The document discusses how cloud computing provides benefits for gaming. It describes how data centers house networked servers to provide remote storage and distribution of large amounts of data to increase gaming performance. Dedicated servers in the cloud give each gamer optimized performance and enhance the gaming experience. Strong information architectures are needed to properly route game data to the right servers. Cloud computing allows unlimited expansion potential for games and provides massive server pooling across data centers. However, network connectivity and security issues need to be addressed for cloud computing to be suitable for all consumers.
Virtualization refers to the creation of a virtual resource such as a server, desktop, operating system, file, storage or network.
The main goal of virtualization is to manage workloads by radically transforming traditional computing to make it more scalable.
The server administrator uses a software application to divide one physical server into multiple isolated virtual environments.
Edge Talk 1 April 2016 with Tom Lee of Symplur presentationHorizons NHS
Thomas Lee, Co-Founder of Symplur, LLC, provides an overview of the growth and evolution of the healthcare industry’s adoption of social media. He then leads a guided tour of the internationally recognised “Healthcare Hashtag Project” that Symplur curates and explore reasons about why so many patients have engaged on Twitter to discuss their disease. Lastly, as a backdrop to all this, is a look into the emerging field of social media analytics and what can be learnt from the growing amount of digital information generated by these online conversations about our health and well-being.
Virtualization refers to the creation of a virtual resource such as a server, desktop, operating system, file, storage or network.
The main goal of virtualization is to manage workloads by radically transforming traditional computing to make it more scalable.
The server administrator uses a software application to divide one physical server into multiple isolated virtual environments.
Edge Talk 1 April 2016 with Tom Lee of Symplur presentationHorizons NHS
Thomas Lee, Co-Founder of Symplur, LLC, provides an overview of the growth and evolution of the healthcare industry’s adoption of social media. He then leads a guided tour of the internationally recognised “Healthcare Hashtag Project” that Symplur curates and explore reasons about why so many patients have engaged on Twitter to discuss their disease. Lastly, as a backdrop to all this, is a look into the emerging field of social media analytics and what can be learnt from the growing amount of digital information generated by these online conversations about our health and well-being.
How to Plan for Performance and Scale for Multiplayer GamesCloudflare
With the rise of esports, performance and reliability are paramount to the success of any online gaming franchise, especially when money is on the line. When designing infrastructure for online multiplayer games, proper planning and implementation are key to ensure latency is low and availability remains high, without paying for capacity that isn't needed in the off-hours.
In this one-hour webinar, Calvin Scherle, Solutions Engineer at Cloudflare, Inc., will take a look at several server infrastructure strategies for various types of online multiplayer games. Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost.
Key takeaways:
Real-world examples of successes and failures in game server performance
Strategies to minimize overspend on infrastructure
Deployment strategies for different gaming use cases
Techniques for offloading processing load from your servers
In 2013 AWS launched Amazon WorkSpaces, a fully-managed desktop computing service in the cloud. In a highly mobile world how does this impact traditional desktop management and mobile workforce access to data? How does an organisation take advantage of the benefits provided in a pay as you go model? Join this session to find out more.
Real Life Applications of Distributed Systems:
1. Distributed Rendering in Computer Graphics
2. Peer-To-Peer Networks
3. Massively Multiplayer Online Gaming
Hear how Amazon services such as WorkSpaces and AppStream can affect the delivery of yesterdays and tomorrow applications across the spectrum, from consumers to the Enterprise.
Game as a Service (GaaS) : Anytime, Anywhere!Sai Natkar
Gaming on cloud, also called gaming on demand, is a type of online gaming that allows on-demand streaming of games onto a computer, in which the actual game is stored on the game company’s server and is streamed directly to computers accessing the server through the client. - See more at: https://www.esds.co.in/blog/game-as-a-service-gaas-anytime-anywhere/#sthash.JEn9Qd7R.Rvpg4l3N.dpuf
Gamelets - Multiplayer Mobile Games with Distributed Micro-Clouds [Full Text]Anand Bhojan
In this paper, we propose a novel distributed micro-cloud infrastructure with a next generation device called Gamelet to mitigate the limitations in traditional cloud system for multiplayer cloud gaming on resource limited mobile devices. The paper also investigates the opportunities, issues and possible solutions for Gamelet infrastructure for mobile games with a demonstrable prototype.
ProfitBricks Cloud Computing IaaS An IntroductionProfitBricks
An introduction to ProfitBricks Cloud Computing IaaS. ProfitBricks is the IaaS provider that offers a painless cloud experience for all IT users, with no learning curve. ProfitBricks boasts flexible cloud servers and networking, an integrated Data Center Designer tool for visual control over the cloud and the best price/performance value available. ProfitBricks was named one of the coolest cloud providers of 2015 by CRN and was also the recipient of two CODiE awards and a Frost & Sullivan Cloud innovation award for 2014.
Webinar: Hyperconvergence is Broken, Learn How to Fix it!Storage Switzerland
While hyperconverged infrastructures (HCI) offer rapid startup they lock organizations into a specific set of vendor compute, storage, networking and hypervisor configurations. And, as the infrastructure scales it becomes increasingly difficult to deliver workload specific levels of performance and data protection.
Traditionally, an organization’s IT infrastructure is housed in a data center. However, buying servers, storage, and networking devices can incur large initial hardware costs, not to mention ongoing IT staffing, rent, and power bill costs. In addition, outdated hardware and the resulting inability to take advantage of the latest technology can cause you to fall behind your competitors. Consider virtualizing these computing resources over the internet with SwiftTech’s Infrastructure as a Service.
Cloud computing has been around a while now. However, come business and technology managers still find the concepts baffling or struggle to decide how to move to the cloud.
This informal presentation introduces the basics of cloud computing and gives you the top-3 tips to decide if cloud is right for you and how to migrate effectively.
How AI and ML are driving Memory Architecture changesDanny Sabour
Artificial intelligence and machine learning are fundamentally changing compute workloads in the cloud, the edge, and the IoT node. Memory architectures have changed to require persistence as a primary need over speed and low power. MRAM with its inherent persistence, low power and speed, is destined to become the next generation memory of choice all the way from the IoT node to the edge and the cloud.
How to Plan for Performance and Scale for Multiplayer GamesCloudflare
With the rise of esports, performance and reliability are paramount to the success of any online gaming franchise, especially when money is on the line. When designing infrastructure for online multiplayer games, proper planning and implementation are key to ensure latency is low and availability remains high, without paying for capacity that isn't needed in the off-hours.
In this one-hour webinar, Calvin Scherle, Solutions Engineer at Cloudflare, Inc., will take a look at several server infrastructure strategies for various types of online multiplayer games. Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost.
Key takeaways:
Real-world examples of successes and failures in game server performance
Strategies to minimize overspend on infrastructure
Deployment strategies for different gaming use cases
Techniques for offloading processing load from your servers
In 2013 AWS launched Amazon WorkSpaces, a fully-managed desktop computing service in the cloud. In a highly mobile world how does this impact traditional desktop management and mobile workforce access to data? How does an organisation take advantage of the benefits provided in a pay as you go model? Join this session to find out more.
Real Life Applications of Distributed Systems:
1. Distributed Rendering in Computer Graphics
2. Peer-To-Peer Networks
3. Massively Multiplayer Online Gaming
Hear how Amazon services such as WorkSpaces and AppStream can affect the delivery of yesterdays and tomorrow applications across the spectrum, from consumers to the Enterprise.
Game as a Service (GaaS) : Anytime, Anywhere!Sai Natkar
Gaming on cloud, also called gaming on demand, is a type of online gaming that allows on-demand streaming of games onto a computer, in which the actual game is stored on the game company’s server and is streamed directly to computers accessing the server through the client. - See more at: https://www.esds.co.in/blog/game-as-a-service-gaas-anytime-anywhere/#sthash.JEn9Qd7R.Rvpg4l3N.dpuf
Gamelets - Multiplayer Mobile Games with Distributed Micro-Clouds [Full Text]Anand Bhojan
In this paper, we propose a novel distributed micro-cloud infrastructure with a next generation device called Gamelet to mitigate the limitations in traditional cloud system for multiplayer cloud gaming on resource limited mobile devices. The paper also investigates the opportunities, issues and possible solutions for Gamelet infrastructure for mobile games with a demonstrable prototype.
ProfitBricks Cloud Computing IaaS An IntroductionProfitBricks
An introduction to ProfitBricks Cloud Computing IaaS. ProfitBricks is the IaaS provider that offers a painless cloud experience for all IT users, with no learning curve. ProfitBricks boasts flexible cloud servers and networking, an integrated Data Center Designer tool for visual control over the cloud and the best price/performance value available. ProfitBricks was named one of the coolest cloud providers of 2015 by CRN and was also the recipient of two CODiE awards and a Frost & Sullivan Cloud innovation award for 2014.
Webinar: Hyperconvergence is Broken, Learn How to Fix it!Storage Switzerland
While hyperconverged infrastructures (HCI) offer rapid startup they lock organizations into a specific set of vendor compute, storage, networking and hypervisor configurations. And, as the infrastructure scales it becomes increasingly difficult to deliver workload specific levels of performance and data protection.
Traditionally, an organization’s IT infrastructure is housed in a data center. However, buying servers, storage, and networking devices can incur large initial hardware costs, not to mention ongoing IT staffing, rent, and power bill costs. In addition, outdated hardware and the resulting inability to take advantage of the latest technology can cause you to fall behind your competitors. Consider virtualizing these computing resources over the internet with SwiftTech’s Infrastructure as a Service.
Cloud computing has been around a while now. However, come business and technology managers still find the concepts baffling or struggle to decide how to move to the cloud.
This informal presentation introduces the basics of cloud computing and gives you the top-3 tips to decide if cloud is right for you and how to migrate effectively.
How AI and ML are driving Memory Architecture changesDanny Sabour
Artificial intelligence and machine learning are fundamentally changing compute workloads in the cloud, the edge, and the IoT node. Memory architectures have changed to require persistence as a primary need over speed and low power. MRAM with its inherent persistence, low power and speed, is destined to become the next generation memory of choice all the way from the IoT node to the edge and the cloud.
5. Management of personnel
/ Security /Development
• Ability for management to fully control
company
• Development control
• Security – employees
• Unified decisions – communicating
together
7. How the Cloud Benefits Gaming
In todays world the Gaming industry is part of many peoples lives
Whether its PC gaming, Console gaming or gaming on a mobile device,
its all around us.
But even though its everywhere, most people (even the people who play
games everyday) don’t understand it.
8. Data Centers
• Data centers are these huge rooms solely made up of networked servers
for the specific reasons of remote storage, processing, or distributing large
amounts of data.
• The purpose of these data centers is to increase overall gaming
performance by providing the storage and dedicated server demand
games need to function properly.
9. Dedicated Servers
Every time someone logs into a game they are immediately given a
dedicated server.
This increases the speed and performance of the game, giving the
gamer a real-time sense that optimizes the games performance and
enhances the gaming experience.
10. Server Power
In order for these Data centers that are full of
servers constantly under such high demand to
function as intended they need to be powerful.
These servers hold some of the most advanced
technology to date such as very high
performance CPU’s and RAM. Otherwise they
would not meet the demand that the world puts
on them.
11. Lag Switching
While most people play games on cloud servers for fun there are always
a few that would rather cheat instead of following the rules.
Having a dedicated server prevents people from lag switching which
essentially modifies the game experience to give one player an
advantage over others.
12. Host Servers
In order for a game to be played there must be a host server for all the dedicated
servers to connect to.
The host server is accessed through the internet and provides an isolated environment
for the game to be played on. Which creates a faster more enjoyable gaming
experience.
13. Information Architectures
Servers that are associated with cloud gaming must have a strong, well thought out
information architecture.
So that the information being sent and received in the game is handled properly and
sent back to the right designated server.
Without this architecture the game is liable to be sending someone’s data to a different
person and that can cause serious problems.
14. Maximizing the Game
Before there were designated servers or data centers, companies had to
reserve a certain amount of server space for their games.
With that process there’s no room for expansion.
In todays gaming world there is no limit to how big a game can expand
because of the massive data centers all over the world that are for rent.
15. Server Pooling
Because of a cloud type network, multiple
server farms are able to connect to each
other all at once.
This allows virtually unlimited server space
for any gaming company to rent.
Server pooling allows for the gamer to have
a great experience online without even
knowing why.
17. Availability
• Cloud have service level
agreement that guarantees at
least 99.99% availability.
• So it is available almost all
time to use with an internet
connection.
18. If the network service is suffering from slow
speed or frequent outages cloud computing
may be not suitable.
Maintaining an adequate network
connectivity particularly in rural area remains a
significant concern.
there are too many cloud based apps make it
difficult to get consumer services.
Network connection concerns -
19. Security–
Like any information system cloud system are
vulnerable to hackers, encryption failure,
computer viruses and end-user abuse of
privileges