On August 8, 2008 ... as part of the interview process to get in the door at the local virtual gift firm Viximo ... I had the distinct pleasure of presenting my passions to about a dozen amazing people on the Viximo team.
Long story short, I didn\'t get the gig. But I decided to post this PDF of my Keynote as a way to introduce myself, show you a few of the important colleagues, friends and faces that have inspired and influenced my work and professional life, and give you a peek into my eclectic interests and personality.
Enjoy!
At the end of my first year at The Dynamic Media Institute I realized a deep concern that through our progressively increased digital progress in life leaves us with a loss of texture and natural organic quality of surface. Our tactile experiences become more and more contained or limited by the surface of our computer monitors and devices. By exploring the conceptual prototype described in this presentation I am attempting to regain that textural innocence by cartoonishly magnifying the natural text of crayon, pen and pencil marks made by my son Maceo through an interactive projection loosely controlled by an easel-like interface \'kiosk\'.
Besides dreaming up these incredibly ridiculous cyberSurreal fautotypes { see the iStar App image above as well as Fantasy iPhone and the Batman App up in a specially crafted Facebook Photo Gallery } — I've had the crazy-good fortune to present out at PechaKucha Night in Boston.
On Tuesday, April 24th joined an amazing, eclectic line-up of 20 x 20 rapid-fire talks out at Club OBERON on the outskirts of Harvard Square.
My talk, aptly entitled 'The 2012 Human eXperience Report,' discusses the context of one thread of my DMI thesis work with recent evolutionary UX design thought and aktion research added into the mix.
After about 13 of 20 slides of 'setup' — I incorporate the first official qualitative data discovery from a recent public-intervention, persona-performance testing one of the 'found systems' I encountered in the world.
This presentation provides some context before and after the official 20 slides of the actual PechaKucha presentation, including mention of some follow-up activities I am currently engaged in.
Writing a CV can be hard work, so here are some tips that I've used from Interaction Design Foundation. It should include the most appropriate, concise, believable and impressive representation of: - Who we are; - What we do and have done; - Where we studied, when and the results achieved; and - What we have to offer.
There are some relatively simple rules for developing a great UX CV, and these include:
1. Open With a Great Personal Statement
2. Keep it Short and To The Point.
3. Consider Separating Experience from Work History
4. Make Education Relevant
5. Interests and Hobbies
Presented at Web Unleashed 2016
by Mariah Hay, Pluralsight
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
Over the past ten years the world of digital tools has shifted from B2B to B2C. Interfaces that were once purely utilitarian have taken a path that not only integrated them with physical products, but also surpassed the physical product – becoming the product themselves. The most successful companies know how to wield UX as a strategy for engaging their user’s attention, whether it’s their employee, or their customer. Companies who confuse UX with merely making an interface “pretty” will fail every time. To better understand how to leverage UX as a competitive advantage, Mariah will talk about:
The difference between UX and UI, and why it is so often confused
The history of UX as an industry
Measuring maturity of UX in an organization
Objective
Participants will leave this presentation with the tools to articulate what UX is, how this role came into being, and how to identify UX maturity within an organization.
Target Audience
Developers, UX professionals, interface designers, product managers, executives, CIO’s, and any business leader who is interested in articulating the scope and application of UX surrounding product development.
Assumed Audience Knowledge
This presentation assumes the audience has a solid understanding of digital product development.
Five Things Audience Members Will Learn
The true scope of what UX activities encompass
The origin of experience design
Why there is so much confusion around what a UX professional does
Identifying the digital divide in an organization
How to understand how mature UX practices are at the organizational level
At the end of my first year at The Dynamic Media Institute I realized a deep concern that through our progressively increased digital progress in life leaves us with a loss of texture and natural organic quality of surface. Our tactile experiences become more and more contained or limited by the surface of our computer monitors and devices. By exploring the conceptual prototype described in this presentation I am attempting to regain that textural innocence by cartoonishly magnifying the natural text of crayon, pen and pencil marks made by my son Maceo through an interactive projection loosely controlled by an easel-like interface \'kiosk\'.
Besides dreaming up these incredibly ridiculous cyberSurreal fautotypes { see the iStar App image above as well as Fantasy iPhone and the Batman App up in a specially crafted Facebook Photo Gallery } — I've had the crazy-good fortune to present out at PechaKucha Night in Boston.
On Tuesday, April 24th joined an amazing, eclectic line-up of 20 x 20 rapid-fire talks out at Club OBERON on the outskirts of Harvard Square.
My talk, aptly entitled 'The 2012 Human eXperience Report,' discusses the context of one thread of my DMI thesis work with recent evolutionary UX design thought and aktion research added into the mix.
After about 13 of 20 slides of 'setup' — I incorporate the first official qualitative data discovery from a recent public-intervention, persona-performance testing one of the 'found systems' I encountered in the world.
This presentation provides some context before and after the official 20 slides of the actual PechaKucha presentation, including mention of some follow-up activities I am currently engaged in.
Writing a CV can be hard work, so here are some tips that I've used from Interaction Design Foundation. It should include the most appropriate, concise, believable and impressive representation of: - Who we are; - What we do and have done; - Where we studied, when and the results achieved; and - What we have to offer.
There are some relatively simple rules for developing a great UX CV, and these include:
1. Open With a Great Personal Statement
2. Keep it Short and To The Point.
3. Consider Separating Experience from Work History
4. Make Education Relevant
5. Interests and Hobbies
Presented at Web Unleashed 2016
by Mariah Hay, Pluralsight
FITC produces events for digital creators in Toronto, Amsterdam, NYC and beyond
Save 10% off any of our events with discount code 'slideshare'
Check out our events at http://fitc.ca
or follow us at https://twitter.com/fitc
Overview
Over the past ten years the world of digital tools has shifted from B2B to B2C. Interfaces that were once purely utilitarian have taken a path that not only integrated them with physical products, but also surpassed the physical product – becoming the product themselves. The most successful companies know how to wield UX as a strategy for engaging their user’s attention, whether it’s their employee, or their customer. Companies who confuse UX with merely making an interface “pretty” will fail every time. To better understand how to leverage UX as a competitive advantage, Mariah will talk about:
The difference between UX and UI, and why it is so often confused
The history of UX as an industry
Measuring maturity of UX in an organization
Objective
Participants will leave this presentation with the tools to articulate what UX is, how this role came into being, and how to identify UX maturity within an organization.
Target Audience
Developers, UX professionals, interface designers, product managers, executives, CIO’s, and any business leader who is interested in articulating the scope and application of UX surrounding product development.
Assumed Audience Knowledge
This presentation assumes the audience has a solid understanding of digital product development.
Five Things Audience Members Will Learn
The true scope of what UX activities encompass
The origin of experience design
Why there is so much confusion around what a UX professional does
Identifying the digital divide in an organization
How to understand how mature UX practices are at the organizational level
From connected home, to 360 media and virtual reality, future experiences will enable more seamless and multi-sensory interactions with our physical and digital spaces. This brief highlights the opportunity that immersive experiences provide for businesses as they shift the way the interact with and reach customers. Creating an immersive UX strategy is critical for all businesses. Punchcut highlights the opportunity and offers ways to help through their services.
We offer unique and world-class designing solutions matching customer’s business strategies and requirements. Focused on a collaborative approach, our team understands the customer's needs to deliver business value.
Hi I'm Gradinar Razvan and these are some sample projects that I've done in the past. It includes some samples from my experience as a UX UI designer, Visual Designer, Web Designer, Graphic Designer and 3D Visualization Artist
My portfolio can be seen here:
http://builtbyg.com
High-ress:
http://builtbyg.com/portfolio.pdf
Facebook:
http://facebook.com/builtbyg
Youtube
http://youtube.com/GradinarRazvan
Truth and Dare - Out of the echochamber into the fireJason Mesut
This is a presentation that starts to touch on the risks and issues circling the UX echochamber right now, and what we can do to battle them.
It's a presentation I gave at EuroIA on September 23rd 2011. It has been designed to be readable without presentation and also to aid comprehension by non-english speaking audiences. Hence the amount of wordy slides.
According to the Economic Survey 2023 report, India had the greatest acceptance rate of fintech, at 87%. Fintech is the financial sector's future.
You will be equipped with the most recent and pertinent understanding of fintech thanks to the professional course in the subject. You'll obtain a profound understanding of the most recent technology and trends influencing the financial sector thanks to our in-depth curriculum.
You'll discover the fundamental ideas and abilities required to flourish in this fast-paced industry, from digital payments and online lending to the blockchain, cryptocurrencies, and artificial intelligence.
You get access to a committed team of professionals at all times during the program. These experts in their fields will help you comprehend the material more thoroughly and teach the necessary skills and information for you to succeed in your career.
Along with comprehensive, strategic, and practical instruction on technologies like API, Blockchain, Cloud Computing, AI, Machine Learning, IoT, and RPA, the online course offers an in-depth grasp of many elements of Fintech.
User Experience Design is the process of making digital products that provide an enriching experience to the users.
For more details, visit : https://mitidinnovation.com/recreation/a-complete-guide-to-user-experience-design/
Embarking on a career in UI/UX design opens up a world of limitless possibilities in today's tech-driven landscape. The demand for skilled professionals in this field is soaring, as businesses increasingly recognize the pivotal role of user experience in their digital presence. Beyond the mere creation of aesthetically pleasing interfaces, UI/UX designers play a crucial role in enhancing user satisfaction, accessibility, and overall usability.
What Is Anchor Text Everything You Need to Know.pptxTurboAnchor
You may have heard the terms UI UX many times before, but do you know what they mean? This article will shed light on the key elements of UI UX design and highlight their differences and importance for the user and businesses.
Venanzio Arquilla - Professore Associato del Politecnico di Milano e Direttore Scientifico del Corso di Alta Formazione in User Experience Design di POLI.design - ha focalizzato il proprio speech sulle caratteristiche dello UX Design, sui perimetri di intervento dello UX Designer, sui perché la UX ha assunto importanza all'interno delle organizzazioni, sugli ultimi trend del corporate design e sulle tipologie di professionisti che maggiormente si stanno avvicinando a questa nuova professione
Understanding the Tech companies, its needs and its culture to promote a better approach when making the onboard of UX Design Teams. Also some methodologies and processes that may be used to make this onboarding easier.
Where Does IA Fit in the Design ProcessPeter Boersma
Container for the Panel discussion about Design Processes and the place IA has in it. Panel was held at the IA Summit 2007 in Las Vegas, Nevada, USA. The moderator was Peter Boersma, the panelists Livia Labate, Larisa Warnke, Leisa Reichelt, Josh Seiden and Peter Merholz.
Today may be even more then before we are talking about great code (SOLID, KISS, DRY...) and we think that application is all about great code base, especially if we are developers. But to be honest with each other, UI is application and almost the only and the most important thing today. The application is a collection of tiny details and if you want to have satisfied users take your time and build great UI - simply said: UI is your application.
Want to learn about user experience design? Then let's look at different Elements of User Experience Design.
For more details, visit : https://mitidinnovation.com/recreation/the-key-elements-of-user-experience-design/
What is UI UX Design_ Difference Between UI & UX.pptxTurboAnchor
The difference between UI and UX design is that the UI entails the looks and appearance by which people interact with a product, while UX design relates to a user’s experience with a product. In simple words, UI pertains to the appearance and function of a product’s interface, and UX relates to the overall user experience.
read more: https://turboanchor.com/ui-ux-design/
A storyFirst Approach to Human-Centered Design — Now with Behavior Modes!Lou Susi
I presented this third installation of the storyFirst talk out at Refresh Boston at Watertown's Fresh Tilled Soil on Tuesday, June 16, 2015.
Quick synopsis:
When we design for experience, subtle and peculiar shifts come into play that demand a uniquely empathic way of thinking about our practice.
We’re no longer designing for an ‘audience’ or ‘viewers’ through our previously static / mass mediated, one-way delivery of the information and designs we’re communicating. Instead, when we consider aspects of interactive engagement for our ‘users’ to experience — we need to thoughtfully dream up the actual stories we’re asking the people in our audience to actively live out.
In this talk we discuss the benefits of putting story at the center of a human-centered design approach to improve the design process as well as the quality of the total human experience we’re ultimately all creating through our crucial work in designing for the direction of our mutual future.
Note: This presentation is still in development
The Experience of Experience Design discusses the group social dynamics involved in the work of experience design teams.
By developing better self- and social-awareness to tune into the personalities, cultures and collaborations we're constantly immersed in, we can better manage challenging situations in the moment and guide cross-departmental teams to more efficient and effective results.
The presentation also walks through 2 semi-fictionalized, 'speculative' scenarios that describe how 'the experience' of the design experience feels across different UX-guided and -unguided group dynamic situations.
The question we're considering here:
How can we incorporate deeper awareness through our human-centered mindset to issue far more effective and human guidance for our people, teams and processes?
Not for pure UX Design beginners, but recommended for everyone.
From connected home, to 360 media and virtual reality, future experiences will enable more seamless and multi-sensory interactions with our physical and digital spaces. This brief highlights the opportunity that immersive experiences provide for businesses as they shift the way the interact with and reach customers. Creating an immersive UX strategy is critical for all businesses. Punchcut highlights the opportunity and offers ways to help through their services.
We offer unique and world-class designing solutions matching customer’s business strategies and requirements. Focused on a collaborative approach, our team understands the customer's needs to deliver business value.
Hi I'm Gradinar Razvan and these are some sample projects that I've done in the past. It includes some samples from my experience as a UX UI designer, Visual Designer, Web Designer, Graphic Designer and 3D Visualization Artist
My portfolio can be seen here:
http://builtbyg.com
High-ress:
http://builtbyg.com/portfolio.pdf
Facebook:
http://facebook.com/builtbyg
Youtube
http://youtube.com/GradinarRazvan
Truth and Dare - Out of the echochamber into the fireJason Mesut
This is a presentation that starts to touch on the risks and issues circling the UX echochamber right now, and what we can do to battle them.
It's a presentation I gave at EuroIA on September 23rd 2011. It has been designed to be readable without presentation and also to aid comprehension by non-english speaking audiences. Hence the amount of wordy slides.
According to the Economic Survey 2023 report, India had the greatest acceptance rate of fintech, at 87%. Fintech is the financial sector's future.
You will be equipped with the most recent and pertinent understanding of fintech thanks to the professional course in the subject. You'll obtain a profound understanding of the most recent technology and trends influencing the financial sector thanks to our in-depth curriculum.
You'll discover the fundamental ideas and abilities required to flourish in this fast-paced industry, from digital payments and online lending to the blockchain, cryptocurrencies, and artificial intelligence.
You get access to a committed team of professionals at all times during the program. These experts in their fields will help you comprehend the material more thoroughly and teach the necessary skills and information for you to succeed in your career.
Along with comprehensive, strategic, and practical instruction on technologies like API, Blockchain, Cloud Computing, AI, Machine Learning, IoT, and RPA, the online course offers an in-depth grasp of many elements of Fintech.
User Experience Design is the process of making digital products that provide an enriching experience to the users.
For more details, visit : https://mitidinnovation.com/recreation/a-complete-guide-to-user-experience-design/
Embarking on a career in UI/UX design opens up a world of limitless possibilities in today's tech-driven landscape. The demand for skilled professionals in this field is soaring, as businesses increasingly recognize the pivotal role of user experience in their digital presence. Beyond the mere creation of aesthetically pleasing interfaces, UI/UX designers play a crucial role in enhancing user satisfaction, accessibility, and overall usability.
What Is Anchor Text Everything You Need to Know.pptxTurboAnchor
You may have heard the terms UI UX many times before, but do you know what they mean? This article will shed light on the key elements of UI UX design and highlight their differences and importance for the user and businesses.
Venanzio Arquilla - Professore Associato del Politecnico di Milano e Direttore Scientifico del Corso di Alta Formazione in User Experience Design di POLI.design - ha focalizzato il proprio speech sulle caratteristiche dello UX Design, sui perimetri di intervento dello UX Designer, sui perché la UX ha assunto importanza all'interno delle organizzazioni, sugli ultimi trend del corporate design e sulle tipologie di professionisti che maggiormente si stanno avvicinando a questa nuova professione
Understanding the Tech companies, its needs and its culture to promote a better approach when making the onboard of UX Design Teams. Also some methodologies and processes that may be used to make this onboarding easier.
Where Does IA Fit in the Design ProcessPeter Boersma
Container for the Panel discussion about Design Processes and the place IA has in it. Panel was held at the IA Summit 2007 in Las Vegas, Nevada, USA. The moderator was Peter Boersma, the panelists Livia Labate, Larisa Warnke, Leisa Reichelt, Josh Seiden and Peter Merholz.
Today may be even more then before we are talking about great code (SOLID, KISS, DRY...) and we think that application is all about great code base, especially if we are developers. But to be honest with each other, UI is application and almost the only and the most important thing today. The application is a collection of tiny details and if you want to have satisfied users take your time and build great UI - simply said: UI is your application.
Want to learn about user experience design? Then let's look at different Elements of User Experience Design.
For more details, visit : https://mitidinnovation.com/recreation/the-key-elements-of-user-experience-design/
What is UI UX Design_ Difference Between UI & UX.pptxTurboAnchor
The difference between UI and UX design is that the UI entails the looks and appearance by which people interact with a product, while UX design relates to a user’s experience with a product. In simple words, UI pertains to the appearance and function of a product’s interface, and UX relates to the overall user experience.
read more: https://turboanchor.com/ui-ux-design/
A storyFirst Approach to Human-Centered Design — Now with Behavior Modes!Lou Susi
I presented this third installation of the storyFirst talk out at Refresh Boston at Watertown's Fresh Tilled Soil on Tuesday, June 16, 2015.
Quick synopsis:
When we design for experience, subtle and peculiar shifts come into play that demand a uniquely empathic way of thinking about our practice.
We’re no longer designing for an ‘audience’ or ‘viewers’ through our previously static / mass mediated, one-way delivery of the information and designs we’re communicating. Instead, when we consider aspects of interactive engagement for our ‘users’ to experience — we need to thoughtfully dream up the actual stories we’re asking the people in our audience to actively live out.
In this talk we discuss the benefits of putting story at the center of a human-centered design approach to improve the design process as well as the quality of the total human experience we’re ultimately all creating through our crucial work in designing for the direction of our mutual future.
Note: This presentation is still in development
The Experience of Experience Design discusses the group social dynamics involved in the work of experience design teams.
By developing better self- and social-awareness to tune into the personalities, cultures and collaborations we're constantly immersed in, we can better manage challenging situations in the moment and guide cross-departmental teams to more efficient and effective results.
The presentation also walks through 2 semi-fictionalized, 'speculative' scenarios that describe how 'the experience' of the design experience feels across different UX-guided and -unguided group dynamic situations.
The question we're considering here:
How can we incorporate deeper awareness through our human-centered mindset to issue far more effective and human guidance for our people, teams and processes?
Not for pure UX Design beginners, but recommended for everyone.
A storyFirst Approach to Human-Centered Design | Installment #2 @ the 2014 UX...Lou Susi
When we design for experience, subtle and peculiar shifts come into play that demand a uniquely empathic way of thinking about our practice.
We’re no longer designing for an ‘audience’ or ‘viewers’ through our previously static / mass mediated, one-way delivery of the information and designs we’re communicating. Instead, when we consider aspects of interactive engagement for our ‘users’ to experience — we need to thoughtfully dream up the actual stories we’re asking the people in our audience to actively live out. In this talk we discuss the benefits of putting story at the center of a human-centered design approach to improve the design process as well as the quality of the total human experience we’re ultimately all creating through our work.
I delivered this installment of the storyFirst talk at the very first UXBoston Conference on Saturday, July 19th 2014 at the Microsoft NERD Center in Kendall Square, Cambridge, Massachusetts { further details about the conference can be found at: http://www.meetup.com/uxboston/events/136304392/ }.
Stay tuned for further public speaking installments of the storyFirst Approach by visiting: http://storyfirst.org and http://myownmindllc.com and http://loususi.com.
Any UXBoston Conference attendees that would like to provide comments or feedback on the talk can graciously visit my SpeakerRate page for the presentation at: http://spkr8.com/t/34281 — I truly appreciate any continued conversation, critical feedback and other discussion as it will help me continue to develop the concepts we discussed at the conference for further clarity and development as a more and more valuable approach to experience design for both personal human-centered design and professional team-based experience design collaborations.
A storyFirst Approach to Human-Centered DesignLou Susi
Although I've included little bits and hints to this topic in more casual presentations I've given in the recent past, this SlideShare Deck captures the recent lecture I gave as part of Massachusetts College of Art and Designs 2014 Thursday Evening Lecture Series through their Continuing and Professional Education Department.
The talk ran a little under an hour long and covered approaches to leveraging looser, human-feeling storytelling methods to help inform, design, develop and iteratively optimize experience design for: garnering better personal awareness and contextual understanding in the world; professional, collaborative practices with corporate UX design and development teams { in ways that closely align and play well with current, industry-standard Agile and Lean UX methodologies }; philosophical 'life-design' guidance for yourself and others; thinking about ways to designEmpower 'Design for Good' for The Bigger Picture when thinking about ways to actively and consciously design and promote positive change for humanity and the world.
This was the official premiere lecture for 'A storyFirst Approach to Human-Centered Design' — not exactly a 'beta,' but also the first of many iterative talks focused on the themes of design, awareness and creating positive change by actively living with a certain design philosophy and perspective in heart and mind.
We do a bi-weekly UX MindShare Session at Mobiquity as a way to share and keep abreast of the latest trends, tools, methodologies, thinking and technologies within our UX and Creative department. I actually use the session as my veryOwn user-centered sociology lab, to see what presentation delivery styles and content might prove valuable to a professional UX design organization. Much of the content is pre-thought but unscripted, exploring timely topics in device and application design that hopefully entertain while provoking further discussion and thought around certain thoughtStreams that come to me during the week as I'm engaged with clients, colleagues, product design and processes. My goal in creating these presentations is to surface new ideas that come to me in as fresh and raw a state as possible to gauge real-time reaction in the room and feel out whether or not the material resonates deeply enough to deepen the thinking further with follow-on presentation exploration.
As with most design endeavors, I continually strive to clarify a set of ideas, both for myself and for others.
This presentation continues on with the concept of using a StoryFirst approach to user-centered design and specifically delves into what I've been thinking of as Behavior Modes. Behavior Modes are just one of many forces that influence the perception and use of an experience. My theory here is that the device type itself is one such influence and can have an interesting impact on whether or not an experience comes across successfully or not.
Much of the presentation as seen here on SlideShare only provides the visual content as displayed live in the room as accompaniment to my high energy, slightly improvised and performative delivery of the actual mindshare information and concepts behind Behavior Modes, StoryFirst design methodologies, the embeddedStory system that most wanted consultants design, developed, tested, refined and deployed for the MassArt Made retail venue on MassArt's Boston campus, and so on.
A little lecture I gave at Colin Owens' RISD course 'Design for Dynamic Media' on Tuesday, April 9, 2013. I talk about: my work as Senior User Experience and Innovation Architect at Mobiquity; how I leverage satire, parody and various degrees of humor in my design approach; and my thesis work and research into cyberSurrealism out at Dynamic Media Institute — MassArt's future-forward MFA graduate degree program for design, technology, creativity and innovation.
Although the presentation on its own sans live talk may provide little value after the event, I thought I'd post this series of PDF presentations as a current example of my presentation design chops and to show the slideshare community what I'm up to in the after-hours wile working at Mobiquity.
1. passion presentation to viximo
user experience design
professional passion + influences
lou suSi | 080808
2. passion presentation to viximo
introduction
Lou Susi
ux lead for Monster designer + technologist
artist | musician | writer husband + father
user experience design
professional passion + influences
lou suSi | 080808
3. passion presentation to viximo
education
1992 | ba in art university of massachusetts at Lowell
wpi + bu too
user experience design
professional passion + influences
lou suSi | 080808
4. passion presentation to viximo
separate lives
art + creativity
career
user experience design
professional passion + influences
lou suSi | 080808
5. passion presentation to viximo
focus
and now ...
back to our regularly
scheduled program
user experience design
professional passion + influences
lou suSi | 080808
6. passion presentation to viximo
education
1992 | ba in art university of massachusetts at Lowell
wpi + bu too
2002 | certificate in multimedia applications
2008 | mini-mba creative continuum
bentley + mass college of art + design
user experience design
professional passion + influences
lou suSi | 080808
7. passion presentation to viximo
intersection
art + technology
content + interaction
user experience design
professional passion + influences
lou suSi | 080808
8. passion presentation to viximo
career
1996 community newspaper company
goldk
bxos interactive
webex weboffice
tubes
today monster
user experience design
professional passion + influences
lou suSi | 080808
9. passion presentation to viximo
influences
user experience design
professional passion + influences
lou suSi | 080808
10. passion presentation to viximo
influences
user experience design
professional passion + influences
lou suSi | 080808
11. passion presentation to viximo
influences
user experience design
professional passion + influences
lou suSi | 080808
12. passion presentation to viximo
recent reading list
user experience design
professional passion + influences
lou suSi | 080808
13. passion presentation to viximo
recent reading list
user experience design
professional passion + influences
lou suSi | 080808
14. passion presentation to viximo
question
what’s the difference between
web design + ‘user experience design?’
user experience design
professional passion + influences
lou suSi | 080808
15. passion presentation to viximo
answer
web design
the web is a collection of interconnected documents and other resources
{ text, images, video + other multimedia } linked by symbolic hyperlinks and urls
more focus on the information + objects being ‘out there’
user experience design
the web is an experience made up of all the same ingredients, but with
user-centered design { ucd } we focus on the user + specifically on how
the user encounters + interacts with the experience we present them
user experience design
professional passion + influences
lou suSi | 080808
16. passion presentation to viximo
definition
user experience design
user experience design is a subset of the field of
experience design which pertains to the creation of the
architecture and interaction models which impact a user's
perception of a device or system | the scope of the field
is directed at affecting "all aspects of the user’s interaction
with the product: how it is perceived, learned, and used.”
user experience design
professional passion + influences
lou suSi | 080808
17. passion presentation to viximo
definition
user experience design includes:
human computer interaction
information architecture
interaction design
interface design
user interface design
usability
usability engineering
visual design
user experience design
professional passion + influences
lou suSi | 080808
18. passion presentation to viximo
definition
user experience design includes:
as with the fields mentioned above, user experience design
is a highly multi-disciplinary field, incorporating aspects of
psychology, anthropology, computer science, graphic design,
industrial design and cognitive science.
user experience design
professional passion + influences
lou suSi | 080808
19. passion presentation to viximo
question
if you could only use one or the other,
which would you choose ...
email or the web?
user experience design
professional passion + influences
lou suSi | 080808
20. passion presentation to viximo
quotes
2004 clyve + the management
@ le cabaret des enfant terribles
‘
When I send an email to you
+ you email me back
‘
it makes me feel so good inside
it makes me feel so special
user experience design
professional passion + influences
lou suSi | 080808
21. passion presentation to viximo
recent observation
a certain movement toward
ocd-like interactivity
addictive behavior
user experience design
professional passion + influences
lou suSi | 080808
22. passion presentation to viximo
evolution of the web
1980-1991 development of the world wide web
1991 web 1.0 { first website published }
1992-1995 growth of the www
1996-1998 commercialization of the web
1999-2001 dot com boom + bust
2002-today the web is everywhere
2004 the birth of web 2.0
user experience design
professional passion + influences
lou suSi | 080808
23. passion presentation to viximo
evolution of the web
web 1.0
static websites | one-way communication
web 2.0
dynamic websites | more collaboration + communication |
hosted services | social-networking | wikis | blogs
web 3.0
‘the intelligent web’ | semantic technologies | saas | next
user experience design
professional passion + influences
lou suSi | 080808
24. passion presentation to viximo
social media
user experience design
professional passion + influences
lou suSi | 080808
25. passion presentation to viximo
techniques
user-centered design makes use of:
user research
flows and navigation maps
user stories or scenarios
persona development + use
wireframes
prototypes
written specifications
graphic mockups
user experience design
professional passion + influences
lou suSi | 080808
26. passion presentation to viximo
sketchboard
user experience design
professional passion + influences
lou suSi | 080808
27. passion presentation to viximo
sketchboard
user experience design
professional passion + influences
lou suSi | 080808
28.
29.
30.
31. passion presentation to viximo
question
there is no ‘i’
in user-centered design
user experience design
professional passion + influences
lou suSi | 080808
32. passion presentation to viximo
answer
of course there is
user-centered design has one ‘i’ in the second syllable of the work design
a note about user research + the role of the design team
user-centered design is just that ... ‘user-centered’ ... it is not ‘user-driven’ | that is,
the design in ucd is ‘informed’ by the user research + the information gathered by
the ux team, but the ultimate decision, the ultimate resulting experience should
be very thoughtfully designed based upon user goals, business goals, research +
other heuristic knowledge alongside best-practices
user experience design
professional passion + influences
lou suSi | 080808
33. passion presentation to viximo
a better web
jakob nielsen + hoa loranger
prioritizing web usability, 2006
today we have a much better experience
partially because visitors | users | participants have learned
partially because designers + technologists have learned
user experience design
professional passion + influences
lou suSi | 080808
34. passion presentation to viximo
era of convergence
not just the web + mobile convergence
the web + mobile + live event
+ other media + n = return to community
user experience design
professional passion + influences
lou suSi | 080808
35. passion presentation to viximo
thank you
user experience design
professional passion + influences
lou suSi | 080808