
3
13. OBJECTS
• instruments designed to accomplish a general or a specific
task: they can be better defined looking at the actions that
people can achieve through them.
• cognitive artefacts, without any necessary physical
properties.
…but also a set of processes, rules and procedures that allow
people to perform an interaction with environment.
Department of Computer Science - University ofTorino
14
• Instruments designed to accomplish a general or specific task:
they can be better defined looking at the actions that people can
achieve through them;
• Cognitive artefacts, without any necessary physical properties;
• Processes, rules and procedures to perform an interaction with
the environment.
13
14. SMART OBJECT
A smart physical object is a tight
and seamless integration of a
physical and a digital counterpart
which augment each other to
define a unique peculiar entity.
Department of Computer Science - University ofTorino
15
A smart physical object (SPO)
is a tight and seamless
integration of a physical and a
digital counterpart which
augment each other to define a
unique peculiar entity.
14
15. SMART OBJECT
• The “intelligence” cannot be independent of the physical
nature of the object and must augment this physical
dimension in the same way as the physical dimension is the
handle to support intelligent behaviour.
• It can be seen as an “Intelligent Agent” .
[Wooldridge and Jennings 1995].
Department of Computer Science - University ofTorino
16
• The intelligence cannot be independent of the physical nature of
the object: first of all, a SPO is a physical object with its physical
nature, properties and functions.
• An SPO can be seen as an Intelligent Agent like a computer
system that is situated in some environment, capable of
autonomous action in this environment in order to meet its
design objectives.
15
16. We single out six abilities that in our view can concur to defining
different forms (levels) of intelligence:
For relating to other obj/
people
(1) object-object interaction
(OOI),
(2) human-object interaction
(HOI),
(3) social, (objects and humans);
Department of Computer Science - University ofTorino
17
For supporting intelligent
behaviour
(4) knowledge management,
(5) reasoning,
(6) learning.
*Matassa,A., Cena, F., Console, L.,Torre, I.: Smart physical objects manifesto. under revision
For the relation with other
obj/SPO/human:
1. object to object interaction,
2. human-object interaction,
3. social, network with objects
and humans.
For supporting intelligent
behaviour:
4. knowledge management,
5. reasoning,
6. learning.
16
17. RESEARCH QUESTION/1
Define the smartness in the space
Department of Computer Science - University ofTorino
1211
BODY
17
The body exists in its space as an active and living entity with
capabilities to relate to its surroundings through senses and
movements.
18. BODY
The body should be
considered as an integral part
of its environment; the body
and space are not separated
entities and their relations are
manifested through human
spatial experience.
Department of Computer Science - University ofTorino
2118
19. Department of Computer Science - University ofTorino
24
The body already presents a set of special tools for interacting
with the environment: the human senses.
Touching, smelling, hearing, tasting, seeing, exploring the environment
with the senses, building knowledge about it.
HUMAN
SENSES
19
20. BODYBy using sensory systems, the
body perceives different kinds
of information from the
environment, which are
essentially complex bits of
information consisting of visual
forms, colour, light, texture,
tone, smell, taste, tactile
sensations and others.
Department of Computer Science - University ofTorino
2520
21. BODY
Department of Computer Science - University ofTorino
26
Through movement, the human body develops awareness of space
and acquires a sense of direction, while sight provides the human
body with an understanding of space in three-dimensions and touch
allows the manipulation of spatial objects with various physical
properties (through affordances).
21
22. Department of Computer Science - University ofTorino
13
SPACE
1. Space as an empty area between things.
2. Space as the distance from other people or things that a
person needs in order to remain comfortable.
SPACE AS A COMPOSITE PLACE,WHERE PEOPLE,
OBJECTS AND PHYSICAL SPACE COHABIT.
22
1. Space as an empty area between things,
2. Space as the distance from other people or things that a person
needs in order to remain comfortable
3. Space as composed by object, body and space itself.
SPACE
23. SMART SPACE
as a composite SPO, whose
intelligence derives from the
aggregation of the level of
intelligence of the composing
objects.
Department of Computer Science - University ofTorino
18
The level of intelligence of the SPO is more than the aggregation of its components.
23
Smart space (SMA) as a
composite object (SPO)
whose intelligence derives from
the aggregation of the level of
intelligence of the composing
objects.
24. PERSONALISED SMART SPACE
is a complex system where human body and SPOs cohabit in a shared
experienced space with a continuous exchange of information according to
the needs of each individual. It is especially characterised by the capability to
adapt in order to accomplish the individual needs, preferences, requirements
of each single user, becoming able to reflect her personal experiences.
Department of Computer Science - University ofTorino
1024
26. Department of Computer Science - University ofTorino
28
Social Space is the place where people interact to each other, using
artifacts (digital and non- digital) as means of communication.
Human to Human
26
27. The interaction practices can be collected in a gestural
system as a nonverbal shared language, made on a set of
symbolical signs and codes, known in a specific social space,
that enables the communication between people without
any additional components.
Department of Computer Science - University ofTorino
3027
28. SYMBOLIC
INTERACTION
There is a set of gestures that
people perform toward
artifacts on the basis of the
meaning that they have for
people. Through these
gestures people are engaged in
a non-verbal conversation, a
“conversation of gestures” that
allows them to interpret these
gestures as significant symbols.
Department of Computer Science - University ofTorino
3128
29. AFFORDANCES
The notion of affordance, introduced by Gibson (1979), suggests
that the sight of an object implies the immediate and automatic
selection of its intrinsic features that facilitate our interaction with it.
Department of Computer Science - University ofTorino
32
Human to Object
29
30. These features are not just about mere physical properties; rather,
they embody the action opportunities that an object or an
environment may offer to an individual who is able to use and
perceive them.
Department of Computer Science - University ofTorino
3330
31. SPATIAL AFFORDANCES
• Chemero (2003) emphasised that affordances are not
properties of the environment only, but they are essentially
located in the relations between the body and
environment.
• Affordances depend on both the properties of the person as
a user and the properties of the environment or its artefacts.
Department of Computer Science - University ofTorino
3531
32. Department of Computer Science - University ofTorino
37
The affordances should not be limited to the facts that different
spaces and objects allow the emergence of a certain human actions,
but it is necessary to look into the relations that occur between
the, space, body and object.
Space
Body
Object
32
33. AFFORDANCE
Department of Computer Science - University ofTorino
38
The human body, in the process of perceiving an affordance, also involves
an awareness of the relational role of the body and space from which
the possibilities of action could emerge.
The idea of space as a possibility for actions suggests that the body as an
active actor that could adapt his/her action in order to respond to the
situation.
34. AFFORDANCES FOR SPACES
Department of Computer Science - University of Torino34
We claim that as a smart space is a composite object whose
intelligence derives from the aggregation of the levels of intelligence
of the combining objects.
35. SPATIAL AFFORDANCES
Department of Computer Science - University of Torino35
The vision of a space as an aggregation of objects allows to
consider the presence of a set of affordances in it.
The spatial affordances are composed by the combination of
affordances already existing in objects and they would be the key
to allow a natural interaction for humans in a SMA and PSMA.
35
36. • SMAs are formed by a set
of affordances in a
sequence of affordances.
they are characterised by
multiple affordances.
• The activation of
affordances depends on
the task and situation in
which an affordance might
be activated when there
is certain task assigned for
utilising the affordance.
Department of Computer Science - University ofTorino
41
MULTIPLE AFFORDANCES
36
37. Department of Computer Science - University ofTorino
42
Then designing affordances for the SMA is essentially designing
for the body-space relations or, more specifically, designing the
properties of the space that promote a natural body
interaction.
37
Designing affordances for smart space is essentially designing for the
body-space relations or, more specifically, designing the properties of
the space that promote a natural body interaction.
38. RESEARCH QUESTION/3
Study to find a new interaction corpus for PSMA
Department of Computer Science - University ofTorino
4338
39. OUR
EXPERIMENT
We propose a study in
order to understand the
new interaction modalities
in a social smart space and
to design an innovative
code to allow a natural
interaction and
communication using
technologies based on
three main steps.
Department of Computer Science - University ofTorino
4439
40. EXPECTED RESULTS
1. Define and create a PSMA based on the personal users’
preferences.
2. Re-design a system of meaningful interaction modalities for
humans in order to enable a natural interaction between
body and space exploiting gestures and affordances.
Department of Computer Science - University ofTorino
4840
41. 1. Smart space as a composite object whose intelligence derives
by the aggregation of the level of intelligence of the composing
objects.
Decompose intelligence along a set of concrete abilities and to
identify the granularity of smartness, and characterise
intelligence in objects as the “ability of an entity to exploit
knowledge in problem solving tasks, possibly in response to
some external stimulus and/or performing some action and/or
interacting with other objects or people”.
Department of Computer Science - University ofTorino
4541
42. 2. Personalised smart space as the smart setting based on the
users’ preferences.
Adopting User Modeling for creating and maintaining a model of
the user, with information about its preferences, interest, etc.
Then, aggregating single user models in order to model a
personalised smart space for each single user.
Department of Computer Science - University ofTorino
4642
43. 3. Designing affordances for the PSMA to promote a natural body
interaction
Exploiting the affordances and gestures, we claim to restore a
natural mapping and relation between spatial features and
users’ needs, according to the enhanced capabilities existing in
space, body and objects.
Department of Computer Science - University ofTorino
4743
3.1. Through an observation in situ, select a set of gesture
performed in a specific social space using an everyday objects and
the related affordances.
3.2. Giving to the users a smart object, observe how users interact
with it and adopt it in everyday activities.We will exploit two
specific techniques: bodystorming and experience prototyping.
44. 3. Designing affordances for the PSMA to promote a natural body
interaction
Exploiting the affordances and gestures, we claim to restore a
natural mapping and relation between spatial features and
users’ needs, according to the enhanced capabilities existing in
space, body and objects.
Department of Computer Science - University ofTorino
4744
45. RESEARCH QUESTION/3
Study to find a new interaction corpus for PSMA
Department of Computer Science - University ofTorino
433845
RESEARCH STATEMENT
Objects
Body
Space
60 %
40 %
30 %