Tapjoy is a company that provides alternative payment solutions for social games on mobile and web. They work with major game publishers to distribute and monetize games. Their alternative payment solution allows gamers to earn rewards through offers, surveys, videos and shopping instead of direct payments. However, the cost of user acquisition and viral growth, measured by the K-factor, has been declining in the social gaming industry, making it more difficult for games to reach large numbers of players. Tapjoy's solution aims to address this by integrating rewards into multiple platforms and containers to reach over 1 billion internet users through alternative monetization methods with no direct cost to gamers.
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Where Alternative Payments Go
1. Tapjoy Confidential and Proprietary 1
WHERE DO ALTERNATIVE PAYMENT
(COMPANIES) GO NEXT?
18th October 2010
Paul Bowen, European Sales Director
2. Tapjoy Confidential and Proprietary
Who are Tapjoy?
• Formerly known as Offerpal Media – took the name 2 weeks ago,
Tapjoy, from the mobile company we acquired back in March
• Formed in July 2007
• Distribute & monetise social games on mobile and web
• Work with some of the biggest game publishers, Digital Chocolate,
Playdom, Tapulous, ngmoco and many more
• Provide “alternative monetisation solutions”
WHAT DOES THAT MEAN?
2
3. Tapjoy Confidential and Proprietary
What is our “Alternative Payment Solution?”
3
WEB iPhone / Android
8. Tapjoy Confidential and Proprietary
he problem of viral
growth is plaguing the entire
social gaming landscape,
with the highest observed K
factor at around 0.6.”
- Azam Khan, Reporter, SocialTimes.com
- May, 2010
“T
9. Tapjoy Confidential and Proprietary
oday it costs at least
$3 million for a game to
reach 1 million DAUs,
assuming 50% retention.”
- Jia Shen, RockYou
At the Social Gaming Summit, May 7th, 2010
“T
12. Tapjoy Confidential and Proprietary
600 MILLION
GLOBAL USERS
600 MILLION
GLOBAL USERS
800 MILLION
GLOBAL USERS
450 MILLION
GLOBAL USERS
300 MILLION
GLOBAL USERS
35 MILLION
GLOBAL USERS
60 MILLION
GLOBAL USERS
25 MILLION
GLOBAL USERS
70 MILLION
GLOBAL USERS
20 MILLION
GLOBAL USERS
300 MILLION
GLOBAL USERS
10 MILLION
GLOBAL USERS
15. Tapjoy Confidential and Proprietary
Platforms and containers we’ll support: 10+
Global Internet users reached: 1+ billion
Total integrations
necessary: 1
Minutes they spend on these sites: 100+
billion
Chances to “touch” them monthly: 10+
billion
19. Tapjoy Confidential and Proprietary
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20. Tapjoy Confidential and Proprietary
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21. Tapjoy Confidential and Proprietary
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22. Tapjoy Confidential and Proprietary
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On animation, have one click come in and change all them. Same on slide 5.
Can we say there are x amount of users or minutes IN ADDITION TO FB. Look for comscore numbers on time spent. There’s 120 minutes per day spent off fb. And it’s growing. Add in there. Comscore could do custom research if need be. Ask gg? After they call come in, fade out, then say that stat on time spent offffb. TIMING: THEY ALL COME IN, PAUSE, THEN THE FINAL TEXT COMES IN ALL IN ONE CLICK, THEN STOP.
More about a billion users, 10 billion chances to interact with them everyday. Addressable through 1 mechanism/api/integration. Total monthly users = 1 billion. Total monthly interactions opporutunies: 10 billions. Etc. etc. integrations = 1DO 1 BILLION+, ETC. INSTEAD OF GREATER THAN. .
Just alpha partners
Find another app – alpha partner
Need to make the point here that your games can lvie anywhere and you can get distribution anywehre and we’re agnostic. The platofmr you reside on is now independent from hwere you get distro from. They’re decoupled. So you choose where you wanna live. Also, idea of storefront. We’re setting up your storefront all over the place, youre not just restricted to who walks in your door. Could do a before and after with the storefront. Or do a before and after with silos (before) and connectors (after). Or, similar to what the net did for online retailers, we’re doing for game developers. Pic of brick and mortar store in a mall with mall rules. (no shoes, no shirt, no skateboards, etc.);
Update logoON DIRECT PUT “ALT DIRECT PAY” Includemycard and daopay.
Take out the top bar w/ our logo. No footer. Remove this slide on thank you too. Include a last slide on ‘selling the dream.:’ your game natively residing on mobile, yahoo, google, .com.; just show a mobile device, then fades out, then some of the others fade in and out on where your game could live; one at a time; (yahoo logo, google logo, SHOULD INCLUDE A FB LOGO HERE AS WELL. ALSO “.COM” (AFTER FB AND GOOG AND YAHOO).