This document discusses adaptive behavior and higher cognitive functions from a multidisciplinary perspective, focusing on the social factors that make humans unique. It compares humans, chimpanzees, and rhesus macaques in terms of genetics, brain structure, and social intelligence. While humans and chimpanzees share more genetic similarities, rhesus macaques have social behaviors more like humans. The field of social neuroscience examines how the brain mediates social interactions and behaviors through structures involved in mentalizing and empathizing. Understanding primate social organizations provides insights into the evolution of human societies driven by social intelligence.
This document discusses planning and design practice in virtual spaces such as online communities. It argues that online spaces have emerged as places with communities and identities, similarly to physical places. It suggests that planning methods used for physical spaces, such as Lynch's taxonomy of images and cognitive mapping, can also be applied to virtual spaces. The document advocates for planners to get involved in designing user interfaces, evaluating online place quality, and supporting hybrid online-physical communities through social software design.
Existing Research and Future Research AgendaMatthew Rowe
Dr. Matthew Rowe has conducted research on digital identity, user behavior in online communities, and identity diffusion. His past work includes developing methods to disambiguate identity references using social data and semantics. Current areas of focus are modeling identity lifecycles, understanding how identities develop over time, and analyzing how identity attributes spread through social networks. Future work will explore predicting subscriber churn and reductions in web presence based on community actions and the effects of identity diffusion.
This document discusses ways for academics to maximize their online presence and visibility. It recommends assessing one's current online footprint and digital shadow through regular Google searches and alerts. It suggests improving profiles on sites like Academia.edu, LinkedIn, and one's institution page. The document also recommends making scholarly works openly accessible by self-archiving, using repositories, and publishing in open access journals. Other tips include using social bookmarking sites, academic communities, blogging, and Twitter to connect and communicate with other scholars. The overall goal is to broadly share one's work online to increase citations and scholarly impact.
Personal Informatics Workshop at CHI 2010 (Poster)Ian Li
People strive to gain better knowledge of themselves by collecting information about their behaviors, habits, and thoughts. Personal informatics systems facilitates the collection and reflection on personal information. This workshop brought together researchers in a wide range of disciplines to discuss challenges and explore opportunities for HCI in the field of personal informatics. We identified technical and design issues. We discussed the benefits of reflecting on information about different facets of one's life, such as increased self-awareness, holistic engagement with life, and achievement of life balance. Key research areas include: ubiquitous computing, life logging, visualizations, persuasive technologies, interaction design, and the psychology of self-knowledge and self-awareness.
This document discusses three key aspects of designing for human error:
1) It examines human capabilities and limitations from physical, cognitive, and social perspectives to understand how design can fit with them.
2) It explores the difference between human errors like mistakes and slips versus design errors, noting people will err and design should account for this.
3) It outlines three approaches to design - technology-oriented, human-centered, and activity-centered - recommending the latter which develops a deep understanding of the activities to be performed.
The intervention involved adding new sign types - A, B and C - to the existing static wayfinding sign system in Hinds Hall. Sign type A was a large directory sign containing floor plans of the entire building. Sign type B identified the current floor and primary destinations, including which restroom was located there. Sign type C provided directional signs to restrooms, elevators and stairs. The new signs addressed problems in the existing system by providing more information, identifying floors, and better directing users to key locations like restrooms. Testing showed the intervention had a positive impact, with most users easily understanding the new graphics and able to find their desired locations.
Virtual Ethnography: Bridging the Gap between Market Research and Social MediaAlterian
While there have been many different applications of social media data in the marketing field, one that is not well known but is arguably the most interesting, is Virtual Ethnography.
Virtual Ethnography is the process of conducting and constructing an ethnography using the virtual, online environment as the site of the research. With Virtual Ethnography, a market researcher can study a community online to gather insights within the context of marketing strategies and/or initiatives.
John Song & Jen Kersey, share their insights into Virtual Ethnography and illustrate them with a case study for the beloved marshmallow candy Peeps . The findings are both entertaining and quite insightful from a marketing perspective.
This document discusses adaptive behavior and higher cognitive functions from a multidisciplinary perspective, focusing on the social factors that make humans unique. It compares humans, chimpanzees, and rhesus macaques in terms of genetics, brain structure, and social intelligence. While humans and chimpanzees share more genetic similarities, rhesus macaques have social behaviors more like humans. The field of social neuroscience examines how the brain mediates social interactions and behaviors through structures involved in mentalizing and empathizing. Understanding primate social organizations provides insights into the evolution of human societies driven by social intelligence.
This document discusses planning and design practice in virtual spaces such as online communities. It argues that online spaces have emerged as places with communities and identities, similarly to physical places. It suggests that planning methods used for physical spaces, such as Lynch's taxonomy of images and cognitive mapping, can also be applied to virtual spaces. The document advocates for planners to get involved in designing user interfaces, evaluating online place quality, and supporting hybrid online-physical communities through social software design.
Existing Research and Future Research AgendaMatthew Rowe
Dr. Matthew Rowe has conducted research on digital identity, user behavior in online communities, and identity diffusion. His past work includes developing methods to disambiguate identity references using social data and semantics. Current areas of focus are modeling identity lifecycles, understanding how identities develop over time, and analyzing how identity attributes spread through social networks. Future work will explore predicting subscriber churn and reductions in web presence based on community actions and the effects of identity diffusion.
This document discusses ways for academics to maximize their online presence and visibility. It recommends assessing one's current online footprint and digital shadow through regular Google searches and alerts. It suggests improving profiles on sites like Academia.edu, LinkedIn, and one's institution page. The document also recommends making scholarly works openly accessible by self-archiving, using repositories, and publishing in open access journals. Other tips include using social bookmarking sites, academic communities, blogging, and Twitter to connect and communicate with other scholars. The overall goal is to broadly share one's work online to increase citations and scholarly impact.
Personal Informatics Workshop at CHI 2010 (Poster)Ian Li
People strive to gain better knowledge of themselves by collecting information about their behaviors, habits, and thoughts. Personal informatics systems facilitates the collection and reflection on personal information. This workshop brought together researchers in a wide range of disciplines to discuss challenges and explore opportunities for HCI in the field of personal informatics. We identified technical and design issues. We discussed the benefits of reflecting on information about different facets of one's life, such as increased self-awareness, holistic engagement with life, and achievement of life balance. Key research areas include: ubiquitous computing, life logging, visualizations, persuasive technologies, interaction design, and the psychology of self-knowledge and self-awareness.
This document discusses three key aspects of designing for human error:
1) It examines human capabilities and limitations from physical, cognitive, and social perspectives to understand how design can fit with them.
2) It explores the difference between human errors like mistakes and slips versus design errors, noting people will err and design should account for this.
3) It outlines three approaches to design - technology-oriented, human-centered, and activity-centered - recommending the latter which develops a deep understanding of the activities to be performed.
The intervention involved adding new sign types - A, B and C - to the existing static wayfinding sign system in Hinds Hall. Sign type A was a large directory sign containing floor plans of the entire building. Sign type B identified the current floor and primary destinations, including which restroom was located there. Sign type C provided directional signs to restrooms, elevators and stairs. The new signs addressed problems in the existing system by providing more information, identifying floors, and better directing users to key locations like restrooms. Testing showed the intervention had a positive impact, with most users easily understanding the new graphics and able to find their desired locations.
Virtual Ethnography: Bridging the Gap between Market Research and Social MediaAlterian
While there have been many different applications of social media data in the marketing field, one that is not well known but is arguably the most interesting, is Virtual Ethnography.
Virtual Ethnography is the process of conducting and constructing an ethnography using the virtual, online environment as the site of the research. With Virtual Ethnography, a market researcher can study a community online to gather insights within the context of marketing strategies and/or initiatives.
John Song & Jen Kersey, share their insights into Virtual Ethnography and illustrate them with a case study for the beloved marshmallow candy Peeps . The findings are both entertaining and quite insightful from a marketing perspective.
This document discusses user engagement in information retrieval over query sessions. It begins with an introduction of the author and their research topics related to engagement.
The main topics covered are:
1) Motivations for looking beyond result relevance and search sessions to consider engagement.
2) A definition of engagement as the emotional, cognitive and behavioral connection between a user and technology. Characteristics of engagement like concentration, interest and actions are discussed.
3) Models of user engagement are proposed based on metrics of popularity, activity and loyalty for general engagement models as well as user-based and time-based models. The models capture different aspects of engagement for sites.
Future directions discussed include analyzing interactions between models
1. The document discusses audience management on social media and cultural differences.
2. It finds differences in potential audiences between social networks and microblogs - social networks' audiences are mostly friends and family, while microblogs have more distant and diverse ties.
3. There are also mismatches between intended, potential, and empirical audiences on social networks. For example, intended audiences are primarily friends but potential audiences include more distant connections.
4. The study identifies problematic cases of audience management across cultures. For example, Chinese users have issues with strangers and online-only connections reacting, while Dutch and Germans struggle more with family like parents and ex-partners.
GeniUS is a topic and user modeling library that produces semantically meaningful user profiles from social web data to enhance interoperability between applications. It aggregates relevant user information from sources like Twitter, enriches it with semantic data, and generates customized profiles according to application needs. Evaluation shows domain-specific profiles generated by GeniUS improve recommendation performance compared to generic profiles, with performance varying slightly between domains.
Engage 2013 at SXSWedu, Nada Dabbagh PhD, Strategically Designed Personal Lea...Cengage Learning
Personal Learning Environments or PLEs enable the creation of personal and social learning spaces
to support learner-centered and personalized learning experiences empowering students to direct
their own learning and develop self-regulated learning skills. PLEs are built bottom-up, by the student,
starting with personal goals, information management, and individual knowledge construction, and
progressing to socially mediated knowledge and networked learning. A PLE can be entirely controlled
and adapted by a student providing an engaged learning experience, however students must acquire
and apply a set of personal knowledge management and self-regulatory skills to create effective PLEs.
This talk will address this critical issue focusing on the use of social media as an educational platform
for scaffolding the strategic design of PLEs.
The document summarizes a research proposal for a graduate student's final project. The student proposes researching how to design an annotation system for professional blogs that uses spatial principles related to physical behaviors to facilitate interpreting hypertext narratives. The research questions examine how annotation systems can support various reading purposes and behaviors, allow juxtaposing different opinions, represent the passage of time, and use spatial viewpoints. Next steps are further research and developing an annotated bibliography.
This document discusses evaluating user experience (UX). It provides an overview of UX research approaches including those that view UX as fundamental cognitive constructs and those that see it as unique to individual contexts. The document also presents a framework for attractiveness in UX and describes experiments examining how aesthetics, customization and virtual characters influence engagement. It concludes that UX is multifaceted and can be systematically evaluated through observation, questionnaires and physiological measures over time.
1. Four themes are emerging from exploring new advisory board approaches: connecting all locations, regional hubs, showcasing for executives, and engaging the client ecosystem.
2. The document discusses using a mix of virtual and physical spaces to address client issues. It proposes analyzing collaborative tools, inventorying use cases, and mapping process steps and scales of change.
3. Areas to research include community/collaboration spaces, immersion techniques, and tools for complex conceptualization. The objective is to define requirements for virtual, physical, and projection spaces in terms of architecture, tools, and design.
From Access to Use: the quality of human-archives interactions as a research ...Pierluigi Feliciati
Visiting Dodson Professor Colloquium - Vancouver, University of British Columbia - iSchool of Library, Archival and Information Studies - 14 March 2019 12:00 pm - Chilcotin Room (256), Irving K. Barber Learning Centre
This presentation was provided by Gerald Benoit of Simmons College during the NISO webinar, Enabling Discovery and Retrieval of Non-Traditional and Granular Content, held on June 7, 2017
Everything you ever wanted to know about UX (*but were afraid to ask)Patrick Quattlebaum
The document discusses user experience (UX) design. It provides quotes from Steve Jobs and others about UX emphasizing how products work and improving people's lives. The document also discusses different UX research methods like interviews, observation, and personas to understand users and their needs in order to design better products and services.
This document discusses user-centered design approaches for mobile devices. It argues that traditional user-centered design borrows too many conventions from desktop interfaces rather than creating mobile-specific interfaces. A new mobile user-centered design approach is needed that focuses on the user's context of use. The document presents a 4-pillar framework for mobile user-centered design that involves determining investment level and expectations, selecting an appropriate research methodology, identifying the primary context of use, and choosing the target user type.
Academic visibility online presentation 13 october 2011Laura Czerniewicz
A presentation for academics at the University of Cape Town on issues of online presence and visibility, risks, and how to take control of one's digital footprint.
The document describes a proposed model for representing user profiles using ontologies for personalized web information gathering. The model uses both a world knowledge base (encoded from the Library of Congress Subject Headings) and a user's local instance repository to construct personalized ontologies representing the user's concept models and background knowledge. The proposed model is compared against existing benchmark models through experiments using a large standard dataset, and results show the proposed model improves web information gathering performance.
The document summarizes a research paper that proposes a customized ontological model for representing user profiles to improve web information gathering. The model uses both a global knowledge base and local user repositories to construct personalized ontologies. It introduces a multidimensional ontology mining method to analyze ontology concepts. The local repositories are then used to populate the personalized ontologies with background knowledge. An evaluation compares the proposed model to benchmarks and finds it successfully represents user profiles.
Engelman.2011.exploring interaction modes for image retrievalmrgazer
This document discusses exploring different interaction modes for image retrieval. It describes developing a framework that allows multimodal interaction using techniques like eye tracking, voice recognition, and multi-touch. An experiment was conducted to compare the usability of different interaction methods for query by example image retrieval. Nine participants used four methods - anchor, gaze, mouse, and touch - to select regions in images. Metrics like accuracy, precision and time were measured. Preliminary results showed touch interaction had the most consistent performance and shortest completion times.
Archives on the Web and users expectations: towards a convergence with digita...Pierluigi Feliciati
This document discusses the lack of convergence between archives available online and digital libraries, which tend to have a more user-centric approach. It notes that archives online currently focus more on material provenance rather than user needs. The document advocates applying methods from human-computer interaction and user studies to better understand users and improve the usability and output of archive interfaces. As a case study, it describes a project in Italy that applied such techniques, including focus groups and expert evaluations, to develop a prototype archive portal with the goal of being more intuitive and satisfying for users.
The Recurated Museum: IV. Collections Management & SustainabilityChristopher Morse
Slides from the fourth session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
Mouse tracking is a technique for monitoring and visualizing mouse movement and activity of the users.
This is a Comparative study of cursor movement pattern between a touchpad and a mouse devices based on patterns of cursor movement.
2013 01-28 presentation to ma students at hatiiChris Batt
This document discusses the future of knowledge institutions like museums, libraries, and archives in a digital world. It questions whether the traditional model of these institutions is suitable for maximizing the value of digital collections, and explores possible new service paradigms that better fit the needs of the network society. The challenges include fragmentation of collections, loss of control, and the need for new governance structures and multi-disciplinary strategic approaches to deal with increasing complexity. The primary research question is whether the traditional institution-based model can maximize value delivery in a digital environment, and if an alternative conceptual model is needed.
This document discusses user engagement in information retrieval over query sessions. It begins with an introduction of the author and their research topics related to engagement.
The main topics covered are:
1) Motivations for looking beyond result relevance and search sessions to consider engagement.
2) A definition of engagement as the emotional, cognitive and behavioral connection between a user and technology. Characteristics of engagement like concentration, interest and actions are discussed.
3) Models of user engagement are proposed based on metrics of popularity, activity and loyalty for general engagement models as well as user-based and time-based models. The models capture different aspects of engagement for sites.
Future directions discussed include analyzing interactions between models
1. The document discusses audience management on social media and cultural differences.
2. It finds differences in potential audiences between social networks and microblogs - social networks' audiences are mostly friends and family, while microblogs have more distant and diverse ties.
3. There are also mismatches between intended, potential, and empirical audiences on social networks. For example, intended audiences are primarily friends but potential audiences include more distant connections.
4. The study identifies problematic cases of audience management across cultures. For example, Chinese users have issues with strangers and online-only connections reacting, while Dutch and Germans struggle more with family like parents and ex-partners.
GeniUS is a topic and user modeling library that produces semantically meaningful user profiles from social web data to enhance interoperability between applications. It aggregates relevant user information from sources like Twitter, enriches it with semantic data, and generates customized profiles according to application needs. Evaluation shows domain-specific profiles generated by GeniUS improve recommendation performance compared to generic profiles, with performance varying slightly between domains.
Engage 2013 at SXSWedu, Nada Dabbagh PhD, Strategically Designed Personal Lea...Cengage Learning
Personal Learning Environments or PLEs enable the creation of personal and social learning spaces
to support learner-centered and personalized learning experiences empowering students to direct
their own learning and develop self-regulated learning skills. PLEs are built bottom-up, by the student,
starting with personal goals, information management, and individual knowledge construction, and
progressing to socially mediated knowledge and networked learning. A PLE can be entirely controlled
and adapted by a student providing an engaged learning experience, however students must acquire
and apply a set of personal knowledge management and self-regulatory skills to create effective PLEs.
This talk will address this critical issue focusing on the use of social media as an educational platform
for scaffolding the strategic design of PLEs.
The document summarizes a research proposal for a graduate student's final project. The student proposes researching how to design an annotation system for professional blogs that uses spatial principles related to physical behaviors to facilitate interpreting hypertext narratives. The research questions examine how annotation systems can support various reading purposes and behaviors, allow juxtaposing different opinions, represent the passage of time, and use spatial viewpoints. Next steps are further research and developing an annotated bibliography.
This document discusses evaluating user experience (UX). It provides an overview of UX research approaches including those that view UX as fundamental cognitive constructs and those that see it as unique to individual contexts. The document also presents a framework for attractiveness in UX and describes experiments examining how aesthetics, customization and virtual characters influence engagement. It concludes that UX is multifaceted and can be systematically evaluated through observation, questionnaires and physiological measures over time.
1. Four themes are emerging from exploring new advisory board approaches: connecting all locations, regional hubs, showcasing for executives, and engaging the client ecosystem.
2. The document discusses using a mix of virtual and physical spaces to address client issues. It proposes analyzing collaborative tools, inventorying use cases, and mapping process steps and scales of change.
3. Areas to research include community/collaboration spaces, immersion techniques, and tools for complex conceptualization. The objective is to define requirements for virtual, physical, and projection spaces in terms of architecture, tools, and design.
From Access to Use: the quality of human-archives interactions as a research ...Pierluigi Feliciati
Visiting Dodson Professor Colloquium - Vancouver, University of British Columbia - iSchool of Library, Archival and Information Studies - 14 March 2019 12:00 pm - Chilcotin Room (256), Irving K. Barber Learning Centre
This presentation was provided by Gerald Benoit of Simmons College during the NISO webinar, Enabling Discovery and Retrieval of Non-Traditional and Granular Content, held on June 7, 2017
Everything you ever wanted to know about UX (*but were afraid to ask)Patrick Quattlebaum
The document discusses user experience (UX) design. It provides quotes from Steve Jobs and others about UX emphasizing how products work and improving people's lives. The document also discusses different UX research methods like interviews, observation, and personas to understand users and their needs in order to design better products and services.
This document discusses user-centered design approaches for mobile devices. It argues that traditional user-centered design borrows too many conventions from desktop interfaces rather than creating mobile-specific interfaces. A new mobile user-centered design approach is needed that focuses on the user's context of use. The document presents a 4-pillar framework for mobile user-centered design that involves determining investment level and expectations, selecting an appropriate research methodology, identifying the primary context of use, and choosing the target user type.
Academic visibility online presentation 13 october 2011Laura Czerniewicz
A presentation for academics at the University of Cape Town on issues of online presence and visibility, risks, and how to take control of one's digital footprint.
The document describes a proposed model for representing user profiles using ontologies for personalized web information gathering. The model uses both a world knowledge base (encoded from the Library of Congress Subject Headings) and a user's local instance repository to construct personalized ontologies representing the user's concept models and background knowledge. The proposed model is compared against existing benchmark models through experiments using a large standard dataset, and results show the proposed model improves web information gathering performance.
The document summarizes a research paper that proposes a customized ontological model for representing user profiles to improve web information gathering. The model uses both a global knowledge base and local user repositories to construct personalized ontologies. It introduces a multidimensional ontology mining method to analyze ontology concepts. The local repositories are then used to populate the personalized ontologies with background knowledge. An evaluation compares the proposed model to benchmarks and finds it successfully represents user profiles.
Engelman.2011.exploring interaction modes for image retrievalmrgazer
This document discusses exploring different interaction modes for image retrieval. It describes developing a framework that allows multimodal interaction using techniques like eye tracking, voice recognition, and multi-touch. An experiment was conducted to compare the usability of different interaction methods for query by example image retrieval. Nine participants used four methods - anchor, gaze, mouse, and touch - to select regions in images. Metrics like accuracy, precision and time were measured. Preliminary results showed touch interaction had the most consistent performance and shortest completion times.
Archives on the Web and users expectations: towards a convergence with digita...Pierluigi Feliciati
This document discusses the lack of convergence between archives available online and digital libraries, which tend to have a more user-centric approach. It notes that archives online currently focus more on material provenance rather than user needs. The document advocates applying methods from human-computer interaction and user studies to better understand users and improve the usability and output of archive interfaces. As a case study, it describes a project in Italy that applied such techniques, including focus groups and expert evaluations, to develop a prototype archive portal with the goal of being more intuitive and satisfying for users.
The Recurated Museum: IV. Collections Management & SustainabilityChristopher Morse
Slides from the fourth session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
Mouse tracking is a technique for monitoring and visualizing mouse movement and activity of the users.
This is a Comparative study of cursor movement pattern between a touchpad and a mouse devices based on patterns of cursor movement.
2013 01-28 presentation to ma students at hatiiChris Batt
This document discusses the future of knowledge institutions like museums, libraries, and archives in a digital world. It questions whether the traditional model of these institutions is suitable for maximizing the value of digital collections, and explores possible new service paradigms that better fit the needs of the network society. The challenges include fragmentation of collections, loss of control, and the need for new governance structures and multi-disciplinary strategic approaches to deal with increasing complexity. The primary research question is whether the traditional institution-based model can maximize value delivery in a digital environment, and if an alternative conceptual model is needed.
This document discusses user-centered design and how it is important to consider cultural factors. It defines user-centered design as making systems usable by involving end users in the design process. The development process is grounded in understanding the people who will use the product. It is important to understand user needs, skills, limitations and environment through methods like surveys, interviews and observations. For products used in different cultures, it is critical to accommodate cultural differences in norms, values, symbols and meanings to ensure systems success.
International Journal of Engineering and Science Invention (IJESI) is an international journal intended for professionals and researchers in all fields of computer science and electronics. IJESI publishes research articles and reviews within the whole field Engineering Science and Technology, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
This document outlines an upcoming MOBISYS seminar on social computing research. The seminar will feature 4-minute presentations from 4 speakers: Licia Capra, Afra Mashadi, Claudio Weeraratne, and Valentina Zanardi. Additional researchers may also present. The speakers will discuss their work on topics like collaborative filtering, reputation systems, trust models, content sharing, and analyzing social behavior in pervasive computing environments. Future directions for research are also mentioned.
This is the presentation of the Juan Cruz-Benito’s PhD “On data-driven systems analyzing, supporting and enhancing users’ interaction and experience” that was defended on September 3rd, 2018 in the Faculty of Sciences at University of Salamanca Spain. This PhD was graded with the maximum qualification “Sobresaliente Cum Laude”.
In order to improve personal and organizational knowledge, people have to take time to make sense of the information torrent. If not, it remains merely information. Unfortunately, many of today’s knowledge workers don’t have the time, discipline or the essential skills to select, filter, evaluate and comprehend their multifarious information sources. This can lead to missed opportunities, poor decision-making and suboptimal performance. The 21st century knowledge worker needs to be confident and comfortable with using social technologies and engaging with communities and social learning networks to update his or her knowledge in order to remain relevant. This session explores some of the tools, skills and processes that can help with information sense-making, and looks at the emergent roles of the Community Manager and Digital Curator in delivering value to learning networks.
Roadmap from ESEPaths to EDMPaths: a note on representing annotations resulti...pathsproject
Roadmap from ESEPaths to EDMPaths: a note on representing annotations resulting from automatic enrichment - Aitor Soroa, Eneko Agirre, Arantxa Otegi and Antoine Isaac
This document is a case study on using the Europeana Data Model (EDM) [Doerr et al., 2010] for representing annotations of Cultural Heritage Objects (CHO). One of the main goals of
the PATHS project is to augment CHOs (items) with information that will enrich the user’s experience. The additional information includes links between items in cultural collections and from items to external sources like Wikipedia. With this goal, the PATHS project has applied Natural Language Processing (NLP) techniques on a subset of the items in Europeana.
Aletras, Nikolaos and Stevenson, Mark (2013) "Evaluating Topic Coherence Us...pathsproject
This document introduces distributional semantic similarity methods for automatically measuring the coherence of topics generated by topic models. It constructs semantic spaces to represent topic words using Wikipedia as a reference corpus. Relatedness between topic words and context features is measured using variants of Pointwise Mutual Information. Topic coherence is determined by measuring the distance between word vectors. Evaluation on three datasets shows distributional measures outperform the state-of-the-art approach, with performance improving using a reduced semantic space.
PATHSenrich: A Web Service Prototype for Automatic Cultural Heritage Item Enr...pathsproject
PATHSenrich: A Web Service Prototype for Automatic Cultural Heritage Item Enrichment, Eneko Agirre, Ander Barrena, Kike Fernandez, Esther Miranda, Arantxa Otegi, and Aitor Soroa, paper presented the international conference on Theory and Practice in Digital Libraries, TPDL 2013
Large amounts of cultural heritage material are nowadays available through online digital library portals. Most of these cultural items have short descriptions and lack rich contextual information. The PATHS project has developed experimental enrichment services. As a proof of concept, this paper presents a web service prototype which allows independent content providers to enrich cultural heritage items with a subset of the full functionality: links to related items in the collection and links to related Wikipedia articles. In the future we plan to provide more advanced functionality, as available offline for PATHS.
Implementing Recommendations in the PATHS system, SUEDL 2013pathsproject
Implementing Recommendations in the PATHS system, Paul Clough, Arantxa Otegi, Eneko Agirre and Mark Hall, paper presented at the Supporting Users Exploration of Digital Libraries, SUEDL 2013 workshop, during TPDL 2013 in Valetta, Malta
In this paper we describe the design and implementation of nonpersonalized recommendations in the PATHS system. This system allows users to explore items from Europeana in new ways. Recommendations of the type “people who viewed this item also viewed this item” are powered by pairs of viewed items mined from Europeana. However, due to limited usage data only 10.3% of items in the PATHS dataset have recommendations (4.3% of item pairs visited more than once). Therefore, “related items”, a form of contentbased recommendation, are offered to users based on identifying similar items. We discuss some of the problems with implementing recommendations and highlight areas for future work in the PATHS project.
User-Centred Design to Support Exploration and Path Creation in Cultural Her...pathsproject
This document describes research on developing a prototype system to enhance user interaction with cultural heritage collections through a pathway metaphor. It involved gathering user requirements through surveys and interviews. Key findings include:
1) Existing online paths tend to be linear and static, limiting exploration, though users preferred more flexible, theme-based paths that allowed branching.
2) Interviews found the path metaphor could represent search histories, journeys of discovery, linked metadata, guides into collections, routes through collections, and more.
3) An interaction model was developed involving consuming, collecting, creating and communicating about paths to support exploration, learning and engagement.
4) The prototype aims to integrate path creation, use and sharing to better support
Generating Paths through Cultural Heritage Collections Latech2013 paperpathsproject
Generating Paths through Cultural Heritage Collections, Samuel Fernando, Paula Goodale, Paul Clough, Mark Stevenson, Mark Hall and Eneko Agirre. Paper presented at Latech 2013
Cultural heritage collections usually organise sets of items into exhibitions or guided tours. These items are often accompanied by text that describes the theme and topic of the exhibition and provides background context and details of connections with other items. The PATHS project brings the idea of guided tours to digital library collections where a tool to create virtual paths are used to assist with navigation and provide guides on particular subjects and topics. In this paper we characterise and analyse paths of items created by users of our online system.
Supporting User's Exploration of Digital Libraries, Suedl 2012 workshop proce...pathsproject
Workshop proceedings from the International workshop on Supporting Users Exploration of Digital Libraries, SUEDL 2012 which was held at TPDL 2012 (the international conference on Theory and Practice in Digital Libraries), Paphos, Cyprus, September 2012.
The aim of the workshop was to stimulate collaboration from experts and stakeholders in Digital Libraries, Cultural Heritage, Natural Language Processing and Information Retrieval in order to explore methods and strategies to support exploration of Digital Libraries, beyond the white box paradigm of search and click.
The proceedings includes:
"Browsing Europeana - Opportunities and Challenges', David Haskiya
"Query re-writing using shallow language processing effects', Anna Mastora and Sarantos Kapidakis
"Visualising Television Heritage" Johan Ooman et al,
"Providing suitable information access for new users of Digital Libraries", Rike Brecht et al
"Exploring Pelagios: a Visual Browser for Geo-tagged datasets" Rainer Simon et al
PATHS state of the art monitoring reportpathsproject
This document provides an update to an Initial State of the Art Monitoring report delivered by the project. The report covers the areas of Educational Informatics, Information Retrieval and Semantic Similarity relatedness.
Recommendations for the automatic enrichment of digital library content using...pathsproject
Recommendations for the enrichment of digital library content using open source software, PATHS report by Eneko Agirre and Arantxa Otegi
The goal of this document is to present an overall set of recommendations for the automatic enrichment of Digital Library content using open source software. It is intended to be useful for third-parties who would like to offer enrichment services. Note that this is not a step-by-step guide for reimplementation, but an overall view of the software required and the programming effort involved.
Semantic Enrichment of Cultural Heritage content in PATHSpathsproject
Semantic Enrichment of Cultural Heritage content in PATHS, report by Mark Stevenson and Arantxa Otegi with Eneko Agirre, Nikos Aletras, Paul Clough, Samuel Fernando and Aitor Saroa.
The aim of the PATHS project is to enable exploration and discovery within cultural heritage collections. In order to support this the project developed a range of enrichment techniques which augmented these collections with additional information to enhance the users’ browsing experience. One of the demonstration systems developed in PATHS makes use of content from Europeana. This document summarises the semantic enrichment techniques developed in PATHS, with particular reference to their application to the Europeana data.
Generating Paths through Cultural Heritage Collections, LATECH 2013 paperpathsproject
Generating Paths through Cultural Heritage Collections Samuel Fernando, Paula Goodale, Paul Clough, Mark Stevenson, Mark Hall and Eneko Agirre.
The PATHS project brings the idea of guided tours to digital library collections where a tool to create virtual paths are used to assist with navigation and provide guides on particular subjects and topics. In this paper we characterise and analyse paths of items created by users of our online system.
Generating PATHS through Cultural Heritage Collections, Samuel Fernando, Paula Goodale, Paul Clough,
Mark Stevenson, Mark Hall, Eneko Agirre. Presentation given at LaTeCH 2013, ACL Workshop, Sofia, Bulgaria.
The PATHS project is a 3-year EU-funded project involving 6 partners across 5 countries. The project aims to introduce personalized paths into digital cultural heritage collections to provide more engaging access to large volumes of online material. The PATHS system enriches metadata through natural language processing and links items within collections and to external resources. It provides various tools for browsing, searching and creating paths. Two rounds of user evaluations found the path creation tools and search mechanisms were well received. Outcomes include the PATHS API and potential commercialization of components and consultancy services.
This document summarizes the PATHS project, which developed tools for exploring digital cultural heritage collections. The project involved 6 partners across 5 countries. It researched methods for navigating collections, including user-created paths and natural language processing of metadata. Users can browse collections through a thesaurus, tag cloud, or topic map. The system allows users to create and publish nonlinear paths through the collection with descriptions. The tools have potential for classroom activities, curated collections, and research.
Comparing taxonomies for organising collections of documents presentationpathsproject
This document compares different taxonomies for organizing large collections of documents. It evaluates taxonomies that were either manually created (LCSH, WordNet domains, Wikipedia taxonomy, DBpedia ontology) or automatically derived from document data using LDA topic modeling or Wikipedia link frequencies. The document describes applying these taxonomies to a collection of over 550,000 items from Europeana, a digital library. It then evaluates the taxonomies based on how cohesive the groupings are and how accurately the relationships between parent and child nodes are classified.
SemEval-2012 Task 6: A Pilot on Semantic Textual Similaritypathsproject
This document describes the SemEval-2012 Task 6 on semantic textual similarity. The task involved measuring the semantic equivalence of sentence pairs on a scale from 0 to 5. The training data consisted of 2000 sentence pairs from existing paraphrase and machine translation datasets. The test data also had 2000 sentence pairs from these datasets as well as surprise datasets. Systems were evaluated based on their Pearson correlation with human annotations. 35 teams participated and the best systems achieved a Pearson correlation over 80%. This pilot task established semantic textual similarity as an area for further exploration.
A pilot on Semantic Textual Similaritypathsproject
This document summarizes the SemEval 2012 task on semantic textual similarity. It describes the motivation for the task as measuring similarity between text fragments on a graded scale. It then outlines the datasets used, including the MSR paraphrase corpus, MSR video corpus, WMT evaluation data, and OntoNotes word sense data. It also discusses the annotation process, which involved a pilot with authors and crowdsourcing through Mechanical Turk. The results showed most systems performed better than baselines and the best systems achieved correlations over 0.8 with human judgments.
Comparing taxonomies for organising collections of documentspathsproject
This document compares different taxonomies for organizing large collections of documents. It examines four existing manually created taxonomies (Library of Congress Subject Headings, WordNet Domains, Wikipedia Taxonomy, DBpedia) and two methods for automatically deriving taxonomies (WikiFreq and LDA topics) for organizing a large online cultural heritage collection from Europeana. It then presents two human evaluations of the taxonomies, measuring cohesion and analyzing concept relations, and finds that the manual taxonomies have high-quality relations while the novel automatic method generates very high cohesion.
PATHS Final prototype interface design v1.0pathsproject
This document summarizes the design methodology and current status of the interface design for the second prototype of the PATHS project. It begins with a three-stage design methodology that includes: evaluating the first prototype design process, creating low-fidelity storyboards, and developing high-fidelity interaction designs. It then reviews lessons learned from developing the first prototype interface. The document introduces new user interface components and presents preliminary high-fidelity designs for key pages like the landing page, path editing, and item pages. Expert evaluation of the designs is planned along with user evaluation of a working prototype. The goal is to address issues identified in prior evaluations and create an intuitive interface for the PATHS cultural heritage system.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Infrastructure Challenges in Scaling RAG with Custom AI modelsZilliz
Building Retrieval-Augmented Generation (RAG) systems with open-source and custom AI models is a complex task. This talk explores the challenges in productionizing RAG systems, including retrieval performance, response synthesis, and evaluation. We’ll discuss how to leverage open-source models like text embeddings, language models, and custom fine-tuned models to enhance RAG performance. Additionally, we’ll cover how BentoML can help orchestrate and scale these AI components efficiently, ensuring seamless deployment and management of RAG systems in the cloud.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAU
PATHS Poster, iSchool launch
1. Personalised access to cultural heritage spaces
Mark M. Hall, Paula Goodale, Samuel Fernando, Paul Clough, Mark Stevenson, Nigel Ford
The Paths project aims to provide improved access to digital Cultural Heritage collections through the use of personalised pathways
through the Cultural Heritage information space. These pathways can be provided by experts, other users, or suggested by the
Paths system based on the user's personal interests, knowledge, and preferred cognitive style.
Concept
The Paths project will take a user-led, iterative approach to Collect
both the research and systems development.
In the initial phase a number of studies will be used to determine how people think
Surveys about pathways and how they make use of existing digital Cultural Heritage systems.
Iterative
System
Experiments Surveys
Development
Literature Experiments Log analysis Qualitative
What do people look at? How do you create a path?
How do people navigate between items? How are paths used?
User-based
Evaluation criteria evaluation Live system analysis Quantitative
What is the user currently interested in? How often do people use existing digital
What is the user's current personal style? Cultural Heritage resources?
How easy to use are existing digital
Create Cultural Heritage resources?
Building
is_a
Consume
L.S. Lowry Mine Factory
When a user consumes a path the system will adapt
Communicate
created_by has_subject
the interface to the user's cognitive style (how they
like to approach new areas) and personal interests.
Sketch Photograph Painting Follow our progress at
The Paths project will utilise novel user-interfaces and a powerful http://www.paths-project.eu
graph-based representation of the digital Cultural Heritage data to "I want to be Dependent
led through a very
enable the user to collect items, create a path from the items, specific area that I Or via
communicate the path to others and consume others' paths. am interested in"
@PATHS_project
Local Global
Iron Works 19th century PATHS-Personalised Access to CH spaces
"I prefer getting
Industrial Revolution terraced houses
a good overview
PATHS-Personalised Access to CH spaces
on my own"
Railway Poster Independent
Disused mine
Cognitive-style dimensions
after Pask & Witkin
Basic Ideas about The Rocket
Funded by FP7-ICT-2009-6 Grant No. 270082
the Industrial Railways
Revolution This will also form one of the foundations for
evaluating the performance of the Paths system
Path about the Industrial Revolution Theme Item Learning Outcome