Summary Overview
Several behavioral sciences contribute to the marketer’s understanding of why consumers behave as they do. The basic model of consumer behavior shown on the slide integrates many of these influences.
Teaching Tip: Economics and psychology are often cited as sources for marketers but marketing also derives a great deal of knowledge about consumer behavior from sociology, anthropology, and communication theory.
Economic Models of Consumer Behavior
Needs. Economists often assume that consumers are people who know all the facts and logically compare choices in terms of cost and value received to get the greatest satisfaction for their time and money.
Economic Needs. Economic needs are concerned with making the best use of a consumer’s time and money-- from the consumer’s point of view.
Although useful, this view is probably too simplistic to cover all consumer behavior. Consequently, marketers try to identify sets of factors affecting the choices consumers make. These include psychological variables, social influences, events in the purchase situation.
Understanding Motivation
Needs. Needs are the basic forces that motivate a person to do something
Wants. Wants are learned needs, that is, they are needs expressed as a desire for a particular need-satisfier: I need food; I want a hamburger.
Drive. A drive is a strong internal stimulus that encourages action to reduce a need. When a drive is strong enough, it compels a person to seek satisfaction for a need and often in the form of a preferred want.
Summary Overview
Many different levels of needs can appeal to or motivate a person. The PSSP pyramid on the slide helps apply motivation theory to the particular needs of consumers and marketing managers trying to develop marketing mixes to meet those needs.
PSSP Hierarchy of Needs
Thinking of needs as being linked to one of these four levels helps explain why some marketing mix variations work in one context and not in another. But other influences also come into play which is why marketers don’t rely solely on motivation theory for understanding and responding to consumer behavior.
Physiological Needs. Physiological needs are the most basic needs people experience. These include biological needs for food, drink, rest, and sex.
Safety Needs. Safety needs come into play next. These are concerned with protection and physical well-being.
Social Needs. Social needs are concerned with love, friendship, social status and esteem. These are derived from a person’s interactions with others.
Personal Needs. Personal needs are concerned with an individual’s need for personal satisfaction, unrelated to what others do. They include self-esteem, fun, and freedom.
Summary Overview
Learning is a complex interaction of experience and cultural expectations based upon attitudes, beliefs, and actions.
The Learning Process
Perception. Perception refers to how we gather and interpret information from the world around us. Because we do not process or even attend to all incoming sensory stimuli equally, marketers are very much interested in the selective processes we use to handle incoming marketing mix stimuli:
Selective Exposure. We seek out and notice only information that interests us.
Selective Perception. We screen out or modify ideas, messages, and information that conflict with previously learned attitudes and beliefs.
Selective Retention. If all of this weren’t enough, we remember only what we want to remember.
Learning. Learning is a change in a person’s thought processes caused by prior experience. Key concepts of the learning process include:
Cues. These are stimuli in the environment that trigger a drive or response.
Response. This is an effort to satisfy a drive.
Reinforcement. This occurs when the response is followed by satisfaction, which reduces the drive.
Cultural Influences. Learning does not take place in a vacuum. A person’s culture plays a large role in making some wants more available than others:
Attitude. This is a person’s point of view toward something.
Belief. This is a person’s opinion about something.
Expectation. This is an outcome or event that a person anticipates or looks forward to.
Summary Overview
Psychographics or lifestyle analysis examines a person’s day-to-day pattern of living as expressed in AIO statements (Activities, Interests, and Opinions). When this information is linked to demographic information, marketers have the basis for very accurate segmentation of markets for some products.
Lifestyle Dimensions
Activities. Activities identify what people do. Activities are an important variable because behavior is objectively observable.
Interests. People also have interests. Stronger interests tend to create stronger drives that may pinpoint market opportunities.
Opinions. How people feel about things also affects their relative motivation to take action. By combining these opinions with interests and activities, marketers can develop a robust view of some target market segments.
Discussion Note: While lifestyles can be very useful for some types of products, it is important to remind students, as the text points out, that lifestyle segmentation may not match true target markets for all products.
Summary Overview
The particular situation a consumer is in during or around the time of purchase can also have significant effects on the actual purchase.
Purchase Situation Influences
Purchase Reason. Why a consumer makes a purchase can affect buying behavior. In gift giving behavior in particular, the reason behind the purchase is significant.
Time. The time available for the purchase is also important. A leisure dinner induces different behavior than grabbing a quick cup of 7-Eleven coffee on the way to work.
Surroundings. The physical surroundings and the emotional responses they elicit or encourage can also affect the purchase.
Instructor’s Note: Ask students if they’ve ever been in a store known for its sophisticated use of surroundings to enhance sales such as Nike Town, The Disney Store, or Victoria Secrets. All these retailers make manipulation of the surroundings (“atmospherics”) a key part of their overall marketing strategy.
Summary Overview
It is often useful to view consumer behavior in terms of specific characteristics of the purchase situation. This can include marketing stimuli and other variables present in the retail environment. It can also include seeing the purchase itself as the culmination of a series of steps that solves a problem for the consumer.
Consumer Problem-Solving
1. Awareness. Here consumers are attentive to a need or problem and interested in ways to satisfy the need.
2. Gathering Information. Here consumers search internal (memory, personal) sources and may investigate external sources (friends, articles, demonstrations) for more information about the problem and/or the kinds of solutions available.
3. Evaluating Alternatives. Here consumers decide which different product choices might be capable of solving their problem.
4. Choosing a Solution. Here consumers select one ("the best") of the alternatives.
5. Evaluating the Decision. During this stage the consumer assesses the outcome of his or her decision.
Summary Overview
The time, effort, and source of information used in making a purchase can be influenced by the relative level of involvement the consumer experiences.
Problem-Solving Continuum
Routinized Response Behavior. Here a consumer resorts to habit to solve a problem. This is especially appropriate for low-involvement purchases.
Limited Problem Solving. Here the consumer is willing to put forth some effort, perhaps to update or add to previous experience or because the problem is moderately important.
Extensive Problem Solving. This approach is used for a completely new or important need. Here much information is needed because the consumer has no experience and the decision -- and risk of making a wrong decision -- is important.
Grid of Evaluative Criteria. Based on studies of how consumers seek out and evaluate product information, researchers suggest that marketing managers use evaluative grids showing features common to different products (or marketing mixes). Grids encourage managers to view each product as a bundle of features or attributes. Some consumers will reject a product if they see one feature as substandard--regardless of how favorably they regard the product’s other features.
Summary Overview
For many extensive problem-solving situations, consumers may pass through a series of steps used to investigate and evaluate, and ultimately accept or reject, an idea or product as a solution to their problem. This process is referred to as the adoption process.
The Adoption Process
1. Awareness. Here the potential customer first learns about the existence of a product but may lack more details.
2. Interest. If this step is reached, the consumer will gather general information and facts about the product.
Teaching Tip: You might link the “if” to the selective processes discussed earlier under perception.
3. Evaluation. Here the consumer gives the product a mental trial, applying it to his or her own personal situation.
4. Trial. Here the consumer may buy the product to experiment with it in use.
5. Decision. Here the consumer decides on either adoption and continued use or rejection of the product from further consideration.
6. Confirmation. Here the adopter continues to rethink the decision and searches for further support that it was correct.
Dissonance may set in after the decision. The buyer may have chosen from among several attractive alternatives--weighing the pros and cons and finally making a decision. Later doubts, however, may lead to dissonance--tension caused by uncertainty about the rightness of a decision.
Summary Overview
It is important to see the interrelation of the problem-solving process, the adoption process, and learning. Knowing how target markets handle these processes helps companies with their marketing strategy planning.