SHRI RAM COLLEGE OF ENGG. & MANAGEMENT,
PALWAL
PRESENTATION
ON
PRESENTED BY:
MISS. NANDINI SHARMA
(CSE DEPT.)
9/20/2016
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SRCEM,PALWAL
MULTIMEDIA
It is any combination of text, art, sound animation
and video delivered to you by computer or other
electronic or digitally manipulated means.
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MULTIMEDIA INPUT DEVICES
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MULTIMEDIA OUTPUT DEVICES
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APPLICATIONS OF MULTIMEDIA
 Home Entertainment
 Educational Purpose
 Home shopping
 Industrial Training
 Business
 Video conferencing
 Kiosk
 E-commerce
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MULTIMEDIA FRAMEWORK
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MULTIMEDIA LIFE CYCLE
Stages of the production process
1. Initiation
2. Feasibility Study
3. Design
4. Production
 Final Copy and Content Development
 Programming, Testing and Mastering
 Packaging and support Literature Design
5. Final Revision
6. Delivery
7. Feedback
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MULTIMEDIA AUTHORING TOOLS
 It provide important framework we need for
organization and editing the elements of our
multimedia project, including graphics, sounds,
animation and video clips.
 Authoring Tools
SLIDE SHOW TOOL
BOOK AUTHORING TOOL
THE WINDOW-BASED AUTHORING TOOL
NETWORK BASED AUTHORING TOOL
THE ICON-BASED AUTHORING TOOL
TIMELINE AUTHORING TOOLS
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LOCAL AREA NETWORK
Local area network allow direct communication
and sharing of peripheral resources such as file
servers, printers, scanners and network modems
for multimedia application.
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INTERNET
Full Form of Internet is International network.
But commonly called as “Net” is a worldwide
system of computer networks.
In 1969, ARPANET
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Do You Know
Like Internet, TV broadcast
also use IP and called as
IPTV
WORLD WIDE WEB
Most multimedia experience on the Internet will occur
on the WWW, programmed within the constraint of
HTML and enhance the capabilities of XML, Java,
JavaScript, AJAX and plug-in Flash and Quick Time
to exceed the limit of Web Browser.
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MULTIMEDIA DISTRIBUTION NETWORK
Multimedia distribution products allow you to send
Video, Audio over distances of hundreds of meters
to one or more location.
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TYPES OF MULTIMEDIA DISTRIBUTION
NETWORK
ADSL ATM
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ADSL
 Asymmetric Digital Subscriber Line - It is a
technology for transmission digital information at a
high bandwidth on existing phone lines to homes
and businesses
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ATM
 Asynchronous Transfer Mode – Its is a cell based
switching technique that uses asynchronous time
division multiplexing. It encodes data into small
fixed-sized cells and provides data link layer
services that run over physical links.
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MULTIMEDIA DATABASE
MMDBMS can be defined as collections of media
elements like text, image, audio and video.
Definition of database would not simply be repository
for the media components but must have organized
structure for efficient retrieval..
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ARCHITECTURE OF MULTIMEDIA
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ANIMATION TECHNIQUES
 Traditional Animation
• Full Animation
• Limited Animation
• Rotoscoping
• Live-action/ Animation
 Stop Motion Animation
• Puppet Animation
• Clay Animation or Plasticine Animation
• Cutout Animation
• Model Animation
• Object Animation
• Pixilation
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ALIASING AND ANTI-ALIASING
Antialiasing reduces the prominence of jaggies by
surrounding the stair steps with intermediate
shades of gray (for gray-scaling devices) or color
(for color devices).
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MORPHING
 Morphing is animation that changes one image
slowly into another.
 It is often used to change one face into another
face.
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VIDEO ON DEMAND
VOD are systems which allow users to select and
watch/listen to video or audio content when they
choose to, rather than having to watch at a specific
broadcast time.
IPTV technology is often used to bring video on
demand to televisions. and personal computers
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Multimedia

  • 1.
    SHRI RAM COLLEGEOF ENGG. & MANAGEMENT, PALWAL PRESENTATION ON PRESENTED BY: MISS. NANDINI SHARMA (CSE DEPT.) 9/20/2016 1 SRCEM,PALWAL
  • 2.
    MULTIMEDIA It is anycombination of text, art, sound animation and video delivered to you by computer or other electronic or digitally manipulated means. 9/20/2016 2 SRCEM,PALWAL
  • 3.
  • 4.
  • 5.
  • 6.
    APPLICATIONS OF MULTIMEDIA Home Entertainment  Educational Purpose  Home shopping  Industrial Training  Business  Video conferencing  Kiosk  E-commerce 9/20/2016 6 SRCEM,PALWAL
  • 7.
  • 8.
  • 9.
    MULTIMEDIA LIFE CYCLE Stagesof the production process 1. Initiation 2. Feasibility Study 3. Design 4. Production  Final Copy and Content Development  Programming, Testing and Mastering  Packaging and support Literature Design 5. Final Revision 6. Delivery 7. Feedback 9/20/2016 9 SRCEM,PALWAL
  • 10.
    MULTIMEDIA AUTHORING TOOLS It provide important framework we need for organization and editing the elements of our multimedia project, including graphics, sounds, animation and video clips.  Authoring Tools SLIDE SHOW TOOL BOOK AUTHORING TOOL THE WINDOW-BASED AUTHORING TOOL NETWORK BASED AUTHORING TOOL THE ICON-BASED AUTHORING TOOL TIMELINE AUTHORING TOOLS 9/20/2016 10 SRCEM,PALWAL
  • 11.
    LOCAL AREA NETWORK Localarea network allow direct communication and sharing of peripheral resources such as file servers, printers, scanners and network modems for multimedia application. 9/20/2016 11 SRCEM,PALWAL
  • 12.
    INTERNET Full Form ofInternet is International network. But commonly called as “Net” is a worldwide system of computer networks. In 1969, ARPANET 9/20/2016 12 SRCEM,PALWAL Do You Know Like Internet, TV broadcast also use IP and called as IPTV
  • 13.
    WORLD WIDE WEB Mostmultimedia experience on the Internet will occur on the WWW, programmed within the constraint of HTML and enhance the capabilities of XML, Java, JavaScript, AJAX and plug-in Flash and Quick Time to exceed the limit of Web Browser. 9/20/2016 13 SRCEM,PALWAL
  • 14.
    MULTIMEDIA DISTRIBUTION NETWORK Multimediadistribution products allow you to send Video, Audio over distances of hundreds of meters to one or more location. 9/20/2016 14 SRCEM,PALWAL
  • 15.
    TYPES OF MULTIMEDIADISTRIBUTION NETWORK ADSL ATM 9/20/2016 15 SRCEM,PALWAL
  • 16.
    ADSL  Asymmetric DigitalSubscriber Line - It is a technology for transmission digital information at a high bandwidth on existing phone lines to homes and businesses 9/20/2016 16 SRCEM,PALWAL
  • 17.
    ATM  Asynchronous TransferMode – Its is a cell based switching technique that uses asynchronous time division multiplexing. It encodes data into small fixed-sized cells and provides data link layer services that run over physical links. 9/20/2016 17 SRCEM,PALWAL
  • 18.
    MULTIMEDIA DATABASE MMDBMS canbe defined as collections of media elements like text, image, audio and video. Definition of database would not simply be repository for the media components but must have organized structure for efficient retrieval.. 9/20/2016 18 SRCEM,PALWAL
  • 19.
  • 20.
    ANIMATION TECHNIQUES  TraditionalAnimation • Full Animation • Limited Animation • Rotoscoping • Live-action/ Animation  Stop Motion Animation • Puppet Animation • Clay Animation or Plasticine Animation • Cutout Animation • Model Animation • Object Animation • Pixilation 9/20/2016 20 SRCEM,PALWAL
  • 21.
    ALIASING AND ANTI-ALIASING Antialiasingreduces the prominence of jaggies by surrounding the stair steps with intermediate shades of gray (for gray-scaling devices) or color (for color devices). 9/20/2016 21 SRCEM,PALWAL
  • 22.
    MORPHING  Morphing isanimation that changes one image slowly into another.  It is often used to change one face into another face. 9/20/2016 22 SRCEM,PALWAL
  • 23.
    VIDEO ON DEMAND VODare systems which allow users to select and watch/listen to video or audio content when they choose to, rather than having to watch at a specific broadcast time. IPTV technology is often used to bring video on demand to televisions. and personal computers 9/20/2016 23 SRCEM,PALWAL
  • 24.
  • 25.