Raj Nagar Extension Call Girls 9711199012 WhatsApp No, Delhi Escorts in Raj N...
Module 24 working with graph editor and dope sheet_self assessment
1. 1
Self Assesment :
Q1- There are 3 different geometry types in Maya and they are:
A. NURBS, Subdiv, Polygons
B. Polygons, NURBS, Deformers
C. Polygons, Bevels, NURBS
D. None of these.
Q2- One of the following is not a Polygon component:
A. Edge
B. Vertex
C. Hull
D. Face
Q3- We can use one of the following commands in NURBS modeling to create different NURBS
surfaces:
A. Extrude
B. Loft
C. Revolve
D. All the above
Q4- One of the following is a shadow type inside Maya:
A. Light Map shadow
B. Height Map shadow
C. Depth Map shadow
D. Ray Map shadow.
Q5- To remove the highlight from a Blinn material you should do the following inside the light
source attributes:
A. Uncheck the (Emit Diffuse) check box
B. Uncheck the (Emit Specular) check box
C. Check the (Remove Highlight) check box
D. Put the Specular Roll Off attribute to zero (0)
Q6- The Term used to describe the process of assigning a light source to illuminate a specific
object inside Maya is:
A. Light Backing
B. Light linking.
C. Light assigning.
D. Light matching
2. 2
Self Assesment :
Q7- One of the following attribute sets is not available for you to control on the opticalFX tab,
when you activate the light glow effect on a light source inside Maya:
A. Lens Flare Attributes
B. Glow Attributes
C. Visibility Attributes
D. Halo Attributes
Q8- Image based lighting is one of the common lighting techniques in 3D, to get high quality
results using that technique, we should use an HDRI image type as our lighting source. What
does HDRI stand for?
A. High Dynamic Range Image
B. High Density Ramp Image
C. High Data Rendering Image
D. High Data Resolution Image
Q9- Explain Graph Editor in Autodesk Maya.
Q10- Explain Dope Sheet in Autodesk Maya.