1) Object-oriented programming (OOP) uses classes and objects to organize code and data to make it more modular and reusable. Many popular languages like Java, C++, and C# use OOP.
2) A class defines the data (properties) and behavior (methods) of an object. Constructors are used to create objects from classes.
3) To access data and methods of an object, it must first be instantiated by using the new keyword followed by the class name, then its methods and properties can be called.
The document discusses the basics of classes and objects in Java. It defines a class as a template for creating objects that have both data fields (attributes) and methods. An object is an instance of a class that contains specific values for its attributes and can execute the methods defined in its class. The document provides examples of defining a Rectangle class with length and width attributes and methods to set their values and calculate the area. It also demonstrates how to declare objects of the Rectangle class and access their attributes and methods.
The document introduces classes and objects in Java. It defines a class as a collection of fields (data) and methods (procedures or functions) that operate on that data. An example Circle class is provided with fields for the x and y coordinates of the center and the radius, and methods to calculate the circumference and area. To use a class, objects must be created from it using the new keyword, which allocates memory and returns a reference to the object. Methods can then be called and fields accessed via the object reference.
CS Lesson: Creating Your First Class in JavaKatrin Becker
The document discusses creating the first class in Java. It explains that there needs to be a main class containing a main method and that other classes cannot contain a main method. The main class contains static members and methods while other classes contain regular members and methods. The document provides examples of what code would be needed in the main class and other classes, including attributes like balance and methods like deposit and withdrawal. It also discusses how the main method would create objects of the other class and call their methods.
This document discusses classes and objects in Java. It explains how to write classes by defining attributes and methods, and how to create objects from classes using constructors. It covers encapsulation through visibility modifiers and accessor/mutator methods. Classes provide templates for objects, which have their own state defined by attribute values. Methods can manipulate attributes and call other methods.
This document provides information about various concepts related to classes in C++, including defining a class, creating objects, special member functions like constructors and destructors, implementing class methods, accessing class members, and class abstraction. It defines a Circle class with private data member radius and public member functions to set and get radius and calculate diameter, area, and circumference. It demonstrates defining member functions inside and outside the class and using operators like dot and arrow to access class members.
This document discusses object-oriented concepts in software development. It describes the four main types of object-oriented paradigms used in the software lifecycle: object-oriented analysis, design, programming, and testing. It then explains some benefits of the object-oriented approach like modularity, reusability, and mapping to real-world entities. Key concepts like inheritance, encapsulation, and polymorphism are defined. The document also provides examples of how classes and objects are represented and compares procedural with object-oriented programming.
Java™ (OOP) - Chapter 8: "Objects and Classes"Gouda Mando
After learning the preceding chapters, you are capable of solving many programming problems using selections, loops, methods, and arrays. However, these Java features are not sufficient for developing graphical user interfaces and large scale software systems. Suppose you want to develop a graphical user interface as shown below. How do you program it?
1) Object-oriented programming (OOP) uses classes and objects to organize code and data to make it more modular and reusable. Many popular languages like Java, C++, and C# use OOP.
2) A class defines the data (properties) and behavior (methods) of an object. Constructors are used to create objects from classes.
3) To access data and methods of an object, it must first be instantiated by using the new keyword followed by the class name, then its methods and properties can be called.
The document discusses the basics of classes and objects in Java. It defines a class as a template for creating objects that have both data fields (attributes) and methods. An object is an instance of a class that contains specific values for its attributes and can execute the methods defined in its class. The document provides examples of defining a Rectangle class with length and width attributes and methods to set their values and calculate the area. It also demonstrates how to declare objects of the Rectangle class and access their attributes and methods.
The document introduces classes and objects in Java. It defines a class as a collection of fields (data) and methods (procedures or functions) that operate on that data. An example Circle class is provided with fields for the x and y coordinates of the center and the radius, and methods to calculate the circumference and area. To use a class, objects must be created from it using the new keyword, which allocates memory and returns a reference to the object. Methods can then be called and fields accessed via the object reference.
CS Lesson: Creating Your First Class in JavaKatrin Becker
The document discusses creating the first class in Java. It explains that there needs to be a main class containing a main method and that other classes cannot contain a main method. The main class contains static members and methods while other classes contain regular members and methods. The document provides examples of what code would be needed in the main class and other classes, including attributes like balance and methods like deposit and withdrawal. It also discusses how the main method would create objects of the other class and call their methods.
This document discusses classes and objects in Java. It explains how to write classes by defining attributes and methods, and how to create objects from classes using constructors. It covers encapsulation through visibility modifiers and accessor/mutator methods. Classes provide templates for objects, which have their own state defined by attribute values. Methods can manipulate attributes and call other methods.
This document provides information about various concepts related to classes in C++, including defining a class, creating objects, special member functions like constructors and destructors, implementing class methods, accessing class members, and class abstraction. It defines a Circle class with private data member radius and public member functions to set and get radius and calculate diameter, area, and circumference. It demonstrates defining member functions inside and outside the class and using operators like dot and arrow to access class members.
This document discusses object-oriented concepts in software development. It describes the four main types of object-oriented paradigms used in the software lifecycle: object-oriented analysis, design, programming, and testing. It then explains some benefits of the object-oriented approach like modularity, reusability, and mapping to real-world entities. Key concepts like inheritance, encapsulation, and polymorphism are defined. The document also provides examples of how classes and objects are represented and compares procedural with object-oriented programming.
Java™ (OOP) - Chapter 8: "Objects and Classes"Gouda Mando
After learning the preceding chapters, you are capable of solving many programming problems using selections, loops, methods, and arrays. However, these Java features are not sufficient for developing graphical user interfaces and large scale software systems. Suppose you want to develop a graphical user interface as shown below. How do you program it?
Class 7 - PHP Object Oriented ProgrammingAhmed Swilam
This document provides an overview of object-oriented programming (OOP) concepts in PHP. It discusses previous programming trends like procedural and structured languages. It then covers key OOP concepts like classes, objects, inheritance, polymorphism, and abstraction. Specific PHP OOP features are explained like class diagrams, access modifiers, constructors, destructors, static members, and class constants. Examples are provided to demonstrate classes, inheritance, polymorphism, abstract classes, interfaces, and exceptions. The document concludes with an assignment to model person, student, and teacher relationships using PHP classes.
The document discusses classes and objects in Java. It explains that a class defines the properties and behaviors of objects, acting as a blueprint. An object is an instance of a class. The document provides an example class for a bicycle that defines cadence, speed, and gear variables, along with methods to change them. It also discusses encapsulation, data abstraction, and how classes group together data and methods that operate on that data. Constructors, accessors, mutators, and wrappers are also explained.
The document discusses classes, objects, and methods in Java. It defines a class as a template or blueprint from which objects are created. An object is an instance of a class that has state, behavior, and identity. It provides examples of defining a class with instance variables and methods, and creating objects of that class by allocating memory using the new operator. The document also discusses accessing object properties through reference variables and initializing objects by passing arguments to methods.
The document discusses static members in classes in C++. It explains that static member variables are shared across all objects of a class, with only one copy existing. Static members must be defined outside the class. The document provides examples of declaring a static member count and updating it using static member functions. It also discusses static functions, which can only access static members and are called using the class name instead of an object. The document covers static initialization, static members for common class values, and defining static members outside the class.
This Powerpoint presentation covers following topics of C Plus Plus:
Features of OOP
Classes in C++
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
The objective is to explain how a software design may be represented as a set of interacting objects that manage their own state and operations and to introduce various models that describe an object-oriented design.
This document introduces object-oriented design concepts. It discusses how software design can be represented using interacting objects that manage their own state and operations. Various models for describing object-oriented design are introduced, including class diagrams, sequence diagrams, and state machine diagrams. Design patterns are also introduced as a way to reuse knowledge about solving common design problems.
This is a presentation I did for the Cedar Rapids .NET User Group (CRineta.org). It was intended to present object oriented concepts and their application in .NET and C#.
The document discusses key concepts in object-oriented programming in Java including classes, objects, methods, constructors, and inheritance. Specifically, it explains that in Java, classes define the structure and behavior of objects through fields and methods. Objects are instances of classes that allocate memory at runtime. Methods define the behaviors of objects, and constructors initialize objects during instantiation. Inheritance allows classes to extend the functionality of other classes.
The document outlines the course content for a C++ introductory course, including introductions to OOP concepts like classes and objects, pointers, functions, inheritance, and polymorphism. It also covers basic C++ programming concepts like I/O, data types, operators, and data structures. The course aims to provide students with fundamental C++ programming skills through explanations and examples of key C++ features.
Here is a C++ program that implements a Polynomial class with overloaded operators as specified in the question:
#include <iostream>
using namespace std;
class Term {
public:
int coefficient;
int exponent;
Term(int coeff, int exp) {
coefficient = coeff;
exponent = exp;
}
};
class Polynomial {
public:
Term* terms;
int numTerms;
Polynomial() {
terms = NULL;
numTerms = 0;
}
Polynomial(Term t[]) {
terms = t;
numTerms = sizeof(t)/sizeof(t[0]);
}
~Polynomial() {
delete[] terms;
}
Polynomial
The document summarizes key points about pointers and classes in C++. Pointers contain memory addresses and can be dereferenced or used for pointer arithmetic. Classes can define constructors to initialize objects, where constructors have the class name but no return type. Constructors can be overloaded based on their signature.
The document discusses key concepts in Object Oriented Programming (OOP) in Java including classes, objects, references, constructors, inheritance, abstraction, polymorphism, and generics. It defines classes as blueprints for objects, and objects as instances of classes that have state and behavior. Constructors are used to initialize new objects. Inheritance and abstraction allow classes to extend and implement other classes and interfaces. Polymorphism enables different classes to implement the same methods in different ways. Generics provide type safety for collections of objects.
This document discusses inheritance in C++. It explains single inheritance where a derived class inherits from one base class. The derived class inherits all public and protected members of the base class. Constructors are called from base to derived, with the base class constructor called first to initialize its members before the derived constructor body. Initialization lists can explicitly call base class constructors and pass arguments. Member hiding occurs when derived classes define members of the same name as base classes.
This document discusses objects and classes in Java. It begins by defining what a class is - a template that defines common properties of objects. Everything in a Java program must be encapsulated within a class. A class defines an object's state via fields and behavior via methods. The document then discusses how to define classes by specifying fields, methods, and constructors. It provides examples of creating objects from classes and accessing object members. The document also covers key object-oriented programming concepts like encapsulation and inheritance.
This document provides an overview of key Java concepts including classes, objects, methods, fields, inheritance, interfaces, exceptions, and collections. Some key points:
- Java code is organized into classes which can contain fields to store data and methods to encapsulate behaviors. Objects are instantiated from classes.
- Fields can be declared with primitive types or as arrays/objects. Methods are declared with a return type and parameters.
- Inheritance allows subclasses to extend and override methods from parent classes. Interfaces define contracts that classes can implement.
- Exceptions provide error handling for exceptions that occur in code. Collections like ArrayList and LinkedList provide data structures to store and access multiple objects.
This document discusses object-oriented programming concepts in C++ including classes, objects, constructors, destructors, and friend functions. It begins by explaining that classes are abstract data types that contain data members and member functions. It then provides examples of declaring a class, creating objects, and accessing class members. It also covers topics like static class members, arrays of objects, constructor and destructor definitions and uses, and declaring friend functions to allow non-member functions access to private class members.
Object-oriented programming (OOP) involves splitting a program into objects that contain both data and functions. OOP allows developers to define objects, their properties, and relationships. Classes are blueprints that define objects and don't use memory, while objects are instances of classes that hold both data and methods. Key concepts of OOP include inheritance, abstraction, polymorphism, and encapsulation.
The document discusses instantiating objects in PowerBuilder. It explains that an object instance is created from a class definition using instantiation. When a window is opened in PowerBuilder, it creates an instance of that window class. Objects can be instantiated visually using Open() or CREATE, or non-visually using just CREATE. Structures are automatically instantiated when their variables are declared. The class pool stores class definitions while the instance pool stores each object instance.
This document provides an overview of attributes in .NET, including:
- Attributes are declarative tags that convey information to the runtime and are stored as metadata.
- Common attributes include general attributes, COM interoperability attributes, and transaction handling attributes.
- Custom attributes can be defined and their scope and usage specified. Attribute classes derive from System.Attribute and define properties and constructors.
- Attribute values can be retrieved by examining class metadata using MemberInfo and querying for attribute information using GetCustomAttributes.
This document discusses properties and indexers in C#. Properties provide a way to encapsulate data in classes through get and set accessors. They offer benefits over fields like computed values. Indexers allow array-like access to objects and can be overloaded on different parameter types. Examples show how properties and indexers are defined and used in classes like String and BitArray.
More Related Content
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Class 7 - PHP Object Oriented ProgrammingAhmed Swilam
This document provides an overview of object-oriented programming (OOP) concepts in PHP. It discusses previous programming trends like procedural and structured languages. It then covers key OOP concepts like classes, objects, inheritance, polymorphism, and abstraction. Specific PHP OOP features are explained like class diagrams, access modifiers, constructors, destructors, static members, and class constants. Examples are provided to demonstrate classes, inheritance, polymorphism, abstract classes, interfaces, and exceptions. The document concludes with an assignment to model person, student, and teacher relationships using PHP classes.
The document discusses classes and objects in Java. It explains that a class defines the properties and behaviors of objects, acting as a blueprint. An object is an instance of a class. The document provides an example class for a bicycle that defines cadence, speed, and gear variables, along with methods to change them. It also discusses encapsulation, data abstraction, and how classes group together data and methods that operate on that data. Constructors, accessors, mutators, and wrappers are also explained.
The document discusses classes, objects, and methods in Java. It defines a class as a template or blueprint from which objects are created. An object is an instance of a class that has state, behavior, and identity. It provides examples of defining a class with instance variables and methods, and creating objects of that class by allocating memory using the new operator. The document also discusses accessing object properties through reference variables and initializing objects by passing arguments to methods.
The document discusses static members in classes in C++. It explains that static member variables are shared across all objects of a class, with only one copy existing. Static members must be defined outside the class. The document provides examples of declaring a static member count and updating it using static member functions. It also discusses static functions, which can only access static members and are called using the class name instead of an object. The document covers static initialization, static members for common class values, and defining static members outside the class.
This Powerpoint presentation covers following topics of C Plus Plus:
Features of OOP
Classes in C++
Objects & Creating the Objects
Constructors & Destructors
Friend Functions & Classes
Static data members & functions
The objective is to explain how a software design may be represented as a set of interacting objects that manage their own state and operations and to introduce various models that describe an object-oriented design.
This document introduces object-oriented design concepts. It discusses how software design can be represented using interacting objects that manage their own state and operations. Various models for describing object-oriented design are introduced, including class diagrams, sequence diagrams, and state machine diagrams. Design patterns are also introduced as a way to reuse knowledge about solving common design problems.
This is a presentation I did for the Cedar Rapids .NET User Group (CRineta.org). It was intended to present object oriented concepts and their application in .NET and C#.
The document discusses key concepts in object-oriented programming in Java including classes, objects, methods, constructors, and inheritance. Specifically, it explains that in Java, classes define the structure and behavior of objects through fields and methods. Objects are instances of classes that allocate memory at runtime. Methods define the behaviors of objects, and constructors initialize objects during instantiation. Inheritance allows classes to extend the functionality of other classes.
The document outlines the course content for a C++ introductory course, including introductions to OOP concepts like classes and objects, pointers, functions, inheritance, and polymorphism. It also covers basic C++ programming concepts like I/O, data types, operators, and data structures. The course aims to provide students with fundamental C++ programming skills through explanations and examples of key C++ features.
Here is a C++ program that implements a Polynomial class with overloaded operators as specified in the question:
#include <iostream>
using namespace std;
class Term {
public:
int coefficient;
int exponent;
Term(int coeff, int exp) {
coefficient = coeff;
exponent = exp;
}
};
class Polynomial {
public:
Term* terms;
int numTerms;
Polynomial() {
terms = NULL;
numTerms = 0;
}
Polynomial(Term t[]) {
terms = t;
numTerms = sizeof(t)/sizeof(t[0]);
}
~Polynomial() {
delete[] terms;
}
Polynomial
The document summarizes key points about pointers and classes in C++. Pointers contain memory addresses and can be dereferenced or used for pointer arithmetic. Classes can define constructors to initialize objects, where constructors have the class name but no return type. Constructors can be overloaded based on their signature.
The document discusses key concepts in Object Oriented Programming (OOP) in Java including classes, objects, references, constructors, inheritance, abstraction, polymorphism, and generics. It defines classes as blueprints for objects, and objects as instances of classes that have state and behavior. Constructors are used to initialize new objects. Inheritance and abstraction allow classes to extend and implement other classes and interfaces. Polymorphism enables different classes to implement the same methods in different ways. Generics provide type safety for collections of objects.
This document discusses inheritance in C++. It explains single inheritance where a derived class inherits from one base class. The derived class inherits all public and protected members of the base class. Constructors are called from base to derived, with the base class constructor called first to initialize its members before the derived constructor body. Initialization lists can explicitly call base class constructors and pass arguments. Member hiding occurs when derived classes define members of the same name as base classes.
This document discusses objects and classes in Java. It begins by defining what a class is - a template that defines common properties of objects. Everything in a Java program must be encapsulated within a class. A class defines an object's state via fields and behavior via methods. The document then discusses how to define classes by specifying fields, methods, and constructors. It provides examples of creating objects from classes and accessing object members. The document also covers key object-oriented programming concepts like encapsulation and inheritance.
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- Fields can be declared with primitive types or as arrays/objects. Methods are declared with a return type and parameters.
- Inheritance allows subclasses to extend and override methods from parent classes. Interfaces define contracts that classes can implement.
- Exceptions provide error handling for exceptions that occur in code. Collections like ArrayList and LinkedList provide data structures to store and access multiple objects.
This document discusses object-oriented programming concepts in C++ including classes, objects, constructors, destructors, and friend functions. It begins by explaining that classes are abstract data types that contain data members and member functions. It then provides examples of declaring a class, creating objects, and accessing class members. It also covers topics like static class members, arrays of objects, constructor and destructor definitions and uses, and declaring friend functions to allow non-member functions access to private class members.
Object-oriented programming (OOP) involves splitting a program into objects that contain both data and functions. OOP allows developers to define objects, their properties, and relationships. Classes are blueprints that define objects and don't use memory, while objects are instances of classes that hold both data and methods. Key concepts of OOP include inheritance, abstraction, polymorphism, and encapsulation.
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Similar to Module 6 : Essentials of Object Oriented Programming (20)
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- Common attributes include general attributes, COM interoperability attributes, and transaction handling attributes.
- Custom attributes can be defined and their scope and usage specified. Attribute classes derive from System.Attribute and define properties and constructors.
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The document discusses object creation and destruction in C#. It covers using constructors to initialize objects, initializing data through constructor initializer lists and readonly fields. It also discusses object lifetime and memory management through garbage collection. Finally, it discusses resource management through destructors, the IDisposable interface, and using the using statement to automatically dispose of objects.
Module 8 : Implementing collections and genericsPrem Kumar Badri
This document provides an overview of implementing collections and generics in .NET. It covers examining collection interfaces, working with primary collection types like ArrayList and Stack, creating generic collections, using specialized collections, and extending collections using base classes. The document is divided into lessons that teach working with different collection types, including generic collections, dictionaries, strings, and bit structures. It also discusses collection interfaces and how to iterate, compare, and access elements within collections.
The document provides an overview of arrays in C#, including:
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- Arrays have a rank (dimension) and are declared with the element type and size.
- Elements are accessed using integer indexes and bounds are checked.
- Methods like Sort, Clear, Clone, and GetLength can be used to manipulate arrays.
- Arrays can be returned from and passed to methods, although passing copies the variable not the array.
- The Main method can accept command line arguments as a string array.
Overview:
Introduction to Statements
Using Selection Statements
Using Iteration Statements
Using Jump Statements
Handling Basic Exceptions
Raising Exceptions
This document discusses different aspects of methods in C#, including:
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- Overloading methods by defining multiple methods with the same name but different parameters
Module 1 : Overview of the Microsoft .NET PlatformPrem Kumar Badri
Introduction to the .NET Platform
Overview:
Overview of the .NET Framework
Benefits of the .NET Framework
The .NET Framework Components
Languages in the .NET Framework
WHAT ARE COLLECTIONS?
Collections store arbitrary objects in a structured manner. Types of collections available within the .NET Framework are:
ARRAYS
ADVANCED COLLECTIONS -
i) Non - Generics
ii) Generics
Inheritance allows a class to inherit properties and methods from another class. A subclass inherits attributes and behavior from a base class without modifying the base class. There is single inheritance, where a subclass inherits from only one superclass, and multiple inheritance, where a subclass can inherit from more than one superclass. When an object is created, it allocates memory for all inherited instance variables from its parent classes.
Generic collections in .NET allow storing objects of a single data type. The main generic collection types are generic lists, stacks, queues, and linked lists. Generic lists provide methods to manipulate a list of elements. Stacks and queues represent variable sized collections that follow LIFO and FIFO behavior respectively. The .NET framework also includes generic dictionaries and sorted lists to store name-value pairs in a collection. Examples show how to create and use generic lists, stacks, queues, dictionaries and tables.
The document discusses the .NET Global Assembly Cache (GAC). The GAC stores shared assemblies to allow code reuse and prevent "DLL hell". It is accessed during assembly loading and located at %windir%\Microsoft.NET\assembly. Administrators can register, view, and manage assemblies using the gacutil.exe tool or Assembly Cache Viewer. Benefits are code reuse and side-by-side execution, while drawbacks include .NET framework versioning and strong naming requirements.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
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LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
2. Overview
Classes and Objects
Using Encapsulation
C# and Object Orientation
Defining Object-Oriented Systems
3. Classes and Objects
What Is a Class?
What Is an Object?
Comparing Classes to Structs
Abstraction
4. What Is a Class?
For the philosopher…
An artifact of human classification!
Classify based on common behavior or attributes
Agree on descriptions and names of useful classes
Create vocabulary; we communicate; we think!
For the object-oriented programmer…
A named syntactic construct that describes common
behavior and attributes
A data structure that includes both data and functions
CAR?
5. What Is an Object?
An object is an instance of a class
Objects exhibit:
Identity: Objects are distinguishable from one another
Behavior: Objects can perform tasks
State: Objects store information
6. Comparing Classes to Structs
A struct is a blueprint for a value
No identity, accessible state, no added behavior
A class is a blueprint for an object
Identity, inaccessible state, added behavior
struct Time class BankAccount
{ {
public int hour; ...
public int minute; ...
} }
7. Abstraction
Abstraction is selective ignorance
Decide what is important and what is not
Focus and depend on what is important
Ignore and do not depend on what is unimportant
Use encapsulation to enforce an abstraction
The purpose of abstraction is not to be vague,
but to create a new semantic level in which one can be absolutely precise.
Edsger Dijkstra
8. Using Encapsulation
Combining Data and Methods
Controlling Access Visibility
Why Encapsulate?
Object Data
Using Static Data
Using Static Methods
9. Combining Data and Methods
Combine the data and methods in a single capsule
The capsule boundary forms an inside and an outside
Withdraw( )
Deposit( )
balance
Withdraw( )
Deposit( )
balance
BankAccount ?
BankAccount ?
10. Controlling Access Visibility
Methods are public, accessible from the outside
Data is private, accessible only from the inside
Withdraw( )
Deposit( )
balance
Withdraw( )
Deposit( )
balance
BankAccount ?BankAccount ?
11. Why Encapsulate?
Allows control
Use of the object
is solely through the
public methods
Allows change
Use of the object
is unaffected if
the private data
type changes
Withdraw( )
Deposit( )
dollars 12
Withdraw( )
Deposit( )
balance 12.56
cents 56
12. Object Data
Object data describes information for individual objects
For example, each bank account has its own balance. If two
accounts have the same balance, it is only a coincidence.
Withdraw( )
Deposit( )
balance 12.56
owner "Bert"
Withdraw( )
Deposit( )
balance 12.56
owner "Fred"
13. Using Static Data
Static data describes information for all objects
of a class
For example, suppose all accounts share the same interest
rate. Storing the interest rate in every account would be a bad
idea. Why?
Withdraw( )
Deposit( )
balance 12.56
interest 7%
Withdraw( )
Deposit( )
balance 99.12
interest 7%
14. Using Static Methods
Static methods can only access static data
A static method is called on the class, not the object
InterestRate( )
interest 7%
Withdraw( )
Deposit( )
balance 99.12
owner "Fred"
An account objectThe account class
Classes contain static data and
static methods
Objects contain object data and
object methods
15. C# and Object Orientation
Hello, World Revisited
Defining Simple Classes
Instantiating New Objects
Using the this Operator
Creating Nested Classes
Accessing Nested Classes
16. Hello, World Revisited
using System;
class Hello
{
public static int Main( )
{
Console.WriteLine("Hello, World");
return 0;
}
}
17. Defining Simple Classes
Data and methods together inside a class
Methods are public, data is private
class BankAccount
{
public void Withdraw(decimal amount)
{ ... }
public void Deposit(decimal amount)
{ ... }
private decimal balance;
private string name;
}
Public methods
describe
accessible
behaviour
Private fields
describe
inaccessible
state
18. Instantiating New Objects
Declaring a class variable does not create an object
Use the new operator to create an object
class Program
{
static void Main( )
{
Time now;
now.hour = 11;
BankAccount yours = new BankAccount( );
yours.Deposit(999999M);
}
}
hour
minute
now
yours ...
...
new
BankAccount
object
19. Using the this Keyword
The this keyword refers to the object used to call the
method
Useful when identifiers from different scopes clash
class BankAccount
{
...
public void SetName(string name)
{
this.name = name;
}
private string name;
}
If this statement were
name = name;
What would happen?
20. Creating Nested Classes
Classes can be nested inside other classes
class Program
{
static void Main( )
{
Bank.Account yours = new Bank.Account( );
}
}
class Bank
{
... class Account { ... }
}
The full name of the nested
class includes the name of
the outer class
21. Accessing Nested Classes
Nested classes can also be declared as public or private
class Bank
{
public class Account { ... }
private class AccountNumberGenerator { ... }
}
class Program
{
static void Main( )
{
Bank.Account accessible;
Bank.AccountNumberGenerator inaccessible;
}
}
22. Defining Object-Oriented Systems
Inheritance
Class Hierarchies
Single and Multiple Inheritance
Polymorphism
Abstract Base Classes
Interfaces
Early and Late Binding
23. Inheritance
Inheritance specifies an “is a kind of" relationship
Inheritance is a class relationship
New classes specialize existing classes
Musician
Violin
Player
Base class
Derived class
Generalization
Specialization Is this a good
example of
inheritance ?
24. Class Hierarchies
Classes related by inheritance form class hierarchies
Musician
???
String
Musician
Violin???
Musical
Instrument
plays
plays
playsViolin
Player
Stringed
Instrument
25. Single and Multiple Inheritance
Single inheritance: deriving from one base class
Multiple inheritance: deriving from two or more base
classes
Stringed
Instrument
Violin
Musical
Instrument
Stringed
Instrument
Pluckable
Violin has a single direct
base class
Stringed Instrument has
two direct base classes
26. Polymorphism
The method name resides in the base class
The method implementations reside in the derived classes
String Musician
TuneYourInstrument( )
Guitar Player
TuneYourInstrument( )
Violin Player
TuneYourInstrument( )
A method with no
implementation is
called an operation
27. Abstract Base Classes
Some classes exist solely to be derived from
It makes no sense to create instances of these classes
These classes are abstract
Stringed Musician
{ abstract }
Guitar Player
« concrete »
Violin Player
« concrete »
You can create instances
of concrete classes
You cannot create instances
of abstract classes
28. Interfaces
Interfaces contain only operations, not implementation
String Musician
{ abstract }
Violin Player
« concrete »
Musician
« interface »
Nothing but operations.
You cannot create instances
of an interface.
May contain some implementation.
You cannot create instances
of an abstract class.
Must implement all inherited operations.
You can create instances
of a concrete class.
29. Early and Late Binding
Normal method calls are resolved at compile time
Polymorphic method calls are resolved at run time
Musician
« interface »
Violin Player
« concrete »
Late binding
Early binding
runtime
TuneYourInstrument( )
TuneYourInstrument( )
30. Review
Classes and Objects
Using Encapsulation
C# and Object Orientation
Defining Object-Oriented Systems