1. MOTION IN A STRAIGHT LINE
1. Branches of Physics
2. Concept of a Point Object, Reference Point and Frame of Reference
3. Origin of Position and Time; Rest and Motion – Relative Terms
4. Motion in One, Two and Three Dimension
5. Motion in a Straight Line – Distance and Displacement, Scalar & Vector
6. Speed - Uniform, Variable, Average and Instantaneous Speed
7. Velocity - Uniform, Variable, Average(Graph) and Instantaneous(Graph)
8. Difference between Speed and Velocity
9. Uniform Motion in a Straight Line
10.Position-Time Graph and Velocity-Time Graph of Uniform Motion
11.Non-uniform Motion – Acceleration (Uniform, Non-Uniform)
12.Position-Time Graph and Velocity-Time Graph of Non-Uniform Motion
13.Equations of Motion – Normal(1st,2nd,3rd) / Graphical(1st,2nd,3rd) /
Calculus(1st,2nd,3rd) Method of Derivation
14.Relative Velocity and Graphs
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2. Mechanics
Mechanics is a branch of physics that deals with the motion of a body due to
the application of force.
The two main branches of mechanics are:
(a) Statics and
(b) Dynamics
Statics
Statics is the study of the motion of an object under the effect of forces in
equilibrium.
Dynamics
Dynamics is the study of the motion of the objects by taking into account the
cause of their change of states (state of rest or motion).
Dynamics is classified into (i) Kinematics and (ii) Kinetics
Kinematics
The study of the motion of the objects without taking into account the cause
of their motion is called kinematics.
Kinetics
Kinetics is the study of motion which relates to the action of forces causing
the motion and the mass that is moved.
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3. Concept of a Point Object
In mechanics, a particle is a geometrical mass point or a material body of
negligible dimensions. It is only a mathematical idealization.
Examples:
In practice, the nearest approach to a particle is a body, whose size is much
smaller than the distance or the length involved. Home Next Previous
4. POSITION, PATH LENGTH AND DISPLACEMENT
Reference Point
Consider a rectangular coordinate system consisting of three mutually
perpendicular axes, labeled X-, Y-, and Z- axes. The point of intersection of
these three axes is called origin (O) and serves as the reference point. The
coordinates (x, y, z) of an object describe the position of the object with
respect to this coordinate system.
Frame of reference
The coordinate system along with a clock to measure
the time constitutes a frame of reference.
Positive direction
The positive direction of an axis is in the direction
of increasing numbers (coordinates).
Negative direction
The negative direction of an axis is in the direction
of decreasing numbers (coordinates).
X
Z
Y
O
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5. While describing motion, we use reference point or origin
w.r.t. which the motion of other bodies are observed.
We can use any object as reference point. For example, a
car at rest or in motion can be used as reference point.
When you travel in a bus or train you can see the trees,
buildings and the poles moving back.
To a tree, you are moving forward and to you, the trees are
moving back.
Both, you and the trees, can serve as reference point but
motion can not be described without reference point.
What effect do you get when you play video game involving
car racing?
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6. 1. The distance measured to the right of the origin of the position axis is
taken positive and the distance measured to the left of the origin is taken
negative.
2. The origin for position can be shifted to any point on the position axis.
3. The distance between two points on position-axis is not affected due to
the shift in the origin of position-axis.
Origin, unit and direction of position measurement of an object
-60 -50 -40 -30 -20 -10 0 10 20 30 40 50 60 70 (m)
+X
-X
Origin, unit and sense of passage of time
1. The time measured to the right of the origin of the time-axis is taken
positive and the time measured to the left of the origin is taken negative.
2. The origin of the time-axis can be shifted to any point on the time-axis.
3. The negative time co-ordinate of a point on time-axis means that object
reached that point a time that much before the origin of the time-axis i.e. t = 0.
4. The time interval between two points on time-axis is not affected due to the
shift in the origin of time-axis.
-6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 (s)
+t
-t
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7. When the same point is chosen as origins for position and time:
O A B C
x = 0 x = 30 km x = 40 km x = 55 km
t = 0 t = 6 h t = 8 h t = 11 h
When the different points are chosen as origins for position
and time:
O A B C
x = - 40 km x = -10 km x = 0 km x = 15 km
t = -6 h t = 0 t = 2 h t = 5 h
Origin for position and time
Origin for time Origin for position
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8. Rest and Motion
A ball is at rest w.r.t. a stationary man.
A car is at rest w.r.t. a stationary man.
A ball is moving w.r.t. a stationary man.
A car is moving w.r.t. a stationary man.
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9. Rest
A body is said to be at rest if its position remains constant with respect to
its surroundings or frame of reference.
Examples: Mountains, Buildings, etc.
Motion
A body is said to be in motion if its position is changing with respect to its
surroundings or frame of reference.
Examples: 1. Moving cars, buses, trains, cricket ball, etc.
2. All the planets revolving around the Sun
3. Molecules of a gas in motion above 0 K
Rest and Motion are relative terms:
An object which is at rest can also be in motion simultaneously.
Eg. The passengers sitting in a moving train are at rest w.r.t. each other but
they are also in motion at the same time w.r.t. the objects like trees,
buildings, etc.
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10. Rest and Motion are Relative Terms
Car is moving w.r.t. stationary man.
Car is moving w.r.t. stationary man.
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11. Rest and Motion are Relative Terms
Both the cars are at rest w.r.t. stationary man.
Both the cars are moving w.r.t. a stationary man.
Both the cars are at rest w.r.t. each other.
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12. In the examples of motion of ball and car, man is considered to be
at rest (stationary).
But, the man is standing on the Earth and the Earth itself moves
around the Sun as well as rotates about its own axis.
Therefore, man is at rest w.r.t. the Earth but is rotating and
revolving around the Sun.
That is why rest and motion are relative terms !
Rest and Motion are Relative Terms – How?
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13. A ship is sailing in the ocean. Man-A in the ship is running on the board in
the direction opposite to the direction of motion of the ship. Man-B in
the ship is standing and watching the Man-A.
Analyse the following cases to understand motion and rest !
1. Man-A w.r.t. Man-B
2. Man-A w.r.t. ship
3. Man-B w.r.t. ship
4. Ship w.r.t. still water
5. Man-A w.r.t. still water
6. Man-B w.r.t. still water
7. Ocean w.r.t. the Earth
8. Ocean w.r.t. the Sun
9. Earth w.r.t. the Sun
10.Ship w.r.t. the Sun
11.The Sun w.r.t. Milky Way Galaxy
12. Milky Way Galaxy w.r.t. other galaxies
Your imagination should not ever stop ! Home Next Previous
14. MOTION IN ONE, TWO OR THREE DIMENSIONS
One Dimensional Motion
The motion of the object is said to be one dimensional if only one of the three
coordinates is required to be specified with respect to time. It is also known
as rectilinear motion.
In such a motion the object moves in a straight line.
Example: A train moving in straight track, a man walking in a narrow, leveled
road, etc.
Two Dimensional Motion
The motion of the object is said to be two dimensional if two of the three
coordinates are required to be specified with respect to time.
In such a motion the object moves in a plane.
Example: Ant moving on a floor, a billiard ball moving on a billiard table, etc.
Three Dimensional Motion
The motion of the object is said to be three dimensional if all the three
coordinates are required to be specified with respect to time.
Such a motion takes place in space.
Example: A flying airplane, bird, kite, etc.
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15. N
5 km
2 km
5 km
Distance travelled is 7 km.
Distance travelled is 10 km.
Path
The line joining the successive positions of a moving body is called its path.
The length of the actual path between the initial and final position gives the
distance travelled by the body. Distance is a scalar.
Motion in a Straight Line
Illustration
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16. N
5 km
2 km
5 km
Displacement is 6.57 km in the direction shown by the arrow
mark.
Displacement is 0 km.
Displacement
Displacement is the directed line segment joining the initial and final positions
of a moving body. It is a vector.
Illustration
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17. If a body changes from one position x1 to another position x2, then the
displacement Δx in time interval Δt = t2 – t1, is Δx = x2 – x1
Conclusions about displacement
1. The displacement is a vector quantity.
2. The displacement has units of length.
3. The displacement of an object in a given time interval can be
positive, zero or negative.
4. The actual distance travelled by an object in a given time interval
can be equal to or greater than the magnitude of the
displacement.
5. The displacement of an object between two points does not tell
exactly how the object actually moved between those points.
6. The displacement of a particle between two points is a unique
path, which can take the particle from its initial to final position.
7. The displacement of an object is not affected due to the shift in
the origin of the position-axis.
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18. Scalar
Scalar quantity is a physical quantity which has magnitude only.
Eg.: Length, Mass, Time, Speed, Energy, etc.
Vector
Vector quantity is a physical quantity which has both magnitude as well as
direction.
Eg.: Displacement, Velocity, Acceleration, Momentum, Force, etc.
S. No. Distance Displacement
1
2
Distance is a scalar quantity. Displacement is a vector quantity.
Distance travelled by a
moving body cannot be zero.
Final displacement of a moving
body can be zero.
A C
B
Distance
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19. Speed
The time rate of change of distance of a particle is called speed.
Speed =
Distance travelled
Time taken
or v =
s
t
Note:
1. Speed is a scalar quantity.
2. Speed is either positive or zero but never negative.
3. Speed of a running car is measured by ‘speedometer’.
4. Speed is measured in
i) cm/s (cm s-1) in cgs system of units
ii) m/s (m s-1) in SI system of units and
iii) km/h (km.p.h., km h-1) in practical life when distance and time
involved are large.
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20. Uniform Speed
A particle or a body is said to be moving with uniform speed, if it covers
equal distances in equal intervals of time, howsoever small these intervals
may be.
Variable Speed
A particle or a body is said to be moving with variable speed, if it covers
unequal distances in equal intervals of time, howsoever small these
intervals may be.
Average Speed
When a body moves with variable speed, the average speed of the body
is the ratio of the total distance traveled by it to the total time taken.
Average speed =
Total distance travelled
Total time taken
or vav =
stot
ttot
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21. Instantaneous Speed
When a body is moving with variable speed, the speed of the body at any
instant is called instantaneous speed.
If a particle covers the 1st half of the total distance with a speed ‘a’ and the
second half with a speed ‘b’, then
If a particle covers 1st 1/3rd of a distance with a speed ‘a’, 2nd 1/3rd of the
distance with speed ‘b’ and 3rd 1/3rd of the distance with speed ‘c’, then
vav =
2ab
a + b
vav =
3abc
ab + bc + ca
Position -Time Graph
Time t (s)
O Time t (s)
O Time t (s)
O
Stationary object
An object in uniform
motion
An object in non-uniform
motion Home Next Previous
22. Velocity
The time rate of change of displacement of a particle is called velocity.
Velocity =
Displacement
Time taken
or v =
s
t
1 m/s = km/h
18
5
1 km/h = m/s
5
18
Note:
1. Velocity is a vector quantity.
2. Direction of velocity is the same as the direction of displacement of the
body.
3. Velocity can be either positive, zero or negative.
4. Velocity can be changed in two ways:
i) by changing the speed of the body or
ii) by keeping the speed constant but by changing the direction.
5. Velocity is measured in
i) cm/s (cm s-1) in cgs system of units
ii) m/s (m s-1) in SI system of units and
iii) km/h (km.p.h., km h-1) in practical life when
distance and time involved are large. Home Next Previous
23. Average Velocity
When a body moves with variable velocity, the average velocity of the body is
the ratio of the total (net) displacement covered by it to the total time taken.
Average velocity =
Net displacement
Total time taken
or
vav =
stot
ttot
For a body moving with uniform acceleration, vav =
2
u + v
Average velocity is also defined as the change in position or displacement
(Δx) divided by the time intervals (Δt), in which the displacement occurs:
vav =
x2 – x1
t2 – t1
or vav =
Δx
Δt
Note: No effort or force is required to move the body with uniform velocity.
Uniform Velocity
A particle or a body is said to be moving with uniform velocity, if it covers
equal displacements in equal intervals of time, howsoever small these
intervals may be.
Variable Velocity
A particle or a body is said to be moving with variable velocity, if its speed or
its direction or both changes with time.
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24. a) If a particle undergoes a displacement s1 along a straight line in time t1
and a displacement s2 in time t2 in the same direction, then
b) If a particle undergoes a displacement s1 along a straight line with velocity
v1 and a displacement s2 with velocity v2 in the same direction, then
c) If a particle travels first half of the displacement along a straight line with
velocity v1 and the next half of the displacement with velocity v2 in the same
direction, then
d) If a particle travels for a time t1 with velocity v1 and for a time t2 with
velocity v2 in the same direction, then
e) If a particle travels first half of the time with velocity v1 and the next half
of the time with velocity v2 in the same direction, then
vav =
s1 + s2
t1 + t2
vav =
(s1+s2) v1 v2
s1v2 + s2 v1
vav =
2 v1 v2
v1 + v2
vav =
V1t2 + v2 t2
t1 + t2
vav =
v1 + v2
2
(in the case (b) put s1 = s2)
(in the case (d) put t1 = t2)
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25. Time t (s)
O Time t (s)
O Time t (s)
O
x – t graph for
stationary object
x – t graph for an
object with +ve velocity
x – t graph for an
object with -ve velocity
Time t (s)
O
The slope of P1P2 gives
average velocity.
x1
t2
x2
t1
P1
P2
Average Velocity
Uniform Velocity
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26. Difference between Speed and Velocity
Speed Velocity
1. Speed is the time rate of change of
distance of a body.
1. Velocity is the time rate of
change of displacement of a body.
2. Speed tells nothing about the
direction of motion of the body.
2. Velocity tells the direction of
motion of the body.
4. Speed of the body can be
positive or zero.
4. Velocity of the body can be
positive, zero or negative.
3. Speed is a scalar quantity. 3. Velocity is a vector quantity.
5. Average speed of a moving
body can never be zero.
5. Average velocity of a moving
body can be zero.
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27. Instantaneous Velocity
When a body is moving with variable velocity, the velocity of the body at any
instant is called instantaneous velocity.
The velocity at an instant is defined as the
limit of the average velocity as the time
interval Δt becomes infinitesimally small.
Suppose we want to calculate the
instantaneous velocity at the point P
at an instant t.
Time t (s)
O
x1
t4
x2
t3
P3
P4
P1
P2
t t2
t1
x4
x3
P
The slope of P1P2 at t1 and t2 with intervals
of Δt from t, (i.e. t1 = t- Δt and t2 = t+ Δt)
gives the average velocity at P.
The slope of P3P4 at t3 and t4 with intervals of Δt/2 from t, (i.e. t3 = t- Δt/2 and
t4 = t+Δt/2) gives the average velocity at P which is the closer value to the
instantaneous velocity.
Proceeding this way, Δt may be gradually reduced to approach zero,
i.e. Δt → 0 to get the actual value of the instantaneous velocity.
Though average speed over a finite interval of time is greater than or equal to
the magnitude of the average velocity, instantaneous speed at an instant is
equal to the magnitude of the instantaneous velocity at that instant. Why so?
v =
Δx
Δt
lim
Δt→0
dx
dt
v =
or
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28. Uniform Motion in a Straight Line
A body is said to be in uniform motion, if it covers equal displacements in
equal intervals of time, however small these time intervals may be.
Formula for uniform motion
At t=0 At t=t1 At t=t2
O A B C
Suppose the origin of the position axis is point O and the origin for time
measurement is taken as the instant, when object is at point A such that
OA = x0.
If at time t1, the object moving with velocity v is at point B such that OB = x1,
then
x1 = x0 + vt1 ………..(1)
Similarly, if at time t2, the object is at point C such that OC = x2,
then x2 = x0 + vt2 ………..(2)
From equations (1) and (2), x2 – x1 = v(t2 – t1) and
x1
x2
v =
x2 – x1
t2 – t1
x0
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29. The following points are true for Uniform Motion:
1.Generally, the displacement may or may not be equal to the actual
distance covered by an object. However, when uniform motion takes place
along a straight line in a given direction, the magnitude of the displacement
is equal to the actual distance covered by the object.
2.The velocity of uniform motion is same for different choices of t1 and t2.
3.The velocity of uniform motion is not affected due to the shift of the origin.
4.The positive value of velocity means object is moving towards right of the
origin, while the negative velocity means the motion is towards the left of
the origin.
5.For an object to be in uniform motion, no cause or effort, i.e. no force is
required.
6.The average and instantaneous velocity in a uniform motion are always
equal, as the velocity during uniform motion is same at each point of the
path or at each instant.
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30. Position - Time Graph: (Uniform motion)
Time (s)
X2
X1
x0
O
t1 t2
B
A
C
Slope of the position-time graph gives the velocity of uniform motion.
v = slope of AB =
BC
AC
v =
x2 – x1
t2 – t1
or
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31. Velocity -Time Graph: (Uniform motion)
Area under velocity-time graph gives the displacement of the body in
uniform motion.
x2 – x1 = area ABCD = v (t2 – t1 )
v
O
A B
D C
Time (s)
t1 t2
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32. NON-UNIFORM MOTION
The particle is said to have non-uniform motion if it covers unequal
displacements in equal intervals of time, however small these time intervals
may be.
Acceleration
If the velocity of a body changes either in magnitude or in direction or both,
then it is said to have acceleration.
For a freely falling body, the velocity changes in magnitude and hence it has
acceleration.
For a body moving round a circular path with a uniform speed, the velocity
changes in direction and hence it has acceleration.
For a projectile, whose trajectory is a parabola, the velocity changes in
magnitude and in direction, and hence it has acceleration.
The acceleration and velocity of a body need not be in the same direction.
Eg.: A body thrown vertically upwards.
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33. For a body moving with uniform acceleration,
the average velocity is
A body can have zero velocity and non-zero acceleration.
Eg.: For a particle projected vertically up, velocity at the highest point is
zero, but acceleration is -g.
If a body has a uniform speed, it may have acceleration.
Eg.: Uniform circular motion
If a body has uniform velocity, it has no acceleration.
When a body moves with uniform acceleration along a straight line and has
a distance ‘x’ travelled in the nth second, in the next second it travels a
distance x + a, where ‘a’ is the acceleration.
Acceleration of free fall in vacuum is uniform and is called acceleration due
to gravity (g) and it is equal to 980 cms-2 or 9.8 ms-2.
vav =
u + v
2
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34. Acceleration of a particle is defined as the time rate of change of its velocity.
or
The acceleration of a particle at any instant or at any point is called
instantaneous acceleration.
or or
Note:
1. Acceleration is a vector quantity.
2. Direction of acceleration is the same as the direction of velocity of the
body.
3. Acceleration can be either positive, zero or negative.
4. Acceleration of a body is zero when it moves with uniform velocity.
5. Acceleration is measured in
i) cm/s2 (cm s-2) in cgs system of units
ii) m/s2 (m s-2) in SI system of units and
iii) km/h2 (km h-2) in practical life when distance and time involved are
large.
aav =
v2 – v1
t2 – t1
aav =
Δv
Δt
a =
Δv
Δt
lim
Δt→0
dv
dt
a =
d2s
dt2
a =
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35. Eg.2:
The motion of a sliding block on a
smooth inclined plane is uniformly
accelerated motion.
Uniform Acceleration
A body has uniform acceleration if its
velocity changes at a uniform rate.
If equal changes of velocity take place
in equal intervals of time, however small
these intervals may be, then the body is
said to be in uniform acceleration.
or
Eg.1:
The motion of a freely
falling body is
uniformly accelerated
motion.
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36. Non-uniform Acceleration
A body is said to be moving with non-uniform acceleration, if its velocity
increases by unequal amounts in equal intervals of time.
A body has non-uniform acceleration if its velocity changes at a non-
uniform rate.
or
Eg.:
The motion of a car on a crowded city road. Its speed (velocity) changes
continuously.
Retardation or Deceleration or Negative Acceleration
A body is said to be retarded if its velocity decreases w.r.t. time.
A car is decelerating to come to a halt. Home Next Previous
37. Position - Time Graph
Uniformly decelerated
(Negative acceleration)
Time t (s) Time t (s)
Uniform motion
(Zero acceleration)
Time t (s)
Uniformly accelerated
(Positive acceleration)
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38. Velocity - Time Graph (Uniformly accelerated / decelerated)
Time (s)
v0
v
O t Time (s)
v0
v
O t
Time (s)
-v0
-v
O
t t2
t1
Time (s)
v0
-v
O
Motion in positive direction
with positive acceleration
Motion in positive direction
with negative acceleration
Motion in negative direction
with negative acceleration
Motion with negative acceleration.
B/n 0 & t1 in positive x-axis and
b/n t1 & t2 in negative x-axis
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39. KINEMATIC EQUATIONS OF UNIFORMLY ACCELERATED MOTION
Consider a body moving with initial velocity ‘v0’ accelerates at uniform rate
‘a’. Let ‘v’ be the final velocity after time ‘t’ and ‘x’ be the displacement.
v0 v
a
t
We know that:
a =
v - v0
t
Cross multiplying, v – v0 = at
or v = v0 + at
The equation v = v0 + at is known as the first equation of motion.
First equation of motion
Acceleration =
Time taken
Final velocity - Initial velocity
x
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40. we get
vav =
v0 + v
2
or
The equation x = v0 t + ½ at2 is known as the second equation of motion.
Second equation of motion
Average velocity =
2
Initial velocity + Final velocity
Distance travelled = Average velocity x Time
From the first equation of motion we have, v = v0 + at
Substituting for v in equation (1),
(1)
x =
(v0 + v)
2
t
x =
(v0 + v0 + at)
2
t
x =
(2v0 + at)
2
t
or x =
2v0 t + at2
2
or x = v0 t + ½ at2
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41. Third equation of motion
From the first equation of motion we have,
v – v0 = at
We know that: vav =
v0 + v
2
or v0 + v = 2vav
(1)
or v + v0 = 2vav (2)
Multiplying eqns. (1) and (2), we get
v2 - v0
2 = 2atvav
v2 - v0
2 = 2ax
or vav t = x
or v2 = v0
2 + 2ax
The equation v2 = v0
2 + 2ax is known as the third equation of motion.
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42. KINEMATICEQUATIONS OF UNIFORMLY ACCELERATED MOTION
BY GRAPHICAL METHOD
First equation of motion
Acceleration =
Time taken for change
Change in velocity
O C
B
v
v0
E
A D
Time (s)
t
a =
BD
AD
a =
AE
OC
a =
OE - OA
OC
a =
v - v0
t
v – v0 = at
or v = v0 + at
v – v0
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43. Second equation of motion
The area of trapezium OABC gives
the distance travelled.
x = ½ x OC x (OA + CB)
x = ½ t (v0 + v)
x = ½ t (v0 + v0 + at)
x = ½ (2v0t + at2)
x = v0t + ½ at2
Time (s)
O C
B
v E
A D
t
v0
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44. Third equation of motion
The area of trapezium OABC gives
the distance travelled.
x = ½ x OC x (OA + CB)
x = ½ x t x (v0 + v)
(v + v0) =
2x
t
From the first equation of motion we have,
(v – v0) = at (2)
(1)
Multiplying eqns. (1) and (2), we get
v2 - v0
2 = 2ax
or v2 = v0
2 + 2ax
Time (s)
O C
B
v
v0
E
A D
t
Home Next Previous
45. Equations of motion of a freely falling body
In case of freely falling body, a = g and x = h
Therefore, v = v0 + gt
h = v0 t + ½ gt2
v2 = v0
2 + 2gh
If the position co-ordinate is non-zero at t=0, say ‘x0’,
then
v = v0 + at
x – x0 = v0t + ½ at2
v2 = v0
2 + 2a(x – x0)
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46. Equations of motion (In terms of Calculus)
1) a = dv / dt
or dv = a dt
dv = a dt
v0
v
0
t
dv = a dt
v0
v
0
t
(since a is constant (uniform))
v - v0 = at
or v = v0 + at
Integrating both sides,
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47. 2) v = dx / dt
dx = v dt
But, v = v0 + at
dx = (v0 + at) dt
dx =
x0
x
0
t
(v0 + at) dt
dx =
x0
x
0
t
v0 dt + at dt
0
t
dx = v0
x0
x
0
t
dt + t dt
0
t
a
x – x0 = v0t + ½ at2
Integrating both sides,
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48. 3) a =
dv
dt
a =
dv
dx
x
dx
dt
a =
dv
dx
v
v dv = a dx
Integrating both sides,
a dx
x0
x
v dv =
v0
v
(since a is constant (uniform))
dx
x0
x
v dv = a
v0
v
½ (v2 – v0
2) = a(x – x0)
(v2 – v0
2) = 2a(x – x0)
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49. Relative Velocity
Relative velocity of an object A with respect to another object B, is the rate
at which object A changes its position with respect to object B.
If vA and vB be the velocities of object A and B respectively, then relative
velocity of A w.r.t. B is vAB = vA - vB
Similarly, relative velocity of B w.r.t. A is vBA = vB - vA
Let us consider two objects A and B moving uniformly with velocities vA
and vB in one direction. Let xA(0) and xB(0) be the positions of the objects
at t = 0 from the origin O. Therefore the positions of two objects after time
t will be given by
xA(t) = xA(0) + vAt
and xB(t) = xB(0) + vBt
xB(t) - xA(t) = [xB(0) - xA(0)] + (vB - vA) t
where xB(t) - xA(t) is relative displacement at time t and
xB(0) - xA(0) is relative displacement at time t0.
Then, (vB - vA) is the relative velocity of B w.r.t. A
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50. Special Cases
1) When the two objects move with
equal velocities
2) When the two objects move with unequal velocities
i) When vA > vB
ii) When vA < vB
t (s)
xB(0)
xA(0)
x(m)
O
t (s)
xB(0)
xA(0)
x(m)
O
x(m)
t (s)
Meeting time
Meeting Position
xB(0)
xA(0)
O
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