In this ppt, I've given real life examples and case studies where the concept of Object Oriented Programming can be applied.
Program examples are also included.
Basic concepts of object oriented programmingSachin Sharma
This document provides an overview of basic concepts in object-oriented programming including objects, classes, data abstraction, encapsulation, inheritance, polymorphism, binding, and message passing. Objects are run-time entities with state and behavior, while classes define the data and behavior for objects of a similar type. Encapsulation binds data and functions within a class, while inheritance allows new classes to acquire properties of existing classes. Polymorphism enables one function to perform different tasks. Binding determines how function calls are linked, and message passing allows objects to communicate by sending requests.
This document defines and explains the key elements of a sequence diagram:
- Sequence diagrams show the interactions between objects through messages over time.
- Objects are represented by vertical lifelines and may send/receive synchronous, asynchronous, reflexive, return, create, and destroy messages.
- Activation bars on lifelines indicate when an object is active.
- Time progresses downward on the diagram, showing the order of messages.
- Events mark specific points of interaction like sending and receiving messages.
Operators in Java provide symbols that operate on arguments to produce results. The document discusses the different types of operators in Java including assignment, arithmetic, relational, logical, bitwise, and ternary operators. Examples are provided to demonstrate the usage of various operators like increment/decrement, arithmetic, relational, logical, bitwise, ternary, and instanceof operators in Java code.
Here are some common applications of object-oriented programming and C++:
- Desktop applications like word processors, spreadsheets, etc. The document is an object and formatting, editing operations are methods.
- Game development. Characters, weapons, levels etc. are modeled as objects with behaviors and properties.
- GUI (Graphical User Interface) toolkits like MFC, Qt. Windows, buttons etc. are predefined object classes.
- Web applications and frameworks. Objects represent pages, forms, database entities etc.
- Database connectivity libraries. Objects used to represent rows, columns, connections etc.
- Operating system design. Processes, files, devices modeled as objects.
- Scientific and engineering
Sajjad Ali Khan submitted a seminar on object-oriented programming that covered key concepts like classes, objects, messages, and design principles. The content included definitions of objects, classes, and messages. It discussed why OOP is used and requirements for object-oriented languages like encapsulation, inheritance, and dynamic binding. Popular OO languages were listed and concepts like polymorphism were explained with examples.
This document discusses three relationships between classes in Java: association, aggregation, and composition. Association defines a general relationship between two classes without ownership. Aggregation is a "has-a" relationship where one class contains another but either can exist independently. Composition is a stricter form where the contained class cannot exist without the container and will be deleted with it. Examples are given like a department containing employees in aggregation and a class containing students in composition.
This document provides an introduction and overview of the Java programming language, including its history, features, and components. It discusses how Java was developed in 1995 at Sun Microsystems and introduced as a platform-independent language for general business applications and web-based internet applications. It also summarizes Java's key features like being object-oriented, compiled and interpreted, and portable, as well as its core architecture components like the Java programming language, Java Virtual Machine, and Java API.
This document defines object-oriented programming and compares it to structured programming. It outlines the main principles of OOP including encapsulation, abstraction, inheritance, and polymorphism. Encapsulation binds code and data together for security and consistency. Abstraction hides implementation details and provides functionality. Inheritance allows classes to acquire properties from other classes in a hierarchy. Polymorphism enables different types to perform the same methods.
Basic concepts of object oriented programmingSachin Sharma
This document provides an overview of basic concepts in object-oriented programming including objects, classes, data abstraction, encapsulation, inheritance, polymorphism, binding, and message passing. Objects are run-time entities with state and behavior, while classes define the data and behavior for objects of a similar type. Encapsulation binds data and functions within a class, while inheritance allows new classes to acquire properties of existing classes. Polymorphism enables one function to perform different tasks. Binding determines how function calls are linked, and message passing allows objects to communicate by sending requests.
This document defines and explains the key elements of a sequence diagram:
- Sequence diagrams show the interactions between objects through messages over time.
- Objects are represented by vertical lifelines and may send/receive synchronous, asynchronous, reflexive, return, create, and destroy messages.
- Activation bars on lifelines indicate when an object is active.
- Time progresses downward on the diagram, showing the order of messages.
- Events mark specific points of interaction like sending and receiving messages.
Operators in Java provide symbols that operate on arguments to produce results. The document discusses the different types of operators in Java including assignment, arithmetic, relational, logical, bitwise, and ternary operators. Examples are provided to demonstrate the usage of various operators like increment/decrement, arithmetic, relational, logical, bitwise, ternary, and instanceof operators in Java code.
Here are some common applications of object-oriented programming and C++:
- Desktop applications like word processors, spreadsheets, etc. The document is an object and formatting, editing operations are methods.
- Game development. Characters, weapons, levels etc. are modeled as objects with behaviors and properties.
- GUI (Graphical User Interface) toolkits like MFC, Qt. Windows, buttons etc. are predefined object classes.
- Web applications and frameworks. Objects represent pages, forms, database entities etc.
- Database connectivity libraries. Objects used to represent rows, columns, connections etc.
- Operating system design. Processes, files, devices modeled as objects.
- Scientific and engineering
Sajjad Ali Khan submitted a seminar on object-oriented programming that covered key concepts like classes, objects, messages, and design principles. The content included definitions of objects, classes, and messages. It discussed why OOP is used and requirements for object-oriented languages like encapsulation, inheritance, and dynamic binding. Popular OO languages were listed and concepts like polymorphism were explained with examples.
This document discusses three relationships between classes in Java: association, aggregation, and composition. Association defines a general relationship between two classes without ownership. Aggregation is a "has-a" relationship where one class contains another but either can exist independently. Composition is a stricter form where the contained class cannot exist without the container and will be deleted with it. Examples are given like a department containing employees in aggregation and a class containing students in composition.
This document provides an introduction and overview of the Java programming language, including its history, features, and components. It discusses how Java was developed in 1995 at Sun Microsystems and introduced as a platform-independent language for general business applications and web-based internet applications. It also summarizes Java's key features like being object-oriented, compiled and interpreted, and portable, as well as its core architecture components like the Java programming language, Java Virtual Machine, and Java API.
This document defines object-oriented programming and compares it to structured programming. It outlines the main principles of OOP including encapsulation, abstraction, inheritance, and polymorphism. Encapsulation binds code and data together for security and consistency. Abstraction hides implementation details and provides functionality. Inheritance allows classes to acquire properties from other classes in a hierarchy. Polymorphism enables different types to perform the same methods.
This is the presentation file about inheritance in java. You can learn details about inheritance and method overriding in inheritance in java. I think it's can help your. Thank you.
a spline is a flexible strip used to produce a smooth curve through a designated set of points.
Polynomial sections are fitted so that the curve passes through each control point, Resulting curve is said to interpolate the set of control points.
Object Oriented Programming Concepts for beginners Vibhawa Nirmal
This document provides an introduction to object-oriented programming concepts. It defines object-oriented programming as a paradigm based on implementing real-world entities like objects and classes. The main benefits of OOP are reusability of code, flexibility, and increased maintainability, though it can be more complex to plan. Key concepts explained include classes, which provide blueprints for creating objects with states and behaviors. Inheritance allows classes to inherit attributes and methods from super classes. Other concepts are encapsulation, which binds code and variables together; abstraction, which hides unnecessary details; and polymorphism, which allows single actions to be performed in different ways.
This document discusses classes, objects, and methods in Java. It defines a class as a user-defined data type that contains fields and methods. Objects are instances of classes that allocate memory at runtime. Methods define behaviors for objects and are declared within classes. The document covers defining classes, creating objects, accessing members, constructors, method overloading and overriding, static members, passing objects as parameters, recursion, and visibility control.
This slide about Object Orientated Programing contains Fundamental of OOP, Encapsulation, Inheritance Abstract Class, Association, Polymorphism, Interface, Exceptional Handling and many more OOP language basic thing.
This document summarizes and compares paging and segmentation, two common memory management techniques. Paging divides physical memory into fixed-size frames and logical memory into same-sized pages. It maps pages to frames using a page table. Segmentation divides logical memory into variable-sized segments and uses a segment table to map segment numbers to physical addresses. Paging avoids external fragmentation but can cause internal fragmentation, while segmentation avoids internal fragmentation but can cause external fragmentation. Both approaches separate logical and physical address spaces but represent different models of how a process views memory.
Constructor and Destructor in C++ are special member functions that are automatically called by the compiler.
Constructors initialize a newly created object and are called when the object is created. Destructors destroy objects and release memory and are called when the object goes out of scope. There are different types of constructors like default, parameterized, and copy constructors that allow initializing objects in different ways. Destructors do not have arguments or return values and are declared with a tilde symbol preceding the class name.
White-box testing is a software testing technique that uses knowledge of the internal workings of a system to design test cases. It involves testing internal structures or workings of a program, such as code coverage. The document discusses different white-box testing techniques like statement coverage, decision coverage, condition coverage, and multiple condition coverage. It aims to execute every statement, decision path, condition, and combination of conditions in the code. White-box testing is more effective at finding defects earlier in the SDLC but also more expensive and difficult to implement than black-box testing.
This document discusses interfaces in Java. It defines an interface as a blueprint of a class that defines static constants and abstract methods. Interfaces are used to achieve abstraction and multiple inheritance in Java. They represent an "is-a" relationship. There are three main reasons to use interfaces - for abstraction, to support multiple inheritance functionality, and to achieve loose coupling. The document provides examples of interfaces, such as a Printable interface and implementations in different classes. It also demonstrates multiple inheritance using interfaces and interface inheritance.
The document discusses the key concepts of object-oriented programming (OOP) in C++, including objects, classes, abstraction, encapsulation, inheritance, polymorphism, overloading, and exception handling. Objects are instances of classes that contain data members and member functions. Classes define the blueprint for objects and allow data and functions to be bundled together. Abstraction hides unnecessary details and focuses on essential information. Encapsulation binds data and functions together within a class. Inheritance allows code reuse through deriving a new class from an existing class. Polymorphism and overloading allow functions to operate on different data types. Exception handling manages errors at runtime.
The document discusses key concepts in object-oriented programming including objects, classes, messages, and requirements for object-oriented languages. An object is a bundle of related variables and methods that can model real-world things. A class defines common variables and methods for objects of a certain kind. Objects communicate by sending messages to each other specifying a method name and parameters. For a language to be object-oriented, it must support encapsulation, inheritance, and dynamic binding.
To make this comparison we need to first consider the problem that both approaches help us to solve. When programming any system you are essentially dealing with data and the code that changes that data. These two fundamental aspects of programming are handled quite differently in procedural systems compared with object oriented systems, and these differences require different strategies in how we think about writing code.
The document discusses image segmentation and the use of segments to structure image display. It describes how a display file can be divided into segments using a segment table. The segment table either uses arrays or linked lists to store segment information like start position, size, and attributes. Algorithms are provided for creating, closing, deleting, and renaming segments to dynamically manage the image display. Visibility attributes allow hiding or showing segments as needed.
This presentation introduces Java packages, including system packages that are part of the Java API and user-defined packages. It discusses how packages organize related classes and interfaces, the structure of package names and directories, and how to create and access packages. Packages provide advantages like grouping related code, preventing name collisions, and improving reusability.
Coupling refers to the interdependence between software modules. There are several types of coupling from loose to tight, with the tightest being content coupling where one module relies on the internal workings of another. Cohesion measures how strongly related the functionality within a module is, ranging from coincidental to functional cohesion which is the strongest. Tight coupling and low cohesion can make software harder to maintain and reuse modules.
The document discusses key concepts in Java including classes, objects, methods, and command line arguments. A class defines common properties and behaviors for objects through fields and methods. Objects are instantiated from classes and can access fields and methods using dot notation. Command line arguments allow passing data into a Java application and are accessed through the args parameter in the main method.
The document discusses several key services provided by operating systems, including program execution, I/O operations, file manipulation, communications, and error detection. It notes that operating systems provide functions helpful to users like user interfaces, as well as ensuring efficient system operation through resource allocation, accounting, protection, and security.
Constructor is a special member method which will be called automatically when you create an object of any class.
The main purpose of using constructor is to initialize an object.
http://www.tutorial4us.com/java/java-constructor
The document discusses key concepts in object-oriented programming including objects, classes, abstraction, encapsulation, inheritance, and polymorphism. An object represents an instance of a class and contains data fields and methods. Classes define common properties and behaviors for groups of objects. Abstraction hides unnecessary details and shows only essential features to users. Encapsulation binds data and code into a single unit. Inheritance allows new classes to inherit features from existing classes. Polymorphism enables the same operation to behave differently depending on the context.
This is the presentation file about inheritance in java. You can learn details about inheritance and method overriding in inheritance in java. I think it's can help your. Thank you.
a spline is a flexible strip used to produce a smooth curve through a designated set of points.
Polynomial sections are fitted so that the curve passes through each control point, Resulting curve is said to interpolate the set of control points.
Object Oriented Programming Concepts for beginners Vibhawa Nirmal
This document provides an introduction to object-oriented programming concepts. It defines object-oriented programming as a paradigm based on implementing real-world entities like objects and classes. The main benefits of OOP are reusability of code, flexibility, and increased maintainability, though it can be more complex to plan. Key concepts explained include classes, which provide blueprints for creating objects with states and behaviors. Inheritance allows classes to inherit attributes and methods from super classes. Other concepts are encapsulation, which binds code and variables together; abstraction, which hides unnecessary details; and polymorphism, which allows single actions to be performed in different ways.
This document discusses classes, objects, and methods in Java. It defines a class as a user-defined data type that contains fields and methods. Objects are instances of classes that allocate memory at runtime. Methods define behaviors for objects and are declared within classes. The document covers defining classes, creating objects, accessing members, constructors, method overloading and overriding, static members, passing objects as parameters, recursion, and visibility control.
This slide about Object Orientated Programing contains Fundamental of OOP, Encapsulation, Inheritance Abstract Class, Association, Polymorphism, Interface, Exceptional Handling and many more OOP language basic thing.
This document summarizes and compares paging and segmentation, two common memory management techniques. Paging divides physical memory into fixed-size frames and logical memory into same-sized pages. It maps pages to frames using a page table. Segmentation divides logical memory into variable-sized segments and uses a segment table to map segment numbers to physical addresses. Paging avoids external fragmentation but can cause internal fragmentation, while segmentation avoids internal fragmentation but can cause external fragmentation. Both approaches separate logical and physical address spaces but represent different models of how a process views memory.
Constructor and Destructor in C++ are special member functions that are automatically called by the compiler.
Constructors initialize a newly created object and are called when the object is created. Destructors destroy objects and release memory and are called when the object goes out of scope. There are different types of constructors like default, parameterized, and copy constructors that allow initializing objects in different ways. Destructors do not have arguments or return values and are declared with a tilde symbol preceding the class name.
White-box testing is a software testing technique that uses knowledge of the internal workings of a system to design test cases. It involves testing internal structures or workings of a program, such as code coverage. The document discusses different white-box testing techniques like statement coverage, decision coverage, condition coverage, and multiple condition coverage. It aims to execute every statement, decision path, condition, and combination of conditions in the code. White-box testing is more effective at finding defects earlier in the SDLC but also more expensive and difficult to implement than black-box testing.
This document discusses interfaces in Java. It defines an interface as a blueprint of a class that defines static constants and abstract methods. Interfaces are used to achieve abstraction and multiple inheritance in Java. They represent an "is-a" relationship. There are three main reasons to use interfaces - for abstraction, to support multiple inheritance functionality, and to achieve loose coupling. The document provides examples of interfaces, such as a Printable interface and implementations in different classes. It also demonstrates multiple inheritance using interfaces and interface inheritance.
The document discusses the key concepts of object-oriented programming (OOP) in C++, including objects, classes, abstraction, encapsulation, inheritance, polymorphism, overloading, and exception handling. Objects are instances of classes that contain data members and member functions. Classes define the blueprint for objects and allow data and functions to be bundled together. Abstraction hides unnecessary details and focuses on essential information. Encapsulation binds data and functions together within a class. Inheritance allows code reuse through deriving a new class from an existing class. Polymorphism and overloading allow functions to operate on different data types. Exception handling manages errors at runtime.
The document discusses key concepts in object-oriented programming including objects, classes, messages, and requirements for object-oriented languages. An object is a bundle of related variables and methods that can model real-world things. A class defines common variables and methods for objects of a certain kind. Objects communicate by sending messages to each other specifying a method name and parameters. For a language to be object-oriented, it must support encapsulation, inheritance, and dynamic binding.
To make this comparison we need to first consider the problem that both approaches help us to solve. When programming any system you are essentially dealing with data and the code that changes that data. These two fundamental aspects of programming are handled quite differently in procedural systems compared with object oriented systems, and these differences require different strategies in how we think about writing code.
The document discusses image segmentation and the use of segments to structure image display. It describes how a display file can be divided into segments using a segment table. The segment table either uses arrays or linked lists to store segment information like start position, size, and attributes. Algorithms are provided for creating, closing, deleting, and renaming segments to dynamically manage the image display. Visibility attributes allow hiding or showing segments as needed.
This presentation introduces Java packages, including system packages that are part of the Java API and user-defined packages. It discusses how packages organize related classes and interfaces, the structure of package names and directories, and how to create and access packages. Packages provide advantages like grouping related code, preventing name collisions, and improving reusability.
Coupling refers to the interdependence between software modules. There are several types of coupling from loose to tight, with the tightest being content coupling where one module relies on the internal workings of another. Cohesion measures how strongly related the functionality within a module is, ranging from coincidental to functional cohesion which is the strongest. Tight coupling and low cohesion can make software harder to maintain and reuse modules.
The document discusses key concepts in Java including classes, objects, methods, and command line arguments. A class defines common properties and behaviors for objects through fields and methods. Objects are instantiated from classes and can access fields and methods using dot notation. Command line arguments allow passing data into a Java application and are accessed through the args parameter in the main method.
The document discusses several key services provided by operating systems, including program execution, I/O operations, file manipulation, communications, and error detection. It notes that operating systems provide functions helpful to users like user interfaces, as well as ensuring efficient system operation through resource allocation, accounting, protection, and security.
Constructor is a special member method which will be called automatically when you create an object of any class.
The main purpose of using constructor is to initialize an object.
http://www.tutorial4us.com/java/java-constructor
The document discusses key concepts in object-oriented programming including objects, classes, abstraction, encapsulation, inheritance, and polymorphism. An object represents an instance of a class and contains data fields and methods. Classes define common properties and behaviors for groups of objects. Abstraction hides unnecessary details and shows only essential features to users. Encapsulation binds data and code into a single unit. Inheritance allows new classes to inherit features from existing classes. Polymorphism enables the same operation to behave differently depending on the context.
Introduction to Object Oriented ProgrammingMoutaz Haddara
An Introduction to Object-Oriented Programming (OOP)
Download the presentation to view it correctly, as it has some animations that won't show here.
If you have any questions, please contact me. You are free to use it this presentation, but it would be nice at least to give me some credit :)
Content:
1- History of Programming
2. Objects and Classes
3- Abstraction, Inheritance, Encapsulation, and Polymorphism
This document provides an overview of object-oriented programming (OOP) including:
- The history and key concepts of OOP like classes, objects, inheritance, polymorphism, and encapsulation.
- Popular OOP languages like C++, Java, and Python.
- Differences between procedural and OOP like top-down design and modularity.
Ce cours présente comment définir de nouveaux objets en définissant des classes. Un objet est une instance d'une classe qui définit les variables d'instances (attributs) et méthodes (fonctionnalités) que les objets créés à partir de la classe auront.
This document summarizes an introductory session on object-oriented programming in Python. It introduces key concepts of OOP like classes, objects, attributes, methods, encapsulation, inheritance and provides examples of defining classes for a Person and Bank Account. It also demonstrates how to define a class, create objects, access attributes and methods in Python. The benefits of OOP like code reusability, abstraction and inheritance are discussed.
Object oriented programming with pythonArslan Arshad
A short intro to how Object Oriented Paradigm work in Python Programming language. This presentation created for beginner like bachelor student of Computer Science.
- Python uses reference counting and a cyclic garbage collector to manage memory and free objects that are no longer referenced. It allocates memory for objects in blocks and assigns them to size classes based on their size.
- Objects in Python have a type and attributes. They are created via type constructors and can have specific attributes like __dict__, __slots__, and descriptors.
- At the Python virtual machine level, code is represented as code objects that contain details like the bytecode, constants, and variable names. Code objects are compiled from Python source files.
This document discusses classes and objects in Python. It defines a Calculator class and demonstrates how to create class attributes, methods, and instances. It explains the __init__ method, self keyword, and how to access attributes and methods. It also covers data attributes versus class attributes, inheritance, method overriding, and calling parent methods. The document provides examples to illustrate these object-oriented programming concepts in Python.
1. The document discusses real-time programming in Java, including an overview of real-time systems, real-time operating systems, and challenges in real-time programming.
2. It describes the Real-Time Specification for Java (RTSJ), which aims to make Java suitable for real-time applications by adding features like priority-based scheduling, memory areas, and asynchronous event handling.
3. The document also discusses real-time garbage collection techniques and limitations, and the future of real-time Java with standards like RTSJ and Safety-Critical Java.
Dans ce cours, on découvre comment construire une interface graphique en Python en utilisant la librairie Tk. Après avoir vu les différents composants de base, ce cours présente la programmation évènementielle qui permet d'écrire du code qui réagit à des évènements comme le clic sur un bouton, par exemple.
it describes the main concepts of object oriented programming
For more posts : http://comsciguide.blogspot.com/
For full playlist of Interview puzzles videos : https://www.youtube.com/playlist?list=PL3v9ipJOEEPfI4zt4ExamGJwndkvg0SFc
24 standard interview puzzles: https://www.youtube.com/playlist?list=PL3v9ipJOEEPefIF4nscYOobim1iRBJTjw
Aptitude training playlist link : https://www.youtube.com/playlist?list=PL3v9ipJOEEPfumKHa02HWjCfPvGQiPZiG
for C and C++ questions, that are asked in the interviews, go through the posts in the link : http://comsciguide.blogspot.com/
for more videos, my youtube channel : https://www.youtube.com/channel/UCvMy2V7gYW7VR2WgyvLj3-A
This document provides an overview of object-oriented programming concepts in Java including inheritance, polymorphism, abstraction, and encapsulation. It also discusses control structures like if/else statements and switches as well as repetition structures like while, do-while, and for loops. Arithmetic operations in Java like addition, subtraction, multiplication, and division are also mentioned.
The document discusses key concepts of object-oriented programming including objects, classes, inheritance, polymorphism, encapsulation, and abstraction. It provides examples of constructors, method overloading and overriding, interfaces, and packages in Java.
oops concept in java | object oriented programming in javaCPD INDIA
The document discusses key concepts in object-oriented programming in Java including classes, objects, inheritance, packages, interfaces, encapsulation, abstraction, and polymorphism. It provides examples to illustrate each concept. Classes define the structure and behavior of objects. Objects are instances of classes. Inheritance allows classes to extend existing classes. Packages organize related classes. Interfaces define behaviors without implementation. Encapsulation hides implementation details. Abstraction models essential features without specifics. Polymorphism allows the same method name with different signatures or overriding.
- Java is a platform independent programming language that is similar to C++ in syntax but similar to Smalltalk in its object-oriented approach. It provides features like automatic memory management, security, and multi-threading capabilities.
- Java code is compiled to bytecode that can run on any Java Virtual Machine (JVM). Only depending on the JVM allows Java code to run on any hardware or operating system with a JVM.
- Java supports object-oriented programming concepts like inheritance, polymorphism, and encapsulation. Classes can contain methods and instance variables to define objects.
What are the top 100 SQL Interview Questions and Answers in 2014? Based on the most popular SQL questions asked in interview, we've compiled a list of the 100 most popular SQL interview questions in 2014.
This pdf includes oracle sql interview questions and answers, sql query interview questions and answers, sql interview questions and answers for freshers etc and is perfect for those who're appearing for a linux interview in top IT companies like HCL, Infosys, TCS, Wipro, Tech Mahindra, Cognizant etc
This list includes SQL interview questions in the below categories:
top 100 sql interview questions and answers
top 100 java interview questions and answers
top 100 c interview questions and answers
top 50 sql interview questions and answers
top 100 interview questions and answers book
sql interview questions and answers pdf
oracle sql interview questions and answers
sql query interview questions and answers
sql interview questions and answers for freshers
SQL Queries Interview Questions and Answers
SQL Interview Questions and Answers
Top 80 + SQL Query Interview Questions and Answers
Top 20 SQL Interview Questions with Answers
Sql Server Interviews Questions and Answers
100 Mysql interview questions and answers
SQL Queries Interview Questions
SQL Query Interview Questions and Answers with Examples
Mysql interview questions and answers for freshers and experienced
This document provides an overview of the Java programming language including how it works, its features, syntax, and input/output capabilities. Java allows software to run on any device by compiling code to bytecode that runs on a virtual machine instead of a particular computer architecture. It is an object-oriented language with features like automatic memory management, cross-platform capabilities, and a robust class library.
This document provides an overview of variational autoencoders (VAEs) through summaries of three sections:
1. Yann LeCun discusses why unsupervised and predictive learning are important for developing common sense in machines. He argues that generative models allow machines to make accurate predictions by learning the structure of data.
2. Jaan Altosaar's tutorial explains that a VAE can be seen as a denoising autoencoder that learns a probabilistic model. The encoder approximates the posterior distribution and the decoder parameterizes a deep generative model.
3. Shakir Mohamed derives the VAE objective function from importance sampling, showing that it maximizes the likelihood while regularizing the approximate posterior
The document discusses artificial neural networks and backpropagation. It provides an overview of backpropagation algorithms, including how they were developed over time, the basic methodology of propagating errors backwards, and typical network architectures. It also gives examples of applying backpropagation to problems like robotics, space robots, handwritten digit recognition, and face recognition.
I am Kepha M. I am a Control System Assignment Expert at matlabassignmentexperts.com. I hold a Ph.D. in Matlab, McGill University, Canada. I have been helping students with their homework for the past 8 years. I solve assignments related to Control Systems.
Visit matlabassignmentexperts.com or email info@matlabassignmentexperts.com.
You can also call on +1 678 648 4277 for any assistance with Control System Assignments.
An introduction to Deep Learning (DL) concepts, such as neural networks, back propagation, activation functions, CNNs, RNNs (if time permits), and the CLT/AUT/fixed-point theorems, along with code samples in Java and TensorFlow.
The document discusses how calculus and supercomputing are related. It provides an example of how adding complexity to a volume calculation problem, such as considering an irregular terrain, requires calculus techniques like integration and derivatives. These types of complex problems are well-suited for supercomputing. The document also introduces concepts like the Eulerian and Lagrangian frameworks, data parallel programming, and tools like MPI and Eclipse that can be used to write supercomputing applications.
From biological to artificial neurons. An Artificial Neural Network (ANN) is an information processing paradigm that is inspired by the way biological nervous systems, such as the brain, process information. The key element of this paradigm is the novel structure of the information processing system.
To learn the basics of neural networks on this workshop we sill explain one of it implement in python. During the workshop we will explain also the script which are the layers processing unit and they function using simply matrix operation such as Hadammard or Dot product. Basic features such as learning modifier (alpha) and bias units are implemented as well..
ScalaDays 2013 Keynote Speech by Martin OderskyTypesafe
Scala gives you awesome expressive power, but how to make best use of it? In my talk I will discuss the question what makes good Scala style. We will start with syntax and continue with how to name things, how to mix objects and functions, where (and where not) to use mutable state, and when to use which design pattern. As most questions of style, the discussion will be quite subjective, and some of it might be controversial. I am looking forward to discuss these topics with the conference attendees.
Understanding Deep Learning & Parameter Tuning with MXnet, H2o Package in RManish Saraswat
Simple guide which explains deep learning and neural network with hands on experience in R using MXnet and H2o package. It also explains gradient descent and backpropagation algorithm.
Complete tutorial: http://blog.hackerearth.com/understanding-deep-learning-parameter-tuning-with-mxnet-h2o-package-r
introduction to DL network deep learning.pptQuangMinhHuynh
1. Deep learning involves using neural networks with multiple hidden layers to learn representations of data with multiple levels of abstraction.
2. These neural networks are able to learn increasingly complex features from the input data as the number of layers increases. The layers closer to the input learn simple features that the later layers combine to learn more complex patterns.
3. A breakthrough in deep learning was developing training methods that can effectively train deep neural networks by unsupervised learning on each layer before combining them into a full network for supervised learning tasks like classification. This pretraining helps the network learn useful internal representations.
introduction to deep Learning with full detailsonykhan3
1. Deep learning involves using neural networks with multiple hidden layers to learn representations of data with multiple levels of abstraction.
2. These neural networks are able to learn increasingly complex features from the input data as the number of layers increases. The layers closer to the input learn simpler features while layers further from the input learn complex patterns in the data.
3. A breakthrough in deep learning was developing algorithms that can successfully train deep neural networks by unsupervised learning on each layer before using the learned features for supervised learning on the final layer. This pretraining helps the network learn useful internal representations.
Application of Google Earth Engine in Open NAPsNAP Events
Google Earth Engine (GEE) is a tool that allows users to perform large-scale data analysis on geospatial datasets from various sources. It allows for highly interactive algorithm development at a global scale using large amounts of data quickly and efficiently. The document provides examples and exercises for users to get started with GEE, including printing text, filtering image collections, defining functions, exploring example scripts, clipping images, and visualizing nighttime lights data. Real-world applications mentioned include using GEE for forestry and other environmental fields.
An introduction to Deep Learning (DL) concepts, such as neural networks, back propagation, activation functions, CNNs, and GANs, along with a simple yet complete neural network.
The document discusses finding the longest common subsequence between two sequences and provides an algorithm using dynamic programming. It explains using a matrix to store the current alignment results, where each cell Aij is calculated based on the adjacent cells, with scores considered. There are two steps - find the length of the LCS using the matrix, then trace back to find the exact alignment. It also discusses the knapsack problem and how dynamic programming can be applied to optimize combination problems.
Artificial Intelligence for Undergrads is a textbook by J. Berengueres that introduces key concepts in artificial intelligence. It covers topics like spell checking algorithms, machine translation, game playing, and Monte Carlo tree search. The book also discusses early pioneers in AI like Marco Dorigo and his work on ant colony optimization algorithms. It aims to explain complex AI concepts in a simple way for undergraduate students new to the field.
(download for flawless quality) State Monad - Learn how it works - Follow Alvin Alexander’s example-driven build up to the State Monad and then branch off into a detailed look at its inner workings.
A talk from the Consumer Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Steve Dann (Amplified Robot): Escape Room VR
Tick Tock Unlock, the story behind the creation of a multiplayer VR escape room experience.
http://AugmentedWorldExpo.com
Deep learning techniques like convolutional neural networks (CNNs) and deep neural networks have achieved human-level performance on certain tasks. Pioneers in the field include Geoffrey Hinton, who co-invented backpropagation, Yann LeCun who developed CNNs for image recognition, and Andrew Ng who helped apply these techniques at companies like Baidu and Coursera. Deep learning is now widely used for applications such as image recognition, speech recognition, and distinguishing objects like dogs from cats, often outperforming previous machine learning methods.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
TIME DIVISION MULTIPLEXING TECHNIQUE FOR COMMUNICATION SYSTEMHODECEDSIET
Time Division Multiplexing (TDM) is a method of transmitting multiple signals over a single communication channel by dividing the signal into many segments, each having a very short duration of time. These time slots are then allocated to different data streams, allowing multiple signals to share the same transmission medium efficiently. TDM is widely used in telecommunications and data communication systems.
### How TDM Works
1. **Time Slots Allocation**: The core principle of TDM is to assign distinct time slots to each signal. During each time slot, the respective signal is transmitted, and then the process repeats cyclically. For example, if there are four signals to be transmitted, the TDM cycle will divide time into four slots, each assigned to one signal.
2. **Synchronization**: Synchronization is crucial in TDM systems to ensure that the signals are correctly aligned with their respective time slots. Both the transmitter and receiver must be synchronized to avoid any overlap or loss of data. This synchronization is typically maintained by a clock signal that ensures time slots are accurately aligned.
3. **Frame Structure**: TDM data is organized into frames, where each frame consists of a set of time slots. Each frame is repeated at regular intervals, ensuring continuous transmission of data streams. The frame structure helps in managing the data streams and maintaining the synchronization between the transmitter and receiver.
4. **Multiplexer and Demultiplexer**: At the transmitting end, a multiplexer combines multiple input signals into a single composite signal by assigning each signal to a specific time slot. At the receiving end, a demultiplexer separates the composite signal back into individual signals based on their respective time slots.
### Types of TDM
1. **Synchronous TDM**: In synchronous TDM, time slots are pre-assigned to each signal, regardless of whether the signal has data to transmit or not. This can lead to inefficiencies if some time slots remain empty due to the absence of data.
2. **Asynchronous TDM (or Statistical TDM)**: Asynchronous TDM addresses the inefficiencies of synchronous TDM by allocating time slots dynamically based on the presence of data. Time slots are assigned only when there is data to transmit, which optimizes the use of the communication channel.
### Applications of TDM
- **Telecommunications**: TDM is extensively used in telecommunication systems, such as in T1 and E1 lines, where multiple telephone calls are transmitted over a single line by assigning each call to a specific time slot.
- **Digital Audio and Video Broadcasting**: TDM is used in broadcasting systems to transmit multiple audio or video streams over a single channel, ensuring efficient use of bandwidth.
- **Computer Networks**: TDM is used in network protocols and systems to manage the transmission of data from multiple sources over a single network medium.
### Advantages of TDM
- **Efficient Use of Bandwidth**: TDM all
KuberTENes Birthday Bash Guadalajara - K8sGPT first impressionsVictor Morales
K8sGPT is a tool that analyzes and diagnoses Kubernetes clusters. This presentation was used to share the requirements and dependencies to deploy K8sGPT in a local environment.
Literature Review Basics and Understanding Reference Management.pptxDr Ramhari Poudyal
Three-day training on academic research focuses on analytical tools at United Technical College, supported by the University Grant Commission, Nepal. 24-26 May 2024
Harnessing WebAssembly for Real-time Stateless Streaming PipelinesChristina Lin
Traditionally, dealing with real-time data pipelines has involved significant overhead, even for straightforward tasks like data transformation or masking. However, in this talk, we’ll venture into the dynamic realm of WebAssembly (WASM) and discover how it can revolutionize the creation of stateless streaming pipelines within a Kafka (Redpanda) broker. These pipelines are adept at managing low-latency, high-data-volume scenarios.
Understanding Inductive Bias in Machine LearningSUTEJAS
This presentation explores the concept of inductive bias in machine learning. It explains how algorithms come with built-in assumptions and preferences that guide the learning process. You'll learn about the different types of inductive bias and how they can impact the performance and generalizability of machine learning models.
The presentation also covers the positive and negative aspects of inductive bias, along with strategies for mitigating potential drawbacks. We'll explore examples of how bias manifests in algorithms like neural networks and decision trees.
By understanding inductive bias, you can gain valuable insights into how machine learning models work and make informed decisions when building and deploying them.
Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapte...University of Maribor
Slides from talk presenting:
Aleš Zamuda: Presentation of IEEE Slovenia CIS (Computational Intelligence Society) Chapter and Networking.
Presentation at IcETRAN 2024 session:
"Inter-Society Networking Panel GRSS/MTT-S/CIS
Panel Session: Promoting Connection and Cooperation"
IEEE Slovenia GRSS
IEEE Serbia and Montenegro MTT-S
IEEE Slovenia CIS
11TH INTERNATIONAL CONFERENCE ON ELECTRICAL, ELECTRONIC AND COMPUTING ENGINEERING
3-6 June 2024, Niš, Serbia
2. Clearing The ‘‘OOP’S’’ Concept !
– 1. Object - Instance of Class
2. Class - Blue print of Object
3. Encapsulation - Protecting our Data
4. Polymorphism - Different behaviors at different instances
5. Abstraction - Hiding our irrelevant Data
6. Inheritance - One property of object is acquiring to
– another property of the object
3. Class & Object
– we have a Class of Laptop under which Lenovo G50, HP envy and Sony viao t5
represents individual Objects. In this context each Laptop Object will have its
own, Model,Year of Manufacture, Colour, Speed,BatteryPower etc.,which form
Properties of the Laptop class and the associated actions i.e., object functions
like Start, Restart, Volume down /up form the Methods of Laptop Class.
– The blueprint is the class...the Laptop is the object. The data of people using
the laptop ,are data stored in the object's properties.
Laptop
Lenovo G50s
HP Envy m6
4. Abstraction & Encapsulation
– Abstraction says, only show relevant details and rest all hide it. For Example,
This Laptop allows you to connect to wifi and surf the internet but it doesn't
show you how its actually done.
– Abstraction & Encapsulation works hand in hand because Abstraction says what
details to be made visible & Encapsulation provides the level of access right to
that visible details.SO, while connecting to the wifi the access to other laptops
are restricted for security purposes.
5. Polymorphmism & Inheritance
– Polymorphism can be defined as the ability of doing the same operation but
with different type of input. The web cam on the Lenovo g50s is having a
functionality of CameraClick(). Now same Lappie is having Butification mode
available in camera, so functionality would be same but with mode. This type is
said to be Static polymorphism or Compile time polymorphism.
– Inheritance is the Ability to extend the functionality from base entity in new
entity belonging to same group. This will help us to reuse the functionality
which is defined before.
6. Laptop Lenovo
Laptop
Lenovo G50s
HP Envy m6
Laptop Lenovo G50s
Laptop
Lenovo
HP
Single level inheritance
Multi-level inheritance
Hierarchical inheritance Hybrid inheritance
9. import RPi.GPIO as GPIO
GPIO.setwarnings(False) # supress the system wornings
GPIO.cleanup() # clean up the GPIO pins i.e make the GPIO pins to low
GPIO.setmode(GPIO.BOARD) # Set the mode of numbering the pins.
GPIO.setup(11, GPIO.IN)
#GPIO pin 11 is the input.
GPIO.setup(12, GPIO.IN)
#GPIO pin 12 as input
GPIO.setup(13, GPIO.IN)
#GPIO pin 13 as input pin
left = GPIO.input(11)
fornt = GPIO.input(12)
right = GPIO.input(13)
#keep on polling for input pins
while 1:
{left = GPIO.input(11)
front = GPIO.input(12)
right = GPIO.input(13)
if left == True or front == True or right == True:
buzz(“Stuck! Move your stick randomly")
if left == False and front == False and right == True:
buzz("move either left ot front")
10. elif left == False and front == True and right == False:
buzz("move either left or right")
elif left == False and front == True and right == True:
buzz("move left")
elif left == True and front == False and right == False:
buzz("move either front or right")
elif left == True and front == False and right == True:
buzz("move front")
elif left == True and front == True and right == False:
buzz("move right")
elif left == True and front == True and right == True:
buzz("better to go back")
else:
buzz(" Checkup appaaratus")
}
11. Problem Statement: How many numbers need to be stored to save
a symmetric NxN matrix in lower diagonal form? (This is our statement
of problem: Note this may be a small piece of another larger problem).
12.
13.
14. • Solution algorithm: In lower diagonal form, the number of values needed go as: 1x1=1, 2x2=3, 3x3=6 ...
• To increase the dimension of the matrix from (N-1)x(N-1) to NxN requires N new values. Therefore our
algorithm is the sum of integers from 1 to N
Problem Statement: How many numbers need to be stored to save a symmetric NxN matrix in lower
diagonal form?
15. SOLUTION
• Call the number of values we need num_elements. How do we compute this value?
(a) Simplest
num_elements = 1 + 2 + 3 + 4 + 5 + .... + N
• Coded specifically for specific values of N. Not very flexible; could be many options depending on
number of values of N possible.
• PROGRAM-
num_elements = 0;
for i = 1:N ;
num_elements = num_elements + i ;
end ;
17. The earths magnetic field is improper along some regions of the surface making
navigation cumbersome for voyagers and travelers.
SO Scientists prepared to study the magnetic field of earth from the 1500
hundreds itself.
They found out that each element on earth had its on magnetic spin intensity.
Thus it showed the direction of the Magnetic field of earth its time period.
So they collect fallen metirots and old rocks and tested them . They ended up
with bizarre results , having no correlation between them.
Finally a Prof. GARY GCATZMAR from university of California ( in 1990’s)
put all the data collected till date regarding this magnetic behavior of earth in a
computer model . Dozen’s of equations describing, temp. , viscocity, diamension
and so forth of the plant. Then he just let it run
18.
19. • To see the world evolve over 100,000
years of stimulated time.
• We can see that the blue region and
yellow region are the main two active
classes ( 1. north pole, 2. south pole)
and each one of its lines are its own
objects.
• These objects have properties and
methods give by those “dozens of
equations”. , along with stimulated
time.
• This proved to state that our planets
Magnetic field will reverse for every
70,000 years.
Before moving forward we have to understand the intensity of this application. The Vectors and matrices as the solution itself. The 3d position of a quadcopter in know by calculation the robot pose which is described by a transformation matrix. SO BY MULTIPLYING THE LOCAL CORDINATE MATRICES WITH THE GLOBAL CORDINATE MATRICES ,WE CAN GET THE EXXACT POSITION O FTHE ROBOT.
Vectors can represent state of all kinds of systems , WE can use it to represent POPULATION DISTRIBUTION , GOOGLE PAGE RANK, PASSSWORD ENCRY, FACE MORPHING, IMAGE COMPR, SEARCHING.