The document discusses the relationship between network science, web science, and internet science. It provides a framework for comparing the three fields based on factors such as their origins, research goals, methodologies, and topics. While the fields share some similarities and overlap in their approaches, they also have distinct characteristics. For example, network science focuses more on understanding relationships, web science aims to improve web technologies, and internet science adopts a more technologically-specific stance. The document advocates that analyzing their methodological similarities could reveal opportunities for synergies across research areas.
Slides and audio recording from my presentation at Aalto university Media Lab, concerning copyright, creative commons, remixing, and such. The actual presentation is just over half an hour long - the last slide has 20 minutes of discussions, which may be of interest as well.
Presented at the Workshop on Advanced Research Methods (WARM) at the University of Urbino, 30 September 2010.
For further information on the research project see: http://mappingonlinepublics.net
Slides and audio recording from my presentation at Aalto university Media Lab, concerning copyright, creative commons, remixing, and such. The actual presentation is just over half an hour long - the last slide has 20 minutes of discussions, which may be of interest as well.
Presented at the Workshop on Advanced Research Methods (WARM) at the University of Urbino, 30 September 2010.
For further information on the research project see: http://mappingonlinepublics.net
Heat Seeker - An Interactive Audio-Visual Project for Performance, Video and Web
Presented at IADIS Visual Communication Conference Albert-Ludwigs-Universität Freiburg, 27.7.2010
Nuno N. Correia is a doctor of arts student at Aalto University, School of Art and Design: http://mlab.taik.fi/
More information:
http://www.nunocorreia.com
mail(at)nunocorreia.com
PhD defense : Multi-points of view semantic enrichment of folksonomiesFreddy Limpens
This thesis, set at the crossroads of Social Web and Semantic Web, is an attempt to bridge Social tagging-based systems with structured representations such as thesauri or ontologies (in the informatics sense). Folksonomies resulting from the use of social tagging systems suffer from a lack of precision that hinders their potentials to retrieve or exchange information. This thesis proposes supporting the use of folksonomies with formal languages and ontologies from the Semantic Web. Automatic processing of tags allows bootstraping the process by using a combination of a custom method analyzing tags' labels and adapted methods analyzing the structure of folksonomies. The contributions of users are described thanks to our model SRTag, which allows supporting diverging points of view, and captured thanks to our user friendly interface allowing the users to structure tags while searching the folksonomy. Conflicts between individual points of view are detected, solved, and then exploited to help a referent user maintain a global and coherent structuring of the folksonomy, which is in return used to garanty the coherence while enriching individual contributions with the others' contributions. The result of our method allows enhancing the navigation within tag-based knowledge systems, but can also serve as a basis for building thesauri fed by a truly bottom up process.
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Slides from a practical workshop on gathering customer insights from social media using Social Network Analysis (SNA) with NodeXL and Twitter. SNA allows you to gain insight from thousands of tweets and messages on a range of topics for marketing research or academic use. NodeXL reports can be used for measuring and monitoring an organisation’s own performance as well as a competitors´ performance. At the highest level, a SNA approach allows social media managers to recognize what their audience looks like.
Multimedia Information Retrieval: Bytes and pixels meet the challenges of hum...maranlar
Within computer science, "Multimedia" is a field of research that investigates how computers can support people in communication, information finding, and knowledge/opinion building. Multimedia content is defined broadly. It includes not only video, but also images accompanied by text and other information (for example, a geo-location). It can be professionally produced, or generated by users for online sharing. Computer scientists historically have a “love-hate” relationship with multimedia. They “love” it because of the richness of the data sources and the wealth of available data, which leads to interesting problems to tackle with machine learning. They “hate” it because multimedia is a diffuse and moving target: the interpretation of multimedia differs from person to person, and changes over time in the course of its use as a communication medium. This talk gives a view onto ongoing research in the area of multimedia information retrieval algorithms, which help people find multimedia. We look at a series of topics that reveal how pattern recognition, text processing, and crowdsourcing tools are used in multimedia research, and discuss both their limitations and their potential.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Heat Seeker - An Interactive Audio-Visual Project for Performance, Video and Web
Presented at IADIS Visual Communication Conference Albert-Ludwigs-Universität Freiburg, 27.7.2010
Nuno N. Correia is a doctor of arts student at Aalto University, School of Art and Design: http://mlab.taik.fi/
More information:
http://www.nunocorreia.com
mail(at)nunocorreia.com
PhD defense : Multi-points of view semantic enrichment of folksonomiesFreddy Limpens
This thesis, set at the crossroads of Social Web and Semantic Web, is an attempt to bridge Social tagging-based systems with structured representations such as thesauri or ontologies (in the informatics sense). Folksonomies resulting from the use of social tagging systems suffer from a lack of precision that hinders their potentials to retrieve or exchange information. This thesis proposes supporting the use of folksonomies with formal languages and ontologies from the Semantic Web. Automatic processing of tags allows bootstraping the process by using a combination of a custom method analyzing tags' labels and adapted methods analyzing the structure of folksonomies. The contributions of users are described thanks to our model SRTag, which allows supporting diverging points of view, and captured thanks to our user friendly interface allowing the users to structure tags while searching the folksonomy. Conflicts between individual points of view are detected, solved, and then exploited to help a referent user maintain a global and coherent structuring of the folksonomy, which is in return used to garanty the coherence while enriching individual contributions with the others' contributions. The result of our method allows enhancing the navigation within tag-based knowledge systems, but can also serve as a basis for building thesauri fed by a truly bottom up process.
The Effect of Explanations & Algorithmic Accuracy on Visual Recommender Syste...Denis Parra Santander
My presentation at ACM Conference on Intelligent User Interfaces (IUI 2019) "The Effect of Explanations & Algorithmic Accuracy on Visual Recommender Systems of Artistic Images"
Slides from a practical workshop on gathering customer insights from social media using Social Network Analysis (SNA) with NodeXL and Twitter. SNA allows you to gain insight from thousands of tweets and messages on a range of topics for marketing research or academic use. NodeXL reports can be used for measuring and monitoring an organisation’s own performance as well as a competitors´ performance. At the highest level, a SNA approach allows social media managers to recognize what their audience looks like.
Multimedia Information Retrieval: Bytes and pixels meet the challenges of hum...maranlar
Within computer science, "Multimedia" is a field of research that investigates how computers can support people in communication, information finding, and knowledge/opinion building. Multimedia content is defined broadly. It includes not only video, but also images accompanied by text and other information (for example, a geo-location). It can be professionally produced, or generated by users for online sharing. Computer scientists historically have a “love-hate” relationship with multimedia. They “love” it because of the richness of the data sources and the wealth of available data, which leads to interesting problems to tackle with machine learning. They “hate” it because multimedia is a diffuse and moving target: the interpretation of multimedia differs from person to person, and changes over time in the course of its use as a communication medium. This talk gives a view onto ongoing research in the area of multimedia information retrieval algorithms, which help people find multimedia. We look at a series of topics that reveal how pattern recognition, text processing, and crowdsourcing tools are used in multimedia research, and discuss both their limitations and their potential.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
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Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
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http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
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Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
2. NETWORK SCIENCE, WEB SCIENCE, AND
INTERNET SCIENCE
[1] Tiropanis, T. et al. 2015 Network Science, Web Science, and Internet Science. Communications of the ACM, 58(8), pp76-82
Network Science
Web Science Internet Science
3. KEY THEMES
Interdisciplinary
approach to
research
- commonly
combined
academic fields
- future trends
A framework for
comparison
- provenance
- lingua franca
- goals of research
- research topics
- bounds
Will web and
internet science
remain distinct?
4. MULTIDISCIPLINARY SCIENCES
Network Science
Web Science Internet Science
Multidisciplinary
Social network science, includes but not limited to Web and Network
science combines research from a number of disciplines “such as
physics, mathematics, computer science, biology, economics, and
sociology”[2]
[2] Ibid., pp76
5. A FRAMEWORK FOR COMPARISON: COMMUNITY FORMATION
‣ ‘Hybrid’ bottom-up/top-down for network science with community already in
place before initiatives
‣ Web Science Research Council
‣ European Network of Excellence in Internet Science
‣ “the sustainability of [the web and internet science] communities was ensured
by… funding from key research institutions”[3]
[3] Ibid., pp80
Top-down
Bottom-up
Funding
Network Science
Web Science Internet Science
Multidisciplinary
6. Bottom-up
Funding
Network Science
Web Science Internet Science
A FRAMEWORK FOR COMPARISON: LINGUA FRANCA
Graph
theory
Physical
processes
Game theory
Web standards
social
theory/science
Internet
standards
Law/
policy
Internet
protocols
topography
Top-down
Multidisciplinary
7. A FRAMEWORK FOR COMPARISON: RESEARCH GOALS
“How we could
do things better”
“How things work”
Technologically
agnostic
Bottom-up
Funding
Network Science
Web Science Internet Science
Graph
theory
Physical
processes
Game theory
Web standards
Internet
standards
Law/
policy
Internet
protocolstechnologically
specific
Topography
Social
theory/science
Top-down
Multidisciplinary
8. A FRAMEWORK FOR COMPARISON: RESEARCH METHODOLOGIES
“How we could
do things better”
“How things work”
Technologically
agnostic
Bottom-up
Funding
Network Science
Web Science Internet Science
Graph
theory
Physical
processes
Game theory
Web standards
Social
theory/science
Internet
standards
Law/
policy
Internet
protocols
Topography
technologically
specific
Top-down
Multidisciplinary
Data, simulation,
hypothesis testing, visualisation,
interpretation, exploration, analysis.
9. IMPLICATIONS OF RESEARCH METHODOLOGY OVERLAP
“Points to potential synergies on topics in which these areas overlap”[4]
[4] Ibid., pp81
12. CHARACTERIZING THE NATURE OF INTERACTIONS FOR
COOPERATIVE CREATION IN ONLINE SOCIAL NETWORKS[5]
[5] Cazabet, R. et al. 2015. Characterizing the nature of interaction for cooperative creation in online social networks. Social Network Analysis and Mining 5(43)
[6] http://nicovideo.jp
o Explores data from Nico Nico Douga[6] (NND), an
online social network used for video sharing as well
as large-scale creative collaboration popular in
Japan.
• The paper looks at both interactions between
NND users and whether it is possible to pick
out distinct roles within a distributed
collaborative process
13. NICO NICO DOUGA
o Online social networks (OSN) have attracted a lot of
attention from scientists of many different fields.
o A wide variety of networks have been studied, including
Facebook, Twitter, Wikipedia, and many others.
o This research focus on an OSN called Nico Nico Douga .
o Nico Nico Douga is an interesting platform , because we
have a lot of raw data both on the creators of videos
(actors) and on the videos (their published creations).
o NND users involved in the cooperative creation of music
videos.
14. NICO NICO DOUGA NETWORK
o NND originated from Japan, and is extremely popular in this
country, with over 20 Million registered users as of 2014, and
ranking in the top 15 of the most visited websites
o NND offers some additional possibilities that we will use in this
paper:
Users can associate free keywords with videos. Keywords can
be associated or removed by any registered user to any video.
For each video, it is possible to add references to other videos.
It is a common practice in NND to list, in the description written
by the author for a video, the ID number of all videos that have
been used for its creation.
15. o NND provides some social aspects:
Each user has a webpage, where one can find all its
uploaded videos, and a list of its favorite videos.
A wiki called NicoNicoPedia is directly integrated into
the platform, and one can access and edit
explanations associated with famous creators,
keywords, or videos.
Users can add comments directly on the video, that
appears overlaid on the video, at the time and
position chosen by the author of the comment
users can find videos on the website by several
means
NICO NICO DOUGA NETWORK
16.
17. NND DATASET
o It has been constituted by crawling a set of
metadata associated with all the videos published
on the network between January 2007 and
December 2012. It is composed of a set of 2.6
Million videos with at least one keyword associated
with them.
o For each video, metadata consist of their author,
associated keywords, associated description
(author comment), and date of publication.
o As the researchers are interested in relations
between videos and authors, they focus on the very
important phenomenon of collaborative music video
creation on NND.
18. VOCALOID, HATSUNE MIKU, AND MUSIC
VIDEOS
o VOCALOID is a singing voice synthesizer, a special
voice synthesizer that not only able to pronounce
words but also to sing them according to a defined
tune.
o Some users first created songs and published them
on NND as music videos, usually with very simple
visuals such as a static drawing. Other users liked
these songs, and started to produce derived music
videos, modifying the visuals, the voice, the music,
in thousands of different ways
Started to assimilate all songs composed with the
synthesizer with a fictional singer, called Hatsune
Miku.
19. CATEGORIES OF VIDEOS
The productions in NND can be of several types, and the paper
study the similarities and differences between these types:
The paper derived a classifier that, according to the keywords
associated with a video, attributes a category to it, using direct
matching and regular expressions. The possible categories are
the following:
OriginalMusic: an original musical composition
Singing : a person is singing (example : replace the original
voice of a famous song)
VocaloidVoice: a person is using VOCALOID to create a voice
.
MusicalPerformance: a person uses Musical instruments to
create this video (example: add an instrument to a famous
Music)
Picture: a user creates one or several static pictures (example :
illustrate a famous song with original drawings(
Dance: a user films himself dancing on a famous song)
20. CATEGORIES OF VIDEOS
3DCG: a user uses a 3D Computer Graphic software to create this video .
Animation: a user creates an animated picture (example : illustrate the
lyrics of a famous song)
Mashups: is a music video created by combining several original sources,
such as different original musics or, more often, different versions of a
same music.
MAD: an original type of video originally invented in Japan, involving a
collage of videos and sounds from multiple sources.
Movie: the content is a movie illustrating a song, without other precision.
It can be a different editing of an existing video, or an existing video with
modifications such as the addition of special effects, addition of a contour
frame, or hue alteration for instance.
Voice: a user modifies the vocals of another video. It can be the
application of sound filters for instance, however the most common case
is the creation of karaoke videos where the voice is removed (but the
music remains).
21. STRUCTURE OF THE INTERACTIONS
The paper study what is the influence of the social
structure existing among actors on the way these
actors interact with each other.
In NND, there is no explicit declaration of social
relations between individuals,. We do not know if
authors cooperate with users with who they have
personal bonds.
The paper propose a method to evaluate the
strength and the nature of social relations among a
group of users by studying their interactions.
22. ADVANTAGE & DISADVANTAGE WITH THE
NETWORK
o Advantage of providing us with a network that can
subsequently be studied by the mean of usual,
topological approaches.
o The main problem of such a network is that it
cannot be constructed in a reliable manner.( should
identify which communication can be consider the
consequence of SR between users and which one
cannot(
23. SIGNIFICANT SOCIAL RELATIONS
To identify these significant social relations to be
represented by a bond, we would have to set a
threshold can be either:
• Static :the same for any pair of node .
• Dependent on the properties .
24. SIGNIFICANT SOCIAL RELATIONS
o The paper propose is to work on topological
networks, but never to look at the details of these
networks, but instead only to look at global
properties, and to compare these global properties
to the ones of null models
o We propose to use this technique to compute three
aspects of the effects of the social structure on
interactions, namely the social structure impact
(SSI), the reciprocity impact (RI), and the
concentration impact (CI(.
25. SOCIAL STRUCTURE IMPACT (SSI)
SSI represents how strong is the impact of the
social structure on the interactions
how much more repeated interactions there are
compared to the case in which interactions are
done randomly between actors.
A value of 0 means that there are not more
repeated interactions than in the random case,
while a value of 1 means that none of the repeated
interactions observed could be explained by
random interactions.
The higher the value, the more important is the
impact of the social structure.
26. RECIPROCITY IMPACT (RI)
represents how often we observe reciprocal
interactions between actors, compared to random
interactions.
A value of 0 means that the observation is not
distinguishable from random. The higher the value,
the more actors tend to initiate interaction towards
actors that also initiate interactions towards them.
27. CONCENTRATION IMPACT (CI)
Measure how important is the concentration of
interactions. Depending on the type of interaction
studied, it is possible that the amount of messages
received by actors is evenly distributed, or, on the
contrary, a few actors might concentrate most of
them.
As social networks in general tend to follow power
law distributions, and, therefore, show great
concentration. The indicator varies between 0 and
1.
28. VALIDATION USING A GENERATIVE MODEL
In order to show that our metrics do capture a
property of interaction networks, independent of
their size and average degree. The paper present
the validation of the SSI metric. The generative
model we propose uses four parameters:
nba: number of actors
nbi: number of interactions
afpa: average number of friends per actor
fs: friendship strength.
29.
30. DESCRIPTION OF ANALYZED NETWORKS
The research paper chose datasets corresponding to different types of
interactions.:
o The DBLP (Ley 2002) is a well-known database of scientific
publications.
o A Twitter dataset , that contains between 80 and 90 % of all tweets
published between Japanese users on a period of 22 days (around the
Japanese earthquake and Tsunami of 2011). The research kept only
tweets between active users.
o The ENRON dataset is a widely used dataset about mail
communication. It contains most of the emails sent and received on the
professional addresses of some of the key individuals involved in the
Enron Scandal.
o The construction of the NND interaction network has already been
described.
32. From these observations, we can propose to classify these interaction
networks into three categories:
– ENRON and TwitterNOTRT have a high SSI, high RI, and low CI. These
profiles correspond to interpersonal communications, on which users tend to
communicate much with other users they know, in an
interactive manner.
– TwitterRT and NND have a lower —but still high— SSI, a low RI, and a
high CI. These profiles correspond to diffusion networks: most of the
communications do not take place between ‘‘equals’’, but, rather, a small
proportion of users attract most of the interactions, and do not reciprocate
these interactions.
– DBLP has a different profile, with an SSI similar to the diffusion networks, a
low RI and a low CI. The interactions are far from being random, but this is
due neither to the major role of a few key users, nor to the strong influence
of interpersonal communications
Although the paper do not investigate this case more in depth in this article,
they can propose as an explanation that the bias in interactions observed is
rather a ‘‘field’’ bias, i.e., most of the repeated interactions between users
can be explained by the fact that authors work on the same topics, on the
same scientific questions, and are therefore more likely to cite each other,
even though this corresponds neither to interpersonal communications nor to
the attraction of a few.
33. Roles within the collaboration/cooperation process
‣ Is there a relationship between the contents published on
NND?
‣ First attempts to decide which roles individuals can take:
should they be taken from network analysis or from diffusion
processes
‣ NND less about communication and more about cooperation
‣ Assign roles to the data passing through users than to the
users themselves
34. Roles within the collaboration/cooperation process
Nodes:
videos
Edges: video “a”
references video “b”
(source of reference
is source of edge)
a b
Threshold value: depends on to dataset and level of
granularity - determined whether a node is influential
35. Roles within the collaboration/cooperation process
‣ Direct
1.Original creations - sink vertex
2.Dead ends - source vertex
3.Influential creations - in degree > threshold
‣ Relative - preliminary step to computing indirect nodes
1.Simple variant
2.Complex variant
3.Exploiting creation
‣ Influential
1.Local inspirer - IC + inspires large number of simple variants
2.Global inspirer - IC + inspires large number of complex variants
3.Building block - IC + used by a lot of exploiting creations
4.Aggregator - “to select videos that use independent sources of information”
Sub-categories are mutually exclusive and complimentary
36. Roles within the collaboration/cooperation
process
74% of videos are dead ends
37. Roles within the collaboration/cooperation
process 1.3% of videos are
influential creations
= 9,007 videos
42. Probability of user
making a non-
aggregation type
video increases the
more active the user is
Long tails: few users
make lots of videos
and lots of users
make just a few
Roles of content compared with types of user
43. Can this type of analysis be generalised?
Yes: roles given are general enough to be applied to
other models
No: nature of scientific citations is too different to NND
references - machine learning or probabilistic approach
suggested to tackle this issue
Example of scientific papers given: network based on
citations, Building blocks could be papers which propose
a method/tool, aggregators are review articles etc.
44. THE NATURE OF
INTERACTION FOR
COOPERATIVE
CREATION IN
ONLINE SOCIAL
NETWORKS
Multi-disciplinary: sociology (communication and
social interaction), social networks (role-based
analysis), mathematics (graph theory, set theory,
statistics), biology (diffusion processes), technology
(videos, video editing, 3D animation, web based ),
popular culture (karaoke, dance and choreography
videos etc.), psychology (people following
conventions - referencing videos)
in the
context
of
Network
science, web
science, and
internet science
45. “How we could
do things better”
“How things work”
Technologically
agnostic
Bottom-up
Funding
Network Science
Web Science Internet Science
Graph
theory
Physical
processes
Game theory
Web standards
Social
theory/science
Internet
standards
Law/
policy
Internet
protocols
Topography
technologically
specific
Top-down
Multidisciplinary
Data, simulation,
hypothesis testing, visualisation,
interpretation, exploration, analysis.
Editor's Notes
cross over subjects tend to be similar, question future trends - are these areas likely to merge or engulf one another
- community formation, language used to discuss and analyse, types, within what frameworks do they operate
1975 dartmouth
Draw on data from similar sources (social networks, infrastructures, IoT);
Only one science required
Two kinds of science required
Understanding of all three is necessary - Stop Online Piracy
Network: (e.g. Bridge, Gateway, Hub, Loner roles); Diffusion (e.g. Idea starters, Amplifiers, Transmitters) as communications deemed to be more like a diffusion process than a network.
Threshold value decides if a video was influential or not.
Direct 1. sink vertex = out degree of 0, but mentioned at least once by another video; source = in degree of 0, not mentioned by anyone but mentions others.
of “v” if it refers to “v” but not to any other successor of “v” - SV
of “v” refers to “v” and a successor (direct or indirect) of “v” - CVof “v” if it refers a video which does not succeed “v” and is not a complex variant - EC
3/4 dead ends they explain by power law distribution of degrees
Over 1/2 Local Influence, More CG3D and Dance are BB as many contain £D demos/choreography which can be reused; Original Music most likely to be globally influential, & Mashups unsurprisingly are Aggregators