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CONTENT & COMMUNITY HOW A CONNECTED WORLD IS CHANGING THE PRODUCTION, DISTRIBUTION AND CONSUMPTION OF CONTENT neilperkin.typepad.com Image courtesy http://pleaseenjoy.com/
neilperkin.typepad.com
WHAT I’M GOING TO TALK TO YOU ABOUT TODAY: THE BIG CHANGES WHAT IS COMMUNITY (& WHAT IS IT NOT) SOME GREAT COMMUNITY BUILDING EXAMPLES COMMUNITY & INNOVATION BUSINESSES WITH COMMUNITY AT THEIR HEART
IS THIS REALLY SUCH A BIG DEAL? http://www.flickr.com/photos/marthaburzynski/
SOCIAL IS BECOMING A PART OF ALL MEDIA STREAMS Social dimensions are paramount to most people …and most forms of entertainment “The desire to be part of a group that shares, cooperates, or acts in concert is a basic human instinct.”  Clay Shirky Source: Future Foundation: Entertainment Futures  Image: http://www.flickr.com/photos/kicey/
Morgan Stanley Internet Trends Report 2010
Media brands are increasingly defined less by the platform and more by the community http://www.flickr.com/photos/hankins/
TURNING COMMUNICATIONS FUNDAMENTALS ON THEIR HEAD “The other guys think the purpose of communication is to get information.We think the purpose of information is to foster communication.”Mark Zuckerberg, CEO Facebook http://www.flickr.com/photos/danarah/
EMPOWERED USERS, UNLIMITED CHOICE Everyone is a media owner The means of production and distribution are shared http://www.flickr.com/photos/esparta/
NETWORKED LINEAR Scheduled On demand Sit back Participative Messages Experiences Content we know you like  (because you’ve told us) Content we think you’d like We control the way it is delivered We allow you to play with it, pass it on http://www.flickr.com/photos/timothyschenck/
WE HAVE TO RELEARN WHAT WE THINK WE KNOW http://www.flickr.com/photos/adviceposters/sets/72157602720078403/
 THE VALUE EQUATION IS CHANGING = Attention Content = Attention, participation, interaction, content  Content, tools, services http://www.flickr.com/photos/wespionage/
ATTENTION IS INCREASINGLY EARNED, NOT BOUGHT "The internet is a the great dis-intermediator – it connects everything to everything else…Previously mass media aggregated attention and brands bought it. To earn your own attention you have to do things, create content, that people elect to spend time with.” FarisYakob http://blog.marketing-soc.org.uk/tag/digital/
“A business without engaging and nurturing its community  is like a village, a town, or a city without a population” Alan Moore http://emptyla.com/
AGILITY IS NOT ABOUT VELOCITY, IT’S ABOUT RESPONSIVENESS “It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change.”
WHAT COMMUNITY ISN’T www.howies.co.uk
YOU DON’T ‘MANAGE’ COMMUNITY http://www.flickr.com/photos/ivanovash/ “In the knowledge economy all staff are volunteers, but our managers are trained to manage conscripts”  Peter Drucker
http://www.passiveaggressivenotes.com/ THE FEWER RULES & BOUNDARIES, THE BETTER
BIG ISN’T NECESSARILY  BETTER Broadcast rules don’t apply http://little-people.blogspot.com/
SO HOW CAN I CREATE A COMMUNITY?
WRONG QUESTION
“Communities already exist. Instead, think about how you can help that community do what it wants to do” Mark Zuckerberg
HOW SHOULD IT WORK THEN?
MOTIVATIONS ARE DIFFERENT Blog Her/Compass Partners Social Media Study
ATTRIBUTION, AUTHENTICITY, RECOGNITION, SHARING "In the past you were what you owned. Now you are what you share."  Charles Leadbeater – We Think “On the web, audiences are more fragmented. People are using personal devices to communicate. That means, what works best is the conversational voice, a personal point of view, and a mindset that says, “I’m sharing,” rather than, “I’m reporting.” Howard Owens http://www.flickr.com/photos/paopix/
LISTEN & ACT ON FEEDBACK http://www.flickr.com/photos/twenty_questions/
GET STUCK IN Encourage discussion, be a part of it http://slimgoodies.tumblr.com/
ADD VALUE "In the past you were what you owned. Now you are what you share."  Charles Leadbeater – We Think http://www.flickr.com/photos/artsyt/
RECOGNITION AND REWARD Small things matter. If someone does something good, give them a reward. They  might just do it again
BE RESPONSIVE “There is a correlation between the amount of time it takes for information to be transmitted, the amount of time it takes to have an effect, and the corresponding cultural decay rate. The real-time web of twitter and facebook has brought the cultural latency rate down to almost zero. In response, companies must act faster, responding in real time, to keep apace with its customers.” FarisYakob http://www.flickr.com/photos/bright/
STICK AROUND Relationships require building, so rather than short-term ROI, you need to take a longer-term view HT http://farisyakob.typepad.com/ http://www.flickr.com/photos/jryle79/
“One part anarchy, one part aristocracy,  one part democracy, one part monarchy” Jimmy Wales on the Wikipedia Community http://www.flickr.com/photos/vhata/
DYSFUNCTIONAL, FUN, NORMAL Image courtesy http://jimdowling.typepad.com/
…HUMAN http://www.flickr.com/photos/pulpolux/
IT’S NOT ABOUT THE TECHNOLOGY "Over and over again, connecting people with one another is what lasts online. Some folks thought it was about technology, but it's not.“ Seth Godin Image: http://www.gapingvoid.com/
“Our focus should be not on emerging technologies but on emerging cultural practices.” Henry Jenkins, Professor of  Comparative Media, MIT and author of Convergence Culture
CONTENT PRODUCERS TAKE ON A BROADER ROLE Authenticator: Help the audience figure out what to believe, what can they trust Sense-maker: Help the audience derive meaning from what is happening in the world Navigator: Help the audience find their way around a story or issue and point them to the “good stuff” Forum-leader: Help the audience engage in a discussion in a knowledgeable way Ref: Tim Rosentiel www.journalism.org , Imagehttp://www.flickr.com/photos/patty_colmer/
DISTRIBUTED NOT DESTINATION Streams not microsites “As we move beyond Web 2.0 into an ever more interactive network, in which users send as much material as they consume…it becomes obvious that we are progressing from the Internet through the Web to the Stream”  Glen Hiemstra, Futurist.com
FREE FLOWING NOT STATIC Services, applications and content are scalable and portable Platforms that are seamlessly inter-connectable No barriers to interaction - interfaces that get out of the way Image: img209.imageshack.us/img209/5781/deadlocknajkcomafarialibh3.jpg
CREATE CONTENT THAT IS REMARKABLE If the web is a mass of conversations, then get talked about Create content and services that are worth passing on Make it as easy as possible for your fans to find it and spread the word http://www.flickr.com/photos/oldflints/
SETH GODIN – ‘FLIPPING THE FUNNEL’ Marketing spend generates traffic Some of that traffic sticks Users are inspired and enabled to talk about your product They spread the message around the network Ref: http://sethgodin.typepad.com/seths_blog/files/flippingfunnelPRO.pdf
USERS ARE PEOPLE 1 90 9 Every community has super-users – high authority, highly active Know who they are
FORRESTER SOCIAL TECHNOGRAPHICS
Super-users Interact/ Advocate Browse Data Drive-by Distributed/Shared content
Social Plug-ins The Like Button
[object Object]
 50% of our active users log on to Facebook in any given day
 Average user has 130 friends
 People spend over 500 billion minutes per month on Facebook
 Average user is connected to 60 pages, groups and events
 Average user creates 70 pieces of content each month
 More than 25 billion pieces of content shared each month.
 More than 100 million active users accessing Facebook through mobile,[object Object]
AN ECOSYSTEM WHERE USERS CREATE VALUE #       #ff     RT
SOCIAL IDEA NOT SOCIAL MEDIA COMMUNITY AUGMENTATION Status, Notes, Pictures, Videos VIDEO CONTENTBloopers TCVs Fav video content  TV PHOTO SHARING Aleks’ visual characterFrom TVCsFamily portraits Community connections Competitions MICRO-BLOGGING 140 characters only Sharing thoughts, links,Participating in chat COMPARISON APPLICATIONViral “comparison” app   Compare The Meerkat 80% increase in quotes…600,000+ Facebook Fans CPA reduced by 73%...Brand Awareness from 20% to 59% HT http://ameliatorode.typepad.com/
CREATING SPREADABLE CONTENT 4th most viewed film on Nike Football channel 600,000+ views - more than twice the number of views as the Nike Five TV ad “If it doesn’t spread, it’s dead” Henry Jenkins, MIT
NEW WAYS OF COLLABORATING
INVOLVING YOUR CUSTOMERS Walkers ‘Do Us A Flavour’ 1.2 million ideas for flavours 1.1 million votes cast Winner got £50K and 1% of future sales http://www.walkers.co.uk/flavours/#
HARPER COLLINS AUTHONOMY “A community site for writers, readers and publishers, conceived and developed by book editors at HarperCollins. We want to flush out the brightest, freshest new literature around” http://www.authonomy.com/
NEW WAYS OF FILTERING CONTENT http://www.twittertim.es/
NEW WAYS OF REPORTING “Throughout Election Day, NYTimes.com readers submitted the words that best described their moods. This page updated hourly with the most popular choices.”  http://vizlab.nytimes.com/
…AND SEE WHAT’S GOING ON, RIGHT NOW “Trendsmap.com is a real-time mapping of Twitter trends across the world. See what the global, collective mass of humanity are discussing right now.”
NEW FORMS OF STORYTELLING The NYT is the 2nd most linked to site by bloggers http://www.nytimes.com/packages/html/nyregion/1-in-8-million/
NEW FORMS OF STORYTELLING Literature meets gaming
NEW WAYS TO DO CREDS The agency without a website
ZAPPOS Zappos is a company set up entirely around customer service It uses Twitter for employees to communicate with customers about their shared love of footwear.  CEO Tony Hsieh uses his blog and twitter to communicate direct to customers
NEW WAYS TO SELL STUFF Let people watch other people buy stuff and then link it through to the store... Zappos was sold to Amazon last year for  $1.2BN http://www.zappos.com/map/
NEW WAYS TO USE GEOLOCATION BF Goodrich - driver communities around maps using geo-tagged mobile tools http://www.nationofgo.com/#/explore
AND REWARD PEOPLE… A new kind of rewards programme using Foursquare http://foursquare.com/businesses/
NEW WAYS TO ADD VALUE
The Gilt Group “Luxury designers and fashion brands at prices up to 70% off retail.” 2 million members disproportionately young and high-income $170 million in 2 years
NEW WAYS TO INVOLVE  http://designbyme.lego.com/en-us/default.aspx
NEW WAYS TO MAKE DATA USEFUL
…AND SEE THE INTANGIBLE “US Gross National Happiness” “Every day, millions of people share how they feel with the people who matter the most in their lives through status updates on Facebook. These updates are tiny windows into how people are doing…Grouped together, these updates are indicative of how we are collectively feeling” http://apps.facebook.com/usa_gnh/
HAVING FUN Almost 12 million views 2m views in less than 2 weeks
25,000 people 200K documents
CONTENT API & DATA STORE
COLLABORATIVE PLATFORMS Voterpower.org
OPEN EXPERIMENTATION @anywhere PROTOTYPES users can tweet a candidate from within a politics page. sample hovercard for a political candidate Find out who is talking about the story on Twitter and tweet the story from within the page
FACILITATING CONVERSATION GUARDIAN FOOTBALL FAN NETWORK
“We are edging away from the binary sterility of the debate between mainstream media and new forms which were supposed to replace us. We feel as if we are edging towards a new world in which we bring important things to the table – editing; reporting; areas of expertise; access; a title, or brand, that people trust; ethical professional standards and an extremely large community of readers.” Alan Rusbridger http://bit.ly/alanrusbridger
COMMUNITY & INNOVATION OR…
IGNORE CHANGE AND CHANGE WILL IGNORE YOU
WHY IS INNOVATION IMPORTANT? ,[object Object]
 Many are struggling to keep up
 The gap between the expected level of change and the ability to manage it had almost tripled since the previous study in 2006.http://www-935.ibm.com/services/uk/gbs/html/ceostudy2008.html
ACCELERATING CHANGE ACCELERATING QUANTITY US Patents Granted 1870 - 2005
ACCELERATING CHANGE ACCELERATING CAPABILITY - MOORE’S LAW The capacity of processing doubles every two years The capabilities of many digital electronic devices are strongly linked to Moore's law
ACCELERATING CHANGE ACCELERATING ADOPTION Ray Kurzweil - accelerating change is a perceived increase in the rate of technological (and sometimes social and cultural) progress throughout history
THIS MEANS INNOVATION HAS NEVER BEEN SO IMPORTANT Participation Value creation Doing things for/with people Tangible value Behavior Interruption Image manipulation Saying things at people Intangible value Perception http://garethkay.typepad.com/
SO WHY DO MOST ESTABLISHED ORGANISATIONS FIND IT DIFFICULT TO INNOVATE?
CURRY’S PARADOX ,[object Object]
 13 squares wide, 5 squares high
 But it’s possible to rearrange the shapes so that we have one blank square – how? ,[object Object]
 13 squares wide, 5 squares high
 But it’s possible to rearrange the shapes so that we have one blank square – how? ,[object Object]
 13 squares wide, 5 squares high
 But it’s possible to rearrange the shapes so that we have one blank square – how? ,[object Object]
 Assumptions are a way of our brains helping us to be efficient,[object Object]
…established businesses often use existing cost base assumptions as the start point for innovating product rather than thinking how it might innovate its cost base to enable a totally new form of product…
REAL INNOVATION DOES NOT FOLLOW RULES
REAL INNOVATION IS DISRUPTIVE “Necessity does not drive invention. Rather, new inventions come along and mess up every one's life. They would, for the most part, prefer that they went away entirely.” Michael Rosenblum http://rosenblumtv.wordpress.com/2007/02/24/the-ice-story/ http://www.savagechickens.com/2007/07
INNOVATION OFTEN DOESN’T MAKE SENSE ,[object Object]
 So it is increasingly about business-model innovation as well
 Established companies find it difficult to innovate in this way
 The majority of business-model innovations end up being introduced by newcomers to the market
 Many business model innovations do not make economic sense for the business"The issue is not discovery. The real issue is organisational, and the only advice that can prove helpful to established firms is how to overcome the organisational obstacles that hamper the implementation of new business models."
SO IN ORDER TO INNOVATE SUCCESSFULLY, WE OFTEN NEED TO CHANGE OUR THINKING
WHAT IS INNOVATION? http://www.flickr.com/photos/fabiano/
INVENTION INNOVATION DIFFUSION http://www.noahbrier.com/archives/2010/04/thinking_about_innovation.php
INVENTION 'the creation of a new idea or process’ http://www.noahbrier.com/archives/2010/04/thinking_about_innovation.php
'arranging the economic requirements for implementing an invention’ …or the commercialisation of that idea or process http://www.noahbrier.com/archives/2010/04/thinking_about_innovation.php http://www.flickr.com/photos/thomashawk/
DIFFUSION 'adoption and imitation’ http://www.noahbrier.com/archives/2010/04/thinking_about_innovation.php http://www.flickr.com/photos/airosan/
“Since around 2000, we let engineers spend 20% of their time working on whatever they want, and we trust they’ll build interesting things. After Sept 11, one of our researchers, Krishna Bharat, would go to 10 or 15 news sites each day looking for information about the case. And he thought, why don’t I write a programme to do this? So Krishna, who’s an expert in artificial intelligence, used a Web crawler to cluster articles. He later e-mailed it around the company. My office mate and I got it, and we were like, ‘This isn’t just a cool little tool for Krishna. We could add more sources and build this into a great product. That’s how Google News came about. Krishna did not intend to build a product, but he accidentally gave us the idea for one.” INSPIRATION INVENTION INNOVATION Marissa Mayer, VP of Search Product and User Experience, Google
A computer-generated news site that aggregates headlines from more than 4,500 English-language news sources worldwide, groups similar stories together and displays them according to each reader's personalised interests.
THE MASTER OF INNOVATION OF IMITATION?

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Neil Perkin for London in Prague

  • 1. CONTENT & COMMUNITY HOW A CONNECTED WORLD IS CHANGING THE PRODUCTION, DISTRIBUTION AND CONSUMPTION OF CONTENT neilperkin.typepad.com Image courtesy http://pleaseenjoy.com/
  • 3. WHAT I’M GOING TO TALK TO YOU ABOUT TODAY: THE BIG CHANGES WHAT IS COMMUNITY (& WHAT IS IT NOT) SOME GREAT COMMUNITY BUILDING EXAMPLES COMMUNITY & INNOVATION BUSINESSES WITH COMMUNITY AT THEIR HEART
  • 4. IS THIS REALLY SUCH A BIG DEAL? http://www.flickr.com/photos/marthaburzynski/
  • 5. SOCIAL IS BECOMING A PART OF ALL MEDIA STREAMS Social dimensions are paramount to most people …and most forms of entertainment “The desire to be part of a group that shares, cooperates, or acts in concert is a basic human instinct.” Clay Shirky Source: Future Foundation: Entertainment Futures Image: http://www.flickr.com/photos/kicey/
  • 6. Morgan Stanley Internet Trends Report 2010
  • 7. Media brands are increasingly defined less by the platform and more by the community http://www.flickr.com/photos/hankins/
  • 8. TURNING COMMUNICATIONS FUNDAMENTALS ON THEIR HEAD “The other guys think the purpose of communication is to get information.We think the purpose of information is to foster communication.”Mark Zuckerberg, CEO Facebook http://www.flickr.com/photos/danarah/
  • 9. EMPOWERED USERS, UNLIMITED CHOICE Everyone is a media owner The means of production and distribution are shared http://www.flickr.com/photos/esparta/
  • 10. NETWORKED LINEAR Scheduled On demand Sit back Participative Messages Experiences Content we know you like (because you’ve told us) Content we think you’d like We control the way it is delivered We allow you to play with it, pass it on http://www.flickr.com/photos/timothyschenck/
  • 11. WE HAVE TO RELEARN WHAT WE THINK WE KNOW http://www.flickr.com/photos/adviceposters/sets/72157602720078403/
  • 12. THE VALUE EQUATION IS CHANGING = Attention Content = Attention, participation, interaction, content Content, tools, services http://www.flickr.com/photos/wespionage/
  • 13. ATTENTION IS INCREASINGLY EARNED, NOT BOUGHT "The internet is a the great dis-intermediator – it connects everything to everything else…Previously mass media aggregated attention and brands bought it. To earn your own attention you have to do things, create content, that people elect to spend time with.” FarisYakob http://blog.marketing-soc.org.uk/tag/digital/
  • 14. “A business without engaging and nurturing its community is like a village, a town, or a city without a population” Alan Moore http://emptyla.com/
  • 15. AGILITY IS NOT ABOUT VELOCITY, IT’S ABOUT RESPONSIVENESS “It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change.”
  • 16. WHAT COMMUNITY ISN’T www.howies.co.uk
  • 17. YOU DON’T ‘MANAGE’ COMMUNITY http://www.flickr.com/photos/ivanovash/ “In the knowledge economy all staff are volunteers, but our managers are trained to manage conscripts” Peter Drucker
  • 18. http://www.passiveaggressivenotes.com/ THE FEWER RULES & BOUNDARIES, THE BETTER
  • 19. BIG ISN’T NECESSARILY BETTER Broadcast rules don’t apply http://little-people.blogspot.com/
  • 20. SO HOW CAN I CREATE A COMMUNITY?
  • 22. “Communities already exist. Instead, think about how you can help that community do what it wants to do” Mark Zuckerberg
  • 23. HOW SHOULD IT WORK THEN?
  • 24. MOTIVATIONS ARE DIFFERENT Blog Her/Compass Partners Social Media Study
  • 25. ATTRIBUTION, AUTHENTICITY, RECOGNITION, SHARING "In the past you were what you owned. Now you are what you share." Charles Leadbeater – We Think “On the web, audiences are more fragmented. People are using personal devices to communicate. That means, what works best is the conversational voice, a personal point of view, and a mindset that says, “I’m sharing,” rather than, “I’m reporting.” Howard Owens http://www.flickr.com/photos/paopix/
  • 26. LISTEN & ACT ON FEEDBACK http://www.flickr.com/photos/twenty_questions/
  • 27. GET STUCK IN Encourage discussion, be a part of it http://slimgoodies.tumblr.com/
  • 28. ADD VALUE "In the past you were what you owned. Now you are what you share." Charles Leadbeater – We Think http://www.flickr.com/photos/artsyt/
  • 29. RECOGNITION AND REWARD Small things matter. If someone does something good, give them a reward. They might just do it again
  • 30. BE RESPONSIVE “There is a correlation between the amount of time it takes for information to be transmitted, the amount of time it takes to have an effect, and the corresponding cultural decay rate. The real-time web of twitter and facebook has brought the cultural latency rate down to almost zero. In response, companies must act faster, responding in real time, to keep apace with its customers.” FarisYakob http://www.flickr.com/photos/bright/
  • 31. STICK AROUND Relationships require building, so rather than short-term ROI, you need to take a longer-term view HT http://farisyakob.typepad.com/ http://www.flickr.com/photos/jryle79/
  • 32. “One part anarchy, one part aristocracy, one part democracy, one part monarchy” Jimmy Wales on the Wikipedia Community http://www.flickr.com/photos/vhata/
  • 33. DYSFUNCTIONAL, FUN, NORMAL Image courtesy http://jimdowling.typepad.com/
  • 35. IT’S NOT ABOUT THE TECHNOLOGY "Over and over again, connecting people with one another is what lasts online. Some folks thought it was about technology, but it's not.“ Seth Godin Image: http://www.gapingvoid.com/
  • 36. “Our focus should be not on emerging technologies but on emerging cultural practices.” Henry Jenkins, Professor of Comparative Media, MIT and author of Convergence Culture
  • 37. CONTENT PRODUCERS TAKE ON A BROADER ROLE Authenticator: Help the audience figure out what to believe, what can they trust Sense-maker: Help the audience derive meaning from what is happening in the world Navigator: Help the audience find their way around a story or issue and point them to the “good stuff” Forum-leader: Help the audience engage in a discussion in a knowledgeable way Ref: Tim Rosentiel www.journalism.org , Imagehttp://www.flickr.com/photos/patty_colmer/
  • 38. DISTRIBUTED NOT DESTINATION Streams not microsites “As we move beyond Web 2.0 into an ever more interactive network, in which users send as much material as they consume…it becomes obvious that we are progressing from the Internet through the Web to the Stream” Glen Hiemstra, Futurist.com
  • 39. FREE FLOWING NOT STATIC Services, applications and content are scalable and portable Platforms that are seamlessly inter-connectable No barriers to interaction - interfaces that get out of the way Image: img209.imageshack.us/img209/5781/deadlocknajkcomafarialibh3.jpg
  • 40. CREATE CONTENT THAT IS REMARKABLE If the web is a mass of conversations, then get talked about Create content and services that are worth passing on Make it as easy as possible for your fans to find it and spread the word http://www.flickr.com/photos/oldflints/
  • 41. SETH GODIN – ‘FLIPPING THE FUNNEL’ Marketing spend generates traffic Some of that traffic sticks Users are inspired and enabled to talk about your product They spread the message around the network Ref: http://sethgodin.typepad.com/seths_blog/files/flippingfunnelPRO.pdf
  • 42. USERS ARE PEOPLE 1 90 9 Every community has super-users – high authority, highly active Know who they are
  • 44. Super-users Interact/ Advocate Browse Data Drive-by Distributed/Shared content
  • 45. Social Plug-ins The Like Button
  • 46.
  • 47. 50% of our active users log on to Facebook in any given day
  • 48. Average user has 130 friends
  • 49. People spend over 500 billion minutes per month on Facebook
  • 50. Average user is connected to 60 pages, groups and events
  • 51. Average user creates 70 pieces of content each month
  • 52. More than 25 billion pieces of content shared each month.
  • 53.
  • 54. AN ECOSYSTEM WHERE USERS CREATE VALUE # #ff RT
  • 55. SOCIAL IDEA NOT SOCIAL MEDIA COMMUNITY AUGMENTATION Status, Notes, Pictures, Videos VIDEO CONTENTBloopers TCVs Fav video content TV PHOTO SHARING Aleks’ visual characterFrom TVCsFamily portraits Community connections Competitions MICRO-BLOGGING 140 characters only Sharing thoughts, links,Participating in chat COMPARISON APPLICATIONViral “comparison” app Compare The Meerkat 80% increase in quotes…600,000+ Facebook Fans CPA reduced by 73%...Brand Awareness from 20% to 59% HT http://ameliatorode.typepad.com/
  • 56. CREATING SPREADABLE CONTENT 4th most viewed film on Nike Football channel 600,000+ views - more than twice the number of views as the Nike Five TV ad “If it doesn’t spread, it’s dead” Henry Jenkins, MIT
  • 57. NEW WAYS OF COLLABORATING
  • 58. INVOLVING YOUR CUSTOMERS Walkers ‘Do Us A Flavour’ 1.2 million ideas for flavours 1.1 million votes cast Winner got £50K and 1% of future sales http://www.walkers.co.uk/flavours/#
  • 59. HARPER COLLINS AUTHONOMY “A community site for writers, readers and publishers, conceived and developed by book editors at HarperCollins. We want to flush out the brightest, freshest new literature around” http://www.authonomy.com/
  • 60. NEW WAYS OF FILTERING CONTENT http://www.twittertim.es/
  • 61. NEW WAYS OF REPORTING “Throughout Election Day, NYTimes.com readers submitted the words that best described their moods. This page updated hourly with the most popular choices.” http://vizlab.nytimes.com/
  • 62. …AND SEE WHAT’S GOING ON, RIGHT NOW “Trendsmap.com is a real-time mapping of Twitter trends across the world. See what the global, collective mass of humanity are discussing right now.”
  • 63. NEW FORMS OF STORYTELLING The NYT is the 2nd most linked to site by bloggers http://www.nytimes.com/packages/html/nyregion/1-in-8-million/
  • 64. NEW FORMS OF STORYTELLING Literature meets gaming
  • 65. NEW WAYS TO DO CREDS The agency without a website
  • 66. ZAPPOS Zappos is a company set up entirely around customer service It uses Twitter for employees to communicate with customers about their shared love of footwear. CEO Tony Hsieh uses his blog and twitter to communicate direct to customers
  • 67. NEW WAYS TO SELL STUFF Let people watch other people buy stuff and then link it through to the store... Zappos was sold to Amazon last year for $1.2BN http://www.zappos.com/map/
  • 68. NEW WAYS TO USE GEOLOCATION BF Goodrich - driver communities around maps using geo-tagged mobile tools http://www.nationofgo.com/#/explore
  • 69. AND REWARD PEOPLE… A new kind of rewards programme using Foursquare http://foursquare.com/businesses/
  • 70. NEW WAYS TO ADD VALUE
  • 71. The Gilt Group “Luxury designers and fashion brands at prices up to 70% off retail.” 2 million members disproportionately young and high-income $170 million in 2 years
  • 72. NEW WAYS TO INVOLVE http://designbyme.lego.com/en-us/default.aspx
  • 73. NEW WAYS TO MAKE DATA USEFUL
  • 74. …AND SEE THE INTANGIBLE “US Gross National Happiness” “Every day, millions of people share how they feel with the people who matter the most in their lives through status updates on Facebook. These updates are tiny windows into how people are doing…Grouped together, these updates are indicative of how we are collectively feeling” http://apps.facebook.com/usa_gnh/
  • 75. HAVING FUN Almost 12 million views 2m views in less than 2 weeks
  • 76. 25,000 people 200K documents
  • 77.
  • 78. CONTENT API & DATA STORE
  • 80. OPEN EXPERIMENTATION @anywhere PROTOTYPES users can tweet a candidate from within a politics page. sample hovercard for a political candidate Find out who is talking about the story on Twitter and tweet the story from within the page
  • 81. FACILITATING CONVERSATION GUARDIAN FOOTBALL FAN NETWORK
  • 82. “We are edging away from the binary sterility of the debate between mainstream media and new forms which were supposed to replace us. We feel as if we are edging towards a new world in which we bring important things to the table – editing; reporting; areas of expertise; access; a title, or brand, that people trust; ethical professional standards and an extremely large community of readers.” Alan Rusbridger http://bit.ly/alanrusbridger
  • 84. IGNORE CHANGE AND CHANGE WILL IGNORE YOU
  • 85.
  • 86. Many are struggling to keep up
  • 87. The gap between the expected level of change and the ability to manage it had almost tripled since the previous study in 2006.http://www-935.ibm.com/services/uk/gbs/html/ceostudy2008.html
  • 88. ACCELERATING CHANGE ACCELERATING QUANTITY US Patents Granted 1870 - 2005
  • 89. ACCELERATING CHANGE ACCELERATING CAPABILITY - MOORE’S LAW The capacity of processing doubles every two years The capabilities of many digital electronic devices are strongly linked to Moore's law
  • 90. ACCELERATING CHANGE ACCELERATING ADOPTION Ray Kurzweil - accelerating change is a perceived increase in the rate of technological (and sometimes social and cultural) progress throughout history
  • 91.
  • 92.
  • 93.
  • 94.
  • 95. THIS MEANS INNOVATION HAS NEVER BEEN SO IMPORTANT Participation Value creation Doing things for/with people Tangible value Behavior Interruption Image manipulation Saying things at people Intangible value Perception http://garethkay.typepad.com/
  • 96. SO WHY DO MOST ESTABLISHED ORGANISATIONS FIND IT DIFFICULT TO INNOVATE?
  • 97.
  • 98. 13 squares wide, 5 squares high
  • 99.
  • 100. 13 squares wide, 5 squares high
  • 101.
  • 102. 13 squares wide, 5 squares high
  • 103.
  • 104.
  • 105. …established businesses often use existing cost base assumptions as the start point for innovating product rather than thinking how it might innovate its cost base to enable a totally new form of product…
  • 106. REAL INNOVATION DOES NOT FOLLOW RULES
  • 107. REAL INNOVATION IS DISRUPTIVE “Necessity does not drive invention. Rather, new inventions come along and mess up every one's life. They would, for the most part, prefer that they went away entirely.” Michael Rosenblum http://rosenblumtv.wordpress.com/2007/02/24/the-ice-story/ http://www.savagechickens.com/2007/07
  • 108.
  • 109. So it is increasingly about business-model innovation as well
  • 110. Established companies find it difficult to innovate in this way
  • 111. The majority of business-model innovations end up being introduced by newcomers to the market
  • 112. Many business model innovations do not make economic sense for the business"The issue is not discovery. The real issue is organisational, and the only advice that can prove helpful to established firms is how to overcome the organisational obstacles that hamper the implementation of new business models."
  • 113. SO IN ORDER TO INNOVATE SUCCESSFULLY, WE OFTEN NEED TO CHANGE OUR THINKING
  • 114. WHAT IS INNOVATION? http://www.flickr.com/photos/fabiano/
  • 115. INVENTION INNOVATION DIFFUSION http://www.noahbrier.com/archives/2010/04/thinking_about_innovation.php
  • 116. INVENTION 'the creation of a new idea or process’ http://www.noahbrier.com/archives/2010/04/thinking_about_innovation.php
  • 117. 'arranging the economic requirements for implementing an invention’ …or the commercialisation of that idea or process http://www.noahbrier.com/archives/2010/04/thinking_about_innovation.php http://www.flickr.com/photos/thomashawk/
  • 118. DIFFUSION 'adoption and imitation’ http://www.noahbrier.com/archives/2010/04/thinking_about_innovation.php http://www.flickr.com/photos/airosan/
  • 119. “Since around 2000, we let engineers spend 20% of their time working on whatever they want, and we trust they’ll build interesting things. After Sept 11, one of our researchers, Krishna Bharat, would go to 10 or 15 news sites each day looking for information about the case. And he thought, why don’t I write a programme to do this? So Krishna, who’s an expert in artificial intelligence, used a Web crawler to cluster articles. He later e-mailed it around the company. My office mate and I got it, and we were like, ‘This isn’t just a cool little tool for Krishna. We could add more sources and build this into a great product. That’s how Google News came about. Krishna did not intend to build a product, but he accidentally gave us the idea for one.” INSPIRATION INVENTION INNOVATION Marissa Mayer, VP of Search Product and User Experience, Google
  • 120. A computer-generated news site that aggregates headlines from more than 4,500 English-language news sources worldwide, groups similar stories together and displays them according to each reader's personalised interests.
  • 121. THE MASTER OF INNOVATION OF IMITATION?
  • 122. THE IPHONE WASN’T THE FIRST TOUCHSCREEN PHONE
  • 123. THE IPOD WASN’T THE FIRST MP3 PLAYER The first commercially released personal music player capable of handling MP3 files was the MPMan F10, manufactured by Korea's Saehan Information Systems and launched in March 1998.
  • 124. ARTFUL IMITATION Whilst it is innovation that brings new things into the world, it is often imitation that spreads them Imitating and reinterpreting the right thing, in the right way at the right time.
  • 125.
  • 126. The inventor who creates the idea
  • 127. The entrepreneur who adapts the idea, brings it to market, and commercialises itEach role is a different task, requiring different skills. http://www.flickr.com/photos/paopix/
  • 128. WHAT IF YOUR CUSTOMERS FULFILLED ONE OR MORE OF THOSE ROLES?
  • 129. MYSTARBUCKS IDEA Customers can submit ideas for the company which are then voted on by other users, the best of which will be implemented by the company.
  • 130.
  • 131. They have contributed 12,743 ideas, posted 87,159 comments, promoted ideas 693,670 times
  • 132. And of those ideas 385 have been implementedSuggestions for changes to keyboard layouts to Dell Mini netbooks and launching products for world aids project product #Red have all come via this social avenue. http://www.ideastorm.com/
  • 133. KICKSTARTER “It’s about creating a marketplace”
  • 134. KIVA “Kiva's mission is to connect people, through lending, for the sake of alleviating poverty. Kiva empowers individuals to lend to an entrepreneur across the globe. By combining microfinance with the internet, Kiva is creating a global community of people connected through lending” As of November 2009, Kiva has facilitated over $100 million in loans
  • 135.
  • 136. Community of 3,600 contributors submitted 44,000 designs
  • 137. Build and sell through network of local centres
  • 138. Development cycle 5 times faster than traditional car manufacturers
  • 139.
  • 140. IT’S NOT ABOUT THE TECHNOLOGY "Over and over again, connecting people with one another is what lasts online. Some folks thought it was about technology, but it's not.“ Seth Godin Image: http://www.gapingvoid.com/
  • 141. ONE FINAL THOUGHT Channels blur ‘Social’ is everywhere ‘Online’ becomes meaningless As the web expands it disappears If the information revolution succeeds the standalone desktop computer will eventually vanish. Its chips, its lines of connection, even its visual interfaces will submerge into our environment until we are no longer conscious of their presence (except when they fail) Kevin Kelly http://www.flickr.com/photos/sulamith/
  • 143. neilperkin.typepad.com http://twitter.com/neilperkin http://icanread.tumblr.com/post/82501725 Image courtesy 8.media.tumblr.com and http://www.katylindemann.com/