The document discusses a quote attributed to Charles H. Duell in 1899 claiming that all inventions had already been invented. It notes this was said when technologies like radio, airplanes, computers and more were still to be developed.
Leveraging the Cloud for Better User ExperienceEffective
Presented at Cloud Expo NY - June 2012
The cloud has many benefits, but when it comes to application development, how does the cloud help enterprises and development teams create custom software and applications that end users actually care about? Using real world examples from Adobe, Herff Jones and Navy Federal Credit Union, this session will highlight the advantages cloud computing provides for quickly developing custom software and applications with compelling user experiences.
Avoiding Barriers to Business: UX Design as a Strategic Tool to Drive BusinessEffective
The document outlines 7 strategies and 16 tactics for user experience design. The strategies are: 1) Prioritize empathy over ego, 2) Define outcomes rather than features, 3) Make a compelling business case, 4) Stop competing with yourself, 5) Do it right the first time, 6) Technologists must own delivery, and 7) Future proof by planning for novices. The presentation emphasizes designing for all users, especially less technical ones, through iterative testing and a focus on simplicity.
The document provides information about Safecast, an organization that measures and maps radiation levels following the 2011 earthquake in Japan. Some key details:
- Safecast was created a week after the earthquake with a core team of 5 and has grown to over 50 volunteers worldwide.
- They have deployed 5 mobile and 25 handheld radiation sensors so far, with a goal of 1000 sensors in Japan within a year. Over 140,000 measurements have been collected.
- The document outlines Safecast's current activities, equipment, advisory team, Phase 1 progress mapping radiation data, and plans for sensor prototype designs and network architecture in Phase 2 to expand monitoring.
FUTURE OF OLEDs as LIGHTING SOLUTIONS & DISPLAYSShameer P Hamsa
OLED technology has potential applications in lighting and displays. It provides advantages over traditional lighting solutions like LEDs and fluorescent bulbs by being thinner, lighter, more flexible, and more energy efficient. The document analyzes OLED technology, including its basic working principles and structure. It also reviews the evolution of different lighting technologies and current major players in OLED development. Finally, it outlines methods for forecasting the future growth of OLEDs using technology growth curve models and a genetic algorithm based grey modeling approach.
The document discusses how innovation occurs through combining existing ideas and technologies in new ways, rather than through isolated flashes of genius. It notes that innovations build on previous generations of technology and are limited by the components that exist in the environment. Ideas emerge when the time is right due to various interconnected factors that make up the "adjacent possible." Collaboration, sharing ideas in cities and coffee houses, and serendipitous discoveries all contribute to the process by which innovations emerge over long periods of time rather than appearing fully formed.
Technology is one of the major factors of change. This can be an opportunity or a threat. For many businesses and industries it is important to recognize the threat. New technology is an opportunity for new companies to enter the market.
In this lecture we look at how technology evolves. We look at some of the theories of how technologies evolves including Moore´s Law and the S-curve.
The document discusses various topics related to technology including its definition, how it changes over time through gradual improvements and disruptions, its adoption and diffusion among different types of customers, and examples of technologies that were once dismissed but later became widely adopted. In particular, it notes that technology revolutions can be nearly invisible at first but obvious in hindsight, and that while technological changes may be relatively easy, the accompanying social and cultural changes are more difficult.
In this first lecture we set the tone for the course and define the themes that we will be looking at. Technology is one of the major factors in change. There are other factors that transform societies but this is the one we will be focusing on. History has many examples of how companies fail to recognize new technology and find ways to dismiss it, only to find their market share drop and eventually they loose out. Why do executives of these companies fail?
Leveraging the Cloud for Better User ExperienceEffective
Presented at Cloud Expo NY - June 2012
The cloud has many benefits, but when it comes to application development, how does the cloud help enterprises and development teams create custom software and applications that end users actually care about? Using real world examples from Adobe, Herff Jones and Navy Federal Credit Union, this session will highlight the advantages cloud computing provides for quickly developing custom software and applications with compelling user experiences.
Avoiding Barriers to Business: UX Design as a Strategic Tool to Drive BusinessEffective
The document outlines 7 strategies and 16 tactics for user experience design. The strategies are: 1) Prioritize empathy over ego, 2) Define outcomes rather than features, 3) Make a compelling business case, 4) Stop competing with yourself, 5) Do it right the first time, 6) Technologists must own delivery, and 7) Future proof by planning for novices. The presentation emphasizes designing for all users, especially less technical ones, through iterative testing and a focus on simplicity.
The document provides information about Safecast, an organization that measures and maps radiation levels following the 2011 earthquake in Japan. Some key details:
- Safecast was created a week after the earthquake with a core team of 5 and has grown to over 50 volunteers worldwide.
- They have deployed 5 mobile and 25 handheld radiation sensors so far, with a goal of 1000 sensors in Japan within a year. Over 140,000 measurements have been collected.
- The document outlines Safecast's current activities, equipment, advisory team, Phase 1 progress mapping radiation data, and plans for sensor prototype designs and network architecture in Phase 2 to expand monitoring.
FUTURE OF OLEDs as LIGHTING SOLUTIONS & DISPLAYSShameer P Hamsa
OLED technology has potential applications in lighting and displays. It provides advantages over traditional lighting solutions like LEDs and fluorescent bulbs by being thinner, lighter, more flexible, and more energy efficient. The document analyzes OLED technology, including its basic working principles and structure. It also reviews the evolution of different lighting technologies and current major players in OLED development. Finally, it outlines methods for forecasting the future growth of OLEDs using technology growth curve models and a genetic algorithm based grey modeling approach.
The document discusses how innovation occurs through combining existing ideas and technologies in new ways, rather than through isolated flashes of genius. It notes that innovations build on previous generations of technology and are limited by the components that exist in the environment. Ideas emerge when the time is right due to various interconnected factors that make up the "adjacent possible." Collaboration, sharing ideas in cities and coffee houses, and serendipitous discoveries all contribute to the process by which innovations emerge over long periods of time rather than appearing fully formed.
Technology is one of the major factors of change. This can be an opportunity or a threat. For many businesses and industries it is important to recognize the threat. New technology is an opportunity for new companies to enter the market.
In this lecture we look at how technology evolves. We look at some of the theories of how technologies evolves including Moore´s Law and the S-curve.
The document discusses various topics related to technology including its definition, how it changes over time through gradual improvements and disruptions, its adoption and diffusion among different types of customers, and examples of technologies that were once dismissed but later became widely adopted. In particular, it notes that technology revolutions can be nearly invisible at first but obvious in hindsight, and that while technological changes may be relatively easy, the accompanying social and cultural changes are more difficult.
In this first lecture we set the tone for the course and define the themes that we will be looking at. Technology is one of the major factors in change. There are other factors that transform societies but this is the one we will be focusing on. History has many examples of how companies fail to recognize new technology and find ways to dismiss it, only to find their market share drop and eventually they loose out. Why do executives of these companies fail?
New Technology is a course offered at the School of Computer Science at Reykjavík University. The course covers technology and how technology changes how we do business and shapes or lives.
The document discusses disruptive technology and innovation. It describes how established companies can fall victim to "the innovator's dilemma" by failing to recognize and respond to disruptive technologies that create new markets. This often occurs because incumbent firms focus on existing customers and markets, while disruptive innovations target non-consumers or new needs. The document uses examples like Western Union rejecting the telephone to illustrate how resources, processes and values can blind large companies to disruptive threats.
Presentation for Canadian startup company Eventmobi (http://www.eventmobi.com/). They are visiting Iceland this september 2014 and are located in Reykavík University.
This presentation introduced some startups including my own, Betware which is not so much of a startup any more. I also introduce three companies that are members of the Icelandic gaming industry (IGI), CCP makers of the successful EVEOnline, Plain Vanilla markers of the rocket growth game Quizup and finally Skema Education which is about teaching programming to kids. The clip shown is from founder Rakel Sölvadóttir's TEDx lecture.
Then I talk about my work at RU and in particular some concepts from my New Technology course on technology trends. Which explains the title of the presentation.
This document provides an introduction and overview of technology and nanotechnology. It begins by welcoming the audience to Sootak since 2011 and introducing the chairman, Ezzeldin El-Shazli. It then discusses how technology has become integral to modern life. The document defines technical innovation, or technovation, as the development of new ideas and processes using technology. It provides several definitions of technology from different perspectives. The bulk of the document focuses on nanotechnology, defining it as the science dealing with structures on an atomic or molecular scale. It discusses pioneers in nanotechnology like Richard Feynman and inventors of the scanning tunneling microscope. In closing, it asks what would not be considered technology.
The document discusses open vs closed innovation. It begins with an agenda for the course covering topics like open innovation, crowd sourcing, product/service systems, and open design. It then defines open innovation as using both internal and external ideas and paths to market to advance technology. The benefits of open innovation are described, but it also notes that opening up is difficult for conservative industries due to knowledge being considered a source of power. The document provides examples of open innovation activities and indicators of openness. It compares closed innovation, which keeps innovation internal, to open innovation which engages external partners."
This document discusses building facades and provides examples of innovative facade designs from around the world. It covers the functions of facades, lessons that can be learned from nature, modern trends like greening and the use of nanomaterials, and desirable properties for facades like self-cleaning and self-repairing capabilities. Examples of innovative facades include buildings inspired by termite nests, yurts, and pneumatic structures, as well as modern designs using vacuum insulation, dynamic envelopes, and responsive materials.
This document provides an introduction to nanotechnology, including its origins, applications, advantages, and future. It discusses how nanotechnology involves manipulating matter at the atomic scale to create new materials and products. Some key points:
- Richard Feynman first conceived of molecular manufacturing in 1959, laying the foundations for nanotechnology.
- Nanotechnology enables a wide range of applications across sectors like electronics, medicine, energy, and more. It has potential to generate trillions in economic activity.
- Advantages include medical advances like curing diseases, industrial uses like pollution cleanup, and economic benefits like new industries and jobs. Concerns include risks to jobs and environment.
- Governments are investing heavily in nanotechnology
This document discusses OLED technology and provides forecasts for its use in displays and lighting. It begins with an overview of OLED basics, including its structure and working principles. Next, it analyzes the evolution of different light bulb technologies and current OLED applications in displays and lighting. The document then forecasts that OLED displays will reach market maturity by 2015, while OLED lighting remains in the emerging phase and won't mature until the late 2020s. It concludes that this early phase presents opportunities for new companies to enter the OLED lighting market through research investments.
This document discusses various topics related to technology including its advantages and disadvantages, examples of how technology helps the world, and emerging technologies like nanotechnology and 3D holographic projection. It provides examples of how specific technologies like thermal imaging and goal line technology are being used at the 2014 World Cup in Brazil. The document also discusses transfer factor science and how it can support immune system function.
Alex is a designer at Tinker, a London-based studio that designs for the Internet of Things. Tinker helps people understand how online data can interact with the physical world through creative applications of new technologies. Some key concepts in IoT design discussed include sensors that collect data about the physical world, APIs that allow devices and software to communicate, and actuators that can trigger physical actions. Examples provided include smart home devices, interactive art installations, and ways of visualizing online communities in physical form.
(1) Students can patent their inventions and earn money if their ideas are commercialized. (2) Understanding IPR helps students respect others' creations and avoid plagiarism. (3) Learning about patents and copyrights can inspire students to be more innovative and help solve problems through new inventions.
Espoo Innovation Garden: Open Innovation Works for YouDawn Yankeelov
This presentation was made at Techfest Louisville 2017 hosted by TALK. The speaker was Ari Huczkowski from Finland who is the evangelist for Northern Europe's largest innovation hub.
Corenet montreal 2_13_08_nanotech_materialsAhmad Rashwan
The document discusses how nanotechnology and nanomaterials can be used in sustainable construction. It begins by providing context on nanotechnology and its potential applications in construction materials like steel, concrete, glass, drywall, fabrics, coatings, and insulation. It then discusses a case study of using a sound-dampening nanogel material called ISOPods to provide acoustic privacy in open-plan offices without walls. The document concludes by giving an example of using aerogel, a transparent insulating nanomaterial, for skylight panels and insulation.
Fyrirlestur fyrir Félag tölvunarfræðinga og Verkfræðingafélagið þann 18.05.2022
Nýsköpun er forsenda tækniframfara sem eru forsendur framþróunar. Nýsköpun byrjar yfirleitt smátt og þarf margar ítranir til að virka. Frumkvöðlar sem eru að búa til nýjungar þurfa ekki einungis að glíma við tæknina og takmarkanir hennar, heldur einnig skoðanir og álit samtímamanna sem sjá ekki alltaf tilgang með nýrri tækni. Í þessum fyrirlestri skoðar Ólafur Andri nýsköpun og þær framfarir sem hafa orðið. Einnig skoðar hann hvert tækniframfarir nútímans muni leiða okkur á komandi árum.
Ólafur Andri Ragnarsson er aðjúnkt við Háskólann í Reykjavík og kennir þar námskeið um tækniþróun og hvernig tæknibreytingar hafa áhrif á fyrirtæki. Hann er tölvunarfræðingur (Msc) að mennt frá Oregon University í Bandaríkjanum. Ólafur Andri er frumkvöðull og stofnaði, ásamt fleirum, Margmiðlun og síðar Betware. Þá tók Ólafur Andri þátt í að stofna leikjafyrirtækið Raw Fury AB í Stokkhólmi.
Fyrirlestur haldinn fyrir tæknifaghóp Stjórnvísi þann 13. október 2020.
Undanfarna áratugi höfum við séð gríðalegar framfarir í tækni og nýsköpun á heimsvísu. Þessar framfarir hafa skapað mannkyninu öllu aukna hagsæld. Þrátt fyrir veirufaraldur á heimsvísu eru framfarir ekkert að minnka heldur munu bara aukast næstu árum. Gervgreind, róbotar, sýndarveruleiki, hlutanetið og margt fleira er að búa til nýjar lausnir og ný tækifæri. Framtíðin er í senn sveipuð dulúð og getur verið spennandi og ógnvekjandi í senn. Eina sem við vitum fyrir vissu er að framtíðin verður alltaf betri. Í þessu fyrirlestri ætlar Ólafur Andri Ragnarsson kennari við HR að fjalla um nýjustu tækni og framtíðina.
Technology is one of the factors of change. When new disruptive technology is introduced, it can change industries. We have many examples of that and will start this journey it one of the most important innovation that has come in our lifetimes, the smartphone. We will explore the impact of the smartphone and the fate of existing companies at the time when iPhone, the first smartphone as we know them, was introduced to the world.
We will also look at other examples from history. Then we look at the broader picture, past industrial revolutions and the one that we are experiencing now, the fourth industrial revolution. Specifically we look briefly at the technologies that fuel this revolution, for example artificial intelligence, robotics, drones, internet of things and more.
This document summarizes a lecture on robotics and drones. It discusses the history of robots dating back to ancient times. It also covers modern industrial robots, robotic developments in the 21st century including robots that can see, hear and sense. The document outlines Isaac Asimov's three laws of robotics. It discusses self-driving cars and their levels of automation. Finally, it covers unmanned aerial vehicles including military drones and delivery drones, and concludes that the robot revolution has only just begun.
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognize facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
Local is the Lo in SoLoMo, the buzz word. Local is not only about location, it's also about your digital track record. Over 70% of Netflix users watch the films recommend. Mining data to understand people's behaviour is getting to be a huge and valuable business. Advertisers see opportunities in getting direct to their target groups. Predictive intelligence is also about where you will be at some time in the future, and where somebody you know will be.
It turns out that Facebook and Google know you better than you think you know yourself. The world is about to get really scary.
Over two billion people signed up for Facebook. This site the most used site for people when using the Internet. People are not watching TV so much anymore - they using Facebook, Youtube and Netflix and number of popular web sites.
Some people denote their time working for others online. What drives people to write an article on Wikipedia? They don´t get paid. Companies are enlisting people to help with innovations and sites such as Galaxy Zoo ask people to help identifying images. And why do people have to film themselves singing when they cannot sing and post the video on Youtube?
In this lecture we talk about how people are using the web to interact in new ways, and doing stuff.
With the computer revolution vast amount of digital data has become available. With the Internet and smart connected product, the data is growing exponentially. It is estimated that every year, more data is generated than all history prior. And this has repeated over several years.
With all this data, it becomes a platform for something new of its own. In this lecture, we look at what big data is and look at several examples of how to use data. There are many well-know algorithms to analyse data, like clustering and machine learning.
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New Technology is a course offered at the School of Computer Science at Reykjavík University. The course covers technology and how technology changes how we do business and shapes or lives.
The document discusses disruptive technology and innovation. It describes how established companies can fall victim to "the innovator's dilemma" by failing to recognize and respond to disruptive technologies that create new markets. This often occurs because incumbent firms focus on existing customers and markets, while disruptive innovations target non-consumers or new needs. The document uses examples like Western Union rejecting the telephone to illustrate how resources, processes and values can blind large companies to disruptive threats.
Presentation for Canadian startup company Eventmobi (http://www.eventmobi.com/). They are visiting Iceland this september 2014 and are located in Reykavík University.
This presentation introduced some startups including my own, Betware which is not so much of a startup any more. I also introduce three companies that are members of the Icelandic gaming industry (IGI), CCP makers of the successful EVEOnline, Plain Vanilla markers of the rocket growth game Quizup and finally Skema Education which is about teaching programming to kids. The clip shown is from founder Rakel Sölvadóttir's TEDx lecture.
Then I talk about my work at RU and in particular some concepts from my New Technology course on technology trends. Which explains the title of the presentation.
This document provides an introduction and overview of technology and nanotechnology. It begins by welcoming the audience to Sootak since 2011 and introducing the chairman, Ezzeldin El-Shazli. It then discusses how technology has become integral to modern life. The document defines technical innovation, or technovation, as the development of new ideas and processes using technology. It provides several definitions of technology from different perspectives. The bulk of the document focuses on nanotechnology, defining it as the science dealing with structures on an atomic or molecular scale. It discusses pioneers in nanotechnology like Richard Feynman and inventors of the scanning tunneling microscope. In closing, it asks what would not be considered technology.
The document discusses open vs closed innovation. It begins with an agenda for the course covering topics like open innovation, crowd sourcing, product/service systems, and open design. It then defines open innovation as using both internal and external ideas and paths to market to advance technology. The benefits of open innovation are described, but it also notes that opening up is difficult for conservative industries due to knowledge being considered a source of power. The document provides examples of open innovation activities and indicators of openness. It compares closed innovation, which keeps innovation internal, to open innovation which engages external partners."
This document discusses building facades and provides examples of innovative facade designs from around the world. It covers the functions of facades, lessons that can be learned from nature, modern trends like greening and the use of nanomaterials, and desirable properties for facades like self-cleaning and self-repairing capabilities. Examples of innovative facades include buildings inspired by termite nests, yurts, and pneumatic structures, as well as modern designs using vacuum insulation, dynamic envelopes, and responsive materials.
This document provides an introduction to nanotechnology, including its origins, applications, advantages, and future. It discusses how nanotechnology involves manipulating matter at the atomic scale to create new materials and products. Some key points:
- Richard Feynman first conceived of molecular manufacturing in 1959, laying the foundations for nanotechnology.
- Nanotechnology enables a wide range of applications across sectors like electronics, medicine, energy, and more. It has potential to generate trillions in economic activity.
- Advantages include medical advances like curing diseases, industrial uses like pollution cleanup, and economic benefits like new industries and jobs. Concerns include risks to jobs and environment.
- Governments are investing heavily in nanotechnology
This document discusses OLED technology and provides forecasts for its use in displays and lighting. It begins with an overview of OLED basics, including its structure and working principles. Next, it analyzes the evolution of different light bulb technologies and current OLED applications in displays and lighting. The document then forecasts that OLED displays will reach market maturity by 2015, while OLED lighting remains in the emerging phase and won't mature until the late 2020s. It concludes that this early phase presents opportunities for new companies to enter the OLED lighting market through research investments.
This document discusses various topics related to technology including its advantages and disadvantages, examples of how technology helps the world, and emerging technologies like nanotechnology and 3D holographic projection. It provides examples of how specific technologies like thermal imaging and goal line technology are being used at the 2014 World Cup in Brazil. The document also discusses transfer factor science and how it can support immune system function.
Alex is a designer at Tinker, a London-based studio that designs for the Internet of Things. Tinker helps people understand how online data can interact with the physical world through creative applications of new technologies. Some key concepts in IoT design discussed include sensors that collect data about the physical world, APIs that allow devices and software to communicate, and actuators that can trigger physical actions. Examples provided include smart home devices, interactive art installations, and ways of visualizing online communities in physical form.
(1) Students can patent their inventions and earn money if their ideas are commercialized. (2) Understanding IPR helps students respect others' creations and avoid plagiarism. (3) Learning about patents and copyrights can inspire students to be more innovative and help solve problems through new inventions.
Espoo Innovation Garden: Open Innovation Works for YouDawn Yankeelov
This presentation was made at Techfest Louisville 2017 hosted by TALK. The speaker was Ari Huczkowski from Finland who is the evangelist for Northern Europe's largest innovation hub.
Corenet montreal 2_13_08_nanotech_materialsAhmad Rashwan
The document discusses how nanotechnology and nanomaterials can be used in sustainable construction. It begins by providing context on nanotechnology and its potential applications in construction materials like steel, concrete, glass, drywall, fabrics, coatings, and insulation. It then discusses a case study of using a sound-dampening nanogel material called ISOPods to provide acoustic privacy in open-plan offices without walls. The document concludes by giving an example of using aerogel, a transparent insulating nanomaterial, for skylight panels and insulation.
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Fyrirlestur fyrir Félag tölvunarfræðinga og Verkfræðingafélagið þann 18.05.2022
Nýsköpun er forsenda tækniframfara sem eru forsendur framþróunar. Nýsköpun byrjar yfirleitt smátt og þarf margar ítranir til að virka. Frumkvöðlar sem eru að búa til nýjungar þurfa ekki einungis að glíma við tæknina og takmarkanir hennar, heldur einnig skoðanir og álit samtímamanna sem sjá ekki alltaf tilgang með nýrri tækni. Í þessum fyrirlestri skoðar Ólafur Andri nýsköpun og þær framfarir sem hafa orðið. Einnig skoðar hann hvert tækniframfarir nútímans muni leiða okkur á komandi árum.
Ólafur Andri Ragnarsson er aðjúnkt við Háskólann í Reykjavík og kennir þar námskeið um tækniþróun og hvernig tæknibreytingar hafa áhrif á fyrirtæki. Hann er tölvunarfræðingur (Msc) að mennt frá Oregon University í Bandaríkjanum. Ólafur Andri er frumkvöðull og stofnaði, ásamt fleirum, Margmiðlun og síðar Betware. Þá tók Ólafur Andri þátt í að stofna leikjafyrirtækið Raw Fury AB í Stokkhólmi.
Fyrirlestur haldinn fyrir tæknifaghóp Stjórnvísi þann 13. október 2020.
Undanfarna áratugi höfum við séð gríðalegar framfarir í tækni og nýsköpun á heimsvísu. Þessar framfarir hafa skapað mannkyninu öllu aukna hagsæld. Þrátt fyrir veirufaraldur á heimsvísu eru framfarir ekkert að minnka heldur munu bara aukast næstu árum. Gervgreind, róbotar, sýndarveruleiki, hlutanetið og margt fleira er að búa til nýjar lausnir og ný tækifæri. Framtíðin er í senn sveipuð dulúð og getur verið spennandi og ógnvekjandi í senn. Eina sem við vitum fyrir vissu er að framtíðin verður alltaf betri. Í þessu fyrirlestri ætlar Ólafur Andri Ragnarsson kennari við HR að fjalla um nýjustu tækni og framtíðina.
Technology is one of the factors of change. When new disruptive technology is introduced, it can change industries. We have many examples of that and will start this journey it one of the most important innovation that has come in our lifetimes, the smartphone. We will explore the impact of the smartphone and the fate of existing companies at the time when iPhone, the first smartphone as we know them, was introduced to the world.
We will also look at other examples from history. Then we look at the broader picture, past industrial revolutions and the one that we are experiencing now, the fourth industrial revolution. Specifically we look briefly at the technologies that fuel this revolution, for example artificial intelligence, robotics, drones, internet of things and more.
This document summarizes a lecture on robotics and drones. It discusses the history of robots dating back to ancient times. It also covers modern industrial robots, robotic developments in the 21st century including robots that can see, hear and sense. The document outlines Isaac Asimov's three laws of robotics. It discusses self-driving cars and their levels of automation. Finally, it covers unmanned aerial vehicles including military drones and delivery drones, and concludes that the robot revolution has only just begun.
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognize facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
Local is the Lo in SoLoMo, the buzz word. Local is not only about location, it's also about your digital track record. Over 70% of Netflix users watch the films recommend. Mining data to understand people's behaviour is getting to be a huge and valuable business. Advertisers see opportunities in getting direct to their target groups. Predictive intelligence is also about where you will be at some time in the future, and where somebody you know will be.
It turns out that Facebook and Google know you better than you think you know yourself. The world is about to get really scary.
Over two billion people signed up for Facebook. This site the most used site for people when using the Internet. People are not watching TV so much anymore - they using Facebook, Youtube and Netflix and number of popular web sites.
Some people denote their time working for others online. What drives people to write an article on Wikipedia? They don´t get paid. Companies are enlisting people to help with innovations and sites such as Galaxy Zoo ask people to help identifying images. And why do people have to film themselves singing when they cannot sing and post the video on Youtube?
In this lecture we talk about how people are using the web to interact in new ways, and doing stuff.
With the computer revolution vast amount of digital data has become available. With the Internet and smart connected product, the data is growing exponentially. It is estimated that every year, more data is generated than all history prior. And this has repeated over several years.
With all this data, it becomes a platform for something new of its own. In this lecture, we look at what big data is and look at several examples of how to use data. There are many well-know algorithms to analyse data, like clustering and machine learning.
After the computing industry got started, a new problem quickly emerged. How do you operate this machines and how to you program them. The development of operating systems was relatively slow compared to the advances in hardware. First system were primitive but slowly got better as demand for computing power increased. The ideas of the Graphical User Interfaces or GUI (Gooey) go back to Doug Engelbarts Demo of the Century. However, this did not have much impact on the computer industry. One company though, Xerox, a photocopy company explored these ideas with Palo Alto Park. Steve Jobs of Apple and Bill Gates of Microsoft took notice and Apple introduced first Apple Lisa and the Macintosh.
In this lecture on we look so lessons for the development of software, and see how our business theories apply.
In this lecture on we look so lessons for the development of algorithms or software, and see how our business theories apply.
In the second part we look at where software is going, namely Artificial Intelligence. Resent developments in AI are causing an AI boom and new AI application are coming all the time. We look at machine learning and deep learning to get an understanding of the current trends.
We are currently living in times of great transformation. We have over the last couple of decade seen the Internet become the most powerful disrupting force in the world, connecting everyone and transforming businesses. Now everyday objects - things we use are getting smart with sensors and software. And they are connecting. What does this mean?
We will see the world become alive. Cars will talk to road sensors that talk to systems that guide traffic. Plants will talk to weather systems that talk to scientists that research climate change. Farming fields will talk to the farming system that talks to robots that do fertilising and harvesting. Home appliances like refrigerators, ovens, coffee machines and microwaves ovens will talk to the home food and cooking system that will inform the store that you are running out butter, cheese, laundry detergent and coffee beans, which will inform the robot driver to get this to your house after consulting your calendar upon when someone is at home.
In this lecture we explore the Internet of Things, IoT.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialisation of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
- Mobile phones are now the most common device in the world, with over 8.5 billion connections globally as of 2017.
- The development of mobile phones was enabled by earlier innovations in electromagnetism and radio in the late 19th century, but mobile phones did not become practical until the 1980s with the invention of the microchip.
- Mobile technology has advanced through generations from analog 1G networks in the 1980s, to digital 2G networks in the 1990s incorporating texting, and 3G packet switched networks in the 2000s enabling more data and applications.
Did you know that the term "Computer" once meant a profession? And what did people or computers actually do? They computed mathematical problems. Some problems were tedious and error prone. And it is not surprising that people started to develop machines to aid in the effort. The first mechanical computers were actually created to get rid of errors in human computation. Then came tabulating machines and cash registers. It was not until telephone companies were well established that computing machines became practical.
First computers were huge mainframes, but soon minicomputers like DEC’s PDP started to appear. The transistor was introduced in 1947, but its usefulness was not truly realized until in 1958 when the integrated circuit was invented. This led to the invention of the microprocessor. Intel, in 1971, marketed the 4004 – and the personal computer revolution started. One of the first Personal Computers was MITS’ Altair. This was a simple device and soon others saw the opportunities.
In this lecture we start our coverage of computing and look at some of the early machines and the impact they had.
Software is changing the way traditional business operate. People now have smartphones in their pockets - a supercomputer that is 25,000 times more powerful and the minicomputers of the 1960s. This is changing people's behaviour and how people shop and use services. The organisational structure created in the 20th century cannot survive when new digital solution are being offered. Software is changing the way traditional business operate. People now have smartphones in their pockets - a supercomputer that is 25,000 times more powerful and the minicomputers of the 1960s. This is changing people's behaviour and how people shop and use services. The organisational structure created in the 20th century cannot survive when new digital solution are being offered. The hierarchical structure of these established companies assumes high coordination cost due to human activity. But when the coordination cost drops
The organisational structure that companies in the 20th century established was based on the fact that employees needed to do all the work. The coordination cost was high due to the effort and cost of employees, housing etc. Now we have software that can do this for use and the coordination cost drops to close-to-zero. Another thing is that things become free. Consider Flickr. Anybody can sign up and use the service for free. Only a fraction of the users get pro account and pay. How can Flickr make money on that? It turns out that services like this can.
Many businesses make money by giving things away. How can that possibly work? The music business has suffered severely with digital distribution of content. Should musicians put all their songs on YouTube? What is the future business model for music?
One of the great irony of successful companies is how easily they can fail. New companies are founded to take advantage of some new technology. They become highly successful and but when the technology shifts, something new comes along, they are unable to adapt and fail. This is the innovator’s dilemma.
Then there are companies that manage to survive. For example, Kodak survived two platform shift, only til fail the third. IBM has survived over 100 years. What do successful companies do differently?
History has many examples of great innovators who had difficult time convincing their contemporaries of new technology. Even incumbent and powerful companies regarded new technologies as inferior and dismissed it as "toys". Then when disruptive technologies take off they often are overhyped and can cause bubbles like the Internet bubble of the late 1990s.
In this lecture we look at some examples of disruptive technologies and the impact they had. We look at the The Disruptive Innovation Theory by Harvard Professor Clayton Christensen.
Technology evolves in big waves that we call revolutions. The first revolution was the Industrial revolution that started in Britain in 1771. Since than we have see more revolutions come and how we are in the fifth. These revolutions follow a similar path. First there is an installation period where the new technologies are installed and deployed, creating wealth to those who were are the right place at the right time. This is followed by a frenzy, where financial markets wants to be apart. The there is crash and turning point, followed by synergy, a golden age.
In 1908, a new technological revolution started. It was the Age of Oil and Automobile. The technology trigger was Henry Ford´s new assembly line technique that allowed the manufacturing of standardized, low cost automobile. This created the car industry and other manufacturing companies. This also created demand for gas thus creating the oil industry. During the Roaring Twenties the stock prices rose to new levels, until a crash and the Great Depression. Only after World War II, came a turnaround point followed by a golden age in the post-war boom.
In this lecture we look at a framework for understanding technological revolutions. There revolutions completely change societies and replace the old with new technologies. We will explore how these revolutions take place. We should now be in the golden age phase.
We also look at generations.
In the early days of product development, the technology is inferior and lacking in performance. The focus is very much on the technology itself. The users are enthusiast who like the idea of the product, find use for it, and except the lack of performance. Then as the product becomes more mature, other factors become important, such as price, design, features, portability. The product moves from being a technology to become a consumer item, and even a community.
In this lecture we explore the change from technology focus to consumer focus, and look at why people stand in line overnight to buy the latest gadgets.
This document summarizes a lecture about the diffusion of innovation. It discusses how new ideas are developed through collaboration and exchange. It also discusses how innovations diffuse slowly at first, gaining momentum over time as they are adopted by pragmatists and conservatives seeking convenient solutions. The rate of adoption follows an S-curve, with innovators and enthusiasts driving early adoption and the mass market adopting later. Customers' motivations for adoption change over time, initially valuing the innovation's benefits and later valuing its functionality. Factors like network effects, convenience, and compatibility influence adoption rates.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Erfitt að sjá fyrir en samt eru ákveðnir hlutir mjög fyrirsjánlegir.Lögmál Moore: tvöföldun á 18 mánaða frestiTæki verða minni, öflugri Er að koma að takmörkunum – einangrun er orðinn atom á þykktLögmál Moore mun halda áfram næstu 15 til 20 ár16.000 GHz árið 2027, 8000 GB = 8 TB Paradigm shift2045 singularityTónlist-Uppáhaldslög-Öll lög-Öll lög af ákveðinni tegund-Öll lög sem tekin hafa verið upp!