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1
Self Assesment :
Q1- One of the following is not a curve tangent type:
A. Linear Tangent
B. Flat Tangent
C. Incline Tangent
D. Spline Tangent.
Q2- Your Animation is only as good as your poses, one of the following leads to better poses:
A. Good silhouette
B. Good Timing
C. Good Spacing
D. All of the other options
Q3- The Term "line of action" in animation means?
A. Non of the other options
B. A very thin line that you draw to help you put your character correctly in the next pose.
C. An imaginary line through the character's body that shows the primary force of a pose,
indicating it's direction and energy.
D. An imaginary line on the ground to indicate where the animation should start
Q4- When animating a scene inside Maya, to create a preview for your animation you should:
A. Move your mouse over each frame on the timeline
B. Create a rendered image
C. Create a playblast
D. Set the playback speed of the timeline to be "play every frame".
Q5- Timing is one the of the most important animation principles, Timing in animation means?
A. How long does is it takes to do an action
B. How many times you have to repeat your animation until you get your poses right.
C. How much time does an animator needs to finish a pose on his computer
D. How many keys are there on your timeline
Q6- Which one of the following is considered to be an animation principle?.
A. Overlapping.
B. Anticipation.
C. Spacing.
D. All of the other options
2
Self Assesment :
Q7- One of the following tools can't be used to add extra faces to an existing geometry:.
A. Attach Mesh
B. Sculpt Geometry Tool
C. Extrude
D. Insert Edge Loop Tool
Q8- One of the following is not a Boolean operation type:
A. Display
B. Divide
C. Edit Deform
D. Intersection
Q9- Explain Walk Cycle in Autodesk Maya.
Q10- Name 12 Principles of Animation in Autodesk Maya.

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Module 25 creating a walk cycle, working with biped_self assessment

  • 1. 1 Self Assesment : Q1- One of the following is not a curve tangent type: A. Linear Tangent B. Flat Tangent C. Incline Tangent D. Spline Tangent. Q2- Your Animation is only as good as your poses, one of the following leads to better poses: A. Good silhouette B. Good Timing C. Good Spacing D. All of the other options Q3- The Term "line of action" in animation means? A. Non of the other options B. A very thin line that you draw to help you put your character correctly in the next pose. C. An imaginary line through the character's body that shows the primary force of a pose, indicating it's direction and energy. D. An imaginary line on the ground to indicate where the animation should start Q4- When animating a scene inside Maya, to create a preview for your animation you should: A. Move your mouse over each frame on the timeline B. Create a rendered image C. Create a playblast D. Set the playback speed of the timeline to be "play every frame". Q5- Timing is one the of the most important animation principles, Timing in animation means? A. How long does is it takes to do an action B. How many times you have to repeat your animation until you get your poses right. C. How much time does an animator needs to finish a pose on his computer D. How many keys are there on your timeline Q6- Which one of the following is considered to be an animation principle?. A. Overlapping. B. Anticipation. C. Spacing. D. All of the other options
  • 2. 2 Self Assesment : Q7- One of the following tools can't be used to add extra faces to an existing geometry:. A. Attach Mesh B. Sculpt Geometry Tool C. Extrude D. Insert Edge Loop Tool Q8- One of the following is not a Boolean operation type: A. Display B. Divide C. Edit Deform D. Intersection Q9- Explain Walk Cycle in Autodesk Maya. Q10- Name 12 Principles of Animation in Autodesk Maya.