@agatestudio
Masters of Doom:
How two guys created an empire and transformed pop
culture
Aditia Dwiperdana
Clerics
Agate S...
@agatestudio
Rise of the gaming world
• 1972: Pong
• 1976: Breakout
• 1980: Pac-man
@agatestudio
Indie Game Publishers
Send you new games each month
@agatestudio
Dangerous Dave in Copyright Infringement
• Making the PC do things only console does
• Tile-based game, paral...
@agatestudio
Shareware Model
• Before internet was a thing, there was shareware
• Games on disks, shipped by zip-lock bags...
@agatestudio
Wolfenstein 3D
• Using texture mapping
• Become an underground sensation
@agatestudio
Doom
• Fast pace shooter
• First game ever to use BSP (Binary
Search Partitioning) for 3D
rendering
• Multipl...
Gaming Culture, Deathmatch, Mod, Rockstar
@agatestudio
Quake
• Using 3D Character
• Focused on Deathmatch
• Rocket Launcher!
@agatestudio
John Romero: Ion Storm, Daikatana
• Design is Law
• 4 worlds, 24 level
• Companions, dialogues
@agatestudio
John Carmack: Quake 3
• Technology rules
– Long development time
• There are competitors:
– Unreal Tournament...
Challenges
• How to evolve as a company
• How to be professional
• How to deal with expectation & success
• How to keep yo...
To be continued...
Masters of Doom by Depe
Masters of Doom by Depe
Masters of Doom by Depe
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Masters of Doom by Depe

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Presentasi dari Aditia Dwiperdana, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com

Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 8 Februari 2014 di Bandung Digital Valley.

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Masters of Doom by Depe

  1. 1. @agatestudio Masters of Doom: How two guys created an empire and transformed pop culture Aditia Dwiperdana Clerics Agate Studio
  2. 2. @agatestudio Rise of the gaming world • 1972: Pong • 1976: Breakout • 1980: Pac-man
  3. 3. @agatestudio Indie Game Publishers Send you new games each month
  4. 4. @agatestudio Dangerous Dave in Copyright Infringement • Making the PC do things only console does • Tile-based game, parallax
  5. 5. @agatestudio Shareware Model • Before internet was a thing, there was shareware • Games on disks, shipped by zip-lock bags • Platforms – Apple ][ – PC (DOS)
  6. 6. @agatestudio Wolfenstein 3D • Using texture mapping • Become an underground sensation
  7. 7. @agatestudio Doom • Fast pace shooter • First game ever to use BSP (Binary Search Partitioning) for 3D rendering • Multiplayer using dial-up modem!
  8. 8. Gaming Culture, Deathmatch, Mod, Rockstar
  9. 9. @agatestudio Quake • Using 3D Character • Focused on Deathmatch • Rocket Launcher!
  10. 10. @agatestudio John Romero: Ion Storm, Daikatana • Design is Law • 4 worlds, 24 level • Companions, dialogues
  11. 11. @agatestudio John Carmack: Quake 3 • Technology rules – Long development time • There are competitors: – Unreal Tournament by Epic – Half-life (story based fps) by Valve
  12. 12. Challenges • How to evolve as a company • How to be professional • How to deal with expectation & success • How to keep your drive and passion
  13. 13. To be continued...

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