Evento Disru.pt em Castelo Branco
Workshop Mobile Thinking - leccionado por Jorge Frazão, tutor da EDIT. / Porto.
Neste workshop serão abordados os seguintes temas:
- O mundo mobile nos dias de hoje e a sua importância;
- As principais funcionalidades e vantagens;
- Negócios Mobile com sucesso;
- Plataformas disponíveis (iOS, Android, Windows Phone, Híbridos);
- Desenvolvimento Mobile;
- As principais metodologias de geração de dinheiro através de aplicações mobile.
11. "THE FACT IS, HERE IN EUROPE, WE
HAVE MANY GREAT SUCCESS
STORIES – BUT WE ARE NOTTELLING
THEM.THERE ARE SO MANY
TALENTED PEOPLE WORKINGTO
MAKETHEIR IDEAS A REALITY.” -
NEELIE KROES
the European commissioner for the Digital Agenda, said in a speech in September.
19. IOS 4.0
June 21, 2010
FaceTime
Multitasking
Unified email inbox
iAds
Notifications w/ scheduled alerts
Task completion in background
Fast app switching/saved state
Music apps can play in background
30. ANDROID 2.2 FROYO
May 20, 2010
Camera Improvements
Numerous enhancements for Microsoft’s Exchange
(Remote Wipe, Calendar, Improved Security)
31. ANDROID 2.3 GINGERBREAD
December 6, 2010
Internet phone calling
Near-Field Communication (NFC)
New Download Manager
Multiple camera support (Front and Back)
Support for barometer, gravity, gyroscope, linear
acceleration and rotation
32. ANDROID 3.X HONEYCOMB
February 22, 2011
Green to Blue Accents
The death of physical buttons
Improved Multitasking
Improved App Layout
Tablets
33. ANDROID 4.X ICE CREAM
SANDWICH, JELLY BEAN, KITKAT
October 19, 2011
Roboto Refresh
Expandable,“actionable” notifications
Multiple User Profiles
Photophores
Google Now
Full screen apps
Emoji
New Dialer
Productivity enhancements
Google Wallet
39. Interactive Notifications
Notifications
Background Wi-Fi Location
WIFI
Android Wear
Bluetooth Smart
In-App Purchases
Google Mobile Ads
Widgets
NFC
Multitasking
Google Nest
Google Fit
Photos
Videos
Mail
Contacts Sync
Sensors
MultiTouch
Google Drive
Game Center
Music
Background Services
Google Wallet
40. PREDICTIONS FOR 2015
• Standalone apps will lose importance
• Hardware innovation will enable new opportunities
• Mobile competition will shift to accessories and ecosystems
• Mobile context becomes high-def
• Service virtualization and API design tools will appear
• Low-code platforms
That competition will span cars (Android Auto
CarPlay), wearables (Android Wear vs. Apple W
television (Android TV vs. Apple TV), and the h
(Apple HomeKit vs. Nest).
So, with regard to API de
example, Forrester insists
defined API ecosystem is
front-end (mobile or othe
experience to be flexible
adapt to continuously ch
customer demands." Tha
without that flexibility, "fir
to maintain separate bac
architectures for each fro
channel, which is simply
41.
42. WHICH ENTERPRISES ARE ADOPTING
MOBILE SOLUTIONS FIRST?
• Banking
• Healthcare
• Transportation
• Government
• Telecommunications
• Insurance
• Retail
• Automotive
52. PRICING WINDOWS
Individual -$19
Company - $99
Apple charges $99/year to j
Program which lets you pub
iPhone, iPod Touch, and iPa
for free there are no further
for your app, Apple takes 30
Mac to develop your app on
apps on Windows). All the s
develop your app is include
Developer Program membe
comes for free with every M
Microsoft Charges $99/year
lets you develop for both th
Windows Phone 7. For deve
8 apps you'll need Windows
Studio 2012. Like Apple, Mi
for distributing free apps (yo
free, and after that it costs $
and they take 30% of the re
You'll need a machine runni
Windows Vista to develop y
don't need to buy any softw
buy a Visual Studio license
provided by the more advan
would be unusual).
Google charges a one-time
developer account on Goog
publish Android apps. Free
no cost, and Google takes 3
paid apps for "carriers and b
You can develop Android ap
Linux, or a Mac. Apps are w
SDK which is available for fr
73. 2.TARGET MARKET
Around 62 percent of smart phone users are
between the ages of 25 and 34 years old
Once a target market is identified, app developers should a
take into consideration their market’s willingness and capac
to buy apps, premium services, subscriptions or in-app
purchases.
74. 2. MOBILE PLATFORMS
Google is currently dominating the mobile market
with 900 million users.Apple currently has 600
million, while Windows has 12 million.
Once a target market is identified, app developers should a
take into consideration their market’s willingness and capac
to buy apps, premium services, subscriptions or in-app
purchases.
75. For potential app users, there is a GIGANTIC
difference between $0.00 and $0.99.
3. SELECT HOW TO
MONETIZEYOUR APP
77. App purchases make up 68% of money
made on mobile. (The other 32% comes
from mobile advertising.)
78. Mobile advertising grew 47% in 2013, but that
only represents 11% of the total Internet
advertising.
79. App developers may look to strategies such as
finding a way to get into “Staff’s Picks” in an app
store, or through App Search Optimization (ASO).
3. MARKET VISIBILITY AND
COMPETITION
80.
81. MAIN APP STORE
OPTIMIZATION (ASO):
• Be Descriptive in your App Name
• AppTitle, Description, Icon,AppType, Category
• Choose your Keywords Wisely
• MobileDevHQ,AppTweak, SensorTower, SearchMan and App Store
Rankings
• Screenshots and Video on the App Store
82. SECONDARY APP STORE
OPTIMIZATION (ASO):
• App Ratings & Reviews
• Appirater,Apptentive, Localytics
• App Downloads
• MobileDevHQ,AppTweak, SensorTower, SearchMan and App
Store Rankings
• Video on the App Store
83. Use tracking tools to measure what
happens inside the app
4. TRACK EVERYTHING
89. THE PROBLEM OF APP
DISCOVERY
With over a million applications in the market across platforms,
app publishers are finding it increasingly challenging to cut through
the noise and get their apps discovered and downloaded.
The app stores become more and more saturated, it is evident that
developers can no longer solely rely on the distribution centers to
succeed.
90. TYPICAL CHOICES MADE BY
APP DEVELOPERSTODAY
• Focus their development on iPhone (58%), iPad (54.5%) &
Android (48.9%)
• Developed more than 10 applications (28.4%) in their career thus
far Priced their apps usually as FREE (35.2%) or at $0.99 (30.7%)
• Employed revenue models which typically included
1. Paid Apps (64.5%)
2. Advertising (39.5%)
3. Freemium / Lite to Premium (32.9%)