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DIGITAL HUMANITIES AND MOBILE DEVICES




                                DIGITAL HUMANITIES AND MOBILE DEVICES   1
We're a mobile society.




                          DIGITAL HUMANITIES AND MOBILE DEVICES   2
Don't believe me?




                    DIGITAL HUMANITIES AND MOBILE DEVICES   3
Don't believe me?




                    DIGITAL HUMANITIES AND MOBILE DEVICES   4
The Mobile Era

                 232,000,000
                 TWO-THIRDS OF THE U.S.
                 POPULATION HAVE CELL PHONES




                                DIGITAL HUMANITIES AND MOBILE DEVICES   5
The Mobile Era

                 105,000,000
                 OVER 45% OF ALL CELL PHONE
                 USERS HAVE A SMARTPHONE




                                DIGITAL HUMANITIES AND MOBILE DEVICES   6
Device Market Share




  29%

                      DIGITAL HUMANITIES AND MOBILE DEVICES   7
Device Market Share




  29%      44%

                      DIGITAL HUMANITIES AND MOBILE DEVICES   8
Device Market Share




  29%      44%        17%

                            DIGITAL HUMANITIES AND MOBILE DEVICES   9
Device Market Share




  29%      44%        17%       5%

                            DIGITAL HUMANITIES AND MOBILE DEVICES   10
Total Applications




      585,000                500,000
     25 BILLION DOWNLOADS   15 BILLION DOWNLOADS


                                         DIGITAL HUMANITIES AND MOBILE DEVICES   11
Native Apps vs. Mobile Web




                             DIGITAL HUMANITIES AND MOBILE DEVICES   12
Native Applications
  •	 BUILT FOR AN INDIVIDUAL PLATFORM (IOS, ANDROID)
  •	 REQUIRES A SPECIFIC DEVELOPMENT ENVIRONMENT
  •	 SOME STORES REQUIRE A FEE
  •	 MORE FLUID, INTUITIVE APPLICATIONS




                                         DIGITAL HUMANITIES AND MOBILE DEVICES   13
Mobile Web
  •	 BUILT LIKE A TYPICAL WEBSITE/WEB APP
  •	 UNIVERSAL ACROSS MANY TYPES OF DEVICES
  •	 CANNOT BE DISTRIBUTED TO APP STORES
  •	 ACCESSED IN A MOBILE BROWSER
  •	 CAN BE ADDED TO HOMESCREEN FROM BROWSER




                                     DIGITAL HUMANITIES AND MOBILE DEVICES   14
Hybrid Apps
  •	 BUILT USING WEB STANDARD TECHNOLOGY
  •	 CAN SUBMIT TO MANY STORES FROM ONE CODE BASE
  •	 STILL NEED TO PAY INDIVIDUAL FEES
  •	 MANY TECHNOLOGY OPTIONS AVAILABLE




                                      DIGITAL HUMANITIES AND MOBILE DEVICES   15
Designing for Mobile Devices




                               DIGITAL HUMANITIES AND MOBILE DEVICES   16
Application Design Workflow



BRAINSTORM &
CONCEPTUALIZE




                              DIGITAL HUMANITIES AND MOBILE DEVICES   17
Application Design Workflow



BRAINSTORM &      CREATE
CONCEPTUALIZE   WIREFRAMES




                              DIGITAL HUMANITIES AND MOBILE DEVICES   18
Application Design Workflow



BRAINSTORM &      CREATE     VISUAL
CONCEPTUALIZE   WIREFRAMES   DESIGN




                                      DIGITAL HUMANITIES AND MOBILE DEVICES   19
Application Design Workflow



BRAINSTORM &      CREATE     VISUAL              BEGIN
CONCEPTUALIZE   WIREFRAMES   DESIGN           DEVELOPMENT




                                      DIGITAL HUMANITIES AND MOBILE DEVICES   20
Application Design Workflow



BRAINSTORM &      CREATE     VISUAL              BEGIN
CONCEPTUALIZE   WIREFRAMES   DESIGN           DEVELOPMENT




                                      DIGITAL HUMANITIES AND MOBILE DEVICES   21
Mobile Considerations
SCREEN SIZE/RESOLUTION




        320x480 768x1024           1680x1050
         (640x960)   (1536x2048)     (or higher!)




                                                    DIGITAL HUMANITIES AND MOBILE DEVICES   22
Mobile Considerations
TOUCH SCREEN INTERFACE




                         DIGITAL HUMANITIES AND MOBILE DEVICES   23
Mobile Considerations
SLOW CONNECTIONS




                        DIGITAL HUMANITIES AND MOBILE DEVICES   24
mLearning




            DIGITAL HUMANITIES AND MOBILE DEVICES   25
mLearning




            DIGITAL HUMANITIES AND MOBILE DEVICES   26
mLearning




            DIGITAL HUMANITIES AND MOBILE DEVICES   27
mLearning
  •	 CONTINUOUS AND LIFE-LONG LEARNING
  •	 BREAK BOUNDARIES
  •	 EXPAND EDUCATIONAL OPPORTUNITIES
  •	 SOCIAL COLLABORATION VS. SELF-LEARNING




                                        DIGITAL HUMANITIES AND MOBILE DEVICES   28
Sample Applications




                      DIGITAL HUMANITIES AND MOBILE DEVICES   29
American Revolution Center
INTERACTIVE TIMELINE IPAD APPLICATION




                                        DIGITAL HUMANITIES AND MOBILE DEVICES   30
American Revolution Center
INTERACTIVE TIMELINE IPAD APPLICATION




                                        DIGITAL HUMANITIES AND MOBILE DEVICES   31
Visualizing Emancipation
UNIVERSITY OF RICHMOND WEB APP




                                 DIGITAL HUMANITIES AND MOBILE DEVICES   32
Visualizing Emancipation
UNIVERSITY OF RICHMOND WEB APP




                                 DIGITAL HUMANITIES AND MOBILE DEVICES   33
Creatures of Light
AMERICAN MUSEUM OF NATURAL HISTORY




                                     DIGITAL HUMANITIES AND MOBILE DEVICES   34
Creatures of Light
AMERICAN MUSEUM OF NATURAL HISTORY




                                     DIGITAL HUMANITIES AND MOBILE DEVICES   35
Creatures of Light
AMERICAN MUSEUM OF NATURAL HISTORY




                                     DIGITAL HUMANITIES AND MOBILE DEVICES   36
History of Maps
HIGH RES MAPPING APPLICATION




                               DIGITAL HUMANITIES AND MOBILE DEVICES   37
History of Maps
HIGH RES MAPPING APPLICATION




                               DIGITAL HUMANITIES AND MOBILE DEVICES   38
So, what are your ideas?




                           DIGITAL HUMANITIES AND MOBILE DEVICES   39
Application Design Workflow



BRAINSTORM &      CREATE     VISUAL              BEGIN
CONCEPTUALIZE   WIREFRAMES   DESIGN           DEVELOPMENT




                                      DIGITAL HUMANITIES AND MOBILE DEVICES   40
Brainstorming & Conceptualizing




    CREATE        BRAIN AND      CONCEPT
   PERSONAS     GAMESTORMING    SKETCHING




                               DIGITAL HUMANITIES AND MOBILE DEVICES   41

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