This document discusses scenario-based design as a method for user-centered design. It defines scenarios as short stories that describe typical user situations and focus on goals, actions, and objects rather than interface details. Scenarios are used early in the design process to envision how a system could be used. They make design ideas more concrete and help evaluate the usability of different design concepts. The document provides examples of scenarios and describes how they can be used in design sessions with users to gather feedback and guide the design process.
Social, ethical, digital: issues in 3D worlds researchSheila Webber
This presentation was given by Sheila Webber (Sheffield University Information School) and Marshall Dozier (University of Edinburgh) on 15 October 2014 at the Methodological Challenges seminar organised by the faculty of Social Sciences, University of Sheffield. The venue for the seminar was Sheffield, UK, but the presentation was made in the virtual world, Second Life, and livestreamed via skype.
The document discusses personas and their use in interaction design. It provides examples of four personas: Maria, Diana, Carl, and Jakob. Each persona description includes background information, goals, and a photo. The personas represent a school librarian, PhD student and lecturer, freelance photographer, and professor, respectively. They demonstrate how personas at different stages of life and occupations can benefit from using learning contracts to personalize their education and better achieve their goals.
This document discusses scenario-based design as a method for user-centered design. It defines scenarios as short stories that describe typical user situations and focus on goals, actions, and objects rather than interface details. Scenarios are used early in the design process to envision how a system could be used. They make design ideas more concrete and help evaluate the usability of different design concepts. The document provides examples of scenarios and describes how they can be used in design sessions with users to gather feedback and guide the design process.
Social, ethical, digital: issues in 3D worlds researchSheila Webber
This presentation was given by Sheila Webber (Sheffield University Information School) and Marshall Dozier (University of Edinburgh) on 15 October 2014 at the Methodological Challenges seminar organised by the faculty of Social Sciences, University of Sheffield. The venue for the seminar was Sheffield, UK, but the presentation was made in the virtual world, Second Life, and livestreamed via skype.
The document discusses personas and their use in interaction design. It provides examples of four personas: Maria, Diana, Carl, and Jakob. Each persona description includes background information, goals, and a photo. The personas represent a school librarian, PhD student and lecturer, freelance photographer, and professor, respectively. They demonstrate how personas at different stages of life and occupations can benefit from using learning contracts to personalize their education and better achieve their goals.
This document discusses personas used in instructional design. It provides examples of primary, secondary, supplemental, customer, served, and negative personas. The primary persona describes the most important user type for an interface. Secondary personas have similar needs to the primary persona, with some additional needs. Supplemental personas have needs fully met by combining primary and secondary personas. Customer personas describe customer rather than user needs. Served personas are impacted by but do not directly use a product. Negative personas are user types the product is not intended for. The document also discusses scenario-based design and provides an example scenario of a student teacher using a competency assessment tool.
Contextual Inquiry and Personas in Interaction DesignHans Põldoja
The document discusses personas, which are profiles of hypothetical users that represent the different types of users of a system. Personas are developed based on research such as interviews with actual users. They include details such as demographics, goals, and behaviors. The document provides examples of personas for different types of users, such as students, photographers, and professors. It also discusses how personas can be used to guide design decisions and evaluate a system's effectiveness for different user groups.
This document discusses personas and how they are used as a design tool in interaction design. It provides information on what personas are, how they are developed based on research, their typical elements, and different types of personas. Examples of personas are also provided at the end to illustrate how personas describe fictional people based on research in order to represent different user groups and their goals. The document aims to explain the purpose and process of developing personas to inform interaction design.
Creating Career Success: A Flexible Plan for the World of WorkCengage Learning
This document describes a career development textbook that takes a flexible and self-directed approach to helping students create career success. The textbook uses integrated assessments, real-world examples, and strategic planning tools to guide students through self-assessment, career exploration, and professional marketing. It addresses the needs of today's global and changing job market. Additional resources include an online instructor site, PowerPoint slides, career portfolio tools, and options for a customized version of the textbook.
Introduction to UX and Turning Research into Insight and Action - Angelhack D...Jonathan Steingiesser
This was a presentation by Jonathan Steingiesser given to entrepreneurs at Angelhack Dubai in May 2014.
It is an Introduction to UX and practical advice on how to turn research into insight and action.
During the presentation two activities were given to participants regarding their startup initiative.
- Persona development of the target audience
- Experience mapping: creating a proto persona (short summary) of the target audience and a user journey based on a day or week in the life of this persona. Then adding the user stories/requirements/features that are needed for each step in that journey
Templates and examples can be seen in this presentation.
REFERENCE: Content for this presentation was sourced from various materials, predominately Leah Buley's The User Experience Team of One: A Research and Design Survival Guide which can be purchased at http://rosenfeldmedia.com/books/ux-team-of-one/
This document describes a project where students created photo blogs inspired by "Humans of New York" to tell people's stories. Students determined a theme, interviewed subjects, and shared stories on social media. They analyzed themes in the stories and reflected on skills learned. The project aimed to develop lifelong learning skills through student choice and connection to real people and issues. It increased student engagement and empathy while also improving their digital, social, and interviewing skills.
Project-based learning (PBL) is a teaching method where students explore real-world problems and challenges while working in collaborative groups. It develops cross-curricular skills and integrates technology. PBL inspires deeper engagement and knowledge retention compared to traditional textbook learning. Students develop confidence, self-direction, and skills like organization, research, communication, and seeing community impact. Effective PBL includes defining the problem, project purpose and criteria, participant roles, and evaluations of both the learning process and products. The teacher acts as a facilitator rather than director, allowing student ideas and action to drive learning and their development of skills like critical thinking, problem-solving, teamwork and communication.
The document provides details of a 3-part lesson plan on goal setting and career planning for high school students. Part 1 focuses on goal setting and creating an Individual Pathways Plan account on the myblueprint website. Students complete a goal setting worksheet and reflection. Part 2 explains personality types based on John Holland's theory and has students take a personality test and reflection. Part 3 reviews the high school application process and Ontario Secondary School Diploma requirements, and has students explore course options and complete a final reflection.
This document proposes a taxonomy for evaluating user engagement with information visualization. It identifies challenges with existing definitions and measures of engagement that do not account for different cognitive levels. The proposed taxonomy defines five levels of engagement - from basic viewing to deriving decisions - based on the level of user involvement. This framework provides definitions of engagement degrees to guide the design of user studies and identification of open research questions around defining, measuring, and increasing engagement with visualizations.
- An evaluation was conducted of an information literacy course taught using the relational frame at the University of Manchester.
- Questionnaire and assessment analysis found that most students reported changes in their own IL practices and ability to address multiple value frames of information. Around half of student portfolios included activities addressing objective, subjective, and intersubjective value as well as transforming practice.
- While not proving holistic thinking, results suggest the relational approach can effectively teach information literacy. A modified version is in development for teaching postgraduate research students.
This document outlines a 12-14 day lesson plan unit for a 7th grade language arts and media literacy class on how media impacts self-image. The unit goals are for students to analyze evidence in articles, summarize information, and recognize media's influence on self-image. Students will read articles, take notes, write summaries, and create presentations about how media portrays self-image. Formative assessments include analyzing note-taking and summaries, while summative assessment is through student presentations scored on a rubric. The lesson integrates technology, addresses standards, and provides accommodations for different learners.
This project aims to create an electronic blog to help students in the Department of Instructional and Learning Technology at Sultan Qaboos University publish their work and innovations. The blog will allow students to share their graduation projects, exchange experiences, and discuss topics that could help improve their projects. A questionnaire and interviews with students found that they want ways to publish their creations and connect with other students. After implementing the blog, a second questionnaire showed students were satisfied with using it to communicate and provide feedback on projects. The blog achieved the goals of teaching students how to publish their work and creating a database of projects to benefit both current and future students.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
Transforming Higher Education with Open Educational PracticesHans Põldoja
The document discusses the impact of ChatGPT, an AI assistant created by OpenAI, on student assessments in higher education. It begins by providing background on ChatGPT, describing it as a state-of-the-art language model that can engage in natural conversation. It then discusses concerns that ChatGPT could enable students to generate impressive written work for assignments, challenging traditional written assessments. The document also includes a quote from a student who used AI tools for their assignments, feeling they were penalized for not writing eloquently. Finally, it discusses the need to revisit existing student performance evaluation approaches in higher education in light of new technologies like ChatGPT.
This document discusses personas used in instructional design. It provides examples of primary, secondary, supplemental, customer, served, and negative personas. The primary persona describes the most important user type for an interface. Secondary personas have similar needs to the primary persona, with some additional needs. Supplemental personas have needs fully met by combining primary and secondary personas. Customer personas describe customer rather than user needs. Served personas are impacted by but do not directly use a product. Negative personas are user types the product is not intended for. The document also discusses scenario-based design and provides an example scenario of a student teacher using a competency assessment tool.
Contextual Inquiry and Personas in Interaction DesignHans Põldoja
The document discusses personas, which are profiles of hypothetical users that represent the different types of users of a system. Personas are developed based on research such as interviews with actual users. They include details such as demographics, goals, and behaviors. The document provides examples of personas for different types of users, such as students, photographers, and professors. It also discusses how personas can be used to guide design decisions and evaluate a system's effectiveness for different user groups.
This document discusses personas and how they are used as a design tool in interaction design. It provides information on what personas are, how they are developed based on research, their typical elements, and different types of personas. Examples of personas are also provided at the end to illustrate how personas describe fictional people based on research in order to represent different user groups and their goals. The document aims to explain the purpose and process of developing personas to inform interaction design.
Creating Career Success: A Flexible Plan for the World of WorkCengage Learning
This document describes a career development textbook that takes a flexible and self-directed approach to helping students create career success. The textbook uses integrated assessments, real-world examples, and strategic planning tools to guide students through self-assessment, career exploration, and professional marketing. It addresses the needs of today's global and changing job market. Additional resources include an online instructor site, PowerPoint slides, career portfolio tools, and options for a customized version of the textbook.
Introduction to UX and Turning Research into Insight and Action - Angelhack D...Jonathan Steingiesser
This was a presentation by Jonathan Steingiesser given to entrepreneurs at Angelhack Dubai in May 2014.
It is an Introduction to UX and practical advice on how to turn research into insight and action.
During the presentation two activities were given to participants regarding their startup initiative.
- Persona development of the target audience
- Experience mapping: creating a proto persona (short summary) of the target audience and a user journey based on a day or week in the life of this persona. Then adding the user stories/requirements/features that are needed for each step in that journey
Templates and examples can be seen in this presentation.
REFERENCE: Content for this presentation was sourced from various materials, predominately Leah Buley's The User Experience Team of One: A Research and Design Survival Guide which can be purchased at http://rosenfeldmedia.com/books/ux-team-of-one/
This document describes a project where students created photo blogs inspired by "Humans of New York" to tell people's stories. Students determined a theme, interviewed subjects, and shared stories on social media. They analyzed themes in the stories and reflected on skills learned. The project aimed to develop lifelong learning skills through student choice and connection to real people and issues. It increased student engagement and empathy while also improving their digital, social, and interviewing skills.
Project-based learning (PBL) is a teaching method where students explore real-world problems and challenges while working in collaborative groups. It develops cross-curricular skills and integrates technology. PBL inspires deeper engagement and knowledge retention compared to traditional textbook learning. Students develop confidence, self-direction, and skills like organization, research, communication, and seeing community impact. Effective PBL includes defining the problem, project purpose and criteria, participant roles, and evaluations of both the learning process and products. The teacher acts as a facilitator rather than director, allowing student ideas and action to drive learning and their development of skills like critical thinking, problem-solving, teamwork and communication.
The document provides details of a 3-part lesson plan on goal setting and career planning for high school students. Part 1 focuses on goal setting and creating an Individual Pathways Plan account on the myblueprint website. Students complete a goal setting worksheet and reflection. Part 2 explains personality types based on John Holland's theory and has students take a personality test and reflection. Part 3 reviews the high school application process and Ontario Secondary School Diploma requirements, and has students explore course options and complete a final reflection.
This document proposes a taxonomy for evaluating user engagement with information visualization. It identifies challenges with existing definitions and measures of engagement that do not account for different cognitive levels. The proposed taxonomy defines five levels of engagement - from basic viewing to deriving decisions - based on the level of user involvement. This framework provides definitions of engagement degrees to guide the design of user studies and identification of open research questions around defining, measuring, and increasing engagement with visualizations.
- An evaluation was conducted of an information literacy course taught using the relational frame at the University of Manchester.
- Questionnaire and assessment analysis found that most students reported changes in their own IL practices and ability to address multiple value frames of information. Around half of student portfolios included activities addressing objective, subjective, and intersubjective value as well as transforming practice.
- While not proving holistic thinking, results suggest the relational approach can effectively teach information literacy. A modified version is in development for teaching postgraduate research students.
This document outlines a 12-14 day lesson plan unit for a 7th grade language arts and media literacy class on how media impacts self-image. The unit goals are for students to analyze evidence in articles, summarize information, and recognize media's influence on self-image. Students will read articles, take notes, write summaries, and create presentations about how media portrays self-image. Formative assessments include analyzing note-taking and summaries, while summative assessment is through student presentations scored on a rubric. The lesson integrates technology, addresses standards, and provides accommodations for different learners.
This project aims to create an electronic blog to help students in the Department of Instructional and Learning Technology at Sultan Qaboos University publish their work and innovations. The blog will allow students to share their graduation projects, exchange experiences, and discuss topics that could help improve their projects. A questionnaire and interviews with students found that they want ways to publish their creations and connect with other students. After implementing the blog, a second questionnaire showed students were satisfied with using it to communicate and provide feedback on projects. The blog achieved the goals of teaching students how to publish their work and creating a database of projects to benefit both current and future students.
Requirements Engineering for the HumanitiesShawn Day
This workshop explores how requirements engineering can be employed by digital and non-digital humanities scholars (and others) to conceptualise and communicate a research project.
requirementsEngineeringAs the field of digital humanities has evolved, one of the biggest challenges has been getting the marrying technical expertise with humanities scholarly practice to successfully deliver sustainable and sound digital projects. At its core this is a communications exercise. However, to communicate effectively demands an ability to effectively translate, define and find clarity in your own mind.
Transforming Higher Education with Open Educational PracticesHans Põldoja
The document discusses the impact of ChatGPT, an AI assistant created by OpenAI, on student assessments in higher education. It begins by providing background on ChatGPT, describing it as a state-of-the-art language model that can engage in natural conversation. It then discusses concerns that ChatGPT could enable students to generate impressive written work for assignments, challenging traditional written assessments. The document also includes a quote from a student who used AI tools for their assignments, feeling they were penalized for not writing eloquently. Finally, it discusses the need to revisit existing student performance evaluation approaches in higher education in light of new technologies like ChatGPT.
This document provides an overview of open education and creative commons licenses. It begins by discussing some issues with copyright law, including long duration of copyright and limited reuse options. It then introduces Creative Commons licenses and describes the types of licenses available. The document explains how works can be marked with licenses and provides examples of Creative Commons icons. It also discusses open educational resources and the open education movement. Examples of open educational resources repositories and collections are provided. The document emphasizes that teachers, authors and organizations should share educational materials using open licenses to allow reuse and adaptation. It recommends that governments and institutions prioritize and support open education.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Revolutionizing the Digital Landscape: Web Development Companies in Indiaamrsoftec1
Discover unparalleled creativity and technical prowess with India's leading web development companies. From custom solutions to e-commerce platforms, harness the expertise of skilled developers at competitive prices. Transform your digital presence, enhance the user experience, and propel your business to new heights with innovative solutions tailored to your needs, all from the heart of India's tech industry.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Architectural and constructions management experience since 2003 including 18 years located in UAE.
Coordinate and oversee all technical activities relating to architectural and construction projects,
including directing the design team, reviewing drafts and computer models, and approving design
changes.
Organize and typically develop, and review building plans, ensuring that a project meets all safety and
environmental standards.
Prepare feasibility studies, construction contracts, and tender documents with specifications and
tender analyses.
Consulting with clients, work on formulating equipment and labor cost estimates, ensuring a project
meets environmental, safety, structural, zoning, and aesthetic standards.
Monitoring the progress of a project to assess whether or not it is in compliance with building plans
and project deadlines.
Attention to detail, exceptional time management, and strong problem-solving and communication
skills are required for this role.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
3. Cooper, A., Reimann, R., & Cronin, D. (2007).
About Face 3: The Essentials of Interaction
Design. Indianapolis, IN: Wiley Publishing, Inc.
4. Persoonade kasutuseesmärgid
• Määrata kindlaks, millised on toote peamised kasutajagrupid
ning nende eesmärgid seoses tootega
• Olla kommunikatsioonivahendiks disainerite, arendajate ja
erinevate osapoolte vahel
• Luua ühine arusaam disainimeeskonnas
• Mõõta disainilahenduste efektiivsust
• Anda sisendit toote turundamise kavandamiseks
(Cooper, Reimann & Cronin, 2007)
7. Age: 26
Education: Master student
Occupation: librarian
Maria
Maria has studied information science and now she is doing her
Masterʼs studies in interactive media. At the same time she has a full
time job as a school librarian. Therefore she is interested in combining
school assignments with her work as much as possible. At the same
time she is a self-directed learner who likes to go in depth in topics that
are interesting for her.
Goals:
Personalization: “It is hard to have a full time job and be a master
student at the same time. If possible, then I try to choose assignments
that can be connected with my work.”
Scaffolding: “I feel that often it is difficult to specify all the resources
and actions that I have to make in order to achieve my learning
objectives. Good examples from other learners help me to refine my
contract.”
Awareness: “It was good that we had to review our learning
contracts. This way I was constantly aware of my objectives and
thinking about the strategy to achieve my goals.”
Photo by Alessandro Valli,
taken from http://www.flickr.com/photos/liquene/4435467897/
(LeContract blog, 2010)
9. Persoonade kavandamise protsess
1. Määra olulised käitumistunnused
2. Paiguta intervjueeritud kasutajad käitumistunnuste teljele
3. Määra olulised käitumismustrid
4. Koosta nende põhjal persoonad ja eesmärgid
5. Kontrolli terviklikkust ja võimalikke kattumisi
6. Lisa persoonadele kirjeldus, foto ja nimi
7. Määra persoona tüübid
(Cooper et al., 2007)
10. doesn’t matter if an interviewee falls at precisely 45% or 50% on the scale. Ther
often no good way to measure this precisely; you must rely on your gut feeli
based on your observations of the subject. The desired outcome of this step is
accurately represent the way multiple subjects cluster with respect to each signi
cant variable (see Figure 5-4).
Figure 5-4 Mapping interview subjects to behavioral variables. This example is
from an online store. Interview subjects are mapped across each behavioral axis
Precision of the absolute position of an individual subject on an axis is less
important than its relative position to other subjects. Clusters of subjects across
multiple axes indicate significant behavior patterns.
Necessity only Entertainment
Service-oriented Price-oriented
User 3 User 2 User 1, 4, 5
User 3User 2 User 5User 1, 4
(Cooper et al., 2007)
12. Peamine persoona
• Peamine persoona kirjeldab kõige olulisemat kasutajatüüpi
• Iga kasutajaliidese jaoks on ainult üks peamine persoona
• Keerulisematel süsteemidel võib olla mitu kasutajaliidest ning
iga kasutajaliidese jaoks eraldi peamine persoona
13. Teisene persoona
• Teisene persoona on enamjaolt samade vajadustega, mis
peamine persoona
• Teisesel persoonal on mõned täiendavad vajadused, mis ei
ole konfliktis peamise persoona vajadustega
14. Täiendav persoona
• Ei kuulu peamiste ega teiseste persoonade hulka
• Täiendavate persoonade vajadused on täielikult rahuldatud
peamise ja teiseste persoonade vajadusi kombineerides
• Tüüpiliselt koostatakse erinevate osapoolte (nt kliendid)
soovide rahuldamiseks
15. Kliendi persoona
• Kirjeldab kliendi, mitte kasutajate vajadusi
• Võetakse arvesse võrdselt teiseste persoonadega
• Mõningatel juhtudel võib kliendi persoona olla peamiseks
persoonaks haldusliidesele
16. Teenindatav persoona
• Teenindatavad persoonad ei kasuta toodet ise
• Teenindatavad persoonad on mõjutatud sellest, kuidas teine
isik toodet kasutab
• Võetakse arvesse võrdselt teiseste persoonadega
17. Negatiivne persoona
• Kindlad kasutajatüübid, kellele toode ei ole mõeldud
• Näide: tehniliselt väga kogenud kasutajad
18. Näide: kasutajatest persoonadeks
Digitehnoloogiate instituudi teemaderegistri kasutajad:
• DTI üliõpilased
• DTI õppejõud ja teadurid (juhendajad)
• DTI-välised juhendajad
• õppekavade kuraatorid
• õppenõustajad
• õppejuht, juhiabi, instituudi direktor
• külalised (teiste instituutide õppejõud, teiste ülikoolide õppejõud-üliõpilased, tulevased üliõpilased, …)
• …
19. Kasutajate eesmärgid
Elu eesmärgid
• Olla parim selles, mida ma teen
• Õppida kõike mingi uue teema kohta
Kogemusega seotud eesmärgid
• Mitte tunda ennast rumalana
• Mitte teha vigu
• Nautida toota kasutamist
Lõpp-eesmärgid
• Leida parima hinnaga pakkumine
• Broneerida hotellituba
(Cooper et al., 2007)
20. Mittekasutajate eesmärgid
Kliendi eesmärgid
• Olla kindel oma lapse turvalisuses
Ettevõtte eesmärgid
• Suurendada turuosa
• Kasutada ressursse säästlikumalt
Tehnilised eesmärgid
• Toetada kõiki levinud brausereid
• Pakkuda sarnast kasutajakogemust kõigil platvormidel
(Cooper et al., 2007)
22. Age: 34
Education: PhD student
Occupation: university lecturer
Diana
Diana is a PhD student and university lecturer in educational sciences.
She completed her Masterʼs as a biology teacher and worked in a
school for several years. She was eager to try various pedagogical
methods and finally decided to start PhD studies in educational
sciences.
Now she is teaching a few courses in the university. One of the
methods that she is using in her courses is a personal learning
contract. She can really see how the learning contracts help some
students to improve the way they learn. On the other hand for some
students it is difficult to come up with a meaningful learning contract.
Goals:
Thinking in details: “I can give feedback to studentsʼ goals and help
them to refine their learning contracts already in the beginning of the
course. This encourages them to think in details.”
Planning the learning environment: “It is good to know what kind of
resources and tools students are planning to use. This way I can
design the learning environment according to their needs.”
Staying on track: “We are reviewing the learning contracts in the
middle of the course. I can see what kind of progress the students
have made and make necessary changes to the course.”Photo by Russell James Smith,
taken from http://www.flickr.com/photos/russelljsmith/7006464/
(LeContract blog, 2010)
23. Age: 38
Education: Bachelorʼs degree, taking
online courses from foreign universities
Occupation: photographer
Carl
Carl has completed BA in computer science. He worked as a
programmer for more than a decade. Carl is interested travelling,
photography, history and foreign cultures. He is also an active user of
Web 2.0 environments.
With years of experience he has become quite good photographer. A
few years ago he decided to quit his programming job and started to
work as a freelancer wedding photographer. Now he has more time for
hobbies.
He has found out that quite a few foreign universities provide online
courses in foreign cultures, history, etc. He likes the fact that he can
study many interested topics but on the other hand he is worried about
the lack of community feeling in online courses.
Goals:
Social networking: “I think that collaboration with other participants is
very important in e-learning courses. Learning contracts help me to
find other people with whom I have similar learning goals.”
Collaboration: “I realized that learning contracts are specially
valuable for group work. This way we can easily divide roles and
responsibilities in a group.”
Photo by greenkozi,
taken from http://www.flickr.com/photos/themacinator/3576296437/
(LeContract blog, 2010)
24. Age: 58
Education: PhD
Occupation: professor
Jakob
Jakob is a professor of industrial design. He has been working in the
university for almost 30 years. As a designer and researcher he has
participated in many R&D projects but his real love is teaching.
In last few years Jakob has decided to spend less time on projects and
travelling. This means that he has more time for preparing his courses
and trying out different things. He has experimented with blogs and
social software. In his last course he decided to try personal learning
contracts. It took quite a lot of time but he hopes that learning
contracts will help him to give a more personal learning experience for
his students.
Goals:
Adjusting the course: “I would like to know what the students expect
to learn in my course. Then I can adjust the course assignments
according to their needs.”
Personalized support: “I want to give more personalized guidance
and support for my students.”
Fair grading: “I donʼt like grading but in some courses I am required to
do it. I have found that learning contracts help me on fair grading. I rely
on learning contracts when I negotiate grades with my students.”
Photo by Jesse Courtemanche,
taken from http://www.flickr.com/photos/jesse757/4170721132/
(LeContract blog, 2010)
25.
26. Ben
Goals
● Find a place in particular are of London
● Make decision online, and travel only to few places
● Looking for same size apartment, so all his stuff would fit
in
● Need a room/corner to park his bike
Attitudes/Mood: Time is money
I need just a place to sleep with cool nabours
young, single, looking
for apartment in
London
About
● 30, single
● MA in Engineering
● Advanced level in IT, database management
● Ms Office & Internet Pro user
● Use iPhone 6, non stop
https://www.linkedin.com/in/sjorstimmer
Triggers/Motivators
● Time -saving
● Maximal information about location, surrounding facilities
● Place to keep a bike
Personal Story
Ben is young, single guy from Manchester, now living in London for 8
years. He is renting 1 bedroom 30 sq.m. apartment in London South,
Wimbledon. Ben is a contract based consultant in engineering &
construction. He has established his career, and has a decent client &
reference base. His working day regularly is 10-12 hours long.
Recently he got a new 12 month contract in Stratford, North London, and
decided to move for the same size apartment in Stratford, to save time &
money traveling to workplace every day, as transport is so expensive.
Frustrations/Pain points
● Hates traveling with public transport
● Hates to spend useless time looking at all the ugly
apartments before some good one shows up
Primary persona
28. Mõned soovitused
• Alustage ajurünnakut märkmepaberitega
• Pidage silmas kindlaid isikuid, kuid kombineerige nende
eesmärgid ja kirjeldused persoonadeks
• Ideekaartide kasutamine aitab persoonade kavandamisel
29. EduFeedr personas
Primary persona
Examples
Teemu
Hans
Mart
Secondary persona
Examples
Terje
Kairit
Supplemental personas
Goals
To get a quick overview of latest posts in
the course
Description
34 years old lecturer, long time doctoral
student, has background in education but
is quite technically savvy, early adopter of
new technologies, has long experience in
online learning, wantʼs to try out
something different in each course, is
participating in several projects and
travelling quite often, has a constant lack
of time, often reads the blog posts from his
iphone but is planning to write comments
later, sometimes leaves the laptop at work
and writes comments from his iPad.
Understands that the technology may
have certain limitations when it is still
under development.
To give better feedback for the students
To have multiple ways for browsing the
course
Teacher
Examples
Varje
Heikki
Student
Examples
Maris
Elyna
Goals
To create a functional learning community
To give support and feedback for all
students
To use course data for research purposes
Description
28 years old PhD student, teaching her
second online course, average computer
user, experienced in using web 2.0 tools,
very systematic, wants to use course data
for research purposes. Wantʼs to have a
reliable system. Is using desktop RSS
reader in addition to EduFeedr.
Goals
Description
Goals
Not to spend to much time on managing
the course
To make students to submit their
assignments on time
To be sure that the system is reliable
Description
Teacher in a vocational school, has some
experience both in using Moodle and in
using social software. Wantʼs to have his
first blog-based course. Is not using RSS
reader.
To find inspiration from other student
blogs
To explore other open courses
Customer personaEducational technologist
Examples
Krista
Marge
Marko
Negative persona
ExamplesAnne
Goals
To have one learning platform that
satisfies all her needs
To customize the learning platform
according to her taste and needs
Goals
Description
To get teachers using the system
To be sure that the system is reliable
Not to spend too much time on supporting
the users
...
...
Description...
Ilya
To get statistics about the use in their
institution
30. Primary persona
Examples
Teemu
Hans
Mart
Goals
To get a quick overview of latest posts in
the course
Description
34 years old lecturer, long time doctoral
student, has background in education but
is quite technically savvy, early adopter of
new technologies, has long experience in
online learning, wantʼs to try out
something different in each course, is
participating in several projects and
travelling quite often, has a constant lack
of time, often reads the blog posts from his
iphone but is planning to write comments
later, sometimes leaves the laptop at work
and writes comments from his iPad.
Understands that the technology may
have certain limitations when it is still
under development.
To give better feedback for the students
To have multiple ways for browsing the
course
31. Fotode kasutamine
• Fotode kasutamisel tuleb järgida autoriõigusi. Kõige lihtsam
on kasutada Creative Commons Attribution litsentsiga või nn
royalty free fotosid.
• Creative Commons Attribution litsentsiga fotod Flickris: http://
www.flickr.com/creativecommons/by-2.0/
• FreeImages.com: http://www.freeimages.com
34. Tüüpilised vead persoonade tegemisel
• Proovitakse teha üks persoona igast persoona tüübist
• Kattuvad eesmärgid persoonade vahel
• Liigsed detailid persoona kohta (nt perekonnanimi)
• Ebasobiv foto (kirjeldusega mittesobiv, ebarealistlik, nägu
pole selgelt näha, …)
35. Kasutatud allikad
• Cooper, A., Reimann, R., & Cronin, D. (2007). About Face 3: The Essentials of
Interaction Design. Indianapolis, IN: Wiley Publishing, Inc.
• LeContract blog (2010). http://blog.lecontract.org
• Leinonen, T., Toikkanen, T., & Silvfast, K. (2008). Software as Hypothesis:
Research-Based Design Methodology. In Proceedings of the Tenth Anniversary
Conference on Participatory Design 2008 (pp. 61–70). Indianapolis, IN:
Indiana University.
• TLU Giraffe Experience. (2016). Personas. https://
tlugiraffeexperience.wordpress.com/2016/02/16/personas/
37. See materjal on avaldatud Creative Commons Autorile viitamine–Jagamine
samadel tingimustel 3.0 Eesti litsentsi alusel. Litsentsi terviktekstiga tutvumiseks
külastage aadressi http://creativecommons.org/licenses/by-sa/3.0/ee/
Hans Põldoja
hans.poldoja@tlu.ee
IFI6094.DT Kasutajakeskse disaini meetodid
https://ifi6094.wordpress.com
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