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Georgia Tech
PARKING KIOSK
@ FERST DRIVE
C A I T Y
T A Y L O R
E D I T H
A P O N T E
D A N I E L
CICCHINELLI
F E R S T
IMPRESSIONS
INDIVIDUAL COMMENTS
CAITY SAYS:
- glare
-shelter needs redesign too
--lots of “NO’s”
-it’s so ugly!
-unclear directions to follow
-slow process
EDITH SAYS:
- doesnt give change!
-dingy
- uninviting
-interface goes in strange and
confusing order
DAN SAYS:
- screen too little
- strange placement of func-
tions 	
-pathetic design
-needs a shelf
-glare is horrible
glass doesnt
block glare at all
mainetance door
ugly trash can
locked (cash?)
door
very negative tone
(too many no’s)
instructions,
rules, and pro-
cess guidelines
glare makes screen
unintelligible
screen is too small
confusing
instructions
more “no”’s
attempt at design
bizarre button
placement
doesnt give
change
W H O L E
K I O S K
C L O S E
V I E W
Analyzing the structure of the parking
kiosk as a whole
Zooming in to reveal the individual as-
pects of the existing design
(b)
(a) (c)
(d)EXISTING
K I O S K S
	 PRO: uses color coded 	
	 labels to help discern 		
	 between steps.
	 CON: the design is really 	
	 bulky and ugly, tiny 		
	screen
	 PRO: clear labels and 		
	 placement of steps, nice 	
	 color / sleeker design
	 CON: bulky design, ter		
	 rible glare, tiny screen
	 PRO: cleaner design, 		
	 somewhat clear instruc	
	tions
	 CON: tiny screen,
	 strange button/slot 		
	placements
	 PRO: labeled steps make 	
	 the process very clear
	 CON: the design is really 	
	 plain, tiny screen, too 		
	 much going on
New Task/Function Analysis
I. Approach the kiosk
II. Pay for parking
A. Read Instructions
B. Enter parking spot number
	 i. Press continue arrow
C. Press “+” or “-” to enter desired time
	 i. Press continue arrow
D. If cash:
	 i. Insert required amount of money
E. If card:
	 i. Insert and remove card
F. Press ‘Done’
III. Retrieve receipt
Existing Task/Function Analysis
I. Approach the kiosk
II. Pay for parking
A. Read instructions
B. Press any button to start
C. Enter parking spot number
	 i. Press pound to continue
D. Insert exact payment
E. If cash:
	 i. Insert money to increase time
F. If card:
	 i. Add or subtract time
	 ii. Retrieve card
G. Press “Print Receipt” button to ac-
cept payment and print receipt
RESEARCH
TASK FUNCTION ANAYSLIS
redesign
III. General Feedback
What would you change about the physical design?
What would you change about the interface?
General Comments:
S T U D Y
C H A R T
U S E R
S U R V E Y
Measures time of day, description of person,
payment method, duration of transaction,
and general comments
Gets to know user and user’s opinion of
the function and aesthetic of the kiosk
I. User Information
Are you a visitor, student, or professor? (check one)
Visitor __	 Student __	 Professor __
Have you used this kiosk before?
	 If yes, how frequently(per week)? 		 0-2		 3-5		 6+
	 Why do you choose this parking lot?	 __ Location	 __ Availability Other________
II. User Satisfaction
The functions and features of this design satisfy my needs.
			agree			neutral			disagree
The physical design of this kiosk is pleasing.
			agree			neutral			disagree
The steps were easy to understand and navigate.
			agree			neutral			disagree
The visual instructions were necessary to complete a transaction.
			agree			neutral			disagree
The screen is visible and clear.
			agree			neutral			disagree
The buttons are easy to find.
			agree			neutral			disagree
The buttons have a clear purpose.
			agree			neutral			disagree
1
2
3
TIMEOF
DESCRIPTION
OFPERSON
PAYMENT
METHOD
DURATIONOF
TRANSACTION
GENERAL
COMMENTS
30’S
PAYMENT
METHOD
CASH
CARD
87%
13%
TYPEOF
USER
OTHER
STUDENT
70%
30%
AGEOF
USER
60+
40’S
50’S
20’S
3%
7%
10%
17%
63%
WM
IN THE SPAN OF ONE HOUR
on 28 OCTOBER 2013
RESULTS
SYNTHESIZED
“MAKE IT MORE APPEALING”
“MAKE IT FASTER”
“IT SWALLOWED MY MONEY!”
“IM SO CONFUSED”
“WHERE DO I PUT MY COFFEE?”
S
“WHY PAY FIRST?”
“I FORGOT MY SPACE NUMBER ”
OVERHEARD@FERSTDRIVE
9:45 9:50 9:55 10:00 10:05 10:10 10:15 10:20 10:25 10:30 10:35 10:40 10:45
TIME
PEOPLE
24681357
FREQUENCY OF USERS
<10 <20 <30 <40 <50 <60 <70 <80 <90 <100 <110 <120 <130
TIME
PEOPLE
24681357
AVERAGE TIME OF TRANSACTION
in seconds
O V E R
T I M E
TRANSACTION
T I M E
Measures the frequency of users from
9:45 - 10:45 AM in order to
Zooming in to reveal the individual as-
pects of the existing design
D E S I G N
G O A L S
address the aesthetic problems
add a shelf
address the shade/glare problem
declutter surface, perhaps eliminate buttons
eliminate instructions
eliminate negative signs
fix the order of the functions
make the interface logical
add beautility to the interface
Georgia Tech
tlanta, Georgia
M O O D
B O A R D
PYRAMID
CONTRAST OF ORGANIC
AND GEOMETRIC
COMPLEXS TRUCTURES
FROM BASIC SHAPES
CRYSTALLINE
Georgia Tech
tlanta, Georgia
M O O D
B O A R D
PYRAMID
CONTRAST OF ORGANIC
AND GEOMETRIC
COMPLEXS TRUCTURES
FROM BASIC SHAPES
CRYSTALLINE
- Prismatic
structure
-Large screen
-Has space for
storage
- same glass
as Klaus pro-
vides shade
for screen
-focus on grid
shape overall
- Prismatic
structure
-Large screen
-Has space for
storage
I N I T I A L
SKETCHES - Curved front
-Large screen
-Has shelf or 	
ledge
I N I T I A L
SKETCHES
- Prismatic
structure
-dynamic
shape and
screen
- round
-has shade to
block sun
-encased in
frosted glass
to provide
shade
-same glass
as Klaus
-contrast of
round and
geometric
- structure
with both
round and
harsh edges
-focus on tri-
angles
FINALIZING
M O D E L S
WE BEGAN by assembling in-
dividual triangles into a general
idea of the final shape we de-
sired
THE PROCESS of iteration
was then continued on a
larger scale until finally
starting to understand the
assemblies.
FINALIZED MODEL at a minia-
ture scale of chip board
INTERIM
F O R M
INTERIM
INTERFACE
I N T E R I M
C H A N G E S
add decals for parking
the coin sot design can be
changed to be more realistic
The ridge should be replaced with
a bevel
add lights for use
during night time
need to add a shelf for
coffee or car keys
I N T E R I M
R E S U L T S
The spacing on this grid is off
The next button appears to be
floating
there is not enough free space;
it is crowded
there is not enough free space;
it is crowded
title could be centered or
changed in some other way
this space needs to be more
substantial
address the aesthetic problems
add a shelf
address the shade/glare problem
declutter surface, perhaps eliminate buttons
eliminate instructions
eliminate negative signs
fix the order of the functions
make the interface logical
add beautility to the interface
K I O S K
F O R M
K I O S K
INTERFACE
DID THE DESIGN MEET THE REQUIREMENTS OF THE CHECKLIST?
PHYSICAL
C H A N G E S
SHELF DESIGN VARIATIONS	
FRONT VIEWFRONT VIEW
SHELF OPTION #2SHELF OPTION #1
SIDE WING, SMALLSIDE WING, LARGE
PERSPECTIVE VIEWPERSPECTIVE VIEW
SIDE VIEWSIDE VIEW BACK VIEWBACK VIEW
SHELF OPTION #4
SHELF OPTION #3
TOP RIDGE, EXTENSION
TOP RIDGE, RECTANGLE
PERSPECTIVE VIEWPERSPECTIVE VIEW
SIDE VIEWSIDE VIEW BACK VIEWBACK VIEW FRONT VIEWFRONT VIEW
PHYSICAL
C H A N G E S SHELF DESIGN VARIATIONS continued
PHYSICAL
C H A N G E S SHELF DESIGN VARIATIONS continued
FRONT VIEWFRONT VIEW
SHELF OPTION #6SHELF OPTION #5
SIDE WING, SM W/ RIDGETOP RIDGE, SM TRIANGLE
PERSPECTIVE VIEWPERSPECTIVE VIEW
SIDE VIEWSIDE VIEW BACK VIEWBACK VIEW
M O D E L
M A K I N G SIGN FOAM COMPONENTS
Sign foam models
allow for a realistic
look during usability
testing
This model displays a
mock up version used
for testing
USABILITY
T E S T I N G
YOUNG WOMAN
-AVG HEIGHT
-STUDENT
YOUNG MAN
-VERY TALL
-STUDENT
OLD MAN
-AVG HEIGHT
-VISITOR
OLD WOMAN
-SHORT
-VISITOR
address the aesthetic problems
add a shelf
address the shade/glare problem
declutter surface, perhaps eliminate buttons
eliminate instructions
eliminate negative signs
fix the order of the functions
make the interface logical
add beautility to the interface
K I O S K
F O R M
K I O S K
INTERFACE
SUMMARY OF CHANGES MADE
ALL CRITERIA ARE MET
ORTHOGRAPHICVIEWS
SIDE VIEW BACK VIEWFRONT VIEW
TOP VIEW
BOTTOM VIEW
F I N A L
F O R M
The issue of the glare was solved by simply adding frosted
glass to the existing shelter.
ATTRIBUTES
FINAL SHELF SHELF IN USE PARKING SYMBOL
INTERFACE COMPONENTS BACK LIT SURFACE STRIKING COLORS
F I N A L
F O R M
F I N A L
F O R M
Q U E S T I O N S ?

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Parking Kiosk

  • 1. Georgia Tech PARKING KIOSK @ FERST DRIVE C A I T Y T A Y L O R E D I T H A P O N T E D A N I E L CICCHINELLI
  • 2. F E R S T IMPRESSIONS INDIVIDUAL COMMENTS CAITY SAYS: - glare -shelter needs redesign too --lots of “NO’s” -it’s so ugly! -unclear directions to follow -slow process EDITH SAYS: - doesnt give change! -dingy - uninviting -interface goes in strange and confusing order DAN SAYS: - screen too little - strange placement of func- tions -pathetic design -needs a shelf -glare is horrible
  • 3. glass doesnt block glare at all mainetance door ugly trash can locked (cash?) door very negative tone (too many no’s) instructions, rules, and pro- cess guidelines glare makes screen unintelligible screen is too small confusing instructions more “no”’s attempt at design bizarre button placement doesnt give change W H O L E K I O S K C L O S E V I E W Analyzing the structure of the parking kiosk as a whole Zooming in to reveal the individual as- pects of the existing design
  • 4. (b) (a) (c) (d)EXISTING K I O S K S PRO: uses color coded labels to help discern between steps. CON: the design is really bulky and ugly, tiny screen PRO: clear labels and placement of steps, nice color / sleeker design CON: bulky design, ter rible glare, tiny screen PRO: cleaner design, somewhat clear instruc tions CON: tiny screen, strange button/slot placements PRO: labeled steps make the process very clear CON: the design is really plain, tiny screen, too much going on
  • 5.
  • 6. New Task/Function Analysis I. Approach the kiosk II. Pay for parking A. Read Instructions B. Enter parking spot number i. Press continue arrow C. Press “+” or “-” to enter desired time i. Press continue arrow D. If cash: i. Insert required amount of money E. If card: i. Insert and remove card F. Press ‘Done’ III. Retrieve receipt Existing Task/Function Analysis I. Approach the kiosk II. Pay for parking A. Read instructions B. Press any button to start C. Enter parking spot number i. Press pound to continue D. Insert exact payment E. If cash: i. Insert money to increase time F. If card: i. Add or subtract time ii. Retrieve card G. Press “Print Receipt” button to ac- cept payment and print receipt RESEARCH TASK FUNCTION ANAYSLIS redesign
  • 7. III. General Feedback What would you change about the physical design? What would you change about the interface? General Comments: S T U D Y C H A R T U S E R S U R V E Y Measures time of day, description of person, payment method, duration of transaction, and general comments Gets to know user and user’s opinion of the function and aesthetic of the kiosk I. User Information Are you a visitor, student, or professor? (check one) Visitor __ Student __ Professor __ Have you used this kiosk before? If yes, how frequently(per week)? 0-2 3-5 6+ Why do you choose this parking lot? __ Location __ Availability Other________ II. User Satisfaction The functions and features of this design satisfy my needs. agree neutral disagree The physical design of this kiosk is pleasing. agree neutral disagree The steps were easy to understand and navigate. agree neutral disagree The visual instructions were necessary to complete a transaction. agree neutral disagree The screen is visible and clear. agree neutral disagree The buttons are easy to find. agree neutral disagree The buttons have a clear purpose. agree neutral disagree 1 2 3 TIMEOF DESCRIPTION OFPERSON PAYMENT METHOD DURATIONOF TRANSACTION GENERAL COMMENTS
  • 9. “MAKE IT MORE APPEALING” “MAKE IT FASTER” “IT SWALLOWED MY MONEY!” “IM SO CONFUSED” “WHERE DO I PUT MY COFFEE?” S “WHY PAY FIRST?” “I FORGOT MY SPACE NUMBER ” OVERHEARD@FERSTDRIVE
  • 10. 9:45 9:50 9:55 10:00 10:05 10:10 10:15 10:20 10:25 10:30 10:35 10:40 10:45 TIME PEOPLE 24681357 FREQUENCY OF USERS <10 <20 <30 <40 <50 <60 <70 <80 <90 <100 <110 <120 <130 TIME PEOPLE 24681357 AVERAGE TIME OF TRANSACTION in seconds O V E R T I M E TRANSACTION T I M E Measures the frequency of users from 9:45 - 10:45 AM in order to Zooming in to reveal the individual as- pects of the existing design
  • 11. D E S I G N G O A L S address the aesthetic problems add a shelf address the shade/glare problem declutter surface, perhaps eliminate buttons eliminate instructions eliminate negative signs fix the order of the functions make the interface logical add beautility to the interface
  • 12. Georgia Tech tlanta, Georgia M O O D B O A R D PYRAMID CONTRAST OF ORGANIC AND GEOMETRIC COMPLEXS TRUCTURES FROM BASIC SHAPES CRYSTALLINE
  • 13. Georgia Tech tlanta, Georgia M O O D B O A R D PYRAMID CONTRAST OF ORGANIC AND GEOMETRIC COMPLEXS TRUCTURES FROM BASIC SHAPES CRYSTALLINE
  • 14. - Prismatic structure -Large screen -Has space for storage - same glass as Klaus pro- vides shade for screen -focus on grid shape overall - Prismatic structure -Large screen -Has space for storage I N I T I A L SKETCHES - Curved front -Large screen -Has shelf or ledge
  • 15. I N I T I A L SKETCHES - Prismatic structure -dynamic shape and screen - round -has shade to block sun -encased in frosted glass to provide shade -same glass as Klaus -contrast of round and geometric - structure with both round and harsh edges -focus on tri- angles
  • 16. FINALIZING M O D E L S WE BEGAN by assembling in- dividual triangles into a general idea of the final shape we de- sired THE PROCESS of iteration was then continued on a larger scale until finally starting to understand the assemblies. FINALIZED MODEL at a minia- ture scale of chip board
  • 17. INTERIM F O R M INTERIM INTERFACE
  • 18. I N T E R I M C H A N G E S add decals for parking the coin sot design can be changed to be more realistic The ridge should be replaced with a bevel add lights for use during night time need to add a shelf for coffee or car keys
  • 19. I N T E R I M R E S U L T S The spacing on this grid is off The next button appears to be floating there is not enough free space; it is crowded there is not enough free space; it is crowded title could be centered or changed in some other way this space needs to be more substantial
  • 20. address the aesthetic problems add a shelf address the shade/glare problem declutter surface, perhaps eliminate buttons eliminate instructions eliminate negative signs fix the order of the functions make the interface logical add beautility to the interface K I O S K F O R M K I O S K INTERFACE DID THE DESIGN MEET THE REQUIREMENTS OF THE CHECKLIST?
  • 21. PHYSICAL C H A N G E S SHELF DESIGN VARIATIONS FRONT VIEWFRONT VIEW SHELF OPTION #2SHELF OPTION #1 SIDE WING, SMALLSIDE WING, LARGE PERSPECTIVE VIEWPERSPECTIVE VIEW SIDE VIEWSIDE VIEW BACK VIEWBACK VIEW
  • 22. SHELF OPTION #4 SHELF OPTION #3 TOP RIDGE, EXTENSION TOP RIDGE, RECTANGLE PERSPECTIVE VIEWPERSPECTIVE VIEW SIDE VIEWSIDE VIEW BACK VIEWBACK VIEW FRONT VIEWFRONT VIEW PHYSICAL C H A N G E S SHELF DESIGN VARIATIONS continued
  • 23. PHYSICAL C H A N G E S SHELF DESIGN VARIATIONS continued FRONT VIEWFRONT VIEW SHELF OPTION #6SHELF OPTION #5 SIDE WING, SM W/ RIDGETOP RIDGE, SM TRIANGLE PERSPECTIVE VIEWPERSPECTIVE VIEW SIDE VIEWSIDE VIEW BACK VIEWBACK VIEW
  • 24. M O D E L M A K I N G SIGN FOAM COMPONENTS Sign foam models allow for a realistic look during usability testing This model displays a mock up version used for testing
  • 25. USABILITY T E S T I N G YOUNG WOMAN -AVG HEIGHT -STUDENT YOUNG MAN -VERY TALL -STUDENT OLD MAN -AVG HEIGHT -VISITOR OLD WOMAN -SHORT -VISITOR
  • 26. address the aesthetic problems add a shelf address the shade/glare problem declutter surface, perhaps eliminate buttons eliminate instructions eliminate negative signs fix the order of the functions make the interface logical add beautility to the interface K I O S K F O R M K I O S K INTERFACE SUMMARY OF CHANGES MADE ALL CRITERIA ARE MET
  • 27. ORTHOGRAPHICVIEWS SIDE VIEW BACK VIEWFRONT VIEW TOP VIEW BOTTOM VIEW
  • 28. F I N A L F O R M The issue of the glare was solved by simply adding frosted glass to the existing shelter.
  • 29. ATTRIBUTES FINAL SHELF SHELF IN USE PARKING SYMBOL INTERFACE COMPONENTS BACK LIT SURFACE STRIKING COLORS F I N A L F O R M
  • 30. F I N A L F O R M
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  • 42. Q U E S T I O N S ?