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MOBILE GAMING
ANDROID GAMING
Instructor: Miss Safia Kanwal
Course: Advance Mobile Application
Development
Outline
 Mobile Game
 Different Platforms
 Multiplayer Mobile
Games
 Bluetooth
 LTE & Wifi
 Multipurpose Games
 Location Based
Mobile Games
 Common Limits of
Mobile Games
 Research Discussion
 Dependability Issues
of Android Games
 Development of DAVE
3D Android Gaming
Application
Intro. To Mobile Game
 A mobile game is a Video Game played on a feature
phone, Smartphone, Smart Watch , PDA, Tablet
Computer, Portable Media Player.
 In 1997, Nokia launched the very successful Snake.
 Today, mobile games are usually downloaded from app
stores.
Multiplayer Mobile Games
 Many mobile games support multiple
players, either remotely over a network or
locally via Wi-Fi, Bluetooth or similar
technology.
 Several options for playing multiplayer games on
mobile phones: live synchronous tournaments
and turn-based asynchronous tournaments.
 Live synchronous tournaments:
Aspalth8
 turn-based asynchronous
tournaments: 8ball pool
Multiplayer Mobile Games
(cont.)
 Bluetooth: Some mobile games
are connected
through Bluetooth using special
hardware.
 LTE & Wi-Fi: LTE allows very fast
data rates combined with low stalls
and is based on technologies faster
than 3G. Wi-Fi is often used for
connecting at home.
Multi Purpose Games
 Since mobile devices have become present in
the majority of households at least in the
developed countries, there are more and more
games created with educational or lifestyle-
and health-improvement purposes. For
example,
 Speech-Language Pathology.
 Memorizing things and learning languages
Results.
Location Based Mobile Games
 Games played on a mobile device using
localization technology like GPS are
called Location-Base games or Location
Based Mobile Games.
 These are not only played on mobile hardware
but also integrate the player's position into the
game concept.
Common Limits to Mobile
Games
 Mobile games tend to be small in scope (in relation to
mainstream PC and console games) and many prioritize
innovative design and ease of play over visual
spectacle.
 Storage and memory limitations
 One major problem for developers and publishers of
mobile games is describing a game in such detail that it
gives the customer enough information to make a
purchasing decision.
Research Discussion
Dependability Issues of Android Games
Abstract: Smartphones have surged into popularity in recent
years, which has dramatically changed the way people live,
work, and have fun. Smartphone games are an important type
of Smartphone applications, which attract many software
developers. However, they still have not caught much research
attention in the software dependability community. In this paper,
we study the characteristics of over 2000 Android games with
software analysis techniques, with a focus on their dependability
issues. Our study suggests that a new security paradigm is of
great importance to Smartphone games to prevent potential
privilege abuse. Moreover, a new set of testing and debugging
approaches should be specifically tailored for Smartphone
games, since games are becoming more complicated. Our
study also reveals that most games are not specifically
optimized according to the user pattern of Smartphones. We
expect these open problems can bring more attentions to the
software dependability community.
Research Discussion
Development of DAVE 3D Android Gaming
Application
Abstract: The main aim of our project is to create the
classic game, Dangerous Dave, in 3D with improved
graphics and gaming environment on the Android Platform.
A Computer Game is a Software Program. It involves
player/s and is all about making decisions and control.
The basic aim of the game shall be to give the player an
experience that he/she shall cherish. Mobile games are
usually downloaded via the mobile operator's network, but
in some cases games are preloaded in the mobile
handsets.
Free applications with over 100 million and fewer than
one billion downloads
 Free applications
with over 100 million
and fewer than one
billion downloads,
 Angry Birds
 Fruit Ninja Free
 Temple Run
 Temple Run 2
 Subway Surfers
Application Comparison
0
500,000
1,000,000
1,500,000
2,000,000
2,500,000
Google play App store Windows Store Amazon App Store Black Berry OS
Number of apps available in leading app
stores as of June 2016
Apps Available
Mobile gaming

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Mobile gaming

  • 1. MOBILE GAMING ANDROID GAMING Instructor: Miss Safia Kanwal Course: Advance Mobile Application Development
  • 2. Outline  Mobile Game  Different Platforms  Multiplayer Mobile Games  Bluetooth  LTE & Wifi  Multipurpose Games  Location Based Mobile Games  Common Limits of Mobile Games  Research Discussion  Dependability Issues of Android Games  Development of DAVE 3D Android Gaming Application
  • 3. Intro. To Mobile Game  A mobile game is a Video Game played on a feature phone, Smartphone, Smart Watch , PDA, Tablet Computer, Portable Media Player.  In 1997, Nokia launched the very successful Snake.  Today, mobile games are usually downloaded from app stores.
  • 4. Multiplayer Mobile Games  Many mobile games support multiple players, either remotely over a network or locally via Wi-Fi, Bluetooth or similar technology.  Several options for playing multiplayer games on mobile phones: live synchronous tournaments and turn-based asynchronous tournaments.  Live synchronous tournaments: Aspalth8  turn-based asynchronous tournaments: 8ball pool
  • 5. Multiplayer Mobile Games (cont.)  Bluetooth: Some mobile games are connected through Bluetooth using special hardware.  LTE & Wi-Fi: LTE allows very fast data rates combined with low stalls and is based on technologies faster than 3G. Wi-Fi is often used for connecting at home.
  • 6. Multi Purpose Games  Since mobile devices have become present in the majority of households at least in the developed countries, there are more and more games created with educational or lifestyle- and health-improvement purposes. For example,  Speech-Language Pathology.  Memorizing things and learning languages Results.
  • 7. Location Based Mobile Games  Games played on a mobile device using localization technology like GPS are called Location-Base games or Location Based Mobile Games.  These are not only played on mobile hardware but also integrate the player's position into the game concept.
  • 8. Common Limits to Mobile Games  Mobile games tend to be small in scope (in relation to mainstream PC and console games) and many prioritize innovative design and ease of play over visual spectacle.  Storage and memory limitations  One major problem for developers and publishers of mobile games is describing a game in such detail that it gives the customer enough information to make a purchasing decision.
  • 9. Research Discussion Dependability Issues of Android Games Abstract: Smartphones have surged into popularity in recent years, which has dramatically changed the way people live, work, and have fun. Smartphone games are an important type of Smartphone applications, which attract many software developers. However, they still have not caught much research attention in the software dependability community. In this paper, we study the characteristics of over 2000 Android games with software analysis techniques, with a focus on their dependability issues. Our study suggests that a new security paradigm is of great importance to Smartphone games to prevent potential privilege abuse. Moreover, a new set of testing and debugging approaches should be specifically tailored for Smartphone games, since games are becoming more complicated. Our study also reveals that most games are not specifically optimized according to the user pattern of Smartphones. We expect these open problems can bring more attentions to the software dependability community.
  • 10. Research Discussion Development of DAVE 3D Android Gaming Application Abstract: The main aim of our project is to create the classic game, Dangerous Dave, in 3D with improved graphics and gaming environment on the Android Platform. A Computer Game is a Software Program. It involves player/s and is all about making decisions and control. The basic aim of the game shall be to give the player an experience that he/she shall cherish. Mobile games are usually downloaded via the mobile operator's network, but in some cases games are preloaded in the mobile handsets.
  • 11. Free applications with over 100 million and fewer than one billion downloads  Free applications with over 100 million and fewer than one billion downloads,  Angry Birds  Fruit Ninja Free  Temple Run  Temple Run 2  Subway Surfers
  • 12. Application Comparison 0 500,000 1,000,000 1,500,000 2,000,000 2,500,000 Google play App store Windows Store Amazon App Store Black Berry OS Number of apps available in leading app stores as of June 2016 Apps Available

Editor's Notes

  1. Beginning course details and/or books/materials needed for a class/project.
  2. A schedule design for optional periods of time/objectives.
  3. Introductory notes.
  4. Introductory notes.
  5. Objectives for instruction and expected results and/or skills developed from learning.
  6. Relative vocabulary list.
  7. Relative vocabulary list.
  8. Conclusion to course, lecture, et al.
  9. Conclusion to course, lecture, et al.
  10. A list of procedures and steps, or a lecture slide with media.
  11. Example graph/chart.
  12. An opportunity for questions and discussions.