The document provides information about a lecture on net art and how the field has evolved over time. Some of the key points discussed include:
- Early net-based art in the 1990s focused on browser-based flash animations, interactive books, and conceptual net art.
- More recent art engages with social media platforms like Tumblr, Facebook, YouTube, and Twitter.
- The definition of net art has expanded and now includes any art that references or engages with the internet, rather than being strictly internet-based. Terms like "post-internet art" and "internet aware art" are now commonly used.
Social Crash Course / Social for StartupsTom Szekeres
A by @tomszekeres and @_jemima, given at Shoreditch House on Mon 22 April 2013.
For the full set of links from the deck, please check out
http://bitly.com/bundles/zakazaka/1
Here We Go with our latest website. Gadget HUB have a mission to find you the best gadgets, technology,smartphones,laptops,daily News and all the latest stories happening in Bollywood. We believe in a simplified yet informative experience on. You can use our website to stay updated with the latest gadgets releases and all the hottest Updated.
We’ve all heard that content is king, yet when it comes to designing web experiences we’re still stuck with lorem ipsum and placeholder images, as though the real content didn’t matter.
We’re still designing web experiences from the top down, starting with the desktop view of the homepage, even though they’re more likely to be experienced from the bottom up – starting with a content detail page on a mobile device.
Designing from the content out means starting with atomic elements of content, and building a system of components and layouts based on the real structure of content.
Social Crash Course / Social for StartupsTom Szekeres
A by @tomszekeres and @_jemima, given at Shoreditch House on Mon 22 April 2013.
For the full set of links from the deck, please check out
http://bitly.com/bundles/zakazaka/1
Here We Go with our latest website. Gadget HUB have a mission to find you the best gadgets, technology,smartphones,laptops,daily News and all the latest stories happening in Bollywood. We believe in a simplified yet informative experience on. You can use our website to stay updated with the latest gadgets releases and all the hottest Updated.
We’ve all heard that content is king, yet when it comes to designing web experiences we’re still stuck with lorem ipsum and placeholder images, as though the real content didn’t matter.
We’re still designing web experiences from the top down, starting with the desktop view of the homepage, even though they’re more likely to be experienced from the bottom up – starting with a content detail page on a mobile device.
Designing from the content out means starting with atomic elements of content, and building a system of components and layouts based on the real structure of content.
Digital Cultural Learning: Traversing Networks and Activating the Archivefwiencek
The idea of the network is central for our information society. From the Internet, over archives to knowledge: all can be perceived and analyzed as networks.
In my talk I am exploring the idea of the network in these different areas and discuss how it can be employed for cultural learning. Therefore I am departing from the concepts of Connectivism (George Siemens) and “Critical Mediation of Art” (Carmen Mörsch) and discuss examples of the use of digital media for cultural learning and co-creative knowledge generation, in order to meet the challenges, which participatory culture presents for cultural institutions.
Talk presented at the Network_Ecologies Symposium at Duke University on 18.10.2013
(see https://www.youtube.com/watch?v=PrPVZ60s-ls for audio and sync'd slides)
"Content precedes design. Design in the absence of content is not design, it's decoration." - Jeffrey Zeldman
We've all heard that content is king, yet when it comes to designing web experiences we're still stuck with lorem ipsum and placeholder images, as though the real content didn't matter.
We're still designing web experiences from the top down, starting with the desktop view of the homepage, even though they're more likely to be experienced from the bottom up - starting with a content detail page on a mobile device.
Designing from the content out means starting with atomic elements of content, and building a system of components and layouts based on the real structure of content.
Slides from Peter Dalsgaard's presentation about information visualization at the Headstart social media community in Aarhus, March 31 2011.
The presentation gives an overview of current trends in information visualization with a particular focus on how visualization expands beyond personal devices and displays (e.g. phones and laptops) into objects, rooms, architecture and public spaces.
Unveiling the web, making the implicit explicit.Ian Mulvany
This talk was given on the 9th of August 2010 at the American Phytopathological Society's annual conference in Charolette North Carolina.
I talk about how the commodotisation of emerging tools on the web, such as the semantic web and scalable architectures, may have an effect on the communication and practice of science.
An introduction to Australian Aboriginal Art. Discusses features of Central (desert) and Northern Aboriginal Art, and shows uses of these traditional features in contemporary art (includes short video clip of dot-painting method).
Artist Meets Hacker June 2015 TCG Conference (with notes)Devon Smith
What happens when dancers use 3D imaging, opera companies make mobile apps, museums turn to GitHub, and robots become actors? This session will explore more than 50 case studies of artists and arts organizations using technology to comment on society, to make neighborhoods a better place to live, and to run their businesses. Updated with new case studies June 2015
Net Art a umělecké prostředí internetu_Katedra výtvarné výchovy UPOLMary Meixner
Prezentace pro Katedru výtvarné výchovy v Olomouci
Net Art a umělecké prostředí internetu
Základní seznámení se specifickou uměleckou formou internetového umění bude probíhat ve třech oblastech: (1) Nastínění historických počátků a základních milníků daných vývojem technologie i zlomovými uměleckými akcemi. (2) Seznámení se se základními poddruhy současného internetového umění v celosvětovém kontextu (youtube-based net art, tumblr-based net art, facebook-based net art, webové stránky jako umělecká díla ad.), stručné přiblížení současného posunu v teoretickém vnímání net artu a jeho definic. (3) Výstavní a prezentační strategie současného net artu. Exkurz do etablovaných výstavních prostor v rámci internetu, představení základních informačních rozcestníků, internetových galerií či výstavních iniciativ. Jako bonus nastínění aktuálních prodejních strategií internetového umění.
Digital Cultural Learning: Traversing Networks and Activating the Archivefwiencek
The idea of the network is central for our information society. From the Internet, over archives to knowledge: all can be perceived and analyzed as networks.
In my talk I am exploring the idea of the network in these different areas and discuss how it can be employed for cultural learning. Therefore I am departing from the concepts of Connectivism (George Siemens) and “Critical Mediation of Art” (Carmen Mörsch) and discuss examples of the use of digital media for cultural learning and co-creative knowledge generation, in order to meet the challenges, which participatory culture presents for cultural institutions.
Talk presented at the Network_Ecologies Symposium at Duke University on 18.10.2013
(see https://www.youtube.com/watch?v=PrPVZ60s-ls for audio and sync'd slides)
"Content precedes design. Design in the absence of content is not design, it's decoration." - Jeffrey Zeldman
We've all heard that content is king, yet when it comes to designing web experiences we're still stuck with lorem ipsum and placeholder images, as though the real content didn't matter.
We're still designing web experiences from the top down, starting with the desktop view of the homepage, even though they're more likely to be experienced from the bottom up - starting with a content detail page on a mobile device.
Designing from the content out means starting with atomic elements of content, and building a system of components and layouts based on the real structure of content.
Slides from Peter Dalsgaard's presentation about information visualization at the Headstart social media community in Aarhus, March 31 2011.
The presentation gives an overview of current trends in information visualization with a particular focus on how visualization expands beyond personal devices and displays (e.g. phones and laptops) into objects, rooms, architecture and public spaces.
Unveiling the web, making the implicit explicit.Ian Mulvany
This talk was given on the 9th of August 2010 at the American Phytopathological Society's annual conference in Charolette North Carolina.
I talk about how the commodotisation of emerging tools on the web, such as the semantic web and scalable architectures, may have an effect on the communication and practice of science.
An introduction to Australian Aboriginal Art. Discusses features of Central (desert) and Northern Aboriginal Art, and shows uses of these traditional features in contemporary art (includes short video clip of dot-painting method).
Artist Meets Hacker June 2015 TCG Conference (with notes)Devon Smith
What happens when dancers use 3D imaging, opera companies make mobile apps, museums turn to GitHub, and robots become actors? This session will explore more than 50 case studies of artists and arts organizations using technology to comment on society, to make neighborhoods a better place to live, and to run their businesses. Updated with new case studies June 2015
Net Art a umělecké prostředí internetu_Katedra výtvarné výchovy UPOLMary Meixner
Prezentace pro Katedru výtvarné výchovy v Olomouci
Net Art a umělecké prostředí internetu
Základní seznámení se specifickou uměleckou formou internetového umění bude probíhat ve třech oblastech: (1) Nastínění historických počátků a základních milníků daných vývojem technologie i zlomovými uměleckými akcemi. (2) Seznámení se se základními poddruhy současného internetového umění v celosvětovém kontextu (youtube-based net art, tumblr-based net art, facebook-based net art, webové stránky jako umělecká díla ad.), stručné přiblížení současného posunu v teoretickém vnímání net artu a jeho definic. (3) Výstavní a prezentační strategie současného net artu. Exkurz do etablovaných výstavních prostor v rámci internetu, představení základních informačních rozcestníků, internetových galerií či výstavních iniciativ. Jako bonus nastínění aktuálních prodejních strategií internetového umění.
Video: https://youtu.be/cS_hDbzFiLs
Artists have always been at the forefront of defining the culture of the day, how we communicate with each other and about ourselves. Until the rise of Silicon Valley. Where Plato's Academy used to be the ultimate place of learning, mentoring, and making, now it's Y Combinator. Stravinsky's concerts started riots, now Twitter helps quell them. Picasso's cubism changed how we saw the world, now that honor belongs to the likes of Google and MakerBot.
And yet artists are making phenomenal works of art using the very bits of technology that have in large part supplanted their role of kingmaker/culturemaker. So what happens when dancers use 3D imaging, opera companies make mobile apps, museums turn to GitHub, & robots become actors? This session will explore more than one hundred case studies of artists and arts organizations using (and in some cases, failing to use) technology to comment on society, to make your neighborhood a better place to live, and to run their business.
A short history of digital storytelling by Tiana Tasich, digital consultant, ...Tiana Tasich
This is a cut-down version of a presentation given at a breakfast briefing and a workshop organised by IDEK and Dhyaan Design in Stockholm on 12 May 2016.
This is a series of lectures I gave at Birkbeck College - clearly the notes are not extensive but if anyone would like to chat them through then feel free to talk directly to me.
Space, Place and Engagement with DigitalImeh Akpan
A look at the possibilities for Digital User Experience when we explore the city as an interface.
In order to better design for an interfaced city, we must understand the nature of public engagement with digital products given both the physical properties and social context (or place) of their location.
How do we overcome the design challenges:
- Capturing passer-by attention.
- Communicating modes of interaction.
- Encouraging full engagement.
SXSW 2015 - Storytelling Engines for Smart Environmentscalmr.io
The Information Age moved us into a Connected Economy but didn’t fully restored the relational Poetry it had conceiled. The Sensor Age is finally here. We can now fully awake the Poetic Potential of the Internet of things. The physical world is the new platform (again).
Removing the friction between the various touchpoints of a typical daily human experience to create Meaningful Immersive Experience that doesn't isolate the user has proven to be a very challenging task.
The panel will be organized to navigate the limitless possibilities of the various services, products tools and mindsets that allows any Urban Planners, any changemaker, any Retail Strategist, any Creative Director, any Storyteller, any Poet to create Experiences that seamlessly incorporate Human Behaviors, the ever-growing types of wearables & connected objects, mobile devices & their applications, environmental media systems (sounds, video, special effects) and a vast array of Sensors and Sensors Networks.
Presenters
Jonathan Belisle
Chief Experience Architect
SAGA
Jonathan Bélisle has been a Relational Artist and Web entrepreneur for close to 20 years. He is an interactive production director, dedicated UX poet, creative techie, and an inspired teacher.
Lance Weiler
Storyteller
Connected Sparks
Lance Weiler is a storyteller, entrepreneur and thought leader. An alumni of the Sundance Screenwriting Lab, he is recognized as a pioneer because of the way he mixes storytelling and technology.
Meghan Athavale
CEO
Lumo Play
Meghan Athavale grew up in Northern Canada, in the mining community of Thompson, Manitoba. She spent her childhood running through forests, fishing, swimming, and climbing trees.
Vincent Routhier
CEO
SAGA
I am the Chief Storytelling Officer at SAGA, a wonderful living space of creativity where multidisciplinary and international teams share high knowledge and innovative approaches to foster positive change.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
23. http://www.netpioneers.info/node/4
Early net-based art (also known as Internet art, net art, net.art or webbased art) is presented in this
book as evidence of a pivotal moment in digital culture. As document of a paradigm shift in media
society in general, its importance goes far beyond art history. Yet the framework of art history alone
can provide the basis for understanding the context, ideas, and concepts behind the works. They
were created in response to a specific setting in the art world of the early 1990s. A historical view
must therefore maintain this context, although the works are also significant in that they
simultaneously testify to the development of the socio-technical media:
Theory of the Avantgarde in the Age of the Internet
Contextualisation of net-based Art
Digital Source Criticism and Archive-Theory
Methodological Analysis.
Contributions by Anna Bentkofska-Kafel, Dieter Daniels, Wolfgang Ernst, Verena Kuni, Barbara
London, Christiane Paul, Gunther Reisinger, Marc Ries, Robert Sakrowski and Julian Stallabrass.
Dieter Daniels / Gunther Reisinger (eds.), netpioneers 1.0 - contextualising early net-based art,
Berlin-New York: Sternberg Press 2010
rozhovory: http://www.netpioneers.info/node/45
30. LAIMONAS ZAKAS aka Glitchr
(since 2011)
https://www.facebook.com/glitchr
http://glitchr.tumblr.com/
https://twitter.com/glitchr_
social media interventionist
Horse, Gallery On-line: http://gallery0nline.wordpress.com/
Doc: https://www.youtube.com/watch?feature=player_embedded&v=ohfbmLmq1ag
http://laimonaszakas.com/
31. My first impression while visiting the exhibition is quite pessimistic. I feel that the show has distorted the
project completely, not adding to it any additional meaning but, on the contrary, reducing it to cheap internet
graphics. That's because Glitchr activates its meaning only on the web, as it is tied both ideologically and
aesthetically to the very same platforms whose interfaces it distorts – Facebook, Twitter, Google and so on.
Juste Kostikovaite, 29/08/2012
http://www.arterritory.com/en/texts/reviews/1456-who_plays_with_facebook/
33. 1) Net art – today. Is there such a thing? Martin suggested in the annotation to this lecture terms like
Post internet art or Internet Aware Art or whatever. How does this differ from what we were talking
about since 3 o’clock?
Let’s suggest for those complicated, unclear and argued about questions some simple answer.
34. INTERNET OF OUR DREAMS
http://anthonyantonellis.com/iood/
Jeremy Bailey: 01:26-01:48
7:11-08:00 (contacts interactions changed – anybody’s using internet right now)
not individual piece, everything I do on the internet is a performance
36. WEB ARTISTS 2.0, WEB 2.0 GENERATION
1997:(Doccumenta in Kasel)
?: How many hours do you spend online per day?
Dirk Paesmans: Not many. Maybe half an hour.
2010: I usually say that we never disconnect. (Kohout)
We, the web kids
Piotr Czerski: „We, The Web Kids“ (2012)
http://pastebin.com/0xXV8k7k
http://translate.google.cz/#auto/cs/We%20grew%20up%20with%20the%20Internet%20and%20on%
20the%20Internet.%20This%20is%20what%20makes%20us%20different%3B%20this%20is%20wh
at%20makes%20the%20crucial%2C%20although%20surprising%20from%20your%20point%20of%
20view%2C%20difference%3A%20we%20do%20not%20%E2%80%98surf%E2%80%99%20and%
20the%20internet%20to%20us%20is%20not%20a%20%E2%80%98place%E2%80%99%20or%20
%E2%80%98virtual%20space%E2%80%99.%20The%20Internet%20to%20us%20is%20not%20so
mething%20external%20to%20reality%20but%20a%20part%20of%20it%3A%20an%20invisible%2
0yet%20constantly%20present%20layer%20intertwined%20with%20the%20physical%20environme
nt.%20We%20do%20not%20use%20the%20Internet%2C%20we%20live%20on%20the%20Internet
%20and%20along%20it.%20If%20we%20were%20to%20tell%20our%20bildnungsroman%20to%2
0you%2C%20the%20analog%2C%20we%20could%20say%20there%20was%20a%20natural%20In
ternet%20aspect%20to%20every%20single%20experience%20that%20has%20shaped%20us.%0A%
0A...%0A%0ATechnologies%20appear%20and%20then%20dissolve%20in%20the%20peripheries%
2C%20websites%20are%20built%2C%20they%20bloom%20and%20then%20pass%20away%2C%
20but%20the%20Web%20continues%2C%20because%20we%20are%20the%20Web%3B%20we%
2C%20communicating%20with%20one%20another%20in%20a%20way%20that%20comes%20natu
rally%20to%20us%2C%20more%20intense%20and%20more%20efficient%20than%20ever%20bef
ore%20in%20the%20history%20of%20mankind.
37. 1)
We grew up with the Internet and on the Internet. This is what makes us different; this
is what makes the crucial, although surprising from your point of view, difference: we
do not ‘surf’ and the internet to us is not a ‘place’ or ‘virtual space’. The Internet
to us is not something external to reality but a part of it: an invisible yet constantly
present layer intertwined with the physical environment. We do not use the Internet, we
live on the Internet and along it. If we were to tell our buildings roman to you, the
analogue, we could say there was a natural Internet aspect to every single experience
that has shaped us.
...
Technologies appear and then dissolve in the peripheries, websites are built, they bloom
and then pass away, but the Web continues, because we are the Web; we, communicating
with one another in a way that comes naturally to us, more intense and more efficient
than ever before in the history of mankind.
...
Brought up on the Web we think differently.
38. McLUHAN, Marshall. Gutenberg Gallaxy. The Making of Typographic Man. Routledge & Kegan
Paul, London 1967.
Harold Innis: The Bias of Communication. University of Toronto Press, Toronto 1951.
BRIGGS, Asa – BURKE, Peter. A Social History of the Media. From Gutenberg to the Internet.
Polity Press, 2005.
New Media Lecture Series – Martin Kohout. (YouTube video). 28. 11. 2011 [online]. [qvt. 2012-
07-06]. Accessible from z WWW:
<http://www.youtube.com/watch?feature=player_embedded&v=jkktjMCo84E>
ONG, Walter J., Orality and Literacy: the Technologizing of the Word. Methuen, London 1982.
Global Internet User Survey 2012: Key 2012 foundings
http://www.internetsociety.org/surveyexplorer/key_findings
43. POST INTERNET
- all art that engages with the Internet // not only internet-based art
-
C gallery
Future Gallery, Berlin ► http://futuregallery.org/ // exh. Dullaart
Headquarters, Zurich ► http://theheadquarters.org/ Karem Lofty
Prague: (Post-Internet):
Futura
AM Collective
Polansky Gallery: Driving Fast Nowhere, http://www.ceskatelevize.cz/ivysilani/10123096165-
artmix/213562229000010/titulky/#t=48m17s (48:17 – in Czech only :(
PLEVEL
44. THE HEADQUARTERS: http://theheadquarters.org/
Zurich, Adam Cruces [specific exhibition format; just opening + on-line, budget]
„DUAL SITES“
Brad Troemel: Free Art (https://vimeo.com/21538426; 14:00 )
- run usually by art school graduates, their places, small attendance IRL, huge following on-line, not
for profit
- physical & digital co-mingling
48. Anthony Antonellis – [video] – Net Art Implant, autumn 2013 –
http://anthonyantonellis.com/works
Net Artist RFID Implant
Anthony Antonellis has an RFID implanted in his hand to distribute his artwork via NFC (Near
Field Communication)
http://www.anthonyantonellis.com/news-post/item/670-net-art-implant
http://animalnewyork.com/2013/watch-artist-implant-a-net-art-rfid-chip-into-his-hand/
https://soundcloud.com/bbc-world-service/bodyart
49. Arjun Ram Srivatsa Anthony Antonellis
Internet of Our Dreams – IRL solo show, Transfer Gallery NYC
http://transfergallery.com/exhibitions/2014/03/anthony-antonellis/
Internet of my dreams is an exhibition that deals in collapsed dichotomies: digital and physical, conscious
and unconscious. It is an exhibition of paintings rooted in digital wanderlust, of movement dreamed and
quantified.
Using an EEG neuroheadset, Antonellis has produced a new series of digital images based on brainwave
recordings of spatial movements experienced within a dream. These source images — the result of data
captured and communicated by a brain–computer interface — serve as the basis for a series of paintings
and moving images.
Internet of my dreams is Anthony Antonellis’ first solo exhibition in the United States. This new body of
work locates Antonellis’ practice squarely within the intersection of ubiquitous data and the ineffably
human.
digital discussion: http://anthonyantonellis.com/iood/
60. Constant Dullaart: YouTube as a Sculpture (moulding), 2013
8 moulding patterns, paint. Dimensions variable
[installation view, Future Gallery, Berlin]
61.
62. What We Call Sculpture. Group show at CERMÂ
CERMÂ offers a platform for both virtual and real art, and analyzes
the relationships and differences between these two poles. It uses
architecture visualizations to give us an impression of what abstract
algorithms can create. The line between real and virtual becomes more
and more blurred; one cannot tell anymore whether a piece of art was
shaped by the hands of a human or computer software.
64. DOMENICO QUARANTA
http://domenicoquaranta.com/
QUARANTA, Domenico. In Your Computer. Link Editions.
- Net art = The art of the netizens
- definition by the medium
Landscape studies
BRIAN O’NEIL
TRICIA WANG
Rafael Rozendaal: http://youtu.be/5j_HeQpJE6c
New Media Lecture given by Martin Kohout // Czech ((post)internet) artist (50 min):
https://www.youtube.com/watch?v=jkktjMCo84E&list=FLYvNW7dGMauEE7uXHIKxeTg&index=
15
66. March 2013
This project, which is part discussion and part exhibition, explores the fast evolving artistic
landscape of Tumblr, one of the world’s leading social media and blogging platforms.
The event livestream has been archived
at https://new.livestream.com/tumblr/tumblrarthyperallergic
info + essays -> http://hyperallergic.com/tumblrart/
67. The Wrong – New Digital Art Biennale, Sao Paolo, Brazil (Guilhelme Brandao)
New Digital Art Biennale.
Born in São Paulo.
Made & exhibited worldwide.
Opens November 1st, 2013 – 30. 1. 2014 // again in 2015
http://thewrong.org/the-wrong
info, doccumentation:https://www.facebook.com/thewrongbiennale
https://www.facebook.com/events/671928036158994/
The Wrong Curators leading pavilions: Jodi, Yoshi Sodeoka, Anthony Antonellis, Rollin Leonard, Lorna Mills, Curt
Cloninger, Emilio Gomariz, Eric Mast, Chiara Passa, Max Hattler, A.Bill Miller, Helena Acosta, Peter Rahul, Miyö Van
Stenis, Andrew Benson, Emilie Gervais, Rick Silva, Michaël Borras, Sara Ludy, Ellectra Radikal, Giselle Zatonyl,
Protey Temen, Johann Velit, Michael Staniak, Gerhardt Rubio Swaneck, Cristina Ghetti, Rosa Menkman, Joseph Yølk
Chiocchi, Julia Borges Araña, Guilherme Brandão e David Quiles Guilló.
68.
69.
70. THE COMMODIFICATION OF NET ART
Jennifer Chan: „From Browser to Gallery (and Back): The Commodification of Net Art, 1990–
2011.“
Salon 1 "The Art of Success" with co-presenters Jeff Stark and Zach Blas, Abandon Normal
Devices Festival in Manchester, UK on August 30, 2012.
Slides for a short lecture presentation Jennifer Chan gave on selling internet art (both
commercial and alternative economies).
http://www.slideshare.net/jenninat0r/the-commodification-of-net-art
71. FIRST DIGITAL ART AUCTION
Auction house Phillips, together with Tumblr [social media
blog website]
10. October 2013
text by Jennifer Maloney
„Lindsay Howard, the auction's curator, used a broad
definition of digital art to include works by artists inspired by
the inner workings of computers or the Internet, as well as
those who use the web as a distribution platform. Some of the
works are static images, while others morph on their own, or
change in response to input from the viewer. Still others are
physical objects created or inspired by technology.“
...
An untitled inkjet-printer painting by Wade Guyton fetched $1.1 million at Christie's in February
2013.
72. ”Art Auctions Enter Digital Age” – zprávy - http://live.wsj.com/video/how-do-you-invest-in-digital-
art/9BF2A6BB-55E4-4BEB-AFB8-DC04EE560590.html#!9BF2A6BB-55E4-4BEB-AFB8-
DC04EE560590 (4:35 min)
What happened at the first Phillips digital art auction?
https://www.youtube.com/watch?v=C0ZXqXE8rzo