Module 21 getting familiar with timeline and animation setting e text
1. TIMELINE AND ANIMATION DR. ABHISHEK K
TimeLine and Animation Setting
In this session we are going to learn about
Timeline and animation settings
Timeline plays an important role in the animation for 3d. Timeline is the
numeric representation of frames and is used for setting keys on every
keyable frame for creating smooth animation.
There is no video render output in any 3d software so have to render per
frame image sequence and later we can compose it in any 3d software. Here
we are going to study about render setting.
At first we have to set the scene the we have to call up our model into
the scene.
setting up the scene
2. TIMELINE AND ANIMATION DR. ABHISHEK K
TimeLine and Animation Setting
attribute freeze
timeline
3. TIMELINE AND ANIMATION DR. ABHISHEK K
TimeLine and Animation Setting
putting keys
keys representation on timeline
4. TIMELINE AND ANIMATION DR. ABHISHEK K
TimeLine and Animation Setting
putting multiple keys for creating animation
polishing animation
5. TIMELINE AND ANIMATION DR. ABHISHEK K
TimeLine and Animation Setting
We have to transform the mesh into the scene. Where we can add extra key
frames into our scene. To smooth the key frames into the timeline we have
to use the graph editor.
transforming mesh
multiple keys representation on timeline
6. TIMELINE AND ANIMATION DR. ABHISHEK K
TimeLine and Animation Setting
timeline and attributes
checking animation on viewport
7. TIMELINE AND ANIMATION DR. ABHISHEK K
TimeLine and Animation Setting
This will allow you to smoothen up the key frames and also allow you to
modify or even manipulate the keyframes.
opening graph editor
Fig checking animation on viewport
Fig checking animation on viewport
graph editor
Fig checking animation on viewport
Fig checking animation on viewport
8. TIMELINE AND ANIMATION DR. ABHISHEK K
TimeLine and Animation Setting
setting graph editor in the viewport
Fig checking animation on viewport
Fig checking animation on viewport
smoothing up the keys
Fig checking animation on viewport
Fig checking animation on viewport
9. TIMELINE AND ANIMATION DR. ABHISHEK K
TimeLine and Animation Setting
Image formating is very important to setting up the final output image into
the scene. So into the render setting you will have all the freedoms about
image formating and all.
render settings for sequence render
Fig checking animation on viewport
Fig checking animation on viewport
image format
Fig checking animation on viewport
Fig checking animation on viewport
10. TIMELINE AND ANIMATION DR. ABHISHEK K
TimeLine and Animation Setting
We have to define the start and end frame into our timeline.
start and end frame
Fig checking animation on viewport
Fig checking animation on viewport
file path
Fig checking animation on viewport
Fig checking animation on viewport
11. TIMELINE AND ANIMATION DR. ABHISHEK K
TimeLine and Animation Setting
After getting done with all the settings for image sequence rendering we
can’t render it through normal render button but we have to go the
render>render tab>batch render for image sequence render.
batch render
Fig checking animation on viewport
Fig checking animation on viewport
opening play blast
Fig checking animation on viewport
Fig checking animation on viewport
12. TIMELINE AND ANIMATION DR. ABHISHEK K
TimeLine and Animation Setting
We can check the very same animation in the viewport with the help of
playblast.
So finally we recieved the playblast which is present inside Maya software.
Playblast is a low resloution video sequence file which will allow you to see
the result of the animated thing. So it is a kind of rough video sequence file
and only used for examine purposes.
play blast setting
Fig checking animation on viewport
Fig checking animation on viewport
play blast
Fig checking animation on viewport
Fig checking animation on viewport