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Emerging Technology and Experience Design Trends 2016

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Discover a world of Emerging Technology and Experience Design Trends for 2016. The deck covers Mobile, Network Effect, Sharing Economy, Blockchain, Virtual Reality, and Chat & Voice as an Interface.

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Emerging Technology and Experience Design Trends 2016

  1. 1. Q-Talk by Mike Parsons EMERGING TECHNOLOGY AND EXPERIENCE DESIGN
  2. 2. LET’S TALK EXPONENTIAL “Our intuition about the future is linear. But the reality of information technology is exponential, and that makes a profound difference. If I take 30 steps linearly, I get to 30. If I take 30 steps exponentially, I get to a billion.” RAY KURZWEIL
  3. 3. PRINTING PRESS 1400 STEAM ENGINE 1700 TELESCOPE 1600 LIGHTBULB 1800 MAN ON THE MOON 1900 MICROPROSSER WINDOWS WWW MOBILE PHONES GOOGLE DRIVERLESS CAR FACEBOOK 1950 2000
  4. 4. EXPERIENCE DESIGN INSIGHTS AGENDA 3 Fundamental new human experiences DEFINITIONS Types of innovation & some difficult questions EMERGING TECHNOLOGIES 3 Technologies with great promise QUESTION & ANSWER Let’s chat!
  5. 5. DEFINITIONS
  6. 6. EMERGING TECHNOLOGY A new technology 3D printers, driverless cars, wearables, IoT Disruptive nature
  7. 7. SMART DUST Tiny wireless microelectromechanical sensors (MEMS) that can detect everything from light to temperature.
  8. 8. 42 percent of people stop using after the first six months
  9. 9. INVENTION VERSUS INNOVATION
  10. 10. Currency Collaborative economy Hyperloop SYSTEM-WIDE Uber for this or that Xbox & Playstation Amazon PRODUCT Store of the future Customer Service Community of this or that EXPERIENCE TYPES OF INNOVATION
  11. 11. XD, UX, UI… The practice of designing products, processes, services, events, omnichannel journeys, and environments with a focus placed on the quality of the user experience and culturally relevant solutions. The overall experience of a person using a product such as a website or computer application, especially in terms of how easy or pleasing it is to use. The design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing the user experience. XD Experience Design UX User Experience UI User Interface
  12. 12. THE HIGHEST FORM OF DESIGN Does it make money? Do they love it? Does it work?
  13. 13. ZAHA HADID
  14. 14. EXPERIENCE DESIGN HELPS US REALIZE THE POTENTIAL OF TECHNOLOGY
  15. 15. AND THAT’S INNOVATION
  16. 16. EXPERIENCE DESIGN
  17. 17. MOBILE NETWORK EFFECT SHARING ECONOMY
  18. 18. MOBILE
  19. 19. 1995 80MM+ Mobile Phone Users 1%Population Penetration 2014 5.2B Mobile Phone Users 73%Population Penetration
  20. 20. MOBILEIn the US it took over a quarter of a century for TV to be used by a quarter of the population. For PCs it was 16 years, for mobile phones it was 13 years.
  21. 21. Messenger and WhatsApp process 60 billion messages a day, three times more than SMS
  22. 22. The average person looks at his or her phone 46 times every day.
  23. 23. NETWORK EFFECT
  24. 24. A product displays positive network effects when more usage of the product by any user increases the product’s value for other users 
 (and sometimes all users).
  25. 25. Telephone - Social Network
  26. 26. EARLY VALUE CREATION GROWTH HACKING TIPPING POINT SCALE 50% CHEAPER, PERSONAL LARGE LOCAL EVENTS PHOTOGRAPHY, SOCIAL SUPERHOSTS GREW DUE TO DEMAND AIRBNB NETWORK EFFECT
  27. 27. SHARING ECONOMY
  28. 28. 12 minutes lifetime
  29. 29. A new way of living Sign one lease. Live around the world. Roam is a network of global communal living spaces that provide everything you need to feel at home and be productive the moment you arrive. Strong, battle- tested wifi, a co-working space, chef’s kitchen and a diverse community. Ubud,Bali Madrid London Miami Buenos Aires
  30. 30. EMERGING TECHNOLOGIES
  31. 31. VR BLOCKCHAIN VIRTUAL REALITY CHAT & VOICE AS AN INTERFACE
  32. 32. VR BLOCKCHAIN
  33. 33. It’s a bit like your home address. You can publish your home address publicly, but that doesn’t give any information about what your home looks like on the inside. You’ll need your private key to enter your private home, and since you have claimed that address as yours, no one else can claim the same address as theirs.
  34. 34. THOUSANDS Decentralized Autonomous Organizations MILLIONS Smart Contracts HUNDREDS OF THOUSANDS Pegged Services BILLIONS Currency Transportation Online Storage Mesh Networks Healthcare Wages Bounties & Family Trusts Performance Proofs Escrow Naming Identity Ownership Voting Transfers Payments Tips Crowdfunding BLOCKCHAIN USE CASES
  35. 35. openbazaar.org Instead of visiting a website, you download and install a program on your computer that directly connects you to other people looking to buy and sell goods and services with you. This peer to peer network isn't controlled by any company or organization - it's a community of people who want to engage in trade directly with each other.
  36. 36. VR VIRTUAL REALITY
  37. 37. how does it work
  38. 38. "We're working on VR because I think it's the next major computing and communication platform after phones…”
  39. 39. Smartphones Headsets & Controllers Apps
  40. 40. Low Screen Resolution Battery Life Low Processing Power Device Temperature Refresh Rate Lack of apps & content
  41. 41. CHAT & VOICE AS AN INTERFACE
  42. 42. A staggering 65.5% of U.S. smartphone users fail to download any new apps each month 84 percent – is spent using just five non-native apps they’ve installed from the App Store. NIELSEN COMCAST A staggering 65.5% of U.S. smartphone users fail to download any new apps each month
  43. 43. In a point-and-click interface, the designer creates the vocabulary. There’s a finite number of buttons on a screen. But in chat, that’s not true. There are over a million words in the English language alone; multiply that by the number of languages out there. The surface area of the chat interface is almost untestable in normal ways. OUCH! DOUBLE OUCH!
  44. 44. IN SHORT
  45. 45. MOBILE NETWORK EFFECT SHARING ECONOMY
  46. 46. VR BLOCKCHAIN VIRTUAL REALITY CHAT & VOICE AS AN INTERFACE
  47. 47. Does it make money? Do they love it? Does it work?
  48. 48. THANK YOU
  49. 49. DEFINITIONS
  50. 50. DEFINITIONS

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